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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
local SUF = SLE.UnitFrames
function SUF:Construct_TankFrames()
-- print('Construct_TankFrames: ', self:GetName())
self.SL_DeathIndicator = SUF:Construct_DeathIndicator(self)
self.SL_OfflineIndicator = SUF:Construct_OfflineIndicator(self)
end
function SUF:Update_TankFrames(frame)
-- print('Update_TankFrames: ', frame:GetName())
if not frame then return end
-- local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.tank.enable
-- local db = E.db.sle.shadows.unitframes.tank
-- frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false
-- frame.SLHEALTH_ENHSHADOW = enableState and db.health or false
-- frame.SLPOWER_ENHSHADOW = enableState and db.power or false
-- SUF:Configure_Health(frame)
-- SUF:Configure_Power(frame)
if not frame.isChild then
SUF:Configure_DeathIndicator(frame)
SUF:Configure_OfflineIndicator(frame)
end
end