You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

91 lines
3.1 KiB

local mod = DBM:NewMod("d285", "DBM-WorldEvents", 1)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20230521190609")
mod:SetCreatureID(23682, 23775)
--mod:SetModelID(22351)--Model doesn't work/render for some reason.
mod:SetReCombatTime(10)
mod:RegisterCombat("combat")
--mod:RegisterEvents(
-- "CHAT_MSG_SAY"
--)
mod:RegisterEventsInCombat(
"SPELL_AURA_APPLIED 42380 42514",
"UNIT_SPELLCAST_SUCCEEDED target focus",
"CHAT_MSG_MONSTER_SAY",
"UNIT_DIED"
)
local warnConflag = mod:NewTargetAnnounce(42380, 3)
local warnSquashSoul = mod:NewTargetAnnounce(42514, 2, nil, false, 2)
local warnPhase = mod:NewAnnounce("WarnPhase", 2, "136116")
local warnHorsemanSoldiers = mod:NewAnnounce("warnHorsemanSoldiers", 2, 97133)
local warnHorsemanHead = mod:NewAnnounce("warnHorsemanHead", 3)
--local timerCombatStart = mod:NewCombatTimer(17)--rollplay for first pull
local timerConflag = mod:NewTargetTimer(4, 42380, nil, "Healer", nil, 3)
local timerSquashSoul = mod:NewTargetTimer(15, 42514, nil, false, 2, 3)
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 42380 then -- Conflagration
warnConflag:Show(args.destName)
timerConflag:Start(args.destName)
elseif spellId == 42514 then -- Squash Soul
warnSquashSoul:Show(args.destName)
timerSquashSoul:Start(args.destName)
end
end
function mod:UNIT_SPELLCAST_SUCCEEDED(_, _, spellId)
-- "<48.6> Headless Horseman:Possible Target<Omegal>:target:Headless Horseman Climax - Command, Head Repositions::0:42410", -- [35]
if spellId == 42410 then
self:SendSync("HeadRepositions")
-- "<23.0> Headless Horseman:Possible Target<nil>:target:Headless Horseman Climax, Body Stage 1::0:42547", -- [1]
elseif spellId == 42547 then
self:SendSync("BodyStage1")
-- "<49.0> Headless Horseman:Possible Target<Omegal>:target:Headless Horseman Climax, Body Stage 2::0:42548", -- [7]
elseif spellId == 42548 then
self:SendSync("BodyStage2")
-- "<70.6> Headless Horseman:Possible Target<Omegal>:target:Headless Horseman Climax, Body Stage 3::0:42549", -- [13]
elseif spellId == 42549 then
self:SendSync("BodyStage3")
end
end
--Use syncing since these unit events require "target" or "focus" to detect.
--At least someone in group should be targeting this stuff and sync it to those that aren't (like a healer)
function mod:OnSync(event)
if not self:IsInCombat() then return end
if event == "HeadRepositions" then
warnHorsemanHead:Show()
elseif event == "BodyStage1" then
warnPhase:Show(1)
elseif event == "BodyStage2" then
warnPhase:Show(2)
elseif event == "BodyStage3" then
warnPhase:Show(3)
end
end
function mod:CHAT_MSG_MONSTER_SAY(msg)
if msg == L.HorsemanSoldiers and self:AntiSpam(5, 1) then -- Warning for adds spawning. No CLEU or UNIT event for it.
warnHorsemanSoldiers:Show()
end
end
--[[
function mod:CHAT_MSG_SAY(msg)
if msg == L.HorsemanSummon and self:AntiSpam(5) then -- Summoned
timerCombatStart:Start()
end
end--]]
function mod:UNIT_DIED(args)
if self:GetCIDFromGUID(args.destGUID) == 23775 then
DBM:EndCombat(self)
end
end