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91 lines
3.1 KiB
91 lines
3.1 KiB
local mod = DBM:NewMod("d285", "DBM-WorldEvents", 1)
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local L = mod:GetLocalizedStrings()
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mod:SetRevision("20230521190609")
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mod:SetCreatureID(23682, 23775)
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--mod:SetModelID(22351)--Model doesn't work/render for some reason.
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mod:SetReCombatTime(10)
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mod:RegisterCombat("combat")
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--mod:RegisterEvents(
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-- "CHAT_MSG_SAY"
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--)
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mod:RegisterEventsInCombat(
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"SPELL_AURA_APPLIED 42380 42514",
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"UNIT_SPELLCAST_SUCCEEDED target focus",
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"CHAT_MSG_MONSTER_SAY",
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"UNIT_DIED"
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)
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local warnConflag = mod:NewTargetAnnounce(42380, 3)
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local warnSquashSoul = mod:NewTargetAnnounce(42514, 2, nil, false, 2)
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local warnPhase = mod:NewAnnounce("WarnPhase", 2, "136116")
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local warnHorsemanSoldiers = mod:NewAnnounce("warnHorsemanSoldiers", 2, 97133)
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local warnHorsemanHead = mod:NewAnnounce("warnHorsemanHead", 3)
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--local timerCombatStart = mod:NewCombatTimer(17)--rollplay for first pull
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local timerConflag = mod:NewTargetTimer(4, 42380, nil, "Healer", nil, 3)
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local timerSquashSoul = mod:NewTargetTimer(15, 42514, nil, false, 2, 3)
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function mod:SPELL_AURA_APPLIED(args)
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local spellId = args.spellId
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if spellId == 42380 then -- Conflagration
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warnConflag:Show(args.destName)
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timerConflag:Start(args.destName)
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elseif spellId == 42514 then -- Squash Soul
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warnSquashSoul:Show(args.destName)
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timerSquashSoul:Start(args.destName)
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end
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end
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function mod:UNIT_SPELLCAST_SUCCEEDED(_, _, spellId)
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-- "<48.6> Headless Horseman:Possible Target<Omegal>:target:Headless Horseman Climax - Command, Head Repositions::0:42410", -- [35]
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if spellId == 42410 then
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self:SendSync("HeadRepositions")
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-- "<23.0> Headless Horseman:Possible Target<nil>:target:Headless Horseman Climax, Body Stage 1::0:42547", -- [1]
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elseif spellId == 42547 then
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self:SendSync("BodyStage1")
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-- "<49.0> Headless Horseman:Possible Target<Omegal>:target:Headless Horseman Climax, Body Stage 2::0:42548", -- [7]
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elseif spellId == 42548 then
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self:SendSync("BodyStage2")
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-- "<70.6> Headless Horseman:Possible Target<Omegal>:target:Headless Horseman Climax, Body Stage 3::0:42549", -- [13]
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elseif spellId == 42549 then
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self:SendSync("BodyStage3")
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end
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end
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--Use syncing since these unit events require "target" or "focus" to detect.
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--At least someone in group should be targeting this stuff and sync it to those that aren't (like a healer)
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function mod:OnSync(event)
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if not self:IsInCombat() then return end
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if event == "HeadRepositions" then
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warnHorsemanHead:Show()
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elseif event == "BodyStage1" then
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warnPhase:Show(1)
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elseif event == "BodyStage2" then
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warnPhase:Show(2)
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elseif event == "BodyStage3" then
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warnPhase:Show(3)
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end
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end
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function mod:CHAT_MSG_MONSTER_SAY(msg)
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if msg == L.HorsemanSoldiers and self:AntiSpam(5, 1) then -- Warning for adds spawning. No CLEU or UNIT event for it.
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warnHorsemanSoldiers:Show()
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end
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end
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--[[
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function mod:CHAT_MSG_SAY(msg)
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if msg == L.HorsemanSummon and self:AntiSpam(5) then -- Summoned
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timerCombatStart:Start()
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end
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end--]]
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function mod:UNIT_DIED(args)
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if self:GetCIDFromGUID(args.destGUID) == 23775 then
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DBM:EndCombat(self)
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end
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end
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