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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
local Pr = SLE.Professions
local B = E.Bags
local lib = LibStub('LibProcessable')
local LCG = E.Libs.CustomGlow
--GLOBALS: unpack, select, CreateFrame, VIDEO_OPTIONS_ENABLED, VIDEO_OPTIONS_DISABLED
local _G = _G
local format, strfind, strsplit, gsub, type, tostring = format, strfind, strsplit, gsub, type, tostring
local GetTradeTargetItemLink = GetTradeTargetItemLink
local InCombatLockdown = InCombatLockdown
local LOCKED = LOCKED
local ActionButton_ShowOverlayGlow, ActionButton_HideOverlayGlow, AutoCastShine_AutoCastStart = ActionButton_ShowOverlayGlow, ActionButton_HideOverlayGlow, AutoCastShine_AutoCastStart
local C_Container_GetContainerItemLink = C_Container.GetContainerItemLink
local C_Container_GetContainerItemInfo = C_Container.GetContainerItemInfo
local C_Spell_GetSpellInfo = C_Spell and C_Spell.GetSpellInfo or GetSpellInfo
local C_Item_GetItemInfo = C_Item and C_Item.GetItemInfo or GetItemInfo
local C_Item_GetItemCount = C_Item and C_Item.GetItemCount or GetItemCount
Pr.DeconstructMode = false
local relicItemTypeLocalized, relicItemSubTypeLocalized
Pr.ItemTable = {
--Stuff that can't be DEed or should not be by default
['DoNotDE']={
['49715'] = true, --Rose helm
['44731'] = true, --Rose offhand
['21524'] = true, --Red winter veil hat
['51525'] = true, --Green winter vail hat
['70923'] = true, --Sweater
['34486'] = true, --Orgri achieve fish
['11287'] = true, --Lesser Magic Wand
['11288'] = true, --Greater Magic Wand
['116985'] = true, --Archeology Mail Hat
['136629'] = true, --Eng reagent rifle
['136630'] = true, --Eng reagent rifle 2
['201160'] = true, --Ench crafted toy
['201161'] = true, --Ench crafted toy
['200472'] = true, --Ench crafted toy
['200535'] = true, --Ench crafted toy
},
--Bnet bound treasures in Pandaria
['PandariaBoA'] = {
['85776'] = true,['85777'] = true,['86124'] = true,['86196'] = true,['86198'] = true,
['86199'] = true,['86218'] = true,['86394'] = true,['86518'] = true,['86519'] = true,
['86520'] = true,['86521'] = true,['86522'] = true,['86523'] = true,['86524'] = true,
['86527'] = true,['86529'] = true,['88723'] = true,
['86525'] = true, --Not really a BoA but still a powerful shit
['86526'] = true, --Not really a BoA but still a powerful shit
},
--Stuff with cooking bonus
['Cooking'] = {
['46349'] = true, --Chef's Hat
['86559'] = true, --Frying Pan
['86558'] = true, --Rolling Pin
['86468'] = true, --Apron
},
--Stuff for fishing
['Fishing'] = {
['33820'] = true, --Weather-Beaten Fishing Hat
['118393'] = true, --Tentacled Hat
['19022'] = true, --Nat Pagle's Extreme Angler FC-5000
['19970'] = true, --Arcanite Fishing Pole
['25978'] = true, --Seth's Graphite Fishing Pole
['44050'] = true, --Mastercraft Kalu'ak Fishing Pole
['45858'] = true, --Nat's Lucky Fishing Pole
['45991'] = true, --Bone Fishing Pole
['45992'] = true, --Jeweled Fishing Pole
},
}
Pr.Keys = {
[C_Spell_GetSpellInfo(195809)] = true, -- jeweled lockpick
[C_Spell_GetSpellInfo(130100)] = true, -- Ghostly Skeleton Key
[C_Spell_GetSpellInfo(94574)] = true, -- Obsidium Skeleton Key
[C_Spell_GetSpellInfo(59403)] = true, -- Titanium Skeleton Key
[C_Spell_GetSpellInfo(59404)] = true, -- Colbat Skeleton Key
[C_Spell_GetSpellInfo(20709)] = true, -- Arcanite Skeleton Key
[C_Spell_GetSpellInfo(19651)] = true, -- Truesilver Skeleton Key
[C_Spell_GetSpellInfo(19649)] = true, -- Golden Skeleton Key
[C_Spell_GetSpellInfo(19646)] = true, -- Silver Skeleton Key
}
Pr.BlacklistDE = {}
Pr.BlacklistLOCK = {}
local function HaveKey()
for key in pairs(Pr.Keys) do
if(C_Item_GetItemCount(key) > 0) then
return key
end
end
end
function Pr:Blacklisting(skill)
local ignoreItems = E.global.sle[skill].Blacklist
ignoreItems = gsub(ignoreItems, ',%s', ',') --remove spaces that follow a comma
Pr['BuildBlacklist'..skill](self, strsplit(',', ignoreItems))
end
function Pr:BuildBlacklistDE(...)
wipe(Pr.BlacklistDE)
for index = 1, select('#', ...) do
local name = select(index, ...)
local isLink = C_Item_GetItemInfo(name)
if isLink then
Pr.BlacklistDE[isLink] = true
end
end
end
function Pr:BuildBlacklistLOCK(...)
wipe(Pr.BlacklistLOCK)
for index = 1, select('#', ...) do
local name = select(index, ...)
local isLink = C_Item_GetItemInfo(name)
if isLink then
Pr.BlacklistLOCK[isLink] = true
end
end
end
function Pr:ApplyDeconstruct(itemLink, itemId, spell, spellType, r, g, b, slot)
if not slot then return end
if slot == Pr.DeconstructionReal then return end
local bag = slot:GetParent():GetID()
if not _G.ElvUI_ContainerFrame.Bags[bag] then return end
Pr.DeconstructionReal.Bag = bag
Pr.DeconstructionReal.Slot = slot:GetID()
local color = {r,g,b,1}
if (E.global.sle.LOCK.TradeOpen and GetTradeTargetItemLink(7) == itemLink and _G.GameTooltip:GetOwner():GetName() == 'TradeRecipientItem7ItemButton') then
Pr.DeconstructionReal.ID = itemId
Pr.DeconstructionReal:SetAttribute('type1', 'macro')
Pr.DeconstructionReal:SetAttribute('macrotext', format('/cast %s\n/run ClickTargetTradeButton(7)', spell))
Pr.DeconstructionReal:SetAllPoints(_G.TradeRecipientItem7ItemButton)
Pr.DeconstructionReal:Show()
if E.private.sle.professions.deconButton.style == 'BIG' then
ActionButton_ShowOverlayGlow(Pr.DeconstructionReal)
elseif E.private.sle.professions.deconButton.style == 'SMALL' then
AutoCastShine_AutoCastStart(Pr.DeconstructionReal, color, 5,nil,2)
end
elseif (C_Container_GetContainerItemLink(bag, slot:GetID()) == itemLink) and Pr.PROSPECTname == spell then
Pr.DeconstructionReal.ID = itemId
Pr.DeconstructionReal:SetAttribute('type1', 'macro')
Pr.DeconstructionReal:SetAttribute('macrotext', format('/run C_TradeSkillUI.CraftRecipe(374627, 1, {})\n/click %s', format('ElvUI_ContainerFrameBag%dSlot%d', Pr.DeconstructionReal.Bag, Pr.DeconstructionReal.Slot)))
Pr.DeconstructionReal:SetAllPoints(slot)
Pr.DeconstructionReal:Show()
if E.private.sle.professions.deconButton.style == 'BIG' then
ActionButton_ShowOverlayGlow(Pr.DeconstructionReal)
elseif E.private.sle.professions.deconButton.style == 'SMALL' then
-- AutoCastShine_AutoCastStart(Pr.DeconstructionReal, r, g, b)
LCG.AutoCastGlow_Start(Pr.DeconstructionReal, color, 5, nil, 2)
elseif E.private.sle.professions.deconButton.style == 'PIXEL' then
LCG.PixelGlow_Start(Pr.DeconstructionReal, color, nil, nil, nil, 4)
end
elseif (C_Container_GetContainerItemLink(bag, slot:GetID()) == itemLink) then
Pr.DeconstructionReal.ID = itemId
Pr.DeconstructionReal:SetAttribute('type1', spellType)
Pr.DeconstructionReal:SetAttribute(spellType, spell)
Pr.DeconstructionReal:SetAttribute('target-bag', Pr.DeconstructionReal.Bag)
Pr.DeconstructionReal:SetAttribute('target-slot', Pr.DeconstructionReal.Slot)
Pr.DeconstructionReal:SetAllPoints(slot)
Pr.DeconstructionReal:Show()
if E.private.sle.professions.deconButton.style == 'BIG' then
ActionButton_ShowOverlayGlow(Pr.DeconstructionReal)
elseif E.private.sle.professions.deconButton.style == 'SMALL' then
-- AutoCastShine_AutoCastStart(Pr.DeconstructionReal, r, g, b)
LCG.AutoCastGlow_Start(Pr.DeconstructionReal, color, 5, nil, 2)
elseif E.private.sle.professions.deconButton.style == 'PIXEL' then
LCG.PixelGlow_Start(Pr.DeconstructionReal, color, nil, nil, nil, 4)
end
end
end
function Pr:IsBreakable(itemId, itemName, itemQuality, equipSlot)
if not itemId then return false end
if type(itemId) == "number" then itemId = tostring(itemId) end
if (E.global.sle.DE.IgnoreTabards and equipSlot == 'INVTYPE_TABARD') or (Pr.ItemTable['DoNotDE'][itemId]) or (Pr.ItemTable['PandariaBoA'][itemId] and E.global.sle.DE.IgnorePanda) or (Pr.ItemTable['Cooking'][itemId] and E.global.sle.DE.IgnoreCooking) or (Pr.ItemTable['Fishing'][itemId] and E.global.sle.DE.IgnoreFishing) or Pr.BlacklistDE[itemName] then return false end
return true
end
function Pr:IsUnlockable(itemLink)
local workLink
if _G.TradeFrame:IsShown() then
workLink = GetTradeTargetItemLink(7)
else
local slot = GetMouseFocus()
local bag = slot:GetParent():GetID()
local itemInfo = C_Container_GetContainerItemInfo(bag, slot:GetID())
workLink = itemInfo.hyperlink
end
if(workLink == itemLink) then
for index = 2, 5 do
local info = _G['GameTooltipTextLeft' .. index]:GetText()
if strfind(info, LOCKED) then
return true
end
end
end
return false
end
function Pr:DeconstructParser(data)
if not Pr.DeconstructMode or not data then return end
if (self ~= GameTooltip and self ~= _G.ShoppingTooltip1 and self ~= _G.ShoppingTooltip1) or self:IsForbidden() then return end
local owner = self:GetOwner()
local ownerName = owner and owner.GetName and owner:GetName()
if ownerName and (strfind(ownerName, 'ElvUI_Container') or strfind(ownerName, 'ElvUI_BankContainer')) then
local itemId = data and data.id
if not itemId or itemId == '' then return end
local hyperlink
if data.guid then
hyperlink = C_Item.GetItemLinkByGUID(data.guid)
elseif data.hyperlink then
hyperlink = data.hyperlink;
end
if not hyperlink then return end
if(itemId and not InCombatLockdown()) and (Pr.DeconstructMode == true or (E.global.sle.LOCK.TradeOpen and self:GetOwner():GetName() == 'TradeRecipientItem7ItemButton')) then
local r, g, b
if lib:IsOpenable(itemId) and Pr:IsUnlockable(hyperlink) then
r, g, b = 0, 1, 1
Pr:ApplyDeconstruct(hyperlink, itemId, Pr.LOCKname, 'spell', r, g, b, owner)
elseif lib:IsOpenableProfession(itemId) and Pr:IsUnlockable(hyperlink) then
r, g, b = 0, 1, 1
local hasKey = HaveKey()
Pr:ApplyDeconstruct(hyperlink, itemId, hasKey, 'item', r, g, b, owner)
elseif lib:IsProspectable(itemId) then
r, g, b = 1, 0, 0
Pr:ApplyDeconstruct(hyperlink, itemId, Pr.PROSPECTname, 'macro', r, g, b, owner)
elseif lib:IsMillable(itemId) then
r, g, b = 1, 0, 0
Pr:ApplyDeconstruct(hyperlink, itemId, Pr.MILLname, 'spell', r, g, b, owner)
elseif Pr.DEname then
local isArtRelic
local itemName, _, itemQuality, _, _, itemClass, itemSubclass, _, equipSlot = GetItemInfo(itemId)
local normalItem = (lib:IsDisenchantable(itemId) and Pr:IsBreakable(itemId, itemName, itemQuality, equipSlot))
if not normalItem then
isArtRelic = (itemClass == relicItemTypeLocalized and itemSubclass == relicItemSubTypeLocalized)
end
if normalItem or isArtRelic then
r, g, b = 1, 0, 0
Pr:ApplyDeconstruct(hyperlink, itemId, Pr.DEname, 'spell', r, g, b, owner)
end
end
end
end
end
function Pr:GetDeconMode()
local text
if Pr.DeconstructMode then
text = '|cff00FF00 '..VIDEO_OPTIONS_ENABLED..'|r'
else
text = '|cffFF0000 '..VIDEO_OPTIONS_DISABLED..'|r'
end
return text
end
function Pr:Construct_BagButton()
Pr.DeconstructButton = CreateFrame('Button', 'SLE_DeconButton', _G.ElvUI_ContainerFrame, 'BackdropTemplate')
Pr.DeconstructButton:SetSize(16 + E.Border, 16 + E.Border)
Pr.DeconstructButton:SetTemplate()
Pr.DeconstructButton.ttText = L["Deconstruct Mode"]
Pr.DeconstructButton.ttText2 = format(L["Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: %s."], Pr:GetDeconMode())
Pr.DeconstructButton:SetScript('OnEnter', B.Tooltip_Show)
Pr.DeconstructButton:SetScript('OnLeave', GameTooltip_Hide)
Pr.DeconstructButton:SetPoint('RIGHT', _G.ElvUI_ContainerFrame.bagsButton, 'LEFT', -5, 0)
Pr.DeconstructButton:SetNormalTexture([[Interface\ICONS\INV_Rod_Cobalt]])
Pr.DeconstructButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
Pr.DeconstructButton:GetNormalTexture():SetInside()
Pr.DeconstructButton:StyleButton(nil, true)
Pr.DeconstructButton:SetScript('OnClick', function(frame)
Pr.DeconstructMode = not Pr.DeconstructMode
if Pr.DeconstructMode then
Pr.DeconstructButton:SetNormalTexture([[Interface\ICONS\INV_Rod_EnchantedCobalt]])
if E.private.sle.professions.deconButton.buttonGlow then ActionButton_ShowOverlayGlow(Pr.DeconstructButton) end
else
Pr.DeconstructButton:SetNormalTexture([[Interface\ICONS\INV_Rod_Cobalt]])
ActionButton_HideOverlayGlow(Pr.DeconstructButton)
end
Pr.DeconstructButton.ttText2 = format(L["Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: %s."], Pr:GetDeconMode())
B.Tooltip_Show(frame)
end)
--Moving Elv's stuff
_G.ElvUI_ContainerFrame.vendorGraysButton:SetPoint('RIGHT', Pr.DeconstructButton, 'LEFT', -5, 0)
end
function Pr:ConstructRealDecButton()
Pr.DeconstructionReal = CreateFrame('Button', 'SLE_DeconReal', E.UIParent, 'SecureActionButtonTemplate')
Pr.DeconstructionReal:SetScript('OnEvent', function(obj, event, ...) obj[event](obj, ...) end)
Pr.DeconstructionReal:RegisterForClicks('AnyUp', 'AnyDown')
Pr.DeconstructionReal:SetFrameStrata('TOOLTIP')
Pr.DeconstructionReal.OnLeave = function(frame)
if InCombatLockdown() then
frame:SetAlpha(0)
frame:RegisterEvent('PLAYER_REGEN_ENABLED')
else
frame:ClearAllPoints()
frame:SetAlpha(1)
if _G.GameTooltip then _G.GameTooltip:Hide() end
LCG.AutoCastGlow_Stop(frame)
LCG.PixelGlow_Stop(frame)
ActionButton_HideOverlayGlow(frame)
frame:Hide()
end
end
Pr.DeconstructionReal.SetTip = function(f)
_G.GameTooltip:SetOwner(f,'ANCHOR_LEFT',0,4)
_G.GameTooltip:ClearLines()
_G.GameTooltip:SetBagItem(f.Bag, f.Slot)
end
Pr.DeconstructionReal:SetScript('OnEnter', Pr.DeconstructionReal.SetTip)
Pr.DeconstructionReal:SetScript('OnLeave', function() Pr.DeconstructionReal:OnLeave() end)
Pr.DeconstructionReal:Hide()
function Pr.DeconstructionReal:PLAYER_REGEN_ENABLED()
self:UnregisterEvent('PLAYER_REGEN_ENABLED')
Pr.DeconstructionReal:OnLeave()
end
end
local function Get_ArtRelic()
local noItem = false
if select(2, C_Item_GetItemInfo(132342)) == nil then noItem = true end
if noItem then
E:Delay(5, Get_ArtRelic)
else
relicItemTypeLocalized, relicItemSubTypeLocalized = select(6, C_Item_GetItemInfo(132342))
end
end
function Pr:InitializeDeconstruct()
if not E.private.bags.enable then return end
Pr:Construct_BagButton()
Pr:ConstructRealDecButton()
local function OnHide()
Pr.DeconstructMode = false
Pr.DeconstructButton:SetNormalTexture([[Interface\ICONS\INV_Rod_Cobalt]])
ActionButton_HideOverlayGlow(Pr.DeconstructButton)
Pr.DeconstructionReal:OnLeave()
end
_G.ElvUI_ContainerFrame:HookScript('OnHide', OnHide)
TooltipDataProcessor.AddTooltipPostCall(Enum.TooltipDataType.Item, Pr.DeconstructParser)
Pr:Blacklisting('DE')
Pr:Blacklisting('LOCK')
Get_ArtRelic()
end