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144 lines
6.0 KiB
144 lines
6.0 KiB
local mod = DBM:NewMod(2596, "DBM-Party-WarWithin", 8, 1274)
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local L = mod:GetLocalizedStrings()
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mod:SetRevision("20240819062911")
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mod:SetCreatureID(216658)
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mod:SetEncounterID(2909)
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mod:SetHotfixNoticeRev(20240818000000)
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--mod:SetMinSyncRevision(20211203000000)
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--mod.respawnTime = 29
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mod.sendMainBossGUID = true
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_CAST_START 439401 439341 437700 438860 439646"
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-- "SPELL_AURA_APPLIED",
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-- "SPELL_PERIODIC_DAMAGE",
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-- "SPELL_PERIODIC_MISSED"
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)
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--TODO, timer for the 9 second shift loop (maybe a clean event in transcriptor, maybe scheduling, will wait for transcriptor first
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--TODO, nameplate auras that evolve based on stack count on enemies based on stack count
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--[[
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(ability.id = 439401 or ability.id = 439341 or ability.id = 437700 or ability.id = 438860 or ability.id = 439646) and type = "begincast"
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or type = "dungeonencounterstart" or type = "dungeonencounterend"
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--]]
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--local warnShiftingAnomalies = mod:NewCountAnnounce(439401, 3)--For movements
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local specWarnShiftingAnomalies = mod:NewSpecialWarningDodgeCount(439401, nil, nil, nil, 2, 2)--Only on Spawn
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local specWarnSplice = mod:NewSpecialWarningCount(439341, nil, nil, nil, 2, 2)
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local specWarnTremorSlam = mod:NewSpecialWarningRunCount(437700, nil, nil, nil, 2, 2)
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local specWarnUmbralWeave = mod:NewSpecialWarningCount(438860, nil, nil, nil, 2, 2)
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local specWarnProcessofElimination = mod:NewSpecialWarningDefensive(439646, nil, nil, nil, 1, 2)
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local yellProcessofElimination = mod:NewYell(439646)
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--local specWarnGTFO = mod:NewSpecialWarningGTFO(372820, nil, nil, nil, 1, 8)
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local timerShiftingAnomaliesCD = mod:NewNextCountTimer(60, 439401, nil, nil, nil, 3)--Spawns AND movements (NYI)
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local timerSpliceCD = mod:NewNextCountTimer(20, 439341, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON)
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local timerTremorSlamCD = mod:NewCDCountTimer(60, 437700, nil, nil, nil, 3)--NewCDCountTimer used due to randomness of first cast
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local timerUmbralWeaveCD = mod:NewCDCountTimer(60, 438860, nil, nil, nil, 5)--NewCDCountTimer used due to randomness of first cast
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local timerProcessofEliminationCD = mod:NewNextCountTimer(60, 439646, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON)
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mod.vb.shiftCount = 0
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mod.vb.spliceCount = 0
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mod.vb.tremorCount = 0
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mod.vb.weaveCount = 0
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mod.vb.processCount = 0
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mod.vb.firstSpell = 0--1 = Tremor, 2 = Umbral
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--Note: The way this boss is scripted. He has a repeating combo of
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--1. Shifting Anomalies where he teleports
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--2. Splice where he aoes
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--3. Umbral Weave or Tremor Slam (randomly selected)
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--4. Second Splice where he aoes
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--5. Umbral Weave or Tremor Slam (whichever wasn't cast first)
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function mod:OnCombatStart(delay)
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self.vb.shiftCount = 0
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self.vb.spliceCount = 0
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self.vb.tremorCount = 0
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self.vb.weaveCount = 0
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self.vb.processCount = 0
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self.vb.firstSpell = 0--1 = Tremor, 2 = Umbral
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timerShiftingAnomaliesCD:Start(4-delay, 1)
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timerSpliceCD:Start(10-delay, 1)
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timerUmbralWeaveCD:Start(15.9-delay, 1)
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timerTremorSlamCD:Start(15.9-delay, 1)
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timerProcessofEliminationCD:Start(55-delay, 1)
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end
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--function mod:OnCombatEnd()
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--end
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function mod:SPELL_CAST_START(args)
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local spellId = args.spellId
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if spellId == 439401 then
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self.vb.shiftCount = self.vb.shiftCount + 1
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self.vb.firstSpell = 0--1 = Tremor, 2 = Umbral
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specWarnShiftingAnomalies:Show(self.vb.shiftCount)
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specWarnShiftingAnomalies:Play("watchorb")
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--Sequence resets, including umbral and tremor being randomly selected as first spell
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timerUmbralWeaveCD:Start(12, self.vb.weaveCount+1)
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timerTremorSlamCD:Start(12, self.vb.tremorCount+1)
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timerShiftingAnomaliesCD:Start(55, self.vb.shiftCount+1)
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elseif spellId == 439341 then
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self.vb.spliceCount = self.vb.spliceCount + 1
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specWarnSplice:Show(self.vb.spliceCount)
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specWarnSplice:Play("aesoon")
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--Technically this timer can also just be restarted from shifting anomalies, but it works fine this way too
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timerSpliceCD:Start(self.vb.spliceCount == 2 and 38 or 22, self.vb.spliceCount+1)
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elseif spellId == 437700 then
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if self.vb.firstSpell == 0 then
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self.vb.firstSpell = 1
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timerUmbralWeaveCD:Stop()
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timerUmbralWeaveCD:Start(22, self.vb.weaveCount+1)
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end
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self.vb.tremorCount = self.vb.tremorCount + 1
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specWarnTremorSlam:Show(self.vb.tremorCount)
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specWarnTremorSlam:Play("runout")
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--Timer not handled here anymore. Initial timers for both abilities started in anomalies
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--Then timer for 2nd ability is started on cast of first ability above
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-- timerTremorSlamCD:Start(nil, self.vb.tremorCount+1)
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elseif spellId == 438860 then
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if self.vb.firstSpell == 0 then
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self.vb.firstSpell = 2
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timerTremorSlamCD:Stop()
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timerTremorSlamCD:Start(22, self.vb.tremorCount+1)
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end
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self.vb.weaveCount = self.vb.weaveCount + 1
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specWarnUmbralWeave:Show(self.vb.weaveCount)
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specWarnUmbralWeave:Play("gather")--Change sound if it's wrong to stackup for this, but stacking seems smart for aoe
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--Timer not handled here anymore. Initial timers for both abilities started in anomalies
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--Then timer for 2nd ability is started on cast of first ability above
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-- timerUmbralWeaveCD:Start(nil, self.vb.weaveCount+1)
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elseif spellId == 439646 then
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self.vb.processCount = self.vb.processCount + 1
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timerProcessofEliminationCD:Start(nil, self.vb.processCount+1)
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if self:IsTanking("player", "boss1", nil, true) then
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specWarnProcessofElimination:Show()
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specWarnProcessofElimination:Play("defensive")
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yellProcessofElimination:Yell()
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end
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end
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end
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--[[
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function mod:SPELL_AURA_APPLIED(args)
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local spellId = args.spellId
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if spellId == 372858 then
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end
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end
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--mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
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--]]
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--[[
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function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
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if spellId == 372820 and destGUID == UnitGUID("player") and self:AntiSpam(3, 2) then
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specWarnGTFO:Show(spellName)
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specWarnGTFO:Play("watchfeet")
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end
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end
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mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
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--]]
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