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local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
local Sk = SLE.Skins
local S = E.Skins
-- GLOBALS: CreateFrame, MERCHANT_ITEMS_PER_PAGE, BUYBACK_ITEMS_PER_PAGE, hooksecurefunc, MERCHANT_PAGE_NUMBER, UIParent, ChatFontSmall
local _G = _G
local strtrim = strtrim
local ItemsPerSubpage, SubpagesPerPage
local math_max, math_ceil = math.max, math.ceil
local MerchantFrame_UpdateAltCurrency, MoneyFrame_Update = MerchantFrame_UpdateAltCurrency, MoneyFrame_Update
local GetMerchantNumItems = GetMerchantNumItems
local GetMerchantItemInfo, GetMerchantItemLink = GetMerchantItemInfo, GetMerchantItemLink
local SetItemButtonCount, SetItemButtonStock, SetItemButtonTexture = SetItemButtonCount, SetItemButtonStock, SetItemButtonTexture
local SetItemButtonNameFrameVertexColor, SetItemButtonSlotVertexColor, SetItemButtonTextureVertexColor, SetItemButtonNormalTextureVertexColor = SetItemButtonNameFrameVertexColor, SetItemButtonSlotVertexColor, SetItemButtonTextureVertexColor, SetItemButtonNormalTextureVertexColor
local C_CurrencyInfo_GetCurrencyInfo = C_CurrencyInfo.GetCurrencyInfo
local C_Item_GetItemInfo = C_Item.GetItemInfo
local RETRIEVING_ITEM_INFO, MOUNT, ITEM_SPELL_KNOWN, SEARCH = RETRIEVING_ITEM_INFO, MOUNT, ITEM_SPELL_KNOWN, SEARCH
local MISCELLANEOUS = MISCELLANEOUS
local MAX_MONEY_DISPLAY_WIDTH = 120
local RECIPE = C_Item.GetItemClassInfo(Enum.ItemClass.Recipe)
local searchBox
local searching = ''
local function SkinVendorItems(i)
local item = _G['MerchantItem'..i]
item:Size(155, 45)
item:StripTextures(true)
item:CreateBackdrop('Transparent')
item.backdrop:Point('TOPLEFT', -3, 2)
item.backdrop:Point('BOTTOMRIGHT', 2, -3)
local slot = _G['MerchantItem'..i..'SlotTexture']
item.Name:Point('LEFT', slot, 'RIGHT', -5, 5)
item.Name:Size(110, 30)
local button = _G['MerchantItem'..i..'ItemButton']
button:StripTextures()
button:StyleButton()
button:SetTemplate(nil, true)
button:Point('TOPLEFT', item, 'TOPLEFT', 4, -4)
local icon = button.icon
icon:SetTexCoord(unpack(E.TexCoords))
icon:ClearAllPoints()
icon:Point('TOPLEFT', 1, -1)
icon:Point('BOTTOMRIGHT', -1, 1)
S:HandleIconBorder(button.IconBorder)
_G['MerchantItem'..i..'MoneyFrame']:ClearAllPoints()
_G['MerchantItem'..i..'MoneyFrame']:Point('BOTTOMLEFT', button, 'BOTTOMRIGHT', 3, 0)
MerchantBuyBackItemItemButton.IconBorder:SetAlpha(0)
end
local function UpdateButtonsPositions(isBuyBack)
local btn
local vertSpacing, horizSpacing
if (isBuyBack) then
vertSpacing = -30
horizSpacing = 50
searchBox:Hide()
else
vertSpacing = -16
horizSpacing = 12
searchBox:Show()
end
for i = 1, MERCHANT_ITEMS_PER_PAGE do
btn = _G['MerchantItem' .. i]
if (isBuyBack) then
if (i > BUYBACK_ITEMS_PER_PAGE) then
btn:Hide()
else
if (i == 1) then
btn:SetPoint('TOPLEFT', _G.MerchantFrame, 'TOPLEFT', 64, -105)
else
if ((i % 3) == 1) then
btn:SetPoint('TOPLEFT', _G['MerchantItem'..(i - 3)], 'BOTTOMLEFT', 0, vertSpacing)
else
btn:SetPoint('TOPLEFT', _G['MerchantItem'..(i - 1)], 'TOPRIGHT', horizSpacing, 0)
end
end
end
else
btn:Show()
if ((i % ItemsPerSubpage) == 1) then
if (i == 1) then
btn:SetPoint('TOPLEFT', _G.MerchantFrame, 'TOPLEFT', 24, -70)
else
btn:SetPoint('TOPLEFT', _G['MerchantItem'..(i - (ItemsPerSubpage - 1))], 'TOPRIGHT', 12, 0)
end
else
if ((i % 2) == 1) then
btn:SetPoint('TOPLEFT', _G['MerchantItem'..(i - 2)], 'BOTTOMLEFT', 0, vertSpacing)
else
btn:SetPoint('TOPLEFT', _G['MerchantItem'..(i - 1)], 'TOPRIGHT', horizSpacing, 0)
end
end
end
end
end
local function UpdateBuybackInfo()
if E.private.sle.skins.merchant.style == 'Default' then UpdateButtonsPositions(true) end
-- apply coloring
local btn, link, quality, r, g, b, _
for i = 1, BUYBACK_ITEMS_PER_PAGE, 1 do
btn = _G['MerchantItem' .. i]
if (btn) then
link = GetBuybackItemLink(i)
if (link) then
_, _, quality = C_Item_GetItemInfo(link)
if quality then
r, g, b = GetItemQualityColor(quality)
else
r, g, b = 1, 1, 1
end
_G['MerchantItem' .. i .. 'Name']:SetTextColor(r, g, b)
end
end
end
end
local function isKnown(link, itemType, itemSubType)
if ( not link ) then
return false
end
local upperLimit
local isMount = false
local isRecipe = false
if itemType == RECIPE then
isRecipe = true
elseif itemType == MISCELLANEOUS and itemSubType == MOUNT then
isMount = true
end
_G['SLE_Merchant_HiddenTooltip']:SetOwner(UIParent, 'ANCHOR_NONE')
_G['SLE_Merchant_HiddenTooltip']:SetHyperlink(link)
upperLimit = isRecipe and _G['SLE_Merchant_HiddenTooltip']:NumLines() or 0
for i = 2, _G['SLE_Merchant_HiddenTooltip']:NumLines() do
if (isRecipe and (i <= 5 or i >= upperLimit - 3)) or isMount or not isRecipe then
local text = _G['SLE_Merchant_HiddenTooltipTextLeft'..i]
local r, g, b = text:GetTextColor()
local gettext = text:GetText()
if ( gettext and r >= 0.9 and g <= 0.2 and b <= 0.2 and gettext ~= RETRIEVING_ITEM_INFO ) then
if gettext == ITEM_SPELL_KNOWN then return true end
end
end
end
return false
end
local function UpdateMerchantInfo()
UpdateButtonsPositions()
local totalMerchantItems = GetMerchantNumItems()
local visibleMerchantItems = 0
local indexes = {}
local _, name, texture, price, quantity, numAvailable, isUsable, extendedCost, r, g, b, notOptimal
local link, quality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemSellPrice, itemId
for i = 1, totalMerchantItems do
tinsert(indexes, i)
visibleMerchantItems = visibleMerchantItems + 1
end
-- validate current page shown
if (_G['MerchantFrame'].page > math_max(1, math_ceil(visibleMerchantItems / MERCHANT_ITEMS_PER_PAGE))) then
_G['MerchantFrame'].page = math_max(1, math_ceil(visibleMerchantItems / MERCHANT_ITEMS_PER_PAGE))
end
-- Show correct page count based on number of items shown
_G['MerchantPageText']:SetFormattedText(MERCHANT_PAGE_NUMBER, _G['MerchantFrame'].page, math_ceil(visibleMerchantItems / MERCHANT_ITEMS_PER_PAGE))
--Display shit
for i = 1, MERCHANT_ITEMS_PER_PAGE do
local index = ((_G['MerchantFrame'].page - 1) * MERCHANT_ITEMS_PER_PAGE) + i
local itemButton = _G['MerchantItem'..i..'ItemButton']
itemButton.link = nil
local merchantButton = _G['MerchantItem'..i]
local merchantMoney = _G['MerchantItem'..i..'MoneyFrame']
local merchantAltCurrency = _G['MerchantItem'..i..'AltCurrencyFrame']
if (index <= visibleMerchantItems) then
name, texture, price, quantity, numAvailable, isPurchasable, isUsable, extendedCost = GetMerchantItemInfo(indexes[index])
if (name ~= nil) then
local canAfford = CanAffordMerchantItem(index)
_G['MerchantItem'..i..'Name']:SetText(name)
SetItemButtonCount(itemButton, quantity)
SetItemButtonStock(itemButton, numAvailable)
SetItemButtonTexture(itemButton, texture)
if (extendedCost and (price <= 0)) then -- update item's currency info
itemButton.price = nil
itemButton.extendedCost = true
itemButton.name = name
itemButton.link = GetMerchantItemLink(indexes[index])
itemButton.texture = texture
MerchantFrame_UpdateAltCurrency(index, i, canAfford)
merchantAltCurrency:ClearAllPoints()
merchantAltCurrency:SetPoint('BOTTOMLEFT', 'MerchantItem'..i..'NameFrame', 'BOTTOMLEFT', 0, 31)
merchantMoney:Hide()
merchantAltCurrency:Show()
elseif ( extendedCost and (price > 0) ) then
itemButton.price = price
itemButton.extendedCost = true
itemButton.name = name
itemButton.link = GetMerchantItemLink(indexes[index])
itemButton.texture = texture
local altCurrencyWidth = MerchantFrame_UpdateAltCurrency(index, i, canAfford)
MoneyFrame_SetMaxDisplayWidth(merchantMoney, MAX_MONEY_DISPLAY_WIDTH - altCurrencyWidth)
MoneyFrame_Update(merchantMoney:GetName(), price)
local color
if (canAfford == false) then
color = 'red'
end
SetMoneyFrameColor(merchantMoney:GetName(), color)
merchantAltCurrency:ClearAllPoints()
merchantAltCurrency:SetPoint('LEFT', merchantMoney:GetName(), 'RIGHT', -14, 0)
merchantAltCurrency:Show()
merchantMoney:Show()
else
itemButton.price = price
itemButton.extendedCost = nil
itemButton.name = name
itemButton.link = GetMerchantItemLink(indexes[index])
itemButton.texture = texture
MoneyFrame_SetMaxDisplayWidth(merchantMoney, MAX_MONEY_DISPLAY_WIDTH)
MoneyFrame_Update(merchantMoney:GetName(), price)
local color
if (canAfford == false) then
color = 'red'
end
SetMoneyFrameColor(merchantMoney:GetName(), color)
merchantAltCurrency:Hide()
merchantMoney:Show()
end
MerchantFrameItem_UpdateQuality(merchantButton, itemButton.link)
local merchantItemID = GetMerchantItemID(index)
local isHeirloom = merchantItemID and C_Heirloom.IsItemHeirloom(merchantItemID)
local isKnownHeirloom = isHeirloom and C_Heirloom.PlayerHasHeirloom(merchantItemID)
itemButton.showNonrefundablePrompt = isHeirloom
itemButton.hasItem = true
itemButton:SetID(indexes[index])
itemButton:Show()
local tintRed = not isPurchasable or (not isUsable and not isHeirloom)
local colorMult = 1.0
local detailColor = {}
local slotColor = {}
-- unavailable items (limited stock, bought out) are darkened
if ( numAvailable == 0 or isKnownHeirloom) then
colorMult = 0.5
end
if ( tintRed ) then
slotColor = {r = 1.0, g = 0, b = 0}
detailColor = {r = 1.0, g = 0, b = 0}
else
if not isKnown(itemButton.link, itemType, itemSubType) then
slotColor = {r = 1.0, g = 1.0, b = 1.0}
detailColor = {r = 0.5, g = 0.5, b = 0.5}
else
slotColor = {r = 1.0, g = 0, b = 0}
detailColor = {r = 1.0, g = 0, b = 0}
end
end
local alpha = 0.3
if ( searching == "" or searching == SEARCH:lower() or name:lower():match(searching)
or ( quality and ( tostring(quality):lower():match(searching) or _G["ITEM_QUALITY"..tostring(quality).."_DESC"]:lower():match(searching) ) )
or ( itemType and itemType:lower():match(searching) )
or ( itemSubType and itemSubType:lower():match(searching) )
) then
alpha = 1
end
merchantButton:SetAlpha(alpha)
SetItemButtonNameFrameVertexColor(merchantButton, detailColor.r * colorMult, detailColor.g * colorMult, detailColor.b * colorMult)
SetItemButtonSlotVertexColor(merchantButton, slotColor.r * colorMult, slotColor.g * colorMult, slotColor.b * colorMult)
SetItemButtonTextureVertexColor(itemButton, slotColor.r * colorMult, slotColor.g * colorMult, slotColor.b * colorMult)
SetItemButtonNormalTextureVertexColor(itemButton, slotColor.r * colorMult, slotColor.g * colorMult, slotColor.b * colorMult)
end
else
itemButton.price = nil
itemButton.hasItem = nil
itemButton.name = nil
itemButton:Hide()
SetItemButtonNameFrameVertexColor(merchantButton, 0.5, 0.5, 0.5)
SetItemButtonSlotVertexColor(merchantButton,0.4, 0.4, 0.4)
_G['MerchantItem'..i..'Name']:SetText('')
_G['MerchantItem'..i..'MoneyFrame']:Hide()
_G['MerchantItem'..i..'AltCurrencyFrame']:Hide()
end
end
end
local function RebuildMerchantFrame()
ItemsPerSubpage = MERCHANT_ITEMS_PER_PAGE
SubpagesPerPage = E.private.sle.skins.merchant.subpages
MERCHANT_ITEMS_PER_PAGE = SubpagesPerPage * 10 --Haven't seen this causing any taints so I asume it's ok
_G.MerchantFrame:SetWidth(42 + (318 * SubpagesPerPage) + (12 * (SubpagesPerPage - 1)))
for i = 1, MERCHANT_ITEMS_PER_PAGE do
if not _G['MerchantItem'.. i] then
CreateFrame('Frame', 'MerchantItem'..i, _G.MerchantFrame, 'MerchantItemTemplate')
SkinVendorItems(i)
end
end
-- alter the position of the buyback item slot on the merchant tab
_G.MerchantBuyBackItem:ClearAllPoints()
_G.MerchantBuyBackItem:SetPoint('TOPLEFT', _G.MerchantItem10, 'BOTTOMLEFT', -14, -20)
-- move the next/previous page buttons
_G.MerchantPrevPageButton:ClearAllPoints()
_G.MerchantPrevPageButton:SetPoint('CENTER', _G.MerchantFrame, 'BOTTOM', 50, 70)
_G.MerchantPageText:ClearAllPoints()
_G.MerchantPageText:SetPoint('BOTTOM', _G.MerchantFrame, 'BOTTOM', 160, 65)
_G.MerchantNextPageButton:ClearAllPoints()
_G.MerchantNextPageButton:SetPoint('CENTER', _G.MerchantFrame, 'BOTTOM', 270, 70)
-- currency insets
_G.MerchantExtraCurrencyInset:ClearAllPoints()
_G.MerchantExtraCurrencyInset:SetPoint('BOTTOMRIGHT', _G.MerchantMoneyInset, 'BOTTOMLEFT', 0, 0)
_G.MerchantExtraCurrencyInset:SetPoint('TOPLEFT', _G.MerchantMoneyInset, 'TOPLEFT', -165, 0)
_G.MerchantExtraCurrencyBg:ClearAllPoints()
_G.MerchantExtraCurrencyBg:SetPoint('TOPLEFT', _G.MerchantExtraCurrencyInset, 'TOPLEFT', 3, -2)
_G.MerchantExtraCurrencyBg:SetPoint('BOTTOMRIGHT', _G.MerchantExtraCurrencyInset, 'BOTTOMRIGHT', -3, 2)
searchBox = CreateFrame('EditBox', '$parentSearchBox', _G.MerchantFrame, 'InputBoxTemplate')
searchBox:SetWidth(_G.MerchantItem1:GetWidth())
searchBox:SetHeight(24)
searchBox:SetPoint('BOTTOMLEFT', _G.MerchantItem1, 'TOPLEFT', 0, 9)
searchBox:SetAutoFocus(false)
searchBox:SetFontObject(ChatFontSmall)
searchBox:SetScript('OnTextChanged', function(self) searching = self:GetText():trim():lower(); UpdateMerchantInfo() end)
searchBox:SetScript('OnShow', function(self) self:SetText(SEARCH); searching = '' end)
searchBox:SetScript('OnEnterPressed', function(self) self:ClearFocus() end)
searchBox:SetScript('OnEscapePressed', function(self) self:ClearFocus(); self:SetText(SEARCH); searching = '' end)
searchBox:SetScript('OnEditFocusLost', function(self)
self:HighlightText(0, 0)
if ( strtrim(self:GetText()) == '' ) then
self:SetText(SEARCH)
searching = ''
end
end)
searchBox:SetScript('OnEditFocusGained', function(self)
self:HighlightText()
if ( self:GetText():trim():lower() == SEARCH:lower() ) then
self:SetText('')
end
end)
searchBox:SetText(SEARCH)
S:HandleEditBox(searchBox)
end
local function MerchantSkinInit()
if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.merchant ~= true or E.private.sle.skins.merchant.enable ~= true then return end
hooksecurefunc('MerchantFrame_UpdateBuybackInfo', UpdateBuybackInfo)
if E.private.sle.skins.merchant.style ~= 'Default' then return end
RebuildMerchantFrame()
UpdateButtonsPositions()
CreateFrame('GameTooltip', 'SLE_Merchant_HiddenTooltip', UIParent, 'GameTooltipTemplate')
hooksecurefunc('MerchantFrame_UpdateMerchantInfo', UpdateMerchantInfo)
end
hooksecurefunc(S, 'Initialize', MerchantSkinInit)