You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
612 lines
19 KiB
612 lines
19 KiB
local Loc = LibStub("AceLocale-3.0"):GetLocale( "Details" )
|
|
|
|
--lua api
|
|
local tremove = table.remove
|
|
local tinsert = table.insert
|
|
local wipe = table.wipe
|
|
|
|
local Details = _G._detalhes
|
|
local _
|
|
local addonName, Details222 = ...
|
|
|
|
local combatClass = Details.combate
|
|
local segmentClass = Details.historico
|
|
local timeMachine = Details.timeMachine
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--API
|
|
|
|
--reset only the overall data
|
|
function Details:ResetSegmentOverallData()
|
|
return segmentClass:resetar_overall()
|
|
end
|
|
|
|
--reset segments and overall data
|
|
function Details:ResetSegmentData()
|
|
return segmentClass:resetar()
|
|
end
|
|
|
|
--returns the current active segment
|
|
function Details:GetCurrentCombat()
|
|
return Details.tabela_vigente
|
|
end
|
|
|
|
function Details:GetOverallCombat()
|
|
return _detalhes.tabela_overall
|
|
end
|
|
|
|
function Details:GetCombat(combat)
|
|
if (not combat) then
|
|
return Details.tabela_vigente
|
|
|
|
elseif (type(combat) == "number") then
|
|
if (combat == -1) then --overall
|
|
return Details.tabela_overall
|
|
|
|
elseif (combat == 0) then --current
|
|
return Details.tabela_vigente
|
|
else
|
|
return Details.tabela_historico.tabelas[combat]
|
|
end
|
|
|
|
elseif (type(combat) == "string") then
|
|
if (combat == "overall") then
|
|
return Details.tabela_overall
|
|
elseif (combat == "current") then
|
|
return Details.tabela_vigente
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
--returns a private table containing all stored segments
|
|
function Details:GetCombatSegments()
|
|
return Details.tabela_historico.tabelas
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--internal
|
|
|
|
function segmentClass:NovoHistorico()
|
|
local esta_tabela = {tabelas = {}}
|
|
setmetatable(esta_tabela, segmentClass)
|
|
return esta_tabela
|
|
end
|
|
|
|
function segmentClass:adicionar_overall (combatObject)
|
|
local zoneName, zoneType = GetInstanceInfo()
|
|
if (zoneType ~= "none" and combatObject:GetCombatTime() <= Details.minimum_overall_combat_time) then
|
|
return
|
|
end
|
|
|
|
if (Details.overall_clear_newboss) then
|
|
--only for raids
|
|
if (combatObject.instance_type == "raid" and combatObject.is_boss) then
|
|
if (Details.last_encounter ~= Details.last_encounter2) then
|
|
if (Details.debug) then
|
|
Details:Msg("(debug) new boss detected 'overall_clear_newboss' is true, cleaning overall data.")
|
|
end
|
|
for index, combat in ipairs(Details.tabela_historico.tabelas) do
|
|
combat.overall_added = false
|
|
end
|
|
segmentClass:resetar_overall()
|
|
end
|
|
end
|
|
end
|
|
|
|
if (combatObject.overall_added) then
|
|
Details:Msg("error > attempt to add a segment already added > func historico:adicionar_overall()")
|
|
return
|
|
end
|
|
|
|
local mythicInfo = combatObject.is_mythic_dungeon
|
|
if (mythicInfo) then
|
|
--do not add overall mythic+ dungeon segments
|
|
if (mythicInfo.TrashOverallSegment) then
|
|
Details:Msg("error > attempt to add a TrashOverallSegment > func historico:adicionar_overall()")
|
|
return
|
|
elseif (mythicInfo.OverallSegment) then
|
|
Details:Msg("error > attempt to add a OverallSegment > func historico:adicionar_overall()")
|
|
return
|
|
end
|
|
end
|
|
|
|
--store the segments added to the overall data
|
|
Details.tabela_overall.segments_added = Details.tabela_overall.segments_added or {}
|
|
local this_clock = combatObject.data_inicio
|
|
|
|
local combatName = combatObject:GetCombatName(true)
|
|
local combatTime = combatObject:GetCombatTime()
|
|
local combatType = combatObject:GetCombatType()
|
|
|
|
tinsert(Details.tabela_overall.segments_added, 1, {name = combatName, elapsed = combatTime, clock = this_clock, type = combatType})
|
|
|
|
if (#Details.tabela_overall.segments_added > 40) then
|
|
tremove(Details.tabela_overall.segments_added, 41)
|
|
end
|
|
|
|
if (Details.debug) then
|
|
Details:Msg("(debug) adding the segment to overall data: " .. (combatObject:GetCombatName(true) or "no name") .. " with time of: " .. (combatObject:GetCombatTime() or "no time"))
|
|
end
|
|
|
|
Details.tabela_overall = Details.tabela_overall + combatObject
|
|
combatObject.overall_added = true
|
|
|
|
if (not Details.tabela_overall.overall_enemy_name) then
|
|
Details.tabela_overall.overall_enemy_name = combatObject.is_boss and combatObject.is_boss.name or combatObject.enemy
|
|
else
|
|
if (Details.tabela_overall.overall_enemy_name ~= (combatObject.is_boss and combatObject.is_boss.name or combatObject.enemy)) then
|
|
Details.tabela_overall.overall_enemy_name = "-- x -- x --"
|
|
end
|
|
end
|
|
|
|
if (Details.tabela_overall.start_time == 0) then
|
|
Details.tabela_overall:SetStartTime (combatObject.start_time)
|
|
Details.tabela_overall:SetEndTime (combatObject.end_time)
|
|
else
|
|
Details.tabela_overall:SetStartTime (combatObject.start_time - Details.tabela_overall:GetCombatTime())
|
|
Details.tabela_overall:SetEndTime (combatObject.end_time)
|
|
end
|
|
|
|
if (Details.tabela_overall.data_inicio == 0) then
|
|
Details.tabela_overall.data_inicio = Details.tabela_vigente.data_inicio or 0
|
|
end
|
|
|
|
Details.tabela_overall:seta_data (Details._detalhes_props.DATA_TYPE_END)
|
|
Details:ClockPluginTickOnSegment()
|
|
|
|
for id, instance in Details:ListInstances() do
|
|
if (instance:IsEnabled()) then
|
|
if (instance:GetSegment() == -1) then
|
|
instance:ForceRefresh()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details:ScheduleAddCombatToOverall (combat) --deprecated (15/03/2019)
|
|
local canAdd = Details:CanAddCombatToOverall (combat)
|
|
if (canAdd) then
|
|
Details.schedule_add_to_overall = Details.schedule_add_to_overall or {}
|
|
tinsert(Details.schedule_add_to_overall, combat)
|
|
end
|
|
end
|
|
|
|
function Details:CanAddCombatToOverall (tabela)
|
|
--already added
|
|
if (tabela.overall_added) then
|
|
return false
|
|
end
|
|
|
|
--already scheduled to add
|
|
if (Details.schedule_add_to_overall) then --deprecated
|
|
for _, combat in ipairs(Details.schedule_add_to_overall) do
|
|
if (combat == tabela) then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
|
|
--special cases
|
|
local mythicInfo = tabela.is_mythic_dungeon
|
|
if (mythicInfo) then
|
|
--do not add overall mythic+ dungeon segments
|
|
if (mythicInfo.TrashOverallSegment) then
|
|
return false
|
|
|
|
elseif (mythicInfo.OverallSegment) then
|
|
return false
|
|
end
|
|
end
|
|
|
|
--raid boss - flag 0x1
|
|
if (bit.band(Details.overall_flag, 0x1) ~= 0) then
|
|
if (tabela.is_boss and tabela.instance_type == "raid" and not tabela.is_pvp) then
|
|
if (tabela:GetCombatTime() >= 30) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
--raid trash - flag 0x2
|
|
if (bit.band(Details.overall_flag, 0x2) ~= 0) then
|
|
if (tabela.is_trash and tabela.instance_type == "raid") then
|
|
return true
|
|
end
|
|
end
|
|
|
|
--dungeon boss - flag 0x4
|
|
if (bit.band(Details.overall_flag, 0x4) ~= 0) then
|
|
if (tabela.is_boss and tabela.instance_type == "party" and not tabela.is_pvp) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
--dungeon trash - flag 0x8
|
|
if (bit.band(Details.overall_flag, 0x8) ~= 0) then
|
|
if ((tabela.is_trash or tabela.is_mythic_dungeon_trash) and tabela.instance_type == "party") then
|
|
return true
|
|
end
|
|
end
|
|
|
|
--any combat
|
|
if (bit.band(Details.overall_flag, 0x10) ~= 0) then
|
|
return true
|
|
end
|
|
|
|
--is a PvP combat
|
|
if (tabela.is_pvp or tabela.is_arena) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
--sai do combate, chamou adicionar a tabela ao hist�rico
|
|
function segmentClass:adicionar(tabela)
|
|
|
|
local tamanho = #self.tabelas
|
|
|
|
--verifica se precisa dar UnFreeze()
|
|
if (tamanho < Details.segments_amount) then --vai preencher um novo index vazio
|
|
local ultima_tabela = self.tabelas[tamanho]
|
|
if (not ultima_tabela) then --n�o ha tabelas no historico, esta ser� a #1
|
|
--pega a tabela do combate atual
|
|
ultima_tabela = tabela
|
|
end
|
|
Details:InstanciaCallFunction(Details.CheckFreeze, tamanho+1, ultima_tabela)
|
|
end
|
|
|
|
--add to history table
|
|
tinsert(self.tabelas, 1, tabela)
|
|
|
|
--count boss tries
|
|
local boss = tabela.is_boss and tabela.is_boss.name
|
|
if (boss) then
|
|
local try_number = Details.encounter_counter [boss]
|
|
|
|
if (not try_number) then
|
|
local previous_combat
|
|
for i = 2, #self.tabelas do
|
|
previous_combat = self.tabelas [i]
|
|
if (previous_combat and previous_combat.is_boss and previous_combat.is_boss.name and previous_combat.is_boss.try_number and previous_combat.is_boss.name == boss and not previous_combat.is_boss.killed) then
|
|
try_number = previous_combat.is_boss.try_number + 1
|
|
break
|
|
end
|
|
end
|
|
|
|
if (not try_number) then
|
|
try_number = 1
|
|
end
|
|
else
|
|
try_number = Details.encounter_counter [boss] + 1
|
|
end
|
|
|
|
Details.encounter_counter [boss] = try_number
|
|
tabela.is_boss.try_number = try_number
|
|
end
|
|
|
|
--see if can add the encounter to overall data
|
|
local canAddToOverall = Details:CanAddCombatToOverall(tabela)
|
|
|
|
if (canAddToOverall) then
|
|
--if (InCombatLockdown()) then
|
|
-- _detalhes:ScheduleAddCombatToOverall (tabela)
|
|
-- if (_detalhes.debug) then
|
|
-- _detalhes:Msg("(debug) overall data flag match > in combat scheduling overall addition.")
|
|
-- end
|
|
--else
|
|
if (Details.debug) then
|
|
Details:Msg("(debug) overall data flag match addind the combat to overall data.")
|
|
end
|
|
segmentClass:adicionar_overall (tabela)
|
|
--end
|
|
end
|
|
|
|
--erase trash segments
|
|
if (self.tabelas[2]) then
|
|
local _segundo_combate = self.tabelas[2]
|
|
local container_damage = _segundo_combate [1]
|
|
local container_heal = _segundo_combate [2]
|
|
|
|
--regular cleanup
|
|
for _, jogador in ipairs(container_damage._ActorTable) do
|
|
--remover a tabela de last events
|
|
jogador.last_events_table = nil
|
|
--verifica se ele ainda esta registrado na time machine
|
|
if (jogador.timeMachine) then
|
|
jogador:DesregistrarNaTimeMachine()
|
|
end
|
|
end
|
|
for _, jogador in ipairs(container_heal._ActorTable) do
|
|
--remover a tabela de last events
|
|
jogador.last_events_table = nil
|
|
--verifica se ele ainda esta registrado na time machine
|
|
if (jogador.timeMachine) then
|
|
jogador:DesregistrarNaTimeMachine()
|
|
end
|
|
end
|
|
|
|
if (Details.trash_auto_remove) then
|
|
local _terceiro_combate = self.tabelas[3]
|
|
|
|
if (_terceiro_combate and not _terceiro_combate.is_mythic_dungeon_segment) then
|
|
|
|
if ((_terceiro_combate.is_trash and not _terceiro_combate.is_boss) or (_terceiro_combate.is_temporary)) then
|
|
--verificar novamente a time machine
|
|
for _, jogador in ipairs(_terceiro_combate [1]._ActorTable) do --damage
|
|
if (jogador.timeMachine) then
|
|
jogador:DesregistrarNaTimeMachine()
|
|
end
|
|
end
|
|
for _, jogador in ipairs(_terceiro_combate [2]._ActorTable) do --heal
|
|
if (jogador.timeMachine) then
|
|
jogador:DesregistrarNaTimeMachine()
|
|
end
|
|
end
|
|
--remover
|
|
tremove(self.tabelas, 3)
|
|
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED", nil, nil)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--verifica se precisa apagar a �ltima tabela do hist�rico
|
|
if (#self.tabelas > Details.segments_amount) then
|
|
|
|
local combat_removed, combat_index
|
|
|
|
--verifica se est�o dando try em um boss e remove o combate menos relevante
|
|
local bossid = tabela.is_boss and tabela.is_boss.id
|
|
|
|
local last_segment = self.tabelas [#self.tabelas]
|
|
local last_bossid = last_segment.is_boss and last_segment.is_boss.id
|
|
|
|
if (Details.zone_type == "raid" and bossid and last_bossid and bossid == last_bossid) then
|
|
|
|
local shorter_combat
|
|
local shorter_id
|
|
local min_time = 99999
|
|
|
|
for i = 4, #self.tabelas do
|
|
local combat = self.tabelas [i]
|
|
if (combat.is_boss and combat.is_boss.id == bossid and combat:GetCombatTime() < min_time and not combat.is_boss.killed) then
|
|
shorter_combat = combat
|
|
shorter_id = i
|
|
min_time = combat:GetCombatTime()
|
|
end
|
|
end
|
|
|
|
if (shorter_combat) then
|
|
combat_removed = shorter_combat
|
|
combat_index = shorter_id
|
|
end
|
|
end
|
|
|
|
if (not combat_removed) then
|
|
combat_removed = self.tabelas [#self.tabelas]
|
|
combat_index = #self.tabelas
|
|
end
|
|
|
|
--verificar novamente a time machine
|
|
for _, jogador in ipairs(combat_removed [1]._ActorTable) do --damage
|
|
if (jogador.timeMachine) then
|
|
jogador:DesregistrarNaTimeMachine()
|
|
end
|
|
end
|
|
for _, jogador in ipairs(combat_removed [2]._ActorTable) do --heal
|
|
if (jogador.timeMachine) then
|
|
jogador:DesregistrarNaTimeMachine()
|
|
end
|
|
end
|
|
|
|
--remover
|
|
tremove(self.tabelas, combat_index)
|
|
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")
|
|
end
|
|
|
|
--chama a fun��o que ir� atualizar as inst�ncias com segmentos no hist�rico
|
|
Details:InstanciaCallFunction(Details.AtualizaSegmentos_AfterCombat, self)
|
|
--_detalhes:InstanciaCallFunction(_detalhes.AtualizarJanela)
|
|
end
|
|
|
|
--verifica se tem alguma instancia congelada mostrando o segmento rec�m liberado
|
|
function Details:CheckFreeze (instancia, index_liberado, tabela)
|
|
if (instancia.freezed) then --esta congelada
|
|
if (instancia.segmento == index_liberado) then
|
|
instancia.showing = tabela
|
|
instancia:UnFreeze()
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details:SetOverallResetOptions (reset_new_boss, reset_new_challenge, reset_on_logoff, reset_new_pvp)
|
|
if (reset_new_boss == nil) then
|
|
reset_new_boss = Details.overall_clear_newboss
|
|
end
|
|
if (reset_new_challenge == nil) then
|
|
reset_new_challenge = Details.overall_clear_newchallenge
|
|
end
|
|
if (reset_on_logoff == nil) then
|
|
reset_on_logoff = Details.overall_clear_logout
|
|
end
|
|
if (reset_new_pvp == nil) then
|
|
reset_new_pvp = Details.overall_clear_pvp
|
|
end
|
|
|
|
Details.overall_clear_newboss = reset_new_boss
|
|
Details.overall_clear_newchallenge = reset_new_challenge
|
|
Details.overall_clear_logout = reset_on_logoff
|
|
Details.overall_clear_pvp = reset_new_pvp
|
|
end
|
|
|
|
function segmentClass:resetar_overall()
|
|
--if (InCombatLockdown()) then
|
|
-- _detalhes:Msg(Loc ["STRING_ERASE_IN_COMBAT"])
|
|
-- _detalhes.schedule_remove_overall = true
|
|
--else
|
|
--fecha a janela de informa��es do jogador
|
|
Details:FechaJanelaInfo()
|
|
|
|
Details.tabela_overall = combatClass:NovaTabela()
|
|
|
|
for index, instancia in ipairs(Details.tabela_instancias) do
|
|
if (instancia.ativa and instancia.segmento == -1) then
|
|
instancia:InstanceReset()
|
|
instancia:ReajustaGump()
|
|
end
|
|
end
|
|
|
|
if (Details.schedule_add_to_overall) then --deprecated
|
|
wipe (Details.schedule_add_to_overall)
|
|
end
|
|
--end
|
|
|
|
--stop bar testing if any
|
|
Details:StopTestBarUpdate()
|
|
|
|
Details:ClockPluginTickOnSegment()
|
|
end
|
|
|
|
function segmentClass:resetar()
|
|
if (Details.bosswindow) then
|
|
Details.bosswindow:Reset()
|
|
end
|
|
|
|
--stop bar testing if any
|
|
Details:StopTestBarUpdate()
|
|
|
|
if (Details.tabela_vigente.verifica_combate) then --finaliza a checagem se esta ou n�o no combate
|
|
Details:CancelTimer(Details.tabela_vigente.verifica_combate)
|
|
end
|
|
|
|
Details.last_closed_combat = nil
|
|
|
|
--remove mythic dungeon schedules if any
|
|
Details.schedule_mythicdungeon_trash_merge = nil
|
|
Details.schedule_mythicdungeon_endtrash_merge = nil
|
|
Details.schedule_mythicdungeon_overallrun_merge = nil
|
|
|
|
--clear other schedules
|
|
Details.schedule_flag_boss_components = nil
|
|
Details.schedule_store_boss_encounter = nil
|
|
--_detalhes.schedule_remove_overall = nil
|
|
|
|
--fecha a janela de informa��es do jogador
|
|
Details:FechaJanelaInfo()
|
|
|
|
--empty temporary tables
|
|
Details.atributo_damage:ClearTempTables()
|
|
|
|
for _, combate in ipairs(Details.tabela_historico.tabelas) do
|
|
wipe(combate)
|
|
end
|
|
wipe(Details.tabela_vigente)
|
|
wipe(Details.tabela_overall)
|
|
wipe(Details.spellcache)
|
|
|
|
if (Details.schedule_add_to_overall) then --deprecated
|
|
wipe (Details.schedule_add_to_overall)
|
|
end
|
|
|
|
Details:PetContainerCleanup()
|
|
Details:ResetSpecCache (true) --for�ar
|
|
|
|
-- novo container de historico
|
|
Details.tabela_historico = segmentClass:NovoHistorico() --joga fora a tabela antiga e cria uma nova
|
|
--novo container para armazenar pets
|
|
Details.tabela_pets = Details.container_pets:NovoContainer()
|
|
Details:UpdateContainerCombatentes()
|
|
Details.container_pets:BuscarPets()
|
|
-- nova tabela do overall e current
|
|
Details.tabela_overall = combatClass:NovaTabela() --joga fora a tabela antiga e cria uma nova
|
|
-- cria nova tabela do combate atual
|
|
Details.tabela_vigente = combatClass:NovaTabela (nil, Details.tabela_overall)
|
|
|
|
--marca o addon como fora de combate
|
|
Details.in_combat = false
|
|
--zera o contador de combates
|
|
Details:NumeroCombate (0)
|
|
|
|
--limpa o cache de magias
|
|
Details:ClearSpellCache()
|
|
|
|
--limpa a tabela de ShieldCache
|
|
wipe(Details.ShieldCache)
|
|
|
|
--reinicia a time machine
|
|
timeMachine:Reiniciar()
|
|
|
|
wipe(Details.cache_damage_group)
|
|
wipe(Details.cache_healing_group)
|
|
Details:UpdateParserGears()
|
|
|
|
if (not InCombatLockdown() and not UnitAffectingCombat("player")) then
|
|
--workarround for the "script run too long" issue while outside the combat lockdown
|
|
local cleargarbage = function()
|
|
collectgarbage()
|
|
end
|
|
local successful, errortext = pcall(cleargarbage)
|
|
if (not successful) then
|
|
Details:Msg("couldn't call collectgarbage()")
|
|
end
|
|
else
|
|
Details.schedule_hard_garbage_collect = true
|
|
end
|
|
|
|
Details:InstanciaCallFunction(Details.AtualizaSegmentos) -- atualiza o instancia.showing para as novas tabelas criadas
|
|
Details:InstanciaCallFunction(Details.AtualizaSoloMode_AfertReset) -- verifica se precisa zerar as tabela da janela solo mode
|
|
Details:InstanciaCallFunction(Details.ResetaGump) --_detalhes:ResetaGump ("de todas as instancias")
|
|
Details:InstanciaCallFunction(Details.FadeHandler.Fader, "IN", nil, "barras")
|
|
|
|
Details:RefreshMainWindow(-1) --atualiza todas as instancias
|
|
|
|
Details:SendEvent("DETAILS_DATA_RESET", nil, nil)
|
|
end
|
|
|
|
function Details.refresh:r_historico (este_historico)
|
|
setmetatable(este_historico, segmentClass)
|
|
--este_historico.__index = historico
|
|
end
|
|
|
|
--[[
|
|
elseif (_detalhes.trash_concatenate) then
|
|
|
|
if (true) then
|
|
return
|
|
end
|
|
|
|
if (_terceiro_combate) then
|
|
if (_terceiro_combate.is_trash and _segundo_combate.is_trash and not _terceiro_combate.is_boss and not _segundo_combate.is_boss) then
|
|
--tabela 2 deve ser deletada e somada a tabela 1
|
|
if (_detalhes.debug) then
|
|
detalhes:Msg("(debug) concatenating two trash segments.")
|
|
end
|
|
|
|
_segundo_combate = _segundo_combate + _terceiro_combate
|
|
_detalhes.tabela_overall = _detalhes.tabela_overall - _terceiro_combate
|
|
|
|
_segundo_combate.is_trash = true
|
|
|
|
--verificar novamente a time machine
|
|
for _, jogador in ipairs(_terceiro_combate [1]._ActorTable) do --damage
|
|
if (jogador.timeMachine) then
|
|
jogador:DesregistrarNaTimeMachine()
|
|
end
|
|
end
|
|
for _, jogador in ipairs(_terceiro_combate [2]._ActorTable) do --heal
|
|
if (jogador.timeMachine) then
|
|
jogador:DesregistrarNaTimeMachine()
|
|
end
|
|
end
|
|
--remover
|
|
_table_remove(self.tabelas, 3)
|
|
_detalhes:SendEvent("DETAILS_DATA_SEGMENTREMOVED", nil, nil)
|
|
end
|
|
end
|
|
--]]
|
|
|