You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
227 lines
25 KiB
227 lines
25 KiB
# Ensure weapon enchant is applied.
|
|
actions.precombat+=/flametongue_weapon,if=talent.improved_flametongue_weapon.enabled
|
|
actions.precombat+=/lightning_shield,if=buff.lightning_shield.down&(buff.earth_shield.down|talent.elemental_orbit.enabled)
|
|
actions.precombat+=/earth_shield,if=buff.lightning_shield.up&buff.earth_shield.down&talent.elemental_orbit.enabled
|
|
actions.precombat+=/potion
|
|
actions.precombat+=/stormkeeper
|
|
actions.precombat+=/icefury
|
|
|
|
# Executed every time the actor is available.
|
|
# Interrupt of casts.
|
|
actions+=/wind_shear
|
|
actions+=/purge,if=settings.hostile_dispel
|
|
actions+=/greater_purge,if=settings.hostile_dispel
|
|
# Enable more movement.
|
|
actions+=/spiritwalkers_grace,moving=1,if=movement.distance>6
|
|
actions+=/blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
|
|
actions+=/berserking,if=!talent.ascendance.enabled|buff.ascendance.up
|
|
actions+=/fireblood,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
|
|
actions+=/ancestral_call,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
|
|
actions+=/bag_of_tricks,if=!talent.ascendance.enabled|!buff.ascendance.up
|
|
actions+=/use_items
|
|
actions+=/meteor
|
|
actions+=/tempest,if=buff.call_lightning.up
|
|
actions+=/vesper_totem
|
|
actions+=/natures_swiftness
|
|
actions+=/potion
|
|
actions+=/run_action_list,name=aoe,strict=1,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
|
|
actions+=/run_action_list,name=single_target
|
|
|
|
# Keep your cooldowns rolling.
|
|
actions.aoe=fire_elemental
|
|
# Keep your cooldowns rolling.
|
|
actions.aoe+=/storm_elemental
|
|
# Keep your cooldowns rolling.
|
|
actions.aoe+=/stormkeeper,if=!buff.stormkeeper.up
|
|
# Reset LMT CD as early as possible.
|
|
actions.aoe+=/totemic_recall,if=cooldown.liquid_magma_totem.remains>45
|
|
# Keep your cooldowns rolling.
|
|
actions.aoe+=/liquid_magma_totem
|
|
# Spread Flame Shock using Surge of Power. Don't waste buffs by resets (resets are gone, but I'll keep that logic here).
|
|
actions.aoe+=/primordial_wave,cycle_targets=1,if=!buff.primordial_wave.up&buff.surge_of_power.up&!buff.splintered_elements.up
|
|
# Spread Flame Shock using Surge of Power. Don't waste buffs by resets (resets are gone, but I'll keep that logic here).
|
|
actions.aoe+=/primordial_wave,cycle_targets=1,if=!buff.primordial_wave.up&talent.deeply_rooted_elements.enabled&!talent.surge_of_power.enabled&!buff.splintered_elements.up
|
|
# Spread Flame Shock using Surge of Power. Don't waste buffs by resets (resets are gone, but I'll keep that logic here).
|
|
actions.aoe+=/primordial_wave,cycle_targets=1,if=!buff.primordial_wave.up&talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled
|
|
# Spread Flame Shock using Surge of Power on up to 4 for Lightning builds with Windspeaker's Lava Resurgence.
|
|
actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&buff.surge_of_power.up&talent.lightning_rod.enabled&talent.windspeakers_lava_resurgence.enabled&dot.flame_shock.remains<target.time_to_die-16&active_enemies<5
|
|
# Spread Flame Shock using Surge of Power up to 6.
|
|
actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&buff.surge_of_power.up&(!talent.lightning_rod.enabled|talent.skybreakers_fiery_demise.enabled)&dot.flame_shock.remains<target.time_to_die-5&active_dot.flame_shock<6
|
|
# Spread Flame Shock against low target counts if Master of the Elements was selected up to 6.
|
|
actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled&!talent.surge_of_power.enabled&dot.flame_shock.remains<target.time_to_die-5&active_dot.flame_shock<6
|
|
# Spread Flame Shock to gamble on Deeply Rooted Element procs up to 6.
|
|
actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&talent.deeply_rooted_elements.enabled&!talent.surge_of_power.enabled&dot.flame_shock.remains<target.time_to_die-5&active_dot.flame_shock<6
|
|
# Refresh Flame Shock using Surge of Power up to 6.
|
|
actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&buff.surge_of_power.up&(!talent.lightning_rod.enabled|talent.skybreakers_fiery_demise.enabled)&dot.flame_shock.remains<target.time_to_die-5&dot.flame_shock.remains>0
|
|
# Refresh Flame Shock against low target counts if Master of the Elements was selected up to 6.
|
|
actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&talent.master_of_the_elements.enabled&!talent.lightning_rod.enabled&!talent.surge_of_power.enabled&dot.flame_shock.remains<target.time_to_die-5&dot.flame_shock.remains>0
|
|
# Refresh Flame Shock to gamble on Deeply Rooted Element procs up to 6.
|
|
actions.aoe+=/flame_shock,cycle_targets=1,if=refreshable&talent.deeply_rooted_elements.enabled&!talent.surge_of_power.enabled&dot.flame_shock.remains<target.time_to_die-5&dot.flame_shock.remains>0
|
|
# JUST DO IT! https://i.kym-cdn.com/entries/icons/mobile/000/018/147/Shia_LaBeouf__Just_Do_It__Motivational_Speech_(Original_Video_by_LaBeouf__R%C3%B6nkk%C3%B6___Turner)_0-4_screenshot.jpg
|
|
actions.aoe+=/ascendance
|
|
# {T31 fire} Lava burst is top prio on 3 targets.
|
|
actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains&active_enemies=3&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
|
|
# {T31 fire} Earthquake is still good with Mote and either 15+ Magma Chamber stacks on 6(7)+ targets or 9+ targets.
|
|
actions.aoe+=/earthquake,if=buff.master_of_the_elements.up&(buff.magma_chamber.stack>15&active_enemies>=(7-talent.unrelenting_calamity.enabled)|talent.splintered_elements.enabled&active_enemies>=(10-talent.unrelenting_calamity.enabled)|talent.mountains_will_fall.enabled&active_enemies>=9)&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
|
|
# {T31 fire} Stormkeeper is strong and should be used.
|
|
actions.aoe+=/lava_beam,if=buff.stormkeeper.up&(buff.surge_of_power.up&active_enemies>=6|buff.master_of_the_elements.up&(active_enemies<6|!talent.surge_of_power.enabled))&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
|
|
# {T31 fire} Stormkeeper is strong and should be used.
|
|
actions.aoe+=/chain_lightning,if=buff.stormkeeper.up&(buff.surge_of_power.up&active_enemies>=6|buff.master_of_the_elements.up&(active_enemies<6|!talent.surge_of_power.enabled))&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
|
|
# {T31 fire} Lava Surge is strong.
|
|
actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains&cooldown_react&buff.lava_surge.up&(!talent.lightning_rod.enabled&set_bonus.tier31_4pc)
|
|
# Cast Lava Burst to buff your immediately follow-up Earthquake with Master of the Elements.
|
|
actions.aoe+=/lava_burst,cycle_targets=1,if=cooldown_react&buff.lava_surge.up&talent.master_of_the_elements.enabled&!buff.master_of_the_elements.up&(maelstrom>=60-5*talent.eye_of_the_storm.rank-2*talent.flow_of_power.enabled)&(!talent.echoes_of_great_sundering.enabled&!talent.lightning_rod.enabled|buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up)&(!buff.ascendance.up&active_enemies>3&talent.unrelenting_calamity.enabled|active_enemies>3&!talent.unrelenting_calamity.enabled|active_enemies=3)
|
|
# Use the talents you selected. Did you invest only 1 point in it? In this case this'll be a DPS decrease.
|
|
actions.aoe+=/earthquake,if=!talent.echoes_of_great_sundering.enabled&active_enemies>3&(spell_targets.chain_lightning>3|spell_targets.lava_beam>3)
|
|
# Use the talents you selected. Did you invest only 1 point in it? In this case this'll be a DPS decrease.
|
|
actions.aoe+=/earthquake,if=!talent.echoes_of_great_sundering.enabled&!talent.elemental_blast.enabled&active_enemies=3&(spell_targets.chain_lightning=3|spell_targets.lava_beam=3)
|
|
# Use the talents you selected. Did you invest only 1 point in it? In this case this'll be a DPS decrease.
|
|
actions.aoe+=/earthquake,if=buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up
|
|
# Use the talents you selected. Did you invest only 1 point in it? In this case this'll be a DPS decrease. Spread Lightning Rod to as many targets as possible.
|
|
actions.aoe+=/elemental_blast,cycle_targets=1,if=talent.echoes_of_great_sundering
|
|
# Use the talents you selected. Did you invest only 1 point in it? In this case this'll be a DPS decrease.
|
|
actions.aoe+=/elemental_blast,if=talent.echoes_of_great_sundering
|
|
# Elemental Blast is stronger than Earthquake against 3 targets.
|
|
actions.aoe+=/elemental_blast,if=active_enemies=3&!talent.echoes_of_great_sundering.enabled
|
|
# Use the talents you selected. Did you invest only 1 point in it? In this case this'll be a DPS decrease. Spread Lightning Rod to as many targets as possible.
|
|
actions.aoe+=/earth_shock,cycle_targets=1,if=talent.echoes_of_great_sundering
|
|
# Use the talents you selected. Did you invest only 1 point in it? In this case this'll be a DPS decrease.
|
|
actions.aoe+=/earth_shock,if=talent.echoes_of_great_sundering
|
|
# Use Icefury if you can get the full benefit from Electrified Shocks. If more targets are present ignore it. High priority on 3 targets.
|
|
actions.aoe+=/icefury,if=!buff.ascendance.up&talent.electrified_shocks.enabled&(talent.lightning_rod.enabled&active_enemies<5&!buff.master_of_the_elements.up|talent.deeply_rooted_elements.enabled&active_enemies=3)
|
|
# Spread out your Frost Shock casts to empower as many Chain Lightnings as possible.
|
|
actions.aoe+=/frost_shock,if=!buff.ascendance.up&buff.icefury.up&talent.electrified_shocks.enabled&(!debuff.electrified_shocks.up|buff.icefury.remains<gcd)&(talent.lightning_rod.enabled&active_enemies<5&!buff.master_of_the_elements.up|talent.deeply_rooted_elements.enabled&active_enemies=3)
|
|
# Buff Stormkeeper with Master of the elements on 3-4 targets.
|
|
actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains&talent.master_of_the_elements.enabled&!buff.master_of_the_elements.up&(buff.stormkeeper.up|t30_2pc_timer.next_tick<3&set_bonus.tier30_2pc)&(maelstrom<60-5*talent.eye_of_the_storm.rank-2*talent.flow_of_power.enabled-10)&active_enemies<5
|
|
# Stormkeeper is strong and should be used.
|
|
actions.aoe+=/lava_beam,if=buff.stormkeeper.up
|
|
# Stormkeeper is strong and should be used.
|
|
actions.aoe+=/chain_lightning,if=buff.stormkeeper.up
|
|
# Power of the Maelstrom is strong and should be used.
|
|
actions.aoe+=/lava_beam,if=buff.power_of_the_maelstrom.up&buff.ascendance.remains>cast_time
|
|
# Power of the Maelstrom is strong and should be used.
|
|
actions.aoe+=/chain_lightning,if=buff.power_of_the_maelstrom.up
|
|
# Against 6 targets or more Surge of Power should be used with Lava Beam rather than Lava Burst.
|
|
actions.aoe+=/lava_beam,if=active_enemies>=6&buff.surge_of_power.up&buff.ascendance.remains>cast_time
|
|
# Against 6 targets or more Surge of Power should be used with Chain Lightning rather than Lava Burst.
|
|
actions.aoe+=/chain_lightning,if=active_enemies>=6&buff.surge_of_power.up
|
|
# Proc Deeply Rooted Elements against 3 targets.
|
|
actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains>0&buff.lava_surge.up&talent.deeply_rooted_elements.enabled&buff.windspeakers_lava_resurgence.up
|
|
# Consume Master of the Elements with Lava Beam.
|
|
actions.aoe+=/lava_beam,if=buff.master_of_the_elements.up&buff.ascendance.remains>cast_time
|
|
# Proc Master of the Elements against 3 targets.
|
|
actions.aoe+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains>0&active_enemies=3&talent.master_of_the_elements.enabled
|
|
# Gamble away for Deeply Rooted Elements procs whenever Lava Surge makes Lava Burst more efficient.
|
|
actions.aoe+=/lava_burst,if=dot.flame_shock.remains>0&buff.lava_surge.up&talent.deeply_rooted_elements.enabled
|
|
# Use Icefury if you can get the full benefit from Electrified Shocks. If more targets are present ignore it.
|
|
actions.aoe+=/icefury,if=talent.electrified_shocks.enabled&active_enemies<5
|
|
# Spread out your Frost Shock casts to empower as many Chain Lightnings as possible.
|
|
actions.aoe+=/frost_shock,if=buff.icefury.up&talent.electrified_shocks.enabled&!debuff.electrified_shocks.up&active_enemies<5
|
|
actions.aoe+=/lava_beam,if=buff.ascendance.remains>cast_time
|
|
actions.aoe+=/chain_lightning
|
|
actions.aoe+=/flame_shock,moving=1,cycle_targets=1,if=refreshable
|
|
actions.aoe+=/frost_shock,moving=1
|
|
|
|
# Keep your cooldowns rolling.
|
|
actions.single_target+=/fire_elemental
|
|
# Keep your cooldowns rolling.
|
|
actions.single_target+=/storm_elemental
|
|
# Reset LMT CD as early as possible.
|
|
actions.single_target+=/totemic_recall,if=cooldown.liquid_magma_totem.remains>45&(talent.lava_surge.enabled&talent.splintered_elements.enabled|active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1))
|
|
# Keep your cooldowns rolling.
|
|
actions.single_target+=/liquid_magma_totem,if=talent.lava_surge.enabled&talent.splintered_elements.enabled|active_dot.flame_shock=0|dot.flame_shock.remains<6|active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)
|
|
# Use Primordial Wave as much as possible without wasting buffs.
|
|
actions.single_target+=/primordial_wave,cycle_targets=1,if=!buff.primordial_wave.up&!buff.splintered_elements.up
|
|
actions.single_target+=/flame_shock,cycle_targets=1,if=active_enemies=1&refreshable&(dot.flame_shock.remains<cooldown.primordial_wave.remains|!talent.primordial_wave.enabled)&!buff.surge_of_power.up&(!buff.master_of_the_elements.up|(!buff.stormkeeper.up&(talent.elemental_blast.enabled&maelstrom<90-8*talent.eye_of_the_storm.rank|maelstrom<60-5*talent.eye_of_the_storm.rank)))
|
|
# Use Flame shock without Surge of Power if you can't spread it with SoP because it is going to be used on Stormkeeper or Surge of Power is not talented.
|
|
actions.single_target+=/flame_shock,if=active_dot.flame_shock=0&active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)&(talent.deeply_rooted_elements.enabled|talent.ascendance.enabled|talent.primordial_wave.enabled|talent.searing_flames.enabled|talent.magma_chamber.enabled)&(!buff.master_of_the_elements.up&(buff.stormkeeper.up|cooldown.stormkeeper.remains=0)|!talent.surge_of_power.enabled)
|
|
# Spread Flame Shock to multiple targets only if talents were selected that benefit from it.
|
|
actions.single_target+=/flame_shock,cycle_targets=1,if=active_dot.flame_shock<cycle_enemies&active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)&refreshable&(talent.deeply_rooted_elements.enabled|talent.ascendance.enabled|talent.primordial_wave.enabled|talent.searing_flames.enabled|talent.magma_chamber.enabled)&(buff.surge_of_power.up&!buff.stormkeeper.up&!cooldown.stormkeeper.remains=0|!talent.surge_of_power.enabled)
|
|
# {EB/Swelling/SoP Lightning build} Start SK window if you have enough maelstrom to: EB > SoP SK_LB > LvB > EB.
|
|
actions.single_target+=/stormkeeper,if=!buff.ascendance.up&!buff.stormkeeper.up&maelstrom>=116&talent.elemental_blast.enabled&talent.surge_of_power.enabled&talent.swelling_maelstrom.enabled&!talent.lava_surge.enabled&!talent.echo_of_the_elements.enabled&!talent.primordial_surge.enabled
|
|
# {EB/SoP Lightning builds} Use Stormkeeper if you already got Surge of Power buff rolling.
|
|
actions.single_target+=/stormkeeper,if=!buff.ascendance.up&!buff.stormkeeper.up&buff.surge_of_power.up&!talent.lava_surge.enabled&!talent.echo_of_the_elements.enabled&!talent.primordial_surge.enabled
|
|
actions.single_target+=/stormkeeper,if=!buff.ascendance.up&!buff.stormkeeper.up&(!talent.surge_of_power.enabled|!talent.elemental_blast.enabled|talent.lava_surge.enabled|talent.echo_of_the_elements.enabled|talent.primordial_surge.enabled)
|
|
actions.single_target+=/ascendance,if=!buff.stormkeeper.up
|
|
# Stormkeeper is strong and should be used.
|
|
actions.single_target+=/lightning_bolt,if=buff.stormkeeper.up&buff.surge_of_power.up
|
|
# Stormkeeper is strong and should be used.
|
|
actions.single_target+=/lava_beam,if=active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)&buff.stormkeeper.up&!talent.surge_of_power.enabled
|
|
# Stormkeeper is strong and should be used.
|
|
actions.single_target+=/chain_lightning,if=active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)&buff.stormkeeper.up&!talent.surge_of_power.enabled
|
|
# Buff stormkeeper with MotE when not using Surge.
|
|
actions.single_target+=/lava_burst,if=buff.stormkeeper.up&!buff.master_of_the_elements.up&!talent.surge_of_power.enabled&talent.master_of_the_elements.enabled
|
|
# Stormkeeper is strong and should be used.
|
|
actions.single_target+=/lightning_bolt,if=buff.stormkeeper.up&!talent.surge_of_power.enabled&buff.master_of_the_elements.up
|
|
# Stormkeeper is strong and should be used.
|
|
actions.single_target+=/lightning_bolt,if=buff.stormkeeper.up&!talent.surge_of_power.enabled&!talent.master_of_the_elements.enabled
|
|
# {Lightning builds} Surge of Power is strong and should be used.
|
|
actions.single_target+=/lightning_bolt,if=buff.surge_of_power.up&talent.lightning_rod.enabled
|
|
# {Lightning builds} High prio IF for lightning builds.
|
|
actions.single_target+=/icefury,if=talent.electrified_shocks.enabled&talent.lightning_rod.enabled
|
|
# {Lightning builds} Maintain Electrified Shocks for lightning builds.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&talent.electrified_shocks.enabled&(debuff.electrified_shocks.remains<2|buff.icefury.remains<=gcd)&talent.lightning_rod.enabled
|
|
# {Lightning builds} Refresh Electrified Shocks early to buff Stormkeeper for lightning builds.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&talent.electrified_shocks.enabled&maelstrom>=50&debuff.electrified_shocks.remains<2*gcd&buff.stormkeeper.up&talent.lightning_rod.enabled
|
|
actions.single_target+=/lava_beam,if=active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)&buff.power_of_the_maelstrom.up&buff.ascendance.remains>cast_time&!set_bonus.tier31_4pc
|
|
# {EB/SoP Lightning builds} Spend extra Frost Shock if it gives you the ability to get to next spender without using Stormkeeper charge.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&buff.stormkeeper.up&!talent.lava_surge.enabled&!talent.echo_of_the_elements.enabled&!talent.primordial_surge.enabled&talent.elemental_blast.enabled&(maelstrom>=61&maelstrom<75&cooldown.lava_burst.remains>gcd|maelstrom>=49&maelstrom<63&cooldown.lava_burst.ready)
|
|
# {ES/SoP Lightning builds} Spend extra Frost Shock if it gives you the ability to get to next spender without using Stormkeeper charge.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&buff.stormkeeper.up&!talent.lava_surge.enabled&!talent.echo_of_the_elements.enabled&!talent.elemental_blast.enabled&(maelstrom>=36&maelstrom<50&cooldown.lava_burst.remains>gcd|maelstrom>=24&maelstrom<38&cooldown.lava_burst.ready)
|
|
# Windspeaker's Lava Resurgence is strong. Don't sit on it...Unless it's Lightning build and you save it to buff Elemental Blast.
|
|
actions.single_target+=/lava_burst,if=buff.windspeakers_lava_resurgence.up&(talent.echo_of_the_elements.enabled|talent.lava_surge.enabled|talent.primordial_surge.enabled|maelstrom>=63&talent.master_of_the_elements.enabled|maelstrom>=38&(buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up)&active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)|!talent.elemental_blast.enabled)
|
|
# Lava Surge is neat. Utilize it...Unless it's Lightning build and you save it to buff Elemental Blast.
|
|
actions.single_target+=/lava_burst,if=cooldown_react&buff.lava_surge.up&(talent.echo_of_the_elements.enabled|talent.lava_surge.enabled|talent.primordial_surge.enabled|!talent.master_of_the_elements.enabled|!talent.elemental_blast.enabled)
|
|
# Spam Lava burst in Ascendance (if running Elemental Blast - only with T31 4p, otherwise always) if Further Beyond extension is depleted.
|
|
actions.single_target+=/lava_burst,target_if=dot.flame_shock.remains>2,if=buff.ascendance.up&(set_bonus.tier31_4pc|!talent.elemental_blast.enabled)&(!talent.further_beyond.enabled|fb_extension_remaining<2)
|
|
# {Fire builds, T31 4p} Spam Lava Burst with T31 4p as much as you can (unless you running Elemental Blast + Mountains will fall).
|
|
actions.single_target+=/lava_burst,target_if=dot.flame_shock.remains>2,if=!buff.ascendance.up&(!talent.elemental_blast.enabled|!talent.mountains_will_fall.enabled)&!talent.lightning_rod.enabled&set_bonus.tier31_4pc
|
|
# {Fire builds} Buff your next <anything> with MotE.
|
|
actions.single_target+=/lava_burst,target_if=dot.flame_shock.remains>2,if=talent.master_of_the_elements.enabled&!buff.master_of_the_elements.up&!talent.lightning_rod.enabled
|
|
# {Lightning builds} Buff your next Maelstrom Spender with MotE if it won't cap your maelstrom.
|
|
actions.single_target+=/lava_burst,if=talent.master_of_the_elements.enabled&!buff.master_of_the_elements.up&(maelstrom>=75|maelstrom>=50&!talent.elemental_blast.enabled)&talent.swelling_maelstrom.enabled&maelstrom<=130
|
|
# Use the talents you selected. Did you invest only 1 point in it? In this case this'll be a DPS decrease. Additionally Elemental Blast is stronger than EoGS. In this case don't use Earthquake on single target.
|
|
actions.single_target+=/earthquake,if=(buff.echoes_of_great_sundering_es.up|buff.echoes_of_great_sundering_eb.up)&(!talent.elemental_blast.enabled&active_enemies<2|active_enemies>1)
|
|
# Use Earthquake against two enemies unless you have to alternate because of Echoes of Great Sundering.
|
|
actions.single_target+=/earthquake,if=active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)&!talent.echoes_of_great_sundering.enabled&!talent.elemental_blast.enabled
|
|
actions.single_target+=/elemental_blast,if=(!talent.master_of_the_elements.enabled|buff.master_of_the_elements.up)&debuff.electrified_shocks.up
|
|
# {EB/ElS Fire builds} Apply Electrified Shocks if you are out of Lava Burst charges and not close to maelstrom cap.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&buff.master_of_the_elements.up&maelstrom<110&cooldown.lava_burst.charges_fractional<1.0&talent.electrified_shocks.enabled&talent.elemental_blast.enabled&!talent.lightning_rod.enabled
|
|
# Default EB line for lightning builds. Requires MotE buff for fire.
|
|
actions.single_target+=/elemental_blast,if=buff.master_of_the_elements.up|talent.lightning_rod.enabled
|
|
actions.single_target+=/earth_shock
|
|
# {Fire builds}[2t] Els-cleaving Frost Shock with MotE is better than hardcasted Lava Burst on 2 targets.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&talent.electrified_shocks.enabled&buff.master_of_the_elements.up&!talent.lightning_rod.enabled&active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)
|
|
# Fish for DRE procs.
|
|
actions.single_target+=/lava_burst,target_if=dot.flame_shock.remains>2,if=talent.deeply_rooted_elements.enabled
|
|
# Spread out your Icefury usage if you can get more use out of accompanied buffs.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&talent.flux_melting.enabled&!buff.flux_melting.up
|
|
# Spread out your Icefury usage if you can get more use out of accompanied buffs.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&(talent.electrified_shocks.enabled&debuff.electrified_shocks.remains<2|buff.icefury.remains<6)
|
|
# Use Lava Burst normally with fire builds. Save it as much as possible in lightning builds unless you cant use Lightning Bolt without wasting Stormkeeper charges.
|
|
actions.single_target+=/lava_burst,cycle_targets=1,if=dot.flame_shock.remains>2&talent.echo_of_the_elements.enabled|talent.lava_surge.enabled|talent.primordial_surge.enabled|!talent.elemental_blast.enabled|!talent.master_of_the_elements.enabled|buff.stormkeeper.up
|
|
actions.single_target+=/elemental_blast
|
|
# Utilize the Power of the Maelstrom buff if your Chain Lightning is empowered by Unrelenting Calamity.
|
|
actions.single_target+=/chain_lightning,if=buff.power_of_the_maelstrom.up&talent.unrelenting_calamity.enabled&active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)
|
|
# Utilize the Power of the Maelstrom buff if your Lightning Bolt is empowered by Unrelenting Calamity.
|
|
actions.single_target+=/lightning_bolt,if=buff.power_of_the_maelstrom.up&talent.unrelenting_calamity.enabled
|
|
actions.single_target+=/icefury
|
|
# Spam Chain Lightning if Storm Elemental is active. But honor all previous priorities.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&(talent.flux_melting.enabled|talent.electrified_shocks.enabled&!talent.lightning_rod.enabled)
|
|
# If you have MotE up and aren't at risk of capping LvB, spend MotE on FrS/LB.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&buff.master_of_the_elements.up&!buff.lava_surge.up&!talent.electrified_shocks.enabled&!talent.flux_melting.enabled&cooldown.lava_burst.charges_fractional<1.0&talent.echo_of_the_elements.enabled
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&talent.flux_melting.enabled
|
|
# If you have MotE up and aren't at risk of capping LvB, spend MotE on Chain Lightning.
|
|
actions.single_target+=/chain_lightning,if=buff.master_of_the_elements.up&!buff.lava_surge.up&(cooldown.lava_burst.charges_fractional<1.0&talent.echo_of_the_elements.enabled)&active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)
|
|
# If you have MotE up and aren't at risk of capping LvB, spend MotE on FrS/LB.
|
|
actions.single_target+=/lightning_bolt,if=buff.master_of_the_elements.up&!buff.lava_surge.up&(cooldown.lava_burst.charges_fractional<1.0&talent.echo_of_the_elements.enabled)
|
|
# Use your Icefury buffs if you didn't improve the talent.
|
|
actions.single_target+=/frost_shock,if=buff.icefury.up&!talent.electrified_shocks.enabled&!talent.flux_melting.enabled
|
|
# Casting Chain Lightning at two targets is more efficient than Lightning Bolt.
|
|
actions.single_target+=/chain_lightning,if=active_enemies>1&(spell_targets.chain_lightning>1|spell_targets.lava_beam>1)
|
|
# Filler spell. Always available. Always the bottom line.
|
|
actions.single_target+=/lightning_bolt
|
|
actions.single_target+=/flame_shock,moving=1,cycle_targets=1,if=refreshable
|
|
actions.single_target+=/flame_shock,moving=1,if=movement.distance>6
|
|
# Frost Shock is our movement filler.
|
|
actions.single_target+=/frost_shock,moving=1
|
|
|