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-- Customized for OmniCD by permission of the copyright owner.
---------------------------------------------------------------------------------
--[[-----------------------------------------------------------------------------
Button Widget
Graphical Button.
-------------------------------------------------------------------------------]]
--[[ s r
local Type, Version = "Button", 24
]]
local Type, Version = "Button-OmniCD", 26 -- 25 backdrop 26 wrapper to right align
-- e
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local OmniCDC = LibStub("OmniCDC", true)
-- Lua APIs
local pairs = pairs
-- WoW APIs
--local _G = _G -- s r
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
end
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
-- s b
PlaySound(1217)
local fadeOut = frame.fadeOut -- frame == inner
if fadeOut:IsPlaying() then
fadeOut:Stop()
end
frame.fadeIn:Play()
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
-- s b
local fadeIn = frame.fadeIn
if fadeIn:IsPlaying() then
fadeIn:Stop()
end
frame.fadeOut:Play()
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values
--[[ s r
self:SetHeight(24)
self:SetWidth(200)
]]
self:SetHeight(22)
self:SetWidth(200) -- this does nothing with ACD fixed at width_multiplier: 170
-- e
self:SetDisabled(false)
self:SetAutoWidth(false)
self:SetText()
end,
-- ["OnRelease"] = nil,
["SetText"] = function(self, text)
self.text:SetText(text)
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetAutoWidth"] = function(self, autoWidth)
self.autoWidth = autoWidth
if self.autoWidth then
self:SetWidth(self.text:GetStringWidth() + 30)
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
--[[ s r
self.frame:Disable()
]]
self.inner:Disable()
self.inner:SetBackdropColor(0.2, 0.2, 0.2) -- s a
else
--[[ s r
self.frame:Enable()
]]
self.inner:Enable()
self.inner:SetBackdropColor(0.725, 0.008, 0.008) -- s a
end
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
--[[ s r
local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnClick", Button_OnClick)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
local text = frame:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
]]
local frame = CreateFrame("Frame", nil, UIParent)
local name = "AceGUI30Button-OmniCD" .. AceGUI:GetNextWidgetNum(Type)
local inner = CreateFrame("Button", name, frame, BackdropTemplateMixin and "UIPanelButtonTemplate, BackdropTemplate" or "UIPanelButtonTemplate")
inner:SetPoint("TOPLEFT")
inner:SetPoint("BOTTOMRIGHT", -10, 0)
frame:Hide()
inner:EnableMouse(true)
inner:SetScript("OnClick", Button_OnClick)
inner:SetScript("OnEnter", Control_OnEnter)
inner:SetScript("OnLeave", Control_OnLeave)
local text = inner:GetFontString()
text:ClearAllPoints()
text:SetPoint("TOPLEFT", 15, -1)
text:SetPoint("BOTTOMRIGHT", -15, 1)
text:SetJustifyV("MIDDLE")
-- e
-- s b
-- inherits UIPanelButtonNoTooltipTemplate
inner.Left:Hide() -- SetTexture is called repeatedly on disable etc, only Hide will work
inner.Right:Hide()
inner.Middle:Hide()
inner:SetHighlightTexture(0) -- DF: nil throws error (Classic too), "" doesn't work (shows highlight texture)
OmniCDC.SetBackdrop(inner, "ACD")
inner:SetBackdropColor(0.725, 0.008, 0.008)
inner:SetBackdropBorderColor(0, 0, 0)
inner:SetNormalFontObject("GameFontHighlight-OmniCD")
inner:SetHighlightFontObject("GameFontHighlight-OmniCD")
inner:SetDisabledFontObject("GameFontDisable-OmniCD")
inner.bg = inner:CreateTexture(nil, "BORDER")
if WOW_PROJECT_ID == WOW_PROJECT_CLASSIC then
inner.bg:SetAllPoints()
else
inner.bg:SetTexelSnappingBias(0.0)
inner.bg:SetSnapToPixelGrid(false)
inner.bg:SetPoint("TOPLEFT", inner.TopEdge, "BOTTOMLEFT")
inner.bg:SetPoint("BOTTOMRIGHT", inner.BottomEdge, "TOPRIGHT")
end
inner.bg:SetColorTexture(0.0, 0.6, 0.4)
inner.bg:Hide()
inner.fadeIn = inner.bg:CreateAnimationGroup()
inner.fadeIn:SetScript("OnPlay", function() inner.bg:Show() end)
local fadeIn = inner.fadeIn:CreateAnimation("Alpha")
fadeIn:SetFromAlpha(0)
fadeIn:SetToAlpha(1)
fadeIn:SetDuration(0.4)
fadeIn:SetSmoothing("OUT")
inner.fadeOut = inner.bg:CreateAnimationGroup()
inner.fadeOut:SetScript("OnFinished", function() inner.bg:Hide() end)
local fadeOut = inner.fadeOut:CreateAnimation("Alpha")
fadeOut:SetFromAlpha(1)
fadeOut:SetToAlpha(0)
fadeOut:SetDuration(0.3)
fadeOut:SetSmoothing("OUT")
-- e
local widget = {
text = text,
frame = frame,
type = Type,
inner = inner -- s a
}
for method, func in pairs(methods) do
widget[method] = func
end
inner.obj = widget -- s a
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)