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467 lines
16 KiB
467 lines
16 KiB
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local _detalhes = _G._detalhes
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local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
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local _
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local addonName, Details222 = ...
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--On Details! Load:
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--load default keys into the main object
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function _detalhes:ApplyBasicKeys()
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--we are not in debug mode
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self.debug = false
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--connected to realm channel
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self.is_connected = false
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--who is
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self.playername = UnitName ("player")
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self.playerserial = UnitGUID("player")
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--player faction and enemy faction
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self.faction = UnitFactionGroup ("player")
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if (self.faction == PLAYER_FACTION_GROUP[0]) then --player is horde
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self.faction_against = PLAYER_FACTION_GROUP[1] --ally
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self.faction_id = 0
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elseif (self.faction == PLAYER_FACTION_GROUP[1]) then --player is alliance
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self.faction_against = PLAYER_FACTION_GROUP[0] --horde
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self.faction_id = 1
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end
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self.zone_type = nil
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_detalhes.temp_table1 = {}
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--combat
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self.encounter = {}
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self.in_combat = false
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self.combat_id = 0
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--instances (windows)
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self.solo = self.solo or nil
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self.raid = self.raid or nil
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self.opened_windows = 0
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self.default_texture = [[Interface\AddOns\Details\images\bar4]]
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self.default_texture_name = "Details D'ictum"
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self.class_coords_version = 1
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self.class_colors_version = 1
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self.school_colors = {
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[1] = {1.00, 1.00, 0.00},
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[2] = {1.00, 0.90, 0.50},
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[4] = {1.00, 0.50, 0.00},
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[8] = {0.30, 1.00, 0.30},
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[16] = {0.50, 1.00, 1.00},
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[32] = {0.50, 0.50, 1.00},
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[64] = {1.00, 0.50, 1.00},
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["unknown"] = {0.5, 0.75, 0.75, 1}
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}
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--load default profile keys
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for key, value in pairs(_detalhes.default_profile) do
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if (type(value) == "table") then
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local ctable = Details.CopyTable(value)
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self [key] = ctable
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else
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self [key] = value
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end
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end
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--end
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return true
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--On Details! Load:
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--check if this is a first run, reset, or just load the saved data.
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function _detalhes:LoadGlobalAndCharacterData()
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--check and build the default container for character database
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--it exists?
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if (not _detalhes_database) then
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_detalhes_database = Details.CopyTable(_detalhes.default_player_data)
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end
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--load saved values
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for key, value in pairs(_detalhes.default_player_data) do
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--check if key exists, e.g. a new key was added
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if (_detalhes_database [key] == nil) then
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if (type(value) == "table") then
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_detalhes_database [key] = Details.CopyTable(_detalhes.default_player_data [key])
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else
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_detalhes_database [key] = value
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end
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elseif (type(_detalhes_database [key]) == "table") then
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if (type(_detalhes.default_player_data [key]) == "string") then
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print("|cFFFFAA00Details!|r error 0x8538, report on discord", key, _detalhes_database [key], _detalhes.default_player_data [key])
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end
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for key2, value2 in pairs(_detalhes.default_player_data [key]) do
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if (_detalhes_database [key] [key2] == nil) then
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if (type(value2) == "table") then
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_detalhes_database [key] [key2] = Details.CopyTable(_detalhes.default_player_data [key] [key2])
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else
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_detalhes_database [key] [key2] = value2
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end
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end
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end
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end
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--copy the key from saved table to details object
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if (type(value) == "table") then
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_detalhes [key] = Details.CopyTable(_detalhes_database [key])
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else
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_detalhes [key] = _detalhes_database [key]
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end
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end
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--check and build the default container for account database
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if (not _detalhes_global) then
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_detalhes_global = Details.CopyTable(_detalhes.default_global_data)
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end
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for key, value in pairs(_detalhes.default_global_data) do
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--check if key exists
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if (_detalhes_global [key] == nil) then
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if (type(value) == "table") then
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_detalhes_global [key] = Details.CopyTable(_detalhes.default_global_data [key])
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else
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_detalhes_global [key] = value
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end
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elseif (type(_detalhes_global [key]) == "table") then
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if (type(_detalhes.default_global_data [key]) == "string") then
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C_Timer.After(5, function()
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print("|cFFFFAA00Details!|r error 0x8547, report on discord", key, _detalhes_global [key], _detalhes.default_global_data [key])
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end)
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end
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if (key == "always_use_profile_name") then
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_detalhes_global ["always_use_profile_name"] = ""
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end
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if (type(_detalhes_global [key]) == "table") then
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for key2, value2 in pairs(_detalhes.default_global_data [key]) do
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if (_detalhes_global [key] [key2] == nil) then
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if (type(value2) == "table") then
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_detalhes_global [key] [key2] = Details.CopyTable(_detalhes.default_global_data [key] [key2])
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else
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_detalhes_global [key] [key2] = value2
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end
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end
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end
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end
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end
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--copy the key from saved table to details object
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if (type(value) == "table") then
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_detalhes [key] = Details.CopyTable(_detalhes_global [key])
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else
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_detalhes [key] = _detalhes_global [key]
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end
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end
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--end
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return true
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--On Details! Load:
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--load previous saved combat data
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function _detalhes:LoadCombatTables()
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--if isn't nothing saved, build a new one
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if (not _detalhes_database.tabela_historico) then
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_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
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_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
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_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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_detalhes:UpdateContainerCombatentes()
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else
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--build basic containers
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-- segments
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_detalhes.tabela_historico = _detalhes_database.tabela_historico or _detalhes.historico:NovoHistorico()
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-- overall
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_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
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-- pets
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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if (_detalhes_database.tabela_pets) then
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_detalhes.tabela_pets.pets = Details.CopyTable(_detalhes_database.tabela_pets)
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end
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_detalhes:UpdateContainerCombatentes()
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--if the core revision was incremented, reset all combat data
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if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < _detalhes.realversion) then
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--details was been hard upgraded
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_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
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_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
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_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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_detalhes:UpdateContainerCombatentes()
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_detalhes_database.tabela_historico = nil
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_detalhes_database.tabela_overall = nil
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else
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--check integrity
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local combat = _detalhes.tabela_historico.tabelas [1]
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if (combat) then
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if (not combat[1] or not combat[2] or not combat[3] or not combat[4]) then
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--something went wrong in last logon, let's just reset and we are good to go
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_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
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_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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_detalhes:UpdateContainerCombatentes()
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end
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end
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end
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if (not _detalhes.overall_clear_logout) then
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if (_detalhes_database.tabela_overall) then
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_detalhes.tabela_overall = _detalhes_database.tabela_overall
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_detalhes:RestauraOverallMetaTables()
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end
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else
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_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
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end
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--re-build all indexes and metatables
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_detalhes:RestauraMetaTables()
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--get last combat table
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local historico_UM = _detalhes.tabela_historico.tabelas[1]
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if (historico_UM) then
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_detalhes.tabela_vigente = historico_UM --significa que elas eram a mesma tabela, ent�o aqui elas se tornam a mesma tabela
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else
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_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
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end
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--need refresh for all containers
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for _, container in ipairs(_detalhes.tabela_overall) do
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container.need_refresh = true
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end
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for _, container in ipairs(_detalhes.tabela_vigente) do
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container.need_refresh = true
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end
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--erase combat data from the database
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_detalhes_database.tabela_vigente = nil
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_detalhes_database.tabela_historico = nil
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_detalhes_database.tabela_pets = nil
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-- double check for pet container
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if (not _detalhes.tabela_pets or not _detalhes.tabela_pets.pets) then
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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end
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_detalhes:UpdateContainerCombatentes()
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--On Details! Load:
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--load the saved config on the addon
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function _detalhes:LoadConfig()
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--plugins data
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_detalhes.plugin_database = _detalhes_database.plugin_database or {}
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--startup
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--set the nicktag cache host
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_detalhes:NickTagSetCache (_detalhes_database.nick_tag_cache)
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--count data
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_detalhes:CountDataOnLoad()
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--solo e raid plugin
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if (_detalhes_database.SoloTablesSaved) then
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if (_detalhes_database.SoloTablesSaved.Mode) then
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_detalhes.SoloTables.Mode = _detalhes_database.SoloTablesSaved.Mode
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_detalhes.SoloTables.LastSelected = _detalhes_database.SoloTablesSaved.LastSelected
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else
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_detalhes.SoloTables.Mode = 1
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end
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end
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--switch tables
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_detalhes.switch.slots = _detalhes_global.switchSaved.slots
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_detalhes.switch.table = _detalhes_global.switchSaved.table
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if (_detalhes.switch.table) then
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for i = 1, #_detalhes.switch.table do
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if (not _detalhes.switch.table [i]) then
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_detalhes.switch.table [i] = {}
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end
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end
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end
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--last boss
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_detalhes.last_encounter = _detalhes_database.last_encounter
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--buffs
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_detalhes.savedbuffs = _detalhes_database.savedbuffs
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_detalhes.Buffs:BuildTables()
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--initialize parser
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_detalhes.capture_current = {}
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for captureType, captureValue in pairs(_detalhes.capture_real) do
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_detalhes.capture_current [captureType] = captureValue
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end
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--row animations
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_detalhes:SetUseAnimations()
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--initialize spell cache
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_detalhes:ClearSpellCache()
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--version first run
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if (not _detalhes_database.last_version or _detalhes_database.last_version ~= _detalhes.userversion) then
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_detalhes.is_version_first_run = true
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end
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--profile
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local unitname = UnitName ("player")
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--fix for old versions
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if (type(_detalhes.always_use_profile) == "string") then
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_detalhes.always_use_profile = false
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_detalhes.always_use_profile_name = ""
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end
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if (type(_detalhes.always_use_profile_name) ~= "string") then
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_detalhes.always_use_profile = false
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_detalhes.always_use_profile_name = ""
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end
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--check for "always use this profile"
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if (_detalhes.always_use_profile and not _detalhes.always_use_profile_exception [unitname]) then
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local profile_name = _detalhes.always_use_profile_name
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if (profile_name and profile_name ~= "" and _detalhes:GetProfile (profile_name)) then
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_detalhes_database.active_profile = profile_name
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end
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end
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--character first run
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if (_detalhes_database.active_profile == "") then
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_detalhes.character_first_run = true
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--� a primeira vez que este character usa profiles, precisa copiar as keys existentes
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local current_profile_name = _detalhes:GetCurrentProfileName()
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_detalhes:GetProfile (current_profile_name, true)
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_detalhes:SaveProfileSpecial()
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end
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--load profile and active instances
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local current_profile_name = _detalhes:GetCurrentProfileName()
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--check if exists, if not, create one
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local profile = _detalhes:GetProfile (current_profile_name, true)
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--instances
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_detalhes.tabela_instancias = _detalhes_database.tabela_instancias or {}
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--fix for version 1.21.0
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if (#_detalhes.tabela_instancias > 0) then --only happens once after the character logon
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for index, saved_skin in ipairs(profile.instances) do
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local instance = _detalhes.tabela_instancias [index]
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if (instance) then
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saved_skin.__was_opened = instance.ativa
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saved_skin.__pos = Details.CopyTable(instance.posicao)
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saved_skin.__locked = instance.isLocked
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saved_skin.__snap = Details.CopyTable(instance.snap)
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saved_skin.__snapH = instance.horizontalSnap
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saved_skin.__snapV = instance.verticalSnap
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for key, value in pairs(instance) do
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if (_detalhes.instance_defaults [key] ~= nil) then
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if (type(value) == "table") then
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saved_skin [key] = Details.CopyTable(value)
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else
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saved_skin [key] = value
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end
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end
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end
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end
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end
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for index, instance in _detalhes:ListInstances() do
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_detalhes.local_instances_config [index] = {
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pos = Details.CopyTable(instance.posicao),
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is_open = instance.ativa,
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attribute = instance.atributo,
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sub_attribute = instance.sub_atributo,
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mode = instance.modo or 2,
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modo = instance.modo or 2,
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segment = instance.segmento,
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snap = Details.CopyTable(instance.snap),
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horizontalSnap = instance.horizontalSnap,
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verticalSnap = instance.verticalSnap,
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sub_atributo_last = instance.sub_atributo_last,
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isLocked = instance.isLocked
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}
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if (_detalhes.local_instances_config [index].isLocked == nil) then
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_detalhes.local_instances_config [index].isLocked = false
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end
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end
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_detalhes.tabela_instancias = {}
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end
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--apply the profile
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_detalhes:ApplyProfile (current_profile_name, true)
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--custom
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_detalhes.custom = _detalhes_global.custom
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if (_detalhes_global.custom and _detalhes_global.custom[1] and _detalhes_global.custom[1].__index and _detalhes_global.custom[1].__index._InstanceLastCombatShown) then
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C_Timer.After(5, function() print("|cFFFFAA00Details!|r error 0x8487, report on discord") end)
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end
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_detalhes.refresh:r_atributo_custom()
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--On Details! Load:
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--count logons, tutorials, etc
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function _detalhes:CountDataOnLoad()
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--basic
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if (not _detalhes_global.got_first_run) then
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_detalhes.is_first_run = true
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end
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--tutorial
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self.tutorial = self.tutorial or {}
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self.tutorial.logons = self.tutorial.logons or 0
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self.tutorial.logons = self.tutorial.logons + 1
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self.tutorial.unlock_button = self.tutorial.unlock_button or 0
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self.tutorial.version_announce = self.tutorial.version_announce or 0
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self.tutorial.main_help_button = self.tutorial.main_help_button or 0
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self.tutorial.alert_frames = self.tutorial.alert_frames or {false, false, false, false, false, false}
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self.tutorial.main_help_button = self.tutorial.main_help_button + 1
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self.character_data = self.character_data or {logons = 0}
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self.character_data.logons = self.character_data.logons + 1
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end
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