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-- UI.lua
-- Dynamic UI Elements
local addon, ns = ...
local Hekili = _G[addon]
local class = Hekili.Class
local state = Hekili.State
local FindUnitBuffByID, FindUnitDebuffByID = ns.FindUnitBuffByID, ns.FindUnitDebuffByID
-- Atlas/Textures
local AddTexString, GetTexString, AtlasToString, GetAtlasFile, GetAtlasCoords = ns.AddTexString, ns.GetTexString, ns.AtlasToString, ns.GetAtlasFile, ns.GetAtlasCoords
local frameStratas = ns.FrameStratas
local getInverseDirection = ns.getInverseDirection
local multiUnpack = ns.multiUnpack
local orderedPairs = ns.orderedPairs
local round = ns.round
local IsCurrentItem = C_Item.IsCurrentItem
local IsUsableItem = C_Item.IsUsableItem
local IsCurrentSpell = C_Spell.IsCurrentSpell
local GetItemCooldown = C_Item.GetItemCooldown
local GetSpellTexture = C_Spell.GetSpellTexture
local IsUsableSpell = C_Spell.IsSpellUsable
local GetSpellCooldown = function(spellID)
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
if spellCooldownInfo then
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
end
return 0, 0, false, 0
end
local format, insert = string.format, table.insert
local HasVehicleActionBar, HasOverrideActionBar, IsInPetBattle, UnitHasVehicleUI, UnitOnTaxi = HasVehicleActionBar, HasOverrideActionBar, C_PetBattles.IsInBattle, UnitHasVehicleUI, UnitOnTaxi
local Tooltip = ns.Tooltip
local Masque, MasqueGroup
local _
function Hekili:GetScale()
return PixelUtil.GetNearestPixelSize( 1, PixelUtil.GetPixelToUIUnitFactor(), 1 )
--[[ local monitorIndex = (tonumber(GetCVar("gxMonitor")) or 0) + 1
local resolutions = {GetScreenResolutions()}
local resolution = resolutions[GetCurrentResolution()] or GetCVar("gxWindowedResolution")
return (GetCVar("UseUIScale") == "1" and (GetScreenHeight() / resolution:match("%d+x(%d+)")) or 1) ]]
end
local movementData = {}
local function startScreenMovement(frame)
movementData.origX, movementData.origY = select( 4, frame:GetPoint() )
frame:StartMoving()
movementData.fromX, movementData.fromY = select( 4, frame:GetPoint() )
frame.Moving = true
end
local function stopScreenMovement(frame)
local resolution = C_VideoOptions.GetCurrentGameWindowSize()
local scrW, scrH = resolution.x, resolution.y
local scale, pScale = Hekili:GetScale(), UIParent:GetScale()
scrW = scrW / ( scale * pScale )
scrH = scrH / ( scale * pScale )
local limitX = (scrW - frame:GetWidth() ) / 2
local limitY = (scrH - frame:GetHeight()) / 2
movementData.toX, movementData.toY = select( 4, frame:GetPoint() )
frame:StopMovingOrSizing()
frame.Moving = false
frame:ClearAllPoints()
frame:SetPoint( "CENTER", nil, "CENTER",
max(-limitX, min(limitX, movementData.origX + (movementData.toX - movementData.fromX))),
max(-limitY, min(limitY, movementData.origY + (movementData.toY - movementData.fromY))) )
Hekili:SaveCoordinates()
end
local function Mover_OnMouseUp(self, btn)
local obj = self.moveObj or self
if (btn == "LeftButton" and obj.Moving) then
stopScreenMovement(obj)
Hekili:SaveCoordinates()
elseif btn == "RightButton" then
if obj:GetName() == "HekiliNotification" then
LibStub( "AceConfigDialog-3.0" ):SelectGroup( "Hekili", "displays", "nPanel" )
return
elseif obj and obj.id then
LibStub( "AceConfigDialog-3.0" ):SelectGroup( "Hekili", "displays", obj.id )
return
end
end
end
local function Mover_OnMouseDown( self, btn )
local obj = self.moveObj or self
if Hekili.Config and btn == "LeftButton" and not obj.Moving then
startScreenMovement(obj)
end
end
local function Button_OnMouseUp( self, btn )
local display = self.display
local mover = _G[ "HekiliDisplay" .. display ]
if (btn == "LeftButton" and mover.Moving) then
stopScreenMovement(mover)
elseif (btn == "RightButton") then
if mover.Moving then
stopScreenMovement(mover)
end
local mouseInteract = Hekili.Pause or Hekili.Config
for i = 1, #ns.UI.Buttons do
for j = 1, #ns.UI.Buttons[i] do
ns.UI.Buttons[i][j]:EnableMouse(mouseInteract)
end
end
ns.UI.Notification:EnableMouse( Hekili.Config )
-- Hekili:SetOption( { "locked" }, true )
GameTooltip:Hide()
end
Hekili:SaveCoordinates()
end
local function Button_OnMouseDown(self, btn)
local display = self.display
local mover = _G[ "HekiliDisplay" .. display ]
if Hekili.Config and btn == "LeftButton" and not mover.Moving then
startScreenMovement(mover)
end
end
function ns.StartConfiguration( external )
Hekili.Config = true
local scaleFactor = Hekili:GetScale()
local ccolor = RAID_CLASS_COLORS[select(2, UnitClass("player"))]
-- Notification Panel
ns.UI.Notification.Mover = ns.UI.Notification.Mover or CreateFrame( "Frame", "HekiliNotificationMover", ns.UI.Notification, "BackdropTemplate" )
ns.UI.Notification.Mover:SetAllPoints(HekiliNotification)
ns.UI.Notification.Mover:SetBackdrop( {
bgFile = "Interface/Buttons/WHITE8X8",
edgeFile = "Interface/Buttons/WHITE8X8",
tile = false,
tileSize = 0,
edgeSize = 1,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
} )
ns.UI.Notification.Mover:SetBackdropColor( 0, 0, 0, .8 )
ns.UI.Notification.Mover:SetBackdropBorderColor( ccolor.r, ccolor.g, ccolor.b, 1 )
ns.UI.Notification.Mover:Show()
local f = ns.UI.Notification.Mover
if not f.Header then
f.Header = f:CreateFontString( "HekiliNotificationHeader", "OVERLAY", "GameFontNormal" )
local path = f.Header:GetFont()
f.Header:SetFont( path, 18, "OUTLINE" )
end
f.Header:SetAllPoints( HekiliNotificationMover )
f.Header:SetText( "Notifications" )
f.Header:SetJustifyH( "CENTER" )
f.Header:Show()
if HekiliNotificationMover:GetFrameLevel() > HekiliNotification:GetFrameLevel() then
local orig = HekiliNotificationMover:GetFrameLevel()
HekiliNotification:SetFrameLevel(orig)
HekiliNotificationMover:SetFrameLevel(orig-1)
end
ns.UI.Notification:EnableMouse( true )
ns.UI.Notification:SetMovable( true )
HekiliNotification:SetScript( "OnMouseDown", Mover_OnMouseDown )
HekiliNotification:SetScript( "OnMouseUp", Mover_OnMouseUp )
HekiliNotification:SetScript( "OnEnter", function( self )
local H = Hekili
if H.Config then
Tooltip:SetOwner( self, "ANCHOR_TOPRIGHT" )
Tooltip:SetText( "Hekili: Notifications" )
Tooltip:AddLine( "Left-click and hold to move.", 1, 1, 1 )
Tooltip:AddLine( "Right-click to open Notification panel settings.", 1, 1, 1 )
Tooltip:Show()
end
end )
HekiliNotification:SetScript( "OnLeave", function(self)
Tooltip:Hide()
end )
Hekili:ProfileFrame( "NotificationFrame", HekiliNotification )
for i, v in pairs( ns.UI.Displays ) do
if v.Backdrop then
v.Backdrop:Hide()
end
if v.Header then
v.Header:Hide()
end
if ns.UI.Buttons[ i ][ 1 ] and Hekili.DB.profile.displays[ i ] then
-- if not Hekili:IsDisplayActive( i ) then v:Show() end
v.Backdrop = v.Backdrop or CreateFrame( "Frame", v:GetName().. "_Backdrop", UIParent, "BackdropTemplate" )
v.Backdrop:ClearAllPoints()
if not v:IsAnchoringRestricted() then
v:EnableMouse( true )
v:SetMovable( true )
for id, btn in ipairs( ns.UI.Buttons[ i ] ) do
btn:EnableMouse( false )
end
local left, right, top, bottom = v:GetPerimeterButtons()
if left and right and top and bottom then
v.Backdrop:SetPoint( "LEFT", left, "LEFT", -2, 0 )
v.Backdrop:SetPoint( "RIGHT", right, "RIGHT", 2, 0 )
v.Backdrop:SetPoint( "TOP", top, "TOP", 0, 2 )
v.Backdrop:SetPoint( "BOTTOM", bottom, "BOTTOM", 0, -2 )
else
v.Backdrop:SetWidth( v:GetWidth() + 2 )
v.Backdrop:SetHeight( v:GetHeight() + 2 )
v.Backdrop:SetPoint( "CENTER", v, "CENTER" )
end
end
v.Backdrop:SetFrameStrata( v:GetFrameStrata() )
v.Backdrop:SetFrameLevel( v:GetFrameLevel() + 1 )
v.Backdrop.moveObj = v
v.Backdrop:SetBackdrop( {
bgFile = "Interface/Buttons/WHITE8X8",
edgeFile = "Interface/Buttons/WHITE8X8",
tile = false,
tileSize = 0,
edgeSize = 1,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
} )
local ccolor = RAID_CLASS_COLORS[ select(2, UnitClass("player")) ]
if Hekili:IsDisplayActive( v.id, true ) then
v.Backdrop:SetBackdropBorderColor( ccolor.r, ccolor.g, ccolor.b, 1 )
else
v.Backdrop:SetBackdropBorderColor( 0.5, 0.5, 0.5, 0.5 )
end
v.Backdrop:SetBackdropColor( 0, 0, 0, 0.8 )
v.Backdrop:Show()
v.Backdrop:SetScript( "OnMouseDown", Mover_OnMouseDown )
v.Backdrop:SetScript( "OnMouseUp", Mover_OnMouseUp )
v.Backdrop:SetScript( "OnEnter", function( self )
local H = Hekili
if H.Config then
Tooltip:SetOwner( self, "ANCHOR_TOPRIGHT" )
Tooltip:SetText( "Hekili: " .. i )
Tooltip:AddLine( "Left-click and hold to move.", 1, 1, 1 )
Tooltip:AddLine( "Right-click to open " .. i .. " display settings.", 1, 1, 1 )
if not H:IsDisplayActive( i, true ) then Tooltip:AddLine( "This display is not currently active.", 0.5, 0.5, 0.5 ) end
Tooltip:Show()
end
end )
v.Backdrop:SetScript( "OnLeave", function( self )
Tooltip:Hide()
end )
v:Show()
if not v.Header then
v.Header = v.Backdrop:CreateFontString( "HekiliDisplay" .. i .. "Header", "OVERLAY", "GameFontNormal" )
local path = v.Header:GetFont()
v.Header:SetFont( path, 18, "OUTLINE" )
end
v.Header:ClearAllPoints()
v.Header:SetAllPoints( v.Backdrop )
if i == "Defensives" then v.Header:SetText( AtlasToString( "nameplates-InterruptShield" ) )
elseif i == "Interrupts" then v.Header:SetText( AtlasToString( "voicechat-icon-speaker-mute" ) )
elseif i == "Cooldowns" then v.Header:SetText( AtlasToString( "chromietime-32x32" ) )
else v.Header:SetText( i ) end
v.Header:SetJustifyH("CENTER")
v.Header:Show()
else
v:Hide()
end
end
if not external then
if not Hekili.OptionsReady then Hekili:RefreshOptions() end
local ACD = LibStub( "AceConfigDialog-3.0" )
ACD:SetDefaultSize( "Hekili", 800, 608 )
ACD:Open( "Hekili" )
local oFrame = ACD.OpenFrames["Hekili"].frame
oFrame:SetResizeBounds( 800, 120 )
ns.OnHideFrame = ns.OnHideFrame or CreateFrame( "Frame" )
ns.OnHideFrame:SetParent( oFrame )
ns.OnHideFrame:SetScript( "OnHide", function(self)
ns.StopConfiguration()
self:SetScript( "OnHide", nil )
self:SetParent( nil )
if not InCombatLockdown() then
collectgarbage()
Hekili:UpdateDisplayVisibility()
else
C_Timer.After( 0, function() Hekili:UpdateDisplayVisibility() end )
end
end )
if not ns.OnHideFrame.firstTime then
ACD:SelectGroup( "Hekili", "packs" )
ACD:SelectGroup( "Hekili", "displays" )
ACD:SelectGroup( "Hekili", "displays", "Multi" )
ACD:SelectGroup( "Hekili", "general" )
ns.OnHideFrame.firstTime = true
end
Hekili:ProfileFrame( "CloseOptionsFrame", ns.OnHideFrame )
end
Hekili:UpdateDisplayVisibility()
end
function Hekili:OpenConfiguration()
ns.StartConfiguration()
end
function ns.StopConfiguration()
Hekili.Config = false
local scaleFactor = Hekili:GetScale()
local mouseInteract = Hekili.Pause
for id, display in pairs( Hekili.DisplayPool ) do
display:EnableMouse( false )
if not display:IsAnchoringRestricted() then display:SetMovable( true ) end
-- v:SetBackdrop( nil )
if display.Header then
display.Header:Hide()
end
if display.Backdrop then
display.Backdrop:Hide()
end
for i, btn in ipairs( display.Buttons ) do
btn:EnableMouse( mouseInteract )
btn:SetMovable( false )
end
end
HekiliNotification:EnableMouse( false )
HekiliNotification:SetMovable( false )
HekiliNotification.Mover:Hide()
-- HekiliNotification.Mover.Header:Hide()
end
local function MasqueUpdate( Addon, Group, SkinID, Gloss, Backdrop, Colors, Disabled )
if Disabled then
for dispID, display in ipairs( ns.UI.Buttons ) do
for btnID, button in ipairs( display ) do
button.__MSQ_NormalTexture:Hide()
button.Texture:SetAllPoints( button )
end
end
end
end
do
ns.UI.Menu = ns.UI.Menu or CreateFrame( "Frame", "HekiliMenu", UIParent, "UIDropDownMenuTemplate" )
local menu = ns.UI.Menu
Hekili:ProfileFrame( "HekiliMenu", menu )
menu.info = {}
menu.AddButton = UIDropDownMenu_AddButton
menu.AddSeparator = UIDropDownMenu_AddSeparator
local function SetDisplayMode( mode )
Hekili.DB.profile.toggles.mode.value = mode
if WeakAuras and WeakAuras.ScanEvents then WeakAuras.ScanEvents( "HEKILI_TOGGLE", "mode", mode ) end
if ns.UI.Minimap then ns.UI.Minimap:RefreshDataText() end
Hekili:UpdateDisplayVisibility()
Hekili:ForceUpdate( "HEKILI_TOGGLE", true )
end
local function IsDisplayMode( p, mode )
return Hekili.DB.profile.toggles.mode.value == mode
end
local menuData = {
{
isTitle = 1,
text = "Hekili",
notCheckable = 1,
},
{
text = "Enable",
func = function () Hekili:Toggle() end,
checked = function () return Hekili.DB.profile.enabled end,
},
{
text = "Pause",
func = function () return Hekili:TogglePause() end,
checked = function () return Hekili.Pause end,
},
{
isSeparator = 1,
},
{
isTitle = 1,
text = "Display Mode",
notCheckable = 1,
},
{
text = "Auto",
func = function () SetDisplayMode( "automatic" ) end,
checked = function () return IsDisplayMode( p, "automatic" ) end,
},
{
text = "Single",
func = function () SetDisplayMode( "single" ) end,
checked = function () return IsDisplayMode( p, "single" ) end,
},
{
text = "AOE",
func = function () SetDisplayMode( "aoe" ) end,
checked = function () return IsDisplayMode( p, "aoe" ) end,
},
{
text = "Dual",
func = function () SetDisplayMode( "dual" ) end,
checked = function () return IsDisplayMode( p, "dual" ) end,
},
{
text = "Reactive",
func = function () SetDisplayMode( "reactive" ) end,
checked = function () return IsDisplayMode( p, "reactive" ) end,
},
{
isSeparator = 1,
},
{
isTitle = 1,
text = "Toggles",
notCheckable = 1,
},
{
text = "Cooldowns",
func = function() Hekili:FireToggle( "cooldowns" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.cooldowns.value end,
},
{
text = "Minor CDs",
func = function() Hekili:FireToggle( "essences" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.essences.value end,
},
{
text = "Interrupts",
func = function() Hekili:FireToggle( "interrupts" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.interrupts.value end,
},
{
text = "Defensives",
func = function() Hekili:FireToggle( "defensives" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.defensives.value end,
},
{
text = "Potions",
func = function() Hekili:FireToggle( "potions" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.potions.value end,
},
}
local specsParsed = false
menu.args = {}
UIDropDownMenu_SetDisplayMode( menu, "MENU" )
function menu:initialize( level, list )
if not level and not list then
return
end
if level == 1 then
if not specsParsed then
-- Add specialization toggles where applicable.
for i, spec in pairs( Hekili.Class.specs ) do
if i > 0 then
insert( menuData, {
isSeparator = 1,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
insert( menuData, {
isTitle = 1,
text = spec.name,
notCheckable = 1,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
insert( menuData, {
text = "|TInterface\\Addons\\Hekili\\Textures\\Cycle:0|t Recommend Target Swaps",
tooltipTitle = "|TInterface\\Addons\\Hekili\\Textures\\Cycle:0|t Recommend Target Swaps",
tooltipText = "If checked, the |TInterface\\Addons\\Hekili\\Textures\\Cycle:0|t indicator may be displayed which means you should use the ability on a different target.",
tooltipOnButton = true,
func = function ()
local spec = rawget( Hekili.DB.profile.specs, i )
if spec then
spec.cycle = not spec.cycle
if Hekili.DB.profile.notifications.enabled then
Hekili:Notify( "Recommend Target Swaps: " .. ( spec.cycle and "ON" or "OFF" ) )
else
Hekili:Print( "Recommend Target Swaps: " .. ( spec.cycle and " |cFF00FF00ENABLED|r." or " |cFFFF0000DISABLED|r." ) )
end
end
end,
checked = function ()
local spec = rawget( Hekili.DB.profile.specs, i )
return spec.cycle
end,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
-- Check for Toggles.
for n, setting in pairs( spec.settings ) do
if setting.info and ( not setting.info.arg or setting.info.arg() ) then
if setting.info.type == "toggle" then
local name = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
local submenu
submenu = {
text = name,
tooltipTitle = name,
tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc,
tooltipOnButton = true,
func = function ()
menu.args[1] = setting.name
setting.info.set( menu.args, not setting.info.get( menu.args ) )
local nm = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
if Hekili.DB.profile.notifications.enabled then
Hekili:Notify( nm .. ": " .. ( setting.info.get( menu.args ) and "ON" or "OFF" ) )
else
Hekili:Print( nm .. ": " .. ( setting.info.get( menu.args ) and " |cFF00FF00ENABLED|r." or " |cFFFF0000DISABLED|r." ) )
end
submenu.text = nm
submenu.tooltipTitle = nm
submenu.tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc
end,
checked = function ()
menu.args[1] = setting.name
return setting.info.get( menu.args )
end,
hidden = function () return Hekili.State.spec.id ~= i end,
}
insert( menuData, submenu )
elseif setting.info.type == "select" then
local name = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
local submenu
submenu = {
text = name,
tooltipTitle = name,
tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc,
tooltipOnButton = true,
hasArrow = true,
menuList = {},
notCheckable = true,
hidden = function () return Hekili.State.spec.id ~= i end,
}
local values = setting.info.values
if type( values ) == "function" then values = values() end
if values then
if setting.info.sorting then
for _, k in orderedPairs( setting.info.sorting ) do
local v = values[ k ]
insert( submenu.menuList, {
text = v,
func = function ()
menu.args[1] = setting.name
setting.info.set( menu.args, k )
local nm = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
submenu.text = nm
submenu.tooltipTitle = nm
submenu.tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc
for k, v in pairs( Hekili.DisplayPool ) do
v:OnEvent( "HEKILI_MENU" )
end
end,
checked = function ()
menu.args[1] = setting.name
return setting.info.get( menu.args ) == k
end,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
end
else
for k, v in orderedPairs( values ) do
insert( submenu.menuList, {
text = v,
func = function ()
menu.args[1] = setting.name
setting.info.set( menu.args, k )
local nm = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
submenu.text = nm
submenu.tooltipTitle = nm
submenu.tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc
for k, v in pairs( Hekili.DisplayPool ) do
v:OnEvent( "HEKILI_MENU" )
end
end,
checked = function ()
menu.args[1] = setting.name
return setting.info.get( menu.args ) == k
end,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
end
end
end
insert( menuData, submenu )
elseif setting.info.type == "range" then
local submenu = {
text = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name,
tooltipTitle = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name,
tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc,
tooltipOnButton = true,
notCheckable = true,
hidden = function () return Hekili.State.spec.id ~= i end,
hasArrow = true,
menuList = {}
}
local slider = {
text = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name,
tooltipTitle = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name,
tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc,
tooltipOnButton = true,
notCheckable = true,
hidden = function () return Hekili.State.spec.id ~= i end,
}
local cn = "HekiliSpec" .. i .. "Option" .. n
local cf = CreateFrame( "Frame", cn, UIParent, "HekiliPopupDropdownRangeTemplate" )
cf.Slider:SetAccessorFunction( function()
menu.args[1] = setting.name
return setting.info.get( menu.args )
end )
cf.Slider:SetMutatorFunction( function( val )
menu.args[1] = setting.name
return setting.info.set( menu.args, val )
end )
cf.Slider:SetMinMaxValues( setting.info.min, setting.info.max )
cf.Slider:SetValueStep( setting.info.step or 1 )
cf.Slider:SetObeyStepOnDrag( true )
cf.Slider:SetScript( "OnEnter", function( self )
local tooltip = GetAppropriateTooltip()
tooltip:SetOwner( cf.Slider, "ANCHOR_RIGHT", 0, 2 )
GameTooltip_SetTitle( tooltip, slider.tooltipTitle )
GameTooltip_AddNormalLine( tooltip, slider.tooltipText, true )
tooltip:Show()
end )
cf.Slider:SetScript( "OnLeave", function( self )
GameTooltip:Hide()
end )
slider.customFrame = cf
insert( submenu.menuList, slider )
--[[ local low, high, step = setting.info.min, setting.info.max, setting.info.step
local fractional, factor = step < 1, 1 / step
if fractional then
low = low * factor
high = high * factor
step = step * factor
end
if ceil( ( high - low ) / step ) > 20 then
step = ceil( ( high - low ) / 20 )
if step % ( setting.info.step or 1 ) ~= 0 then
step = step - ( step % ( setting.info.step or 1 ) )
end
end
for j = low, high, step do
local actual = j / factor
insert( submenu.menuList, {
text = tostring( actual ),
func = function ()
menu.args[1] = setting.name
setting.info.set( menu.args, actual )
local name = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
if Hekili.DB.profile.notifications.enabled then
Hekili:Notify( name .. " set to |cFF00FF00" .. actual .. "|r." )
else
Hekili:Print( name .. " set to |cFF00FF00" .. actual .. "|r." )
end
end,
checked = function ()
menu.args[1] = setting.name
return setting.info.get( menu.args ) == actual
end,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
end ]]
insert( menuData, submenu )
end
end
end
end
end
specsParsed = true
end
end
local use = list or menuData
local classic = Hekili.IsClassic()
for i, data in ipairs( use ) do
data.classicChecks = classic
if not data.hidden or ( type( data.hidden ) == 'function' and not data.hidden() ) then
if data.isSeparator then
menu.AddSeparator( level )
else
menu.AddButton( data, level )
end
end
end
end
end
do
ns.UI.Displays = ns.UI.Displays or {}
local dPool = ns.UI.Displays
Hekili.DisplayPool = dPool
local alphaUpdateEvents = {
PET_BATTLE_OPENING_START = 1,
PET_BATTLE_CLOSE = 1,
BARBER_SHOP_OPEN = 1,
BARBER_SHOP_CLOSE = 1,
PLAYER_GAINS_VEHICLE_DATA = 1,
PLAYER_LOSES_VEHICLE_DATA = 1,
UNIT_ENTERING_VEHICLE = 1,
UNIT_ENTERED_VEHICLE = 1,
UNIT_EXITED_VEHICLE = 1,
UNIT_EXITING_VEHICLE = 1,
VEHICLE_ANGLE_SHOW = 1,
VEHICLE_UPDATE = 1,
UPDATE_VEHICLE_ACTIONBAR = 1,
UPDATE_OVERRIDE_ACTIONBAR = 1,
CLIENT_SCENE_OPENED = 1,
CLIENT_SCENE_CLOSED = 1,
-- UNIT_FLAGS = 1,
PLAYER_TARGET_CHANGED = 1,
PLAYER_ENTERING_WORLD = 1,
PLAYER_REGEN_ENABLED = 1,
PLAYER_REGEN_DISABLED = 1,
ACTIVE_TALENT_GROUP_CHANGED = 1,
ZONE_CHANGED = 1,
ZONE_CHANGED_INDOORS = 1,
ZONE_CHANGED_NEW_AREA = 1,
PLAYER_CONTROL_LOST = 1,
PLAYER_CONTROL_GAINED = 1,
PLAYER_MOUNT_DISPLAY_CHANGED = 1,
UPDATE_ALL_UI_WIDGETS = 1,
}
local kbEvents = {
-- ACTIONBAR_SLOT_CHANGED = 1,
ACTIONBAR_PAGE_CHANGED = 1,
ACTIONBAR_UPDATE_STATE = 1,
SPELLS_CHANGED = 1,
UPDATE_SHAPESHIFT_FORM = 1,
}
local flashEvents = {
-- This unregisters flash frames in SpellFlash.
ACTIONBAR_SHOWGRID = 1,
-- These re-register flash frames in SpellFlash (after 0.5 - 1.0s).
ACTIONBAR_HIDEGRID = 1,
LEARNED_SPELL_IN_TAB = 1,
CHARACTER_POINTS_CHANGED = 1,
ACTIVE_TALENT_GROUP_CHANGED = 1,
UPDATE_MACROS = 1,
VEHICLE_UPDATE = 1,
}
local pulseAuras = 0.1
local pulseDelay = 0.05
local pulseGlow = 0.25
local pulseTargets = 0.1
local pulseRange = TOOLTIP_UPDATE_TIME
local pulseFlash = 0.5
local flashOffset = {
Primary = 0,
AOE = 0.25,
Interrupts = 0.125,
Defensives = 0.333,
Cooldowns = 0.416
}
local oocRefresh = 1
local icRefresh = {
Primary = 0.25,
AOE = 0.25,
Interrupts = 0.25,
Defensives = 0.5,
Cooldowns = 0.25
}
local LRC = LibStub( "LibRangeCheck-3.0" )
local LSF = SpellFlashCore
local catchFlash, lastFramesFlashed = nil, {}
if LSF then
hooksecurefunc( LSF, "FlashFrame", function( frame )
local flash = frame and frame.SpellFlashCoreAddonFlashFrame
-- We need to know what flashed so we can force it to stop flashing when the recommendation changes.
if catchFlash and flash then
lastFramesFlashed[ flash ] = 1
end
end )
end
local LSR = LibStub("SpellRange-1.0")
local Glower = LibStub("LibCustomGlow-1.0")
local function CalculateAlpha( id )
if IsInPetBattle() or Hekili.Barber or Hekili.ClientScene or UnitHasVehicleUI( "player" ) or HasVehicleActionBar() or HasOverrideActionBar() or UnitOnTaxi( "player" ) or not Hekili:IsDisplayActive( id ) then
return 0
end
local prof = Hekili.DB.profile
local conf = prof.displays[ id ]
local spec = state.spec.id and prof.specs[ state.spec.id ]
local aoe = spec and spec.aoe or 3
local _, zoneType = IsInInstance()
if not conf.enabled then
return 0
elseif id == "AOE" and Hekili:GetToggleState( "mode" ) == "reactive" and Hekili:GetNumTargets() < aoe then
return 0
elseif zoneType == "pvp" or zoneType == "arena" then
if not conf.visibility.advanced then return conf.visibility.pvp.alpha end
if conf.visibility.pvp.hideMounted and IsMounted() then return 0 end
if conf.visibility.pvp.combatTarget > 0 and state.combat > 0 and UnitExists( "target" ) and not UnitIsDead( "target" ) and UnitCanAttack( "player", "target" ) then
return conf.visibility.pvp.combatTarget
elseif conf.visibility.pvp.combat > 0 and state.combat > 0 then
return conf.visibility.pvp.combat
elseif conf.visibility.pvp.target > 0 and UnitExists( "target" ) and not UnitIsDead( "target" ) and UnitCanAttack( "player", "target" ) then
return conf.visibility.pvp.target
elseif conf.visibility.pvp.always > 0 then
return conf.visibility.pvp.always
end
return 0
end
if not conf.visibility.advanced then return conf.visibility.pve.alpha end
if conf.visibility.pve.hideMounted and IsMounted() then return 0 end
if conf.visibility.pve.combatTarget > 0 and state.combat > 0 and UnitExists( "target" ) and not UnitIsDead( "target" ) and UnitCanAttack( "player", "target" ) then
return conf.visibility.pve.combatTarget
elseif conf.visibility.pve.combat > 0 and state.combat > 0 then
return conf.visibility.pve.combat
elseif conf.visibility.pve.target > 0 and UnitExists( "target" ) and not UnitIsDead( "target" ) and UnitCanAttack( "player", "target" ) then
return conf.visibility.pve.target
elseif conf.visibility.pve.always > 0 then
return conf.visibility.pve.always
end
return 0
end
local numDisplays = 0
function Hekili:CreateDisplay( id )
local conf = rawget( self.DB.profile.displays, id )
if not conf then return end
if not dPool[ id ] then
numDisplays = numDisplays + 1
dPool[ id ] = CreateFrame( "Frame", "HekiliDisplay" .. id, UIParent )
dPool[ id ].index = numDisplays
Hekili:ProfileFrame( "HekiliDisplay" .. id, dPool[ id ] )
end
local d = dPool[ id ]
d.id = id
d.alpha = 0
d.numIcons = conf.numIcons
d.firstForce = 0
d.threadLocked = false
local scale = self:GetScale()
local border = 2
d:SetSize( scale * ( border + ( conf.primaryWidth or 50 ) ), scale * ( border + ( conf.primaryHeight or 50 ) ) )
--[[ d:SetIgnoreParentScale( true )
d:SetScale( UIParent:GetScale() ) ]]
d:ClearAllPoints()
d:SetPoint( "CENTER", UIParent, "CENTER", conf.x or 0, conf.y or -225 )
d:SetParent( UIParent )
d:SetFrameStrata( conf.frameStrata or "MEDIUM" )
d:SetFrameLevel( conf.frameLevel or ( 10 * d.index ) )
if not d:IsAnchoringRestricted() then
d:SetClampedToScreen( true )
d:EnableMouse( false )
d:SetMovable( true )
end
function d:UpdateKeybindings()
local conf = Hekili.DB.profile.displays[ self.id ]
if conf.keybindings and conf.keybindings.enabled then
for i, b in ipairs( self.Buttons ) do
local a = b.Action
if a then
b.Keybind, b.KeybindFrom = Hekili:GetBindingForAction( a, conf, i )
if i == 1 or conf.keybindings.queued then
b.Keybinding:SetText( b.Keybind )
else
b.Keybinding:SetText( nil )
end
else
b.Keybinding:SetText( nil )
end
end
end
end
function d:IsThreadLocked()
return self.threadLocked
end
function d:SetThreadLocked( locked )
self.threadLocked = locked
end
local RomanNumerals = {
"I",
"II",
"III",
"IV"
}
function d:OnUpdate( elapsed )
if not self.Recommendations or not Hekili.PLAYER_ENTERING_WORLD then
return
end
local init = debugprofilestop()
local profile = Hekili.DB.profile
local conf = profile.displays[ self.id ]
self.alphaCheck = self.alphaCheck - elapsed
if self.alphaCheck <= 0 then
self.alphaCheck = 0.5
self:UpdateAlpha()
end
if not self.id == "Primary" and not ( self.Buttons[ 1 ] and self.Buttons[ 1 ].Action ) and not ( self.HasRecommendations or not self.NewRecommendations ) then
return
end
local postAlpha = debugprofilestop()
if Hekili.Pause and not self.paused then
self.Buttons[ 1 ].Overlay:Show()
self.paused = true
elseif not Hekili.Pause and self.paused then
self.Buttons[ 1 ].Overlay:Hide()
self.paused = false
end
local now = GetTime()
self.recTimer = self.recTimer - elapsed
if not self:IsThreadLocked() and ( self.NewRecommendations or self.recTimer < 0 ) then
local alpha = self.alpha
local options = Hekili:GetActiveSpecOption( "abilities" )
if self.HasRecommendations and self.RecommendationsStr and self.RecommendationsStr:len() == 0 then
for i, b in ipairs( self.Buttons ) do b:Hide() end
self.HasRecommendations = false
else
self.HasRecommendations = true
for i, b in ipairs( self.Buttons ) do
b.Recommendation = self.Recommendations[ i ]
local action = b.Recommendation.actionName
local caption = b.Recommendation.caption
local indicator = b.Recommendation.indicator
local keybind = b.Recommendation.keybind
local exact_time = b.Recommendation.exact_time
local ability = class.abilities[ action ]
if ability then
if ( conf.flash.enabled and conf.flash.suppress ) then b:Hide()
else b:Show() end
if i == 1 then
-- print( "Changing", GetTime() )
end
if action ~= b.lastAction or self.NewRecommendations or not b.Image then
if ability.item then
b.Image = b.Recommendation.texture or ability.texture or select( 10, GetItemInfo( ability.item ) )
else
local override = options and rawget( options, action )
b.Image = override and override.icon or b.Recommendation.texture or ability.texture or GetSpellTexture( ability.id )
end
b.Texture:SetTexture( b.Image )
b.Texture:SetTexCoord( unpack( b.texCoords ) )
b.lastAction = action
end
b.Texture:Show()
if i == 1 then
if conf.glow.highlight then
local id = ability.item or ability.id
local isItem = ability.item ~= nil
if id and ( isItem and IsCurrentItem( id ) or IsCurrentSpell( id ) ) and exact_time > GetTime() then
b.Highlight:Show()
else
b.Highlight:Hide()
end
elseif b.Highlight:IsShown() then
b.Highlight:Hide()
end
end
if ability.empowered then
b.EmpowerLevel:SetText( RomanNumerals[ b.Recommendation.empower_to or state.max_empower ] )
else
b.EmpowerLevel:SetText( nil )
end
if conf.indicators.enabled and indicator then
if indicator == "cycle" then
b.Icon:SetTexture("Interface\\Addons\\Hekili\\Textures\\Cycle")
end
if indicator == "cancel" then
b.Icon:SetTexture("Interface\\Addons\\Hekili\\Textures\\Cancel")
end
b.Icon:Show()
else
b.Icon:Hide()
end
if ( caption and conf.captions.enabled or ability.caption and not ability.empowered ) and ( i == 1 or conf.captions.queued ) then
b.Caption:SetText( caption )
else
b.Caption:SetText(nil)
end
if conf.keybindings.enabled and ( i == 1 or conf.keybindings.queued ) then
b.Keybinding:SetText( keybind )
else
b.Keybinding:SetText(nil)
end
if conf.glow.enabled and ( i == 1 or conf.glow.queued ) and IsSpellOverlayed( ability.id ) then
b.glowColor = b.glowColor or {}
if conf.glow.coloring == "class" then
b.glowColor[1], b.glowColor[2], b.glowColor[3], b.glowColor[4] = RAID_CLASS_COLORS[ class.file ]:GetRGBA()
elseif conf.glow.coloring == "custom" then
b.glowColor[1], b.glowColor[2], b.glowColor[3], b.glowColor[4] = unpack(conf.glow.color)
else
b.glowColor[1], b.glowColor[2], b.glowColor[3], b.glowColor[4] = 0.95, 0.95, 0.32, 1
end
if conf.glow.mode == "default" then
Glower.ButtonGlow_Start( b, b.glowColor )
b.glowStop = Glower.ButtonGlow_Stop
elseif conf.glow.mode == "autocast" then
Glower.AutoCastGlow_Start( b, b.glowColor )
b.glowStop = Glower.AutoCastGlow_Stop
elseif conf.glow.mode == "pixel" then
Glower.PixelGlow_Start( b, b.glowColor )
b.glowStop = Glower.PixelGlow_Stop
end
b.glowing = true
elseif b.glowing then
if b.glowStop then b:glowStop() end
b.glowing = false
end
else
b:Hide()
end
b.Action = action
b.Text = caption
b.Indicator = indicator
b.Keybind = keybind
b.Ability = ability
b.ExactTime = exact_time
end
self.glowTimer = -1
self.rangeTimer = -1
self.delayTimer = -1
self.recTimer = 1
self.alphaCheck = 0.5
self:RefreshCooldowns( "RECS_UPDATED" )
end
end
local postRecs = debugprofilestop()
if self.HasRecommendations then
self.glowTimer = self.glowTimer - elapsed
if self.glowTimer < 0 or self.NewRecommendations then
if conf.glow.enabled then
for i, b in ipairs( self.Buttons ) do
if not b.Action then break end
local a = b.Ability
if i == 1 or conf.glow.queued then
local glowing = a.id > 0 and IsSpellOverlayed( a.id )
if glowing and not b.glowing then
b.glowColor = b.glowColor or {}
if conf.glow.coloring == "class" then
b.glowColor[1], b.glowColor[2], b.glowColor[3], b.glowColor[4] = RAID_CLASS_COLORS[ class.file ]:GetRGBA()
elseif conf.glow.coloring == "custom" then
b.glowColor[1], b.glowColor[2], b.glowColor[3], b.glowColor[4] = unpack(conf.glow.color)
else
b.glowColor[1], b.glowColor[2], b.glowColor[3], b.glowColor[4] = 0.95, 0.95, 0.32, 1
end
if conf.glow.mode == "default" then
Glower.ButtonGlow_Start( b, b.glowColor )
b.glowStop = Glower.ButtonGlow_Stop
elseif conf.glow.mode == "autocast" then
Glower.AutoCastGlow_Start( b, b.glowColor )
b.glowStop = Glower.AutoCastGlow_Stop
elseif conf.glow.mode == "pixel" then
Glower.PixelGlow_Start( b, b.glowColor )
b.glowStop = Glower.PixelGlow_Stop
end
b.glowing = true
elseif not glowing and b.glowing then
b:glowStop()
b.glowing = false
end
else
if b.glowing then
b:glowStop()
b.glowing = false
end
end
end
end
end
local postGlow = debugprofilestop()
self.rangeTimer = self.rangeTimer - elapsed
if self.rangeTimer < 0 or self.NewRecommendations then
for i, b in ipairs( self.Buttons ) do
local a = b.Ability
if a and a.id then
local outOfRange = false
if conf.range.enabled and UnitCanAttack( "player", "target" ) then
if conf.range.type == "melee" then
outOfRange = ( LRC:GetRange( "target" ) or 10 ) > 7
elseif conf.range.type == "ability" then
local name = a.rangeSpell or a.itemSpellName or a.actualName or a.name
if name then outOfRange = LSR.IsSpellInRange( name, "target" ) == 0 end
end
end
if outOfRange and not b.outOfRange then
b.Texture:SetDesaturated(true)
b.Texture:SetVertexColor(1.0, 0.0, 0.0, 1.0)
b.outOfRange = true
elseif b.outOfRange and not outOfRange then
b.Texture:SetDesaturated(false)
b.Texture:SetVertexColor(1.0, 1.0, 1.0, 1.0)
b.outOfRange = false
end
if not b.outOfRange then
local _, unusable
if a.itemCd or a.item then
unusable = not IsUsableItem( a.itemCd or a.item )
else
_, unusable = IsUsableSpell( a.actualName or a.name )
end
if i == 1 and conf.delays.fade then
local delay = b.ExactTime and ( b.ExactTime - now ) or 0
--[[ local start, duration = 0, 0
if a.gcd ~= "off" then
start, duration = GetSpellCooldown( 61304 )
if start > 0 then moment = start + duration - now end
end
local rStart, rDuration
if a.item then
rStart, rDuration = GetItemCooldown( a.item )
else
rStart, rDuration = GetSpellCooldown( a.id )
end
if rStart > 0 then moment = max( moment, rStart + rDuration - now ) end
start, duration = select( 4, UnitCastingInfo( "player" ) )
if start and start > 0 then moment = max( ( start / 1000 ) + ( duration / 1000 ) - now, moment ) end ]]
if delay > 0.05 then
unusable = true
end
end
if unusable and not b.unusable then
b.Texture:SetVertexColor(0.4, 0.4, 0.4, 1.0)
b.unusable = true
elseif b.unusable and not unusable then
b.Texture:SetVertexColor(1.0, 1.0, 1.0, 1.0)
b.unusable = false
end
end
end
end
self.rangeTimer = pulseRange
end
local postRange = debugprofilestop()
if self.flashReady and conf.flash.enabled and LSF and ( InCombatLockdown() or not conf.flash.combat ) then
self.flashTimer = self.flashTimer - elapsed
self.flashWarnings = self.flashWarnings or {}
self.lastFlashFrames = self.lastFlashFrames or {}
local a = self.Buttons[ 1 ].Action
local changed = self.lastFlash ~= a
if a and ( changed or self.flashTimer < 0 ) then
if changed then
for frame in pairs( self.lastFlashFrames ) do
frame:Hide()
frame.flashDuration = 0
self.lastFlashFrames[ frame ] = nil
end
end
self.flashTimer = conf.flash.speed or 0.4
local ability = class.abilities[ a ]
self.flashColor = self.flashColor or {}
self.flashColor.r, self.flashColor.g, self.flashColor.b = unpack( conf.flash.color )
catchFlash = GetTime()
table.wipe( lastFramesFlashed )
if ability.item then
local iname = LSF.ItemName( ability.item )
if LSF.Flashable( iname ) then
LSF.FlashItem( iname, self.flashColor, conf.flash.size, conf.flash.brightness, conf.flash.blink, nil, profile.flashTexture, conf.flash.fixedSize, conf.flash.fixedBrightness )
elseif conf.flash.suppress and not self.flashWarnings[ iname ] then
self.flashWarnings[ iname ] = true
-- Hekili:Error( "|cffff0000WARNING|r - Could not flash recommended item '" .. iname .. "' (" .. self.id .. ")." )
end
else
local aFlash = ability.flash
if aFlash then
local flashable = false
if type( aFlash ) == "table" then
local lastSpell
for _, spell in ipairs( aFlash ) do
lastSpell = spell
if LSF.Flashable( spell ) then
flashable = true
break
end
end
aFlash = lastSpell
else
flashable = LSF.Flashable( aFlash )
end
if flashable then
LSF.FlashAction( aFlash, self.flashColor, conf.flash.size, conf.flash.brightness, conf.flash.blink, nil, profile.flashTexture, conf.flash.fixedSize, conf.flash.fixedBrightness )
elseif conf.flash.suppress and not self.flashWarnings[ aFlash ] then
self.flashWarnings[ aFlash ] = true
-- Hekili:Error( "|cffff0000WARNING|r - Could not flash recommended action '" .. aFlash .. "' (" .. self.id .. ")." )
end
else
local id = ability.known
if id == nil or type( id ) ~= "number" then
id = ability.id
end
local sname = LSF.SpellName( id )
if sname then
if LSF.Flashable( sname ) then
LSF.FlashAction( sname, self.flashColor, conf.flash.size, conf.flash.brightness, conf.flash.blink, nil, profile.flashTexture, conf.flash.fixedSize, conf.flash.fixedBrightness )
elseif not self.flashWarnings[ sname ] then
self.flashWarnings[ sname ] = true
-- Hekili:Error( "|cffff0000WARNING|r - Could not flash recommended ability '" .. sname .. "' (" .. self.id .. ")." )
end
end
end
end
catchFlash = nil
for frame, status in pairs( lastFramesFlashed ) do
if status ~= 0 then
self.lastFlashFrames[ frame ] = 1
if frame.texture ~= profile.flashTexture then
frame.FlashTexture:SetTexture( profile.flashTexture )
frame.texture = profile.flashTexture
end
end
end
self.lastFlash = a
end
end
local postFlash = debugprofilestop()
self.targetTimer = self.targetTimer - elapsed
if self.targetTimer < 0 or self.NewRecommendations then
local b = self.Buttons[ 1 ]
if conf.targets.enabled then
local tMin, tMax = 0, 0
local mode = profile.toggles.mode.value
local spec = state.spec.id and profile.specs[ state.spec.id ]
if self.id == 'Primary' then
if ( mode == 'dual' or mode == 'single' or mode == 'reactive' ) then tMax = 1
elseif mode == 'aoe' then tMin = spec and spec.aoe or 3 end
elseif self.id == 'AOE' then tMin = spec and spec.aoe or 3 end
local detected = ns.getNumberTargets()
local shown = detected
if tMin > 0 then
shown = max(tMin, shown)
end
if tMax > 0 then
shown = min(tMax, shown)
end
if tMax == 1 or shown > 1 then
local color = detected < shown and "|cFFFF0000" or ( shown < detected and "|cFF00C0FF" or "" )
b.Targets:SetText( color .. shown .. "|r")
b.targetShown = true
else
b.Targets:SetText(nil)
b.targetShown = false
end
elseif b.targetShown then
b.Targets:SetText(nil)
end
self.targetTimer = pulseTargets
end
local postTargets = debugprofilestop()
local b = self.Buttons[ 1 ]
self.delayTimer = self.delayTimer - elapsed
if b.ExactTime and ( self.delayTimer < 0 or self.NewRecommendations ) then
local a = b.Ability
local delay = b.ExactTime - now
local moment = 0
if delay > 0 then
local start, duration = 0, 0
if a.gcd ~= "off" then
start, duration = GetSpellCooldown( 61304 )
if start > 0 then moment = start + duration - now end
end
start, duration = select( 4, UnitCastingInfo( "player" ) )
if start and start > 0 then moment = max( ( start / 1000 ) + ( duration / 1000 ) - now, moment ) end
local rStart, rDuration = 0, 0
if a.item then
rStart, rDuration = C_Item.GetItemCooldown( a.item )
else
if a.cooldown > 0 or a.spendType ~= "runes" then
rStart, rDuration = GetSpellCooldown( a.id )
end
end
if rStart > 0 then moment = max( moment, rStart + rDuration - now ) end
end
if conf.delays.type == "TEXT" then
if self.delayIconShown then
b.DelayIcon:Hide()
self.delayIconShown = false
end
if delay > moment + 0.05 then
b.DelayText:SetText( format( "%.1f", delay ) )
self.delayTextShown = true
else
b.DelayText:SetText( nil )
self.delayTextShown = false
end
elseif conf.delays.type == "ICON" then
if self.delayTextShown then
b.DelayText:SetText(nil)
self.delayTextShown = false
end
if delay > moment + 0.05 then
b.DelayIcon:Show()
b.DelayIcon:SetAlpha( self.alpha )
self.delayIconShown = true
if delay < 0.5 then
b.DelayIcon:SetVertexColor( 0.0, 1.0, 0.0, 1.0 )
elseif delay < 1.5 then
b.DelayIcon:SetVertexColor( 1.0, 1.0, 0.0, 1.0 )
else
b.DelayIcon:SetVertexColor( 1.0, 0.0, 0.0, 1.0 )
end
else
b.DelayIcon:Hide()
b.delayIconShown = false
end
else
if self.delayTextShown then
b.DelayText:SetText( nil )
self.delayTextShown = false
end
if self.delayIconShown then
b.DelayIcon:Hide()
self.delayIconShown = false
end
end
self.delayTimer = pulseDelay
end
self.NewRecommendations = false
local finish = debugprofilestop()
if self.updateTime then
local newTime = self.updateTime * self.updateCount + ( finish - init )
self.updateCount = self.updateCount + 1
self.updateTime = newTime / self.updateCount
self.updateMax = max( self.updateMax, finish - init )
self.postAlpha = max( self.postAlpha, postAlpha - init )
self.postRecs = max( self.postRecs, postRecs - postAlpha )
self.postGlow = max( self.postGlow, postGlow - postRecs )
self.postRange = max( self.postRange, postRange - postGlow )
self.postFlash = max( self.postFlash, postFlash - postRange )
self.postTargets = max( self.postTargets, postTargets - postFlash )
self.postDelay = max( self.postDelay, finish - postTargets )
else
self.updateCount = 1
self.updateTime = finish - init
self.updateMax = finish - init
self.postAlpha = postAlpha - init
self.postRecs = postRecs - postAlpha
self.postGlow = postGlow - postRecs
self.postRange = postRange - postGlow
self.postFlash = postFlash - postRange
self.postTargets = postTargets - postFlash
self.postDelay = finish - postTargets
end
end
end
Hekili:ProfileCPU( "HekiliDisplay" .. id .. ":OnUpdate", d.OnUpdate )
function d:UpdateAlpha()
if not self.Active then
self:SetAlpha( 0 )
self:Hide()
self.alpha = 0
return
end
local preAlpha = self.alpha or 0
local newAlpha = CalculateAlpha( self.id )
if preAlpha > 0 and newAlpha == 0 then
-- self:Deactivate()
self:SetAlpha( 0 )
self.alphaCheck = 0.5
else
if preAlpha == 0 and newAlpha > 0 then
Hekili:ForceUpdate( "DISPLAY_ALPHA_CHANGED:" .. d.id .. ":" .. preAlpha .. ":" .. newAlpha .. ":" .. GetTime() )
end
self:SetAlpha( newAlpha )
self:Show()
end
self.alpha = newAlpha
end
function d:RefreshCooldowns( event )
local gStart = GetSpellCooldown( 61304 )
local cStart = ( select( 4, UnitCastingInfo( "player" ) ) or select( 4, UnitChannelInfo( "player" ) ) or 0 ) / 1000
local now = GetTime()
local conf = Hekili.DB.profile.displays[ self.id ]
for i, rec in ipairs( self.Recommendations ) do
local button = self.Buttons[ i ]
if button.Action then
local cd = button.Cooldown
local ability = button.Ability
local start, duration, enabled, modRate = 0, 0, 1, 1
if ability.item then
start, duration, enabled, modRate = GetItemCooldown( ability.item )
elseif ability.key ~= state.empowerment.spell then
start, duration, enabled, modRate = GetSpellCooldown( ability.id )
end
if i == 1 and conf.delays.extend and rec.exact_time > max( now, start + duration ) then
start = ( start > 0 and start ) or ( cStart > 0 and cStart ) or ( gStart > 0 and gStart ) or max( state.gcd.lastStart, state.combat )
duration = rec.exact_time - start
elseif enabled and enabled == 0 then
start = 0
duration = 0
modRate = 1
end
if cd.lastStart ~= start or cd.lastDuration ~= duration then
cd:SetCooldown( start, duration, modRate )
cd.lastStart = start
cd.lastDuration = duration
end
if i == 1 and ability.empowered and conf.empowerment.glow then
if state.empowerment.spell == ability.key and duration == 0 then
button.Empowerment:Show()
else
button.Empowerment:Hide()
end
end
end
end
end
function d:OnEvent( event, ... )
if not self.Recommendations then
return
end
local conf = Hekili.DB.profile.displays[ self.id ]
local init = debugprofilestop()
if event == "SPELL_ACTIVATION_OVERLAY_GLOW_SHOW" then
if conf.glow.enabled then
for i, b in ipairs( self.Buttons ) do
if i > 1 and not conf.glow.queued then
break
end
if not b.Action then
break
end
local a = b.Ability
if not b.glowing and a and a.id == ... then
b.glowColor = b.glowColor or {}
if conf.glow.coloring == "class" then
b.glowColor[1], b.glowColor[2], b.glowColor[3], b.glowColor[4] = RAID_CLASS_COLORS[ class.file ]:GetRGBA()
elseif conf.glow.coloring == "custom" then
b.glowColor[1], b.glowColor[2], b.glowColor[3], b.glowColor[4] = unpack(conf.glow.color)
else
b.glowColor[1], b.glowColor[2], b.glowColor[3], b.glowColor[4] = 0.95, 0.95, 0.32, 1
end
if conf.glow.mode == "default" then
Glower.ButtonGlow_Start( b, b.glowColor )
b.glowStop = Glower.ButtonGlow_Stop
elseif conf.glow.mode == "autocast" then
Glower.AutoCastGlow_Start( b, b.glowColor )
b.glowStop = Glower.AutoCastGlow_Stop
elseif conf.glow.mode == "pixel" then
Glower.PixelGlow_Start( b, b.glowColor )
b.glowStop = Glower.PixelGlow_Stop
end
b.glowing = true
end
end
end
elseif event == "SPELL_ACTIVATION_OVERLAY_GLOW_HIDE" then
if conf.glow.enabled then
for i, b in ipairs(self.Buttons) do
if i > 1 and not conf.glow.queued then
break
end
if not b.Action then
break
end
local a = b.Ability
if b.glowing and ( not a or a.id == ... ) then
b:glowStop()
b.glowing = false
end
end
end
elseif kbEvents[ event ] then
self:UpdateKeybindings()
elseif alphaUpdateEvents[ event ] then
if event == "CLIENT_SCENE_OPENED" then
if ... == 1 then -- Minigame.
Hekili.ClientScene = true
end
elseif event == "CLIENT_SCENE_CLOSED" then
Hekili.ClientScene = nil
end
self:UpdateAlpha()
end
if flashEvents[ event ] then
self.flashReady = false
C_Timer.After( 3, function()
self.flashReady = true
end )
end
if event == "CURRENT_SPELL_CAST_CHANGED" then
local b = self.Buttons[ 1 ]
if conf.glow.highlight then
local ability = b.Ability
local isItem, id = false, ability and ability.id
if id and id < 0 then
isItem = true
id = ability.item
end
local spellID = select( 9, UnitCastingInfo( "player" ) ) or select( 9, UnitChannelInfo( "player" ) )
if id and ( isItem and IsCurrentItem( id ) or IsCurrentSpell( id ) ) then -- and b.ExactTime > GetTime() then
b.Highlight:Show()
else
b.Highlight:Hide()
end
elseif b.Highlight:IsShown() then
b.Highlight:Hide()
end
end
local finish = debugprofilestop()
if self.eventTime then
local newTime = self.eventTime * self.eventCount + finish - init
self.eventCount = self.eventCount + 1
self.eventTime = newTime / self.eventCount
if finish - init > self.eventMax then
self.eventMax = finish - init
self.eventMaxType = event
end
else
self.eventCount = 1
self.eventTime = finish - init
self.eventMax = finish - init
self.eventMaxType = event
end
end
Hekili:ProfileCPU( "HekiliDisplay" .. id .. ":OnEvent", d.OnEvent )
function d:Activate()
if not self.Active then
self.Active = true
self.Recommendations = self.Recommendations or ( ns.queue and ns.queue[ self.id ] )
self.NewRecommendations = true
self.alphaCheck = 0
self.auraTimer = 0
self.delayTimer = 0
self.flashTimer = 0
self.glowTimer = 0
self.rangeTimer = 0
self.recTimer = 0
self.refreshTimer = 0
self.targetTimer = 0
self.lastUpdate = 0
self:SetScript( "OnUpdate", self.OnUpdate )
self:SetScript( "OnEvent", self.OnEvent )
if not self.Initialized then
-- Update Cooldown Wheels.
-- self:RegisterEvent( "ACTIONBAR_UPDATE_USABLE" )
-- self:RegisterEvent( "ACTIONBAR_UPDATE_COOLDOWN" )
-- self:RegisterEvent( "SPELL_UPDATE_COOLDOWN" )
-- self:RegisterEvent( "SPELL_UPDATE_USABLE" )
-- Show/Hide Overlay Glows.
self:RegisterEvent( "SPELL_ACTIVATION_OVERLAY_GLOW_SHOW" )
self:RegisterEvent( "SPELL_ACTIVATION_OVERLAY_GLOW_HIDE" )
-- Recalculate Alpha/Visibility.
for e in pairs( alphaUpdateEvents ) do
self:RegisterEvent( e )
end
-- Recheck spell displays if spells have changed.
self:RegisterEvent( "SPELLS_CHANGED" )
self:RegisterEvent( "CURRENT_SPELL_CAST_CHANGED" )
-- Update keybindings.
for k in pairs( kbEvents ) do
self:RegisterEvent( k )
end
for k in pairs( flashEvents ) do
self:RegisterEvent( k )
end
self.Initialized = true
end
-- Hekili:ProcessHooks( self.id )
end
end
function d:Deactivate()
self.Active = false
self:SetScript( "OnUpdate", nil )
self:SetScript( "OnEvent", nil )
for i, b in ipairs( self.Buttons ) do
b:Hide()
end
end
function d:GetPerimeterButtons()
local left, right, top, bottom
local lPos, rPos, tPos, bPos
for i = 1, self.numIcons do
local button = self.Buttons[ i ]
if i == 1 then
lPos = button:GetLeft()
rPos = button:GetRight()
tPos = button:GetTop()
bPos = button:GetBottom()
left = button
right = button
top = button
bottom = button
else
if button:GetLeft() < lPos then
lPos = button:GetLeft()
left = button
end
if button:GetRight() > rPos then
rPos = button:GetRight()
right = button
end
if button:GetTop() > tPos then
tPos = button:GetTop()
top = button
end
if button:GetBottom() < bPos then
bPos = button:GetBottom()
bottom = button
end
end
end
return left, right, top, bottom
end
-- function d:UpdatePerformance( now, used, newRecs )
--[[
if not InCombatLockdown() then
self.combatUpdates.last = 0
return
elseif self.combatUpdates.last == 0 then
self.combatUpdates.last = now - used
end
if used == nil then return end
-- used = used / 1000 -- ms to sec.
if self.combatTime.samples == 0 then
self.combatTime.fastest = used
self.combatTime.slowest = used
self.combatTime.average = used
self.combatTime.samples = 1
else
if used < self.combatTime.fastest then self.combatTime.fastest = used end
if used > self.combatTime.slowest then
self.combatTime.slowest = used
end
self.combatTime.average = ( ( self.combatTime.average * self.combatTime.samples ) + used ) / ( self.combatTime.samples + 1 )
self.combatTime.samples = self.combatTime.samples + 1
end
if self.combatUpdates.samples == 0 or self.combatUpdates.last == 0 then
if self.combatUpdates.last == 0 then
self.combatUpdates.last = now
else
local interval = now - self.combatUpdates.last
self.combatUpdates.last = now
self.combatUpdates.shortest = interval
self.combatUpdates.longest = interval
self.combatUpdates.average = interval
self.combatUpdates.samples = 1
end
else
local interval = now - self.combatUpdates.last
self.combatUpdates.last = now
if interval < self.combatUpdates.shortest then
self.combatUpdates.shortest = interval
self.combatUpdates.shortEvents = nil
local e = 0
for k in pairs( self.eventsTriggered ) do
if e == 0 then self.combatUpdates.shortEvents = k; e = 1
else self.combatUpdates.shortEvents = self.combatUpdates.shortEvents .. "|" .. k end
end
end
if interval > self.combatUpdates.longest then
self.combatUpdates.longest = interval
self.combatUpdates.longEvents = nil
local e = 0
for k in pairs( self.eventsTriggered ) do
if e == 0 then self.combatUpdates.longEvents = k; e = 1
else self.combatUpdates.longEvents = self.combatUpdates.longEvents .. "|" .. k end
end
end
self.combatUpdates.average = ( ( self.combatUpdates.average * self.combatUpdates.samples ) + interval ) / ( self.combatUpdates.samples + 1 )
self.combatUpdates.samples = self.combatUpdates.samples + 1
end
if self.id == "Primary" then
self.successEvents = self.successEvents or {}
self.failEvents = self.failEvents or {}
local events = newRecs and self.successEvents or self.failEvents
for k in pairs( self.eventsTriggered ) do
if events[ k ] then events[ k ] = events[ k ] + 1
else events[ k ] = 1 end
end
table.wipe( self.eventsTriggered )
end ]]
-- end
ns.queue[id] = ns.queue[id] or {}
d.Recommendations = ns.queue[id]
ns.UI.Buttons[id] = ns.UI.Buttons[id] or {}
d.Buttons = ns.UI.Buttons[id]
for i = 1, 10 do
d.Buttons[ i ] = self:CreateButton( id, i )
d.Buttons[ i ]:Hide()
if conf.enabled and self:IsDisplayActive( id ) and i <= conf.numIcons then
if d.Recommendations[ i ] and d.Recommendations[ i ].actionName then
d.Buttons[ i ]:Show()
end
end
if MasqueGroup then
MasqueGroup:AddButton( d.Buttons[i], { Icon = d.Buttons[ i ].Texture, Cooldown = d.Buttons[ i ].Cooldown } )
end
end
if d.forceElvUpdate then
local E = _G.ElvUI and ElvUI[1]
E:UpdateCooldownOverride( 'global' )
d.forceElvUpdate = nil
end
if d.flashReady == nil then
C_Timer.After( 3, function()
d.flashReady = true
end )
end
end
function Hekili:CreateCustomDisplay( id )
local conf = rawget( self.DB.profile.displays, id )
if not conf then return end
dPool[ id ] = dPool[ id ] or CreateFrame( "Frame", "HekiliDisplay" .. id, UIParent )
local d = dPool[ id ]
self:ProfileFrame( "HekiliDisplay" .. id, d )
d.id = id
local scale = self:GetScale()
local border = 2
d:SetSize( scale * ( border + conf.primaryWidth ), scale * (border + conf.primaryHeight ) )
d:SetPoint( "CENTER", nil, "CENTER", conf.x, conf.y )
d:SetFrameStrata( "MEDIUM" )
d:SetClampedToScreen( true )
d:EnableMouse( false )
d:SetMovable( true )
d.Activate = HekiliDisplayPrimary.Activate
d.Deactivate = HekiliDisplayPrimary.Deactivate
d.RefreshCooldowns = HekiliDisplayPrimary.RefreshCooldowns
d.UpdateAlpha = HekiliDisplayPrimary.UpdateAlpha
d.UpdateKeybindings = HekiliDisplayPrimary.UpdateKeybindings
ns.queue[id] = ns.queue[id] or {}
d.Recommendations = ns.queue[id]
ns.UI.Buttons[id] = ns.UI.Buttons[id] or {}
d.Buttons = ns.UI.Buttons[id]
for i = 1, 10 do
d.Buttons[i] = self:CreateButton(id, i)
d.Buttons[i]:Hide()
if self.DB.profile.enabled and self:IsDisplayActive(id) and i <= conf.numIcons then
if d.Recommendations[i] and d.Recommendations[i].actionName then
d.Buttons[i]:Show()
end
end
if MasqueGroup then
MasqueGroup:AddButton(d.Buttons[i], {Icon = d.Buttons[i].Texture, Cooldown = d.Buttons[i].Cooldown})
end
end
end
local dispActive = {}
local listActive = {}
local actsActive = {}
function Hekili:UpdateDisplayVisibility()
local profile = self.DB.profile
local displays = ns.UI.Displays
for key in pairs( dispActive ) do
dispActive[ key ] = nil
end
for list in pairs( listActive ) do
listActive[ list ] = nil
end
for a in pairs( actsActive ) do
actsActive[ a ] = nil
end
local specEnabled = GetSpecialization()
specEnabled = specEnabled and GetSpecializationInfo( specEnabled )
if class.specs[ specEnabled ] then
specEnabled = specEnabled and rawget( profile.specs, specEnabled )
specEnabled = specEnabled and rawget( specEnabled, "enabled" ) or false
else
specEnabled = false
end
if profile.enabled and specEnabled then
for i, display in pairs( profile.displays ) do
if display.enabled then
if i == 'AOE' then
dispActive[i] = ( profile.toggles.mode.value == 'dual' or profile.toggles.mode.value == "reactive" ) and 1 or nil
elseif i == 'Interrupts' then
dispActive[i] = ( profile.toggles.interrupts.value and profile.toggles.interrupts.separate ) and 1 or nil
elseif i == 'Defensives' then
dispActive[i] = ( profile.toggles.defensives.value and profile.toggles.defensives.separate ) and 1 or nil
elseif i == 'Cooldowns' then
dispActive[i] = ( profile.toggles.cooldowns.value and profile.toggles.cooldowns.separate ) and 1 or nil
else
dispActive[i] = 1
end
if dispActive[i] == nil and self.Config then
dispActive[i] = 2
end
if dispActive[i] and displays[i] then
if not displays[i].Active then displays[i]:Activate() end
displays[i].NewRecommendations = true
end
else
if displays[i] and displays[i].Active then
displays[i]:Deactivate()
end
end
end
for packName, pack in pairs( profile.packs ) do
if pack.spec == 0 or pack.spec == state.spec.id then
for listName, list in pairs( pack.lists ) do
listActive[ packName .. ":" .. listName ] = true
-- NYI: We can cache if abilities are disabled here as well to reduce checking in ProcessHooks.
for a, entry in ipairs( list ) do
if entry.enabled and entry.action then
actsActive[ packName .. ":" .. listName .. ":" .. a ] = true
end
end
end
end
end
else
for _, display in pairs( displays ) do
if display.Active then
display:Deactivate()
end
end
end
for i, d in pairs( displays ) do
d:UpdateAlpha()
end
end
function Hekili:ReviewPacks()
local profile = self.DB.profile
for list in pairs( listActive ) do
listActive[ list ] = nil
end
for a in pairs( actsActive ) do
actsActive[ a ] = nil
end
for packName, pack in pairs( profile.packs ) do
if pack.spec == 0 or pack.spec == state.spec.id then
for listName, list in pairs( pack.lists ) do
listActive[ packName .. ":" .. listName ] = true
-- NYI: We can cache if abilities are disabled here as well to reduce checking in ProcessHooks.
for a, entry in ipairs( list ) do
if entry.enabled and entry.action and class.abilities[ entry.action ] then
actsActive[ packName .. ":" .. listName .. ":" .. a ] = true
end
end
end
end
end
end
function Hekili:IsDisplayActive( display, config )
if config then
return dispActive[ display ] == 1
end
return dispActive[display] ~= nil
end
function Hekili:IsListActive( pack, list )
return pack == "UseItems" or ( listActive[ pack .. ":" .. list ] == true )
end
function Hekili:IsActionActive( pack, list, action )
return pack == "UseItems" or ( actsActive[ pack .. ":" .. list .. ":" .. action ] == true )
end
function Hekili:DumpActionActive()
DevTools_Dump( actsActive )
end
-- Separate the recommendations engine from each display.
Hekili.Engine = CreateFrame( "Frame", "HekiliEngine" )
Hekili.Engine.refreshTimer = 1
Hekili.Engine.eventsTriggered = {}
function Hekili.Engine:UpdatePerformance( wasted )
-- Only track in combat.
if not ( self.firstThreadCompleted and InCombatLockdown() ) then
self.activeThreadTime = 0
return
end
if self.firstThreadCompleted then
local now = debugprofilestop()
local timeSince = now - self.activeThreadStart
self.lastUpdate = now
if self.threadUpdates then
local updates = self.threadUpdates.updates
local total = updates + 1
if wasted then
-- Capture thrown away computation time due to forced resets.
self.threadUpdates.meanWasted = ( self.threadUpdates.meanWasted * updates + self.activeThreadTime ) / total
self.threadUpdates.totalWasted = ( self.threadUpdates.totalWasted + self.activeThreadTime )
if self.activeThreadTime > self.threadUpdates.peakWasted then self.threadUpdates.peakWasted = self.activeThreadTime end
else
self.threadUpdates.meanClockTime = ( self.threadUpdates.meanClockTime * updates + timeSince ) / total
self.threadUpdates.meanWorkTime = ( self.threadUpdates.meanWorkTime * updates + self.activeThreadTime ) / total
self.threadUpdates.meanFrames = ( self.threadUpdates.meanFrames * updates + self.activeThreadFrames ) / total
if timeSince > self.threadUpdates.peakClockTime then self.threadUpdates.peakClockTime = timeSince end
if self.activeThreadTime > self.threadUpdates.peakWorkTime then self.threadUpdates.peakWorkTime = self.activeThreadTime end
if self.activeThreadFrames > self.threadUpdates.peakFrames then self.threadUpdates.peakFrames = self.activeThreadFrames end
self.threadUpdates.updates = total
self.threadUpdates.updatesPerSec = 1000 * total / ( now - self.threadUpdates.firstUpdate )
end
else
self.threadUpdates = {
meanClockTime = timeSince,
meanWorkTime = self.activeThreadTime,
meanFrames = self.activeThreadFrames or 1,
meanWasted = 0,
firstUpdate = now,
updates = 1,
updatesPerSec = 1000 / ( self.activeThreadTime > 0 and self.activeThreadTime or 1 ),
peakClockTime = timeSince,
peakWorkTime = self.activeThreadTime,
peakFrames = self.activeThreadFrames or 1,
peakWasted = 0,
totalWasted = 0
}
end
end
self.activeThreadTime = 0
end
local frameSpans = {}
Hekili.Engine:SetScript( "OnUpdate", function( self, elapsed )
if not self.activeThread then
self.refreshTimer = self.refreshTimer + elapsed
insert( frameSpans, elapsed )
end
if Hekili.DB.profile.enabled and not Hekili.Pause then
self.refreshRate = self.refreshRate or 0.5
self.combatRate = self.combatRate or 0.2
local thread = self.activeThread
local firstDisplay = nil
local superUpdate = self.firstThreadCompleted and self.superUpdate
-- If there's no thread, then see if we have a reason to update.
if superUpdate or ( not thread and self.refreshTimer > ( self.criticalUpdate and self.combatRate or self.refreshRate ) ) then
if superUpdate and thread and coroutine.status( thread ) == "suspended" then
-- We're going to break the thread and start over from the current display in progress.
firstDisplay = state.display
self:UpdatePerformance( true )
end
self.criticalUpdate = false
self.superUpdate = false
self.refreshTimer = 0
self.activeThread = coroutine.create( Hekili.Update )
self.activeThreadTime = 0
self.activeThreadStart = debugprofilestop()
self.activeThreadFrames = 0
if not self.firstThreadCompleted then
Hekili.maxFrameTime = InCombatLockdown() and 10 or 25
else
if #frameSpans > 0 then
local averageSpan = 0
for _, span in ipairs( frameSpans ) do
averageSpan = averageSpan + span
end
averageSpan = 1000 * averageSpan / #frameSpans
wipe( frameSpans )
Hekili.maxFrameTime = Clamp( 0.6 * averageSpan, 3, 20 ) -- Dynamically adjust to 60% of (seemingly) average frame rate between updates.
else
Hekili.maxFrameTime = Hekili.maxFrameTime or 10
end
end
--[[
elseif Hekili:GetActiveSpecOption( "throttleTime" ) then
Hekili.maxFrameTime = Hekili:GetActiveSpecOption( "maxTime" ) or 15
else
Hekili.maxFrameTime = 15
end ]]
thread = self.activeThread
end
-- If there's a thread, process for up to user preferred limits.
if thread and coroutine.status( thread ) == "suspended" then
self.activeThreadFrames = self.activeThreadFrames + 1
Hekili.activeFrameStart = debugprofilestop()
local ok, err = coroutine.resume( thread, firstDisplay )
if not ok then
err = err .. "\n\n" .. debugstack( thread )
Hekili:Error( "Update: " .. err )
if Hekili.ActiveDebug then
Hekili:Debug( format( "Recommendation thread terminated due to error: %s", err and err:gsub( "%%", "%%%%" ) or "Unknown" ) )
Hekili:SaveDebugSnapshot( self.id )
Hekili.ActiveDebug = nil
end
pcall( error, err )
end
self.activeThreadTime = self.activeThreadTime + debugprofilestop() - Hekili.activeFrameStart
if coroutine.status( thread ) == "dead" or err then
self.activeThread = nil
if Hekili:GetActiveSpecOption( "throttleRefresh" ) then
self.refreshRate = Hekili:GetActiveSpecOption( "regularRefresh" )
self.combatRate = Hekili:GetActiveSpecOption( "combatRefresh" )
else
self.refreshRate = 0.5
self.combatRate = 0.2
end
if ok then
self.firstThreadCompleted = true
self:UpdatePerformance()
end
end
if ok and err == "AutoSnapshot" then
Hekili:MakeSnapshot( true )
end
end
end
end )
Hekili:ProfileFrame( "HekiliEngine", Hekili.Engine )
function HekiliEngine:IsThreadActive()
return self.activeThread and coroutine.status( self.activeThread ) == "suspended"
end
function Hekili:ForceUpdate( event, super )
self.Engine.criticalUpdate = true
if super then
self.Engine.superUpdate = true
end
if self.Engine.firstForce == 0 then self.Engine.firstForce = GetTime() end
if event then
self.Engine.eventsTriggered[ event ] = true
end
end
local LSM = LibStub("LibSharedMedia-3.0", true)
function Hekili:CreateButton( dispID, id )
local d = dPool[ dispID ]
if not d then
return
end
local conf = rawget( self.DB.profile.displays, dispID )
if not conf then return end
ns.queue[ dispID ][ id ] = ns.queue[ dispID ][ id ] or {}
local bName = "Hekili_" .. dispID .. "_B" .. id
local b = d.Buttons[ id ] or CreateFrame( "Button", bName, d )
Hekili:ProfileFrame( bName, b )
b.display = dispID
b.index = id
local scale = self:GetScale()
local borderOffset = 0
if conf.border.enabled and conf.border.fit then
borderOffset = 2
end
if id == 1 then
b:SetHeight( scale * ( ( conf.primaryHeight or 50 ) - borderOffset ) )
b:SetWidth( scale * ( ( conf.primaryWidth or 50 ) - borderOffset ) )
else
b:SetHeight( scale * ( ( conf.queue.height or 30 ) - borderOffset ) )
b:SetWidth( scale * ( ( conf.queue.width or 50 ) - borderOffset ) )
end
-- Texture
if not b.Texture then
b.Texture = b:CreateTexture( nil, "ARTWORK" )
b.Texture:SetTexture( "Interface\\ICONS\\Spell_Nature_BloodLust" )
b.Texture:SetAllPoints( b )
end
b.texCoords = b.texCoords or {}
local zoom = 1 - ( ( conf.zoom or 0) / 200 )
if conf.keepAspectRatio then
local biggest = id == 1 and max( conf.primaryHeight, conf.primaryWidth ) or max( conf.queue.height, conf.queue.width )
local height = 0.5 * zoom * ( id == 1 and conf.primaryHeight or conf.queue.height ) / biggest
local width = 0.5 * zoom * ( id == 1 and conf.primaryWidth or conf.queue.width ) / biggest
b.texCoords[1] = 0.5 - width
b.texCoords[2] = 0.5 + width
b.texCoords[3] = 0.5 - height
b.texCoords[4] = 0.5 + height
b.Texture:SetTexCoord( unpack( b.texCoords ) )
else
local zoom = zoom / 2
b.texCoords[1] = 0.5 - zoom
b.texCoords[2] = 0.5 + zoom
b.texCoords[3] = 0.5 - zoom
b.texCoords[4] = 0.5 + zoom
b.Texture:SetTexCoord( unpack( b.texCoords ) )
end
-- Initialize glow/noop if button has not yet been glowed.
b.glowing = b.glowing or false
b.glowStop = b.glowStop or function () end
-- Indicator Icons.
b.Icon = b.Icon or b:CreateTexture( nil, "OVERLAY" )
b.Icon: SetSize( max( 10, b:GetWidth() / 3 ), max( 10, b:GetHeight() / 3 ) )
if conf.keepAspectRatio and b.Icon:GetHeight() ~= b.Icon:GetWidth() then
local biggest = max( b.Icon:GetHeight(), b.Icon:GetWidth() )
local height = 0.5 * b.Icon:GetHeight() / biggest
local width = 0.5 * b.Icon:GetWidth() / biggest
b.Icon:SetTexCoord( 0.5 - width, 0.5 + width, 0.5 - height, 0.5 + height )
else
b.Icon:SetTexCoord( 0, 1, 0, 1 )
end
local iconAnchor = conf.indicators.anchor or "RIGHT"
b.Icon:ClearAllPoints()
b.Icon:SetPoint( iconAnchor, b, iconAnchor, conf.indicators.x or 0, conf.indicators.y or 0 )
b.Icon:Hide()
-- Caption Text.
b.Caption = b.Caption or b:CreateFontString( bName .. "_Caption", "OVERLAY" )
local captionFont = conf.captions.font or conf.font
b.Caption:SetFont( LSM:Fetch("font", captionFont), conf.captions.fontSize or 12, conf.captions.fontStyle or "OUTLINE" )
local capAnchor = conf.captions.anchor or "BOTTOM"
b.Caption:ClearAllPoints()
b.Caption:SetPoint( capAnchor, b, capAnchor, conf.captions.x or 0, conf.captions.y or 0 )
b.Caption:SetHeight( b:GetHeight() / 2 )
b.Caption:SetJustifyV( capAnchor:match("RIGHT") and "RIGHT" or ( capAnchor:match( "LEFT" ) and "LEFT" or "MIDDLE" ) )
b.Caption:SetJustifyH( conf.captions.align or "CENTER" )
b.Caption:SetTextColor( unpack( conf.captions.color ) )
b.Caption:SetWordWrap( false )
local capText = b.Caption:GetText()
b.Caption:SetText( nil )
b.Caption:SetText( capText )
-- Keybinding Text
b.Keybinding = b.Keybinding or b:CreateFontString(bName .. "_KB", "OVERLAY")
local queued = id > 1 and conf.keybindings.separateQueueStyle
local kbFont = queued and conf.keybindings.queuedFont or conf.keybindings.font or conf.font
b.Keybinding:SetFont( LSM:Fetch("font", kbFont), queued and conf.keybindings.queuedFontSize or conf.keybindings.fontSize or 12, queued and conf.keybindings.queuedFontStyle or conf.keybindings.fontStyle or "OUTLINE" )
local kbAnchor = conf.keybindings.anchor or "TOPRIGHT"
b.Keybinding:ClearAllPoints()
b.Keybinding:SetPoint( kbAnchor, b, kbAnchor, conf.keybindings.x or 0, conf.keybindings.y or 0 )
b.Keybinding:SetHeight( b:GetHeight() / 2 )
b.Keybinding:SetJustifyH( kbAnchor:match("RIGHT") and "RIGHT" or ( kbAnchor:match( "LEFT" ) and "LEFT" or "CENTER" ) )
b.Keybinding:SetJustifyV( kbAnchor:match("TOP") and "TOP" or ( kbAnchor:match( "BOTTOM" ) and "BOTTOM" or "MIDDLE" ) )
b.Keybinding:SetTextColor( unpack( queued and conf.keybindings.queuedColor or conf.keybindings.color ) )
b.Keybinding:SetWordWrap( false )
local kbText = b.Keybinding:GetText()
b.Keybinding:SetText( nil )
b.Keybinding:SetText( kbText )
-- Cooldown Wheel
if not b.Cooldown then
b.Cooldown = CreateFrame( "Cooldown", bName .. "_Cooldown", b, "CooldownFrameTemplate" )
if id == 1 then b.Cooldown:HookScript( "OnCooldownDone", function( self )
if b.Ability and b.Ability.empowered and conf.empowerment.glow and state.empowerment.spell == b.Ability.key then
b.Empowerment:Show()
else
b.Empowerment:Hide()
end
end )
end
end
b.Cooldown:ClearAllPoints()
b.Cooldown:SetAllPoints( b )
b.Cooldown:SetFrameStrata( b:GetFrameStrata() )
b.Cooldown:SetFrameLevel( b:GetFrameLevel() + 1 )
b.Cooldown:SetDrawBling( false )
b.Cooldown:SetDrawEdge( false )
b.Cooldown.noCooldownCount = conf.hideOmniCC
if _G["ElvUI"] and not b.isRegisteredCooldown and ( ( id == 1 and conf.elvuiCooldown ) or ( id > 1 and conf.queue.elvuiCooldown ) ) then
local E = unpack( ElvUI )
local cd = b.Cooldown.CooldownSettings or {}
cd.font = E.Libs.LSM:Fetch( "font", E.db.cooldown.fonts.font )
cd.fontSize = E.db.cooldown.fonts.fontSize
cd.fontOutline = E.db.cooldown.fonts.fontOutline
b.Cooldown.CooldownSettings = cd
E:RegisterCooldown( b.Cooldown )
d.forceElvUpdate = true
end
-- Backdrop (for borders)
b.Backdrop = b.Backdrop or Mixin( CreateFrame("Frame", bName .. "_Backdrop", b ), BackdropTemplateMixin )
b.Backdrop:ClearAllPoints()
b.Backdrop:SetWidth( b:GetWidth() + ( conf.border.thickness and ( 2 * conf.border.thickness ) or 2 ) )
b.Backdrop:SetHeight( b:GetHeight() + ( conf.border.thickness and ( 2 * conf.border.thickness ) or 2 ) )
local framelevel = b:GetFrameLevel()
if framelevel > 0 then
-- b.Backdrop:SetFrameStrata( "MEDIUM" )
b.Backdrop:SetFrameLevel( framelevel - 1 )
else
local lowerStrata = frameStratas[ b:GetFrameStrata() ]
lowerStrata = frameStratas[ lowerStrata - 1 ]
b.Backdrop:SetFrameStrata( lowerStrata or "LOW" )
end
b.Backdrop:SetPoint( "CENTER", b, "CENTER" )
b.Backdrop:Hide()
if conf.border.enabled then
b.Backdrop:SetBackdrop( {
bgFile = nil,
edgeFile = "Interface\\Buttons\\WHITE8X8",
tile = false,
tileSize = 0,
edgeSize = conf.border.thickness or 1,
insets = { left = -1, right = -1, top = -1, bottom = -1 }
} )
if conf.border.coloring == 'custom' then
b.Backdrop:SetBackdropBorderColor( unpack( conf.border.color ) )
else
b.Backdrop:SetBackdropBorderColor( RAID_CLASS_COLORS[ class.file ]:GetRGBA() )
end
b.Backdrop:Show()
else
b.Backdrop:SetBackdrop( nil )
b.Backdrop:SetBackdropColor( 0, 0, 0, 0 )
b.Backdrop:Hide()
end
-- Primary Icon Stuff
if id == 1 then
-- Anchoring stuff for the queue.
b:ClearAllPoints()
b:SetPoint( "CENTER", d, "CENTER" )
-- Highlight
if not b.Highlight then
b.Highlight = b:CreateTexture( nil, "OVERLAY" )
b.Highlight:SetTexture( "Interface\\Buttons\\ButtonHilight-Square" )
b.Highlight:SetAllPoints( b )
b.Highlight:SetBlendMode( "ADD" )
b.Highlight:Hide()
end
-- Target Counter
b.Targets = b.Targets or b:CreateFontString( bName .. "_Targets", "OVERLAY" )
local tarFont = conf.targets.font or conf.font
b.Targets:SetFont( LSM:Fetch( "font", tarFont ), conf.targets.fontSize or 12, conf.targets.fontStyle or "OUTLINE" )
local tarAnchor = conf.targets.anchor or "BOTTOM"
b.Targets:ClearAllPoints()
b.Targets:SetPoint( tarAnchor, b, tarAnchor, conf.targets.x or 0, conf.targets.y or 0 )
b.Targets:SetHeight( b:GetHeight() / 2 )
b.Targets:SetJustifyH( tarAnchor:match("RIGHT") and "RIGHT" or ( tarAnchor:match( "LEFT" ) and "LEFT" or "CENTER" ) )
b.Targets:SetJustifyV( tarAnchor:match("TOP") and "TOP" or ( tarAnchor:match( "BOTTOM" ) and "BOTTOM" or "MIDDLE" ) )
b.Targets:SetTextColor( unpack( conf.targets.color ) )
b.Targets:SetWordWrap( false )
local tText = b.Targets:GetText()
b.Targets:SetText( nil )
b.Targets:SetText( tText )
-- Aura Counter
-- Disabled for Now
--[[ b.Auras = b.Auras or b:CreateFontString(bName .. "_Auras", "OVERLAY")
local auraFont = conf.auraFont or (ElvUI and "PT Sans Narrow" or "Arial Narrow")
b.Auras:SetFont(LSM:Fetch("font", auraFont), conf.auraFontSize or 12, conf.auraFontStyle or "OUTLINE")
b.Auras:SetSize(b:GetWidth(), b:GetHeight() / 2)
local auraAnchor = conf.auraAnchor or "BOTTOM"
b.Auras:ClearAllPoints()
b.Auras:SetPoint(auraAnchor, b, auraAnchor, conf.xOffsetAuras or 0, conf.yOffsetAuras or 0)
b.Auras:SetJustifyH(
auraAnchor:match("RIGHT") and "RIGHT" or (auraAnchor:match("LEFT") and "LEFT" or "CENTER")
)
b.Auras:SetJustifyV(
auraAnchor:match("TOP") and "TOP" or (auraAnchor:match("BOTTOM") and "BOTTOM" or "MIDDLE")
)
b.Auras:SetTextColor(1, 1, 1, 1) ]]
-- Delay Counter
b.DelayText = b.DelayText or b:CreateFontString( bName .. "_DelayText", "OVERLAY" )
local delayFont = conf.delays.font or conf.font
b.DelayText:SetFont( LSM:Fetch("font", delayFont), conf.delays.fontSize or 12, conf.delays.fontStyle or "OUTLINE" )
local delayAnchor = conf.delays.anchor or "TOPLEFT"
b.DelayText:ClearAllPoints()
b.DelayText:SetPoint( delayAnchor, b, delayAnchor, conf.delays.x, conf.delays.y or 0 )
b.DelayText:SetHeight( b:GetHeight() / 2 )
b.DelayText:SetJustifyH( delayAnchor:match( "RIGHT" ) and "RIGHT" or ( delayAnchor:match( "LEFT" ) and "LEFT" or "CENTER") )
b.DelayText:SetJustifyV( delayAnchor:match( "TOP" ) and "TOP" or ( delayAnchor:match( "BOTTOM" ) and "BOTTOM" or "MIDDLE") )
b.DelayText:SetTextColor( unpack( conf.delays.color ) )
local dText = b.DelayText:GetText()
b.DelayText:SetText( nil )
b.DelayText:SetText( dText )
-- Delay Icon
b.DelayIcon = b.DelayIcon or b:CreateTexture( bName .. "_DelayIcon", "OVERLAY" )
b.DelayIcon:SetSize( min( 20, max( 10, b:GetSize() / 3 ) ), min( 20, max( 10, b:GetSize() / 3 ) ) )
b.DelayIcon:SetTexture( "Interface\\FriendsFrame\\StatusIcon-Online" )
b.DelayIcon:SetDesaturated( true )
b.DelayIcon:SetVertexColor( 1, 0, 0, 1 )
b.DelayIcon:ClearAllPoints()
b.DelayIcon:SetPoint( delayAnchor, b, delayAnchor, conf.delays.x or 0, conf.delays.y or 0 )
b.DelayIcon:Hide()
-- Empowerment
b.Empowerment = b.Empowerment or b:CreateTexture( bName .. "_Empower", "OVERLAY" )
b.Empowerment:SetAtlas( "bags-glow-artifact" )
b.Empowerment:SetVertexColor( 1, 1, 1, 1 )
b.Empowerment:ClearAllPoints()
b.Empowerment:SetPoint( "TOPLEFT", b, "TOPLEFT", -1, 1 )
b.Empowerment:SetPoint( "BOTTOMRIGHT", b, "BOTTOMRIGHT", 1, -1 )
b.Empowerment:Hide()
-- Overlay (for Pause)
b.Overlay = b.Overlay or b:CreateTexture( nil, "OVERLAY" )
b.Overlay:SetAllPoints( b )
b.Overlay:SetAtlas( "creditsscreen-assets-buttons-pause" )
b.Overlay:SetVertexColor( 1, 1, 1, 1 )
-- b.Overlay:SetTexCoord( unpack( b.texCoords ) )
b.Overlay:Hide()
elseif id == 2 then
-- Anchoring for the remainder.
local queueAnchor = conf.queue.anchor or "RIGHT"
local qOffsetX = ( conf.queue.offsetX or 5 )
local qOffsetY = ( conf.queue.offsetY or 0 )
b:ClearAllPoints()
if queueAnchor:sub( 1, 5 ) == "RIGHT" then
local dir, align = "RIGHT", queueAnchor:sub(6)
b:SetPoint( align .. getInverseDirection(dir), "Hekili_" .. dispID .. "_B1", align .. dir, ( borderOffset + qOffsetX ) * scale, qOffsetY * scale )
elseif queueAnchor:sub( 1, 4 ) == "LEFT" then
local dir, align = "LEFT", queueAnchor:sub(5)
b:SetPoint( align .. getInverseDirection(dir), "Hekili_" .. dispID .. "_B1", align .. dir, -1 * ( borderOffset + qOffsetX ) * scale, qOffsetY * scale )
elseif queueAnchor:sub( 1, 3) == "TOP" then
local dir, align = "TOP", queueAnchor:sub(4)
b:SetPoint( getInverseDirection(dir) .. align, "Hekili_" .. dispID .. "_B1", dir .. align, 0, ( borderOffset + qOffsetY ) * scale )
else -- BOTTOM
local dir, align = "BOTTOM", queueAnchor:sub(7)
b:SetPoint( getInverseDirection(dir) .. align, "Hekili_" .. dispID .. "_B1", dir .. align, 0, -1 * ( borderOffset + qOffsetY ) * scale )
end
else
local queueDirection = conf.queue.direction or "RIGHT"
local btnSpacing = borderOffset + ( conf.queue.spacing or 5 )
b:ClearAllPoints()
if queueDirection == "RIGHT" then
b:SetPoint( getInverseDirection(queueDirection), "Hekili_" .. dispID .. "_B" .. id - 1, queueDirection, btnSpacing * scale, 0 )
elseif queueDirection == "LEFT" then
b:SetPoint( getInverseDirection(queueDirection), "Hekili_" .. dispID .. "_B" .. id - 1, queueDirection, -1 * btnSpacing * scale, 0 )
elseif queueDirection == "TOP" then
b:SetPoint( getInverseDirection(queueDirection), "Hekili_" .. dispID .. "_B" .. id - 1, queueDirection, 0, btnSpacing * scale )
else -- BOTTOM
b:SetPoint( getInverseDirection(queueDirection), "Hekili_" .. dispID .. "_B" .. id - 1, queueDirection, 0, -1 * btnSpacing * scale )
end
end
-- Caption Text.
b.EmpowerLevel = b.EmpowerLevel or b:CreateFontString( bName .. "_EmpowerLevel", "OVERLAY" )
local empowerFont = conf.empowerment.font or conf.font
b.EmpowerLevel:SetFont( LSM:Fetch("font", empowerFont), conf.empowerment.fontSize or 12, conf.empowerment.fontStyle or "OUTLINE" )
local empAnchor = conf.empowerment.anchor or "CENTER"
b.EmpowerLevel:ClearAllPoints()
b.EmpowerLevel:SetPoint( empAnchor, b, empAnchor, conf.empowerment.x or 0, conf.empowerment.y or 0 )
-- b.EmpowerLevel:SetHeight( b:GetHeight() * 0.6 )
b.EmpowerLevel:SetJustifyV( empAnchor:match("RIGHT") and "RIGHT" or ( empAnchor:match( "LEFT" ) and "LEFT" or "MIDDLE" ) )
b.EmpowerLevel:SetJustifyH( conf.empowerment.align or "CENTER" )
b.EmpowerLevel:SetTextColor( unpack( conf.empowerment.color ) )
b.EmpowerLevel:SetWordWrap( false )
local empText = b.EmpowerLevel:GetText()
b.EmpowerLevel:SetText( nil )
b.EmpowerLevel:SetText( empText )
-- Mover Stuff.
b:SetScript( "OnMouseDown", Button_OnMouseDown )
b:SetScript( "OnMouseUp", Button_OnMouseUp )
b:SetScript( "OnEnter", function( self )
local H = Hekili
--[[ if H.Config then
Tooltip:SetOwner( self, "ANCHOR_TOPRIGHT" )
Tooltip:SetBackdropColor( 0, 0, 0, 0.8 )
Tooltip:SetText( "Hekili: " .. dispID )
Tooltip:AddLine( "Left-click and hold to move.", 1, 1, 1 )
Tooltip:Show()
self:SetMovable( true )
else ]]
if ( H.Pause and d.HasRecommendations and b.Recommendation ) then
H:ShowDiagnosticTooltip( b.Recommendation )
end
end )
b:SetScript( "OnLeave", function(self)
HekiliTooltip:Hide()
end )
Hekili:ProfileFrame( bName, b )
b:EnableMouse( false )
b:SetMovable( false )
return b
end
end
-- Builds and maintains the visible UI elements.
-- Buttons (as frames) are never deleted, but should get reused effectively.
local builtIns = {
"Primary", "AOE", "Cooldowns", "Interrupts", "Defensives"
}
function Hekili:BuildUI()
if not Masque then
Masque = LibStub( "Masque", true )
if Masque then
Masque:Register( addon, MasqueUpdate, self )
MasqueGroup = Masque:Group( addon )
end
end
local LSM = LibStub( "LibSharedMedia-3.0" )
ns.UI.Keyhandler = ns.UI.Keyhandler or CreateFrame( "Button", "Hekili_Keyhandler", UIParent )
ns.UI.Keyhandler:RegisterForClicks( "AnyDown" )
ns.UI.Keyhandler:SetScript( "OnClick", function( self, button, down )
Hekili:FireToggle( button )
end )
Hekili:ProfileFrame( "KeyhandlerFrame", ns.UI.Keyhandler )
local scaleFactor = self:GetScale()
local mouseInteract = self.Pause
-- Notification Panel
local notif = self.DB.profile.notifications
local f = ns.UI.Notification or CreateFrame( "Frame", "HekiliNotification", UIParent )
Hekili:ProfileFrame( "HekiliNotification", f )
f:SetSize( notif.width * scaleFactor, notif.height * scaleFactor )
f:SetClampedToScreen( true )
f:ClearAllPoints()
f:SetPoint("CENTER", nil, "CENTER", notif.x, notif.y )
f.Text = f.Text or f:CreateFontString( "HekiliNotificationText", "OVERLAY" )
f.Text:SetAllPoints( f )
f.Text:SetFont( LSM:Fetch( "font", notif.font ), notif.fontSize * scaleFactor, notif.fontStyle )
f.Text:SetJustifyV("MIDDLE")
f.Text:SetJustifyH("CENTER")
f.Text:SetTextColor(1, 1, 1, 1)
if not notif.enabled then f:Hide()
else f.Text:SetText(nil); f:Show() end
ns.UI.Notification = f
-- End Notification Panel
-- Displays
for disp in pairs( self.DB.profile.displays ) do
self:CreateDisplay( disp )
end
--if Hekili.Config then ns.StartConfiguration() end
if MasqueGroup then
MasqueGroup:ReSkin()
end
-- Check for a display that has been removed.
for display, buttons in ipairs(ns.UI.Buttons) do
if not Hekili.DB.profile.displays[display] then
for i, _ in ipairs(buttons) do
buttons[i]:Hide()
end
end
end
if Hekili.Config then
ns.StartConfiguration(true)
end
end
local T = ns.lib.Format.Tokens
local SyntaxColors = {}
function ns.primeTooltipColors()
T = ns.lib.Format.Tokens
--- Assigns a color to multiple tokens at once.
local function Color(Code, ...)
for Index = 1, select("#", ...) do
SyntaxColors[select(Index, ...)] = Code
end
end
Color( "|cffB266FF", T.KEYWORD ) -- Reserved Words
Color( "|cffffffff", T.LEFTCURLY, T.RIGHTCURLY, T.LEFTBRACKET, T.RIGHTBRACKET, T.LEFTPAREN, T.RIGHTPAREN )
Color( "|cffFF66FF", T.UNKNOWN,
T.ADD,
T.SUBTRACT,
T.MULTIPLY,
T.DIVIDE,
T.POWER,
T.MODULUS,
T.CONCAT,
T.VARARG,
T.ASSIGNMENT,
T.PERIOD,
T.COMMA,
T.SEMICOLON,
T.COLON,
T.SIZE,
T.EQUALITY,
T.NOTEQUAL,
T.LT,
T.LTE,
T.GT,
T.GTE )
Color( "|cFFB2FF66", multiUnpack(ns.keys, ns.attr) )
Color( "|cffFFFF00", T.NUMBER )
Color( "|cff888888", T.STRING, T.STRING_LONG )
Color( "|cff55cc55", T.COMMENT_SHORT, T.COMMENT_LONG )
Color( "|cff55ddcc", -- Minimal standard Lua functions
"assert",
"error",
"ipairs",
"next",
"pairs",
"pcall",
"print",
"select",
"tonumber",
"tostring",
"type",
"unpack",
-- Libraries
"bit",
"coroutine",
"math",
"string",
"table"
)
Color( "|cffddaaff", -- Some of WoW's aliases for standard Lua functions
-- math
"abs",
"ceil",
"floor",
"max",
"min",
-- string
"format",
"gsub",
"strbyte",
"strchar",
"strconcat",
"strfind",
"strjoin",
"strlower",
"strmatch",
"strrep",
"strrev",
"strsplit",
"strsub",
"strtrim",
"strupper",
"tostringall",
-- table
"sort",
"tinsert",
"tremove",
"wipe" )
end
local SpaceLeft = {"(%()"}
local SpaceRight = {"(%))"}
local DoubleSpace = {"(!=)", "(~=)", "(>=*)", "(<=*)", "(&)", "(||)", "(+)", "(*)", "(-)", "(/)"}
local function Format(Code)
for Index = 1, #SpaceLeft do
Code = Code:gsub("%s-" .. SpaceLeft[Index] .. "%s-", " %1")
end
for Index = 1, #SpaceRight do
Code = Code:gsub("%s-" .. SpaceRight[Index] .. "%s-", "%1 ")
end
for Index = 1, #DoubleSpace do
Code = Code:gsub("%s-" .. DoubleSpace[Index] .. "%s-", " %1 ")
end
Code = Code:gsub("([^<>~!])(=+)", "%1 %2 ")
Code = Code:gsub("%s+", " "):trim()
return Code
end
local key_cache = setmetatable( {}, {
__index = function( t, k )
t[k] = k:gsub( "(%S+)%[(%d+)]", "%1.%2" )
return t[k]
end
})
function Hekili:ShowDiagnosticTooltip( q )
if not q.actionName or not class.abilities[ q.actionName ].name then return end
local tt = HekiliTooltip
local fmt = ns.lib.Format
tt:SetOwner( UIParent, "ANCHOR_CURSOR" )
tt:SetText( class.abilities[ q.actionName ].name )
tt:AddDoubleLine( q.listName .. " #" .. q.action, "+" .. ns.formatValue(round(q.time or 0, 2)), 1, 1, 1, 1, 1, 1 )
if q.resources and q.resources[q.resource_type] then
tt:AddDoubleLine(q.resource_type, ns.formatValue(q.resources[q.resource_type]), 1, 1, 1, 1, 1, 1)
end
if q.HookHeader or (q.HookScript and q.HookScript ~= "") then
if q.HookHeader then
tt:AddLine(" ")
tt:AddLine(q.HookHeader)
else
tt:AddLine(" ")
tt:AddLine("Hook Criteria")
end
if q.HookScript and q.HookScript ~= "" then
local Text = Format(q.HookScript)
tt:AddLine(fmt.FormatCode(Text, 0, SyntaxColors), 1, 1, 1, 1)
end
if q.HookElements then
local applied = false
for k, v in orderedPairs(q.HookElements) do
if not applied then
tt:AddLine(" ")
tt:AddLine("Values")
applied = true
end
if not key_cache[k]:find( "safebool" ) and not key_cache[k]:find( "safenum" ) and not key_cache[k]:find( "ceil" ) and not key_cache[k]:find( "floor" ) then
tt:AddDoubleLine( key_cache[ k ], ns.formatValue(v), 1, 1, 1, 1, 1, 1)
end
end
end
end
if q.ReadyScript and q.ReadyScript ~= "" then
tt:AddLine(" ")
tt:AddLine("Time Script")
tt:AddLine(fmt.FormatCode(q.ReadyScript, 0, SyntaxColors), 1, 1, 1, 1)
if q.ReadyElements then
tt:AddLine("Values")
for k, v in orderedPairs(q.ReadyElements) do
if not key_cache[k]:find( "safebool" ) and not key_cache[k]:find( "safenum" ) and not key_cache[k]:find( "ceil" ) and not key_cache[k]:find( "floor" ) then
tt:AddDoubleLine( key_cache[ k ], ns.formatValue(v), 1, 1, 1, 1, 1, 1)
end
end
end
end
if q.ActScript and q.ActScript ~= "" then
tt:AddLine(" ")
tt:AddLine("Action Criteria")
tt:AddLine(fmt.FormatCode(q.ActScript, 0, SyntaxColors), 1, 1, 1, 1)
if q.ActElements then
tt:AddLine(" ")
tt:AddLine("Values")
for k, v in orderedPairs(q.ActElements) do
if not key_cache[k]:find( "safebool" ) and not key_cache[k]:find( "safenum" ) and not key_cache[k]:find( "ceil" ) and not key_cache[k]:find( "floor" ) then
tt:AddDoubleLine( key_cache[ k ], ns.formatValue(v), 1, 1, 1, 1, 1, 1)
end
end
end
end
if q.pack and q.listName and q.action then
local entry = rawget( self.DB.profile.packs, q.pack )
entry = entry and entry.lists[ q.listName ]
entry = entry and entry[ q.action ]
if entry and entry.description and entry.description:len() > 0 then
tt:AddLine( " " )
tt:AddLine( entry.description, 0, 0.7, 1, true )
end
end
tt:SetMinimumWidth( 400 )
tt:Show()
end
function Hekili:SaveCoordinates()
for i in pairs(Hekili.DB.profile.displays) do
local display = ns.UI.Displays[i]
if display then
local rel, x, y = select( 3, display:GetPoint() )
self.DB.profile.displays[i].rel = "CENTER"
self.DB.profile.displays[i].x = x
self.DB.profile.displays[i].y = y
end
end
self.DB.profile.notifications.x, self.DB.profile.notifications.y = select( 4, HekiliNotification:GetPoint() )
end