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213 lines
8.0 KiB
213 lines
8.0 KiB
local mod = DBM:NewMod(1487, "DBM-Party-Legion", 4, 721)
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local L = mod:GetLocalizedStrings()
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mod:SetRevision("20240616044034")
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mod:SetCreatureID(95674, 99868)--First engage, Second engage
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mod:SetEncounterID(1807)
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mod:DisableEEKillDetection()--ENCOUNTER_END fires a wipe when fenryr casts stealth and runs to new location (P2)
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mod:SetHotfixNoticeRev(20230306000000)
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--mod.sendMainBossGUID = true--Boss does lots of on fly timer adjustments, lets not overwhelm external handlers just yet
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mod:RegisterCombat("combat")
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mod:RegisterEventsInCombat(
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"SPELL_CAST_START 196838 196543 197558 196512",
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"SPELL_CAST_SUCCESS 196567 196512 207707",
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"SPELL_AURA_APPLIED 197556 196838",
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"SPELL_AURA_REMOVED 197556 196838",
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"UNIT_DIED"
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)
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--[[
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(ability.id = 196838 or ability.id = 196543 or ability.id = 197558) and type = "begincast"
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or (ability.id = 196567 or ability.id = 196512 or ability.id = 207707) and type = "cast"
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or type = "dungeonencounterstart" or type = "dungeonencounterend"
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--]]
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local warnLeap = mod:NewTargetAnnounce(197556, 2)
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local warnPhase2 = mod:NewPhaseAnnounce(2, 2, nil, nil, nil, nil, nil, 2)
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local warnFixate = mod:NewTargetAnnounce(196838, 2)
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local warnFixateEnded = mod:NewEndAnnounce(196838, 1)
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local warnClawFrenzy = mod:NewCountAnnounce(196512, 3, nil, nil, 2)
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local specWarnLeap = mod:NewSpecialWarningMoveAway(197556, nil, nil, nil, 1, 2)
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local yellLeap = mod:NewYell(197556)
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local specWarnHowl = mod:NewSpecialWarningCast(196543, "SpellCaster", nil, nil, 1, 2)
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local specWarnFixate = mod:NewSpecialWarningRun(196838, nil, nil, nil, 4, 2)
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local specWarnWolves = mod:NewSpecialWarningSwitch(-12600, "Tank", nil, nil, 1, 2)
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local timerLeapCD = mod:NewCDTimer(31, 197556, nil, nil, nil, 3)--31-36
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local timerClawFrenzyCD = mod:NewCDCountTimer(9.7, 196512, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON)--it is 10 sec, but is spell queued half the time
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local timerHowlCD = mod:NewCDTimer(31.5, 196543, nil, "SpellCaster", nil, 2)--32ish unless spell queued
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local timerScentCD = mod:NewCDTimer(37.6, 196838, nil, nil, nil, 3)--seems 37 now, up from old 34
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local timerWolvesCD = mod:NewCDTimer(33.8, -12600, nil, nil, nil, 1, 199184)--33.8-56
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mod:AddRangeFrameOption(10, 197556)
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mod.vb.clawCount = 0
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function mod:FixateTarget(targetname, uId)
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if not targetname then return end
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if self:AntiSpam(5, targetname) then
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if targetname == UnitName("player") then
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specWarnFixate:Show()
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specWarnFixate:Play("runaway")
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specWarnFixate:ScheduleVoice(1, "keepmove")
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else
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warnFixate:Show(targetname)
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end
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end
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end
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--Even though wolves timer is all over the place, it's NOT affected by any of the spell queue ICDs, which makes me wonder if wolves just isn't a timer at all but health trigger?
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local function updateAllTimers(self, ICD)
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DBM:Debug("updateAllTimers running", 3)
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--Abilities that exist in P1 and P2
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if timerClawFrenzyCD:GetRemaining(self.vb.clawCount+1) < ICD then
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local elapsed, total = timerClawFrenzyCD:GetTime(self.vb.clawCount+1)
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local extend = ICD - (total-elapsed)
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DBM:Debug("timerClawFrenzyCD extended by: "..extend, 2)
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timerClawFrenzyCD:Update(elapsed, total+extend, self.vb.clawCount+1)
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end
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if timerLeapCD:GetRemaining() < ICD then
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local elapsed, total = timerLeapCD:GetTime()
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local extend = ICD - (total-elapsed)
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DBM:Debug("timerLeapCD extended by: "..extend, 2)
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timerLeapCD:Update(elapsed, total+extend)
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end
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if timerHowlCD:GetRemaining() < ICD then
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local elapsed, total = timerHowlCD:GetTime()
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local extend = ICD - (total-elapsed)
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DBM:Debug("timerHowlCD extended by: "..extend, 2)
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timerHowlCD:Update(elapsed, total+extend)
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end
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--Specific Phase ability timers
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if self.vb.phase == 2 then--Abilities that only exist in phase 2
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if timerScentCD:GetRemaining() < ICD then
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local elapsed, total = timerScentCD:GetTime()
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local extend = ICD - (total-elapsed)
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DBM:Debug("timerScentCD extended by: "..extend, 2)
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timerScentCD:Update(elapsed, total+extend)
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end
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end
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end
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function mod:OnCombatStart(delay)
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self.vb.clawCount = 0
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self:SetWipeTime(5)
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--If howl isn't cast within that 1 second of cooldown window before leap comes off CD, leap takes higher priority and is cast instead and flips order rest of pull
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--Claw frenzy can be 2nd or 3rd as well, depending on spell queue. for most part initial timers can't be fully trusted until first 2 of 3 casts happen and correct them
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timerHowlCD:Start(5-delay)
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timerLeapCD:Start(6-delay)
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timerClawFrenzyCD:Start(17-delay, 1)
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end
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function mod:OnCombatEnd()
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self:UnregisterShortTermEvents()
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if self.Options.RangeFrame then
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DBM.RangeCheck:Hide()
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end
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end
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function mod:SPELL_CAST_START(args)
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local spellId = args.spellId
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if spellId == 196838 then
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timerScentCD:Start()
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self:BossTargetScanner(99868, "FixateTarget", 0.2, 12, true, nil, nil, nil, true)--Target scanning used to grab target 2-3 seconds faster. Doesn't seem to anymore?
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updateAllTimers(self, 18.1)--18.1-19.2 based on distance to return to tank
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elseif spellId == 196543 then
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specWarnHowl:Show()
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specWarnHowl:Play("stopcast")
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timerHowlCD:Start()
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updateAllTimers(self, 4.8)
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elseif spellId == 197558 then
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timerLeapCD:Start()
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updateAllTimers(self, 10.9)
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elseif spellId == 196512 and self:AntiSpam(3, 1) then
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self.vb.clawCount = self.vb.clawCount + 1
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warnClawFrenzy:Show(self.vb.clawCount)
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timerClawFrenzyCD:Start(self.vb.phase == 2 and 8.5 or 9.7, self.vb.clawCount+1)
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updateAllTimers(self, 3.8)
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end
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end
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function mod:SPELL_CAST_SUCCESS(args)
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local spellId = args.spellId
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if spellId == 196567 then--Stealth (boss retreat)
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--Stop all timers but not combat
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for _, v in ipairs(self.timers) do
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v:Stop()
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end
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--Artificially set no wipe to 30 minutes
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self:SetWipeTime(1800)
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--Scan for Boss to be re-enraged
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self:RegisterShortTermEvents(
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"ENCOUNTER_START"
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)
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elseif spellId == 196512 and self:AntiSpam(3, 1) then
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self.vb.clawCount = self.vb.clawCount + 1
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warnClawFrenzy:Show(self.vb.clawCount)
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timerClawFrenzyCD:Start(nil, self.vb.clawCount+1)
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updateAllTimers(self, 3.8)
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elseif spellId == 207707 and self:AntiSpam(2, 2) then--Wolves spawning out of stealth
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specWarnWolves:Show()
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specWarnWolves:Play("killmob")
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-- timerWolvesCD:Start()--Too much variation that doesn't look as easily correctable as other timers, maybe it's health based outside of initial set?
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end
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end
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function mod:SPELL_AURA_APPLIED(args)
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local spellId = args.spellId
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if spellId == 197556 then
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warnLeap:CombinedShow(0.3, args.destName)
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if args:IsPlayer() then
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specWarnLeap:Show()
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specWarnLeap:Play("runout")
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yellLeap:Yell()
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if self.Options.RangeFrame then
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DBM.RangeCheck:Show(10)
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end
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end
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elseif spellId == 196838 then
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--Backup if target scan failed
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if self:AntiSpam(5, args.destName) then
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if args:IsPlayer() then
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specWarnFixate:Show()
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specWarnFixate:Play("runaway")
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specWarnFixate:ScheduleVoice(1, "keepmove")
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else
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warnFixate:Show(args.destName)
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end
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end
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end
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end
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function mod:SPELL_AURA_REMOVED(args)
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local spellId = args.spellId
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if spellId == 197556 and args:IsPlayer() and self.Options.RangeFrame then
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DBM.RangeCheck:Hide()
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elseif spellId == 196838 and args:IsPlayer() then
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warnFixateEnded:Show()
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end
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end
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function mod:ENCOUNTER_START(encounterID)
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--Re-engaged, kill scans and long wipe time
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if encounterID == 1807 and self:IsInCombat() then
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self.vb.clawCount = 0
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-- self:SetWipeTime(5)
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-- self:UnregisterShortTermEvents()
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warnPhase2:Show()
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warnPhase2:Play("ptwo")
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timerHowlCD:Start(4.4)
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timerWolvesCD:Start(6)
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timerLeapCD:Start(9.3)--9.3-15
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timerClawFrenzyCD:Start(12, 1)--12-45 (massive variation cause if it's not cast immediately it gets spell queued behind leap, howl and then casts at 22-25 unless scent also spell queues it then it's 42-45sec ater p2 start
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timerScentCD:Start(20.2)--20-27.8
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end
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end
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function mod:UNIT_DIED(args)
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if self:GetCIDFromGUID(args.destGUID) == 99868 then
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DBM:EndCombat(self)
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end
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end
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