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-- Customized for OmniCD by permission of the copyright owner.
-- OmniCD: Adds spell to Editor on CTRL + click
-- arg = spellID, func DND
-- OmniAuras: Show delete button on mouse over
-- arg = -spellID
---------------------------------------------------------------------------------
--[[-----------------------------------------------------------------------------
Checkbox Widget
-------------------------------------------------------------------------------]]
--[[ s r
local Type, Version = "CheckBox", 26
]]
local Type, Version = "CheckBox-OmniCD", 33 --26 by OA, 28 backdrop 29 text right align -- v30: temp
-- e
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local OmniCDC = LibStub("OmniCDC", true)
-- Lua APIs
local select, pairs = select, pairs
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
-- s b
local USE_ICON_CROP = false
local DEFAULT_ICON_SIZE = USE_ICON_CROP and 21 or 18 -- tree icon: 18
local IMAGED_CHECKBOX_SIZE = 14
local CROP_FACTOR = 1.5
local CROP_ICON_HEIGHT = DEFAULT_ICON_SIZE / CROP_FACTOR
local CROP_BOTTOM_TEXCOORD = 1/CROP_FACTOR - 0.1
local USE_ICON_BACKDROP = false --WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
--[[ s r
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
self.text:SetPoint("RIGHT")
else
self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
self.text:SetPoint("RIGHT")
end
end
]]
local function AlignImage(self)
local img = self.image:GetTexture()
self.text:ClearAllPoints()
if not img then
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 5, 0) -- our box is 10 smaller
self.text:SetPoint("RIGHT", -10, 0) -- v29
if USE_ICON_BACKDROP then
self.imagebg:Hide()
end
else
self.text:SetPoint("LEFT", USE_ICON_BACKDROP and self.imagebg or self.image, "RIGHT", 5, 0)
self.text:SetPoint("RIGHT", -10, 0) -- v29
if USE_ICON_BACKDROP then
self.imagebg:Show()
end
if self.type ~= "radio" then
self.checkbg:SetSize(IMAGED_CHECKBOX_SIZE, IMAGED_CHECKBOX_SIZE)
end
end
end
-- e
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
--[[ s r
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
end
local function CheckBox_OnMouseDown(frame)
local self = frame.obj
if not self.disabled then
if self.image:GetTexture() then
self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
else
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
end
end
AceGUI:ClearFocus()
end
local function CheckBox_OnMouseUp(frame)
local self = frame.obj
if not self.disabled then
self:ToggleChecked()
if self.checked then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else -- for both nil and false (tristate)
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
self:Fire("OnValueChanged", self.checked)
AlignImage(self)
end
end
]]
-- v30
local delButton
local function delButton_OnEnter(self)
local AceConfigDialog = LibStub("AceConfigDialog-3.0-OmniCD")
if AceConfigDialog then
AceConfigDialog.tooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
AceConfigDialog.tooltip:SetText(DELETE, 1, .82, 0, true)
end
end
local function delButton_OnLeave(self)
local AceConfigDialog = LibStub("AceConfigDialog-3.0-OmniCD")
if AceConfigDialog then
AceConfigDialog.tooltip:Hide()
end
-- do nothing if it's entering parent frame
if not self:GetParent():IsMouseMotionFocus() then
self.fadeOut:Play()
end
end
local function delButton_OnClick(self)
local frame = self:GetParent()
local arg = math.abs(frame.obj.arg)
if OmniAuras and OmniAuras[1] then
local sId = tostring(arg)
OmniAuras[1].blacklist[sId] = nil
OmniAuras[1].global.auraBlacklist[arg] = nil
OmniAuras[1]:ACR_NotifyChange()
OmniAuras[1]:Refresh()
else -- v31
local app = _G[frame.obj.appName]
app = type(app) == "table" and (app[1] or app)
if app and type(app.delButton_OnClick) == "function" then
app.delButton_OnClick(arg)
end
end
end
local function GetDeleteButton()
local Button = CreateFrame("Button", "OmniCDC_delButton", UIParent, "BackdropTemplate")
Button:SetSize(20, 20)
OmniCDC.SetBackdrop(Button)
Button:SetBackdropColor(0.725, 0.008, 0.008)
Button:SetBackdropBorderColor(0, 0, 0)
Button:SetNormalFontObject("GameFontHighlightSmall-OmniCD")
Button:SetText("X")
Button.fadeIn = Button:CreateAnimationGroup()
local fadeIn = Button.fadeIn:CreateAnimation("Alpha")
fadeIn:SetFromAlpha(0)
fadeIn:SetToAlpha(1)
fadeIn:SetDuration(0.4)
fadeIn:SetSmoothing("OUT")
Button.fadeOut = Button:CreateAnimationGroup()
local fadeOut = Button.fadeOut:CreateAnimation("Alpha")
fadeOut:SetFromAlpha(1)
fadeOut:SetToAlpha(0)
fadeOut:SetDuration(0.3)
fadeOut:SetSmoothing("OUT")
Button.fadeOut:SetScript("OnFinished", function() Button:Hide() end)
Button:SetScript("OnEnter", delButton_OnEnter)
Button:SetScript("OnLeave", delButton_OnLeave)
Button:SetScript("OnClick", delButton_OnClick)
return Button
end
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
-- v27
-- frame.obj.checkbg:SetBackdropBorderColor(0.5, 0.5, 0.5) -- match range slider editbox
frame.obj.checkbg.border:SetColorTexture(0.5, 0.5, 0.5)
-- v30
local arg = frame.obj.arg
if arg and arg < 0 and OmniAuras then
delButton = delButton or GetDeleteButton()
delButton:SetParent(frame)
delButton:ClearAllPoints()
delButton:SetPoint("RIGHT", frame, -10, 0)
if not delButton:IsVisible() then
delButton.fadeIn:Play()
elseif delButton.fadeOut:IsPlaying() then
delButton.fadeOut:Stop()
end
delButton:Show()
end
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
-- v27
-- frame.obj.checkbg:SetBackdropBorderColor(0.2, 0.2, 0.25) -- match range slider editbox
frame.obj.checkbg.border:SetColorTexture(0.2, 0.2, 0.25)
-- v30
local arg = frame.obj.arg
if arg and arg < 0 and delButton then
-- do nothing if it's entering delButton
if not delButton:IsMouseMotionFocus() then
--delButton:Hide()
delButton.fadeOut:Play()
end
end
end
local function CheckBox_OnMouseDown(frame)
local self = frame.obj
if not self.disabled then
if self.image:GetTexture() then
self.text:SetPoint("LEFT", USE_ICON_BACKDROP and self.imagebg or self.image,"RIGHT", 6, -1)
else
self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 6, -1)
end
---[[
local arg = self.arg
if arg and arg > 0 then
--cursorArg = arg
local isCtrlKey = IsControlKeyDown()
if isCtrlKey then
local app = _G[self.appName] -- v31
app = type(app) == "table" and (app[1] or app)
if app and type(app.EditSpell) == "function" then
app.EditSpell(nil, tostring(arg))
elseif OmniCD and OmniCD[1] and OmniCD[1].EditSpell then
OmniCD[1].EditSpell(nil, tostring(arg))
end
end
end
--]]
end
AceGUI:ClearFocus()
end
local function CheckBox_OnMouseUp(frame)
local self = frame.obj
if not self.disabled and frame:IsMouseMotionFocus() then
self:ToggleChecked()
if self.checked then
PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
else -- for both nil and false (tristate)
PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
end
self:Fire("OnValueChanged", self.checked)
AlignImage(self)
end
end
--e
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetType()
self:SetValue(false)
--self:SetTriState(nil) -- s -r
-- height is calculated from the width and required space for the description
self:SetWidth(200)
self:SetImage()
self:SetDisabled(nil)
self:SetDescription(nil)
self.arg = nil
self.appName = nil
end,
-- ["OnRelease"] = nil,
["OnWidthSet"] = function(self, width)
if self.desc then
self.desc:SetWidth(width - 30)
if self.desc:GetText() and self.desc:GetText() ~= "" then
self:SetHeight(28 + self.desc:GetStringHeight())
end
end
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
self.text:SetTextColor(0.5, 0.5, 0.5)
--SetDesaturation(self.check, true)
self.check:SetAtlas("checkmark-minimal-disabled", true)
if self.desc then
self.desc:SetTextColor(0.5, 0.5, 0.5)
end
-- v27
-- self.checkbg:SetBackdropColor(0.5, 0.5, 0.5) -- s a
self.checkbg.bg:SetColorTexture(0.5, 0.5, 0.5)
else
self.frame:Enable()
self.text:SetTextColor(1, 1, 1)
if self.tristate and self.checked == nil then
--SetDesaturation(self.check, true)
self.check:SetAtlas("checkmark-minimal-disabled", true)
else
--SetDesaturation(self.check, false)
self.check:SetAtlas("checkmark-minimal", true)
end
if self.desc then
self.desc:SetTextColor(1, 1, 1)
end
-- v27
-- self.checkbg:SetBackdropColor(0, 0, 0) -- s a
self.checkbg.bg:SetColorTexture(0, 0, 0)
end
end,
["SetValue"] = function(self, value)
local check = self.check
self.checked = value
if value then
--SetDesaturation(check, false)
check:SetAtlas("checkmark-minimal", true)
check:Show()
else
--Nil is the unknown tristate value
if self.tristate and value == nil then
--SetDesaturation(check, true)
check:SetAtlas("checkmark-minimal-disabled", true)
check:Show()
else
--SetDesaturation(check, false)
check:Hide()
end
end
self:SetDisabled(self.disabled)
end,
["GetValue"] = function(self)
return self.checked
end,
--[[ s -r
["SetTriState"] = function(self, enabled)
self.tristate = enabled
self:SetValue(self:GetValue())
end,
]]
["SetType"] = function(self, type)
local checkbg = self.checkbg
local check = self.check
--[[ s -r
local highlight = self.highlight
]]
local size
if type == "radio" then
size = 16
checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
checkbg:SetTexCoord(0, 0.25, 0, 1)
check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
check:SetTexCoord(0.25, 0.5, 0, 1)
check:SetBlendMode("ADD")
--[[ s -r
highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
highlight:SetTexCoord(0.5, 0.75, 0, 1)
]]
else
--[[ s r
size = 24
checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
checkbg:SetTexCoord(0, 1, 0, 1)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:SetTexCoord(0, 1, 0, 1)
check:SetBlendMode("BLEND")
highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
highlight:SetTexCoord(0, 1, 0, 1)
]]
size = 14 -- No img info yet, set box size on SetImage
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
check:SetTexCoord(0, 1, 0, 1)
check:SetBlendMode("BLEND")
-- e
end
checkbg:SetHeight(size)
checkbg:SetWidth(size)
end,
["ToggleChecked"] = function(self)
local value = self:GetValue()
if self.tristate then
--cycle in true, nil, false order
if value then
self:SetValue(nil)
elseif value == nil then
self:SetValue(false)
else
self:SetValue(true)
end
else
self:SetValue(not self:GetValue())
end
end,
["SetLabel"] = function(self, label)
self.text:SetText(label)
end,
["SetDescription"] = function(self, desc)
if desc then
if not self.desc then
--[[ s r
local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
]]
local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall-OmniCD")
-- e
f:ClearAllPoints()
f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
f:SetWidth(self.frame.width - 30)
f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
f:SetJustifyH("LEFT")
f:SetJustifyV("TOP")
self.desc = f
end
self.desc:Show()
--self.text:SetFontObject(GameFontNormal)
self.desc:SetText(desc)
self:SetHeight(28 + self.desc:GetStringHeight())
else
if self.desc then
self.desc:SetText("")
self.desc:Hide()
end
--self.text:SetFontObject(GameFontHighlight)
self:SetHeight(24)
end
end,
["SetImage"] = function(self, path, ...)
local image = self.image
image:SetTexture(path)
if image:GetTexture() then
local n = select("#", ...)
if n == 4 or n == 8 then
--[[ s r
image:SetTexCoord(...)
]]
if USE_ICON_BACKDROP then -- override
if USE_ICON_CROP then
self.imagebg:SetHeight(CROP_ICON_HEIGHT)
image:SetTexCoord(0.05, 0.95, 0.1, CROP_BOTTOM_TEXCOORD)
else
self.imagebg:SetHeight(DEFAULT_ICON_SIZE)
image:SetTexCoord(...)
end
else
if USE_ICON_CROP then
image:SetHeight(CROP_ICON_HEIGHT)
image:SetTexCoord(0.05, 0.95, 0.1, CROP_BOTTOM_TEXCOORD)
else
image:SetHeight(DEFAULT_ICON_SIZE)
image:SetTexCoord(...)
end
end
else
image:SetTexCoord(0, 1, 0, 1)
end
end
AlignImage(self)
end,
-- s b (edit/dnd)
---[[
["SetArg"] = function(self, arg, appName) -- arg is number
self.arg = arg
self.appName = appName
end
--]]
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Button", nil, UIParent)
frame:Hide()
frame:EnableMouse(true)
frame:SetScript("OnEnter", Control_OnEnter)
frame:SetScript("OnLeave", Control_OnLeave)
frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
frame:SetHitRectInsets(0, 10, 0, 0) -- s a (avoid misclicking) -- v27 20>10
--[[ s r
local checkbg = frame:CreateTexture(nil, "ARTWORK")
checkbg:SetWidth(24)
checkbg:SetHeight(24)
checkbg:SetPoint("TOPLEFT")
checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
local check = frame:CreateTexture(nil, "OVERLAY")
check:SetAllPoints(checkbg)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
]]
local checkbg = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
checkbg:SetWidth(14)
checkbg:SetHeight(14)
checkbg:SetPoint("LEFT")
--[[ v27 added texture borders instead of backdrop
OmniCDC.SetBackdrop(checkbg, "ACD")
checkbg:SetBackdropColor(0, 0, 0)
checkbg:SetBackdropBorderColor(0.2, 0.2, 0.25)
]]
checkbg.border = checkbg:CreateTexture(nil, "BACKGROUND")
checkbg.border:SetTexelSnappingBias(0.0)
checkbg.border:SetSnapToPixelGrid(false)
checkbg.border:SetAllPoints()
checkbg.border:SetColorTexture(0.2, 0.2, 0.25)
checkbg.bg = checkbg:CreateTexture(nil, "BORDER")
checkbg.bg:SetTexelSnappingBias(0.0)
checkbg.bg:SetSnapToPixelGrid(false)
checkbg.bg:SetColorTexture(0, 0, 0)
local edgeSize = OmniCDC.ACDPixelMult
checkbg.bg:SetPoint("TOPLEFT", checkbg, "TOPLEFT", edgeSize, -edgeSize)
checkbg.bg:SetPoint("BOTTOMRIGHT", checkbg, "BOTTOMRIGHT", -edgeSize, edgeSize)
local check = checkbg:CreateTexture(nil, "OVERLAY")
check:SetPoint("TOPLEFT", -5, 5)
check:SetPoint("BOTTOMRIGHT", 5, -5)
check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
-- e
--[[ s r
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
]]
local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight-OmniCD")
-- e
text:SetJustifyH("LEFT")
text:SetHeight(18)
text:SetPoint("LEFT", checkbg, "RIGHT")
text:SetPoint("RIGHT", -10, 0) -- v29 done in AlignImage
--[[ s -r
local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
highlight:SetBlendMode("ADD")
highlight:SetAllPoints(checkbg)
]]
--[[ s r
local image = frame:CreateTexture(nil, "OVERLAY")
image:SetHeight(16)
image:SetWidth(16)
image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
]]
local imagebg, image
if USE_ICON_BACKDROP then
imagebg = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
imagebg:SetHeight(DEFAULT_ICON_SIZE) -- 24 is frames full height
imagebg:SetWidth(DEFAULT_ICON_SIZE)
imagebg:SetPoint("LEFT", checkbg, "RIGHT", 2, 0)
--[[ v27
OmniCDC.SetBackdrop(imagebg, "ACD")
imagebg:SetBackdropBorderColor(0.2, 0.2, 0.05)
]]
imagebg.border = imagebg:CreateTexture(nil, "BORDER")
imagebg.border:SetTexelSnappingBias(0.0)
imagebg.border:SetSnapToPixelGrid(false)
imagebg.border:SetAllPoints()
imagebg.border:SetColorTexture(0.2, 0.2, 0.05)
image = imagebg:CreateTexture(nil, "OVERLAY")
image:SetTexelSnappingBias(0.0)
image:SetSnapToPixelGrid(false)
--[[ v27
image:SetPoint("TOPLEFT", imagebg.TopEdge, "BOTTOMLEFT")
image:SetPoint("BOTTOMRIGHT", imagebg.BottomEdge, "TOPRIGHT")
]]
image:SetPoint("TOPLEFT", imagebg, "TOPLEFT", edgeSize, -edgeSize)
image:SetPoint("BOTTOMRIGHT", imagebg, "BOTTOMRIGHT", -edgeSize, edgeSize)
else
image = frame:CreateTexture(nil, "OVERLAY")
image:SetHeight(DEFAULT_ICON_SIZE)
image:SetWidth(DEFAULT_ICON_SIZE)
image:SetPoint("LEFT", checkbg, "RIGHT", 2, 0)
end
-- e
local widget = {
checkbg = checkbg,
check = check,
text = text,
--[[ s -r
highlight = highlight,
]]
image = image,
frame = frame,
type = Type
}
-- s b
if USE_ICON_BACKDROP then
widget.imagebg = imagebg
end
-- e
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)