You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
55 lines
1.9 KiB
55 lines
1.9 KiB
local PA, ACL, ACH = unpack(_G.ProjectAzilroka)
|
|
local TS = PA:NewModule('TargetSounds', 'AceEvent-3.0')
|
|
PA.TS = TS
|
|
|
|
TS.Title, TS.Description, TS.Authors, TS.isEnabled = 'Target Sounds', ACL['Audio for Target Sounds.'], 'Azilroka', false
|
|
|
|
local UnitExists = UnitExists
|
|
local UnitIsEnemy = UnitIsEnemy
|
|
local UnitIsFriend = UnitIsFriend
|
|
|
|
local IsReplacingUnit = IsReplacingUnit or C_PlayerInteractionManager.IsReplacingUnit
|
|
local PlaySound = PlaySound
|
|
|
|
function TS:PLAYER_TARGET_CHANGED()
|
|
if (UnitExists('target') and not IsReplacingUnit()) then
|
|
if ( UnitIsEnemy('target', "player") ) then
|
|
PlaySound(_G.SOUNDKIT.IG_CREATURE_AGGRO_SELECT);
|
|
elseif ( UnitIsFriend("player", 'target') ) then
|
|
PlaySound(_G.SOUNDKIT.IG_CHARACTER_NPC_SELECT);
|
|
else
|
|
PlaySound(_G.SOUNDKIT.IG_CREATURE_NEUTRAL_SELECT);
|
|
end
|
|
else
|
|
PlaySound(_G.SOUNDKIT.INTERFACE_SOUND_LOST_TARGET_UNIT)
|
|
end
|
|
end
|
|
|
|
function TS:GetOptions()
|
|
local TargetSounds = ACH:Group(TS.Title, TS.Description, nil, nil, function(info) return TS.db[info[#info]] end, function(info, value) TS.db[info[#info]] = value end)
|
|
PA.Options.args.TargetSounds = TargetSounds
|
|
|
|
TargetSounds.args.Description = ACH:Description(TS.Description, 0)
|
|
TargetSounds.args.Enable = ACH:Toggle(ACL['Enable'], nil, 1, nil, nil, nil, nil, function(info, value) TS.db[info[#info]] = value if (not TS.isEnabled) then TS:Initialize() else _G.StaticPopup_Show('PROJECTAZILROKA_RL') end end)
|
|
|
|
TargetSounds.args.AuthorHeader = ACH:Header(ACL['Authors:'], -2)
|
|
TargetSounds.args.Authors = ACH:Description(TS.Authors, -1, 'large')
|
|
end
|
|
|
|
function TS:BuildProfile()
|
|
PA.Defaults.profile.TargetSounds = { Enable = false }
|
|
end
|
|
|
|
function TS:UpdateSettings()
|
|
TS.db = PA.db.TargetSounds
|
|
end
|
|
|
|
function TS:Initialize()
|
|
if TS.db.Enable ~= true then
|
|
return
|
|
end
|
|
|
|
TS.isEnabled = true
|
|
|
|
TS:RegisterEvent('PLAYER_TARGET_CHANGED')
|
|
end
|
|
|