You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

384 lines
14 KiB

local mod = DBM:NewMod(2004, "DBM-Raids-Legion", 1, 946)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20240426185020")
mod:SetCreatureID(122578)
mod:SetEncounterID(2088)
--mod:SetBossHPInfoToHighest()
mod:SetUsedIcons(1, 2, 3)
mod.respawnTime = 29
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 244312 254926 245807 252758 246692 246833 246516 257978 254919 257997",
"SPELL_CAST_SUCCESS 252758 246692 248214",
"SPELL_AURA_APPLIED 254919 257978 246687 249680 246698 252760",
"SPELL_AURA_APPLIED_DOSE 254919 257978",
"SPELL_AURA_REMOVED 246687 249680 246516 246698 252760",
-- "SPELL_PERIODIC_DAMAGE",
-- "SPELL_PERIODIC_MISSED",
"UNIT_DIED",
"UNIT_SPELLCAST_SUCCEEDED boss1 boss2 boss3 boss4 boss5"
)
--TODO, how does mythic reverberating decimatino work (18 yard spread?)
--TODO, analyze DiabolicBomb
--TODO, how to detect http://ptr.wowhead.com/spell=249920/weapons-upgrade
--TODO, workin http://ptr.wowhead.com/spell=246629/apocalypse-blast
--TODO, more work on infoframe for fel reaver construction status, etc.
--TODO, currently annihilation are only detectable via nameplate/target casts as such, it's pretty bad idea to support it unless it's really required
--[[
(ability.id = 244312 or ability.id = 254926 or ability.id = 245807 or ability.id = 252758 or ability.id = 246692 or ability.id = 246833 or ability.id = 246516 or ability.id = 257997 or ability.id = 257978 or ability.id = 254919) and type = "begincast"
or (ability.id = 252758 or ability.id = 246692 or ability.id = 248214) and type = "cast"
or (ability.id = 246516 or ability.id = 246698 or ability.id = 252760) and (type = "removebuff" or type = "removedebuff")
--]]
--Stage: Deployment
mod:AddTimerLine(BOSS)
local warnShatteringStrike = mod:NewSpellAnnounce(248375, 2)
local warnDiabolicBomb = mod:NewSpellAnnounce(246779, 3, nil, nil, nil, nil, nil, 2)
local warnReverberatingStrike = mod:NewTargetAnnounce(254926, 3)
local specWarnForgingStrike = mod:NewSpecialWarningDefensive(244312, nil, nil, nil, 1, 2)
local specWarnForgingStrikeOther = mod:NewSpecialWarningTaunt(244312, nil, nil, nil, 1, 2)
local specWarnReverberatingStrike = mod:NewSpecialWarningYou(254926, nil, nil, nil, 1, 2)
local yellReverberatingStrike = mod:NewYell(254926)
local specWarnReverberatingStrikeNear = mod:NewSpecialWarningClose(254926, nil, nil, nil, 1, 2)
local specWarnRuiner = mod:NewSpecialWarningDodge(246840, nil, nil, nil, 3, 2)
local timerForgingStrikeCD = mod:NewCDTimer(14.3, 244312, nil, "Tank", nil, 5, nil, DBM_COMMON_L.TANK_ICON, nil, 2, 3)
local timerReverberatingStrikeCD = mod:NewCDCountTimer(28, 254926, nil, nil, nil, 3)
local timerDiabolicBombCD = mod:NewCDTimer(20, 246779, nil, nil, nil, 3)
local timerRuinerCD = mod:NewCDCountTimer(28.8, 246840, nil, nil, nil, 3, nil, nil, nil, 3, 4)
--local timerShatteringStrikeCD = mod:NewCDTimer(30, 248375, nil, nil, nil, 2)
local timerApocProtocolCD = mod:NewCDCountTimer(77, 246516, nil, nil, nil, 6, nil, nil, nil, 1, 4)
mod:AddRangeFrameOption(5, 254926)--?
mod:AddBoolOption("InfoFrame", true)
mod:AddBoolOption("UseAddTime", true)
--Reavers (or empowered boss from reaver deaths)
mod:AddTimerLine(DBM_COMMON_L.ADDS)
local warnDecimation = mod:NewTargetAnnounce(246687, 4)
local warnDemolish = mod:NewTargetAnnounce(246692, 4)
local specWarnDecimation = mod:NewSpecialWarningMoveAway(246687, nil, nil, nil, 1, 2)
local yellDecimation = mod:NewShortFadesYell(246687)
local specWarnAnnihilation = mod:NewSpecialWarningSpell(245807, nil, nil, nil, 2, 2)
local specWarnDemolish = mod:NewSpecialWarningYou(246692, nil, nil, nil, 1, 2)
local specWarnDemolishOther = mod:NewSpecialWarningMoveTo(246692, nil, nil, nil, 1, 2)
local yellDemolish = mod:NewPosYell(246692)
local yellDemolishFades = mod:NewIconFadesYell(246692)
local specWarnInitializing = mod:NewSpecialWarningSwitch(246504, nil, nil, nil, 1, 2)
local timerInitializing = mod:NewCastTimer(30, 246504, nil, nil, nil, 6)
local timerDecimationCD = mod:NewCDTimer(10.9, 246687, nil, nil, nil, 3)
local timerAnnihilationCD = mod:NewCDTimer(15.4, 245807, nil, nil, nil, 3)
local timerDemolishCD = mod:NewCDTimer(15.8, 246692, nil, nil, nil, 3)
mod:AddSetIconOption("SetIconOnDemolish", 246692, true)
mod.vb.ruinerCast = 0
mod.vb.forgingStrikeCast = 0
mod.vb.reverbStrikeCast = 0
mod.vb.apocProtoCount = 0
mod.vb.ruinerTimeLeft = 0
mod.vb.reverbTimeLeft = 0
mod.vb.forgingTimeLeft = 0
mod.vb.bombTimeLeft = 0
local DemolishTargets = {}
local playerName = DBM:GetMyPlayerInfo()
function mod:ReverberatingTarget(targetname, uId)
if not targetname then return end
if targetname == UnitName("player") then
specWarnReverberatingStrike:Show()
specWarnReverberatingStrike:Play("targetyou")
yellReverberatingStrike:Yell()
elseif self:CheckNearby(5, targetname) then
specWarnReverberatingStrikeNear:Show(targetname)
specWarnReverberatingStrikeNear:Play("runaway")
else
warnReverberatingStrike:Show(targetname)
end
end
local function warnDemolishTargets(self, spellId)
-- table.sort(DemolishTargets)
warnDemolish:Show(table.concat(DemolishTargets, "<, >"))
for i = 1, #DemolishTargets do
--local icon = i == 1 and 6 or i == 2 and 4 or i == 3 and 3--Because I'm sure bigwigs will do something funky with icons
local icon = i
local name = DemolishTargets[i]
if name == playerName then
yellDemolish:Yell(icon, icon, icon)
local _, _, _, _, _, expires = DBM:UnitDebuff("player", spellId)
local remaining = expires-GetTime()
yellDemolishFades:Countdown(remaining, nil, icon)
end
if self.Options.SetIconOnDemolish then
self:SetIcon(name, icon)
end
end
if not DBM:UnitDebuff("player", spellId) and not self:IsTank() then
specWarnDemolishOther:Show(DBM_COMMON_L.ALLY)
specWarnDemolishOther:Play("gathershare")
end
end
local updateInfoFrame
do
local lines = {}
local sortedLines = {}
local function addLine(key, value)
-- sort by insertion order
lines[key] = value
sortedLines[#sortedLines + 1] = key
end
updateInfoFrame = function()
table.wipe(lines)
table.wipe(sortedLines)
--TODO, fel reaver construction status info
if #DemolishTargets == 0 then--None found, hide infoframe because all broke
DBM.InfoFrame:Hide()
end
for i = 1, #DemolishTargets do
local name = DemolishTargets[i]
addLine(name, i)
end
return lines, sortedLines
end
end
function mod:OnCombatStart(delay)
self.vb.ruinerCast = 0
self.vb.forgingStrikeCast = 0
self.vb.reverbStrikeCast = 0
self.vb.apocProtoCount = 0
self.vb.ruinerTimeLeft = 0
self.vb.reverbTimeLeft = 0
self.vb.forgingTimeLeft = 0
self.vb.bombTimeLeft = 0
table.wipe(DemolishTargets)
timerForgingStrikeCD:Start(6-delay, 1)--6-7
timerDiabolicBombCD:Start(11-delay)
timerReverberatingStrikeCD:Start(14.2-delay, 1)--14-15
timerRuinerCD:Start(21.1-delay, 1)--21-25
--timerShatteringStrikeCD:Start(1-delay)--Not cast on pull
timerApocProtocolCD:Start(31.8-delay, 1)--31.8-36.5
if self.Options.RangeFrame then
DBM.RangeCheck:Show(5)
end
end
function mod:OnCombatEnd()
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
if self.Options.InfoFrame then
DBM.InfoFrame:Hide()
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 244312 or spellId == 257978 or spellId == 254919 then
self.vb.forgingStrikeCast = self.vb.forgingStrikeCast + 1
if self:IsTanking("player", "boss1", nil, true) then
specWarnForgingStrike:Show()
specWarnForgingStrike:Play("defensive")
end
--1.5, 27.6, 30.1
timerForgingStrikeCD:Start(14.6, self.vb.forgingStrikeCast+1)
elseif spellId == 254926 or spellId == 257997 then
self:BossTargetScanner(args.sourceGUID, "ReverberatingTarget", 0.1, 9)
if self:AntiSpam(5, 3) then--Sometimes stutter casts
self.vb.reverbStrikeCast = self.vb.reverbStrikeCast + 1
timerReverberatingStrikeCD:Start(28, self.vb.reverbStrikeCast+1)--More work needed
end
elseif spellId == 245807 then
specWarnAnnihilation:Show()
specWarnAnnihilation:Play("helpsoak")
elseif spellId == 252758 or spellId == 246692 then
table.wipe(DemolishTargets)
elseif spellId == 246833 then--Ruiner
self.vb.ruinerCast = self.vb.ruinerCast + 1
timerForgingStrikeCD:Cancel()
specWarnRuiner:Show()
specWarnRuiner:Play("farfromline")
specWarnRuiner:ScheduleVoice(1.5, "keepmove")
timerRuinerCD:Start(nil, self.vb.ruinerCast+1)--28-30 depending on difficulty
timerForgingStrikeCD:Start(10, self.vb.forgingStrikeCast+1)
elseif spellId == 246516 and self:IsInCombat() then--Apocolypse Protocol
self.vb.ruinerTimeLeft = timerRuinerCD:GetRemaining(self.vb.ruinerCast+1)
self.vb.reverbTimeLeft = timerReverberatingStrikeCD:GetRemaining(self.vb.reverbStrikeCast+1)
self.vb.forgingTimeLeft = timerForgingStrikeCD:GetRemaining(self.vb.forgingStrikeCast+1)
self.vb.bombTimeLeft = timerDiabolicBombCD:GetRemaining()
if self.Options.UseAddTime then
timerDiabolicBombCD:AddTime(42.3)
timerRuinerCD:AddTime(42.3, self.vb.ruinerCast+1)
timerReverberatingStrikeCD:AddTime(42.3, self.vb.reverbStrikeCast+1)
timerForgingStrikeCD:AddTime(42.3, self.vb.forgingStrikeCast+1)
else--times are stored in variables so can stop timers now
timerForgingStrikeCD:Stop()
timerReverberatingStrikeCD:Stop()
timerRuinerCD:Stop()
timerDiabolicBombCD:Stop()
end
--timerDiabolicBombCD:Stop()
--timerShatteringStrikeCD:Stop()
specWarnInitializing:Show()
specWarnInitializing:Play("killmob")
if self:IsLFR() then
timerInitializing:Start(42.3)
else
timerInitializing:Start(32.3)
end
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 252758 or spellId == 246692 then
timerDemolishCD:Start(nil, args.sourceGUID)
elseif spellId == 248214 then
warnDiabolicBomb:Show()
warnDiabolicBomb:Play("bombsoon")
timerDiabolicBombCD:Start()
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 254919 or spellId == 257978 then--Always swap after each cast
local uId = DBM:GetRaidUnitId(args.destName)
if uId and self:IsTanking(uId) and not args:IsPlayer() then
local _, _, _, _, _, expireTime = DBM:UnitDebuff("player", spellId)
local remaining
if expireTime then
remaining = expireTime-GetTime()
end
if not UnitIsDeadOrGhost("player") and (not remaining or remaining and remaining < 14) then
specWarnForgingStrikeOther:Show(args.destName)
specWarnForgingStrikeOther:Play("changemt")
end
end
elseif spellId == 246687 or spellId == 249680 then
warnDecimation:CombinedShow(0.3, args.destName)
if args:IsPlayer() then
specWarnDecimation:Show()
specWarnDecimation:Play("runout")
local _, _, _, _, _, expires = DBM:UnitDebuff("player", spellId)
if expires then
local remaining = expires-GetTime()
yellDecimation:Countdown(remaining)
end
end
elseif spellId == 246698 or spellId == 252760 then
if not tContains(DemolishTargets, args.destName) then
DemolishTargets[#DemolishTargets+1] = args.destName
end
self:Unschedule(warnDemolishTargets)
--if #DemolishTargets == 3 then--(uncomment when upper camp known)
--warnDemolishTargets(self, args.spellName)
--else
self:Schedule(0.8, warnDemolishTargets, self, spellId)--At least 0.8, maybe bigger needed if warning still splits
--end
if args:IsPlayer() then
specWarnDemolish:Show()
specWarnDemolish:Play("targetyou")
end
if self.Options.InfoFrame then
if #DemolishTargets == 1 then
DBM.InfoFrame:SetHeader(args.spellName)
DBM.InfoFrame:Show(5, "function", updateInfoFrame, false, false, true)
else
DBM.InfoFrame:Update()
end
end
end
end
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 246687 or spellId == 249680 then
if args:IsPlayer() then
yellDecimation:Cancel()
end
elseif spellId == 246516 and self:IsInCombat() then--Apocolypse Protocol
self.vb.apocProtoCount = self.vb.apocProtoCount + 1
if self.vb.apocProtoCount % 2 == 1 then
DBM:Debug("Reverb first", 2)
else
DBM:Debug("Ruiner first", 2)
end
if not self.Options.UseAddTime then
--Restore timers with stored times
if self.vb.ruinerTimeLeft > 0 then
timerRuinerCD:Start(self.vb.ruinerTimeLeft, self.vb.ruinerCast+1)
end
if self.vb.reverbTimeLeft > 0 then
timerReverberatingStrikeCD:Start(self.vb.reverbTimeLeft-1, self.vb.reverbStrikeCast+1)
end
if self.vb.forgingTimeLeft > 0 then
timerForgingStrikeCD:Start(self.vb.forgingTimeLeft, self.vb.forgingStrikeCast+1)
end
if self.vb.bombTimeLeft > 0 then
timerDiabolicBombCD:Start(self.vb.bombTimeLeft)
end
end
--timerDiabolicBombCD:Start(2)
--timerShatteringStrikeCD:Start(42)
timerApocProtocolCD:Start(77, self.vb.apocProtoCount+1)--77
elseif spellId == 246698 or spellId == 252760 then
tDeleteItem(DemolishTargets, args.destName)
if args:IsPlayer() then
yellDemolishFades:Cancel()
end
if self.Options.SetIconOnDemolish then
self:SetIcon(args.destName, 0)
end
if self.Options.InfoFrame then
DBM.InfoFrame:Update()
end
end
end
--[[
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId)
if spellId == 228007 and destGUID == UnitGUID("player") and self:AntiSpam(2, 4) then
specWarnGTFO:Show()
specWarnGTFO:Play("runaway")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
--]]
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 127235 then--Garothi Demolisher
timerDemolishCD:Stop(args.destGUID)
elseif cid == 127231 then--Garothi Decimator
timerDecimationCD:Stop(args.destGUID)
elseif cid == 127230 then--Garothi Annihilator
timerAnnihilationCD:Stop(args.destGUID)
end
end
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
if spellId == 248319 then--Consume Energy 100% (reaver fully charged and activated)
--Info Frame usage situation?
elseif spellId == 246686 then--Decimation (ignore 246691 I'm pretty sure)
--specWarnDecimation:Show()
--specWarnDecimation:Play("scatter")
timerDecimationCD:Start(nil, UnitGUID(uId))
elseif spellId == 246657 then--Annihilation
specWarnAnnihilation:Show()
specWarnAnnihilation:Play("helpsoak")
timerAnnihilationCD:Start(nil, UnitGUID(uId))
elseif spellId == 248375 and self:AntiSpam(5, 2) then--Shattering Strike
warnShatteringStrike:Show()
--timerShatteringStrikeCD:Start()
end
end