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59 lines
1.7 KiB
59 lines
1.7 KiB
local mod = DBM:NewMod(177, "DBM-Party-Cataclysm", 11, 76, 1)
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local L = mod:GetLocalizedStrings()
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mod.statTypes = "heroic,timewalker"
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mod:SetRevision("20240110075649")
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mod:SetCreatureID(52258)
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_CAST_SUCCESS",
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"CHAT_MSG_MONSTER_EMOTE"
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)
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local warnPursuit = mod:NewTargetNoFilterAnnounce(96306, 4)
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local warnRupture = mod:NewTargetNoFilterAnnounce(96619, 3)
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local specWarnPursuit = mod:NewSpecialWarningRun(96306, nil, nil, 2, 4, 2)
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local specWarnRupture = mod:NewSpecialWarningYou(96619, nil, nil, nil, 1, 2)
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local specWarnRuptureNear = mod:NewSpecialWarningClose(96619, nil, nil, nil, 1, 2)
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local timerPursuit = mod:NewBuffActiveTimer(15, 96306, nil, nil, nil, 5)
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local timerPursuitCD = mod:NewCDTimer(45, 96306, nil, nil, nil, 3)--Assumed, it's a very short fight.
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function mod:OnCombatStart(delay)
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-- timerPursuitCD:Start(-delay)
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end
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function mod:SPELL_CAST_SUCCESS(args)
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if args.spellId == 96619 then
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if args:IsPlayer() then
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specWarnRupture:Show()
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specWarnRupture:Play("targetyou")
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elseif self:IsClassic() and self:CheckNearby(10, args.destName) then
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specWarnRuptureNear:Show(args.destName)
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specWarnRuptureNear:Play("runaway")
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else
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warnRupture:Show(args.destName)
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end
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end
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end
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function mod:CHAT_MSG_MONSTER_EMOTE(msg, _, _, _, target)
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if msg:find(L.pursuitEmote) then
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if not target then return end
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target = DBM:GetUnitFullName(target)
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timerPursuit:Start()
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timerPursuitCD:Start()
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if target then
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if target == UnitName("player") then
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specWarnPursuit:Show()
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specWarnPursuit:Play("justrun")
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else
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warnPursuit:Show(target)
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end
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end
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end
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end
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