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do
local addonId = ...
local languageTable = DetailsFramework.Language.RegisterLanguage(addonId, "zhCN")
local L = languageTable
------------------------------------------------------------
L["EXPORT"] = "导出"
L["EXPORT_CAST_COLORS"] = "导出施法条颜色"
L["EXPORT_CAST_SOUNDS"] = "导出施法条声音"
L["HIGHLIGHT_HOVEROVER"] = "鼠标悬停高亮"
L["HIGHLIGHT_HOVEROVER_ALPHA"] = "鼠标悬停高亮透明度"
L["HIGHLIGHT_HOVEROVER_DESC"] = "鼠标放在姓名版上时的高亮效果."
L["IMPORT"] = "导入"
L["IMPORT_CAST_COLORS"] = "导入施法条颜色"
L["IMPORT_CAST_SOUNDS"] = "导入施法条声音"
L["OPTIONS_ALPHA"] = "不透明度"
L["OPTIONS_ALPHABYFRAME_ALPHAMULTIPLIER"] = "不透明度倍数"
L["OPTIONS_ALPHABYFRAME_DEFAULT"] = "默认不透明度"
L["OPTIONS_ALPHABYFRAME_DEFAULT_DESC"] = "姓名板中所有部件的不透明度"
L["OPTIONS_ALPHABYFRAME_ENABLE_ENEMIES"] = "为敌方启用"
L["OPTIONS_ALPHABYFRAME_ENABLE_ENEMIES_DESC"] = "对敌方单位应用透明度设置"
L["OPTIONS_ALPHABYFRAME_ENABLE_FRIENDLY"] = "为友方启用"
L["OPTIONS_ALPHABYFRAME_ENABLE_FRIENDLY_DESC"] = "对友方单位应用透明度设置"
L["OPTIONS_ALPHABYFRAME_TARGET_INRANGE"] = "目标/范围内不透明度"
L["OPTIONS_ALPHABYFRAME_TARGET_INRANGE_DESC"] = "目标或范围内单位的不透明度"
L["OPTIONS_ALPHABYFRAME_TITLE_ENEMIES"] = "框架透明度 - 敌方"
L["OPTIONS_ALPHABYFRAME_TITLE_FRIENDLY"] = "框架透明度 - 友方"
L["OPTIONS_AMOUNT"] = "数值"
L["OPTIONS_ANCHOR"] = "锚点"
L["OPTIONS_ANCHOR_BOTTOM"] = "底部"
L["OPTIONS_ANCHOR_BOTTOMLEFT"] = "左下"
L["OPTIONS_ANCHOR_BOTTOMRIGHT"] = "右下"
L["OPTIONS_ANCHOR_CENTER"] = "居中"
L["OPTIONS_ANCHOR_INNERBOTTOM"] = "底部内侧"
L["OPTIONS_ANCHOR_INNERLEFT"] = "左边内侧"
L["OPTIONS_ANCHOR_INNERRIGHT"] = "右边内侧"
L["OPTIONS_ANCHOR_INNERTOP"] = "顶部内侧"
L["OPTIONS_ANCHOR_LEFT"] = "左侧"
L["OPTIONS_ANCHOR_RIGHT"] = "右侧"
L["OPTIONS_ANCHOR_TARGET_SIDE"] = "这个小组件附着在姓名板的哪一侧"
L["OPTIONS_ANCHOR_TOP"] = "顶部"
L["OPTIONS_ANCHOR_TOPLEFT"] = "左上"
L["OPTIONS_ANCHOR_TOPRIGHT"] = "右上"
L["OPTIONS_AUDIOCUE_COOLDOWN"] = "音效冷却"
L["OPTIONS_AUDIOCUE_COOLDOWN_DESC"] = "再次播放相同音效前的等待时间(以毫秒为单位)。当两个或多个音效同时播放时,可防止播放大音量的声音。设置为 0 可禁用此功能。"
L["OPTIONS_AURA_DEBUFF_HEIGHT"] = "减益图标高度"
L["OPTIONS_AURA_DEBUFF_WITH"] = "减益图标宽度"
L["OPTIONS_AURA_HEIGHT"] = "减益图标高度"
L["OPTIONS_AURA_SHOW_BUFFS"] = "显示增益"
L["OPTIONS_AURA_SHOW_BUFFS_DESC"] = "在你的个人条上显示增益效果"
L["OPTIONS_AURA_SHOW_DEBUFFS"] = "显示减益"
L["OPTIONS_AURA_SHOW_DEBUFFS_DESC"] = "在你的个人条上显示减益效果"
L["OPTIONS_AURA_WIDTH"] = "减益图标宽度"
L["OPTIONS_AURAS_ENABLETEST"] = "启用此选项可隐藏配置时显示的测试光环"
L["OPTIONS_AURAS_SORT"] = "光环排序"
L["OPTIONS_AURAS_SORT_DESC"] = "按剩余时间排序(默认)"
L["OPTIONS_BACKGROUND_ALWAYSSHOW"] = "总是显示背景"
L["OPTIONS_BACKGROUND_ALWAYSSHOW_DESC"] = "启用一个显示可点击区域的背景."
L["OPTIONS_BORDER_COLOR"] = "边框颜色"
L["OPTIONS_BORDER_THICKNESS"] = "边框厚度"
L["OPTIONS_BUFFFRAMES"] = "Buff框架"
L["OPTIONS_CANCEL"] = "取消"
L["OPTIONS_CAST_COLOR_CHANNELING"] = "引导中"
L["OPTIONS_CAST_COLOR_INTERRUPTED"] = "被打断"
L["OPTIONS_CAST_COLOR_REGULAR"] = "常规"
L["OPTIONS_CAST_COLOR_SUCCESS"] = "施法成功"
L["OPTIONS_CAST_COLOR_UNINTERRUPTIBLE"] = "无法打断"
L["OPTIONS_CAST_SHOW_TARGETNAME"] = "显示目标名字"
L["OPTIONS_CAST_SHOW_TARGETNAME_DESC"] = "显示当前施法的目标(若存在)"
L["OPTIONS_CAST_SHOW_TARGETNAME_TANK"] = "[坦克] 不显示你的名字"
L["OPTIONS_CAST_SHOW_TARGETNAME_TANK_DESC"] = "如果你是坦克,当施法目标是你时不显示名字"
L["OPTIONS_CASTBAR_APPEARANCE"] = "施法条外观"
L["OPTIONS_CASTBAR_BLIZZCASTBAR"] = "暴雪施法条"
L["OPTIONS_CASTBAR_COLORS"] = "施法条颜色"
L["OPTIONS_CASTBAR_FADE_ANIM_ENABLED"] = "启用渐隐动画"
L["OPTIONS_CASTBAR_FADE_ANIM_ENABLED_DESC"] = "开启施法开始和结束时的渐隐动画"
L["OPTIONS_CASTBAR_FADE_ANIM_TIME_END"] = "结束时"
L["OPTIONS_CASTBAR_FADE_ANIM_TIME_END_DESC"] = "当施法结束,施法条从可见到完全不可见的时间"
L["OPTIONS_CASTBAR_FADE_ANIM_TIME_START"] = "开始时"
L["OPTIONS_CASTBAR_FADE_ANIM_TIME_START_DESC"] = "当施法开始,施法条从不可见到完全可见的时间"
L["OPTIONS_CASTBAR_HEIGHT"] = "施法条高度"
L["OPTIONS_CASTBAR_HIDE_ENEMY"] = "隐藏敌方施法条"
L["OPTIONS_CASTBAR_HIDE_FRIENDLY"] = "隐藏友方施法条"
L["OPTIONS_CASTBAR_HIDEBLIZZARD"] = "隐藏原生的玩家施法条"
L["OPTIONS_CASTBAR_ICON_CUSTOM_ENABLE"] = "启用图标自定义"
L["OPTIONS_CASTBAR_ICON_CUSTOM_ENABLE_DESC"] = "如果此选项被禁用,Plater就不会修改法术图标,而是留给脚本来做。"
L["OPTIONS_CASTBAR_NO_SPELLNAME_LIMIT"] = "不限制法术名称长度"
L["OPTIONS_CASTBAR_NO_SPELLNAME_LIMIT_DESC"] = "法术名字的文本不会被切断成适合于施法条内部的宽度。"
L["OPTIONS_CASTBAR_QUICKHIDE"] = "快速隐藏施法条"
L["OPTIONS_CASTBAR_QUICKHIDE_DESC"] = "施法结束后,立即隐藏施法条"
L["OPTIONS_CASTBAR_SPARK_HALF"] = "半宽火花"
L["OPTIONS_CASTBAR_SPARK_HALF_DESC"] = "只显示火花材质的一半"
L["OPTIONS_CASTBAR_SPARK_HIDE_INTERRUPT"] = "打断时隐藏火花"
L["OPTIONS_CASTBAR_SPARK_SETTINGS"] = "火花设置"
L["OPTIONS_CASTBAR_SPELLICON"] = "法术图标"
L["OPTIONS_CASTBAR_TOGGLE_TEST"] = "施法条测试开关"
L["OPTIONS_CASTBAR_TOGGLE_TEST_DESC"] = "开始施法条测试,再次点击停止。"
L["OPTIONS_CASTBAR_WIDTH"] = "施法条宽度"
L["OPTIONS_CASTCOLORS_DISABLECOLORS"] = "禁用所有颜色"
L["OPTIONS_CLICK_SPACE_HEIGHT"] = "接受鼠标点击以选择目标的区域高度"
L["OPTIONS_CLICK_SPACE_WIDTH"] = "接受鼠标点击以选择目标的区域宽度"
L["OPTIONS_COLOR"] = "颜色"
L["OPTIONS_COLOR_BACKGROUND"] = "背景色"
L["OPTIONS_CVAR_ENABLE_PERSONAL_BAR"] = "个人生命条和法力条|cFFFF7700*|r"
L["OPTIONS_CVAR_ENABLE_PERSONAL_BAR_DESC"] = "在你的角色下显示一个迷你生命条和法力条。|cFFFF7700[*]|r |cFFa0a0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复。|r"
L["OPTIONS_CVAR_NAMEPLATES_ALWAYSSHOW"] = "始终显示姓名板|cFFFF7700*|r"
L["OPTIONS_CVAR_NAMEPLATES_ALWAYSSHOW_DESC"] = "始终显示附近所有单位的姓名板。如果禁用则仅在战斗中才显示姓名板。|cFFFF7700[*]|r|cFFa0a0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复。|r"
L["OPTIONS_ENABLED"] = "启用"
L["OPTIONS_ERROR_CVARMODIFY"] = "CVar参数无法在战斗中修改。"
L["OPTIONS_ERROR_EXPORTSTRINGERROR"] = "导出失败"
L["OPTIONS_EXECUTERANGE"] = "斩杀范围"
L["OPTIONS_EXECUTERANGE_DESC"] = "当单位生命值处于斩杀范围的时候显示一个指示器。如果此检测在某个补丁后失效,请在Discord交流。"
L["OPTIONS_EXECUTERANGE_HIGH_HEALTH"] = "反斩杀范围"
L["OPTIONS_EXECUTERANGE_HIGH_HEALTH_DESC"] = "当单位生命值处于高生命值斩杀范围(反斩杀)的时候显示一个指示器。如果此检测在某个补丁后失效,请在Discord交流。"
L["OPTIONS_FONT"] = "字体"
L["OPTIONS_FORMAT_NUMBER"] = "数字格式"
L["OPTIONS_FRIENDLY"] = "友方"
L["OPTIONS_GENERALSETTINGS_HEALTHBAR_ANCHOR_TITLE"] = "生命条外观"
L["OPTIONS_GENERALSETTINGS_HEALTHBAR_BGCOLOR"] = "生命条背景色和不透明度"
L["OPTIONS_GENERALSETTINGS_HEALTHBAR_BGTEXTURE"] = "生命条背景材质"
L["OPTIONS_GENERALSETTINGS_HEALTHBAR_TEXTURE"] = "生命条材质"
L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_ANCHOR_TITLE"] = "对以下单位应用透明度:"
L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK"] = "范围检查"
L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK_ALPHA"] = "超出范围之后的透明度"
L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK_SPEC_DESC"] = "适用于此专精的范围检测技能。"
L["OPTIONS_HEALTHBAR"] = "生命条"
L["OPTIONS_HEALTHBAR_HEIGHT"] = "生命条高度"
L["OPTIONS_HEALTHBAR_SIZE_GLOBAL_DESC"] = "改变战斗中和非战斗的、敌方和友方的、玩家和NPC的姓名板大小。这些选项中的每一个都可以在敌方NPC、敌方玩家选项卡中单独更改。"
L["OPTIONS_HEALTHBAR_WIDTH"] = "生命条宽度"
L["OPTIONS_HEIGHT"] = "高度"
L["OPTIONS_HOSTILE"] = "敌对"
L["OPTIONS_ICON_ELITE"] = "精英图标"
L["OPTIONS_ICON_ENEMYCLASS"] = "敌对职业图标"
L["OPTIONS_ICON_ENEMYFACTION"] = "敌对阵营图标"
L["OPTIONS_ICON_ENEMYSPEC"] = "敌方专精图标"
L["OPTIONS_ICON_FRIENDLY_SPEC"] = "友方专精图标"
L["OPTIONS_ICON_FRIENDLYCLASS"] = "友方职业图标"
L["OPTIONS_ICON_FRIENDLYFACTION"] = "友方阵营图标"
L["OPTIONS_ICON_PET"] = "宠物图标"
L["OPTIONS_ICON_QUEST"] = "任务图标"
L["OPTIONS_ICON_RARE"] = "稀有图标"
L["OPTIONS_ICON_SHOW"] = "显示图标"
L["OPTIONS_ICON_SIDE"] = "图标位置"
L["OPTIONS_ICON_SIZE"] = "图标大小"
L["OPTIONS_ICON_WORLDBOSS"] = "世界首领图标"
L["OPTIONS_ICONROWSPACING"] = "图标行间距"
L["OPTIONS_ICONSPACING"] = "图标间距"
L["OPTIONS_INDICATORS"] = "指示器"
L["OPTIONS_INTERRUPT_FILLBAR"] = "打断时填充施法条"
L["OPTIONS_INTERRUPT_SHOW_ANIM"] = "播放打断动画"
L["OPTIONS_INTERRUPT_SHOW_AUTHOR"] = "显示打断者名字"
L["OPTIONS_MINOR_SCALE_DESC"] = "微调次要单位的姓名板大小(默认情况下这些单位的姓名板较小)。"
L["OPTIONS_MINOR_SCALE_HEIGHT"] = "次要单位高度缩放"
L["OPTIONS_MINOR_SCALE_WIDTH"] = "次要单位宽度缩放"
L["OPTIONS_MOVE_HORIZONTAL"] = "水平移动"
L["OPTIONS_MOVE_VERTICAL"] = "垂直移动"
L["OPTIONS_NAMEPLATE_HIDE_FRIENDLY_HEALTH"] = "隐藏原生生命条|cFFFF7700*|r"
L["OPTIONS_NAMEPLATE_HIDE_FRIENDLY_HEALTH_DESC"] = "在地下城和团队副本中如果启用了友方姓名板,将只显示玩家的名字。\\n如果任何Plater模块被禁用,此选项也将影响这些姓名板。|cFFFF7700[*]|r|cFFa0a0a0CVar,保存在Plater配置文件中。并在加载配置文件时恢复。|r |cFFFF2200[*]|r |cFFa0a0a0A /reload后生效|r"
L["OPTIONS_NAMEPLATE_OFFSET"] = "整体微调姓名板"
L["OPTIONS_NAMEPLATE_SHOW_ENEMY"] = "显示敌方姓名板|cFFFF7700*|r"
L["OPTIONS_NAMEPLATE_SHOW_ENEMY_DESC"] = "显示敌方和中立单位姓名板 |cFFFF7700[*]|r|cFFa0a0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复。|r"
L["OPTIONS_NAMEPLATE_SHOW_FRIENDLY"] = "显示友方姓名板|cFFFF7700*|r"
L["OPTIONS_NAMEPLATE_SHOW_FRIENDLY_DESC"] = "为友方玩家显示姓名板 |cFFFF7700[*]|r|cFFa0a0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复。|r"
L["OPTIONS_NAMEPLATES_OVERLAP"] = "垂直间距|cFFFF7700*|r"
L["OPTIONS_NAMEPLATES_OVERLAP_DESC"] = [=[启用堆叠时,姓名板之间的垂直间距。|cFFFFFFFF默认值:1.10|r |cFFFF7700[*]|r |cFFa0a0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复。|r |cFFFFFF00重要|r:如果发现此设置有问题,请使用:|cFFFFFFFF/run SetCVar ('nameplateOverlapV', '1.6')|r
]=]
L["OPTIONS_NAMEPLATES_STACKING"] = "叠堆姓名板|cFFFF7700*|r"
L["OPTIONS_NAMEPLATES_STACKING_DESC"] = "如果启用,姓名板将不会相互重叠。|cFFFF7700[*]|r |cFFa0a0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复。|r |cFFFFFF00重要|r:要设置每个姓名板之间的间距,请参阅下面的“|cFFFFFFFF垂直间距|r”选项。请检查“自动”选项卡以设置此选项的自动切换。"
L["OPTIONS_NEUTRAL"] = "中立"
L["OPTIONS_NOCOMBATALPHA_AMOUNT_DESC"] = "非战斗透明度的值"
L["OPTIONS_NOCOMBATALPHA_ENABLED"] = "使用非战斗透明度"
L["OPTIONS_NOCOMBATALPHA_ENABLED_DESC"] = "当你在战斗中但某单位不在战斗中时,改变其姓名板的透明度。 |cFFFFFF00 重要 |r:如果单位不在战斗中,将覆盖范围检查的透明度。"
L["OPTIONS_NOESSENTIAL_DESC"] = "在更新Plater时,通常也会更新脚本选项页中的脚本。这可能会覆盖配置文件创建者所做的更改。下面的选项可防止Plater插件更新时修改脚本。注意:Plater的主要补丁和错误修复时仍可能会更新脚本。"
L["OPTIONS_NOESSENTIAL_NAME"] = "Plater版本更新时禁止非必要的脚本更新。"
L["OPTIONS_NOESSENTIAL_SKIP_ALERT"] = "已跳过非必要的补丁:"
L["OPTIONS_NOESSENTIAL_TITLE"] = "跳过非必要的脚本补丁"
L["OPTIONS_NOTHING_TO_EXPORT"] = "无可导出内容。"
L["OPTIONS_OKAY"] = "确定"
L["OPTIONS_OUTLINE"] = "轮廓"
L["OPTIONS_PERSONAL_HEALTHBAR_HEIGHT"] = "生命条的高度"
L["OPTIONS_PERSONAL_HEALTHBAR_WIDTH"] = "生命条的宽度"
L["OPTIONS_PERSONAL_SHOW_HEALTHBAR"] = "显示生命条"
L["OPTIONS_PET_SCALE_DESC"] = "微调宠物姓名板的大小"
L["OPTIONS_PET_SCALE_HEIGHT"] = "宠物高度缩放"
L["OPTIONS_PET_SCALE_WIDTH"] = "宠物宽度缩放"
L["OPTIONS_PLEASEWAIT"] = "可能需要等待几秒钟"
L["OPTIONS_POWERBAR"] = "能量条"
L["OPTIONS_POWERBAR_HEIGHT"] = "能量条高度"
L["OPTIONS_POWERBAR_WIDTH"] = "能量条宽度"
L["OPTIONS_PROFILE_CONFIG_EXPORTINGTASK"] = "Plater正在导出当前配置......"
L["OPTIONS_PROFILE_CONFIG_EXPORTPROFILE"] = "导出配置"
L["OPTIONS_PROFILE_CONFIG_IMPORTPROFILE"] = "导入配置"
L["OPTIONS_PROFILE_CONFIG_MOREPROFILES"] = "在Wago.io上获取更多的配置"
L["OPTIONS_PROFILE_CONFIG_OPENSETTINGS"] = "打开配置设置"
L["OPTIONS_PROFILE_CONFIG_PROFILENAME"] = "新的配置名称"
L["OPTIONS_PROFILE_CONFIG_PROFILENAME_DESC"] = [=[使用导入的字符串创建新配置文件。
如果有相同名字的配置文件,将会被覆盖。]=]
L["OPTIONS_PROFILE_ERROR_PROFILENAME"] = "配置名称无效"
L["OPTIONS_PROFILE_ERROR_STRINGINVALID"] = "无效的配置文件。"
L["OPTIONS_PROFILE_ERROR_WRONGTAB"] = [=[无效的配置文件.
在脚本或模组选项页面导入脚本或者模组的字符串.]=]
L["OPTIONS_PROFILE_IMPORT_OVERWRITE"] = "配置 '%s' 已经存在, 确定要覆盖吗?"
L["OPTIONS_RANGECHECK_NONE"] = "无关"
L["OPTIONS_RANGECHECK_NONE_DESC"] = "不应用不透明度修改。"
L["OPTIONS_RANGECHECK_NOTMYTARGET"] = "不是你的目标单位"
L["OPTIONS_RANGECHECK_NOTMYTARGET_DESC"] = "当姓名板不是你当前的目标时,不透明度会减少。"
L["OPTIONS_RANGECHECK_NOTMYTARGETOUTOFRANGE"] = "超出范围 + 不是你的目标"
L["OPTIONS_RANGECHECK_NOTMYTARGETOUTOFRANGE_DESC"] = "减少非目标单位的不透明度。如果其超出范围,则会减少更多。"
L["OPTIONS_RANGECHECK_OUTOFRANGE"] = "超出范围的单位"
L["OPTIONS_RANGECHECK_OUTOFRANGE_DESC"] = "当姓名板超出范围时,减少其不透明度。"
L["OPTIONS_RESOURCES_TARGET"] = "将资源显示在目标上"
L["OPTIONS_RESOURCES_TARGET_DESC"] = "显示您的资源(如连击点等)显示在当前目标上。使用暴雪默认资源条并禁用Plater的资源条。角色特定设置!"
L["OPTIONS_SCALE"] = "缩放"
L["OPTIONS_SCRIPTING_ADDOPTION"] = "选择要添加的选项"
L["OPTIONS_SCRIPTING_REAPPLY"] = "重新应用默认值"
L["OPTIONS_SETTINGS_COPIED"] = "设置已经拷贝"
L["OPTIONS_SETTINGS_FAIL_COPIED"] = "从当前选择的标签页获取设置失败"
L["OPTIONS_SHADOWCOLOR"] = "阴影颜色"
L["OPTIONS_SHIELD_BAR"] = "护盾条"
L["OPTIONS_SHOW_CASTBAR"] = "显示施法条"
L["OPTIONS_SHOW_POWERBAR"] = "显示能量条"
L["OPTIONS_SHOWOPTIONS"] = "显示选项"
L["OPTIONS_SHOWSCRIPTS"] = "显示脚本"
L["OPTIONS_SHOWTOOLTIP"] = "显示鼠标提示"
L["OPTIONS_SHOWTOOLTIP_DESC"] = "悬停在光环图标上时显示鼠标提示。"
L["OPTIONS_SIZE"] = "大小"
L["OPTIONS_STACK_AURATIME"] = "显示叠加光环的最短时间"
L["OPTIONS_STACK_AURATIME_DESC"] = "启用时显示叠加光环的最短时间,禁用时则显示最长时间。"
L["OPTIONS_STACK_SIMILAR_AURAS"] = "叠加相似光环"
L["OPTIONS_STACK_SIMILAR_AURAS_DESC"] = "将同名光环(如术士的痛苦无常)叠加在一起。"
L["OPTIONS_STATUSBAR_TEXT"] = "你现在能够从|cFFFFAA00http://wago.io|r导入配置文件、模组、脚本、动画和颜色表。"
L["OPTIONS_TABNAME_ADVANCED"] = "高级配置"
L["OPTIONS_TABNAME_ANIMATIONS"] = "动画面板"
L["OPTIONS_TABNAME_AUTO"] = "自动选项"
L["OPTIONS_TABNAME_BUFF_LIST"] = "BUFF 列表"
L["OPTIONS_TABNAME_BUFF_SETTINGS"] = "BUFF 设置"
L["OPTIONS_TABNAME_BUFF_SPECIAL"] = "BUFF 特殊"
L["OPTIONS_TABNAME_BUFF_TRACKING"] = "BUFF 跟踪"
L["OPTIONS_TABNAME_CASTBAR"] = "施法条"
L["OPTIONS_TABNAME_CASTCOLORS"] = "施法颜色和名称 "
L["OPTIONS_TABNAME_COMBOPOINTS"] = "连击点"
L["OPTIONS_TABNAME_GENERALSETTINGS"] = "常规设置"
L["OPTIONS_TABNAME_MODDING"] = "模组"
L["OPTIONS_TABNAME_NPC_COLORNAME"] = "NPC颜色和名称"
L["OPTIONS_TABNAME_NPCENEMY"] = "敌对怪物/NPC"
L["OPTIONS_TABNAME_NPCFRIENDLY"] = "友方怪物/NPC"
L["OPTIONS_TABNAME_PERSONAL"] = "个人条"
L["OPTIONS_TABNAME_PLAYERENEMY"] = "敌对玩家"
L["OPTIONS_TABNAME_PLAYERFRIENDLY"] = "友方玩家"
L["OPTIONS_TABNAME_PROFILES"] = "配置文件"
L["OPTIONS_TABNAME_SCRIPTING"] = "脚本"
L["OPTIONS_TABNAME_SEARCH"] = "搜索"
L["OPTIONS_TABNAME_STRATA"] = "层级&层次"
L["OPTIONS_TABNAME_TARGET"] = "目标"
L["OPTIONS_TABNAME_THREAT"] = "仇恨颜色"
L["OPTIONS_TEXT_COLOR"] = "文字颜色"
L["OPTIONS_TEXT_FONT"] = "文字字体"
L["OPTIONS_TEXT_SIZE"] = "文字大小"
L["OPTIONS_TEXTURE"] = "材质"
L["OPTIONS_TEXTURE_BACKGROUND"] = "施法条背景材质"
L["OPTIONS_THREAT_AGGROSTATE_ANOTHERTANK"] = "[坦克] 仇恨在副坦上"
L["OPTIONS_THREAT_AGGROSTATE_HIGHTHREAT"] = "[输出 / 治疗] 高威胁"
L["OPTIONS_THREAT_AGGROSTATE_NOAGGRO"] = "丢失仇恨"
L["OPTIONS_THREAT_AGGROSTATE_NOTANK"] = "[输出 / 治疗] 无坦克仇恨"
L["OPTIONS_THREAT_AGGROSTATE_NOTINCOMBAT"] = "[坦克] 没进战斗"
L["OPTIONS_THREAT_AGGROSTATE_ONYOU_LOWAGGRO"] = "[坦克] 仇恨降低"
L["OPTIONS_THREAT_AGGROSTATE_ONYOU_LOWAGGRO_DESC"] = "该单位正在攻击你,但其他人的仇恨即将超过你。"
L["OPTIONS_THREAT_AGGROSTATE_ONYOU_SOLID"] = "仇恨在你身上"
L["OPTIONS_THREAT_AGGROSTATE_TAPPED"] = "丢失拾取权(灰怪)"
L["OPTIONS_THREAT_CLASSIC_USE_TANK_COLORS"] = "使用坦克仇恨颜色"
L["OPTIONS_THREAT_COLOR_DPS_ANCHOR_TITLE"] = "仇恨颜色[输出/治疗]"
L["OPTIONS_THREAT_COLOR_DPS_HIGHTHREAT_DESC"] = "该单位即将开始攻击你。"
L["OPTIONS_THREAT_COLOR_DPS_NOAGGRO_DESC"] = "该单位没有攻击你。"
L["OPTIONS_THREAT_COLOR_DPS_NOTANK_DESC"] = "该单位没有攻击你或者坦克,很可能正在攻击小队或团队中的其他治疗或者输出。"
L["OPTIONS_THREAT_COLOR_DPS_ONYOU_SOLID_DESC"] = "该单位在攻击你"
L["OPTIONS_THREAT_COLOR_OVERRIDE_ANCHOR_TITLE"] = "覆盖默认颜色"
L["OPTIONS_THREAT_COLOR_OVERRIDE_DESC"] = "修改默认的中立、敌对和友方的颜色。在战斗中,如果使用仇恨血条颜色,那么这些颜色也同样会被覆盖。"
L["OPTIONS_THREAT_COLOR_TANK_ANCHOR_TITLE"] = "仇恨颜色[坦克]"
L["OPTIONS_THREAT_COLOR_TANK_ANOTHERTANK_DESC"] = "该单位仇恨在队伍中的其他坦克上。"
L["OPTIONS_THREAT_COLOR_TANK_NOAGGRO_DESC"] = "该单位对你没有仇恨。"
L["OPTIONS_THREAT_COLOR_TANK_NOTINCOMBAT_DESC"] = "该单位没有在战斗中。"
L["OPTIONS_THREAT_COLOR_TANK_ONYOU_SOLID_DESC"] = "该单位正在攻击你,你的仇恨很稳定。"
L["OPTIONS_THREAT_COLOR_TAPPED_DESC"] = "其他人先摸了怪(也就是这个怪死了你是无法摸尸体的)。"
L["OPTIONS_THREAT_DPS_CANCHECKNOTANK"] = "没有坦克仇恨时的检查"
L["OPTIONS_THREAT_DPS_CANCHECKNOTANK_DESC"] = "作为输出或者治疗没有仇恨时,检查该单位是否正在攻击队伍或团队中另一个不是坦克的玩家。"
L["OPTIONS_THREAT_MODIFIERS_ANCHOR_TITLE"] = "仇恨颜色修改"
L["OPTIONS_THREAT_MODIFIERS_BORDERCOLOR"] = "边框颜色"
L["OPTIONS_THREAT_MODIFIERS_HEALTHBARCOLOR"] = "生命条颜色"
L["OPTIONS_THREAT_MODIFIERS_NAMECOLOR"] = "姓名颜色"
L["OPTIONS_THREAT_PULL_FROM_ANOTHER_TANK"] = "从其他坦克转移"
L["OPTIONS_THREAT_PULL_FROM_ANOTHER_TANK_TANK"] = "该单位仇恨在另一个坦克身上,但即将转移至你。"
L["OPTIONS_THREAT_USE_AGGRO_FLASH"] = "启用仇恨闪光"
L["OPTIONS_THREAT_USE_AGGRO_FLASH_DESC"] = "当作为伤害输出获得仇恨时,启用姓名板上的 -AGGRO- 闪光动画"
L["OPTIONS_THREAT_USE_AGGRO_GLOW"] = "启用仇恨发光"
L["OPTIONS_THREAT_USE_AGGRO_GLOW_DESC"] = "当作为伤害输出获得仇恨,或作为坦克失去仇恨时,使姓名板上的生命条发光。"
L["OPTIONS_THREAT_USE_SOLO_COLOR"] = "单人颜色"
L["OPTIONS_THREAT_USE_SOLO_COLOR_DESC"] = "不在小队和团队中时,使用“单人”颜色。"
L["OPTIONS_THREAT_USE_SOLO_COLOR_ENABLE"] = "使用“单人”颜色"
L["OPTIONS_TOGGLE_TO_CHANGE"] = "|cFFFFFF00 重要 |r:隐藏和显示姓名板以查看更改。"
L["OPTIONS_WIDTH"] = "宽度"
L["OPTIONS_XOFFSET"] = "X 偏移"
L["OPTIONS_XOFFSET_DESC"] = "调整X轴上的位置。右键点击输入数值。"
L["OPTIONS_YOFFSET"] = "Y 偏移"
L["OPTIONS_YOFFSET_DESC"] = "调整Y轴上的位置。右键点击输入数值。"
L["TARGET_CVAR_ALWAYSONSCREEN"] = "目标始终在屏幕上|cFFFF7700*|r"
L["TARGET_CVAR_ALWAYSONSCREEN_DESC"] = "启用后,当前目标即使不在屏幕中,也会始终显示其姓名板。 |cFFFF7700[*]|r |cFFa0a0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复。|r"
L["TARGET_CVAR_LOCKTOSCREEN"] = "锁定至屏幕(顶部)|cFFFF7700*|r"
L["TARGET_CVAR_LOCKTOSCREEN_DESC"] = [=[姓名板与屏幕顶部之间的最小间距。当姓名板的某些部分超出屏幕时,可以增加此选项值。|cFFFFFFFF默认值:0.065|r|n
|cFFFFFF00重要 |r:如果遇到问题,请手动使用以下宏:|n
/run SetCVar ('nameplateOtherTopInset', '0.065')|n
/run SetCVar ('nameplateLargeTopInset', '0.065')|n|n
|cFFFFFF00重要 |r:设置为0将禁用此功能。|n
|cFFFF7700[*]|r |cFFa0a0a0CVar,保存在Plater配置文件中,并在加载配置文件时恢复。|r]=]
L["TARGET_HIGHLIGHT"] = "目标高亮"
L["TARGET_HIGHLIGHT_ALPHA"] = "目标高亮不透明度"
L["TARGET_HIGHLIGHT_COLOR"] = "目标高亮颜色"
L["TARGET_HIGHLIGHT_DESC"] = "在当前目标的姓名版上显示高亮特效。"
L["TARGET_HIGHLIGHT_SIZE"] = "目标高亮大小"
L["TARGET_HIGHLIGHT_TEXTURE"] = "目标高亮材质"
L["TARGET_OVERLAY_ALPHA"] = "目标生命条叠加不透明度"
L["TARGET_OVERLAY_TEXTURE"] = "目标生命条叠加材质"
L["TARGET_OVERLAY_TEXTURE_DESC"] = "在当前目标的生命条上层叠加显示"
end