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--[[
This file is part of 'Masque', an add-on for World of Warcraft. For bug reports,
suggestions and license information, please visit https://github.com/SFX-WoW/Masque.
* File...: Core\Regions\NewItem.lua
* Author.: StormFX
'NewItem' Region
* See Skins\Default.lua for region defaults.
]]
local _, Core = ...
----------------------------------------
-- WoW API
---
local hooksecurefunc = hooksecurefunc
----------------------------------------
-- Internal
---
-- @ Skins\Default
local Default = Core.DEFAULT_SKIN.NewItem
-- @ Core\Utility
local GetColor, GetSize, GetTexCoords = Core.GetColor, Core.GetSize, Core.GetTexCoords
local GetTypeSkin, SetPoints = Core.GetTypeSkin, Core.SetPoints
----------------------------------------
-- Locals
---
local DEF_ATLAS, DEF_COLOR = Default.Atlas, Default.Color
local Colors = {
["bags-glow-white"] = {1, 1, 1, 1},
["bags-glow-green"] = {0.12, 1, 0, 1},
["bags-glow-blue"] = {0, 0.44, 0.87, 1},
["bags-glow-purple"] = {0.64, 0.21, 0.93, 1},
["bags-glow-orange"] = {1, 0.5, 0, 1},
["bags-glow-artifact"] = {0.9, 0.8, 0.5, 1},
["bags-glow-heirloom"] = {0, 0.8, 1, 1},
}
----------------------------------------
-- Hook
---
-- Counters atlas changes when using a static skin texture.
local function Hook_SetAtlas(Region, Atlas, UseAtlasSize)
if Region.__ExitHook or not Region.__MSQ_Skin then
return
end
Atlas = Atlas or DEF_ATLAS
Region.__MSQ_Atlas = Atlas
local Skin = Region.__MSQ_Skin
local SkinAtlas = Skin.Atlas
local Texture = Skin.Texture
local Coords
if SkinAtlas then
Region.__ExitHook = true
Region:SetAtlas(SkinAtlas, Skin.UseAtlasSize)
Region.__ExitHook = nil
elseif Texture then
Coords = Skin.TexCoords
Region:SetTexture(Texture)
end
Region:SetTexCoord(GetTexCoords(Coords))
Region:SetVertexColor(GetColor(Colors[Atlas]))
end
----------------------------------------
-- Core
---
-- Skins the 'NewItem' region of a button.
function Core.SkinNewItem(Region, Button, Skin, xScale, yScale)
Skin = GetTypeSkin(Button, Button.__MSQ_bType, Skin)
local Atlas = Region.__MSQ_Atlas or Region:GetAtlas() or DEF_ATLAS
Region.__MSQ_Atlas = Atlas
Region.__MSQ_Skin = Skin
local SkinAtlas = Skin.Atlas
local UseAtlasSize = Skin.UseAtlasSize
local Texture = Skin.Texture
local Coords
if SkinAtlas then
Hook_SetAtlas(Region, Atlas)
elseif Texture then
Coords = Skin.TexCoords
Region:SetTexture(Texture)
Region:SetVertexColor(GetColor(Colors[Atlas]))
else
Region.__MSQ_Skin = nil
UseAtlasSize = Default.UseAtlasSize
Region:SetAtlas(Atlas, UseAtlasSize)
Region:SetVertexColor(GetColor(DEF_COLOR))
end
Region:SetTexCoord(GetTexCoords(Coords))
Region:SetBlendMode(Skin.BlendMode or "ADD")
Region:SetDrawLayer(Skin.DrawLayer or "OVERLAY", Skin.DrawLevel or 2)
if not UseAtlasSize then
Region:SetSize(GetSize(Skin.Width, Skin.Height, xScale, yScale))
end
SetPoints(Region, Button, Skin, nil, Skin.SetAllPoints)
-- Hook
if not Region.__MSQ_Hooked then
hooksecurefunc(Region, "SetAtlas", Hook_SetAtlas)
Region.__MSQ_Hooked = true
end
end