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local mod = DBM:NewMod("SkyreachTrash", "DBM-Party-WoD", 7)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20240426175442")
--mod:SetModelID(47785)
mod.isTrashMod = true
mod:RegisterEvents(
"SPELL_AURA_APPLIED 160303 160288",
"SPELL_AURA_REMOVED 160303 160288"
)
local specWarnSolarDetonation = mod:NewSpecialWarningMoveAway(160288, nil, nil, nil, 1, 2)
mod:AddRangeFrameOption(3, 160288)--Range guessed. Maybe 5. one tooltip says 1.5 but it def seemed bigger then that. closer to 3-5
mod.vb.debuffCount = 0
local Debuff = DBM:GetSpellName(160288)
local debuffFilter
do
debuffFilter = function(uId)
return DBM:UnitDebuff(uId, Debuff)
end
end
function mod:SPELL_AURA_APPLIED(args)
if not self.Options.Enabled or self:IsDifficulty("normal5") or self:IsTrivial() then return end
local spellId = args.spellId
if spellId == 160303 or spellId == 160288 then
self.vb.debuffCount = self.vb.debuffCount + 1
if self.Options.RangeFrame then
if DBM:UnitDebuff("player", Debuff) then--You have debuff, show everyone
DBM.RangeCheck:Show(3, nil)
else--You do not have debuff, only show players who do
DBM.RangeCheck:Show(3, debuffFilter)
end
end
if args:IsPlayer() then
specWarnSolarDetonation:Show()
specWarnSolarDetonation:Play("runout")
end
end
end
function mod:SPELL_AURA_REMOVED(args)
if not self.Options.Enabled or self:IsDifficulty("normal5") or self:IsTrivial() then return end
local spellId = args.spellId
if spellId == 160303 or spellId == 160288 then
self.vb.debuffCount = self.vb.debuffCount - 1
if self.Options.RangeFrame then
if self.vb.debuffCount == 0 then
DBM.RangeCheck:Hide()
else
if DBM:UnitDebuff("player", Debuff) then--You have debuff, show everyone
DBM.RangeCheck:Show(3, nil)
else--You do not have debuff, only show players who do
DBM.RangeCheck:Show(3, debuffFilter)
end
end
end
end
end