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local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local _
local tinsert = tinsert
local GetSpellInfo = GetSpellInfo
local lower = string.lower
local GetSpellBookItemInfo = GetSpellBookItemInfo
local CONST_MAX_SPELLS = 450000
function DF:GetAuraByName (unit, spellName, isDebuff)
isDebuff = isDebuff and "HARMFUL|PLAYER"
for i = 1, 40 do
local name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll = UnitAura (unit, i, isDebuff)
if (not name) then
return
end
if (name == spellName) then
return name, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, isCastByPlayer, nameplateShowAll
end
end
end
local default_text_for_aura_frame = {
AUTOMATIC = "Automatic",
MANUAL = "Manual",
METHOD = "Aura Tracking Method:",
BUFFS_IGNORED = "Buffs Ignored",
DEBUFFS_IGNORED = "Debuffs Ignored",
BUFFS_TRACKED = "Buffs Tracked",
DEBUFFS_TRACKED = "Debuffs Tracked",
AUTOMATIC_DESC = "Auras are being tracked automatically, the addon controls what to show.\nYou may add auras to the blacklist or add extra auras to track.",
MANUAL_DESC = "Auras are being tracked manually, the addon only check for auras you entered below.",
MANUAL_ADD_BLACKLIST_BUFF = "Add Buff to Blacklist",
MANUAL_ADD_BLACKLIST_DEBUFF = "Add Debuff to Blacklist",
MANUAL_ADD_TRACKLIST_BUFF = "Add Buff to Tracklist",
MANUAL_ADD_TRACKLIST_DEBUFF = "Add Debuff to Tracklist",
}
function DF:LoadAllSpells (hashMap, indexTable, allSpellsSameName)
--pre checking which tables to fill to avoid checking if the table exists during the gigantic loop for performance
if (not DF.LoadingAuraAlertFrame) then
DF.LoadingAuraAlertFrame = CreateFrame("frame", "DetailsFrameworkLoadingAurasAlert", UIParent, "BackdropTemplate")
DF.LoadingAuraAlertFrame:SetSize(340, 75)
DF.LoadingAuraAlertFrame:SetPoint("center")
DF.LoadingAuraAlertFrame:SetFrameStrata("TOOLTIP")
DF:ApplyStandardBackdrop(DF.LoadingAuraAlertFrame)
DF.LoadingAuraAlertFrame:SetBackdropBorderColor(1, 0.8, 0.1)
DF.LoadingAuraAlertFrame.IsLoadingLabel1 = DF:CreateLabel(DF.LoadingAuraAlertFrame, "We are currently loading spell names and spell IDs")
DF.LoadingAuraAlertFrame.IsLoadingLabel2 = DF:CreateLabel(DF.LoadingAuraAlertFrame, "This may take only a few seconds")
DF.LoadingAuraAlertFrame.IsLoadingImage1 = DF:CreateImage(DF.LoadingAuraAlertFrame, [[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]], 32, 32)
DF.LoadingAuraAlertFrame.IsLoadingLabel1.align = "center"
DF.LoadingAuraAlertFrame.IsLoadingLabel2.align = "center"
DF.LoadingAuraAlertFrame.IsLoadingLabel1:SetPoint("center", 16, 10)
DF.LoadingAuraAlertFrame.IsLoadingLabel2:SetPoint("center", 16, -5)
DF.LoadingAuraAlertFrame.IsLoadingImage1:SetPoint("left", 10, 0)
end
DF.LoadingAuraAlertFrame:Show()
C_Timer.After(0, function()
if (hashMap and not indexTable) then
for i = 1, CONST_MAX_SPELLS do
local spellName = GetSpellInfo(i)
if (spellName) then
hashMap [lower (spellName)] = i
end
end
elseif (not hashMap and indexTable) then
for i = 1, CONST_MAX_SPELLS do
local spellName = GetSpellInfo(i)
if (spellName) then
indexTable [#indexTable+1] = lower (spellName)
end
end
elseif (hashMap and indexTable) then
if (allSpellsSameName) then
for i = 1, CONST_MAX_SPELLS do
local spellName = GetSpellInfo(i)
if (spellName) then
spellName = lower (spellName)
indexTable [#indexTable + 1] = spellName
hashMap [spellName] = i
--same name table
local sameNameTable = allSpellsSameName [spellName]
if (not sameNameTable) then
sameNameTable = {}
allSpellsSameName [spellName] = sameNameTable
end
sameNameTable [#sameNameTable + 1] = i
end
end
else
for i = 1, CONST_MAX_SPELLS do
local spellName = GetSpellInfo(i)
if (spellName) then
spellName = lower (spellName)
indexTable [#indexTable + 1] = spellName
hashMap [spellName] = i
end
end
end
end
DF.LoadingAuraAlertFrame:Hide()
end)
end
local cleanfunction = function() end
do
local metaPrototype = {
WidgetType = "aura_tracker",
dversion = DF.dversion,
}
--check if there's a metaPrototype already existing
if (_G[DF.GlobalWidgetControlNames["aura_tracker"]]) then
--get the already existing metaPrototype
local oldMetaPrototype = _G[DF.GlobalWidgetControlNames["aura_tracker"]]
--check if is older
if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then
--the version is older them the currently loading one
--copy the new values into the old metatable
for funcName, _ in pairs(metaPrototype) do
oldMetaPrototype[funcName] = metaPrototype[funcName]
end
end
else
--first time loading the framework
_G[DF.GlobalWidgetControlNames["aura_tracker"]] = metaPrototype
end
end
local AuraTrackerMetaFunctions = _G[DF.GlobalWidgetControlNames["aura_tracker"]]
DF:Mixin(AuraTrackerMetaFunctions, DF.ScriptHookMixin)
--create panels
local on_profile_changed = function(self, newdb)
self.db = newdb
--automatic
self.buff_ignored:DoSetData (newdb.aura_tracker.buff_banned)
self.debuff_ignored:DoSetData (newdb.aura_tracker.debuff_banned)
self.buff_tracked:DoSetData (newdb.aura_tracker.buff_tracked)
self.debuff_tracked:DoSetData (newdb.aura_tracker.debuff_tracked)
self.buff_ignored:DoRefresh()
self.debuff_ignored:DoRefresh()
self.buff_tracked:DoRefresh()
self.debuff_tracked:DoRefresh()
--manual
self.buffs_added:SetData (newdb.aura_tracker.buff)
self.debuffs_added:SetData (newdb.aura_tracker.debuff)
self.buffs_added:Refresh()
self.debuffs_added:Refresh()
--method
if (newdb.aura_tracker.track_method == 0x1) then
self.f_auto:Show()
self.f_manual:Hide()
self.AutomaticTrackingCheckbox:SetValue(true)
self.ManualTrackingCheckbox:SetValue(false)
self.desc_label.text = self.LocTexts.AUTOMATIC_DESC
elseif (newdb.aura_tracker.track_method == 0x2) then
self.f_auto:Hide()
self.f_manual:Show()
self.AutomaticTrackingCheckbox:SetValue(false)
self.ManualTrackingCheckbox:SetValue(true)
self.desc_label.text = self.LocTexts.MANUAL_DESC
end
end
local aura_panel_defaultoptions = {
height = 400,
row_height = 18,
width = 230,
button_text_template = "OPTIONS_FONT_TEMPLATE"
}
function DF:CreateAuraConfigPanel (parent, name, db, change_callback, options, texts)
local options_text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
local f = CreateFrame("frame", name, parent, "BackdropTemplate")
f.db = db
f.OnProfileChanged = on_profile_changed
f.LocTexts = texts
options = options or {}
self.table.deploy(options, aura_panel_defaultoptions)
local f_auto = CreateFrame("frame", "$parent_Automatic", f, "BackdropTemplate")
local f_manual = CreateFrame("frame", "$parent_Manual", f, "BackdropTemplate")
f_auto:SetPoint("topleft", f, "topleft", 0, -24)
f_manual:SetPoint("topleft", f, "topleft", 0, -24)
f_auto:SetSize(600, 600)
f_manual:SetSize(600, 600)
f.f_auto = f_auto
f.f_manual = f_manual
--check if the texts table is valid and also deploy default values into the table in case some value is nil
texts = (type(texts == "table") and texts) or default_text_for_aura_frame
DF.table.deploy(texts, default_text_for_aura_frame)
-------------
local on_switch_tracking_method = function(self)
local method = self.Method
f.db.aura_tracker.track_method = method
if (change_callback) then
DF:QuickDispatch(change_callback)
end
if (method == 0x1) then
f_auto:Show()
f_manual:Hide()
f.AutomaticTrackingCheckbox:SetValue(true)
f.ManualTrackingCheckbox:SetValue(false)
f.desc_label.text = texts.AUTOMATIC_DESC
elseif (method == 0x2) then
f_auto:Hide()
f_manual:Show()
f.AutomaticTrackingCheckbox:SetValue(false)
f.ManualTrackingCheckbox:SetValue(true)
f.desc_label.text = texts.MANUAL_DESC
end
end
local background_method_selection = CreateFrame("frame", nil, f, "BackdropTemplate")
background_method_selection:SetHeight(82)
background_method_selection:SetPoint("topleft", f, "topleft", 0, 0)
background_method_selection:SetPoint("topright", f, "topright", 0, 0)
DF:ApplyStandardBackdrop(background_method_selection)
local tracking_method_label = self:CreateLabel(background_method_selection, texts.METHOD, 12, "orange")
tracking_method_label:SetPoint("topleft", background_method_selection, "topleft", 6, -4)
f.desc_label = self:CreateLabel(background_method_selection, "", 10, "silver")
f.desc_label:SetPoint("left", background_method_selection, "left", 130, 0)
f.desc_label:SetJustifyV ("top")
local automatic_tracking_checkbox = DF:CreateSwitch(background_method_selection, on_switch_tracking_method, f.db.aura_tracker.track_method == 0x1, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, DF:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
automatic_tracking_checkbox.Method = 0x1
automatic_tracking_checkbox:SetAsCheckBox()
automatic_tracking_checkbox:SetSize(24, 24)
f.AutomaticTrackingCheckbox = automatic_tracking_checkbox
local automatic_tracking_label = DF:CreateLabel(background_method_selection, "Automatic")
automatic_tracking_label:SetPoint("left", automatic_tracking_checkbox, "right", 2, 0)
local manual_tracking_checkbox = DF:CreateSwitch(background_method_selection, on_switch_tracking_method, f.db.aura_tracker.track_method == 0x2, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, DF:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
manual_tracking_checkbox.Method = 0x2
manual_tracking_checkbox:SetAsCheckBox()
manual_tracking_checkbox:SetSize(24, 24)
f.ManualTrackingCheckbox = manual_tracking_checkbox
local manual_tracking_label = DF:CreateLabel(background_method_selection, "Manual")
manual_tracking_label:SetPoint("left", manual_tracking_checkbox, "right", 2, 0)
automatic_tracking_checkbox:SetPoint("topleft", tracking_method_label, "bottomleft", 0, -6)
manual_tracking_checkbox:SetPoint("topleft", automatic_tracking_checkbox, "bottomleft", 0, -6)
-------- anchors points
local y = -110
-------- automatic
--manual add the buff and ebuff names
local AllSpellsMap = {}
local AllSpellNames = {}
--store a table with spell name as key and in the value an index table with spell IDs
local AllSpellsSameName = {}
local load_all_spells = function(self, capsule)
if (not next (AllSpellsMap)) then
DF:LoadAllSpells (AllSpellsMap, AllSpellNames, AllSpellsSameName)
f_auto.AddBuffBlacklistTextBox.SpellAutoCompleteList = AllSpellNames
f_auto.AddDebuffBlacklistTextBox.SpellAutoCompleteList = AllSpellNames
f_auto.AddBuffTracklistTextBox.SpellAutoCompleteList = AllSpellNames
f_auto.AddDebuffTracklistTextBox.SpellAutoCompleteList = AllSpellNames
f_manual.NewBuffTextBox.SpellAutoCompleteList = AllSpellNames
f_manual.NewDebuffTextBox.SpellAutoCompleteList = AllSpellNames
--
f_auto.AddBuffBlacklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_auto.AddDebuffBlacklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_auto.AddBuffTracklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_auto.AddDebuffTracklistTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_manual.NewBuffTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
f_manual.NewDebuffTextBox:SetAsAutoComplete ("SpellAutoCompleteList")
--
f_auto.AddBuffBlacklistTextBox.ShouldOptimizeAutoComplete = true
f_auto.AddDebuffBlacklistTextBox.ShouldOptimizeAutoComplete = true
f_auto.AddBuffTracklistTextBox.ShouldOptimizeAutoComplete = true
f_auto.AddDebuffTracklistTextBox.ShouldOptimizeAutoComplete = true
f_manual.NewBuffTextBox.ShouldOptimizeAutoComplete = true
f_manual.NewDebuffTextBox.ShouldOptimizeAutoComplete = true
end
end
--this set the width of the background box, text entry and button
local textEntryWidth = 120
--create the background
local background_add_blacklist = CreateFrame("frame", nil, f_auto, "BackdropTemplate")
background_add_blacklist:SetSize(textEntryWidth + 10, 135)
DF:ApplyStandardBackdrop(background_add_blacklist)
background_add_blacklist.__background:SetVertexColor(0.47, 0.27, 0.27)
local background_add_tracklist = CreateFrame("frame", nil, f_auto, "BackdropTemplate")
background_add_tracklist:SetSize(textEntryWidth + 10, 135)
DF:ApplyStandardBackdrop(background_add_tracklist)
background_add_tracklist.__background:SetVertexColor(0.27, 0.27, 0.47)
--black list
--create labels
local buff_blacklist_label = self:CreateLabel(background_add_blacklist, texts.MANUAL_ADD_BLACKLIST_BUFF, DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE"))
local debuff_blacklist_label = self:CreateLabel(background_add_blacklist, texts.MANUAL_ADD_BLACKLIST_DEBUFF, DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE"))
local buff_name_blacklist_entry = self:CreateTextEntry(background_add_blacklist, function()end, textEntryWidth, 20, "AddBuffBlacklistTextBox", _, _, options_dropdown_template)
buff_name_blacklist_entry:SetHook("OnEditFocusGained", load_all_spells)
buff_name_blacklist_entry:SetJustifyH("left")
buff_name_blacklist_entry.tooltip = "Enter the buff name using lower case letters."
f_auto.AddBuffBlacklistTextBox = buff_name_blacklist_entry
local debuff_name_blacklist_entry = self:CreateTextEntry(background_add_blacklist, function()end, textEntryWidth, 20, "AddDebuffBlacklistTextBox", _, _, options_dropdown_template)
debuff_name_blacklist_entry:SetHook("OnEditFocusGained", load_all_spells)
debuff_name_blacklist_entry:SetJustifyH("left")
debuff_name_blacklist_entry.tooltip = "Enter the debuff name using lower case letters."
f_auto.AddDebuffBlacklistTextBox = debuff_name_blacklist_entry
local same_name_spells_add = function(spellID, t)
local spellName = GetSpellInfo(spellID)
if (spellName) then
if (not next (AllSpellsMap)) then
load_all_spells()
end
spellName = lower (spellName)
local spellWithSameName = AllSpellsSameName [spellName]
if (spellWithSameName) then
if (t) then
t [spellName] = DF.table.copy({}, spellWithSameName)
else
db.aura_cache_by_name [spellName] = DF.table.copy({}, spellWithSameName)
end
end
end
end
DF.AddSpellWithSameName = same_name_spells_add
local get_spellID_from_string = function(text)
--check if the user entered a spell ID
local isSpellID = tonumber(text)
if (isSpellID and isSpellID > 1 and isSpellID < 10000000) then
local isValidSpellID = GetSpellInfo(isSpellID)
if (isValidSpellID) then
return isSpellID
else
return
end
end
--get the spell ID from the spell name
text = lower (text)
local spellID = AllSpellsMap [text]
if (not spellID) then
return
end
return spellID
end
local add_blacklist_buff_button = self:CreateButton(background_add_blacklist, function()
local text = buff_name_blacklist_entry.text
buff_name_blacklist_entry:SetText("")
buff_name_blacklist_entry:ClearFocus()
if (text ~= "") then
--get the spellId
local spellId = get_spellID_from_string (text)
if (not spellId) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
return
end
--add the spellName to the blacklist
f.db.aura_tracker.buff_banned [spellId] = true
--refresh the buff blacklist frame
f.buff_ignored:DoRefresh()
DF:QuickDispatch(change_callback)
--add to spells with the same name cache
same_name_spells_add (spellId)
end
end, textEntryWidth/2 -3, 20, "By Name", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate("font", options.button_text_template))
local add_blacklist_buff_button_id = self:CreateButton(background_add_blacklist, function()
local text = buff_name_blacklist_entry.text
buff_name_blacklist_entry:SetText("")
buff_name_blacklist_entry:ClearFocus()
if (text ~= "") then
if (not tonumber(text)) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Invalid Spell-ID.")
end
--get the spellId
local spellId = get_spellID_from_string (text)
if (not spellId) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
return
end
--add the spellId to the blacklist
f.db.aura_tracker.buff_banned [spellId] = false
--refresh the buff blacklist frame
f.buff_ignored:DoRefresh()
DF:QuickDispatch(change_callback)
--add to spells with the same name cache
same_name_spells_add (spellId)
end
end, textEntryWidth/2 -3, 20, "By ID", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate("font", options.button_text_template))
local add_blacklist_debuff_button = self:CreateButton(background_add_blacklist, function()
local text = debuff_name_blacklist_entry.text
debuff_name_blacklist_entry:SetText("")
debuff_name_blacklist_entry:ClearFocus()
if (text ~= "") then
--get the spellId
local spellId = get_spellID_from_string (text)
if (not spellId) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
return
end
--add the spellName to the blacklist
f.db.aura_tracker.debuff_banned [spellId] = true
--refresh the buff blacklist frame
f.debuff_ignored:DoRefresh()
DF:QuickDispatch(change_callback)
--add to spells with the same name cache
same_name_spells_add (spellId)
end
end, textEntryWidth/2 -3, 20, "By Name", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate("font", options.button_text_template))
local add_blacklist_debuff_button_id = self:CreateButton(background_add_blacklist, function()
local text = debuff_name_blacklist_entry.text
debuff_name_blacklist_entry:SetText("")
debuff_name_blacklist_entry:ClearFocus()
if (text ~= "") then
if (not tonumber(text)) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Invalid Spell-ID.")
end
--get the spellId
local spellId = get_spellID_from_string (text)
if (not spellId) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
return
end
--add the spellId to the blacklist
f.db.aura_tracker.debuff_banned [spellId] = false
--refresh the buff blacklist frame
f.debuff_ignored:DoRefresh()
DF:QuickDispatch(change_callback)
--add to spells with the same name cache
same_name_spells_add (spellId)
end
end, textEntryWidth/2 -3, 20, "By ID", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate("font", options.button_text_template))
--track list
local buff_tracklist_label = self:CreateLabel(background_add_tracklist, texts.MANUAL_ADD_TRACKLIST_BUFF, DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE"))
local debuff_tracklist_label = self:CreateLabel(background_add_tracklist, texts.MANUAL_ADD_TRACKLIST_DEBUFF, DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE"))
local buff_name_tracklist_entry = self:CreateTextEntry(background_add_tracklist, function()end, textEntryWidth, 20, "AddBuffTracklistTextBox", _, _, options_dropdown_template)
buff_name_tracklist_entry:SetHook("OnEditFocusGained", load_all_spells)
buff_name_tracklist_entry:SetJustifyH("left")
buff_name_tracklist_entry.tooltip = "Enter the buff name using lower case letters."
f_auto.AddBuffTracklistTextBox = buff_name_tracklist_entry
local debuff_name_tracklist_entry = self:CreateTextEntry(background_add_tracklist, function()end, textEntryWidth, 20, "AddDebuffTracklistTextBox", _, _, options_dropdown_template)
debuff_name_tracklist_entry:SetHook("OnEditFocusGained", load_all_spells)
debuff_name_tracklist_entry:SetJustifyH("left")
debuff_name_tracklist_entry.tooltip = "Enter the debuff name using lower case letters."
f_auto.AddDebuffTracklistTextBox = debuff_name_tracklist_entry
local add_tracklist_debuff_button = self:CreateButton(background_add_tracklist, function()
local text = debuff_name_tracklist_entry.text
debuff_name_tracklist_entry:SetText("")
debuff_name_tracklist_entry:ClearFocus()
if (text ~= "") then
--get the spellId
local spellId = get_spellID_from_string (text)
if (not spellId) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
return
end
--add the spellName to the tracklist
f.db.aura_tracker.debuff_tracked [spellId] = true
--refresh the buff blacklist frame
f.debuff_tracked:DoRefresh()
DF:QuickDispatch(change_callback)
--add to spells with the same name cache
same_name_spells_add (spellId)
end
end, textEntryWidth/2 -3, 20, "By Name", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate("font", options.button_text_template))
local add_tracklist_debuff_button_id = self:CreateButton(background_add_tracklist, function()
local text = debuff_name_tracklist_entry.text
debuff_name_tracklist_entry:SetText("")
debuff_name_tracklist_entry:ClearFocus()
if (text ~= "") then
if (not tonumber(text)) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Invalid Spell-ID.")
end
--get the spellId
local spellId = get_spellID_from_string (text)
if (not spellId) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
return
end
f.db.aura_tracker.debuff_tracked [spellId] = false
--refresh the buff blacklist frame
f.debuff_tracked:DoRefresh()
DF:QuickDispatch(change_callback)
--add to spells with the same name cache
same_name_spells_add (spellId)
end
end, textEntryWidth/2 -3, 20, "By ID", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate("font", options.button_text_template))
local add_tracklist_buff_button = self:CreateButton(background_add_tracklist, function()
local text = buff_name_tracklist_entry.text
buff_name_tracklist_entry:SetText("")
buff_name_tracklist_entry:ClearFocus()
if (text ~= "") then
--get the spellId
local spellId = get_spellID_from_string (text)
if (not spellId) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
return
end
--add the spellName to the tracklist
f.db.aura_tracker.buff_tracked [spellId] = true
--refresh the buff tracklist frame
f.buff_tracked:DoRefresh()
--callback the addon
DF:QuickDispatch(change_callback)
--add to spells with the same name cache
same_name_spells_add (spellId)
end
end, textEntryWidth/2 -3, 20, "By Name", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate("font", options.button_text_template))
local add_tracklist_buff_button_id = self:CreateButton(background_add_tracklist, function()
local text = buff_name_tracklist_entry.text
buff_name_tracklist_entry:SetText("")
buff_name_tracklist_entry:ClearFocus()
if (text ~= "") then
if (not tonumber(text)) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Invalid Spell-ID.")
end
--get the spellId
local spellId = get_spellID_from_string (text)
if (not spellId) then
DetailsFramework.Msg ({__name = "DetailsFramework"}, "Spell not found!")
return
end
--add the spellId to the tracklist
f.db.aura_tracker.buff_tracked [spellId] = false
--refresh the buff tracklist frame
f.buff_tracked:DoRefresh()
--callback the addon
DF:QuickDispatch(change_callback)
--add to spells with the same name cache
same_name_spells_add (spellId)
end
end, textEntryWidth/2 -3, 20, "By ID", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate("font", options.button_text_template))
--anchors:
background_add_blacklist:SetPoint("topleft", f_auto, "topleft", 0, y)
background_add_tracklist:SetPoint("topleft", background_add_blacklist, "bottomleft", 0, -10)
--debuff blacklist
debuff_name_blacklist_entry:SetPoint("topleft", background_add_blacklist, "topleft", 5, -20)
debuff_blacklist_label:SetPoint("bottomleft", debuff_name_blacklist_entry, "topleft", 0, 2)
add_blacklist_debuff_button:SetPoint("topleft", debuff_name_blacklist_entry, "bottomleft", 0, -2)
add_blacklist_debuff_button_id:SetPoint("left", add_blacklist_debuff_button, "right", 1, 0)
--buff blacklist
buff_blacklist_label:SetPoint("topleft", add_blacklist_debuff_button.widget, "bottomleft", 0, -10)
buff_name_blacklist_entry:SetPoint("topleft", buff_blacklist_label, "bottomleft", 0, -2)
add_blacklist_buff_button:SetPoint("topleft", buff_name_blacklist_entry, "bottomleft", 0, -2)
add_blacklist_buff_button_id:SetPoint("left", add_blacklist_buff_button, "right", 1, 0)
--debuff tracklist
debuff_name_tracklist_entry:SetPoint("topleft", background_add_tracklist, "topleft", 5, -20)
debuff_tracklist_label:SetPoint("bottomleft", debuff_name_tracklist_entry, "topleft", 0, 2)
add_tracklist_debuff_button:SetPoint("topleft", debuff_name_tracklist_entry, "bottomleft", 0, -2)
add_tracklist_debuff_button_id:SetPoint("left", add_tracklist_debuff_button, "right", 1, 0)
--buff tracklist
buff_tracklist_label:SetPoint("topleft", add_tracklist_debuff_button.widget, "bottomleft", 0, -10)
buff_name_tracklist_entry:SetPoint("topleft", buff_tracklist_label, "bottomleft", 0, -2)
add_tracklist_buff_button:SetPoint("topleft", buff_name_tracklist_entry, "bottomleft", 0, -2)
add_tracklist_buff_button_id:SetPoint("left", add_tracklist_buff_button, "right", 1, 0)
local ALL_BUFFS = {}
local ALL_DEBUFFS = {}
--options passed to the create aura panel
local width, height, row_height = options.width, options.height, options.row_height
local autoTrackList_LineOnEnter = function(self, capsule, value)
local flag = self.Flag
value = value or self.SpellID
if not flag then
GameCooltip2:Preset(2)
GameCooltip2:SetOwner(self, "left", "right", 2, 0)
GameCooltip2:SetOption("TextSize", 10)
local spellName, _, spellIcon = GetSpellInfo(value)
if (spellName) then
GameCooltip2:AddLine(spellName .. " (" .. value .. ")")
GameCooltip2:AddIcon (spellIcon, 1, 1, 14, 14, .1, .9, .1, .9)
end
GameCooltip2:Show()
else
local spellName = GetSpellInfo(value)
if (spellName) then
local spellsWithSameName = db.aura_cache_by_name [lower (spellName)]
if (not spellsWithSameName) then
same_name_spells_add (value)
spellsWithSameName = db.aura_cache_by_name [lower (spellName)]
end
if (spellsWithSameName) then
GameCooltip2:Preset(2)
GameCooltip2:SetOwner(self, "left", "right", 2, 0)
GameCooltip2:SetOption("TextSize", 10)
for i, spellID in ipairs(spellsWithSameName) do
local spellName, _, spellIcon = GetSpellInfo(spellID)
if (spellName) then
GameCooltip2:AddLine(spellName .. " (" .. spellID .. ")")
GameCooltip2:AddIcon (spellIcon, 1, 1, 14, 14, .1, .9, .1, .9)
end
end
GameCooltip2:Show()
end
end
end
end
local autoTrackList_LineOnLeave = function()
GameCooltip2:Hide()
end
local scrollWidth = 208
local scrollHeight = 343
local lineAmount = 18
local lineHeight = 18
local backdropColor = {.8, .8, .8, 0.2}
local backdropColor_OnEnter = {.8, .8, .8, 0.4}
local createAuraScrollBox = function(parent, name, member, title, db, removeFunc)
local updateFunc = function(self, data, offset, totalLines)
for i = 1, totalLines do
local index = i + offset
local auraTable = data [index]
if (auraTable) then
local line = self:GetLine (i)
local spellID, spellName, spellIcon, lowerSpellName, flag = unpack(auraTable)
line.SpellID = spellID
line.SpellName = spellName
line.SpellNameLower = lowerSpellName
line.SpellIcon = spellIcon
line.Flag = flag
if flag then
line.name:SetText(spellName)
else
line.name:SetText(spellName .. " (" .. spellID .. ")")
end
line.icon:SetTexture(spellIcon)
line.icon:SetTexCoord(.1, .9, .1, .9)
end
end
end
local lineOnEnter = function(self)
self:SetBackdropColor(unpack(backdropColor_OnEnter))
--GameTooltip:SetOwner(self, "ANCHOR_CURSOR")
--GameTooltip:SetSpellByID(self.SpellID)
--GameTooltip:AddLine(" ")
--GameTooltip:Show()
end
local lineOnLeave = function(self)
self:SetBackdropColor(unpack(backdropColor))
--GameTooltip:Hide()
end
local onRemoveClick = function(self)
local spellID = self:GetParent().SpellID
db [spellID] = nil
db ["".. (spellID or "")] = nil -- cleanup...
parent [member]:DoRefresh()
if (removeFunc) then
DF:QuickDispatch(removeFunc)
end
end
local createLineFunc = function(self, index)
local line = CreateFrame("button", "$parentLine" .. index, self, "BackdropTemplate")
line:SetPoint("topleft", self, "topleft", 1, - ((index - 1) * (lineHeight + 1)) - 1)
line:SetSize(scrollWidth - 2, lineHeight)
line:SetScript("OnEnter", autoTrackList_LineOnEnter)
line:HookScript ("OnEnter", lineOnEnter)
line:SetScript("OnLeave", autoTrackList_LineOnLeave)
line:HookScript ("OnLeave", lineOnLeave)
line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
line:SetBackdropColor(unpack(backdropColor))
local icon = line:CreateTexture("$parentIcon", "overlay")
icon:SetSize(lineHeight - 2, lineHeight - 2)
local name = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
DF:SetFontSize(name, 10)
local remove_button = CreateFrame("button", "$parentRemoveButton", line, "UIPanelCloseButton")
remove_button:SetSize(16, 16)
remove_button:SetScript("OnClick", onRemoveClick)
remove_button:SetPoint("topright", line, "topright")
remove_button:GetNormalTexture():SetDesaturated(true)
icon:SetPoint("left", line, "left", 2, 0)
name:SetPoint("left", icon, "right", 3, 0)
line.icon = icon
line.name = name
line.removebutton = remove_button
return line
end
local scroll = DF:CreateScrollBox (parent, name, updateFunc, db, scrollWidth, scrollHeight, lineAmount, lineHeight)
DF:ReskinSlider(scroll)
parent [member] = scroll
scroll.OriginalData = db
function scroll:DoRefresh()
local t = {}
local added = {}
for spellID, flag in pairs(scroll.OriginalData) do
local spellName, _, spellIcon = GetSpellInfo(spellID)
if (spellName and not added[tonumber(spellID) or 0]) then
local lowerSpellName = spellName:lower()
tinsert(t, {spellID, spellName, spellIcon, lowerSpellName, flag})
added[tonumber(spellID) or 0] = true
end
end
table.sort (t, function(t1, t2) return t1[4] < t2[4] end)
self:SetData (t)
self:Refresh()
end
function scroll:DoSetData (newDB)
self:SetData (newDB)
scroll.OriginalData = newDB
self:DoRefresh()
end
local title = DF:CreateLabel(parent, title)
title.textcolor = "silver"
title.textsize = 10
title:SetPoint("bottomleft", scroll, "topleft", 0, 2)
for i = 1, lineAmount do
scroll:CreateLine (createLineFunc)
end
scroll:DoRefresh()
return scroll
end
local buff_tracked = createAuraScrollBox (f_auto, "$parentBuffTracked", "BuffTrackerScroll", f.LocTexts.BUFFS_TRACKED, f.db.aura_tracker.buff_tracked, function()
if (change_callback) then
DF:QuickDispatch(change_callback)
end
end)
local debuff_tracked = createAuraScrollBox (f_auto, "$parentDebuffTracked", "DebuffTrackerScroll", f.LocTexts.DEBUFFS_TRACKED, f.db.aura_tracker.debuff_tracked, function()
if (change_callback) then
DF:QuickDispatch(change_callback)
end
end)
local buff_ignored = createAuraScrollBox (f_auto, "$parentBuffIgnored", "BuffIgnoredScroll", f.LocTexts.BUFFS_IGNORED, f.db.aura_tracker.buff_banned, function()
if (change_callback) then
DF:QuickDispatch(change_callback)
end
end)
local debuff_ignored = createAuraScrollBox (f_auto, "$parentDebuffIgnored", "DebuffIgnoredScroll", f.LocTexts.DEBUFFS_IGNORED, f.db.aura_tracker.debuff_banned, function()
if (change_callback) then
DF:QuickDispatch(change_callback)
end
end)
local xLocation = 140
scrollWidth = scrollWidth + 20
debuff_ignored:SetPoint("topleft", f_auto, "topleft", 0 + xLocation, y)
buff_ignored:SetPoint("topleft", f_auto, "topleft", 8 + scrollWidth + xLocation, y)
debuff_tracked:SetPoint("topleft", f_auto, "topleft", 16 + (scrollWidth * 2) + xLocation, y)
buff_tracked:SetPoint("topleft", f_auto, "topleft", 24 + (scrollWidth * 3) + xLocation, y)
f.buff_ignored = buff_ignored
f.debuff_ignored = debuff_ignored
f.buff_tracked = buff_tracked
f.debuff_tracked = debuff_tracked
f_auto:SetScript("OnShow", function()
for i = 1, BUFF_MAX_DISPLAY do
local name, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HELPFUL")
if (name) then
ALL_BUFFS [spellId] = true
end
local name, texture, count, debuffType, duration, expirationTime, caster, _, nameplateShowPersonal, spellId, _, _, _, nameplateShowAll = UnitAura ("player", i, "HARMFUL")
if (name) then
ALL_DEBUFFS [spellId] = true
end
end
buff_tracked:DoRefresh()
debuff_tracked:DoRefresh()
buff_ignored:DoRefresh()
debuff_ignored:DoRefresh()
end)
f_auto:SetScript("OnHide", function()
--
end)
--show the frame selecton on the f.db
if (f.db.aura_tracker.track_method == 0x1) then
on_switch_tracking_method (automatic_tracking_checkbox)
elseif (f.db.aura_tracker.track_method == 0x2) then
on_switch_tracking_method (manual_tracking_checkbox)
end
-------manual
--build the two aura scrolls for buff and debuff
local scroll_width = width
local scroll_height = height
local scroll_lines = 15
local scroll_line_height = 20
local backdrop_color = {.8, .8, .8, 0.2}
local backdrop_color_on_enter = {.8, .8, .8, 0.4}
local line_onenter = function(self)
self:SetBackdropColor(unpack(backdrop_color_on_enter))
local spellid = select(7, GetSpellInfo(self.value))
if (spellid) then
GameTooltip:SetOwner(self, "ANCHOR_CURSOR")
GameTooltip:SetSpellByID(spellid)
GameTooltip:AddLine(" ")
GameTooltip:Show()
end
end
local line_onleave = function(self)
self:SetBackdropColor(unpack(backdrop_color))
GameTooltip:Hide()
end
local onclick_remove_button = function(self)
local spell = self:GetParent().value
local data = self:GetParent():GetParent():GetData()
for i = 1, #data do
if (data[i] == spell) then
tremove(data, i)
break
end
end
self:GetParent():GetParent():Refresh()
end
local scroll_createline = function(self, index)
local line = CreateFrame("button", "$parentLine" .. index, self, "BackdropTemplate")
line:SetPoint("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)) - 1)
line:SetSize(scroll_width - 2, scroll_line_height)
line:SetScript("OnEnter", line_onenter)
line:SetScript("OnLeave", line_onleave)
line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
line:SetBackdropColor(unpack(backdrop_color))
local icon = line:CreateTexture("$parentIcon", "overlay")
icon:SetSize(scroll_line_height - 2, scroll_line_height - 2)
local name = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local remove_button = CreateFrame("button", "$parentRemoveButton", line, "UIPanelCloseButton")
remove_button:SetSize(16, 16)
remove_button:SetScript("OnClick", onclick_remove_button)
remove_button:SetPoint("topright", line, "topright")
remove_button:GetNormalTexture():SetDesaturated(true)
icon:SetPoint("left", line, "left", 2, 0)
name:SetPoint("left", icon, "right", 2, 0)
line.icon = icon
line.name = name
line.removebutton = remove_button
return line
end
local scroll_refresh = function(self, data, offset, total_lines)
for i = 1, total_lines do
local index = i + offset
local aura = data [index]
if (aura) then
local line = self:GetLine (i)
local name, _, icon = GetSpellInfo(aura)
line.value = aura
if (name) then
line.name:SetText(name)
line.icon:SetTexture(icon)
line.icon:SetTexCoord(.1, .9, .1, .9)
else
line.name:SetText(aura)
line.icon:SetTexture([[Interface\InventoryItems\WoWUnknownItem01]])
end
end
end
end
local buffs_added = self:CreateScrollBox (f_manual, "$parentBuffsAdded", scroll_refresh, f.db.aura_tracker.buff, scroll_width, scroll_height, scroll_lines, scroll_line_height)
buffs_added:SetPoint("topleft", f_manual, "topleft", 0, y)
DF:ReskinSlider(buffs_added)
for i = 1, scroll_lines do
buffs_added:CreateLine (scroll_createline)
end
local debuffs_added = self:CreateScrollBox (f_manual, "$parentDebuffsAdded", scroll_refresh, f.db.aura_tracker.debuff, scroll_width, scroll_height, scroll_lines, scroll_line_height)
debuffs_added:SetPoint("topleft", f_manual, "topleft", width+30, y)
DF:ReskinSlider(debuffs_added)
for i = 1, scroll_lines do
debuffs_added:CreateLine (scroll_createline)
end
f.buffs_added = buffs_added
f.debuffs_added = debuffs_added
local buffs_added_name = DF:CreateLabel(buffs_added, "Buffs", 12, "silver")
buffs_added_name:SetTemplate(DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE"))
buffs_added_name:SetPoint("bottomleft", buffs_added, "topleft", 0, 2)
buffs_added.Title = buffs_added_name
local debuffs_added_name = DF:CreateLabel(debuffs_added, "Debuffs", 12, "silver")
debuffs_added_name:SetTemplate(DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE"))
debuffs_added_name:SetPoint("bottomleft", debuffs_added, "topleft", 0, 2)
debuffs_added.Title = debuffs_added_name
-- build the text entry to type the spellname
local new_buff_string = self:CreateLabel(f_manual, "Add Buff")
local new_debuff_string = self:CreateLabel(f_manual, "Add Debuff")
local new_buff_entry = self:CreateTextEntry(f_manual, function()end, 200, 20, "NewBuffTextBox", _, _, options_dropdown_template)
local new_debuff_entry = self:CreateTextEntry(f_manual, function()end, 200, 20, "NewDebuffTextBox", _, _, options_dropdown_template)
new_buff_entry:SetHook("OnEditFocusGained", load_all_spells)
new_debuff_entry:SetHook("OnEditFocusGained", load_all_spells)
new_buff_entry.tooltip = "Enter the buff name using lower case letters.\n\nYou can add several spells at once using |cFFFFFF00;|r to separate each spell name."
new_debuff_entry.tooltip = "Enter the debuff name using lower case letters.\n\nYou can add several spells at once using |cFFFFFF00;|r to separate each spell name."
new_buff_entry:SetJustifyH("left")
new_debuff_entry:SetJustifyH("left")
local add_buff_button = self:CreateButton(f_manual, function()
local text = new_buff_entry.text
new_buff_entry:SetText("")
new_buff_entry:ClearFocus()
if (text ~= "") then
--check for more than one spellname
if (text:find(";")) then
for _, spellName in ipairs({strsplit(";", text)}) do
spellName = self:trim (spellName)
local spellID = get_spellID_from_string (spellName)
if (spellID) then
tinsert(f.db.aura_tracker.buff, spellID)
--[[
if not tonumber(spellName) then
tinsert(f.db.aura_tracker.buff, spellName)
else
tinsert(f.db.aura_tracker.buff, spellID)
end
]]--
else
print("spellId not found for spell:", spellName)
end
end
else
--get the spellId
local spellID = get_spellID_from_string (text)
if (not spellID) then
print("spellIs for spell ", text, "not found")
return
end
tinsert(f.db.aura_tracker.buff, spellID)
--[[
if not tonumber(text) then
tinsert(f.db.aura_tracker.buff, text)
else
tinsert(f.db.aura_tracker.buff, spellID)
end
]]--
end
buffs_added:Refresh()
end
end, 100, 20, "Add Buff", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
local add_debuff_button = self:CreateButton(f_manual, function()
local text = new_debuff_entry.text
new_debuff_entry:SetText("")
new_debuff_entry:ClearFocus()
if (text ~= "") then
--check for more than one spellname
if (text:find(";")) then
for _, spellName in ipairs({strsplit(";", text)}) do
spellName = self:trim (spellName)
local spellID = get_spellID_from_string (spellName)
if (spellID) then
tinsert(f.db.aura_tracker.debuff, spellID)
--[[
if not tonumber(spellName) then
tinsert(f.db.aura_tracker.debuff, spellName)
else
tinsert(f.db.aura_tracker.debuff, spellID)
end
]]--
else
print("spellId not found for spell:", spellName)
end
end
else
--get the spellId
local spellID = get_spellID_from_string (text)
if (not spellID) then
print("spellIs for spell ", text, "not found")
return
end
tinsert(f.db.aura_tracker.debuff, spellID)
--[[
if not tonumber(text) then
print(text)
tinsert(f.db.aura_tracker.debuff, text)
else
print(spellID)
tinsert(f.db.aura_tracker.debuff, spellID)
end
]]--
end
debuffs_added:Refresh()
end
end, 100, 20, "Add Debuff", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
local multiple_spells_label = DF:CreateLabel(buffs_added, "You can add multiple auras at once by separating them with ';'.\nExample: Fireball; Frostbolt; Flamestrike", 10, "gray")
multiple_spells_label:SetSize(350, 24)
multiple_spells_label:SetJustifyV ("top")
local export_box = self:CreateTextEntry(f_manual, function()end, 242, 20, "ExportAuraTextBox", _, _, options_dropdown_template)
local export_buff_button = self:CreateButton(f_manual, function()
local str = ""
for _, spellId in ipairs(f.db.aura_tracker.buff) do
local spellName = GetSpellInfo(spellId)
if (spellName) then
str = str .. spellName .. "; "
end
end
export_box.text = str
export_box:SetFocus(true)
export_box:HighlightText()
end, 120, 20, "Export Buffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
local export_debuff_button = self:CreateButton(f_manual, function()
local str = ""
for _, spellId in ipairs(f.db.aura_tracker.debuff) do
local spellName = GetSpellInfo(spellId)
if (spellName) then
str = str .. spellName .. "; "
end
end
export_box.text = str
export_box:SetFocus(true)
export_box:HighlightText()
end, 120, 20, "Export Debuffs", nil, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
new_buff_entry:SetPoint("topleft", f_manual, "topleft", 480, y)
new_buff_string:SetPoint("bottomleft", new_buff_entry, "topleft", 0, 2)
add_buff_button:SetPoint("left", new_buff_entry, "right", 2, 0)
add_buff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it."
new_debuff_string:SetPoint("topleft", new_buff_entry, "bottomleft", 0, -6)
new_debuff_entry:SetPoint("topleft", new_debuff_string, "bottomleft", 0, -2)
add_debuff_button:SetPoint("left", new_debuff_entry, "right", 2, 0)
add_debuff_button.tooltip = "Add the aura to be tracked.\n\nClick an aura on the list to remove it."
multiple_spells_label:SetPoint("topleft", new_debuff_entry, "bottomleft", 0, -6)
export_buff_button:SetPoint("topleft", multiple_spells_label, "bottomleft", 0, -12)
export_debuff_button:SetPoint("left",export_buff_button, "right", 2, 0)
export_box:SetPoint("topleft", export_buff_button, "bottomleft", 0, -6)
buffs_added:Refresh()
debuffs_added:Refresh()
----------------------- ---------------------------------------------- ---------------------------------------------- -----------------------
f:SetScript("OnShow", function()
buffs_added:Refresh()
debuffs_added:Refresh()
end)
return f
end
function DF:GetAllPlayerSpells (include_lower_case)
local playerSpells = {}
local tab, tabTex, offset, numSpells = GetSpellTabInfo (2)
for i = 1, numSpells do
local index = offset + i
local spellType, spellId = GetSpellBookItemInfo (index, "player")
if (spellType == "SPELL") then
local spellName = GetSpellInfo(spellId)
tinsert(playerSpells, spellName)
if (include_lower_case) then
tinsert(playerSpells, lower (spellName))
end
end
end
return playerSpells
end
function DF:SetAutoCompleteWithSpells (textentry)
textentry:SetHook("OnEditFocusGained", function()
local playerSpells = DF:GetAllPlayerSpells (true)
textentry.WordList = playerSpells
end)
textentry:SetAsAutoComplete ("WordList")
end
--check for aura
-- add aura
--handle savedvariables
--remove a aura
--handle UNIT_AURA event