You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

209 lines
6.5 KiB

---------------------------------------------------------------------------------
-- Customized for OmniCD by permission of the copyright owner.
---------------------------------------------------------------------------------
--[[-----------------------------------------------------------------------------
Slider Widget
Graphical Slider, like, for Range values.
-------------------------------------------------------------------------------]]
local Type, Version = "InlineGroupList2Slider-OmniCD", 1
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local OmniCDC = LibStub("OmniCDC", true)
-- Lua APIs
local min, max, floor = math.min, math.max, math.floor
local tonumber, pairs = tonumber, pairs
-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent
--[[-----------------------------------------------------------------------------
Support functions
-------------------------------------------------------------------------------]]
local function UpdateText(self)
local value = self.value or 0
self.label:SetText(floor(value * 100 + 0.5) / 100)
end
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
frame.obj:Fire("OnEnter")
frame.handleRight:Show()
frame.Thumb:SetColorTexture(1, 1, 1)
end
local function Control_OnLeave(frame)
frame.obj:Fire("OnLeave")
frame.handleRight:Hide()
frame.Thumb:SetColorTexture(0.8, 0.624, 0)
end
local function Slider_OnValueChanged(frame, newvalue)
local self = frame.obj
if not frame.setup then
if self.step and self.step > 0 then
local min_value = self.min or 0
newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
end
if newvalue ~= self.value and not self.disabled then
self.value = newvalue
self:Fire("OnValueChanged", newvalue)
end
if self.value then
UpdateText(self)
end
end
end
local function Slider_OnMouseUp(frame)
local self = frame.obj
self:Fire("OnMouseUp", self.value)
-- s b update thumb position to the adjusted 'step' value here as this control is noRefresh
self.slider:SetValue(self.value)
end
local function Slider_OnMouseWheel(frame, v)
local self = frame.obj
if not self.disabled then
local value = self.value
if v > 0 then
value = min(value + (self.step or 1), self.max)
else
value = max(value - (self.step or 1), self.min)
end
self.slider:SetValue(value)
end
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(200)
self:SetHeight(24)
self:SetDisabled(false)
self:SetSliderValues(0,100,1)
self:SetValue(0)
end,
-- ["OnRelease"] = nil,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.slider:EnableMouse(false)
self.label:SetTextColor(.5, .5, .5)
self.slider.Thumb:SetColorTexture(.5, .5, .5)
self.slider.handleLeft:SetColorTexture(.5, .5, .5)
else
self.slider:EnableMouse(true)
self.label:SetTextColor(1, .82, 0)
self.slider.Thumb:SetColorTexture(0.8, 0.624, 0)
self.slider.handleLeft:SetColorTexture(0.8, 0.624, 0)
end
end,
["SetValue"] = function(self, value)
self.slider.setup = true
self.slider:SetValue(value)
self.value = value
UpdateText(self)
self.slider.setup = nil
end,
["GetValue"] = function(self)
return self.value
end,
["SetSliderValues"] = function(self, min_value, max_value, step)
local frame = self.slider
frame.setup = true
self.min = min_value
self.max = max_value
self.step = step
frame:SetMinMaxValues(min_value or 0,max_value or 100)
frame:SetValueStep(step or 1)
if self.value then
frame:SetValue(self.value)
end
frame.setup = nil
end,
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local frame = CreateFrame("Frame", nil, UIParent)
frame:EnableMouse(true)
local slider = CreateFrame("Slider", nil, frame)
slider:SetOrientation("HORIZONTAL")
slider:SetHeight(10)
slider:SetHitRectInsets(0, 0, -8, -8)
slider:SetPoint("LEFT")
slider:SetPoint("RIGHT", -20, 0)
slider.bg = slider:CreateTexture(nil, "BACKGROUND")
slider.bg:SetTexelSnappingBias(0.0)
slider.bg:SetSnapToPixelGrid(false)
slider.bg:SetColorTexture(0.2, 0.2, 0.25)
slider.bg:SetHeight(2 * OmniCDC.ACDPixelMult)
slider.bg:SetPoint("LEFT")
slider.bg:SetPoint("RIGHT")
slider.Thumb = slider:CreateTexture(nil, "Artwork")
slider.Thumb:SetSize(4 * OmniCDC.ACDPixelMult, 8 * OmniCDC.ACDPixelMult)
slider.Thumb:SetTexelSnappingBias(0.0)
slider.Thumb:SetSnapToPixelGrid(false)
slider.Thumb:SetColorTexture(0.8, 0.624, 0)
slider:SetThumbTexture(slider.Thumb)
slider.handleLeft = slider:CreateTexture(nil, "Artwork")
slider.handleLeft:SetTexelSnappingBias(0.0)
slider.handleLeft:SetSnapToPixelGrid(false)
slider.handleLeft:SetColorTexture(0.8, 0.624, 0)
slider.handleLeft:SetPoint("TOPLEFT", slider.bg)
slider.handleLeft:SetPoint("BOTTOMLEFT", slider.bg)
slider.handleLeft:SetPoint("RIGHT", slider.Thumb, "LEFT")
slider.handleRight = slider:CreateTexture(nil, "Artwork")
slider.handleRight:SetTexelSnappingBias(0.0)
slider.handleRight:SetSnapToPixelGrid(false)
slider.handleRight:SetColorTexture(0.5, 0.5, 0.5)
slider.handleRight:SetPoint("TOPRIGHT", slider.bg)
slider.handleRight:SetPoint("BOTTOMRIGHT", slider.bg)
slider.handleRight:SetPoint("LEFT", slider.Thumb, "RIGHT")
slider.handleRight:Hide()
slider:SetValue(0)
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
slider:SetScript("OnEnter", Control_OnEnter)
slider:SetScript("OnLeave", Control_OnLeave)
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
--slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) -- scroll content on mousewheel instead
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall-OmniCD")
label:SetHeight(15)
label:SetPoint("LEFT", slider, "RIGHT", 2, 0)
local widget = {
label = label,
slider = slider,
alignoffset = 25,
frame = frame,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
slider.obj = widget
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type,Constructor,Version)