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346 lines
22 KiB
346 lines
22 KiB
local L = LibStub("AceLocale-3.0"):NewLocale("PlaterNameplates", "enUS", true)
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if not L then return end
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L["HIGHLIGHT_HOVEROVER"] = "Hover Over Highlight"
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L["HIGHLIGHT_HOVEROVER_ALPHA"] = "Hover Over Highlight Alpha"
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L["HIGHLIGHT_HOVEROVER_DESC"] = "Highlight effect when the mouse is over the nameplate."
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L["OPTIONS_ALPHA"] = "Alpha"
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L["OPTIONS_ALPHABYFRAME_ALPHAMULTIPLIER"] = "Transparency multiplier."
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L["OPTIONS_ALPHABYFRAME_DEFAULT"] = "Default Transparency"
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L["OPTIONS_ALPHABYFRAME_DEFAULT_DESC"] = "Amount of transparency applyed to all the components of a single nameplate."
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L["OPTIONS_ALPHABYFRAME_ENABLE_ENEMIES"] = "Enable For Enemies"
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L["OPTIONS_ALPHABYFRAME_ENABLE_ENEMIES_DESC"] = "Apply Transparency settings to enemy units."
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L["OPTIONS_ALPHABYFRAME_ENABLE_FRIENDLY"] = "Enable For Friendly"
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L["OPTIONS_ALPHABYFRAME_ENABLE_FRIENDLY_DESC"] = "Apply Transparency settings to friendly units."
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L["OPTIONS_ALPHABYFRAME_TARGET_INRANGE"] = "Target Alpha/In-Range"
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L["OPTIONS_ALPHABYFRAME_TARGET_INRANGE_DESC"] = "Transparency for targets or in-range units."
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L["OPTIONS_ALPHABYFRAME_TITLE_ENEMIES"] = "Transparency Amount Per Frame (enemies)"
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L["OPTIONS_ALPHABYFRAME_TITLE_FRIENDLY"] = "Transparency Amount Per Frame (friendly)"
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L["OPTIONS_AMOUNT"] = "Amount"
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L["OPTIONS_ANCHOR"] = "Anchor"
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L["OPTIONS_ANCHOR_BOTTOM"] = "Bottom"
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L["OPTIONS_ANCHOR_BOTTOMLEFT"] = "Bottom Left"
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L["OPTIONS_ANCHOR_BOTTOMRIGHT"] = "Bottom Right"
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L["OPTIONS_ANCHOR_CENTER"] = "Center"
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L["OPTIONS_ANCHOR_INNERBOTTOM"] = "Inner Bottom"
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L["OPTIONS_ANCHOR_INNERLEFT"] = "Inner Left"
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L["OPTIONS_ANCHOR_INNERRIGHT"] = "Inner Right"
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L["OPTIONS_ANCHOR_INNERTOP"] = "Inner Top"
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L["OPTIONS_ANCHOR_LEFT"] = "Left"
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L["OPTIONS_ANCHOR_RIGHT"] = "Right"
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L["OPTIONS_ANCHOR_TARGET_SIDE"] = "Which side this widget is attach to."
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L["OPTIONS_ANCHOR_TOP"] = "Top"
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L["OPTIONS_ANCHOR_TOPLEFT"] = "Top Left"
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L["OPTIONS_ANCHOR_TOPRIGHT"] = "Top Right"
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L["OPTIONS_AURA_DEBUFF_HEIGHT"] = "Debuff's icon height."
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L["OPTIONS_AURA_DEBUFF_WITH"] = "Debuff's icon width."
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L["OPTIONS_AURA_HEIGHT"] = "Debuff's icon height."
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L["OPTIONS_AURA_SHOW_BUFFS"] = "Show Buffs"
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L["OPTIONS_AURA_SHOW_BUFFS_DESC"] = "Show buffs on you on the Personal Bar."
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L["OPTIONS_AURA_SHOW_DEBUFFS"] = "Show Debuffs"
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L["OPTIONS_AURA_SHOW_DEBUFFS_DESC"] = "Show debuffs on you on the Personal Bar."
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L["OPTIONS_AURA_WIDTH"] = "Debuff's icon width."
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L["OPTIONS_AURAS_ENABLETEST"] = "Enable this to hide test auras shown when configuring."
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L["OPTIONS_AURAS_SORT"] = "Sort Auras"
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L["OPTIONS_AURAS_SORT_DESC"] = "Auras are sorted by time remaining (default)."
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L["OPTIONS_BACKGROUND_ALWAYSSHOW"] = "Always Show Background"
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L["OPTIONS_BACKGROUND_ALWAYSSHOW_DESC"] = "Enable a background showing the area of the clickable area."
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L["OPTIONS_BORDER_COLOR"] = "Border Color"
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L["OPTIONS_BORDER_THICKNESS"] = "Border Thickness"
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L["OPTIONS_BUFFFRAMES"] = "Buff Frames"
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L["OPTIONS_CANCEL"] = "Cancel"
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L["OPTIONS_CAST_COLOR_CHANNELING"] = "Channelled"
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L["OPTIONS_CAST_COLOR_INTERRUPTED"] = "Interrupted"
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L["OPTIONS_CAST_COLOR_REGULAR"] = "Regular"
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L["OPTIONS_CAST_COLOR_SUCCESS"] = "Success"
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L["OPTIONS_CAST_COLOR_UNINTERRUPTIBLE"] = "Uninterruptible"
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L["OPTIONS_CAST_SHOW_TARGETNAME"] = "Show Target Name"
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L["OPTIONS_CAST_SHOW_TARGETNAME_DESC"] = "Show who is the target of the current cast (if the target exists)"
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L["OPTIONS_CAST_SHOW_TARGETNAME_TANK"] = "[Tank] Don't Show Your Name"
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L["OPTIONS_CAST_SHOW_TARGETNAME_TANK_DESC"] = "If you are a tank don't show the target name if the cast is on you."
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L["OPTIONS_CASTBAR_FADE_ANIM_ENABLED"] = "Enable Fade Animations"
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L["OPTIONS_CASTBAR_FADE_ANIM_ENABLED_DESC"] = "Enable fade animations when the cast starts and stop."
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L["OPTIONS_CASTBAR_FADE_ANIM_TIME_END"] = "On Stop"
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L["OPTIONS_CASTBAR_FADE_ANIM_TIME_END_DESC"] = "When a cast ends, this is the amount of time the cast bar takes to go from 100% transparency to not be visible at all."
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L["OPTIONS_CASTBAR_FADE_ANIM_TIME_START"] = "On Start"
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L["OPTIONS_CASTBAR_FADE_ANIM_TIME_START_DESC"] = "When a cast starts, this is the amount of time the cast bar takes to go from zero transparency to full opaque."
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L["OPTIONS_CASTBAR_HEIGHT"] = "Height of the cast bar."
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L["OPTIONS_CASTBAR_HIDE_ENEMY"] = "Hide Enemy Cast Bar"
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L["OPTIONS_CASTBAR_HIDE_FRIENDLY"] = "Hide Friendly Cast Bar"
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L["OPTIONS_CASTBAR_HIDEBLIZZARD"] = "Hide Blizzard Player Cast Bar"
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L["OPTIONS_CASTBAR_ICON_CUSTOM_ENABLE"] = "Enable Icon Customization"
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L["OPTIONS_CASTBAR_ICON_CUSTOM_ENABLE_DESC"] = "If this option is disabled, Plater won't modify the spell icon, leaving it for scripts to do."
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L["OPTIONS_CASTBAR_NO_SPELLNAME_LIMIT"] = "No Spell Name Length Limitation"
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L["OPTIONS_CASTBAR_NO_SPELLNAME_LIMIT_DESC"] = "Spell name text won't be cut to fit within the cast bar width."
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L["OPTIONS_CASTBAR_SPARK_HALF"] = "Half Spark"
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L["OPTIONS_CASTBAR_SPARK_HALF_DESC"] = "Show only half of the spark texture."
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L["OPTIONS_CASTBAR_SPARK_HIDE_INTERRUPT"] = "Hide Spark On Interrupt"
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L["OPTIONS_CASTBAR_TOGGLE_TEST"] = "Toggle Cast Bar Test"
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L["OPTIONS_CASTBAR_TOGGLE_TEST_DESC"] = "Start cast bar test, press again to stop."
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L["OPTIONS_CASTBAR_WIDTH"] = "Width of the cast bar."
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L["OPTIONS_CLICK_SPACE_HEIGHT"] = "The height of the are area which accepts mouse clicks to select the target"
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L["OPTIONS_CLICK_SPACE_WIDTH"] = "The width of the are area which accepts mouse clicks to select the target"
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L["OPTIONS_COLOR"] = "Color"
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L["OPTIONS_COLOR_BACKGROUND"] = "Background Color"
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L["OPTIONS_CVAR_ENABLE_PERSONAL_BAR"] = "Personal Health and Mana Bars|cFFFF7700*|r"
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L["OPTIONS_CVAR_ENABLE_PERSONAL_BAR_DESC"] = [=[Shows a mini health and mana bars under your character.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
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L["OPTIONS_CVAR_NAMEPLATES_ALWAYSSHOW"] = "Always Show Nameplates|cFFFF7700*|r"
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L["OPTIONS_CVAR_NAMEPLATES_ALWAYSSHOW_DESC"] = [=[Show nameplates for all units near you. If disabled only show relevant units when you are in combat.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
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L["OPTIONS_ENABLED"] = "Enabled"
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L["OPTIONS_ERROR_CVARMODIFY"] = "cvars cannot be changed while in combat."
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L["OPTIONS_ERROR_EXPORTSTRINGERROR"] = "failed to export"
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L["OPTIONS_EXECUTERANGE"] = "Execute Range"
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L["OPTIONS_EXECUTERANGE_DESC"] = [=[Show an indicator when the target unit is in 'execute' range.
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If the detection does not work after a patch, communicate at Discord.]=]
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L["OPTIONS_EXECUTERANGE_HIGH_HEALTH"] = "Execute Range (high heal)"
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L["OPTIONS_EXECUTERANGE_HIGH_HEALTH_DESC"] = [=[Show the execute indicator for the high portion of the health.
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If the detection does not work after a patch, communicate at Discord.]=]
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L["OPTIONS_FONT"] = "Font"
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L["OPTIONS_FORMAT_NUMBER"] = "Number Format"
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L["OPTIONS_FRIENDLY"] = "Friendly"
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L["OPTIONS_GENERALSETTINGS_HEALTHBAR_ANCHOR_TITLE"] = "Health Bar Appearance"
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L["OPTIONS_GENERALSETTINGS_HEALTHBAR_BGCOLOR"] = "Health Bar Background Color and Alpha"
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L["OPTIONS_GENERALSETTINGS_HEALTHBAR_BGTEXTURE"] = "Health Bar Background Texture"
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L["OPTIONS_GENERALSETTINGS_HEALTHBAR_TEXTURE"] = "Health Bar Texture"
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L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_ANCHOR_TITLE"] = "Transparency Is Used For"
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L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK"] = "Range Check"
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L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK_ALPHA"] = "Alpha"
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L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK_SPEC_DESC"] = "Spell to range check on this specializartion."
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L["OPTIONS_HEALTHBAR"] = "Health Bar"
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L["OPTIONS_HEALTHBAR_HEIGHT"] = "Health Bar Height"
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L["OPTIONS_HEALTHBAR_SIZE_GLOBAL_DESC"] = [=[Change the size of Enemy and Friendly nameplates for players and npcs in combat and out of combat.
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Each one of these options can be changed individually on Enemy Npc, Enemy Player tabs.]=]
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L["OPTIONS_HEALTHBAR_WIDTH"] = "Health Bar Width"
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L["OPTIONS_HEIGHT"] = "Height"
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L["OPTIONS_HOSTILE"] = "Hostile"
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L["OPTIONS_ICON_ELITE"] = "Elite Icon"
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L["OPTIONS_ICON_ENEMYCLASS"] = "Enemy Class Icon"
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L["OPTIONS_ICON_ENEMYFACTION"] = "Enemy Faction Icon"
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L["OPTIONS_ICON_ENEMYSPEC"] = "Enemy Spec Icon"
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L["OPTIONS_ICON_FRIENDLY_SPEC"] = "Friendly Spec Icon"
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L["OPTIONS_ICON_FRIENDLYCLASS"] = "Friendly Class"
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L["OPTIONS_ICON_FRIENDLYFACTION"] = "Friendly Faction Icon"
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L["OPTIONS_ICON_PET"] = "Pet Icon"
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L["OPTIONS_ICON_QUEST"] = "Quest Icon"
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L["OPTIONS_ICON_RARE"] = "Rare Icon"
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L["OPTIONS_ICON_SHOW"] = "Show Icon"
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L["OPTIONS_ICON_SIDE"] = "Show Side"
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L["OPTIONS_ICON_SIZE"] = "Show Size"
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L["OPTIONS_ICON_WORLDBOSS"] = "World Boss Icon"
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L["OPTIONS_ICONROWSPACING"] = "Icon Row Spacing"
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L["OPTIONS_ICONSPACING"] = "Icon Spacing"
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L["OPTIONS_INDICATORS"] = "Indicators"
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L["OPTIONS_INTERRUPT_FILLBAR"] = "Fill Cast Bar On Interrupt"
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L["OPTIONS_INTERRUPT_SHOW_ANIM"] = "Play Interrupt Animation"
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L["OPTIONS_INTERRUPT_SHOW_AUTHOR"] = "Show Interrupt Author"
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L["OPTIONS_MINOR_SCALE_DESC"] = "Slightly adjust the size of nameplates when showing a minor unit (these units has a smaller nameplate by default)."
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L["OPTIONS_MINOR_SCALE_HEIGHT"] = "Minor Unit Height Scale"
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L["OPTIONS_MINOR_SCALE_WIDTH"] = "Minor Unit Width Scale"
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L["OPTIONS_MOVE_HORIZONTAL"] = "Move horizontally."
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L["OPTIONS_MOVE_VERTICAL"] = "Move vertically."
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L["OPTIONS_NAMEPLATE_HIDE_FRIENDLY_HEALTH"] = "Hide Blizzard Health Bars|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATE_HIDE_FRIENDLY_HEALTH_DESC"] = [=[While in dungeons or raids, if friendly nameplates are enabled it'll show only the player name.
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If any Plater module is disabled, this will affect these nameplates as well.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r
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|cFFFF2200[*]|r |cFFa0a0a0A /reload may be required to take effect.|r]=]
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L["OPTIONS_NAMEPLATE_OFFSET"] = "Slightly adjust the entire nameplate."
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L["OPTIONS_NAMEPLATE_SHOW_ENEMY"] = "Show Enemy Nameplates|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATE_SHOW_ENEMY_DESC"] = [=[Show nameplate for enemy and neutral units.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
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L["OPTIONS_NAMEPLATE_SHOW_FRIENDLY"] = "Show Friendly Nameplates|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATE_SHOW_FRIENDLY_DESC"] = [=[Show nameplate for friendly players.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
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L["OPTIONS_NAMEPLATES_OVERLAP"] = "Nameplate Overlap (V)|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATES_OVERLAP_DESC"] = [=[The space between each nameplate vertically when stacking is enabled.
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|cFFFFFFFFDefault: 1.10|r
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|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r
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|cFFFFFF00Important |r: if you find issues with this setting, use:
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|cFFFFFFFF/run SetCVar ('nameplateOverlapV', '1.6')|r]=]
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L["OPTIONS_NAMEPLATES_STACKING"] = "Stacking Nameplates|cFFFF7700*|r"
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L["OPTIONS_NAMEPLATES_STACKING_DESC"] = [=[If enabled, nameplates won't overlap with each other.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r
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|cFFFFFF00Important |r: to set the amount of space between each nameplate see '|cFFFFFFFFNameplate Vertical Padding|r' option below.
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Please check the Auto tab settings to setup automatic toggling of this option.]=]
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L["OPTIONS_NEUTRAL"] = "Neutral"
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L["OPTIONS_NOCOMBATALPHA_AMOUNT_DESC"] = "Amount of transparency for 'No Combat Alpha'."
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L["OPTIONS_NOCOMBATALPHA_ENABLED"] = "Use No Combat Alpha"
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L["OPTIONS_NOCOMBATALPHA_ENABLED_DESC"] = [=[Changes the nameplate alpha when you are in combat and the unit isn't.
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|cFFFFFF00 Important |r:If the unit isn't in combat, it overrides the alpha from the range check.]=]
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L["OPTIONS_OKAY"] = "Okay"
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L["OPTIONS_OUTLINE"] = "Outline"
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L["OPTIONS_PERSONAL_HEALTHBAR_HEIGHT"] = "Height of the health bar."
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L["OPTIONS_PERSONAL_HEALTHBAR_WIDTH"] = "Width of the health bar."
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L["OPTIONS_PERSONAL_SHOW_HEALTHBAR"] = "Show health bar."
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L["OPTIONS_PET_SCALE_DESC"] = "Slightly adjust the size of nameplates when showing a pet"
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L["OPTIONS_PET_SCALE_HEIGHT"] = "Pet Height Scale"
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L["OPTIONS_PET_SCALE_WIDTH"] = "Pet Width Scale"
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L["OPTIONS_PLEASEWAIT"] = "This may take only a few seconds"
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L["OPTIONS_POWERBAR"] = "Power Bar"
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L["OPTIONS_POWERBAR_HEIGHT"] = "Height of the power bar."
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L["OPTIONS_POWERBAR_WIDTH"] = "Width of the power bar."
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L["OPTIONS_PROFILE_CONFIG_EXPORTINGTASK"] = "Plater is exporting the current profile"
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L["OPTIONS_PROFILE_CONFIG_EXPORTPROFILE"] = "Export Profile"
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L["OPTIONS_PROFILE_CONFIG_IMPORTPROFILE"] = "Import Profile"
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L["OPTIONS_PROFILE_CONFIG_MOREPROFILES"] = "Get more profiles at Wago.io"
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L["OPTIONS_PROFILE_CONFIG_OPENSETTINGS"] = "Open Profile Settings"
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L["OPTIONS_PROFILE_CONFIG_PROFILENAME"] = "New Profile Name"
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L["OPTIONS_PROFILE_CONFIG_PROFILENAME_DESC"] = [=[A new profile is created with the imported string.
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Inserting the name of a profile that already exists will overwrite it.]=]
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L["OPTIONS_PROFILE_ERROR_PROFILENAME"] = "Invalid profile name"
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L["OPTIONS_PROFILE_ERROR_STRINGINVALID"] = "Invalid profile file."
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L["OPTIONS_PROFILE_ERROR_WRONGTAB"] = [=[Invalid profile data.
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Import scripts or mods at the scripting or modding tab.]=]
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L["OPTIONS_PROFILE_IMPORT_OVERWRITE"] = "Profile '%s' already exists, overwrite it?"
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L["OPTIONS_RANGECHECK_NONE"] = "Nothing"
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L["OPTIONS_RANGECHECK_NONE_DESC"] = "No alpha modifications is applyed."
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L["OPTIONS_RANGECHECK_NOTMYTARGET"] = "Units Which Isn't Your Target"
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L["OPTIONS_RANGECHECK_NOTMYTARGET_DESC"] = "When a nameplate isn't your current target, alpha is reduced."
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L["OPTIONS_RANGECHECK_NOTMYTARGETOUTOFRANGE"] = "Out of Range + Isn't Your Target"
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L["OPTIONS_RANGECHECK_NOTMYTARGETOUTOFRANGE_DESC"] = [=[Reduces the alpha of units which isn't your target.
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Reduces even more if the unit is out of range.]=]
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L["OPTIONS_RANGECHECK_OUTOFRANGE"] = "Units Out of Your Range"
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L["OPTIONS_RANGECHECK_OUTOFRANGE_DESC"] = "When a nameplate is out of range, alpha is reduced."
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L["OPTIONS_RESOURCES_TARGET"] = "Show Resources on Target"
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L["OPTIONS_RESOURCES_TARGET_DESC"] = [=[Shows your resource such as combo points above your current target.
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Uses Blizzard default resources and disables Platers own resources.
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Character specific setting!]=]
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L["OPTIONS_SCALE"] = "Scale"
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L["OPTIONS_SCRIPTING_REAPPLY"] = "Re-Apply Default Values"
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L["OPTIONS_SETTINGS_COPIED"] = "settings copied."
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L["OPTIONS_SETTINGS_FAIL_COPIED"] = "failed to get the settings for the current selected tab."
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L["OPTIONS_SHADOWCOLOR"] = "Shadow Color"
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L["OPTIONS_SHIELD_BAR"] = "Shield Bar"
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L["OPTIONS_SHOW_CASTBAR"] = "Show cast bar"
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L["OPTIONS_SHOW_POWERBAR"] = "Show power bar"
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L["OPTIONS_SHOWTOOLTIP"] = "Show Tooltip"
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L["OPTIONS_SHOWTOOLTIP_DESC"] = "Show tooltip when hovering over the aura icon."
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L["OPTIONS_SIZE"] = "Size"
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L["OPTIONS_STACK_AURATIME"] = "Show shortest time of stacked auras"
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L["OPTIONS_STACK_AURATIME_DESC"] = "Show shortest time of stacked auras or the longes time, when disabled."
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L["OPTIONS_STACK_SIMILAR_AURAS"] = "Stack Similar Auras"
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L["OPTIONS_STACK_SIMILAR_AURAS_DESC"] = "Auras with the same name (e.g. warlock's unstable affliction debuff) get stacked together."
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L["OPTIONS_STATUSBAR_TEXT"] = "You can now import profiles, mods, scripts, animations and color tables from |cFFFFAA00http://wago.io|r"
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L["OPTIONS_TABNAME_ADVANCED"] = "Advanced"
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L["OPTIONS_TABNAME_ANIMATIONS"] = "Spell Feedback"
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L["OPTIONS_TABNAME_AUTO"] = "Auto"
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L["OPTIONS_TABNAME_BUFF_LIST"] = "Spell List"
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L["OPTIONS_TABNAME_BUFF_SETTINGS"] = "Buff Settings"
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L["OPTIONS_TABNAME_BUFF_SPECIAL"] = "Buff Special"
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L["OPTIONS_TABNAME_BUFF_TRACKING"] = "Buff Tracking"
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L["OPTIONS_TABNAME_CASTBAR"] = "Cast Bar"
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L["OPTIONS_TABNAME_CASTCOLORS"] = "Cast Colors and Names"
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L["OPTIONS_TABNAME_COMBOPOINTS"] = "Combo Points"
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L["OPTIONS_TABNAME_GENERALSETTINGS"] = "General Settings"
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L["OPTIONS_TABNAME_MODDING"] = "Modding"
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L["OPTIONS_TABNAME_NPC_COLORNAME"] = "Npc Colors and Names"
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L["OPTIONS_TABNAME_NPCENEMY"] = "Enemy Npc"
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L["OPTIONS_TABNAME_NPCFRIENDLY"] = "Friendly Npc"
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L["OPTIONS_TABNAME_PERSONAL"] = "Personal Bar"
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L["OPTIONS_TABNAME_PLAYERENEMY"] = "Enemy Player"
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L["OPTIONS_TABNAME_PLAYERFRIENDLY"] = "Friendly Player"
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L["OPTIONS_TABNAME_PROFILES"] = "Profiles"
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L["OPTIONS_TABNAME_SCRIPTING"] = "Scripting"
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L["OPTIONS_TABNAME_SEARCH"] = "Search"
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L["OPTIONS_TABNAME_STRATA"] = "Level & Strata"
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L["OPTIONS_TABNAME_TARGET"] = "Target"
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L["OPTIONS_TABNAME_THREAT"] = "Colors / Threat"
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L["OPTIONS_TEXT_COLOR"] = "The color of the text."
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L["OPTIONS_TEXT_FONT"] = "Font of the text."
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L["OPTIONS_TEXT_SIZE"] = "Size of the text."
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L["OPTIONS_TEXTURE"] = "Texture"
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L["OPTIONS_TEXTURE_BACKGROUND"] = "Background Texture"
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L["OPTIONS_THREAT_AGGROSTATE_ANOTHERTANK"] = "Aggro on Another Tank"
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L["OPTIONS_THREAT_AGGROSTATE_HIGHTHREAT"] = "High Threat"
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L["OPTIONS_THREAT_AGGROSTATE_NOAGGRO"] = "No Aggro"
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L["OPTIONS_THREAT_AGGROSTATE_NOTANK"] = "No Tank Aggro"
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L["OPTIONS_THREAT_AGGROSTATE_NOTINCOMBAT"] = "Unit Not in Combat"
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L["OPTIONS_THREAT_AGGROSTATE_ONYOU_LOWAGGRO"] = "Aggro on You But is Low"
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L["OPTIONS_THREAT_AGGROSTATE_ONYOU_LOWAGGRO_DESC"] = "The unit is attacking you but others are about to pull the aggro."
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L["OPTIONS_THREAT_AGGROSTATE_ONYOU_SOLID"] = "Aggro on You"
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L["OPTIONS_THREAT_AGGROSTATE_TAPPED"] = "Unit Tapped"
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L["OPTIONS_THREAT_CLASSIC_USE_TANK_COLORS"] = "Use Tank Threat Colors"
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L["OPTIONS_THREAT_COLOR_DPS_ANCHOR_TITLE"] = "Color When Playing as DPS or HEALER"
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L["OPTIONS_THREAT_COLOR_DPS_HIGHTHREAT_DESC"] = "The unit is about to start attacking you."
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L["OPTIONS_THREAT_COLOR_DPS_NOAGGRO_DESC"] = "The unit isn't attacking you."
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L["OPTIONS_THREAT_COLOR_DPS_NOTANK_DESC"] = "The unit isn't attacking you or a tank and most likely is attacking another healer or dps from your group."
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L["OPTIONS_THREAT_COLOR_DPS_ONYOU_SOLID_DESC"] = "The unit is attacking you."
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L["OPTIONS_THREAT_COLOR_OVERRIDE_ANCHOR_TITLE"] = "Override Default Colors"
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L["OPTIONS_THREAT_COLOR_OVERRIDE_DESC"] = [=[Modify the default colors set by the game for neutral, hostile and friendly units.
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During combat, these colors will be override as well if threat colors are allowed to change health bar color.]=]
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L["OPTIONS_THREAT_COLOR_TANK_ANCHOR_TITLE"] = "Color When Playing as TANK"
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L["OPTIONS_THREAT_COLOR_TANK_ANOTHERTANK_DESC"] = "The unit is being tanked by another tank in your group."
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L["OPTIONS_THREAT_COLOR_TANK_NOAGGRO_DESC"] = "The unit does not have aggro on you."
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L["OPTIONS_THREAT_COLOR_TANK_NOTINCOMBAT_DESC"] = "The unit isn't in combat."
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L["OPTIONS_THREAT_COLOR_TANK_ONYOU_SOLID_DESC"] = "The unit is attacking you and you have solid aggro."
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L["OPTIONS_THREAT_COLOR_TAPPED_DESC"] = "When someone else has claimed the unit (when you don't receive experience or loot for killing it)."
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L["OPTIONS_THREAT_DPS_CANCHECKNOTANK"] = "Check for No Tank Aggro"
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L["OPTIONS_THREAT_DPS_CANCHECKNOTANK_DESC"] = "When you don't have aggro as healer or dps, check if the enemy is attacking another unit that isn't a tank."
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L["OPTIONS_THREAT_MODIFIERS_ANCHOR_TITLE"] = "Threat Modifies"
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L["OPTIONS_THREAT_MODIFIERS_BORDERCOLOR"] = "Border Color"
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L["OPTIONS_THREAT_MODIFIERS_HEALTHBARCOLOR"] = "Health Bar Color"
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L["OPTIONS_THREAT_MODIFIERS_NAMECOLOR"] = "Name Color"
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L["OPTIONS_THREAT_PULL_FROM_ANOTHER_TANK"] = "Pulling From Another Tank"
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L["OPTIONS_THREAT_PULL_FROM_ANOTHER_TANK_TANK"] = "The unit has aggro on another tank and you're about to pull it."
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L["OPTIONS_THREAT_USE_AGGRO_FLASH"] = "Enable aggro flash"
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L["OPTIONS_THREAT_USE_AGGRO_FLASH_DESC"] = "Enables the -AGGRO- flash animation on the nameplates when gaining aggro as dps."
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L["OPTIONS_THREAT_USE_AGGRO_GLOW"] = "Enable aggro glow"
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L["OPTIONS_THREAT_USE_AGGRO_GLOW_DESC"] = "Enables the healthbar glow on the nameplates when gaining aggro as dps or losing aggro as tank."
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L["OPTIONS_THREAT_USE_SOLO_COLOR"] = "Solo Color"
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L["OPTIONS_THREAT_USE_SOLO_COLOR_DESC"] = "Use the 'Solo' color when not in a group."
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L["OPTIONS_THREAT_USE_SOLO_COLOR_ENABLE"] = "Use 'Solo' color"
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L["OPTIONS_TOGGLE_TO_CHANGE"] = "|cFFFFFF00 Important |r: hide and show nameplates to see changes."
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L["OPTIONS_WIDTH"] = "Width"
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L["OPTIONS_XOFFSET"] = "X Offset"
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L["OPTIONS_XOFFSET_DESC"] = [=[Adjust the position on the X axis.
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*right click to type the value.]=]
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L["OPTIONS_YOFFSET"] = "Y Offset"
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L["OPTIONS_YOFFSET_DESC"] = [=[Adjust the position on the Y axis.
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*right click to type the value.]=]
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L["TARGET_CVAR_ALWAYSONSCREEN"] = "Target Always on the Screen|cFFFF7700*|r"
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L["TARGET_CVAR_ALWAYSONSCREEN_DESC"] = [=[When enabled, the nameplate of your target is always shown even when the enemy isn't in the screen.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
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L["TARGET_CVAR_LOCKTOSCREEN"] = "Lock to Screen (Top Side)|cFFFF7700*|r"
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L["TARGET_CVAR_LOCKTOSCREEN_DESC"] = [=[Min space between the nameplate and the top of the screen. Increase this if some part of the nameplate are going out of the screen.
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|cFFFFFFFFDefault: 0.065|r
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|cFFFFFF00 Important |r: if you're having issue, manually set using these macros:
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/run SetCVar ('nameplateOtherTopInset', '0.065')
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/run SetCVar ('nameplateLargeTopInset', '0.065')
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|cFFFFFF00 Important |r: setting to 0 disables this feature.
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|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
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L["TARGET_HIGHLIGHT"] = "Target Highlight"
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L["TARGET_HIGHLIGHT_ALPHA"] = "Target Highlight Alpha"
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L["TARGET_HIGHLIGHT_COLOR"] = "Target Highlight Color"
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L["TARGET_HIGHLIGHT_DESC"] = "Highlight effect on the nameplate of your current target."
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L["TARGET_HIGHLIGHT_SIZE"] = "Target Highlight Size"
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L["TARGET_HIGHLIGHT_TEXTURE"] = "Target Highlight Texture"
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L["TARGET_OVERLAY_ALPHA"] = "Target Overlay Alpha"
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L["TARGET_OVERLAY_TEXTURE"] = "Target Overlay Texture"
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L["TARGET_OVERLAY_TEXTURE_DESC"] = "Used above the health bar when it is the current target."
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