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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
local S = E.Skins
local _G = _G
local function LoadSkin()
hooksecurefunc('PawnUI_InventoryPawnButton_Move', function()
if _G.PawnUI_InventoryPawnButton then
if PawnCommon.ButtonPosition == PawnButtonPositionRight then
_G.PawnUI_InventoryPawnButton:ClearAllPoints()
_G.PawnUI_InventoryPawnButton:SetPoint('BOTTOMRIGHT', _G.PaperDollFrame, 'BOTTOMRIGHT', 0, 0)
elseif PawnCommon.ButtonPosition == PawnButtonPositionLeft then
_G.PawnUI_InventoryPawnButton:ClearAllPoints()
_G.PawnUI_InventoryPawnButton:SetPoint('BOTTOMLEFT', _G.PaperDollFrame, 'BOTTOMLEFT', 0, 0)
end
end
end)
end
S:AddCallbackForAddon('Pawn', 'Pawn', LoadSkin)