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local AS, L, S, R = unpack(AddOnSkins)
function R:ArkInventory()
hooksecurefunc(ArkInventory, 'Frame_Main_Paint', function(frame)
if not ArkInventory.ValidFrame(frame, true) then return end
for i = 1, select('#', frame:GetChildren()) do
local subframe = select(i, frame:GetChildren())
if subframe.IsSkinned then return end
local name = subframe:GetName()
if name then
if _G[name..'ArkBorder'] then S:Kill(_G[name..'ArkBorder']) end
if subframe.ArkBorder then S:Kill(subframe.ArkBorder) end
if _G[name..'Background'] then S:Kill(_G[name..'Background']) end
end
S:HandleFrame(subframe)
subframe.IsSkinned = true
end
end)
hooksecurefunc(ArkInventory, 'Frame_Main_Anchor_Set', function(loc_id)
local mainframe = ArkInventory.Frame_Main_Get(loc_id):GetName()
local f = _G[mainframe..ArkInventory.Const.Frame.Search.Name..'Filter']
local b = _G[mainframe..ArkInventory.Const.Frame.Search.Name..'Clear']
if f then
S:HandleEditBox(f)
local bd = f.backdrop or f.Backdrop or nil
if bd then
local bbc = ArkInventory.GetLocationCodex(loc_id).style.bar.border.colour
bd:SetFrameLevel(f:GetFrameLevel())
S:SetOutside(bd, nil, 1, -5)
bd:SetBackdropBorderColor(bbc.r, bbc.g, bbc.b, bbc.a or 1)
end
end
if b then
S:HandleButton(b)
b:SetNormalTexture([[Interface\Buttons\UI-GroupLoot-Pass-Up]])
b:SetHighlightTexture([[Interface\Buttons\UI-GroupLoot-Pass-Highlight]])
b:SetPushedTexture([[Interface\Buttons\UI-GroupLoot-Pass-Down]])
end
end)
hooksecurefunc(ArkInventory, 'Frame_Bar_Paint', function(bar)
local loc_id = bar.ARK_Data.loc_id
if not bar.IsSkinned then
local name = bar:GetName()
if _G[name..'ArkBorder'] then S:Kill(_G[name..'ArkBorder']) end
if _G[name..'Background'] then S:Kill(_G[name..'Background']) end
if bar.ArkBorder then S:Kill(bar.ArkBorder) end
bar.IsSkinned = true
end
S:SetTemplate(bar)
if ArkInventory.Global.Mode.Edit then
bar:SetBackdropBorderColor(1, 0, 0, 1)
bar:SetBackdropColor(1, 0, 0, .1)
end
end)
hooksecurefunc(ArkInventory, 'SetItemButtonTexture', function(frame, texture, r, g, b)
if not (frame and frame.icon) then return end
S:HandleIcon(frame.icon)
S:SetInside(frame.icon)
end)
hooksecurefunc(ArkInventory, 'Frame_Item_Update_Border', function(frame)
if not ArkInventory.ValidFrame(frame, true) then return end
local obj = frame.ArkBorder or _G[frame:GetName()..'ArkBorder']
if not obj then return end
S:Kill(obj)
S:SetTemplate(frame)
frame:SetBackdropBorderColor(obj:GetBackdropBorderColor())
S:HandleIcon(frame.icon)
frame:SetNormalTexture('')
if _G[frame:GetName()] == ARKINV_Frame1ChangerWindowBag1 then
ARKINV_Frame1ChangerWindowBag1IconTexture:SetTexture('interface\\icons\\inv_misc_bag_07_green')
S:HandleIcon(ARKINV_Frame1ChangerWindowBag1IconTexture)
S:SetInside(ARKINV_Frame1ChangerWindowBag1IconTexture)
end
end)
hooksecurefunc(ArkInventory, 'Frame_Border_Paint', function(border, slot, file, size, offset, scale, r, g, b, a)
local parent = border:GetParent()
S:SetTemplate(parent)
parent:SetBackdropBorderColor(r, g, b, a)
end)
if AS:CheckAddOn('ElvUI') then
hooksecurefunc(ArkInventory, 'Frame_Item_Update_Clickable', function(frame)
local obj = _G[frame:GetName()..ArkInventory.Const.Frame.Cooldown.Name]
if obj then
ElvUI[1]:RegisterCooldown(obj)
end
end)
end
end
AS:RegisterSkin('ArkInventory')