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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local ipairs, unpack = ipairs, unpack
local GetInventoryItemID = GetInventoryItemID
local GetItemQualityColor = GetItemQualityColor
local GetItemInfo = GetItemInfo
local hooksecurefunc = hooksecurefunc
local function Update_InspectPaperDollItemSlotButton(button)
local unit = button.hasItem and _G.InspectFrame.unit
if not unit then return end
local itemID = GetInventoryItemID(unit, button:GetID())
if itemID then
local _, _, quality = GetItemInfo(itemID)
if quality and quality > 1 then
local r, g, b = GetItemQualityColor(quality)
button.backdrop:SetBackdropBorderColor(r, g, b)
return
end
end
button.backdrop:SetBackdropBorderColor(unpack(E.media.bordercolor))
end
function S:Blizzard_InspectUI()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.inspect) then return end
local InspectFrame = _G.InspectFrame
S:HandleFrame(InspectFrame, true, nil, 11, -12, -32, 76)
S:HandleCloseButton(_G.InspectFrameCloseButton, InspectFrame.backdrop)
for i = 1, #_G.INSPECTFRAME_SUBFRAMES do
S:HandleTab(_G['InspectFrameTab'..i])
end
_G.InspectPaperDollFrame:StripTextures()
for _, slot in ipairs({ _G.InspectPaperDollItemsFrame:GetChildren() }) do
local icon = _G[slot:GetName()..'IconTexture']
local cooldown = _G[slot:GetName()..'Cooldown']
slot:StripTextures()
slot:CreateBackdrop()
slot.backdrop:SetAllPoints()
slot:SetFrameLevel(slot:GetFrameLevel() + 2)
slot:StyleButton()
icon:SetTexCoord(unpack(E.TexCoords))
icon:SetInside()
if cooldown then
E:RegisterCooldown(cooldown)
end
end
hooksecurefunc('InspectPaperDollItemSlotButton_Update', Update_InspectPaperDollItemSlotButton)
S:HandleRotateButton(_G.InspectModelFrameRotateLeftButton)
_G.InspectModelFrameRotateLeftButton:Point('TOPLEFT', 3, -3)
S:HandleRotateButton(_G.InspectModelFrameRotateRightButton)
_G.InspectModelFrameRotateRightButton:Point('TOPLEFT', _G.InspectModelFrameRotateLeftButton, 'TOPRIGHT', 3, 0)
-- Honor Frame
local InspectHonorFrame = _G.InspectHonorFrame
S:HandleFrame(InspectHonorFrame, true, nil, 18, -105, -39, 83)
InspectHonorFrame.backdrop:SetFrameLevel(InspectHonorFrame:GetFrameLevel())
_G.InspectHonorFrameProgressButton:CreateBackdrop('Transparent')
local InspectHonorFrameProgressBar = _G.InspectHonorFrameProgressBar
InspectHonorFrameProgressBar:Width(325)
InspectHonorFrameProgressBar:SetStatusBarTexture(E.media.normTex)
S:HandlePointXY(InspectHonorFrameProgressBar, 19, -74)
E:RegisterStatusBar(InspectHonorFrameProgressBar)
end
S:AddCallbackForAddon('Blizzard_InspectUI')