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local Details = _G.Details
local detailsFramework = _G.DetailsFramework
local _
local addonName, Details222 = ...
local CreateFrame = CreateFrame
local UIParent = UIParent
local load = loadstring
function Details:InitializeRunCodeWindow()
local detailsRunCodePanel = detailsFramework:CreateSimplePanel(UIParent, 700, 480, "Details! Run Code Automation", "DetailsRunCodePanel")
detailsRunCodePanel.Frame = detailsRunCodePanel
detailsRunCodePanel.__name = "Auto Run Code"
detailsRunCodePanel.real_name = "DETAILS_RUNCODEWINDOW"
--DetailsRunCodePanel.__icon = [[Interface\AddOns\Details\images\lua_logo]]
detailsRunCodePanel.__icon = [[Interface\AddOns\Details\images\run_code]]
--DetailsRunCodePanel.__iconcoords = {0, 1, 0, 1}
detailsRunCodePanel.__iconcoords = {0, 30/32, 0, 25/32}
detailsRunCodePanel.__iconcoords = {0, 1, 0, 1}
detailsRunCodePanel.__iconcolor = "white"
DetailsPluginContainerWindow.EmbedPlugin(detailsRunCodePanel, detailsRunCodePanel, true)
function detailsRunCodePanel.RefreshWindow()
Details222.AutoRunCode.OpenRunCodeWindow()
end
detailsRunCodePanel:Hide()
Details222.AutoRunCode.DetailsRunCodePanel = detailsRunCodePanel
end
function Details222.AutoRunCode.OpenRunCodeWindow()
local detailsRunCodePanel = Details222.AutoRunCode.DetailsRunCodePanel
if (not detailsRunCodePanel or not detailsRunCodePanel.Initialized) then
detailsRunCodePanel.Initialized = true
local autoRunCodeFrame = detailsRunCodePanel or detailsFramework:CreateSimplePanel(UIParent, 700, 480, "Details! Run Code", "DetailsRunCodePanel")
--lua editor
local codeEditor = detailsFramework:NewSpecialLuaEditorEntry(UIParent, 885, 510, nil, nil, false, true, true)
codeEditor:SetPoint("topleft", autoRunCodeFrame, "topleft", 20, -56)
codeEditor:SetFrameStrata(autoRunCodeFrame:GetFrameStrata())
codeEditor:SetFrameLevel(autoRunCodeFrame:GetFrameLevel()+1)
function Details222.AutoRunCode.CodeEditorSetText(codeKey)
local text = Details222.AutoRunCode.CodeTable[codeKey]
return codeEditor:SetText(text)
end
detailsRunCodePanel:HookScript("OnShow", function()
codeEditor:Show()
end)
detailsRunCodePanel:SetScript("OnHide", function()
codeEditor:Hide()
_G.DetailsPluginContainerWindow:Hide()
end)
--code editor appearance
codeEditor.scroll:SetBackdrop(nil)
codeEditor.editbox:SetBackdrop(nil)
codeEditor:SetBackdrop(nil)
detailsFramework:ReskinSlider(codeEditor.scroll)
if (not codeEditor.__background) then
codeEditor.__background = codeEditor:CreateTexture(nil, "background")
end
codeEditor:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
codeEditor:SetBackdropBorderColor(0, 0, 0, 1)
codeEditor.__background:SetColorTexture(0.2317647, 0.2317647, 0.2317647)
codeEditor.__background:SetVertexColor(0.27, 0.27, 0.27)
codeEditor.__background:SetAlpha(0.8)
codeEditor.__background:SetVertTile(true)
codeEditor.__background:SetHorizTile(true)
codeEditor.__background:SetAllPoints()
--code compile error warning
local errortext_frame = CreateFrame("frame", nil, codeEditor, "BackdropTemplate")
errortext_frame:SetPoint("bottomleft", codeEditor, "bottomleft", 1, 1)
errortext_frame:SetPoint("bottomright", codeEditor, "bottomright", -1, 1)
errortext_frame:SetHeight(20)
errortext_frame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
errortext_frame:SetBackdropBorderColor(0, 0, 0, 1)
errortext_frame:SetBackdropColor(0, 0, 0)
detailsFramework:CreateFlashAnimation (errortext_frame)
local errortext_label = detailsFramework:CreateLabel(errortext_frame, "", detailsFramework:GetTemplate("font", "ORANGE_FONT_TEMPLATE"))
errortext_label.textcolor = "red"
errortext_label:SetPoint("left", errortext_frame, "left", 3, 0)
codeEditor.NextCodeCheck = 0.33
codeEditor:HookScript ("OnUpdate", function(self, deltaTime)
codeEditor.NextCodeCheck = codeEditor.NextCodeCheck - deltaTime
if (codeEditor.NextCodeCheck < 0) then
local script = codeEditor:GetText()
local func, errortext = load(script, "Q")
if (not func) then
local firstLine = strsplit("\n", script, 2)
errortext = errortext:gsub(firstLine, "")
errortext = errortext:gsub("%[string \"", "")
errortext = errortext:gsub("...\"]:", "")
errortext = errortext:gsub("Q\"]:", "")
errortext = "Line " .. errortext
errortext_label.text = errortext
else
errortext_label.text = ""
end
codeEditor.NextCodeCheck = 0.33
end
end)
--script selector
local on_select_CodeType_option = function(self, fixedParameter, value)
--set the current editing code type
autoRunCodeFrame.EditingCode = Details.RunCodeTypes[value].Value
autoRunCodeFrame.EditingCodeKey = Details.RunCodeTypes[value].ProfileKey
--load the code for the event
Details222.AutoRunCode.CodeEditorSetText(autoRunCodeFrame.EditingCodeKey)
end
local build_CodeType_dropdown_options = function()
local t = {}
for i = 1, #Details.RunCodeTypes do
local option = Details.RunCodeTypes [i]
t [#t + 1] = {label = option.Name, value = option.Value, onclick = on_select_CodeType_option, desc = option.Desc}
end
return t
end
local code_type_label = detailsFramework:CreateLabel(autoRunCodeFrame, "Event:", detailsFramework:GetTemplate("font", "ORANGE_FONT_TEMPLATE"))
local code_type_dropdown = detailsFramework:CreateDropDown(autoRunCodeFrame, build_CodeType_dropdown_options, 1, 160, 20, "CodeTypeDropdown", _, detailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
code_type_dropdown:SetPoint("left", code_type_label, "right", 2, 0)
code_type_dropdown:SetFrameLevel(codeEditor:GetFrameLevel() + 10)
code_type_label:SetPoint("bottomleft", codeEditor, "topleft", 0, 8)
--create save button
local save_script = function()
local code = codeEditor:GetText()
local func, errortext = load(code, "Q")
if (func) then
Details222.AutoRunCode.CodeTable[autoRunCodeFrame.EditingCodeKey] = code
Details222.AutoRunCode.RecompileAutoRunCode()
Details:Msg("Code saved!")
codeEditor:ClearFocus()
else
errortext_frame:Flash(0.2, 0.2, 0.4, true, nil, nil, "NONE")
Details:Msg("Can't save the code: it has errors.")
end
end
local cancel_script = function()
Details222.AutoRunCode.CodeEditorSetText(autoRunCodeFrame.EditingCodeKey)
codeEditor:ClearFocus()
end
local execute_script = function()
local script = codeEditor:GetText()
local func, errortext = load(script, "Q")
if (func) then
detailsFramework:SetEnvironment(func)
detailsFramework:QuickDispatch(func)
else
errortext_frame:Flash(0.2, 0.2, 0.4, true, nil, nil, "NONE")
end
end
local button_y = -6
local saveButton = CreateFrame("button", nil, codeEditor)
detailsFramework:ApplyStandardBackdrop(saveButton)
saveButton:SetSize(120, 20)
saveButton:SetText("Save")
saveButton:SetScript("OnClick", save_script)
saveButton:SetPoint("topright", codeEditor, "bottomright", 0, button_y)
saveButton:SetNormalFontObject("GameFontNormal")
local cancelButton = CreateFrame("button", nil, codeEditor)
detailsFramework:ApplyStandardBackdrop(cancelButton)
cancelButton:SetSize(120, 20)
cancelButton:SetText("Cancel")
cancelButton:SetScript("OnClick", cancel_script)
cancelButton:SetPoint("topleft", codeEditor, "bottomleft", 0, button_y)
cancelButton:SetNormalFontObject("GameFontNormal")
--create run now button
local runButton = CreateFrame("button", nil, codeEditor)
detailsFramework:ApplyStandardBackdrop(runButton)
runButton:SetSize(120, 20)
runButton:SetText("Test Code")
runButton:SetScript("OnClick", execute_script)
runButton:SetPoint("bottomright", codeEditor, "topright", 0, 3)
runButton:SetNormalFontObject("GameFontNormal")
end
DetailsPluginContainerWindow.OpenPlugin(detailsRunCodePanel)
detailsRunCodePanel.CodeTypeDropdown:Select(1, true)
--show the initialization code when showing up this window
detailsRunCodePanel.EditingCode = Details.RunCodeTypes[1].Value
detailsRunCodePanel.EditingCodeKey = Details.RunCodeTypes[1].ProfileKey
Details222.AutoRunCode.CodeEditorSetText(detailsRunCodePanel.EditingCodeKey)
end