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local AS = unpack(AddOnSkins)
function AS:Blizzard_AlliedRacesUI(event, addon)
if addon ~= 'Blizzard_AlliedRacesUI' then return end
AS:SkinBackdropFrame(AlliedRacesFrame)
AlliedRacesFrame.Bg:Hide()
AlliedRacesFrame.portrait:Hide()
AlliedRacesFrame.TitleBg:Hide()
AlliedRacesFrame.RaceInfoFrame.ScrollFrame.ScrollBar.Border:Hide()
AlliedRacesFrame.RaceInfoFrame.ScrollFrame.ScrollBar.ScrollUpBorder:Hide()
AlliedRacesFrame.RaceInfoFrame.ScrollFrame.ScrollBar.ScrollDownBorder:Hide()
AS:StripTextures(AlliedRacesFrame.ModelFrame)
AS:SkinCloseButton(AlliedRacesFrameCloseButton)
AS:SkinScrollBar(AlliedRacesFrame.RaceInfoFrame.ScrollFrame.ScrollBar)
AS:SkinFrame(AlliedRacesFrame.RaceInfoFrame.ScrollFrame.Child.ObjectivesFrame)
AlliedRacesFrame.RaceInfoFrame.AlliedRacesRaceName:SetTextColor(1, .8, 0)
AlliedRacesFrame.RaceInfoFrame.ScrollFrame.Child.RaceDescriptionText:SetTextColor(1, 1, 1)
AlliedRacesFrame.RaceInfoFrame.ScrollFrame.Child.RacialTraitsLabel:SetTextColor(1, .8, 0)
AlliedRacesFrame:HookScript("OnShow", function(self)
for button in self.abilityPool:EnumerateActive() do
select(3, button:GetRegions()):Hide()
AS:SkinTexture(button.Icon, true)
button.Text:SetTextColor(1, 1, 1)
end
end)
AS:UnregisterSkinEvent(addon, event)
end
function AS:Blizzard_Gossip()
AS:SkinFrame(GossipFrame)
GossipFrame:SetHeight(500)
AS:SkinCloseButton(GossipFrame.CloseButton)
GossipFramePortrait:SetAlpha(0)
AS:StripTextures(GossipFrameGreetingPanel)
AS:SkinButton(GossipFrameGreetingGoodbyeButton)
AS:SkinFrame(GossipGreetingScrollFrame)
AS:SkinScrollBar(GossipGreetingScrollFrame.ScrollBar)
if AS.ParchmentEnabled then
GossipGreetingScrollFrame.Background = GossipGreetingScrollFrame:CreateTexture(nil, 'ARTWORK')
GossipGreetingScrollFrame.Background:SetTexture('Interface\\QuestFrame\\QuestBG')
AS:SetInside(GossipGreetingScrollFrame.Background)
GossipGreetingScrollFrame.Background:SetTexCoord(0, .585, 0.02, .655)
else
local r, g, b = unpack(AS.ClassColor)
--for i = 1, NUMGOSSIPBUTTONS do
-- _G["GossipTitleButton"..i]:GetFontString():SetTextColor(1, 1, 1)
-- _G["GossipTitleButton"..i]:GetHighlightTexture():SetColorTexture(r, g, b, .3)
-- AS:SetInside(_G["GossipTitleButton"..i]:GetHighlightTexture(), _G["GossipTitleButton"..i], 2, 0)
--end
--GossipGreetingText:SetTextColor(1, 1, 1)
--hooksecurefunc("GossipFrameUpdate", function()
-- for i = 1, NUMGOSSIPBUTTONS do
-- local button = _G["GossipTitleButton"..i]
-- if button:GetFontString() then
-- local Text = button:GetFontString():GetText()
-- if Text and Text.GetText and strmatch(Text:GetText(), '|c[Ff][Ff]%x%x%x%x%x%x') then
-- button:GetFontString():SetText(gsub(Text, '|c[Ff][Ff]%x%x%x%x%x%x', '|cffffe519'))
-- end
-- end
-- end
--end)
end
AS:SkinStatusBar(NPCFriendshipStatusBar)
end
function AS:Blizzard_Quest()
AS:SkinFrame(QuestFrame)
QuestFrame.portrait:SetAlpha(0)
QuestFrame:SetHeight(500)
AS:SkinCloseButton(QuestFrame.CloseButton)
AS:StripTextures(QuestFrameDetailPanel, true)
AS:StripTextures(QuestDetailScrollChildFrame, true)
AS:StripTextures(QuestFrameProgressPanel, true)
AS:StripTextures(QuestFrameGreetingPanel, true)
AS:StripTextures(QuestFrameRewardPanel, true)
AS:SkinFrame(QuestProgressScrollFrame)
AS:SkinFrame(QuestRewardScrollFrame)
AS:SkinBackdropFrame(QuestDetailScrollFrame, nil, nil, true)
QuestDetailScrollFrame.Backdrop:SetPoint("TOPLEFT", 0, 0)
QuestDetailScrollFrame.Backdrop:SetPoint("BOTTOMRIGHT", 4, 0)
AS:SkinFrame(QuestGreetingScrollFrame)
AS:SkinScrollBar(QuestDetailScrollFrameScrollBar)
AS:SkinScrollBar(QuestNPCModelTextScrollFrameScrollBar)
AS:SkinScrollBar(QuestGreetingScrollFrameScrollBar)
AS:SkinScrollBar(QuestProgressScrollFrameScrollBar)
AS:SkinScrollBar(QuestRewardScrollFrameScrollBar)
AS:SkinButton(QuestFrameAcceptButton)
AS:SkinButton(QuestFrameDeclineButton)
AS:SkinButton(QuestFrameCompleteButton)
AS:SkinButton(QuestFrameGoodbyeButton)
AS:SkinButton(QuestFrameGreetingGoodbyeButton)
AS:SkinButton(QuestFrameCompleteQuestButton)
AS:StripTextures(QuestInfoItemHighlight)
hooksecurefunc("QuestInfoItem_OnClick", function(self)
for _, Button in ipairs(QuestInfoRewardsFrame.RewardButtons) do
Button.Backdrop:SetBackdropBorderColor(unpack(AS.BorderColor))
Button.Name:SetTextColor(1, 1, 1)
end
self.Backdrop:SetBackdropBorderColor(1,.9,.1)
self.Name:SetTextColor(1, .8, .1)
end)
AS:SkinBackdropFrame(QuestInfoRewardsFrame.SkillPointFrame)
AS:SkinTexture(QuestInfoRewardsFrame.SkillPointFrame.Icon, true)
QuestInfoRewardsFrame.SkillPointFrame.Backdrop:SetPoint('TOPLEFT', QuestInfoRewardsFrame.SkillPointFrame.Icon, 'TOPRIGHT', 0, 0)
QuestInfoRewardsFrame.SkillPointFrame.Backdrop:SetPoint('BOTTOMLEFT', QuestInfoRewardsFrame.SkillPointFrame.Icon, 'BOTTOMRIGHT', 0, 0)
QuestInfoRewardsFrame.SkillPointFrame.Backdrop:SetPoint('RIGHT', QuestInfoRewardsFrame.SkillPointFrame.NameFrame, 'RIGHT', -12, 0)
QuestInfoRewardsFrame.SkillPointFrame.ValueText:SetDrawLayer('OVERLAY', 7)
for i = 1, 6 do
local Button = _G["QuestProgressItem"..i]
AS:SkinBackdropFrame(Button)
AS:SkinTexture(Button.Icon, true)
Button.Backdrop:SetPoint('TOPLEFT', Button.Icon, 'TOPRIGHT', 0, 0)
Button.Backdrop:SetPoint('BOTTOMLEFT', Button.Icon, 'BOTTOMRIGHT', 0, 0)
Button.Backdrop:SetPoint('RIGHT', Button, 'RIGHT', -5, 0)
end
local function HandleReward(frame)
if (not frame) then return end
if frame.Icon then
AS:SkinTexture(frame.Icon, true)
AS:CreateBackdrop(frame)
frame.Backdrop:SetPoint('TOPLEFT', frame.Icon, 'TOPRIGHT', -1, 0)
frame.Backdrop:SetPoint('BOTTOMLEFT', frame.Icon, 'BOTTOMRIGHT', -1, 0)
frame.Backdrop:SetPoint('RIGHT', frame, 'RIGHT', -5, 0)
frame.Count:ClearAllPoints()
frame.Count:SetPoint("BOTTOMRIGHT", frame.Icon, "BOTTOMRIGHT", 2, 0)
end
if frame.NameFrame then
frame.NameFrame:SetAlpha(0)
end
if (frame.CircleBackground) then
frame.CircleBackground:SetAlpha(0)
frame.CircleBackgroundGlow:SetAlpha(0)
end
end
local Rewards = { 'MoneyFrame', 'HonorFrame', 'XPFrame', 'SpellFrame', 'SkillPointFrame' }
for _, frame in pairs(Rewards) do
HandleReward(_G.MapQuestInfoRewardsFrame[frame])
HandleReward(_G.QuestInfoRewardsFrame[frame])
end
hooksecurefunc("QuestInfo_GetRewardButton", function(rewardsFrame, index)
local RewardButton = rewardsFrame.RewardButtons[index]
if (not RewardButton.Backdrop) then
HandleReward(RewardButton)
RewardButton.IconBorder:SetAlpha(0)
RewardButton.NameFrame:Hide()
hooksecurefunc(RewardButton.IconBorder, 'SetVertexColor', function(self, r, g, b) RewardButton.Icon.Backdrop:SetBackdropBorderColor(r, g, b) end)
hooksecurefunc(RewardButton.IconBorder, 'Hide', function(self) RewardButton.Icon.Backdrop:SetBackdropBorderColor(unpack(AS.BorderColor)) end)
else
RewardButton.Name:SetTextColor(1, 1, 1)
end
end)
AS:SkinFrame(QuestModelScene)
AS:SkinFrame(QuestLogPopupDetailFrame)
AS:SkinButton(QuestLogPopupDetailFrameAbandonButton)
AS:SkinButton(QuestLogPopupDetailFrameShareButton)
AS:SkinButton(QuestLogPopupDetailFrameTrackButton)
AS:StripTextures(QuestLogPopupDetailFrameInset)
AS:SkinBackdropFrame(QuestLogPopupDetailFrameScrollFrame)
QuestLogPopupDetailFrameScrollFrame.Backdrop:SetPoint('BOTTOMRIGHT', 2, 0)
AS:SkinScrollBar(QuestLogPopupDetailFrameScrollFrameScrollBar)
AS:SkinCloseButton(QuestLogPopupDetailFrameCloseButton)
AS:StripTextures(QuestLogPopupDetailFrame.ShowMapButton)
AS:SkinButton(QuestLogPopupDetailFrame.ShowMapButton)
QuestLogPopupDetailFrame.ShowMapButton.Text:ClearAllPoints()
QuestLogPopupDetailFrame.ShowMapButton.Text:SetPoint("CENTER", AS.Mult, 0)
QuestLogPopupDetailFrame.ShowMapButton:SetSize(QuestLogPopupDetailFrame.ShowMapButton:GetWidth() - 30, QuestLogPopupDetailFrame.ShowMapButton:GetHeight() - 5)
hooksecurefunc("QuestFrame_ShowQuestPortrait", function(QuestFrame, _, _, _, _, _, x, y)
QuestModelScene:ClearAllPoints()
QuestModelScene:SetPoint("TOPLEFT", QuestFrame, "TOPRIGHT", x + 10, y)
end)
--Spell Rewards
local spellRewards = {QuestInfoRewardsFrame, MapQuestInfoRewardsFrame}
for _, rewardFrame in pairs(spellRewards) do
local spellRewardFrame = rewardFrame.spellRewardPool:Acquire()
local icon = spellRewardFrame.Icon
local nameFrame = spellRewardFrame.NameFrame
AS:StripTextures(spellRewardFrame)
AS:SkinTexture(icon, true)
nameFrame:Hide()
-- bg:SetPoint("TOPLEFT", icon, "TOPRIGHT", 0, 2)
-- bg:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 101, -1)
end
-- Title Reward
do
local frame = QuestInfoPlayerTitleFrame
local icon = frame.Icon
AS:SkinTexture(icon, true)
for i = 2, 4 do
select(i, frame:GetRegions()):Hide()
end
-- bg:SetPoint("TOPLEFT", icon, "TOPRIGHT", 0, 2)
-- bg:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 220, -1)
end
-- Follower Rewards
hooksecurefunc("QuestInfo_Display", function(template, parentFrame, acceptButton, material, mapView)
local rewardsFrame = QuestInfoFrame.rewardsFrame
local isQuestLog = QuestInfoFrame.questLog ~= nil
local isMapQuest = rewardsFrame == MapQuestInfoRewardsFrame
local numSpellRewards = isQuestLog and GetNumQuestLogRewardSpells() or GetNumRewardSpells()
if (template.canHaveSealMaterial) then
local questFrame = parentFrame:GetParent():GetParent()
questFrame.SealMaterialBG:Hide()
end
if numSpellRewards > 0 then
for reward in rewardsFrame.followerRewardPool:EnumerateActive() do
local portrait = reward.PortraitFrame
if not reward.styled then
portrait:ClearAllPoints()
portrait:SetPoint("TOPLEFT", 2, -5)
reward.BG:Hide()
--bg:SetPoint("TOPLEFT", 0, -3)
--bg:SetPoint("BOTTOMRIGHT", 2, 7)
reward.styled = true
end
if portrait then
--portrait.squareBG:SetBackdropBorderColor(GetItemQualityColor(portrait.quality or 1))
end
end
end
end)
if AS.ParchmentEnabled then
QuestDetailScrollFrame.Background = QuestDetailScrollFrame:CreateTexture(nil, 'ARTWORK')
QuestDetailScrollFrame.Background:SetTexture('Interface\\QuestFrame\\QuestBG')
AS:SetInside(QuestDetailScrollFrame.Background)
QuestDetailScrollFrame.Background:SetTexCoord(0, .585, 0.02, .655)
QuestGreetingScrollFrame.Background = QuestGreetingScrollFrame:CreateTexture(nil, 'ARTWORK')
QuestGreetingScrollFrame.Background:SetTexture('Interface\\QuestFrame\\QuestBG')
AS:SetInside(QuestGreetingScrollFrame.Background)
QuestGreetingScrollFrame.Background:SetTexCoord(0, .585, 0.02, .655)
QuestProgressScrollFrame.Background = QuestProgressScrollFrame:CreateTexture(nil, 'ARTWORK')
QuestProgressScrollFrame.Background:SetTexture('Interface\\QuestFrame\\QuestBG')
AS:SetInside(QuestProgressScrollFrame.Background)
QuestProgressScrollFrame.Background:SetTexCoord(0, .585, 0.02, .655)
QuestRewardScrollFrame.Background = QuestRewardScrollFrame:CreateTexture(nil, 'ARTWORK')
QuestRewardScrollFrame.Background:SetTexture('Interface\\QuestFrame\\QuestBG')
AS:SetInside(QuestRewardScrollFrame.Background)
QuestRewardScrollFrame.Background:SetTexCoord(0, .585, 0.02, .655)
QuestLogPopupDetailFrameScrollFrame.Backdrop.Background = QuestLogPopupDetailFrameScrollFrame.Backdrop:CreateTexture(nil, 'ARTWORK')
QuestLogPopupDetailFrameScrollFrame.Backdrop.Background:SetTexture('Interface\\QuestFrame\\QuestBG')
AS:SetInside(QuestLogPopupDetailFrameScrollFrame.Backdrop.Background)
QuestLogPopupDetailFrameScrollFrame.Backdrop.Background:SetTexCoord(0, .585, 0.02, .655)
else
hooksecurefunc('QuestFrameProgressItems_Update', function()
QuestProgressRequiredItemsText:SetTextColor(1, .8, .1)
end)
hooksecurefunc("QuestFrame_SetTitleTextColor", function(fontString)
fontString:SetTextColor(1, .8, .1)
end)
hooksecurefunc("QuestFrame_SetTextColor", function(fontString)
fontString:SetTextColor(1, 1, 1)
end)
local function TitleButtonPool()
for Button in QuestFrameGreetingPanel.titleButtonPool:EnumerateActive() do
local String = Button:GetFontString()
local Text = String:GetText()
if Text and strmatch(Text, '|c[Ff][Ff]%x%x%x%x%x%x') then
String:SetText(gsub(Text, '|c[Ff][Ff]%x%x%x%x%x%x', '|cffffe519'))
end
end
end
QuestFrameGreetingPanel:HookScript('OnShow', TitleButtonPool)
hooksecurefunc("QuestFrameGreetingPanel_OnShow", TitleButtonPool)
hooksecurefunc('QuestInfo_Display', function(template, parentFrame, acceptButton, material)
QuestInfoTitleHeader:SetTextColor(1, .8, .1)
QuestInfoDescriptionHeader:SetTextColor(1, .8, .1)
QuestInfoObjectivesHeader:SetTextColor(1, .8, .1)
QuestInfoRewardsFrame.Header:SetTextColor(1, .8, .1)
QuestInfoDescriptionText:SetTextColor(1, 1, 1)
QuestInfoObjectivesText:SetTextColor(1, 1, 1)
QuestInfoGroupSize:SetTextColor(1, 1, 1)
QuestInfoRewardText:SetTextColor(1, 1, 1)
QuestInfoRewardsFrame.ItemChooseText:SetTextColor(1, 1, 1)
QuestInfoRewardsFrame.ItemReceiveText:SetTextColor(1, 1, 1)
QuestInfoQuestType:SetTextColor(1, 1, 1)
if QuestInfoRewardsFrame.SpellLearnText then
QuestInfoRewardsFrame.SpellLearnText:SetTextColor(1, 1, 1)
end
QuestInfoRewardsFrame.spellHeaderPool.textR, QuestInfoRewardsFrame.spellHeaderPool.textG, QuestInfoRewardsFrame.spellHeaderPool.textB = 1, 1, 1
QuestInfoRewardsFrame.PlayerTitleText:SetTextColor(1, 1, 1)
QuestInfoRewardsFrame.XPFrame.ReceiveText:SetTextColor(1, 1, 1)
local numObjectives = GetNumQuestLeaderBoards()
local numVisibleObjectives = 0
for i = 1, numObjectives do
local _, type, finished = GetQuestLogLeaderBoard(i)
if type ~= 'spell' then
numVisibleObjectives = numVisibleObjectives + 1
local objective = _G['QuestInfoObjective'..numVisibleObjectives]
if objective then
if finished then
objective:SetTextColor(1, .8, .1)
else
objective:SetTextColor(.63, .09, .09)
end
end
end
end
QuestInfo_ShowRequiredMoney()
end)
hooksecurefunc('QuestInfo_ShowRequiredMoney', function()
local requiredMoney = C_QuestLog.GetRequiredMoney()
if requiredMoney > 0 then
if requiredMoney > GetMoney() then
QuestInfoRequiredMoneyText:SetTextColor(0.6, 0.6, 0.6)
else
QuestInfoRequiredMoneyText:SetTextColor(1, .8, .1)
end
end
end)
hooksecurefunc("QuestFrameProgressItems_Update", function()
QuestProgressTitleText:SetTextColor(1, .8, .1)
QuestProgressText:SetTextColor(1, 1, 1)
QuestProgressRequiredItemsText:SetTextColor(1, .8, .1)
QuestProgressRequiredMoneyText:SetTextColor(1, .8, .1)
end)
for i = 1, C_QuestLog.GetMaxNumQuestsCanAccept() do
local button = _G['QuestTitleButton'..i]
if button then
hooksecurefunc(button, 'SetFormattedText', function()
if button:GetFontString() then
if button:GetFontString():GetText() and button:GetFontString():GetText():find('|cff000000') then
button:GetFontString():SetText(string.gsub(button:GetFontString():GetText(), '|cff000000', '|cffffe519'))
end
end
end)
end
end
if (QuestInfoRewardsFrame.spellHeaderPool) then
for _, pool in pairs({"followerRewardPool", "spellRewardPool"}) do
QuestInfoRewardsFrame[pool]._acquire = QuestInfoRewardsFrame[pool].Acquire
QuestInfoRewardsFrame[pool].Acquire = function(self)
local frame = QuestInfoRewardsFrame[pool]:_acquire()
frame.Name:SetTextColor(1, 1, 1)
return frame
end
end
QuestInfoRewardsFrame.spellHeaderPool._acquire = QuestInfoRewardsFrame.spellHeaderPool.Acquire
QuestInfoRewardsFrame.spellHeaderPool.Acquire = function(self)
local frame = self:_acquire()
frame:SetTextColor(1, 1, 1)
return frame
end
end
end
end
function AS:Blizzard_WorldMap()
local WorldMapFrame = _G.WorldMapFrame
local QuestMapFrame = WorldMapFrame.QuestLog
local QuestScrollFrame = QuestMapFrame.QuestsFrame
AS:SkinBackdropFrame(WorldMapFrame)
AS:CreateShadow(WorldMapFrame.Backdrop)
AS:StripTextures(WorldMapFrame.BorderFrame, true)
AS:SkinCloseButton(WorldMapFrame.BorderFrame.CloseButton)
AS:Kill(WorldMapFrame.BorderFrame.Tutorial)
AS:StripTextures(WorldMapFrame.NavBar)
AS:StripTextures(WorldMapFrame.NavBar.overlay)
AS:SkinButton(WorldMapFrame.NavBar.homeButton)
WorldMapFrame.NavBar.homeButton.xoffset = 1
WorldMapFrame.NavBar.homeButton.text:SetFont(AS.Font, 13)
AS:SkinMaxMinFrame(WorldMapFrame.BorderFrame.MaximizeMinimizeFrame)
AS:SkinArrowButton(WorldMapFrame.SidePanelToggle.CloseButton, 'left')
AS:SkinArrowButton(WorldMapFrame.SidePanelToggle.OpenButton, 'right')
QuestMapFrame.VerticalSeparator:Hide()
AS:SkinScrollBar(QuestScrollFrame.ScrollBar)
QuestScrollFrame.ScrollBar:SetPoint("TOPLEFT", QuestScrollFrame, "TOPRIGHT", 1, -15)
QuestScrollFrame.ScrollBar:SetPoint("BOTTOMLEFT", QuestScrollFrame, "BOTTOMRIGHT", 6, 10)
AS:SkinButton(QuestMapFrame.DetailsFrame.BackButton)
AS:SkinButton(QuestMapFrame.DetailsFrame.AbandonButton)
AS:SkinButton(QuestMapFrame.DetailsFrame.ShareButton, true)
AS:SkinButton(QuestMapFrame.DetailsFrame.TrackButton)
AS:SkinButton(QuestMapFrame.DetailsFrame.CompleteQuestFrame.CompleteButton, true)
AS:StripTextures(QuestMapFrame.DetailsFrame.CompleteQuestFrame)
AS:SetTemplate(QuestMapFrame.QuestsFrame.StoryTooltip, "Transparent")
AS:SkinDropDownBox(WorldMapFrame.overlayFrames[1])
AS:SkinBackdropFrame(QuestScrollFrame.DetailFrame)
QuestScrollFrame.Contents.Separator.Divider:Hide()
QuestScrollFrame.DetailFrame.Backdrop:SetFrameLevel(1)
QuestScrollFrame.DetailFrame.Backdrop:SetPoint("TOPLEFT", QuestScrollFrame.DetailFrame, "TOPLEFT", 3, 1)
QuestScrollFrame.DetailFrame.Backdrop:SetPoint("BOTTOMRIGHT", QuestScrollFrame.DetailFrame, "BOTTOMRIGHT", -2, -7)
QuestScrollFrame.Contents.StoryHeader.Background:SetWidth(251)
QuestScrollFrame.Contents.StoryHeader.Background:SetPoint("TOP", 0, -9)
QuestScrollFrame.Contents.StoryHeader.Text:SetPoint("TOPLEFT", 18, -20)
QuestScrollFrame.Contents.StoryHeader.HighlightTexture:SetAllPoints(QuestScrollFrame.Contents.StoryHeader.Background)
QuestScrollFrame.Contents.StoryHeader.HighlightTexture:SetAlpha(0)
if not AS.ParchmentEnabled then
AS:SkinBackdropFrame(QuestMapFrame.DetailsFrame)
QuestMapFrame.DetailsFrame.Backdrop:SetPoint('TOPLEFT', 0, 0)
QuestMapFrame.DetailsFrame.Backdrop:SetPoint('BOTTOMRIGHT', QuestMapFrame.DetailsFrame.RewardsFrame, 'TOPRIGHT', 0, 1)
AS:SkinFrame(QuestMapFrame.DetailsFrame.RewardsFrame)
AS:SkinScrollBar(QuestMapFrame.DetailsFrame.ScrollFrame.ScrollBar)
end
end
AS:RegisterSkin("Blizzard_AlliedRacesUI", AS.Blizzard_AlliedRacesUI, 'ADDON_LOADED')
AS:RegisterSkin('Blizzard_Gossip', AS.Blizzard_Gossip)
AS:RegisterSkin('Blizzard_Quest', AS.Blizzard_Quest)
AS:RegisterSkin('Blizzard_WorldMap', AS.Blizzard_WorldMap)