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31 lines
932 B
31 lines
932 B
local SLE, T, E, L, V, P, G = unpack(select(2, ...))
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local _G = _G
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local HideUIPanel = HideUIPanel
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local ReloadUI = ReloadUI
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local lib = LibStub('LibElv-GameMenu-1.0')
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function SLE:BuildGameMenu()
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if not E.global.sle.advanced.gameMenu.enable then return end
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local buttons = {
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[1] = {
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name = 'GameMenu_SLEConfig',
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text = '|cff9482c9Shadow & Light|r',
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func = function()
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if InCombatLockdown() then return end
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E:ToggleOptions()
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E.Libs['AceConfigDialog']:SelectGroup('ElvUI', 'sle')
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HideUIPanel(_G.GameMenuFrame)
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end,
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},
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}
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if E.global.sle.advanced.gameMenu.reload then
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tinsert(buttons, {name = 'GameMenuReloadUI', text = E.global.sle.advanced.gameMenu.reloadLabel ~= "" and E.global.sle.advanced.gameMenu.reloadLabel or L["Reload UI"], func = function() ReloadUI() end})
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end
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for i = 1, #buttons do
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lib:AddMenuButton(buttons[i])
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end
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lib:UpdateHolder()
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end
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