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230 lines
9.4 KiB
230 lines
9.4 KiB
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---@alias scriptname string
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---@class ctimer : table
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---@field Cancelled fun(self: ctimer) : boolean if true this timer was cancelled or finished
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---@field Cancel fun(self: ctimer) cancel the timer
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---@class plateframe : table
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---@field actorType string
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---@field ActorNameSpecial fontstring
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---@field ActorTitleSpecial fontstring
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---@field CurrentUnitNameString fontstring
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---@field debugAreaTexture texture
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---@field debugAreaText fontstring
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---@field FadedIn boolean
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---@field FocusIndicator texture
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---@field HasUpdateScheduled ctimer
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---@field isFriend boolean
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---@field isSoftInteract boolean
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---@field isObject boolean
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---@field isNamePlate boolean if the nameplate is a nameplate
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---@field isSelf boolean if the unit is the player
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---@field IsSelf boolean if the unit is the player
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---@field isBattlePet boolean
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---@field isWidgetOnlyMode boolean
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---@field isPlayer boolean
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---@field IsFriendlyPlayerWithoutHealthBar boolean
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---@field IsNpcWithoutHealthBar boolean
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---@field IconIndicators texture[]
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---@field NameAnchor number
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---@field Obscured texture
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---@field OnTickFrame frame
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---@field Plater boolean if the nameplate has a unitFrame created by plater
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---@field PlateConfig table
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---@field playerGuildName string
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---@field PreviousUnitType string
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---@field PlayerCannotAttack boolean
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---@field playerHasAggro boolean true if the player has aggro on the unit
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---@field PlayBodyFlash fun(text: string, duration: number, ignoreCooldown: boolean)
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---@field QuestInfo questdata
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---@field QuestAmountCurrent number current progress of the quest
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---@field QuestAmountTotal number total of progress of the quest
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---@field QuestText string
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---@field QuestName string name of the quest
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---@field QuestIsCampaign boolean true if the quest is a campaign quest
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---@field RaidTarget texture
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---@field SpellAnimations table
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---@field TargetNeonUp texture
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---@field TargetNeonDown texture
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---@field Top3DFrame frame
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---@field unitNameInternal string
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---@field unitFrame unitframe
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---@field UnitFrame frame unit frame from blizzard
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---@field unitFramePlater table backup the unit frame address so we can restore it in case a script messes up and override the unit frame
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---@class plater_petinfo : table
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---@field ownerGUID string
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---@field ownerName string
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---@field petName string
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---@field time number
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---@class plater_spelldata : table
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---@field event string
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---@field source string
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---@field npcID number
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---@field type string?
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---@field isChanneled any
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---@field encounterID number?
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---@field encounterName string?
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---@class unitframe : table
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---@field healthBar table
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---@field castBar table
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---@field powerBar table
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---@class npccolordb : {[number]: npccolortable} dictionary of npccolortable indexed by npcId
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---@class npccolortable : {key1: boolean, key2: boolean, key3: string} [1] enabled [2] scriptOnly [3] colorID
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---@class castcolordb : {[number]: castcolortable} dictionary of castcolortable indexed by spellId
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---@class castcolortable : {key1: boolean, key2: string, key3: string} [1] enabled [2] colorId [3] renamed spellname
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---@class audiocuedb : {[number]: string} dictionary of strings with the path for the audio to play indexed by spellId
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---@class npccacheinfo : {key1: string, key2: string, key3: string} [1] npc name [2] zone name [3] language
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---@class dbmtimerbar : table
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---@field msg string
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---@field display string
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---@field id number
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---@field timer number
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---@field start number
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---@field icon any
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---@field spellId number
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---@field barType any
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---@field color any
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---@field colorId any
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---@field modId any
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---@field keep any
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---@field fade any
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---@field name string
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---@field guid string
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---@field paused boolean
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---@class bwtimerbar : table
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---@field msg string
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---@field id any
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---@field timer number
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---@field start number
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---@field icon any
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---@field spellId number
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---@field barType any
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---@field modId any
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---@field name string
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---@field paused boolean
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---@class targetindicator : table
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---@field path string
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---@field coords {key1: {key1: number, key2: number, key3: number, key4: number}, key2: {key1: number, key2: number, key3: number, key4: number}, key3: {key1: number, key2: number, key3: number, key4: number}, key4: {key1: number, key2: number, key3: number, key4: number}} texcoords, support 4 or 8 coords method
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---@field desaturated boolean
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---@field width number
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---@field height number
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---@field x number --offset
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---@field y number --offset
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---@class questdata : table
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---@field questName string
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---@field questText string
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---@field finished boolean
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---@field groupQuest boolean
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---@field groupFinished boolean
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---@field amount number
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---@field groupAmount number
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---@field total number
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---@field yourQuest boolean
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---@field isCampaignQuest boolean
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---@class classspeccoords : {key1: number, key2: number, key3: number, key4: number} texcoords
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---@class plater : table
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---@field versionString string version from the toc file
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---@field fullVersionInfo string version from the toc file + framework version
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---@field PerformanceUnits table<number, number> table with performance units: npcId = true
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---@field ForceBlizzardNameplateUnits table<number, number> npcId = true
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---@field LastCombat {npcNames: table<string, boolean>, spellNames: table<string, boolean>} store the npcnames and spellnames from the last combat
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---@field BossModsTimeBarDBM table<any, dbmtimerbar> store the bars created by DBM
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---@field BossModsTimeBarBW table<any, bwtimerbar> store the bars created by BigWigs
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---@field CooldownEdgeTextures string[] textures used in the cooldown animation, scripts can add more values to it, profile holds only the path to it
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---@field SparkTextures string[] textures used in the castbar, scripts can add more values to it, profile holds only the path to it
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---@field TargetHighlights string[] textures used to indicate which nameplate is the current target, scripts can add more values to it, profile holds only the path to it
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---@field Media {Icons: string[]} store the paths for the bundled icons in Plater Nameplates
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---@field TargetIndicators table<string, targetindicator> table with information about target indicators
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---@field SpecList table<string, table<number, boolean>> store the specId for each class, format: class = {specId = true, specId = true, specId = true}
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---@field DefaultSpellRangeList table<number, number> store the default range for each spec, format: specId = range
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---@field DefaultSpellRangeListF table<number, number> store the default range for each spec on friendly targets, format: specId = range
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---@field class_specs_coords table<string, classspeccoords> store the texcoords for the specs icons, format: specId = {left, right, top, bottom}
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---@field AnchorNames string[] localized anchor names used in the options panel
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---@field AnchorNamesByPhraseId string[] same as AnchorNames but indexed by phraseId
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---@field ForceInCombatUnits table<number, boolean> npcs in this list will always return true for UnitAffectingCombat()
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---@field GetVersionInfo fun(printOut: boolean) : string returns the version info of print to chat if printOut is true
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---@field AddPerformanceUnits fun(npcId: number)
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---@field RemovePerformanceUnits fun(npcId: number)
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---@field AddForceBlizzardNameplateUnits fun(npcId: number)
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---@field RemoveForceBlizzardNameplateUnits fun(npcId: number)
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---@field GetHealthCutoffValue fun() update the execute range by the class, spec and talents the player is using
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---@field CheckRange fun(plateFrame: table, onAdded: boolean) check if the nameplate is in range and update the alpha
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---@field PlayAudioForScript fun(canUseScriptAudio: boolean, audioFilePath: string, envTable: scriptenv) play an audio for a script
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---@class scriptenv : table
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---@field _SpellID number
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---@field _UnitID string
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---@field _SpellName string
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---@field _Texture string
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---@field _Caster string
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---@field _StackCount number
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---@field _Duration number
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---@field _StartTime number
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---@field _EndTime number
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---@field _RemainingTime number
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---@field _CastPercent number
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---@field _CanInterrupt boolean
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---@field _NpcID number
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---@field _UnitName string
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---@field _UnitGUID string
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---@field _HealthPercent number
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---@field _CanStealOrPurge boolean
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---@field _AuraType string
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---@field _AuraAmount number
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---@field _CastBarHeight number
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---@class scriptoption : table
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---@field Type number
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---@field Name string
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---@field Value any value can be a number, string, boolean or a table
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---@field Key string
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---@field Icon string
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---@field Desc string
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---@field Fraction boolean
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---@field Min number
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---@field Max number
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---@class scriptdata : table
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---@field ScriptType number
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---@field Name string
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---@field Desc string
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---@field Author string
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---@field Revision number
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---@field Time number
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---@field version number
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---@field semver string
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---@field url string
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---@field Icon string
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---@field Prio number
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---@field Enabled boolean
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---@field NpcNames string[]
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---@field SpellIds number[]
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---@field Initialization string
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---@field Temp_Initialization string
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---@field ConstructorCode string
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---@field Temp_ConstructorCode string
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---@field UpdateCode string
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---@field Temp_UpdateCode string
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---@field OnShowCode string
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---@field Temp_OnShowCode string
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---@field OnHideCode string
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---@field Temp_OnHideCode string
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---@field Options scriptoption[]
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---@field OptionsValues table<string, any> store the values of the options
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---@field PlaterCore number
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