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309 lines
9.6 KiB
309 lines
9.6 KiB
-- ----------------------------------------------------------------------------
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-- KillInfo: Data structure for holding data about previous kills. (And update-timers.)
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-- ----------------------------------------------------------------------------
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local _, WBT = ...;
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local Util = WBT.Util;
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local Options = WBT.Options;
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local KillInfo = {};
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WBT.KillInfo = KillInfo;
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KillInfo.CURRENT_VERSION = "v1.11";
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KillInfo.UNKNOWN_SHARD = -1;
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local RANDOM_DELIM = "-";
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local ID_DELIM = ";";
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local ID_PART_UNKNOWN = "_";
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function KillInfo.CompareTo(t, a, b)
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-- "if I'm comparing 'a' and 'b', return true when 'a' should come first"
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local k1 = t[a];
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local k2 = t[b];
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k1:Update();
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k2:Update();
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if k1:Expired() and not k2:Expired() then
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return false;
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elseif not k1:Expired() and k2:Expired() then
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return true;
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end
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return k1:GetSpawnTimeSec() < k2:GetSpawnTimeSec();
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end
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function KillInfo.IsValidID(id)
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return KillInfo.ParseID(id) and true;
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end
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-- Returns nil if the parsing fails.
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function KillInfo.ParseID(id)
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local boss_name, shard_id, map_id = strsplit(ID_DELIM, id);
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if not boss_name then
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return nil;
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end
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return {
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boss_name = boss_name,
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shard_id = shard_id,
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map_id = map_id,
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};
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end
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function KillInfo.CreateID(name, shard_id, map_id)
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-- Unique ID used as key in the global table of tracked KillInfos and GUI labels.
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--
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-- Note on map_id: It's necessary to make Zandalari Warbringers unique.
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if shard_id == nil or shard_id == KillInfo.UNKNOWN_SHARD then
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shard_id = ID_PART_UNKNOWN;
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end
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local map_id = map_id or WBT.GetCurrentMapId();
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return table.concat({name, shard_id, map_id}, ID_DELIM);
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end
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function KillInfo:ID()
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return self.CreateID(self.name, self.shard_id, self.map_id);
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end
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function KillInfo:HasShardID()
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return self.shard_id ~= nil;
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end
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-- A KillInfo is no longer valid if its data was recorded before
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-- the KillInfo class was introduced.
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-- The field self.until_time did not exist then.
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function KillInfo:IsValidVersion()
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return self.version and self.version == KillInfo.CURRENT_VERSION;
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end
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function KillInfo:SetInitialValues()
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self.version = KillInfo.CURRENT_VERSION;
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self.cyclic = false;
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self.realm_name = GetRealmName(); -- Only use for printing!
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self.realm_name_normalized = GetNormalizedRealmName();
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self.map_id = WBT.GetCurrentMapId();
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self.announce_times = {1, 2, 3, 10, 30, 1*60, 5*60, 10*60};
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self.has_triggered_respawn = false;
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end
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-- NOTE:
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-- This function is a reminder that the design is to update KillInfo.CURRENT_VERSION (and thereby clear
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-- all user KillInfos), rather than try to upgrade existing ones. The reason is that it makes the code simpler,
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-- and should not impact users too much if it only happens once in a while.
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function KillInfo:Upgrade()
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-- Don't implement this function.
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end
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function KillInfo:Print(indent)
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print(indent .. "name: " .. self.name);
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print(indent .. "version: " .. self.version);
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print(indent .. "cyclic: " .. tostring(self.cyclic));
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print(indent .. "realm_name: " .. self.realm_name);
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print(indent .. "realm_name_normalized: " .. self.realm_name_normalized);
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print(indent .. "shard_id: " .. self.shard_id);
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print(indent .. "map_id: " .. self.map_id);
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print(indent .. "has_triggered_respawn: " .. tostring(self.has_triggered_respawn));
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end
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function KillInfo:SetNewDeath(t_death)
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-- FIXME: It doesn't make sense to this function from here. I think it's
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-- a remnant from the time when the addon tried to upgrade KillInfos.
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self:SetInitialValues();
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-- NOTE: self.t_death is later updated when the kill_info has expired.
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-- self.until_time is (currently) never updated though.
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self.t_death = t_death;
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self.until_time = self.t_death + self.db.max_respawn;
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return self.until_time < GetServerTime();
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end
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function KillInfo:New(name, t_death, shard_id)
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local ki = {};
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setmetatable(ki, self);
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self.__index = self;
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ki.name = name;
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ki.db = WBT.BossData.Get(name);
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ki.shard_id = shard_id or KillInfo.UNKNOWN_SHARD;
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ki:SetNewDeath(t_death);
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return ki;
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end
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function KillInfo:Deserialize(serialized)
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local ki = serialized;
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setmetatable(ki, self);
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self.__index = self;
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return ki;
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end
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function KillInfo:HasRandomSpawnTime(name)
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return self.db.min_respawn ~= self.db.max_respawn;
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end
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function KillInfo:IsSafeToShare(error_msgs)
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if not self:IsValidVersion() then
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table.insert(error_msgs, "Timer was created with an old version of WBT and is now outdated.");
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end
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if self.cyclic then
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table.insert(error_msgs, "Timer has expired.");
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end
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if self:HasUnknownShard() then
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-- It's impossible to tell where it comes from. Player may have received it when server-jumping or
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-- what not. To avoid complexity, just don't allow sharing it.
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table.insert(error_msgs, "Timer doesn't have a shard ID. (This means that it was shared to you by a "
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.. "player with an old version of WBT.)"); -- WBT v.1.9 or less.
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else
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local cur_shard_id = WBT.GetCurrentShardID();
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if not cur_shard_id then
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table.insert(error_msgs, "Current shard ID is unknown. It will automatically be detected when "
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.. "mousing over an NPC.");
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elseif self.shard_id ~= cur_shard_id then
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table.insert(error_msgs, "Kill was made on shard ID " .. self.shard_id
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.. ", but you are on " .. cur_shard_id .. ".");
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end
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end
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if Util.TableIsEmpty(error_msgs) then
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return true;
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end
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return false;
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end
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function KillInfo:GetServerDeathTime()
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return self.t_death;
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end
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function KillInfo:GetTimeSinceDeath()
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return GetServerTime() - self.t_death;
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end
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function KillInfo:GetSpawnTimesSecRandom()
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local t_since_death = self:GetTimeSinceDeath();
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local t_lower_bound = self.db.min_respawn - t_since_death;
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local t_upper_bound = self.db.max_respawn - t_since_death;
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return t_lower_bound, t_upper_bound;
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end
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function KillInfo:GetSpawnTimeSec(name)
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if self:HasRandomSpawnTime() then
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local _, t_upper = self:GetSpawnTimesSecRandom();
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return t_upper;
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else
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return self.db.min_respawn - self:GetTimeSinceDeath();
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end
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end
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function KillInfo:GetSpawnTimeAsText()
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local outdated = "--outdated--";
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if not self:IsValidVersion() then
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return outdated;
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end
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if self:HasRandomSpawnTime() then
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local t_lower, t_upper = self:GetSpawnTimesSecRandom();
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if t_lower == nil or t_upper == nil then
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return outdated;
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elseif t_lower < 0 then
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return "0s" .. RANDOM_DELIM .. Util.FormatTimeSeconds(t_upper)
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else
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return Util.FormatTimeSeconds(t_lower) .. RANDOM_DELIM .. Util.FormatTimeSeconds(t_upper)
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end
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else
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local spawn_time_sec = self:GetSpawnTimeSec();
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if spawn_time_sec == nil or spawn_time_sec < 0 then
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return outdated;
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end
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return Util.FormatTimeSeconds(spawn_time_sec);
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end
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end
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function KillInfo:IsDead(ignore_cyclic)
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local ignore_cyclic = ignore_cyclic == true; -- Sending in nil shall result in false
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if self.cyclic then
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if ignore_cyclic or not Options.cyclic.get() then
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return false;
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end
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return true;
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end
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if self:HasRandomSpawnTime() then
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local _, t_upper = self:GetSpawnTimesSecRandom();
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return t_upper >= 0;
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else
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return self:GetSpawnTimeSec() >= 0;
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end
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end
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function KillInfo:HasRespawned()
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return not self:IsDead();
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end
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function KillInfo:ShouldAutoAnnounce()
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return WBT.db.global.auto_announce
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and Util.SetContainsValue(self.announce_times, self.remaining_time)
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and WBT.PlayerIsInBossPerimiter(self.name)
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and WBT.BossData.Get(self.name).auto_announce
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and self:IsSafeToShare({});
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end
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function KillInfo:InTimeWindow(from, to)
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local t_now = GetServerTime();
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return from <= t_now and t_now <= to;
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end
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function KillInfo:ShouldMakeRespawnAlertPlay(offset)
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local t_now = GetServerTime();
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local until_time_offset = self.until_time - offset;
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local trigger = self:InTimeWindow(until_time_offset, until_time_offset + 1)
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and WBT.InZoneAndShardForTimer(self)
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and WBT.PlayerIsInBossPerimiter(self.name)
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and self:IsSafeToShare({})
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and not self.has_triggered_respawn;
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if trigger then
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self.has_triggered_respawn = true;
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end
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return trigger;
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end
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function KillInfo:Update()
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self.remaining_time = self.until_time - GetServerTime();
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end
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function KillInfo:EstimationNextSpawn()
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local t_spawn = self.t_death;
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local t_now = GetServerTime();
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local max_respawn = self.db.max_respawn;
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while t_spawn < t_now do
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t_spawn = t_spawn + max_respawn;
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end
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local t_death_new = t_spawn - max_respawn;
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return t_death_new, t_spawn;
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end
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function KillInfo:Expired()
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return self.until_time < GetServerTime();
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end
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function KillInfo:IsOnCurrentShard()
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return self.shard_id and (self.shard_id == WBT.GetCurrentShardID());
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end
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function KillInfo:HasUnknownShard()
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return self.shard_id == KillInfo.UNKNOWN_SHARD;
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end
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