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local Details = Details
local addonName, Details222 = ...
---@type detailsframework
local detailsFramework = DetailsFramework
local _
--frame options
local windowWidth = 1024
local windowHeight = 670
local scrollWidth = 990
local scrollHeightBuff = 400
local scrollHeightDebuff = 200
local scrollLineAmountBuff = 20
local scrollLineAmountDebuff = 10
local scrollLineHeight = 20
local amountOfLines = 26
local lineHeight = 19
local createDebugOptionsFrame = function()
--create a panel
--parent, width, height, title, frameName, panelOptions
local debugOptionsPanel = DetailsFramework:CreateSimplePanel(UIParent, windowWidth/2, windowHeight, "Details! Debug Options", "DetailsDebugOptionsPanel", {})
detailsFramework:ApplyStandardBackdrop(debugOptionsPanel)
--disable the buil-in mouse integration of the simple panel, doing this to use LibWindow-1.1 as the window management
debugOptionsPanel:SetScript("OnMouseDown", nil)
debugOptionsPanel:SetScript("OnMouseUp", nil)
--need to create a window frame button that only accepts right clicks and when clicked it'll hide the panel
--register in the libWindow
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(debugOptionsPanel, Details.debug_options_panel.position)
LibWindow.MakeDraggable(debugOptionsPanel)
LibWindow.RestorePosition(debugOptionsPanel)
--scale bar
local scaleBar = DetailsFramework:CreateScaleBar(debugOptionsPanel, Details.debug_options_panel.scaletable)
debugOptionsPanel:SetScale(Details.debug_options_panel.scaletable.scale)
--status bar
local statusBar = DetailsFramework:CreateStatusBar(debugOptionsPanel)
statusBar.text = statusBar:CreateFontString(nil, "overlay", "GameFontNormal")
statusBar.text:SetPoint("left", statusBar, "left", 5, 0)
statusBar.text:SetText("By Terciob | Part of Details! Damage Meter")
DetailsFramework:SetFontSize(statusBar.text, 11)
DetailsFramework:SetFontColor(statusBar.text, "gray")
local options = {
{--general debug
type = "toggle",
get = function()
return Details.debug
end,
set = function(self, fixedparam, value)
Details.debug = value
if (not value) then
Details:Msg("diagnostic mode has been turned off.")
else
Details:Msg("diagnostic mode has been turned on.")
end
end,
name = "General Details! Debug",
desc = "General Details! Debug",
},
{type = "blank"},
{--debug net
type = "toggle",
get = function()
return Details.debugnet
end,
set = function(self, fixedparam, value)
Details.debugnet = value
if (not value) then
Details:Msg("net diagnostic mode has been turned off.")
else
Details:Msg("net diagnostic mode has been turned on.")
end
end,
name = "Net Diagnostic Debug",
desc = "Net Diagnostic Debug",
},
{type = "blank"},
{--mythic+ debug
type = "toggle",
get = function()
local debugState = Details222.Debug.GetMythicPlusDebugState()
return debugState
end,
set = function(self, fixedparam, value)
Details222.Debug.SetMythicPlusDebugState()
end,
name = "End of Mythic+ Panel Debug",
desc = "Panel shown at the end of a Mythic+ dungeon",
},
{--mythic+ loot debug
type = "toggle",
get = function()
local _, lootDebugState = Details222.Debug.GetMythicPlusDebugState()
return lootDebugState
end,
set = function(self, fixedparam, value)
Details222.Debug.SetMythicPlusLootDebugState()
end,
name = "Loot Shown in the End of Mythic+ Panel Debug",
desc = "Loot shown in the Panel shown at the end of a Mythic+ dungeon",
},
{--mythic+ chart debug
type = "toggle",
get = function()
return Details222.Debug.MythicPlusChartWindowDebug
end,
set = function(self, fixedparam, value)
Details222.Debug.MythicPlusChartWindowDebug = value
end,
name = "Mythic+ Chart Save and Use The Same Chart Data",
desc = "When enabled, Details! will save the chart data from the next m+ run and use it when showing the chart panel. This save persist on saved variables and I don't think it is deleted, never.",
--/run Details.mythic_plus.last_mythicrun_chart = {}
},
{type = "blank"},
{--storage debug
type = "toggle",
get = function()
return Details222.storage.IsDebug
end,
set = function(self, fixedparam, value)
Details222.storage.IsDebug = value
if (Details222.storage.IsDebug) then
Details:Msg("Storage Debug is ON.")
else
Details:Msg("Storage Debug is OFF.")
end
end,
name = "Encounter Storage Debug",
desc = "Internal tests of the storage feature.",
},
{type = "blank"},
{--pet debug
type = "toggle",
get = function()
return Details222.Debug.DebugPets
end,
set = function(self, fixedparam, value)
Details222.Debug.DebugPets = value
if (Details222.Debug.DebugPets) then
Details:Msg("Pet Debug is ON.")
Details:ShowCleuDebugWindow(function(token, who_serial, who_name, who_flags, target_serial, target_name, target_flags, A1, A2, A3)
if (token == "SPELL_SUMMON") then
return true
end
end)
else
Details:Msg("Pet Debug is OFF.")
end
end,
name = "General Pet Debug",
desc = "General Pet Debug",
},
{--pet debug
type = "toggle",
get = function()
return Details222.Debug.DebugPlayerPets
end,
set = function(self, fixedparam, value)
Details222.Debug.DebugPlayerPets = value
if (Details222.Debug.DebugPlayerPets) then
Details:Msg("Player Pet Debug is ON.")
Details:ShowCleuDebugWindow(function(token, who_serial, sourceName, who_flags, target_serial, target_name, target_flags, A1, A2, A3)
if (token == "SPELL_SUMMON") then
if (sourceName == Details.playername) then
return true
end
end
end)
else
Details:Msg("Player Pet Debug is OFF.")
end
end,
name = "Player Pets Debug",
desc = "Player Pets Debug",
},
}
--/run Details:GetWindow(1):GetActorInfoFromLineIndex(3)
--create a label with the text "actor info from window and line index"
local actorInfoLabel = detailsFramework:CreateLabel(debugOptionsPanel, "Get Actor Info From Window 'X' and Line Index 'X'", 12)
actorInfoLabel:SetPoint("bottomleft", debugOptionsPanel, "bottomleft", 5, 50)
local instanceIdEntry = detailsFramework:CreateTextEntry(debugOptionsPanel, function()end, 20, 20, _, _, _, detailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
instanceIdEntry:SetPoint("topleft", actorInfoLabel, "bottomleft", 0, -5)
instanceIdEntry:SetText("1")
local lineIndexEntry = detailsFramework:CreateTextEntry(debugOptionsPanel, function()end, 20, 20, _, _, _, detailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
lineIndexEntry:SetPoint("left", instanceIdEntry, "right", 5, 0)
lineIndexEntry:SetText("1")
--create a button with the get "Get", when the button is pressed, it get the text in the instanceIdEntry and lineIndexEntry and call the function GetActorInfoFromWindowAndLineIndex
local getButton = detailsFramework:CreateButton(debugOptionsPanel, function()
local instanceId = tonumber(instanceIdEntry:GetText())
local lineIndex = tonumber(lineIndexEntry:GetText())
Details:GetWindow(instanceId):GetActorInfoFromLineIndex(lineIndex)
end, 50, 20, "Get")
getButton:SetPoint("left", lineIndexEntry, "right", 5, 0)
getButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
options.always_boxfirst = true
options.align_as_pairs = true
options.align_as_pairs_string_space = 260
--templates
local options_text_template = detailsFramework:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
local options_dropdown_template = detailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local options_switch_template = detailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local options_slider_template = detailsFramework:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
local options_button_template = detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
detailsFramework:BuildMenu(debugOptionsPanel, options, 5, -40, windowHeight - 50, false, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
end
function Details.ShowDebugOptionsPanel()
if (DetailsDebugOptionsPanel) then
DetailsDebugOptionsPanel:Show()
else
createDebugOptionsFrame()
end
end
function Details:ShowCleuDebugWindow(filterFunction)
if (not DetailsCleuDebugWindow) then
--create a simple panel from the framework with size of 400 x 800
--this panel will have a scrollbox with 20 lines, these lines will show data
--each line will have an icon, 6 text entries and 3 labels
--the scrollbox is attached to a header frame from the framework for organization
--create a panel
--parent, width, height, title, frameName, panelOptions
local cleuDebugPanel = detailsFramework:CreateSimplePanel(UIParent, windowWidth, windowHeight, "Details! Cleu Debug", "DetailsCleuDebugWindow", {})
detailsFramework:ApplyStandardBackdrop(cleuDebugPanel)
cleuDebugPanel:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
cleuDebugPanel:SetScript("OnShow", function()
cleuDebugPanel:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
end)
cleuDebugPanel:SetScript("OnHide", function()
cleuDebugPanel:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
end)
--disable the buil-in mouse integration of the simple panel, doing this to use LibWindow-1.1 as the window management
cleuDebugPanel:SetScript("OnMouseDown", nil)
cleuDebugPanel:SetScript("OnMouseUp", nil)
--need to create a window frame button that only accepts right clicks and when clicked it'll hide the panel
--register in the libWindow
local LibWindow = LibStub("LibWindow-1.1")
LibWindow.RegisterConfig(cleuDebugPanel, Details.cleu_debug_panel.position)
LibWindow.MakeDraggable(cleuDebugPanel)
LibWindow.RestorePosition(cleuDebugPanel)
--scale bar
local scaleBar = detailsFramework:CreateScaleBar(cleuDebugPanel, Details.cleu_debug_panel.scaletable)
cleuDebugPanel:SetScale(Details.cleu_debug_panel.scaletable.scale)
--status bar
local statusBar = detailsFramework:CreateStatusBar(cleuDebugPanel)
statusBar.text = statusBar:CreateFontString(nil, "overlay", "GameFontNormal")
statusBar.text:SetPoint("left", statusBar, "left", 5, 0)
statusBar.text:SetText("By Terciob | Part of Details! Damage Meter")
detailsFramework:SetFontSize(statusBar.text, 11)
detailsFramework:SetFontColor(statusBar.text, "gray")
---@type df_headercolumndata[]
local headerTable = {
{text = "", width = 20},
{text = "Source Name", width = 150},
{text = "Spell Name", width = 150},
{text = "Pet Name", width = 150},
{text = "Spell ID", width = 50},
{text = "Data 1", width = 150},
{text = "Data 2", width = 150},
{text = "Data 3", width = 150},
}
local headerOptions = {
padding = 2,
}
---@type df_headerframe
local headerFrame = detailsFramework:CreateHeader(cleuDebugPanel, headerTable, headerOptions)
cleuDebugPanel.Header = headerFrame
local onRefreshScroll = function(self, data, offSet, totalLines)
for i = 1, totalLines do
local index = i + offSet
local spellData = data[index]
if (spellData) then
local time, token, sourceGUID, sourceName, sourceFlags, targetGUID, targetName, targetFlags, A1, A2, A3 = unpack(spellData)
local line = self:GetLine(i)
if (line) then
line.Icon:SetTexture(select(3, Details222.GetSpellInfo(A1)))
line.casterNameText:SetText(sourceName)
line.spellNameText:SetText(A2)
line.targetNameText:SetText(targetName)
line.spellIdText:SetText(A1)
if (Details222.Debug.DebugPets or Details222.Debug.DebugPlayerPets) then
local petContainer = Details222.PetContainer
---@type petdata?
local petData = petContainer.GetPetInfo(targetGUID)
if (petData) then
--print(targetGUID, petData.ownerName, petData.petName, petData.petFlags)
line.data1Text:SetText(petData.ownerName)
line.data2Text:SetText(petData.petName)
line.data3Text:SetText(petData.petFlags)
else
line.data1Text:SetText("Pet not found")
line.data2Text:SetText("")
line.data3Text:SetText("")
end
else
line.data1Text:SetText("")
line.data2Text:SetText("")
line.data3Text:SetText("")
end
end
end
end
end
local dropdownTemplate = DetailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWNDARK_TEMPLATE")
local createLineFunc = function(self, index)
--create the line for a scrollbox
local line = CreateFrame("frame", "$parentLine" .. index, self, "BackdropTemplate")
--set the point using the line index, line height and scrollbox width
line:SetPoint("topleft", self, "topleft", 1, -((index-1)*(lineHeight+1)) - 1)
line:SetSize(scrollWidth - 2, lineHeight)
--import functions from the header feature
detailsFramework:Mixin(line, detailsFramework.HeaderFunctions)
--create the spell icon texture
local icon = line:CreateTexture(nil, "overlay")
icon:SetSize(lineHeight-2, lineHeight-2)
--create the caster name text entry
local casterNameText = DetailsFramework:CreateTextEntry(line, function()end, headerTable[2].width, lineHeight, _, _, _, dropdownTemplate)
--create the spell name text entry
local spellNameText = DetailsFramework:CreateTextEntry(line, function()end, headerTable[3].width, lineHeight, _, _, _, dropdownTemplate)
--create the target name text entry
local targetNameText = DetailsFramework:CreateTextEntry(line, function()end, headerTable[4].width, lineHeight, _, _, _, dropdownTemplate)
--create the spell id text entry
local spellIdText = DetailsFramework:CreateTextEntry(line, function()end, headerTable[5].width, lineHeight, _, _, _, dropdownTemplate)
--create a negeric text entry
local data1Text = DetailsFramework:CreateTextEntry(line, function()end, headerTable[6].width, lineHeight, _, _, _, dropdownTemplate)
--create a negeric text entry
local data2Text = DetailsFramework:CreateTextEntry(line, function()end, headerTable[7].width, lineHeight, _, _, _, dropdownTemplate)
--create a negeric text entry
local data3Text = DetailsFramework:CreateTextEntry(line, function()end, headerTable[8].width, lineHeight, _, _, _, dropdownTemplate)
line:AddFrameToHeaderAlignment(icon)
line:AddFrameToHeaderAlignment(casterNameText)
line:AddFrameToHeaderAlignment(spellNameText)
line:AddFrameToHeaderAlignment(targetNameText)
line:AddFrameToHeaderAlignment(spellIdText)
line:AddFrameToHeaderAlignment(data1Text)
line:AddFrameToHeaderAlignment(data2Text)
line:AddFrameToHeaderAlignment(data3Text)
line:AlignWithHeader(headerFrame, "left")
line.Icon = icon
line.casterNameText = casterNameText
line.spellNameText = spellNameText
line.targetNameText = targetNameText
line.spellIdText = spellIdText
line.data1Text = data1Text
line.data2Text = data2Text
line.data3Text = data3Text
return line
end
cleuDebugPanel.ScrollBoxData = {}
--create a scrollbox
---@type df_scrollbox
local scrollBox = detailsFramework:CreateScrollBox(cleuDebugPanel, "$parentScrollBox", onRefreshScroll, cleuDebugPanel.ScrollBoxData, scrollWidth, windowHeight - 60, amountOfLines, lineHeight)
scrollBox:SetPoint("topleft", cleuDebugPanel, "topleft", 5, -46)
cleuDebugPanel.ScrollBox = scrollBox
cleuDebugPanel.Header:SetPoint("bottomleft", scrollBox, "topleft", 0, 2)
for i = 1, amountOfLines do
--just call the line creation function with the scrollbox as the parent argument and the line index
scrollBox:CreateLine(createLineFunc)
end
local bHasScheduled = false
cleuDebugPanel:SetScript("OnEvent", function()
local time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12 = CombatLogGetCurrentEventInfo()
local addLine = filterFunction(token, who_serial, who_name, who_flags, target_serial, target_name, target_flags, A1, A2, A3)
if (addLine) then
table.insert(cleuDebugPanel.ScrollBoxData, {
GetTime() - cleuDebugPanel.Time,
token,
who_serial,
who_name,
who_flags,
target_serial,
target_name,
target_flags,
A1,
A2,
A3
})
if (not bHasScheduled) then
bHasScheduled = true
C_Timer.After(0.1, function()
bHasScheduled = false
scrollBox:Refresh()
end)
end
end
end)
end
DetailsCleuDebugWindow:Show()
table.wipe(DetailsCleuDebugWindow.ScrollBoxData) --clear the data
DetailsCleuDebugWindow.ScrollBox:Refresh()
DetailsCleuDebugWindow.Time = GetTime()
end