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527 lines
28 KiB
527 lines
28 KiB
-- Diablohu(diablohudream@gmail.com)
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-- yleaf(yaroot@gmail.com)
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-- sunlcy@NGA
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-- Mini Dragon <流浪者酒馆-Brilla@金色平原> 20230208
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if GetLocale() ~= "zhCN" then return end
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if not DBM_GUI_L then DBM_GUI_L = {} end
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local L = DBM_GUI_L
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L.MainFrame = "Deadly Boss Mods"
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L.TranslationByPrefix = "翻译:"
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L.TranslationBy = "Mini_Dragon(Brilla@金色平原) 原翻译:Diablohu & yleaf & sunlcy"
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L.Website = "拜访我们的Discord |cFF73C2FBhttps://discord.gg/deadlybossmods|r. 在Twitter上关注 @deadlybossmods 或 @MysticalOS"
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L.WebsiteButton = "网页"
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L.OTabBosses = "模块"
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L.OTabRaids = "副本"
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L.OTabDungeons = "地下城"
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L.OTabPlugins = "核心插件"
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L.OTabOptions = "选项"
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L.OTabAbout = "关于"
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L.TabCategory_OTHER = "其它"
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L.TabCategory_AFFIXES = "前缀"
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L.BossModLoaded = "%s 状态"
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L.BossModLoad_now = [[该模块尚未启动。
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当你进入相应副本时其会自动加载。
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你也可以点击开启模块按钮手动启动该模块。]]
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L.PosX = "X坐标"
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L.PosY = "Y坐标"
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L.MoveMe = "移动我"
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L.Button_OK = "确定"
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L.Button_Cancel = "取消"
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L.Button_LoadMod = "加载模块"
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L.Mod_Enabled = "开启模块"
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L.Mod_Reset = "恢复默认设置"
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L.Reset = "重置"
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L.Import = "导入"
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L.Enable = "开启"
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L.Disable = "关闭"
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L.NoSound = "静音"
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L.IconsInUse = "该模块使用到的团队标记"
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-- Tab: Boss Statistics
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L.BossStatistics = "首领统计"
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L.Statistic_Kills = "击杀:"
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L.Statistic_Wipes = "失败:"
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L.Statistic_Incompletes = "未完成:"
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L.Statistic_BestKill = "最好成绩:"
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L.Statistic_BestRank = "最佳排名:"
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-- Tab: General Options
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L.TabCategory_Options = "常规设置"
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L.Area_BasicSetup = "初始 DBM 设置提示"
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L.Area_ModulesForYou = "哪些 DBM 模块适合您?"
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L.Area_ProfilesSetup = "DBM 配置文件指南"
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-- Panel: Core & GUI
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L.Core_GUI = "核心与图形"
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L.General = "DBM核心综合设置"
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L.EnableMiniMapIcon = "显示小地图按钮"
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L.UseSoundChannel = "设置DBM使用的声道"
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L.UseMasterChannel = "主声道"
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L.UseDialogChannel = "对话声道"
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L.UseSFXChannel = "音效声道"
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L.Latency_Text = "设定团队之间DBM最高延迟阈值:%d"
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L.Button_RangeFrame = "显示/隐藏距离雷达框体"
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L.Button_InfoFrame = "显示/隐藏信息框体"
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L.Button_TestBars = "测试计时条"
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L.Button_MoveBars = "移动计时条"
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L.Button_ResetInfoRange = "重置信息/距离雷达框体"
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L.ModelOptions = "3D模型选项"
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L.EnableModels = "在首领选项中启用3D模型"
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L.ModelSoundOptions = "为模型查看器设置声音选项"
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L.ModelSoundShort = "短"
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L.ModelSoundLong = "长"
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L.ResizeOptions = "调整窗口选项"
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L.ResizeInfo = "您可以通过拖动右下角来调整GUI窗口大小"
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L.Button_ResetWindowSize = "重置GUI窗口大小"
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L.Editbox_WindowWidth = "GUI窗口宽度"
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L.Editbox_WindowHeight = "GUI窗口高度"
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L.UIGroupingOptions = "界面分组选项 (更改这些需要输入 /reload 来重载界面)"
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L.GroupOptionsBySpell = "按照技能分组 (只支持有效的模块)"
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L.GroupOptionsExcludeIcon = "按照技能分组排除“设置标记图标”选项 (它们将像以前一样在“图标”类中显示)"
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L.AutoExpandSpellGroups = "按照技能分组自动扩展选项"
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--L.ShowSpellDescWhenExpanded = "分组扩展时显示技能描述"
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L.NoDescription = "此技能无描述说明"
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-- Panel: Extra Features
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L.Panel_ExtraFeatures = "其他功能"
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L.Area_SoundAlerts = "语音/闪烁警报选项"
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L.LFDEnhance = "当发起角色检查或随机团队/战场就绪时,在主声道播放准备音效(即使关闭了音效而且很大声!)并闪烁图标"
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L.WorldBossNearAlert = "当世界附近的Boss进入战斗时播放准备音效(覆盖单独BOSS设置)并闪烁图标"
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L.RLReadyCheckSound = "在主声道/对话声道播放检查准备音效并闪烁图标。"
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L.AFKHealthWarning = "当你在挂机/暂离受到伤害时播放音效并闪烁图标(你会死)"
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L.AutoReplySound = "当你收到DBM自动回复密语时播放警告声和闪烁图标"
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--
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L.TimerGeneral = "计时器选项"
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L.SKT_Enabled = "总是显示最速胜利计时条(覆盖单独BOSS设置)"
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L.ShowRespawn = "Boss战斗未完成时显示Boss刷新计时条"
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L.ShowQueuePop = "显示随机小队/团队查找器确认计时条"
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--
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--Auto Logging: Logging toggles/types
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L.Area_AutoLogging = "自动战斗日志开关"
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L.AutologBosses = "自动采用官方格式记录日志。"
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L.AdvancedAutologBosses = "自动采用 Transcriptor 记录日志"
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--Auto Logging: Global filter Options
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L.Area_AutoLoggingFilters = "自动记录选项"
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L.RecordOnlyBosses = "不记录小怪数据 (只记录团队BOSS数据,使用 /dbm pull 可提前记录并使得记录更准确,如提前偷药水或是召唤大军。)"
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L.DoNotLogLFG = "不记录随机5人本/团队副本"
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--Auto Logging: Recorded Content types
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L.Area_AutoLoggingContent = "自动记录内容"
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L.LogCurrentRaids = "当前等级团队副本"
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L.LogTWRaids = "时光团队副本或通过克罗米进入的团队副本"--Retail Only
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L.LogTrivialRaids = "低等级团队"
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L.LogCurrentMPlus = "当前等级的M+5人本"--Retail Only
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L.LogTWDungeons = "时光5人本或通过克罗米进入的5人本"--Retail Only
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L.LogCurrentHeroic = "当前等级的英雄5人本"
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--
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L.Area_3rdParty = "第三方插件选项"
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L.oRA3AnnounceConsumables = "在战斗开始时通报oRA3消耗品检查"
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L.Area_Invite = "组队邀请选项"
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L.AutoAcceptFriendInvite = "自动接受来自好友列表里的好友的组队邀请"
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L.AutoAcceptGuildInvite = "自动接受同公会成员的组队邀请"
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L.Area_Advanced = "高级选项"
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L.FakeBW = "当Bigwig启用检测时,假装DBM就是Bigwig"
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L.AITimer = "DBM为没遇见过的战斗使用人工智能自动产生计时器(在初期的Beta或PTR的Boss测试非常有帮助)。此功能不会对多目标技能生效。"
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-- Panel: Profiles
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L.Panel_Profile = "配置文件"
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L.Area_CreateProfile = "创建DBM核心配置"
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L.EnterProfileName = "输入配置文件名称"
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L.CreateProfile = "创建带有默认设置的配置文件"
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L.Area_ApplyProfile = "选择一个已有的DBM核心配置文件并应用它"
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L.SelectProfileToApply = "选择一个配置文件并应用"
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L.Area_CopyProfile = "复制一个配置文件"
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L.SelectProfileToCopy = "选择一个配置文件并复制"
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L.Area_DeleteProfile = "删除一个已有的DBM核心配置文件"
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L.SelectProfileToDelete = "选择一个配置文件并删除"
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L.Area_DualProfile = "Boss模块配置文件选项"
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L.DualProfile = "为Boss的每个专精开启不同的配置选项(Boss的配置在boss模块里)。默认状态下,当你切换专精时,DBM会重置选项到默认状态,选中本选项后,每个专精都有对应的配置文件,切换专精不会丢失上一个专精的配置。"
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L.Area_ModProfile = "复制/删除一个角色/专精选项"
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L.ModAllReset = "重置所有Boss模块选项"
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L.ModAllStatReset = "重置所有Boss模块状态"
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L.SelectModProfileCopy = "复制所有选项:"
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L.SelectModProfileCopySound = "只复制声音选项:"
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L.SelectModProfileCopyNote = "只复制自定义注记:"
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L.SelectModProfileDelete = "删除 Boss 模块设置:"
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L.Area_ImportExportProfile = "导入导出配置"
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L.ImportExportInfo = "导入会覆盖你当前的配置,请小心使用"
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L.ButtonImportProfile = "导入配置"
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L.ButtonExportProfile = "导出配置"
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L.ImportErrorOn = "自定义语音缺失: %s"
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L.ImportVoiceMissing = "找不要语音包: %s"
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-- Tab: Alerts
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L.TabCategory_Alerts = "警报"
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L.Area_SpecAnnounceConfig = "特殊警报提示和声音指南"
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L.Area_SpecAnnounceNotes = "特殊警报自定义指南"
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L.Area_VoicePackInfo = "所有 DBM 语音包信息"
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-- Panel: Raidwarning
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L.Tab_RaidWarning = "团队警报"
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L.RaidWarning_Header = "团队警报设置"
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L.RaidWarnColors = "团队警报颜色"
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L.RaidWarnColor_1 = "颜色 1"
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L.RaidWarnColor_2 = "颜色 2"
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L.RaidWarnColor_3 = "颜色 3"
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L.RaidWarnColor_4 = "颜色 4"
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L.InfoRaidWarning = [[你可以对团队警报的文本颜色及其位置进行设定。
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在这里会显示诸如“玩家X受到了Y效果的影响”之类的信息。]]
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L.ColorResetted = "该颜色设置已重置。"
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L.ShowWarningsInChat = "在聊天窗口中显示警报"
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L.WarningIconLeft = "左侧显示图标"
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L.WarningIconRight = "右侧显示图标"
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L.WarningIconChat = "在聊天窗口中显示图标"
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L.WarningAlphabetical = "按字母顺序排序"
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L.Warn_Duration = "警告持续时间: %0.1f 秒"
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L.None = "无"
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L.Random = "随机"
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L.Outline = "描边"
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L.ThickOutline = "加粗描边"
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L.MonochromeOutline = "单色描边"
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L.MonochromeThickOutline = "单色加粗描边"
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L.RaidWarnSound = "发出团队警报时播放声音"
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-- Panel: Spec Warn Frame
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L.Panel_SpecWarnFrame = "特殊团队警报"
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L.Area_SpecWarn = "特殊警报设置"
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L.SpecWarn_ClassColor = "为特殊警报启用分职业着色"
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L.ShowSWarningsInChat = "在聊天窗口中显示特殊警报"
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L.SWarnNameInNote = "使用自定义注记的特殊警报请选择 类型5"
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L.SpecialWarningIcon = "特殊警报使用技能图标"
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L.ShortTextSpellname = "使用较短的技能名称 (当可行时)"
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L.SpecWarn_FlashFrameRepeat = "重复 %d 次 (如果开启的话)"
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L.SpecWarn_Flash = "屏幕闪烁"
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L.SpecWarn_Vibrate = "闪烁控制器"
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L.SpecWarn_FlashRepeat = "重复闪烁"
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L.SpecWarn_FlashColor = "闪烁颜色 %d"
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L.SpecWarn_FlashDur = "闪烁持续时间: %0.1f"
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L.SpecWarn_FlashAlpha = "闪烁透明度: %0.1f"
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L.SpecWarn_DemoButton = "测试警报"
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L.SpecWarn_ResetMe = "重置"
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L.SpecialWarnSoundOption = "设置默认声音"
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L.SpecialWarnHeader1 = "类型 1: 设置影响您或您的操作的普通优先级警报选项"
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L.SpecialWarnHeader2 = "类型 2: 设置影响每个人的正常优先级警报选项"
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L.SpecialWarnHeader3 = "类型 3: 设置高优先级警报的选项"
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L.SpecialWarnHeader4 = "类型 4: 设置“高优先级”选项会避免特殊警报"
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L.SpecialWarnHeader5 = "类型 5: 设置警报选项,并包含玩家姓名"
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-- Panel: Generalwarnings
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L.Tab_GeneralMessages = "综合信息"
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L.CoreMessages = "核心信息设置"
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L.ShowPizzaMessage = "在聊天窗口中显示计时条广播信息"
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L.ShowAllVersions = "当执行版本检查时,在聊天窗口中显示所有团员的Boss模组版本(如果禁用,仍旧显示过期/目前总结)"
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L.ShowReminders = "显示建议消息,缺少的模块和需要修补程序的信息。"
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L.CombatMessages = "战斗信息设置"
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L.ShowEngageMessage = "在聊天窗口中显示开战信息"
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L.ShowDefeatMessage = "在聊天窗口中显示击杀信息"
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L.ShowGuildMessages = "在聊天窗口中显示公会开战/击杀/灭团信息"
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L.ShowGuildMessagesPlus = "在聊天窗口中显示公会中的M+以上难度的开战/击杀/灭团信息(需要团队选项)"
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L.Area_ChatAlerts = "其他警报选项"
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L.RoleSpecAlert = "当进入团队时,如果拾取专精与当前角色专精不同,则显示警告。"
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L.CheckGear = "当你身上的装备装等低于背包装等40点时显示警告。(可能没有装备某物品或装备了低等级的任务道具或没有装备主武器)"
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L.WorldBossAlert = "当世界Boss进入战斗后发送警告,这个信息可能是你的朋友或者同公会成员发送的。 (由于跨服,卡位面等因素,可能不准确)"
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L.WorldBuffAlert = "在您的位面启动世界增益释放时显示警报信息和计时器。"
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L.Area_BugAlerts = "错误报告选项"
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L.BadTimerAlert = "在聊天窗口中显示DBM检测到计时器错误且至少有1秒不正确的信息"
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L.BadIDAlert = "在聊天窗口中显示DBM检测到使用中的无效技能或日志ID的信息"
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-- Panel: Spoken Alerts Frame
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L.Panel_SpokenAlerts = "语音警报"
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L.Area_VoiceSelection = "语音选择"
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L.CountdownVoice = "设置第一倒计时语音"
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L.CountdownVoice2 = "设置第二倒计时语音"
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L.CountdownVoice3 = "设置第三倒计时语音"
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L.PullVoice = "设置开怪倒计时语音"
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L.VoicePackChoice = "设置语音报警的语音包(快躲开!)"
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L.MissingVoicePack = "缺少语音包 (%s)"
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L.Area_CountdownOptions = "倒计时选项"
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L.Area_VoicePackReplace = "语音包替换选项 (当语音包启用、静音以及需要替换)"
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L.VPReplaceNote = "注意: 语音包永远不会更改或删除您的警报声音\n当替换语音包时,它们只是在静音状态。"
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L.ReplacesAnnounce = "替换提示声音 (注意: 语音包除了阶段转换及小怪外很少使用)"
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L.ReplacesSA1 = "替换特殊警报提示声音 1 (个人的 'pvp拔旗') "
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L.ReplacesSA2 = "替换特殊警报提示声音 2 (每个人 '当心')"
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L.ReplacesSA3 = "替换特殊警报提示声音 3 (高优先级的 '汽笛')"
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L.ReplacesSA4 = "替换特殊警报提示声音 4 (高优先级的 '快跑')"
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L.ReplacesCustom = "替换特殊警报提示声音 自定义使用设置(每个警报) 声音 (不建议)"
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L.Area_VoicePackAdvOptions = "语音包选项(第三方语音包)"
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L.SpecWarn_AlwaysVoice = "总是播放所有语音警报(即使已禁用特殊警报,对团队领队是有用的,除此以外不建议使用)"
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L.VPDontMuteSounds = "当使用语音包时禁用常规警报的静音(只有当您希望在警报期间同时听到两者时才使用此选项)"
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L.Area_VPLearnMore = "了解更多关于语音包以及如何使用这些选项的信息"
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L.VPLearnMore = "|cFF73C2FBhttps://github.com/DeadlyBossMods/DBM-Retail/wiki/%5BGuide%5D-DBM-&-Voicepacks#2022-update|r"
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L.Area_BrowseOtherVP = "获取其他语音包"
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L.BrowseOtherVPs = "|cFF73C2FBhttps://curseforge.com/wow/addons/search?search=dbm+voice|r"
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L.Area_BrowseOtherCT = "获取其他倒计时语音包"
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L.BrowseOtherCTs = "|cFF73C2FBhttps://curseforge.com/wow/addons/search?search=dbm+count+pack|r"
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-- Panel: Event Sounds
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L.Panel_EventSounds = "事件音效"
|
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L.Area_SoundSelection = "音效选择(使用鼠标滚轮滚动选择)"
|
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L.EventVictorySound = "设置战斗胜利音效"
|
|
L.EventWipeSound = "设置灭团音效"
|
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L.EventEngagePT = "设置倒数开怪的音效"
|
|
L.EventEngageSound = "设置开战音效"
|
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L.EventDungeonMusic = "设置在副本内播放的音乐"
|
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L.EventEngageMusic = "设置战斗过程中的音乐"
|
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L.Area_EventSoundsExtras = "事件音效选项"
|
|
L.EventMusicCombined = "允许在副本内播放在音乐选项中的全部音效(需要/reload 才能加载)"
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L.Area_EventSoundsFilters = "事件音效过滤条件"
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L.EventFilterDungMythicMusic= "不要在M/M+难度下播放副本音乐"
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|
L.EventFilterMythicMusic = "不要在M/M+难度下播放战斗音乐"
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|
|
|
-- Tab: Timers
|
|
L.TabCategory_Timers = "计时条"
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L.Area_ColorBytype = "计时条分类着色指南"
|
|
-- Panel: Color by Type
|
|
L.Panel_ColorByType = "计时条分类着色"
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L.AreaTitle_BarColors = "计时条颜色"
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|
L.BarTexture = "计时条材质"
|
|
L.BarStyle = "计时条样式"
|
|
L.BarDBM = "DBM(有动画)"
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|
L.BarSimple = "简易(没动画)"
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L.BarStartColor = "初始颜色"
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|
L.BarEndColor = "结束颜色"
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L.Bar_Height = "计时条高度: %d"
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L.Slider_BarOffSetX = "X 偏移: %d"
|
|
L.Slider_BarOffSetY = "Y 偏移: %d"
|
|
L.Slider_BarWidth = "宽度: %d"
|
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L.Slider_BarScale = "缩放: %0.2f"
|
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L.BarSaturation = "小型计时条的饱和度 (当大型计时条被禁用时): %0.2f"
|
|
|
|
--Types
|
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L.BarStartColorAdd = "初始颜色 (小怪)"
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L.BarEndColorAdd = "结束颜色 (小怪)"
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L.BarStartColorAOE = "初始颜色 (AOE)"
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L.BarEndColorAOE = "结束颜色 (AOE)"
|
|
L.BarStartColorDebuff = "初始颜色 (点名技能)"
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L.BarEndColorDebuff = "结束颜色 (点名技能)"
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L.BarStartColorInterrupt = "初始颜色 (打断)"
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L.BarEndColorInterrupt = "结束颜色 (打断)"
|
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L.BarStartColorRole = "初始颜色 (剧情)"
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L.BarEndColorRole = "结束颜色 (剧情)"
|
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L.BarStartColorPhase = "初始颜色 (阶段转换)"
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L.BarEndColorPhase = "结束颜色 (阶段转换)"
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L.BarStartColorUI = "初始颜色 (自定义)"
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L.BarEndColorUI = "结束颜色 (自定义)"
|
|
--Type 7 options
|
|
L.Bar7Header = "自定义计时条选项"
|
|
L.Bar7ForceLarge = "总是使用大型计时条"
|
|
L.Bar7CustomInline = "使用自定义 '!' 图标"
|
|
--Dropdown Options
|
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L.CBTGeneric = "通用"
|
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L.CBTAdd = "小怪"
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L.CBTAOE = "AOE"
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L.CBTTargeted = "点名"
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L.CBTInterrupt = "打断"
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L.CBTRole = "剧情"
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L.CBTPhase = "阶段"
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L.CBTImportant = "重要 (自定义)"
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L.CVoiceOne = "倒数 1"
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L.CVoiceTwo = "倒数 2"
|
|
L.CVoiceThree = "倒数 3"
|
|
|
|
-- Panel: Timers
|
|
L.Panel_Appearance = "计时条设置"
|
|
L.Panel_Behavior = "计时条特性"
|
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L.AreaTitle_BarSetup = "计时条综合设置"
|
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L.AreaTitle_Behavior = "计时条特性设置"
|
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L.AreaTitle_BarSetupSmall = "小型计时条设置"
|
|
L.AreaTitle_BarSetupHuge = "大型计时条设置"
|
|
L.EnableHugeBar = "开启大型计时条(2号计时条)"
|
|
L.BarIconLeft = "左侧图标"
|
|
L.BarIconRight = "右侧图标"
|
|
L.ExpandUpwards = "快消失的计时条在上"
|
|
L.FillUpBars = "填充计时条"
|
|
L.ClickThrough = "禁用鼠标点击事件(允许你点击计时条后面的目标)"
|
|
L.Bar_Decimal = "%d 秒以内显示小数点"
|
|
L.Bar_Alpha = "透明度: %0.1f"
|
|
L.Bar_EnlargeTime = "在 %d 秒后计时条变大"
|
|
L.BarSpark = "计时条闪光"
|
|
L.BarFlash = "快走完时闪动"
|
|
L.BarSort = "按剩余时间排序"
|
|
L.BarColorByType = "按类着色"
|
|
L.Highest = "顶部最高"
|
|
L.Lowest = "顶部最低"
|
|
L.NoBarFade = "使用开始/结束颜色作为长/短计时条颜色,而不是颜色渐变"
|
|
L.BarInlineIcons = "显示条内图标"
|
|
L.ShortTimerText = "使用更短的计时条文字 (当可行时)"
|
|
L.KeepBar = "保持计时条显示直到技能被释放"
|
|
L.KeepBar2 = "(当被模组支持时)"
|
|
L.FadeBar = "隐藏超出技能范围的计时条"
|
|
L.BarSkin = "计时条外观"
|
|
|
|
-- Tab: Global Disables & Filters
|
|
L.TabCategory_Filters = "禁用及过滤选项"
|
|
L.Area_DBMFiltersSetup = "DBM 信息过滤指南"
|
|
L.Area_BlizzFiltersSetup = "暴雪信息过滤指南"
|
|
-- Panel: DBM Features
|
|
L.Panel_SpamFilter = "DBM 全局过滤选项"
|
|
|
|
L.Area_SpamFilter_SpecFeatures = "通告功能"
|
|
L.SpamBlockNoShowAnnounce = "不为那些不那么重要的通告显示文字和播放语音"
|
|
L.SpamBlockNoSpecWarnText = "不显示特殊警报提示文字"
|
|
L.SpamBlockNoSpecWarnFlash = "特殊警报时不闪烁屏幕"
|
|
L.SpamBlockNoSpecWarnVibrate = "特殊警报时不振动"
|
|
L.SpamBlockNoSpecWarnSound = "不播放特殊团队警报的声音(如果在“语音警报”面板中启用了语音包,则仍然允许语音包)"
|
|
|
|
L.Area_SpamFilter_Timers = "计时器过滤选项"
|
|
L.SpamBlockNoShowTimers = "不显示 DBM 原装计时条"
|
|
L.SpamBlockNoShowUTimers = "不显示用户自定义生成的计时条(Custom/Pull/Break)"
|
|
L.SpamBlockNoCountdowns = "不要播放倒计时语音"
|
|
|
|
L.Area_SpamFilter_Misc = "其他全局过滤设置"
|
|
L.SpamBlockNoSetIcon = "不在目标上设定标记"
|
|
L.SpamBlockNoRangeFrame = "不显示距离雷达框体"
|
|
L.SpamBlockNoInfoFrame = "不显示信息框体"
|
|
L.SpamBlockNoHudMap = "不显示 HudMap"
|
|
L.SpamBlockNoNameplate = "不显示姓名面板高亮"
|
|
L.SpamBlockNoYells = "不在战斗中大喊"
|
|
L.SpamBlockNoNoteSync = "不接受别人分享的自定义备注"
|
|
L.SpamBlockAutoGossip = "不自动密聊回复状态"
|
|
|
|
L.Area_Restore = "DBM战斗结束重置设置(在模块完成后,DBM 是否还原先前的设置)"
|
|
L.SpamBlockNoIconRestore = "当战斗结束后不保存团队标记状态并重置"
|
|
L.SpamBlockNoRangeRestore = "当Boss模块隐藏距离窗体时不重置窗体位置"
|
|
|
|
L.Area_PullTimer = "开怪和倒计时过滤设置"
|
|
L.DontShowPTNoID = "不显示不同区域发送的倒计时"
|
|
L.DontShowPT = "不显示开怪和倒计时条"
|
|
L.DontShowPTText = "不显示开怪和倒计时文字"
|
|
L.DontShowPTCountdownText = "不显示开怪倒计时动画"
|
|
L.DontPlayPTCountdown = "不播放开怪倒计时语音"
|
|
L.PT_Threshold = "不显示高于 %d 秒的倒计时动画"
|
|
|
|
-- Panel: Reduce Information
|
|
L.Panel_ReducedInformation = "减少信息"
|
|
|
|
L.Area_SpamFilter_Anounces = "警报过滤选项"
|
|
L.SpamBlockNoShowTgtAnnounce = "不显示针对目标类型的警报或播放警报音效(上面那个优先级比这个高)"
|
|
L.SpamBlockNoTrivialSpecWarnSound = "如果相对你等级是不重要的内容则不播放特別警报音效 (播放使用选择的标准警报音效替代)"
|
|
|
|
L.Area_SpamFilter = "信息过滤选项"
|
|
L.DontShowFarWarnings = "不为过远的事件显示计时条/警报"
|
|
L.StripServerName = "警报和计时器中不显示服务器名"
|
|
L.FilterVoidFormSay = "当在虚无状态下,不播发位置或报数喊叫"
|
|
|
|
L.Area_SpecFilter = "角色过滤选项"
|
|
L.FilterTankSpec = "当非坦克专精时,过滤掉给予坦克的专用信息"
|
|
L.FilterInterruptsHeader = "基于行为偏好的打断技能提示过滤。"
|
|
L.SWFNever = "从不"
|
|
L.FilterInterrupts = "如果被打断对象不是当前目标/焦点(总是)"
|
|
L.FilterInterrupts2 = "如果被打断对象不是当前目标/焦点(总是)或者打断技能正在冷却(限Boss)"
|
|
L.FilterInterrupts3 = "如果被打断对象不是当前目标/焦点(总是)或者打断技能正在冷却(Boss和小怪)"
|
|
L.FilterInterruptNoteName = "当自定义注记内没有包含你的名字的时候,过滤掉打断提示 (带计数)"
|
|
L.FilterDispels = "当驱散技能在冷却时, 过滤掉驱散提示"
|
|
L.FilterTrashWarnings = "当进入普通或英雄副本时,过滤掉所有小怪警报"
|
|
|
|
-- Panel: DBM Handholding
|
|
L.Panel_HandFilter = "减少DBM的辅助"
|
|
L.Area_SpamFilter_SpecRoleFilters = "特殊警报过滤选项(控制DBM要怎么做)"
|
|
L.SpamSpecInformationalOnly = "移除特殊警报的全部指示性文字和语音(需要reload界面)。特殊警报会变成普通的声音和文本提示。"
|
|
L.SpamSpecRoleDispel = "过滤 '驱散/偷取' 警报 (没文字也没声音)"
|
|
L.SpamSpecRoleInterrupt = "过滤 '打断' 警报 (没文字也没声音)"
|
|
L.SpamSpecRoleDefensive = "过滤 '自保' 警报 (没文字也没声音)"
|
|
L.SpamSpecRoleTaunt = "过滤 '嘲讽' 警报 (没文字也没声音)"
|
|
L.SpamSpecRoleSoak = "过滤 '分担吸收' 警报 (没文字也没声音)"
|
|
L.SpamSpecRoleStack = "过滤 '叠加层数/层数过高' 警报 (没文字也没声音)"
|
|
L.SpamSpecRoleSwitch = "过滤 '转火' 警报 (没文字也没声音)"
|
|
L.SpamSpecRoleGTFO = "过滤 '快躲开' 警报 (没文字也没声音)"
|
|
|
|
-- Panel: Blizzard Features
|
|
L.Panel_HideBlizzard = "隐藏游戏自带内容"
|
|
L.Area_HideBlizzard = "隐藏游戏自带提示选项"
|
|
L.HideBossEmoteFrame = "Boss 战斗中隐藏Boss表情框体"
|
|
L.HideWatchFrame = "在没有成就追踪的情况下,Boss战斗中隐藏任务追踪框体"
|
|
L.HideGarrisonUpdates = "Boss 战斗中隐藏要塞队列完成提示"
|
|
L.HideGuildChallengeUpdates = "Boss 战斗中隐藏公会挑战成功信息"
|
|
L.HideQuestTooltips = "Boss 战斗中隐藏鼠标提示窗体中的任务进度"
|
|
L.HideTooltips = "Boss 战斗中完全隐藏鼠标提示窗体"
|
|
L.DisableSFX = "Boss 战斗中关闭音效(注意:如果你开启了这个选项,即使你在战斗开始时已关闭音效,战斗结束后音效也会被开启)"
|
|
L.DisableCinematics = "自动跳过游戏内过场动画"
|
|
L.OnlyFight = "只有在战斗中,每部动画播放了一次之后跳过"
|
|
L.AfterFirst = "仅第一次播放"
|
|
L.CombatOnly = "在任何战斗中隐藏"
|
|
L.RaidCombat = "在BOSS战斗中隐藏 "
|
|
|
|
-- Panel: Raid Leader Controls
|
|
L.Tab_RLControls = "团队队长控制项"
|
|
L.Area_FeatureOverrides = "功能覆盖选项"
|
|
L.OverrideIcons = "禁用团队中所有玩家的团队标记,包括我自己 (如果你希望DBM按你的要求进行标记,请使用覆盖而不是禁用)"
|
|
L.OverrideSay = "禁用团队中所有玩家的聊天泡泡/说话功能,包含我自己"
|
|
L.DisableStatusWhisperShort = "禁用整个团队的私聊状态回复"--Duplicated from privacy but makes sense to include option in both panels
|
|
L.DisableGuildStatusShort = "禁用整个团队的公会进度消息同步"--Duplicated from privacy but makes sense to include option in both panels
|
|
|
|
L.Area_ConfigOverrides = "设定覆盖选项 (施工中)"--NYI
|
|
L.OverrideBossAnnounceOptions = "使用我的配置覆盖全团的通告配置"--NYI
|
|
L.OverrideBossTimerOptions = "使用我的配置覆盖全团的计时器配置"--NYI
|
|
L.OverrideBossIconOptions = "使用我的配置覆盖全团的团队标记配置 (如果在上述选项中禁用图示设置,则忽略此选项)"--NYI
|
|
L.OverrideBossSayOptions = "使用我的配置覆盖全团的聊天泡泡/说话配置 (如果在上述选项中禁用聊天泡泡设置,则忽略此选项)"--NYI
|
|
L.ConfigAreaFooter = "该区域的选项仅在本场战斗中临时修改团员的配置,而不会保存配置。"
|
|
L.ConfigAreaFooter2 = "建议考虑所有角色职责,并且不要排除T等使用的计时器/警报等"
|
|
|
|
L.Area_receivingOptions = "设定接收选项 (施工中)"--NYI
|
|
L.NoAnnounceOverride = "不要接收队长的通告覆盖。"--NYI
|
|
L.NoTimerOverridee = "不要接收队长的计时器覆盖。"--NYI
|
|
L.ReplaceMyConfigOnOverride = "警告:永久使用队长的配置覆盖我的配置"--NYI
|
|
L.ReceivingFooter = "团队标记和聊天泡泡选项无法选择覆盖,因为这些设置会影响您周围的其他玩家"--NYI
|
|
L.ReceivingFooter2 = "如果你启用了这些选项,你的配置可能会与队长的意图冲突"--NYI
|
|
L.ReceivingFooter3 = "如果您启用了 '替换我的配置' ,你的原始设置将被队长的配置覆盖"--NYI
|
|
|
|
L.TabFooter = "本面板中的所有选项仅在你在非5人本/随机团的队长的情况下运作"
|
|
|
|
-- Panel: Privacy
|
|
L.Tab_Privacy = "隐私控制"
|
|
L.Area_WhisperMessages = "密语信息设置"
|
|
L.AutoRespond = "在战斗中自动回复私聊"
|
|
L.WhisperStats = "在回复的私聊中包含击杀或灭团次数统计信息"
|
|
L.DisableStatusWhisper = "屏蔽全团成员的密语(需要团长权限)。只对普通/英雄/神话团队和挑战/神话五人小队有效。"
|
|
L.Area_SyncMessages = "信息同步设置"
|
|
L.DisableGuildStatus = "禁止通报团队进度信息到公会(需要团长权限)"
|
|
L.EnableWBSharing = "当世界增益BUFF的激活或者世界BOSS刷新/击杀;分享给在同服务器的战网好友。 (此信息将始终与您的公会分享)"
|
|
|
|
-- Tab: Frames & Integrations
|
|
L.TabCategory_Frames = "框体及其它"
|
|
L.Area_NamelateInfo = "DBM 姓名板光环信息"
|
|
-- Panel: InfoFrame
|
|
L.Panel_InfoFrame = "信息框"
|
|
|
|
-- Panel: Range
|
|
L.Panel_Range = "距离框"
|
|
|
|
-- Panel: Nameplate
|
|
L.Panel_Nameplates = "姓名板"
|
|
L.UseNameplateHandoff = "将姓名板上显示技能图标移交给支持的插件(KuiNameplates,Threat Plates,Plater),而不是DBM处理。 推荐使用此选项,因为能通过姓名板插件完成更高级的功能和配置。"
|
|
L.Area_NPStyle = "样式(注意:仅能使用DBM配置支持的样式。)"
|
|
L.NPAuraSize = "技能图标大小 (比例): %d"
|
|
|
|
-- Misc
|
|
L.Area_General = "一般"
|
|
L.Area_Position = "位置"
|
|
L.Area_Style = "样式"
|
|
|
|
L.FontSize = "字体大小: %d"
|
|
L.FontStyle = "字体样式"
|
|
L.FontColor = "字体颜色"
|
|
L.FontShadow = "字体阴影"
|
|
L.FontType = "选择字体"
|
|
|
|
L.FontHeight = 18
|
|
|