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234 lines
9.4 KiB
234 lines
9.4 KiB
local mod = DBM:NewMod(2590, "DBM-Party-WarWithin", 4, 1269)
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local L = mod:GetLocalizedStrings()
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mod:SetRevision("20240718015351")
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mod:SetCreatureID(213217, 213216)--Brokk, Dorlita
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mod:SetEncounterID(2888)
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mod:SetBossHPInfoToHighest()
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mod:SetHotfixNoticeRev(20240717000000)
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mod:SetMinSyncRevision(20240717000000)
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--mod.respawnTime = 29
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_CAST_START 445541 430097 428202 428711",
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"SPELL_CAST_SUCCESS 428508 428535 428120",
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"SPELL_AURA_APPLIED 439577",
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"SPELL_AURA_REMOVED 445541",
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"SPELL_PERIODIC_DAMAGE 429999",
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"SPELL_PERIODIC_MISSED 429999",
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"UNIT_DIED"
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-- "UNIT_SPELLCAST_SUCCEEDED boss1"
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)
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--TODO, watch for more tuning. timers already changed once in first weekend dungeon was up. It's also prone to spell queing issues exagerbated by interrupt timing
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--[[
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(ability.id = 445541 or ability.id = 430097 or ability.id = 428202 or ability.id = 428711) and type = "begincast"
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or (ability.id = 428508 or ability.id = 428535 or ability.id = 428120) and type = "cast"
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or type = "dungeonencounterstart" or type = "dungeonencounterend"
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--]]
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--General
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local warnSilencedSpeaker = mod:NewTargetNoFilterAnnounce(439577, 4)
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local specWarnGTFO = mod:NewSpecialWarningGTFO(429999, nil, nil, nil, 1, 8)
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--Speaker Brokk
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mod:AddTimerLine(DBM:EJ_GetSectionInfo(28459))
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local warnVentilationOver = mod:NewEndAnnounce(445541, 1)
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local specWarnActivateVentilation = mod:NewSpecialWarningDodgeCount(445541, nil, nil, nil, 2, 2)
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local specWarnMoltenMetal = mod:NewSpecialWarningInterruptCount(430097, "HasInterrupt", nil, nil, 1, 2)
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local specWarnScrapSong = mod:NewSpecialWarningDodgeCount(428202, nil, nil, nil, 2, 2)
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--local yellSomeAbility = mod:NewYell(372107)
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--Pretty much all of his timers can be delayed by up to 6 seconds by spell lockouts from interrupts
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local timerActivateVentilationCD = mod:NewCDCountTimer(15.7, 445541, nil, nil, nil, 3)
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local timerActivateVentilation = mod:NewBuffActiveTimer(9, 445541, nil, nil, nil, 5)
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local timerMoltenMetalCD = mod:NewCDCountTimer(8.5, 430097, nil, "HasInterrupt", nil, 4, nil, DBM_COMMON_L.INTERRUPT_ICON)
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local timerScrapSongCD = mod:NewCDCountTimer(52.2, 428202, nil, nil, nil, 3)
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--Speaker Dorlita
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mod:AddTimerLine(DBM:EJ_GetSectionInfo(28461))
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local warnDeconstruction = mod:NewPreWarnAnnounce(428508, 7, 4)
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local specWarnDeconstruction = mod:NewSpecialWarningRunCount(428508, nil, nil, nil, 4, 2)
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local specWarnMoltenHammer = mod:NewSpecialWarningDefensive(428711, nil, nil, nil, 1, 2)
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local specWarnLavaExpulsion = mod:NewSpecialWarningDodgeCount(428120, nil, nil, nil, 2, 2)
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local timerDeconstructionCD = mod:NewCDCountTimer(52.2, 428508, nil, nil, nil, 2)
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local timerDeconstruction = mod:NewCastTimer(7, 428508, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON..DBM_COMMON_L.DEADLY_ICON)
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local timerMoltenHammerCD = mod:NewCDCountTimer(12.1, 428711, nil, "Tank|Healer", nil, 5, nil, DBM_COMMON_L.TANK_ICON)
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local timerLavaExpulsionCD = mod:NewCDCountTimer(16.9, 428120, nil, nil, nil, 3)
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--Brokk
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mod.vb.ventilationCount = 0
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mod.vb.moltenMetalCount = 0
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mod.vb.cubeCount = 0
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--Dorlita
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mod.vb.deconstructCount = 0
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mod.vb.hammerCount = 0
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mod.vb.orbCount = 0
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--Lava Expulsion triggers 3.5 second ICD on all of Dorlita's other abilities
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--Molten Metal Hammer 2 second ICD on all of Dorlita's other abilities
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--Deconstruction may trigger 13 second ICD on all of Dorlita's other abilities
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local function updateDorlitaTimers(self, ICD)
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if timerMoltenHammerCD:GetRemaining(self.vb.hammerCount+1) < ICD then
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local elapsed, total = timerMoltenHammerCD:GetTime(self.vb.hammerCount+1)
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local extend = ICD - (total-elapsed)
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DBM:Debug("timerMoltenHammerCD extended by: "..extend, 2)
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timerMoltenHammerCD:Update(elapsed, total+extend, self.vb.hammerCount+1)
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end
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if timerLavaExpulsionCD:GetRemaining(self.vb.orbCount+1) < ICD then
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local elapsed, total = timerLavaExpulsionCD:GetTime(self.vb.orbCount+1)
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local extend = ICD - (total-elapsed)
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DBM:Debug("timerLavaExpulsionCD extended by: "..extend, 2)
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timerLavaExpulsionCD:Update(elapsed, total+extend, self.vb.orbCount+1)
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end
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if timerDeconstructionCD:GetRemaining(self.vb.deconstructCount+1) < ICD then
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local elapsed, total = timerDeconstructionCD:GetTime(self.vb.deconstructCount+1)
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local extend = ICD - (total-elapsed)
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DBM:Debug("timerDeconstructionCD extended by: "..extend, 2)
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timerDeconstructionCD:Update(elapsed, total+extend, self.vb.deconstructCount+1)
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end
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end
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function mod:OnCombatStart(delay)
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self.vb.ventilationCount = 0
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self.vb.moltenMetalCount = 0
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self.vb.cubeCount = 0
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self.vb.deconstructCount = 0
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self.vb.hammerCount = 0
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self.vb.orbCount = 0
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timerMoltenMetalCD:Start(4-delay, 1)--4-5.2
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timerScrapSongCD:Start(18.2-delay, 1)
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timerActivateVentilationCD:Start(35-delay, 1)--35-41 based on spell lockouts from interrupts
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--
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timerMoltenHammerCD:Start(6-delay, 1)
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timerLavaExpulsionCD:Start(12.1-delay, 1)
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timerDeconstructionCD:Start(47, 1)--47-53 based on spell lockouts from interrupts
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end
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--function mod:OnCombatEnd()
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--end
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function mod:SPELL_CAST_START(args)
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local spellId = args.spellId
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if spellId == 445541 then
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self.vb.ventilationCount = self.vb.ventilationCount + 1
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specWarnActivateVentilation:Show(self.vb.ventilationCount)
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specWarnActivateVentilation:Play("watchstep")
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timerActivateVentilationCD:Start(14.5, self.vb.ventilationCount+1)
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timerActivateVentilation:Start()--3 + 6
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elseif spellId == 430097 then
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if self.vb.moltenMetalCount == 2 then self.vb.moltenMetalCount = 0 end
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self.vb.moltenMetalCount = self.vb.moltenMetalCount + 1
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local kickCount = self.vb.moltenMetalCount
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specWarnMoltenMetal:Show(args.sourceName, kickCount)
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timerMoltenMetalCD:Start(nil, self.vb.moltenMetalCount+1)
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if kickCount == 1 then
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specWarnMoltenMetal:Play("kick1r")
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elseif kickCount == 2 then
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specWarnMoltenMetal:Play("kick2r")
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end
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elseif spellId == 428202 then
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self.vb.cubeCount = self.vb.cubeCount + 1
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specWarnScrapSong:Show(self.vb.cubeCount)
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specWarnScrapSong:Play("runtoedge")--Or shockwave?
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timerScrapSongCD:Start(nil, self.vb.cubeCount+1)
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--These timers restart
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timerMoltenMetalCD:Stop()
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timerMoltenMetalCD:Start(7.2, self.vb.moltenMetalCount+1)
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timerActivateVentilationCD:Stop()
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timerActivateVentilationCD:Start(23.2, self.vb.ventilationCount+1)
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elseif spellId == 428711 then
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self.vb.hammerCount = self.vb.hammerCount + 1
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if self:IsTanking("player", nil, nil, true, args.sourceGUID) then
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specWarnMoltenHammer:Show()
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specWarnMoltenHammer:Play("defensive")
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end
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timerMoltenHammerCD:Start(nil, self.vb.hammerCount+1)
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updateDorlitaTimers(self, 2)
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end
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end
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function mod:SPELL_CAST_SUCCESS(args)
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local spellId = args.spellId
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if spellId == 428508 then
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self.vb.deconstructCount = self.vb.deconstructCount + 1
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warnDeconstruction:Show()
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--timerDeconstructionCD:Start(nil, self.vb.deconstructCount+1)--Maybe move this somewhere else
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timerDeconstruction:Start(nil, self.vb.deconstructCount)--1 + 6
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--This resets bosses other two abilities
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--Above is no longer true in newer beta builds
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--This may still be wrong, it just needs monitoring
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timerMoltenHammerCD:Stop()--Resets here again?
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timerMoltenHammerCD:Start(13, self.vb.hammerCount+1)
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timerLavaExpulsionCD:Stop()
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timerLavaExpulsionCD:Start(19, self.vb.orbCount+1)
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--Deconstruction seems to delay ventilation by 5 seconds, so extend it by 5 seconds
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if timerActivateVentilationCD:GetRemaining(self.vb.ventilationCount+1) < 5 then
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local elapsed, total = timerActivateVentilationCD:GetTime(self.vb.ventilationCount+1)
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local extend = 5 - (total-elapsed)
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DBM:Debug("timerActivateVentilationCD extended by: "..extend, 2)
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timerActivateVentilationCD:Update(elapsed, total+extend, self.vb.ventilationCount+1)
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end
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-- updateDorlitaTimers(self, 13)
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elseif spellId == 428535 then
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specWarnDeconstruction:Show(self.vb.deconstructCount)
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specWarnDeconstruction:Play("justrun")
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elseif spellId == 428120 then
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self.vb.orbCount = self.vb.orbCount + 1
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specWarnLavaExpulsion:Show(self.vb.orbCount)
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specWarnLavaExpulsion:Play("watchorb")
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timerLavaExpulsionCD:Start(nil, self.vb.orbCount+1)
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updateDorlitaTimers(self, 3.5)
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end
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end
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function mod:SPELL_AURA_APPLIED(args)
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local spellId = args.spellId
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if spellId == 439577 then
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warnSilencedSpeaker:Show(args.destName)
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end
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end
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--mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
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function mod:SPELL_AURA_REMOVED(args)
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local spellId = args.spellId
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if spellId == 445541 then
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warnVentilationOver:Show()
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timerActivateVentilation:Stop()
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end
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end
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function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
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if spellId == 429999 and destGUID == UnitGUID("player") and self:AntiSpam(3, 2) then
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specWarnGTFO:Show(spellName)
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specWarnGTFO:Play("watchfeet")
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end
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end
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mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
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function mod:UNIT_DIED(args)
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local cid = self:GetCIDFromGUID(args.destGUID)
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if cid == 213217 then--Brokk
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timerActivateVentilationCD:Stop()
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timerMoltenMetalCD:Stop()
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timerScrapSongCD:Stop()
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elseif cid == 213216 then--Dorlita
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timerDeconstructionCD:Stop()
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timerMoltenHammerCD:Stop()
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timerLavaExpulsionCD:Stop()
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timerDeconstruction:Stop()
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end
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end
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--[[
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function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
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if spellId == 74859 then
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end
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end
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--]]
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