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if not WeakAuras.IsLibsOK() then return end
--[[-----------------------------------------------------------------------------
SnippetButton Widget, based on AceGUI Button (and WA ToolbarButton)
Graphical Button.
-------------------------------------------------------------------------------]]
local Type, Version = "WeakAurasSnippetButton", 3
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then
return
end
-- Lua APIs
local pairs = pairs
-- WoW APIs
local _G = _G
local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
local L = WeakAuras.L
--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame, ...)
if ... == "RightButton" and frame.editable then
AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.title:Hide()
frame.renameEditBox:Show()
frame.renameEditBox:SetText(frame.title:GetText())
frame.renameEditBox:HighlightText()
frame.renameEditBox:SetFocus()
elseif ... == "LeftButton" then
AceGUI:ClearFocus()
PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
frame.obj:Fire("OnClick", ...)
end
end
local function Control_OnEnter(frame)
local tooltip = GameTooltip
tooltip:SetOwner(frame, "ANCHOR_RIGHT")
tooltip:ClearLines()
if frame.editable then
tooltip:AddDoubleLine(frame.titleText, L["(Right click to rename)"], nil, nil, nil, 0.6, 0.6, 0.6)
else
tooltip:AddLine(frame.titleText)
end
tooltip:AddLine(" ")
tooltip:AddLine(frame.descriptionText, 0.8, 0.8, 0.8)
tooltip:Show()
frame.obj:Fire("OnEnter")
end
local function Control_OnLeave(frame)
GameTooltip:Hide()
frame.obj:Fire("OnLeave")
end
local function rename_complete(self, ...)
self:Hide()
self:GetParent().obj:Fire("OnEnterPressed", ...)
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
-- restore default values
self:SetDisabled(false)
self:SetTitle()
self:SetEditable(false)
self.ntex:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp")
self.ntex:SetVertexColor(0.8, 0.8, 0.8, 0.25)
self.htex:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp")
self.htex:SetVertexColor(0.3, 0.5, 1, 0.5)
self.ptex:SetColorTexture(1, 1, 1, 0.2)
end,
-- ["OnRelease"] = nil,
["SetTitle"] = function(self, text)
self.frame.titleText = text
self.title:SetText(text)
end,
["SetDescription"] = function(self, text)
self.frame.descriptionText = text
end,
["SetDisabled"] = function(self, disabled)
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
end
end,
["LockHighlight"] = function(self)
self.frame:LockHighlight()
end,
["UnlockHighlight"] = function(self)
self.frame:UnlockHighlight()
end,
["SetEditable"] = function(self, editable)
if editable then
self.frame.editable = true
self.deleteButton:Show()
self.title:SetPoint("RIGHT", self.deleteButton, "LEFT")
else
self.frame.editable = false
self.deleteButton:Hide()
self.title:SetPoint("RIGHT", self.deleteButton, "RIGHT", 4, 0)
end
end,
["SetNew"] = function(self, new)
if new then
AceGUI:ClearFocus()
self.title:Hide()
self.renameEditBox:Show()
self.renameEditBox:SetText(self.title:GetText())
self.renameEditBox:HighlightText()
self.renameEditBox:SetFocus()
end
end,
["SetDynamicTextStyle"] = function(self)
self.ntex:SetTexture(nil)
self.htex:SetAtlas("Options_List_Hover")
self.htex:SetVertexColor(1, 1, 1, 1)
self.ptex:SetAtlas("Options_List_Active")
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "WeakAurasSnippetButton" .. AceGUI:GetNextWidgetNum(Type)
local button = CreateFrame("Button", name, UIParent, "OptionsListButtonTemplate")
button:Hide()
button:EnableMouse(true)
button:SetScript("OnClick", Button_OnClick)
button:SetScript("OnEnter", Control_OnEnter)
button:SetScript("OnLeave", Control_OnLeave)
button:SetHeight(24)
button:SetWidth(170)
local deleteButton = CreateFrame("Button", nil, button)
deleteButton:SetPoint("RIGHT", button, "RIGHT", -3, 0)
deleteButton:SetSize(20, 20)
local deleteTex = deleteButton:CreateTexture()
deleteTex:SetAllPoints()
deleteTex:SetTexture([[Interface\Buttons\CancelButton-Up]])
deleteTex:SetTexCoord(0.1, 0.9, 0.1, 0.9)
deleteButton:SetNormalTexture(deleteTex)
deleteButton:Hide()
button.deleteButton = deleteButton
local title = button:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
title:SetHeight(14)
title:SetJustifyH("LEFT")
title:SetPoint("LEFT", button, "LEFT", 3, 0)
title:SetPoint("RIGHT", deleteButton, "LEFT")
title:SetTextColor(1, 1, 1, 1)
button.title = title
local ntex = button:CreateTexture()
ntex:SetPoint("TOPLEFT", 0, -1)
ntex:SetPoint("BOTTOMRIGHT", 0, 1)
button:SetNormalTexture(ntex)
local htex = button:CreateTexture()
htex:SetBlendMode("ADD")
htex:SetAllPoints(ntex)
button:SetHighlightTexture(htex)
button.htex = htex
local ptex = button:CreateTexture()
ptex:SetAllPoints(ntex)
button:SetPushedTexture(ptex)
button.ptex = ptex
local delHighlight = deleteButton:CreateTexture()
delHighlight:SetTexture([[Interface\Buttons\CancelButton-Highlight]])
delHighlight:SetTexCoord(0.1, 0.9, 0.1, 0.9)
delHighlight:SetAllPoints()
deleteButton:SetHighlightTexture(delHighlight)
local delPushed = deleteButton:CreateTexture()
delPushed:SetTexture([[Interface\Buttons\CancelButton-Down]])
delPushed:SetTexCoord(0.1, 0.9, 0.1, 0.9)
delPushed:SetAllPoints()
deleteButton:SetPushedTexture(delPushed)
button.deleteHighlight = delHighlight
local renameEditBox = CreateFrame("EditBox", nil, button, "InputBoxTemplate")
renameEditBox:SetHeight(14)
renameEditBox:SetPoint("TOPLEFT", title, "TOPLEFT")
renameEditBox:SetPoint("BOTTOMRIGHT", title, "BOTTOMRIGHT")
renameEditBox:Hide()
renameEditBox:SetScript(
"OnEscapePressed",
function(self)
self:ClearFocus()
AceGUI:ClearFocus()
self:Hide()
title:Show()
end
)
renameEditBox:SetScript(
"OnEditFocusLost",
function(self)
self:Hide()
title:Show()
end
)
renameEditBox:SetScript("OnEnterPressed", rename_complete)
button.renameEditBox = renameEditBox
local widget = {
title = title,
frame = button,
type = Type,
ntex = ntex,
htex = htex,
ptex = ptex,
deleteButton = deleteButton,
renameEditBox = renameEditBox
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)