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local Details = Details
local addonName, Details222 = ...
local AceLocale = LibStub("AceLocale-3.0")
local Loc = AceLocale:GetLocale( "Details" )
---@type detailsframework
local detailsFramework = DetailsFramework
local gump = Details.gump
local _
--lua locals
local unpack = unpack
local floor = math.floor
local gameCooltip = GameCooltip
local CreateFrame = CreateFrame
function Details222.CreateAllDisplaysFrame()
local icon_size = 16
local text_color = {.9, .9, .9, 1}
local allDisplaysFrame = CreateFrame("frame", "DetailsAllAttributesFrame", UIParent,"BackdropTemplate")
allDisplaysFrame:SetFrameStrata("tooltip")
allDisplaysFrame:Hide()
allDisplaysFrame:SetSize(600, 150)
allDisplaysFrame:SetClampedToScreen(true)
allDisplaysFrame.buttons = {}
function allDisplaysFrame:UpdateFontStrings()
for _, attribute in ipairs(allDisplaysFrame.buttons) do
for _, button in ipairs(attribute) do
Details222.BreakdownWindow.ApplyFontSettings(button.text)
end
end
end
DetailsSwitchPanel.all_switch = allDisplaysFrame
detailsFramework:AddRoundedCornersToFrame(allDisplaysFrame, Details.PlayerBreakdown.RoundedCornerPreset)
Details:RegisterFrameToColor(allDisplaysFrame)
allDisplaysFrame:SetScript("OnMouseDown", function(self, button)
if (button == "RightButton") then
self:Hide()
end
end)
allDisplaysFrame:SetScript("OnEnter", function(self, button)
allDisplaysFrame.interacting = true
allDisplaysFrame.last_up = GetTime()
end)
allDisplaysFrame:SetScript("OnLeave", function(self, button)
allDisplaysFrame.interacting = false
allDisplaysFrame.last_up = GetTime()
end)
local on_update_all_switch = function(self, elapsed)
if (not self.interacting) then
if (GetTime() > allDisplaysFrame.last_up + 2) then
local cursorX, cursorY = GetCursorPosition()
cursorX, cursorY = floor(cursorX), floor(cursorY)
if (allDisplaysFrame.cursor_x ~= cursorX or allDisplaysFrame.cursor_y ~= cursorY) then
self:Hide()
else
allDisplaysFrame.last_up = GetTime() - 1
end
end
end
end
allDisplaysFrame:SetScript("OnHide", function(self)
allDisplaysFrame:SetScript("OnUpdate", nil)
end)
function Details:ShowAllSwitch()
if (allDisplaysFrame:IsShown()) then
return allDisplaysFrame:Hide()
end
allDisplaysFrame.instance = self
GameTooltip:Hide()
gameCooltip:Hide()
allDisplaysFrame:ClearAllPoints()
allDisplaysFrame:SetPoint("bottom", self.baseframe.UPFrame, "top", 4)
allDisplaysFrame:Show()
if (Details.switch.frame:IsShown()) then
Details.switch:CloseMe()
end
end
local on_click_all_switch_button = function(self, button)
if (button == "LeftButton") then
local attribute = self.attribute
local subAttribute = self.sub_attribute
local instance = allDisplaysFrame.instance
--check if is a plugin button
if (self.isPlugin) then
if (Details.RaidTables.NameTable[self.pluginName]) then
Details.RaidTables:EnableRaidMode(instance, self.pluginName)
elseif (Details.SoloTables.NameTable [self.pluginName]) then
Details.SoloTables:EnableSoloMode(instance, self.pluginName)
else
Details:Msg("Plugin not found.")
end
allDisplaysFrame:Hide()
return
end
if (instance.modo == Details._detalhes_props["MODO_ALONE"] or instance.modo == Details._detalhes_props["MODO_RAID"]) then
instance:SetMode(2)
end
instance:TrocaTabela(instance, true, attribute, subAttribute)
allDisplaysFrame:Hide()
elseif (button == "RightButton") then
allDisplaysFrame:Hide()
end
end
local hoverOverTexture = allDisplaysFrame:CreateTexture(nil, "border")
hoverOverTexture:SetTexture(unpack(DetailsSwitchPanel.HoverOverBackground))
hoverOverTexture:SetSize(130, 18)
hoverOverTexture:Hide()
local on_enter_all_switch_button = function(self)
Details:SetFontColor(self.text, "orange")
allDisplaysFrame.interacting = true
allDisplaysFrame.last_up = GetTime()
hoverOverTexture:SetSize(130, 18)
hoverOverTexture:ClearAllPoints()
hoverOverTexture:SetPoint("topleft", self, "topleft", -2, 1)
hoverOverTexture:Show()
end
local on_leave_all_switch_button = function(self)
Details:SetFontColor(self.text, text_color)
allDisplaysFrame.interacting = false
allDisplaysFrame.last_up = GetTime()
hoverOverTexture:Hide()
end
local on_enter_all_switch_button_icon = function(self)
self.MainFrame.texture:SetBlendMode("ADD")
on_enter_all_switch_button(self.MainFrame)
end
local on_leave_all_switch_button_icon = function(self)
self.MainFrame.texture:SetBlendMode("BLEND")
on_leave_all_switch_button(self.MainFrame)
end
allDisplaysFrame.check_text_size = function(font_string)
local text_width = font_string:GetStringWidth()
while (text_width > 104) do
local text = font_string:GetText()
text = strsub (text, 1, #text-1)
font_string:SetText(text)
text_width = font_string:GetStringWidth()
end
end
local create_all_switch_button = function(attribute, sub_attribute, x, y)
local button = CreateFrame("button", "DetailsAllAttributesFrame" .. attribute .. sub_attribute, allDisplaysFrame)
button:SetSize(130, 16)
button.texture = button:CreateTexture(nil, "overlay")
button.texture:SetPoint("left", 0, 0)
button.texture:SetSize(icon_size, icon_size)
local texture_highlight_frame = CreateFrame("button", "DetailsAllAttributesFrame" .. attribute .. sub_attribute .. "IconFrame", button)
texture_highlight_frame:SetSize(icon_size, icon_size)
texture_highlight_frame:SetPoint("left", 0, 0)
texture_highlight_frame.texture = button.texture
texture_highlight_frame.MainFrame = button
button.text = button:CreateFontString(nil, "overlay", "GameFontNormal")
button.text:SetPoint("left", button.texture, "right", 2, 0)
button.attribute = attribute
button.sub_attribute = sub_attribute
button:SetPoint("topleft", x, y)
Details:SetFontSize(button.text, Details.all_switch_config.font_size)
Details:SetFontColor(button.text, text_color)
button:SetScript("OnClick", on_click_all_switch_button)
button:SetScript("OnEnter", on_enter_all_switch_button)
button:SetScript("OnLeave", on_leave_all_switch_button)
texture_highlight_frame:SetScript("OnClick", on_click_all_switch_button)
texture_highlight_frame:SetScript("OnEnter", on_enter_all_switch_button_icon)
texture_highlight_frame:SetScript("OnLeave", on_leave_all_switch_button_icon)
button:RegisterForClicks ("LeftButtonDown", "RightButtonDown")
return button
end
allDisplaysFrame:SetScript("OnShow", function()
if (not allDisplaysFrame.already_built) then
local x, y = 8, -8
allDisplaysFrame.higher_counter = 0
for attribute = 1, Details.atributos[0] do
--localized attribute name
local loc_attribute_name = Details.atributos.lista [attribute]
local title_icon = allDisplaysFrame:CreateTexture(nil, "overlay")
title_icon:SetPoint("topleft", x, y)
local texture, l, r, t, b = Details:GetAttributeIcon (attribute)
title_icon:SetTexture(texture)
title_icon:SetTexCoord(l, r, t, b)
title_icon:SetSize(18, 18)
local title_str = allDisplaysFrame:CreateFontString(nil, "overlay", "GameFontNormal")
title_str:SetPoint("left", title_icon, "right", 2, 0)
title_str:SetText(loc_attribute_name)
y = y - 20
allDisplaysFrame.buttons [attribute] = {}
for i = 1, #Details.sub_atributos [attribute].lista do
--localized sub attribute name
local loc_sub_attribute_name = Details.sub_atributos [attribute].lista [i]
local button = create_all_switch_button (attribute, i, x, y)
button.text:SetText(loc_sub_attribute_name)
Details:SetFontSize(button.text, Details.all_switch_config.font_size)
allDisplaysFrame.check_text_size (button.text)
button.texture:SetTexture(Details.sub_atributos [attribute].icones [i] [1])
button.texture:SetTexCoord(unpack(Details.sub_atributos [attribute].icones [i] [2]))
table.insert(allDisplaysFrame.buttons [attribute], button)
y = y - 17
end
if (#Details.sub_atributos [attribute].lista > allDisplaysFrame.higher_counter) then
allDisplaysFrame.higher_counter = #Details.sub_atributos [attribute].lista
end
x = x + 130
y = -8
end
--prepare for scripts
allDisplaysFrame.x = x
allDisplaysFrame.y = -8
allDisplaysFrame.buttons [Details.atributos[0]+1] = {}
local title_icon = allDisplaysFrame:CreateTexture(nil, "overlay")
local texture, l, r, t, b = Details:GetAttributeIcon (Details.atributos[0]+1)
title_icon:SetTexture([[Interface\AddOns\Details\images\icons]])
title_icon:SetTexCoord(412/512, 441/512, 43/512, 79/512)
title_icon:SetVertexColor(.7, .6, .5, 1)
title_icon:SetSize(16, 16)
local title_str = allDisplaysFrame:CreateFontString(nil, "overlay", "GameFontNormal")
title_str:SetPoint("left", title_icon, "right", 2, 0)
title_str:SetText("Scripts")
title_icon:SetPoint("topleft", allDisplaysFrame.x, allDisplaysFrame.y)
allDisplaysFrame.y = allDisplaysFrame.y - 20
allDisplaysFrame.title_custom = title_icon
allDisplaysFrame.already_built = true
--prepare for plugins
allDisplaysFrame.buttons[6] = {}
local title_icon = allDisplaysFrame:CreateTexture(nil, "overlay")
title_icon:SetTexture([[Interface\AddOns\Details\images\modo_icones]])
title_icon:SetTexCoord(32/256*3, 32/256*4, 0, 1)
title_icon:SetSize(16, 16)
local title_str = allDisplaysFrame:CreateFontString(nil, "overlay", "GameFontNormal")
title_str:SetPoint("left", title_icon, "right", 2, 0)
title_str:SetText(Loc["STRING_OPTIONS_PLUGINS"])
title_icon:SetPoint("topleft", allDisplaysFrame.x + 130, -8)
allDisplaysFrame.title_scripts = title_icon
end
--update scripts
local custom_index = Details.atributos[0]+1
for _, button in ipairs(allDisplaysFrame.buttons [custom_index]) do
button:Hide()
end
local button_index = 1
for i = #Details.custom, 1, -1 do
local button = allDisplaysFrame.buttons [custom_index] [button_index]
if (not button) then
button = create_all_switch_button (custom_index, i, allDisplaysFrame.x, allDisplaysFrame.y)
table.insert(allDisplaysFrame.buttons [custom_index], button)
allDisplaysFrame.y = allDisplaysFrame.y - 17
end
local custom = Details.custom [i]
button.text:SetText(custom.name)
Details:SetFontSize(button.text, Details.all_switch_config.font_size)
allDisplaysFrame.check_text_size (button.text)
button.texture:SetTexture(custom.icon)
button.texture:SetTexCoord(0.078125, 0.921875, 0.078125, 0.921875)
button:Show()
button_index = button_index + 1
end
if (#Details.custom > allDisplaysFrame.higher_counter) then
allDisplaysFrame.higher_counter = #Details.custom
end
--update plugins
local script_index = Details.atributos[0]+2
local button_index = 1
allDisplaysFrame.x = allDisplaysFrame.x + 130
allDisplaysFrame.y = -28
for _, button in ipairs(allDisplaysFrame.buttons[script_index]) do
button:Hide()
end
--build raid plugins list
local raidPlugins = Details.RaidTables:GetAvailablePlugins()
if (#raidPlugins >= 0) then
for i, ptable in ipairs(raidPlugins) do
--if a plugin has the member 'NoMenu', it won't be shown on menus to select plugins
if (ptable[3].__enabled and not ptable[3].NoMenu) then
--PluginName, PluginIcon, PluginObject, PluginAbsoluteName
local button = allDisplaysFrame.buttons [script_index] [button_index]
if (not button) then
button = create_all_switch_button(script_index, button_index, allDisplaysFrame.x, allDisplaysFrame.y)
table.insert(allDisplaysFrame.buttons [script_index], button)
allDisplaysFrame.y = allDisplaysFrame.y - 17
end
--set the button to select the plugin
button.isPlugin = true
button.pluginName = ptable[4]
button.text:SetText(ptable[1])
Details:SetFontSize(button.text, Details.all_switch_config.font_size)
allDisplaysFrame.check_text_size(button.text)
button.texture:SetTexture(ptable[2])
button.texture:SetTexCoord(0.078125, 0.921875, 0.078125, 0.921875)
button:Show()
button_index = button_index + 1
end
end
end
--check if the plugins list is the biggest list
button_index = button_index - 1
if (button_index > allDisplaysFrame.higher_counter) then
allDisplaysFrame.higher_counter = button_index
end
allDisplaysFrame:SetHeight((allDisplaysFrame.higher_counter * 17) + 20 + 16)
allDisplaysFrame:SetWidth((120 * 6) + (6 * 2) + (12 * 4))
allDisplaysFrame.last_up = GetTime()
local cursorX, cursorY = GetCursorPosition()
allDisplaysFrame.cursor_x, allDisplaysFrame.cursor_y = floor(cursorX), floor(cursorY)
allDisplaysFrame:SetScript("OnUpdate", on_update_all_switch)
allDisplaysFrame:SetScale(Details.all_switch_config.scale)
end)
end
--api locals
do
local bookmarkFrame = CreateFrame("frame", "DetailsSwitchPanel", UIParent, "BackdropTemplate")
bookmarkFrame:SetPoint("center", UIParent, "center", 500, -300)
bookmarkFrame:SetWidth(250)
bookmarkFrame:SetHeight(100)
bookmarkFrame:SetFrameStrata("FULLSCREEN")
bookmarkFrame:SetFrameLevel(16)
bookmarkFrame.editing_window = nil
DetailsFramework:ApplyStandardBackdrop(bookmarkFrame, true)
bookmarkFrame:SetBackdropBorderColor(0, 0, 0, 0)
local backgroundGradientTexture = DetailsFramework:CreateTexture(bookmarkFrame, {gradient = "vertical", fromColor = {0, 0, 0, 0.2}, toColor = {0, 0, 0, 0.4}}, 1, 1, "artwork", {0, 1, 0, 1})
backgroundGradientTexture:SetAllPoints()
bookmarkFrame.HoverOverBackground = {.6, .6, .6, .2}
bookmarkFrame.hoverOverTexture = bookmarkFrame:CreateTexture(nil, "border")
bookmarkFrame.hoverOverTexture:SetTexture(unpack(bookmarkFrame.HoverOverBackground))
bookmarkFrame.hoverOverTexture:SetSize(130, 18)
bookmarkFrame.hoverOverTexture:Hide()
local icon_size = 16
local text_color = {.9, .9, .9, 1}
---------------------------------------------------------------------------------------------------------------------------
--animation has been disabled (July 2019)
--they aren't called anymore on showing and hiding the bookmark frame
--show animation
local animHub = Details.gump:CreateAnimationHub (bookmarkFrame, function() bookmarkFrame:Show() end)
Details.gump:CreateAnimation(animHub, "scale", 1, 0.04, 0, 1, 1, 1, "LEFT", 0, 0)
Details.gump:CreateAnimation(animHub, "alpha", 1, 0.04, 0, 1)
bookmarkFrame.ShowAnimation = animHub
--hide animation
local animHub = Details.gump:CreateAnimationHub (bookmarkFrame, function() bookmarkFrame:Show() end, function() bookmarkFrame:Hide() end)
Details.gump:CreateAnimation(animHub, "scale", 1, 0.04, 1, 1, 0, 1, "RIGHT", 0, 0)
Details.gump:CreateAnimation(animHub, "alpha", 1, 0.04, 1, 0)
bookmarkFrame.HideAnimation = animHub
---------------------------------------------------------------------------------------------------------------------------
function Details.switch:CloseMe()
Details.switch.frame:Hide()
Details.switch.frame:ClearAllPoints()
gameCooltip:Hide()
Details.switch.current_instancia:StatusBarAlert(nil)
Details.switch.current_instancia = nil
end
bookmarkFrame.close = gump:NewDetailsButton(bookmarkFrame, bookmarkFrame, _, function() end, nil, nil, 1, 1, "", "", "", "", {rightFunc = {func = Details.switch.CloseMe, param1 = nil, param2 = nil}}, "DetailsSwitchPanelClose")
bookmarkFrame.close:SetPoint("topleft", bookmarkFrame, "topleft")
bookmarkFrame.close:SetPoint("bottomright", bookmarkFrame, "bottomright")
bookmarkFrame.close:SetFrameLevel(9)
bookmarkFrame:Hide()
Details.switch.frame = bookmarkFrame
Details.switch.button_height = 24
end
Details.switch.buttons = {}
Details.switch.slots = Details.switch.slots or 6
Details.switch.showing = 0
Details.switch.table = Details.switch.table or {}
Details.switch.current_instancia = nil
Details.switch.current_button = nil
Details.switch.height_necessary = (Details.switch.button_height * Details.switch.slots) / 2
function Details.switch:HideAllBookmarks()
for _, bookmark in ipairs(Details.switch.buttons) do
bookmark:Hide()
end
end
function Details.switch:ShowMe(instancia)
Details.switch.current_instancia = instancia
if (IsControlKeyDown()) then
if (not Details.tutorial.ctrl_click_close_tutorial) then
if (not DetailsCtrlCloseWindowPanelTutorial) then
local tutorialFrame = CreateFrame("frame", "DetailsCtrlCloseWindowPanelTutorial", Details.switch.frame, "BackdropTemplate")
tutorialFrame:SetFrameStrata("FULLSCREEN_DIALOG")
tutorialFrame:SetAllPoints()
tutorialFrame:EnableMouse(true)
tutorialFrame:SetBackdrop({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
tutorialFrame:SetBackdropColor(0.05, 0.05, 0.05, 0.95)
tutorialFrame.info_label = tutorialFrame:CreateFontString(nil, "overlay", "GameFontNormal")
tutorialFrame.info_label:SetPoint("topleft", tutorialFrame, "topleft", 10, -10)
tutorialFrame.info_label:SetText(Loc["STRING_MINITUTORIAL_CLOSECTRL1"])
tutorialFrame.info_label:SetJustifyH("left")
tutorialFrame.mouse = tutorialFrame:CreateTexture(nil, "overlay")
tutorialFrame.mouse:SetTexture([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]])
tutorialFrame.mouse:SetTexCoord(0.0019531, 0.1484375, 0.6269531, 0.8222656)
tutorialFrame.mouse:SetSize(20, 22)
tutorialFrame.mouse:SetPoint("topleft", tutorialFrame.info_label, "bottomleft", -3, -10)
tutorialFrame.close_label = tutorialFrame:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tutorialFrame.close_label:SetPoint("left", tutorialFrame.mouse, "right", 4, 0)
tutorialFrame.close_label:SetText(Loc["STRING_MINITUTORIAL_CLOSECTRL2"])
tutorialFrame.close_label:SetJustifyH("left")
local checkbox = CreateFrame("CheckButton", "DetailsCtrlCloseWindowPanelTutorialCheckBox", tutorialFrame, "ChatConfigCheckButtonTemplate")
checkbox:SetPoint("topleft", tutorialFrame.mouse, "bottomleft", -1, -5)
_G[checkbox:GetName().."Text"]:SetText(Loc["STRING_MINITUTORIAL_BOOKMARK4"])
tutorialFrame:SetScript("OnMouseDown", function()
if (checkbox:GetChecked()) then
Details.tutorial.ctrl_click_close_tutorial = true
end
tutorialFrame:Hide()
if (instancia:IsEnabled()) then
return instancia:ShutDown()
end
end)
end
DetailsCtrlCloseWindowPanelTutorial:Show()
DetailsCtrlCloseWindowPanelTutorial.info_label:SetWidth(Details.switch.frame:GetWidth()-30)
DetailsCtrlCloseWindowPanelTutorial.close_label:SetWidth(Details.switch.frame:GetWidth()-30)
Details.switch.frame:SetPoint("topleft", instancia.baseframe, "topleft", 0, 1)
Details.switch.frame:SetPoint("bottomright", instancia.baseframe, "bottomright", 0, 1)
Details.switch.frame:Show()
return
end
return instancia:ShutDown()
elseif (IsShiftKeyDown()) then
if (not Details.switch.segments_blocks) then
local segment_switch = function(self, button, segment)
if (button == "LeftButton") then
Details.switch.current_instancia:TrocaTabela(segment)
Details.switch.CloseMe()
elseif (button == "RightButton") then
Details.switch.CloseMe()
end
end
local hide_label = function(self)
self.texture:Hide()
self.button:Hide()
self.background:Hide()
self:Hide()
end
local show_label = function(self)
self.texture:Show()
self.button:Show()
self.background:Show()
self:Show()
end
local on_enter = function(self)
--self.MyObject.this_background:SetBlendMode("ADD")
--self.MyObject.boss_texture:SetBlendMode("ADD")
end
local on_leave = function(self)
self.MyObject.this_background:SetBlendMode("BLEND")
self.MyObject.boss_texture:SetBlendMode("BLEND")
end
function Details.switch:CreateSegmentBlock()
local s = gump:CreateLabel(Details.switch.frame)
Details:SetFontSize(s, 9)
local index = #Details.switch.segments_blocks
if (index == 1) then --overall button
index = -1
elseif (index >= 2) then
index = index - 1
end
local button = gump:CreateButton(Details.switch.frame, segment_switch, 100, 20, "", index)
button:SetPoint("topleft", s, "topleft", -17, 0)
button:SetPoint("bottomright", s, "bottomright", 0, 0)
button:SetClickFunction(segment_switch, nil, nil, "right")
local boss_texture = gump:CreateImage(button, nil, 16, 16)
boss_texture:SetPoint("right", s, "left", -2, 0)
local background = button:CreateTexture(nil, "background")
background:SetTexture("Interface\\SPELLBOOK\\Spellbook-Parts")
background:SetTexCoord(0.31250000, 0.96484375, 0.37109375, 0.52343750)
background:SetWidth(85)
background:SetPoint("topleft", s.widget, "topleft", -16, 3)
background:SetPoint("bottomright", s.widget, "bottomright", -3, -5)
button.this_background = background
button.boss_texture = boss_texture.widget
s.texture = boss_texture
s.button = button
s.background = background
button:SetScript("OnEnter", on_enter)
button:SetScript("OnLeave", on_leave)
s.HideMe = hide_label
s.ShowMe = show_label
table.insert(Details.switch.segments_blocks, s)
return s
end
function Details.switch:GetSegmentBlock (index)
local block = Details.switch.segments_blocks [index]
if (not block) then
return Details.switch:CreateSegmentBlock()
else
return block
end
end
function Details.switch:ClearSegmentBlocks()
for _, block in ipairs(Details.switch.segments_blocks) do
block:HideMe()
end
end
function Details.switch:ResizeSegmentBlocks()
local x = 7
local y = 5
local window_width, window_height = Details.switch.current_instancia:GetSize()
local horizontal_amt = floor(math.max(window_width / 100, 2))
local vertical_amt = floor((window_height - y) / 20)
local size = window_width / horizontal_amt
local frame = Details.switch.frame
Details.switch:ClearSegmentBlocks()
local i = 1
for vertical = 1, vertical_amt do
x = 7
for horizontal = 1, horizontal_amt do
local button = Details.switch:GetSegmentBlock (i)
button:SetPoint("topleft", frame, "topleft", x + 16, -y)
button:SetSize(size - 22, 12)
button:ShowMe()
i = i + 1
x = x + size
if (i > 40) then
break
end
end
y = y + 20
end
end
Details.switch.segments_blocks = {}
--current and overall
Details.switch:CreateSegmentBlock()
Details.switch:CreateSegmentBlock()
local block1 = Details.switch:GetSegmentBlock (1)
block1:SetText(Loc["STRING_CURRENTFIGHT"])
block1.texture:SetTexture([[Interface\Scenarios\ScenariosParts]])
block1.texture:SetTexCoord(55/512, 81/512, 368/512, 401/512)
local block2 = Details.switch:GetSegmentBlock (2)
block2:SetText(Loc["STRING_SEGMENT_OVERALL"])
block2.texture:SetTexture([[Interface\Scenarios\ScenariosParts]])
block2.texture:SetTexCoord(55/512, 81/512, 368/512, 401/512)
end
Details.switch:ClearSegmentBlocks()
Details.switch:HideAllBookmarks()
local segmentsTable = Details:GetCombatSegments()
local segmentIndex = 1
for i = 3, #segmentsTable + 2 do
---@type combat
local combat = segmentsTable[segmentIndex]
local block = Details.switch:GetSegmentBlock(i)
local enemy, color, raid_type, killed, is_trash, portrait, background, background_coords = Details:GetSegmentInfo(segmentIndex)
block:SetText("#" .. segmentIndex .. " " .. enemy)
if (combat.is_boss and combat.instance_type == "raid") then
local L, R, T, B, Texture = Details:GetBossIcon (combat.is_boss.mapid, combat.is_boss.index)
if (L) then
block.texture:SetTexture(Texture)
block.texture:SetTexCoord(L, R, T, B)
else
block.texture:SetTexture([[Interface\Scenarios\ScenarioIcon-Boss]])
end
else
block.texture:SetTexture([[Interface\Scenarios\ScenarioIcon-Boss]])
end
block:ShowMe()
segmentIndex = segmentIndex + 1
end
Details.switch.frame:SetScale(instancia.window_scale)
Details.switch:ResizeSegmentBlocks()
for i = segmentIndex+2, #Details.switch.segments_blocks do
Details.switch.segments_blocks [i]:HideMe()
end
Details.switch.frame:SetPoint("topleft", instancia.baseframe, "topleft", 0, 1)
Details.switch.frame:SetPoint("bottomright", instancia.baseframe, "bottomright", 0, 1)
Details.switch.frame:Show()
return
else
if (Details.no_bookmark) then
return
end
if (Details.no_bookmark_on_combat and InCombatLockdown()) then
return
end
if (Details.switch.segments_blocks) then
Details.switch:ClearSegmentBlocks()
end
end
--check if there is some custom contidional
if (instancia.atributo == 5) then
local custom_object = instancia:GetCustomObject()
if (custom_object and custom_object.OnSwitchShow) then
local interrupt = custom_object.OnSwitchShow (instancia)
if (interrupt) then
return
end
end
end
Details.switch.frame:SetPoint("topleft", instancia.baseframe, "topleft", 0, 1)
Details.switch.frame:SetPoint("bottomright", instancia.baseframe, "bottomright", 0, 1)
local altura = instancia.baseframe:GetHeight()
local mostrar_quantas = floor(altura / Details.switch.button_height) * 2
local precisa_mostrar = 0
for i = 1, #Details.switch.table do
local slot = Details.switch.table [i]
if (not slot) then
Details.switch.table [i] = {}
slot = Details.switch.table [i]
end
if (slot.atributo) then
precisa_mostrar = precisa_mostrar + 1
else
break
end
end
if (Details.switch.mostrar_quantas ~= mostrar_quantas) then
for i = 1, #Details.switch.buttons do
if (i <= mostrar_quantas) then
Details.switch.buttons [i]:Show()
else
Details.switch.buttons [i]:Hide()
end
end
if (#Details.switch.buttons < mostrar_quantas) then
Details.switch.slots = mostrar_quantas
end
Details.switch.mostrar_quantas = mostrar_quantas
end
Details.switch:Resize (precisa_mostrar)
Details.switch:Update()
Details.switch.frame:SetScale(instancia.window_scale)
Details.switch.frame:Show()
Details.switch:Resize (precisa_mostrar)
if (DetailsSwitchPanel.all_switch:IsShown()) then
return DetailsSwitchPanel.all_switch:Hide()
end
end
-- ~setting
function Details.switch:Config(_, _, atributo, sub_atributo)
if (not sub_atributo) then
return
end
if (type(atributo) == "string") then
--is a plugin?
local plugin = Details:GetPlugin(atributo)
if(plugin) then
Details.switch.table[Details.switch.editing_bookmark].atributo = "plugin"
Details.switch.table[Details.switch.editing_bookmark].sub_atributo = atributo
end
else
--is a attribute or custom script
Details.switch.table[Details.switch.editing_bookmark].atributo = atributo
Details.switch.table[Details.switch.editing_bookmark].sub_atributo = sub_atributo
end
Details.switch.editing_bookmark = nil
gameCooltip:Hide()
Details.switch:Update()
end
--[[global]] function DetailsChangeDisplayFromBookmark(number, instance)
if (not instance) then
local lowerInstanceId = Details:GetLowerInstanceNumber()
if (lowerInstanceId) then
instance = Details:GetInstance(lowerInstanceId)
end
if (not instance) then
return Details:Msg(Loc["STRING_WINDOW_NOTFOUND"])
end
end
local bookmark = Details.switch.table[number]
if (bookmark) then
Details.switch.current_instancia = instance
if (not bookmark.atributo) then
return Details:Msg(string.format(Loc["STRING_SWITCH_SELECTMSG"], number))
end
Details:FastSwitch(nil, bookmark, number)
end
end
function Details:FastSwitch(button, bookmark, bookmarkNumber, selectNew)
local unknownPlugin = bookmark and bookmark.atributo == "plugin" and not Details:GetPlugin(bookmark.sub_atributo)
if (selectNew or not bookmark.atributo or unknownPlugin) then
gameCooltip:Reset()
gameCooltip:SetOwner(button)
gameCooltip:SetType(3)
gameCooltip:SetFixedParameter(Details.switch.current_instancia)
Details.switch.editing_bookmark = bookmarkNumber
Details:MontaAtributosOption(Details.switch.current_instancia, Details.switch.Config)
--build raid plugins list
gameCooltip:AddLine(Loc["STRING_MODE_PLUGINS"])
gameCooltip:AddMenu(1, function() end, 4, true)
gameCooltip:AddIcon([[Interface\AddOns\Details\images\modo_icones]], 1, 1, 20, 20, 32/256*3, 32/256*4, 0, 1)
local availablePlugins = Details.RaidTables:GetAvailablePlugins()
local amt = 0
if (#availablePlugins >= 0) then
for index, ptable in ipairs(availablePlugins) do
if (ptable [3].__enabled and not ptable[3].NoMenu) then
gameCooltip:AddMenu(2, Details.switch.Config, Details.switch.current_instancia, ptable [4], true, ptable [1], ptable [2], true) --PluginName, PluginIcon, PluginObject, PluginAbsoluteName
amt = amt + 1
end
end
gameCooltip:SetWallpaper(2, Details.tooltip.menus_bg_texture, Details.tooltip.menus_bg_coords, Details.tooltip.menus_bg_color, true)
end
if (#Details.SoloTables.Menu > 0) then
for index, ptable in ipairs(Details.SoloTables.Menu) do
if (ptable [3].__enabled and not ptable[3].NoMenu) then
gameCooltip:AddMenu(2, Details.switch.Config, Details.switch.current_instancia, ptable [4], true, ptable [1], ptable [2], true)
end
end
gameCooltip:SetWallpaper(2, Details.tooltip.menus_bg_texture, Details.tooltip.menus_bg_coords, Details.tooltip.menus_bg_color, true)
end
if (amt <= 3) then
gameCooltip:SetOption("SubFollowButton", true)
end
gameCooltip:SetOption("HeightAnchorMod", -7)
gameCooltip:SetOption("TextSize", Details.font_sizes.menus)
return gameCooltip:ShowCooltip()
end
if (IsShiftKeyDown()) then
--get a closed window or created a new one
local instance = Details:CreateInstance()
if (not instance) then
Details.switch.CloseMe()
return Details:Msg(Loc["STRING_WINDOW_NOTFOUND"])
end
Details.switch.current_instancia = instance
end
if (Details.switch.current_instancia.modo == Details._detalhes_props["MODO_ALONE"]) then
Details.switch.current_instancia:SetMode(2)
elseif (Details.switch.current_instancia.modo == Details._detalhes_props["MODO_RAID"]) then
Details.switch.current_instancia:SetMode(2)
end
if (bookmark.atributo == "plugin") then
--is a plugin, check if is a raid or solo plugin
if (Details.RaidTables.NameTable [bookmark.sub_atributo]) then
local raidPlugins = Details.RaidTables:GetAvailablePlugins()
local isAvailable = false
if (#raidPlugins >= 0) then
for i, ptable in ipairs(raidPlugins) do
--check if the plugin is available
if (ptable[4] == bookmark.sub_atributo) then
isAvailable = true
end
end
end
if (isAvailable) then
Details.RaidTables:EnableRaidMode(Details.switch.current_instancia, bookmark.sub_atributo)
else
Details:Msg("plugin already in use in another window. If you are wondering where, check the Orange Gear > Window Control.") --localize-me
end
elseif (Details.SoloTables.NameTable [bookmark.sub_atributo]) then
Details.SoloTables:EnableSoloMode(Details.switch.current_instancia, bookmark.sub_atributo)
else
Details:Msg("Plugin not found.")
end
else
Details.switch.current_instancia:TrocaTabela(Details.switch.current_instancia, true, bookmark.atributo, bookmark.sub_atributo)
end
Details.switch.CloseMe()
end
function Details.switch:InitSwitch()
local instancia = Details.tabela_instancias[1]
Details.switch:ShowMe(instancia)
Details.switch:CloseMe()
end
function Details.switch:OnRemoveCustom(customIndex)
for i = 1, Details.switch.slots do
local options = Details.switch.table[i]
if (options and options.atributo == 5 and options.sub_atributo == customIndex) then
options.atributo = nil
options.sub_atributo = nil
--update if already shown once at least
if (Details.switch.vertical_amt) then
Details.switch:Update()
end
end
end
end
local default_coords = {5/64, 59/64, 5/64, 59/64}
local vertex_color_default = {1, 1, 1}
local vertex_color_unknown = {1, 1, 1}
local add_coords = {464/512, 473/512, 1/512, 11/512}
function Details.switch:Update()
if (not Details.switch.vertical_amt) then
--wasn't opened yet, so doesn't matter if we update or not
return
end
local slots = Details.switch.slots
local x = 10
local y = 5
local jump = false
local hide_the_rest
local offset = FauxScrollFrame_GetOffset(DetailsSwitchPanelScroll)
local slots_shown = Details.switch.slots
for i = 1, slots_shown do
--bookmark index
local index = (offset * Details.switch.vertical_amt) + i
--button
local button = Details.switch.buttons [i]
if (not button) then
button = Details.switch:NewSwitchButton (Details.switch.frame, i, x, y, jump)
button:SetFrameLevel(Details.switch.frame:GetFrameLevel()+2)
Details.switch.showing = Details.switch.showing + 1
end
local options = Details.switch.table [index]
if (not options and index <= 40) then
options = {}
Details.switch.table [index] = options
end
button.bookmark_number = index --button on icon
button.button2.bookmark_number = index --button on text
local icone
local coords
local name
local vcolor
local add
local textColor = "white"
if (options and options.sub_atributo) then
if (options.atributo == 5) then --custom
local CustomObject = Details.custom [options.sub_atributo]
if (not CustomObject) then --ele j� foi deletado
icone = [[Interface\AddOns\Details\images\icons]]
coords = add_coords
name = Loc["STRING_SWITCH_CLICKME"]
vcolor = vertex_color_unknown
add = true
else
icone = CustomObject.icon
coords = default_coords
name = CustomObject.name
vcolor = vertex_color_default
end
elseif (options.atributo == "plugin") then --plugin
local plugin = Details:GetPlugin (options.sub_atributo)
if (plugin) then
local raidPlugins = Details.RaidTables:GetAvailablePlugins()
local isAvailable = false
if (#raidPlugins >= 0) then
for i, ptable in ipairs(raidPlugins) do
--check if the plugin is available
if (ptable[4] == plugin.real_name) then
isAvailable = true
end
end
end
if (isAvailable) then
vcolor = vertex_color_default
else
vcolor = {.35, .35, .35, .35}
textColor = "gray"
end
icone = plugin.__icon
coords = default_coords
name = plugin.__name
else
icone = [[Interface\AddOns\Details\images\icons]]
coords = add_coords
name = Loc["STRING_SWITCH_CLICKME"]
vcolor = vertex_color_unknown
add = true
end
else
icone = Details.sub_atributos [options.atributo].icones [options.sub_atributo] [1]
coords = Details.sub_atributos [options.atributo].icones [options.sub_atributo] [2]
name = Details.sub_atributos [options.atributo].lista [options.sub_atributo]
vcolor = vertex_color_default
end
else
icone = [[Interface\AddOns\Details\images\icons]]
coords = add_coords
name = Loc["STRING_SWITCH_CLICKME"]
vcolor = vertex_color_unknown
add = true
end
button:Show()
button.button2:Show()
local width, height = button.button2.texto:GetSize()
button.button2.texto:SetWidth(300)
button.button2.texto:SetText(name)
local text_width = button.button2.texto:GetStringWidth()
while (text_width > Details.switch.text_size) do
Details:SetFontSize(button.button2.texto, Details.bookmark_text_size)
local text = button.button2.texto:GetText()
text = strsub(text, 1, #text-1)
button.button2.texto:SetText(text)
text_width = button.button2.texto:GetStringWidth()
end
button.button2.texto:SetSize(width, height)
DetailsFramework:SetFontColor(button.button2.texto, textColor)
button.textureNormal:SetTexture(icone, true)
button.textureNormal:SetTexCoord(unpack(coords))
button.textureNormal:SetVertexColor(unpack(vcolor))
button.texturePushed:SetTexture(icone, true)
button.texturePushed:SetTexCoord(unpack(coords))
button.texturePushed:SetVertexColor(unpack(vcolor))
button.textureH:SetTexture(icone, true)
button.textureH:SetVertexColor(unpack(vcolor))
button.textureH:SetTexCoord(unpack(coords))
button:ChangeIcon(button.textureNormal, button.texturePushed, nil, button.textureH)
if (add) then
button:SetSize(12, 12)
else
button:SetSize(15, 15)
end
if (name == Loc["STRING_SWITCH_CLICKME"]) then
button:SetAlpha(0.3)
button.textureNormal:SetDesaturated(true)
button.button2.texto:SetPoint("left", button, "right", 5, -1)
else
button:SetAlpha(1)
button.textureNormal:SetDesaturated(false)
button.button2.texto:SetPoint("left", button, "right", 3, -1)
end
if (jump) then
x = x - 125
y = y + Details.switch.button_height
jump = false
else
x = x + 1254
jump = true
end
end
FauxScrollFrame_Update(DetailsSwitchPanelScroll, ceil (40 / Details.switch.vertical_amt) , Details.switch.horizontal_amt, 20)
end
local scroll = CreateFrame("scrollframe", "DetailsSwitchPanelScroll", DetailsSwitchPanel, "FauxScrollFrameTemplate")
scroll:SetAllPoints()
scroll:SetScript("OnVerticalScroll", function(self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 20, Details.switch.Update) end) --altura
scroll.ScrollBar:Hide()
scroll.ScrollBar.ScrollUpButton:Hide()
scroll.ScrollBar.ScrollDownButton:Hide()
function Details.switch:Resize()
local x, xOriginal = 5, 5
local y = 5
local incrementY = 18
local windowWidth, windowHeight = Details.switch.current_instancia:GetSize()
local horizontalAmt = floor(math.max(windowWidth / 100, 2))
local verticalAmt = floor((windowHeight - y) / incrementY)
Details.switch.y_increment = incrementY
local size = windowWidth / horizontalAmt
local bookmarkFrame = Details.switch.frame
for index, button in ipairs(Details.switch.buttons) do
button:Hide()
end
Details.switch.vertical_amt = verticalAmt
Details.switch.horizontal_amt = horizontalAmt
Details.switch.text_size = size - 30
local i = 1
for vertical = 1, verticalAmt do
x = xOriginal
for horizontal = 1, horizontalAmt do
local button = Details.switch.buttons[i]
local options = Details.switch.table[i]
if (not options) then
options = {atributo = nil, sub_atributo = nil}
Details.switch.table[i] = options
end
if (not button) then
button = Details.switch:NewSwitchButton(bookmarkFrame, i, x, y)
button:SetFrameLevel(bookmarkFrame:GetFrameLevel()+2)
Details.switch.showing = Details.switch.showing + 1
end
button:SetPoint("topleft", bookmarkFrame, "topleft", x, -y)
button.textureNormal:SetPoint("topleft", bookmarkFrame, "topleft", x, -y)
button.texturePushed:SetPoint("topleft", bookmarkFrame, "topleft", x, -y)
button.textureH:SetPoint("topleft", bookmarkFrame, "topleft", x, -y)
button.button2.texto:SetSize(size - 30, 12)
button.button2:SetPoint("bottomright", button, "bottomright", size - 30, 0)
button:Show()
i = i + 1
x = x + size
if (i > 40) then
break
end
end
y = y + incrementY + 2
end
Details.switch.slots = i - 1
end
local bookmarkButtonBodyOnEnter = function(self)
if (not Details.switch.table[self.id].atributo) then
gameCooltip:Reset()
gameCooltip:SetOwner(self)
gameCooltip:SetOption("TextSize", 10)
gameCooltip:SetOption("ButtonsYMod", 0)
gameCooltip:SetOption("YSpacingMod", 0)
gameCooltip:SetOption("IgnoreButtonAutoHeight", false)
gameCooltip:AddLine(Loc["STRING_SWITCH_CLICKME"]) --add bookmark
gameCooltip:AddIcon([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]], 1, 1, 16, 16, 0.75, 1, 0, 1, {0, 1, 0})
gameCooltip:Show()
else
gameCooltip:Hide()
end
Details:SetFontColor(self.texto, "orange")
DetailsSwitchPanel.hoverOverTexture:SetSize(self:GetWidth(), self:GetHeight()) --size of button
DetailsSwitchPanel.hoverOverTexture:ClearAllPoints()
DetailsSwitchPanel.hoverOverTexture:SetPoint("topleft", self, "topleft", -18, 1)
DetailsSwitchPanel.hoverOverTexture:SetPoint("bottomright", self, "bottomright", 8, -1)
DetailsSwitchPanel.hoverOverTexture:Show()
end
local bookmarkButtonBodyOnLeave = function(self)
if (gameCooltip:IsTooltip()) then
gameCooltip:Hide()
end
self.texto:SetTextColor(.9, .9, .9, .9)
self.button1_icon:SetBlendMode("BLEND")
end
local bookmarkButtonIconOnEnter = function(self)
if (gameCooltip:IsMenu()) then
return
end
gameCooltip:Reset()
gameCooltip:SetOwner(self)
gameCooltip:AddLine("select bookmark")
gameCooltip:AddIcon([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 14, 0.0019531, 0.1484375, 0.6269531, 0.8222656)
gameCooltip:SetOption("TextSize", 10)
gameCooltip:SetOption("ButtonsYMod", 0)
gameCooltip:SetOption("YSpacingMod", 0)
gameCooltip:SetOption("IgnoreButtonAutoHeight", false)
Details:SetFontColor(self.texto, "orange")
gameCooltip:Show()
end
local bookmarkButtonIconOnLeave = function(self)
if (gameCooltip:IsTooltip()) then
gameCooltip:Hide()
end
self.texto:SetTextColor(.9, .9, .9, .9)
end
local bookmarkButtonIconOnClick = function(self, button)
if (button == "RightButton") then
--select another bookmark
Details:FastSwitch(self, nil, self.bookmark_number, true)
else
--change the display
local bookmark = Details.switch.table[self.bookmark_number]
if (bookmark.atributo) then
Details:FastSwitch(self, bookmark, self.bookmark_number)
else
--invalid bookmark, select another bookmark
Details:FastSwitch(self, bookmark, self.bookmark_number, true)
end
end
end
local bookmarkButtonBodyOnClick = function(self, button)
if (button == "RightButton") then
--close the bookmark menu
Details.switch:CloseMe()
else
--change the display
local bookmark = Details.switch.table[self.bookmark_number]
if (bookmark.atributo) then
Details:FastSwitch(self, bookmark, self.bookmark_number)
else
--invalid bookmark, select another bookmark
Details:FastSwitch(self, bookmark, self.bookmark_number, true)
end
end
end
local changeIconFunc = function(self, icon1, icon2, icon3, icon4)
self:SetNormalTexture(icon1 or "")
self:SetPushedTexture(icon2 or "")
self:SetDisabledTexture(icon3 or "")
self:SetHighlightTexture(icon4 or "", "ADD")
end
function Details.switch:NewSwitchButton(frame, index, x, y, rightButton)
local newSwitchButton = CreateFrame("button", "DetailsSwitchPanelButton_1_" .. index, frame, "BackdropTemplate")
newSwitchButton:SetSize(15, 24)
newSwitchButton:SetPoint("topleft", frame, "topleft", x, -y)
newSwitchButton:SetScript("OnMouseDown", bookmarkButtonIconOnClick)
newSwitchButton:SetScript("OnEnter", bookmarkButtonIconOnEnter)
newSwitchButton:SetScript("OnLeave", bookmarkButtonIconOnLeave)
newSwitchButton.ChangeIcon = changeIconFunc
newSwitchButton.id = index
local backgroundTexture = DetailsFramework:CreateTexture(newSwitchButton, {gradient = "vertical", fromColor = {0, 0, 0, 0.3}, toColor = "transparent"}, 1, 1, "artwork", {0, 1, 0, 1})
backgroundTexture:SetAllPoints()
local button2 = CreateFrame("button", "DetailsSwitchPanelButton_2_" .. index, newSwitchButton, "BackdropTemplate")
button2:SetSize(1, 1)
button2:SetPoint("topleft", newSwitchButton, "topright", 1, 0)
button2:SetPoint("bottomright", newSwitchButton, "bottomright", 90, 0)
button2:SetScript("OnMouseDown", bookmarkButtonBodyOnClick)
button2:SetScript("OnEnter", bookmarkButtonBodyOnEnter)
button2:SetScript("OnLeave", bookmarkButtonBodyOnLeave)
button2.id = index
newSwitchButton.button2 = button2
--icon
newSwitchButton.textureNormal = newSwitchButton:CreateTexture(nil, "background")
newSwitchButton.textureNormal:SetAllPoints()
--icon pushed
newSwitchButton.texturePushed = newSwitchButton:CreateTexture(nil, "background")
newSwitchButton.texturePushed:SetAllPoints()
--highlight
newSwitchButton.textureH = newSwitchButton:CreateTexture(nil, "background")
newSwitchButton.textureH:SetAllPoints()
--text
gump:NewLabel(button2, button2, nil, "texto", "", "GameFontNormal")
button2.texto:SetPoint("left", newSwitchButton, "right", 5, -1)
button2.texto:SetTextColor(.9, .9, .9, 1)
Details:SetFontSize(button2.texto, Details.bookmark_text_size)
newSwitchButton.texto = button2.texto
button2.button1_icon = newSwitchButton.textureNormal
button2.button1_icon2 = newSwitchButton.texturePushed
button2.button1_icon3 = newSwitchButton.textureH
button2.MouseOnEnterHook = bookmarkButtonBodyOnEnter
button2.MouseOnLeaveHook = bookmarkButtonBodyOnLeave
Details.switch.buttons[index] = newSwitchButton
return newSwitchButton
end