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local SLE, _, E = unpack(select(2, ...))
local SUF = SLE.UnitFrames
function SUF:Construct_PartyFrames()
-- print('Construct_PartyFrames: ', frame:GetName())
if not self.isChild then
self.SL_DeathIndicator = SUF:Construct_DeathIndicator(self)
self.SL_OfflineIndicator = SUF:Construct_OfflineIndicator(self)
end
if self.Castbar then
self.Castbar.slBarID = 'castbar'
end
if self.Power then
self.Power.slBarID = 'powerbar'
end
end
function SUF:Update_PartyFrames(frame)
-- print('Update_PartyFrames: ', frame:GetName())
if not frame then return end
local enableState = E.private.sle.module.shadows.enable and E.db.unitframe.units.party.enable
local db = E.db.sle.shadows.unitframes.party
frame.SLLEGACY_ENHSHADOW = enableState and db.legacy or false
frame.SLHEALTH_ENHSHADOW = enableState and db.health or false
frame.SLPOWER_ENHSHADOW = enableState and db.power or false
SUF:Configure_Health(frame)
SUF:Configure_Power(frame)
if not frame.isChild then
SUF:Configure_DeathIndicator(frame)
SUF:Configure_OfflineIndicator(frame)
end
end