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-- ----------------------------------------------------------------------------
-- A persistent timer for World Bosses.
-- ----------------------------------------------------------------------------
-- addonName, addonTable = ...;
local _, WBT = ...;
WBT.addon_name = "WorldBossTimers";
WBT.Dev = {};
local KillInfo = WBT.KillInfo;
local BossData = WBT.BossData;
local Options = WBT.Options;
local Sound = WBT.Sound;
local Util = WBT.Util;
local GUI = WBT.GUI;
local Com = WBT.Com;
local Dev = WBT.Dev;
-- Functions that will be created during startup.
WBT.Functions = {
AnnounceTimerInChat = nil;
};
-- TODO: Fill out this table as necessery when testing more event handlers.
WBT.event_handler_names = {};
WBT.event_handler_names.REQUEST_PARSER = "wbt_request_parser";
WBT.event_handler_names.SHARE_PARSER = "wbt_share_parser";
WBT.AceAddon = LibStub("AceAddon-3.0"):NewAddon("WBT", "AceConsole-3.0");
-- Workaround to keep the nice WBT:Print function.
WBT.Print = function(self, text) WBT.AceAddon:Print(text) end
-- Global logger. OK since WoW is single-threaded.
WBT.Logger = {
options_tbl = nil; -- Used to show options in GUI.
};
local Logger = WBT.Logger;
Logger.LogLevels = {
Nothing = {
value = 0;
name = "Nothing";
color = Util.COLOR_DEFAULT;
},
Info = {
value = 1;
name = "Info";
color = Util.COLOR_BLUE;
},
Debug = {
value = 10;
name = "Debug";
color = Util.COLOR_PURPLE;
}
};
function Logger.InitializeOptionsTable()
local tmp = {};
for _, v in pairs(Logger.LogLevels) do
table.insert(tmp, {option = v.name, log_level = v.name});
end
Logger.options_tbl = {
keys = {
option = "option",
log_level = "log_level",
},
tbl = WBT.Util.MultiKeyTable:New(tmp),
};
end
function Logger.Initialize()
Logger.InitializeOptionsTable();
end
function Logger.PrintLogLevelHelp()
WBT:Print("Valid <level> values:");
for k in pairs(Logger.LogLevels) do
WBT:Print(" " .. k:lower());
end
end
-- @param level_name Log level given as string.
function Logger.SetLogLevel(level_name)
if not level_name then
Logger.PrintLogLevelHelp();
return;
end
-- Make sure input starts with uppercase and rest is lowercase to match
-- table keys.
level_name = level_name:sub(1,1):upper() .. level_name:sub(2,level_name:len()):lower();
local log_level = Logger.LogLevels[level_name];
if log_level then
WBT:Print("Setting log level to: " .. Util.ColoredString(log_level.color, log_level.name));
WBT.db.global.log_level = level_name;
else
WBT:Print("Requested log level '" .. level_name .. "' doesn't exist.");
end
end
-- @param varargs A single table containing a list of strings, or varargs of
-- strings.
function Logger.Log(log_level, ...)
if Logger.LogLevels[WBT.db.global.log_level].value < log_level.value then
return;
end
local prefix = "[" .. Util.ColoredString(log_level.color, log_level.name) .. "]: ";
local arg1 = select(1, ...);
if not arg1 then
return;
elseif Util.IsTable(arg1) then
for _, msg in pairs(arg1) do
WBT:Print(prefix .. msg)
end
else
WBT:Print(prefix .. Util.MessageFromVarargs(...))
end
end
function Logger.Debug(...)
Logger.Log(Logger.LogLevels.Debug, ...);
end
function Logger.Info(...)
Logger.Log(Logger.LogLevels.Info, ...);
end
local boss_death_frame;
local boss_combat_frame;
local g_gui = {};
local g_kill_infos = {};
-- The shard id that the player currently is at. Intended only for highlighting
-- of timers in GUI.
local g_current_shard_id;
local CHANNEL_ANNOUNCE = "SAY";
local SERVER_DEATH_TIME_PREFIX = "WorldBossTimers:";
local CHAT_MESSAGE_TIMER_REQUEST = "Could you please share WorldBossTimers kill data?";
WBT.defaults = {
global = {
kill_infos = {},
sound_type = Sound.SOUND_CLASSIC,
-- Options:
lock = false,
sound_enabled = true,
multi_realm = false,
show_boss_zone_only = false,
cyclic = false,
highlight = false,
show_saved = false,
show_realm = false,
dev_silent = false,
log_level = "Info",
spawn_alert_sound = Sound.SOUND_KEY_BATTLE_BEGINS,
spawn_alert_sec_before = 5,
-- Options without matching OptionsItem:
hide_gui = false,
},
char = {
boss = {},
},
};
function WBT:PrintError(...)
local text = "";
for n=1, select('#', ...) do
text = text .. " " .. select(n, ...);
end
text = Util.strtrim(text);
text = Util.ColoredString(Util.COLOR_RED, text);
WBT:Print(text);
end
function WBT.GetCurrentShardID()
-- Getter for access via other modules.
return g_current_shard_id;
end
function WBT.ParseShardID(unit_guid)
local unit_type = strsplit("-", unit_guid);
if unit_type == "Creature" or unit_type == "Vehicle" then
local shard_id_str = select(5, strsplit("-", unit_guid));
return tonumber(shard_id_str);
else
return nil;
end
end
function WBT.IsDead(ki_id, ignore_cyclic)
local ki = g_kill_infos[ki_id];
if ki and ki:IsValidVersion() then
return ki:IsDead(ignore_cyclic);
end
return false;
end
local IsDead = WBT.IsDead;
function WBT.IsBoss(name)
return Util.SetContainsKey(BossData.GetAll(), name);
end
-- Warning: This can different result, at least during addon loading / player enter world events.
-- For example it returns the map ID for Kalimdor instead of Tanaris.
function WBT.GetCurrentMapId()
return C_Map.GetBestMapForUnit("player");
end
function WBT.IsInZoneOfBoss(name)
return WBT.GetCurrentMapId() == BossData.Get(name).map_id;
end
function WBT.BossesInCurrentZone()
local t = {};
for name, boss in pairs(BossData.GetAll()) do
if WBT.IsInZoneOfBoss(name) then
table.insert(t, boss);
end
end
return t;
end
function WBT.InBossZone()
local current_map_id = WBT.GetCurrentMapId();
for name, boss in pairs(BossData.GetAll()) do
if boss.map_id == current_map_id then
return true;
end
end
return false;
end
-- Returns all the KillInfos on the current zone and current shard.
--
-- An empty table is returned if no matching KillInfo is found.
--
-- KillInfos without a known shard (i.e. acquired via another player sharing them from an
-- old version of WBT without shard data) are always included.
function WBT.KillInfosInCurrentZoneAndShard()
local res = {};
for _, boss in pairs(WBT.BossesInCurrentZone()) do
local ki_no_shard = g_kill_infos[KillInfo.CreateID(boss.name)];
if ki_no_shard then
table.insert(res, ki_no_shard);
end
if g_current_shard_id then -- TODO: set this while testing
local ki_shard = g_kill_infos[KillInfo.CreateID(boss.name, g_current_shard_id)];
if ki_shard then
table.insert(res, ki_shard);
end
end
end
return res;
end
function WBT.GetPlayerCoords()
return C_Map.GetPlayerMapPosition(WBT.GetCurrentMapId(), "PLAYER"):GetXY();
end
function WBT.PlayerDistanceToBoss(boss_name)
local x, y = WBT.GetPlayerCoords();
local boss = BossData.Get(boss_name);
return math.sqrt((x - boss.perimiter.origin.x)^2 + (y - boss.perimiter.origin.y)^2);
end
-- Returns true if player is within boss perimiter, which is defined as a circle
-- around spawn location.
function WBT.PlayerIsInBossPerimiter(boss_name)
return WBT.PlayerDistanceToBoss(boss_name) < BossData.Get(boss_name).perimiter.radius;
end
-- Returns ta KillInfo for the dead boss which the player is waiting for at the current
-- position and shard, if any. Else nil.
function WBT.GetPrimaryKillInfo()
local found = {};
for _, ki in pairs(WBT.KillInfosInCurrentZoneAndShard()) do
if WBT.PlayerIsInBossPerimiter(ki.name) then
table.insert(found, ki);
end
end
if Util.TableLength(found) > 1 then
Logger.Debug("More than one boss found at current position. Only using first.");
end
for _, ki in pairs(found) do
if not ki:HasUnknownShard() then
return ki;
end
end
return found[1]; -- Unknown shard.
end
function WBT.InZoneAndShardForTimer(kill_info)
return WBT.IsInZoneOfBoss(kill_info.name) and kill_info:IsOnCurrentShard();
end
function WBT.GetHighlightColor(kill_info)
local highlight = Options.highlight.get() and WBT.InZoneAndShardForTimer(kill_info);
local color;
if kill_info.cyclic then
if highlight then
color = Util.COLOR_YELLOW;
else
color = Util.COLOR_RED;
end
else
if highlight then
color = Util.COLOR_LIGHTGREEN;
else
color = Util.COLOR_DEFAULT;
end
end
return color;
end
function WBT.GetSpawnTimeOutput(kill_info)
local color = WBT.GetHighlightColor(kill_info);
local text = kill_info:GetSpawnTimeAsText();
text = Util.ColoredString(color, text);
if Options.show_saved.get() and BossData.IsSaved(kill_info.name) then
text = text .. " " .. Util.ColoredString(Util.ReverseColor(color), "X");
end
return text;
end
local last_request_time = 0;
function WBT.RequestKillData()
if GetServerTime() - last_request_time > 5 then
SendChatMessage(CHAT_MESSAGE_TIMER_REQUEST, "SAY");
last_request_time = GetServerTime();
end
end
local RequestKillData = WBT.RequestKillData;
function WBT.GetColoredBossName(name)
return BossData.Get(name).name_colored;
end
local GetColoredBossName = WBT.GetColoredBossName;
local function RegisterEvents()
boss_death_frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");
boss_combat_frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");
end
local function UnregisterEvents()
boss_death_frame:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED");
boss_combat_frame:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED");
end
-- Intended to be called from clicking an interactive label.
function WBT.ResetBoss(ki_id)
local kill_info = g_kill_infos[ki_id];
if IsControlKeyDown() and (IsShiftKeyDown() or kill_info.cyclic) then
g_kill_infos[ki_id] = nil;
g_gui:Rebuild();
local name = KillInfo.ParseID(ki_id).boss_name;
Logger.Info(GetColoredBossName(name) .. " has been reset.");
else
local cyclic = Util.ColoredString(Util.COLOR_RED, "cyclic");
WBT:Print("Ctrl-clicking a timer that is " .. cyclic .. " will reset it."
.. " Ctrl-shift-clicking will reset any timer. For more info about " .. cyclic .. " mode: /wbt cyclic");
end
end
local function UpdateCyclicStates()
for _, kill_info in pairs(g_kill_infos) do
if kill_info:Expired() then
kill_info.cyclic = true;
end
end
end
-- TODO: Rename. Also creates some structural texts and not just the payload.
-- (The name is also parsed, but it's not conevient to be part of payload.)
local function CreatePayload(kill_info, send_data_for_parsing)
local payload = "";
if send_data_for_parsing then
local shard_id_part = "";
if kill_info:HasShardID() then
shard_id_part = "-" .. kill_info.shard_id;
end
payload = " (" .. SERVER_DEATH_TIME_PREFIX .. kill_info:GetServerDeathTime() .. shard_id_part .. ")";
end
return payload;
end
local function CreateAnnounceMessage(kill_info, send_data_for_parsing)
local spawn_time = kill_info:GetSpawnTimeAsText();
local payload = CreatePayload(kill_info, send_data_for_parsing);
local msg = kill_info.name .. ": " .. spawn_time .. payload;
return msg;
end
function WBT.AnnounceSpawnTime(kill_info, send_data_for_parsing)
local msg = CreateAnnounceMessage(kill_info, send_data_for_parsing);
if Options.dev_silent.get() then
WBT:Print(msg);
else
SendChatMessage(msg, CHANNEL_ANNOUNCE, DEFAULT_CHAT_FRAME.editBox.languageID, nil);
end
end
-- Callback for GUI share button
local function GetSafeSpawnAnnouncerWithCooldown()
-- Create closure that uses t_last_announce as a persistent/static variable
local t_last_announce = 0;
function AnnounceSpawnTimeIfSafe()
local kill_info = WBT.GetPrimaryKillInfo();
local announced = false;
local t_now = GetServerTime();
if WBT.GetCurrentShardID() == nil then
Logger.Info("Can't share timers when the shard ID is unknown. Mouse over an NPC to detect it.");
return announced;
end
if not kill_info then
Logger.Info("No fresh timer found for current location and shard ID.");
return announced;
end
if not ((t_last_announce + 1) <= t_now) then
Logger.Info("Can only share once per second.");
return announced;
end
local errors = {};
if kill_info:IsSafeToShare(errors) then
WBT.AnnounceSpawnTime(kill_info, true);
t_last_announce = t_now;
announced = true;
else
Logger.Info("Cannot share timer for " .. GetColoredBossName(kill_info.name) .. ":");
Logger.Info(errors);
return announced;
end
return announced;
end
return AnnounceSpawnTimeIfSafe;
end
function WBT.PutOrUpdateKillInfo(name, shard_id, t_death)
t_death = tonumber(t_death);
local ki_id = KillInfo.CreateID(name, shard_id);
local ki = g_kill_infos[ki_id];
if ki then
ki:SetNewDeath(t_death);
else
ki = KillInfo:New(name, t_death, shard_id);
end
g_kill_infos[ki_id] = ki;
g_gui:Update();
end
local function StartDeathTrackerFrame()
if boss_death_frame ~= nil then
return;
end
boss_death_frame = CreateFrame("Frame");
boss_death_frame:SetScript("OnEvent", function(...)
local _, eventType, _, _, _, _, _, dest_unit_guid, _ = CombatLogGetCurrentEventInfo();
-- Convert to English name from GUID, to make it work for
-- localization.
local name = BossData.NameFromUnitGuid(dest_unit_guid, WBT.GetCurrentMapId());
if name == nil then
return;
end
if eventType == "UNIT_DIED" then
local shard_id = WBT.ParseShardID(dest_unit_guid);
WBT.PutOrUpdateKillInfo(name, shard_id, GetServerTime());
RequestRaidInfo(); -- Updates which bosses are saved
g_gui:Update();
end
end);
end
local function PlaySoundAlertSpawn()
Util.PlaySoundAlert(Options.spawn_alert_sound:Value());
end
local function PlaySoundAlertBossCombat(name)
local sound_type = WBT.db.global.sound_type;
local soundfile = BossData.Get(name).soundfile;
if sound_type:lower() == Sound.SOUND_CLASSIC:lower() then
soundfile = Sound.SOUND_FILE_DEFAULT;
end
Util.PlaySoundAlert(soundfile);
end
local function StartCombatScannerFrame()
if boss_combat_frame ~= nil then
return
end
boss_combat_frame = CreateFrame("Frame");
local time_out = 60*2; -- Old expansion world bosses SHOULD die in this time.
boss_combat_frame.t_next = 0;
function ScanWorldBossCombat(...)
local dest_unit_guid = select(8, CombatLogGetCurrentEventInfo());
-- Convert to English name from GUID, to make it work for
-- localization.
local name = BossData.NameFromUnitGuid(dest_unit_guid, WBT.GetCurrentMapId());
if name == nil then
return;
end
local t = GetServerTime();
if WBT.IsBoss(name) and t > boss_combat_frame.t_next then
WBT:Print(GetColoredBossName(name) .. " is now engaged in combat!");
PlaySoundAlertBossCombat(name);
FlashClientIcon();
boss_combat_frame.t_next = t + time_out;
end
end
boss_combat_frame:SetScript("OnEvent", ScanWorldBossCombat);
end
function WBT.AceAddon:OnInitialize()
end
function WBT.PrintKilledBosses()
WBT:Print("Tracked world bosses killed:");
local none_killed = true;
for _, boss in pairs(BossData.GetAll()) do
if BossData.IsSaved(boss.name) then
none_killed = false;
WBT:Print(GetColoredBossName(boss.name));
end
end
if none_killed then
-- There might be other bosses that WBT doesn't track that
-- have been killed.
local none_killed_text = "None";
WBT:Print(none_killed_text);
end
end
function WBT.ResetKillInfo()
WBT:Print("Resetting all timers.");
for k, _ in pairs(g_kill_infos) do
g_kill_infos[k] = nil;
end
g_gui:Rebuild();
end
local function StartShardDetectionHandler()
local f_detect_shard = CreateFrame("Frame");
function f_detect_shard:RegisterEvents()
-- NOTE: This could be improved to also look in combat log, but
-- doesn't really feel worth adding right now.
self:RegisterEvent("PLAYER_TARGET_CHANGED");
self:RegisterEvent("UPDATE_MOUSEOVER_UNIT");
end
function f_detect_shard:UnregisterEvents()
self:UnregisterEvent("PLAYER_TARGET_CHANGED");
self:UnregisterEvent("UPDATE_MOUSEOVER_UNIT");
end
-- Handler for detecting the current shard id.
f_detect_shard:RegisterEvents();
f_detect_shard:SetScript("OnEvent", function(self, event, ...)
local unit = "target";
if event == "UPDATE_MOUSEOVER_UNIT" then
unit = "mouseover";
end
if not UnitExists(unit) then
return;
end
local guid = UnitGUID(unit);
local unit_type = strsplit("-", guid);
if unit_type == "Creature" or unit_type == "Vehicle" then
g_current_shard_id = WBT.ParseShardID(guid);
g_gui:UpdateWindowTitle();
Logger.Debug("[ShardDetection]: New shard ID detected:", g_current_shard_id);
self:UnregisterEvents();
end
end);
-- Handler for refreshing the shard id.
local f_restart = CreateFrame("Frame");
f_restart:RegisterEvent("ZONE_CHANGED_NEW_AREA");
f_restart:RegisterEvent("SCENARIO_UPDATE"); -- Seems to fire when you swap shard due to joining a group.
f_restart:SetScript("OnEvent", function(...)
g_current_shard_id = nil;
g_gui:UpdateWindowTitle();
Logger.Debug("[ShardDetection]: Possibly shard change. Shard ID invalidated.");
-- Wait a while before starting to detect the new shard. When phasing to a new shard it will still
-- take a while for mobs to despawn in the old shard. These will still give the (incorrect) old shard
-- id.
C_Timer.After(3, function(...) -- Phasing time seems to be like ~1 sec, so 3 sec should often be OK.
f_detect_shard:RegisterEvents();
end);
end);
end
local function StartVisibilityHandler()
local f = CreateFrame("Frame");
f:RegisterEvent("ZONE_CHANGED_NEW_AREA");
f:SetScript("OnEvent",
function(...)
g_gui:Update();
end
);
end
local function StartChatParser()
local function PlayerSentMessage(sender)
-- Since \b and alike doesnt exist: use "frontier pattern": %f[%A]
return string.match(sender, GetUnitName("player") .. "%f[%A]") ~= nil;
end
local function InitRequestParser()
local request_parser = CreateFrame("Frame", WBT.event_handler_names.REQUEST_PARSER);
local answered_requesters = {};
request_parser:RegisterEvent("CHAT_MSG_SAY");
request_parser:SetScript("OnEvent",
function(self, event, msg, sender)
if event == "CHAT_MSG_SAY"
and msg == CHAT_MESSAGE_TIMER_REQUEST
and not Util.SetContainsKey(answered_requesters, sender)
and not PlayerSentMessage(sender) then
if WBT.InBossZone() then
local ki = WBT.GetPrimaryKillInfo();
if ki and ki:IsSafeToShare({}) then
-- WBT.AnnounceSpawnTime(kill_info, true); DISABLED: broken by 8.2.5
-- TODO: Consider if this could trigger some optional sparkle
-- in the GUI instead
answered_requesters[sender] = sender;
end
end
end
end
);
end
local function InitSharedTimersParser()
local timer_parser = CreateFrame("Frame", WBT.event_handler_names.SHARE_PARSER);
timer_parser:RegisterEvent("CHAT_MSG_SAY");
timer_parser:SetScript("OnEvent",
function(self, event, msg, sender)
if event == "CHAT_MSG_SAY" then
if PlayerSentMessage(sender) then
return;
elseif string.match(msg, SERVER_DEATH_TIME_PREFIX) ~= nil then
-- NOTE: The name may contain dots and spaces, e.g. 'A. Harvester'.
local name, data = string.match(msg,
"[^A-Z]*([A-Z][A-Za-z%s\\.]+)[^\\(]*" .. -- The name and any potential {rt8} from old versions.
"%(" .. SERVER_DEATH_TIME_PREFIX .. "([%w-\\-]+)" .. "%)"); -- The data/payload.
if not data then
Logger.Debug("[Parser]: Failed to parse timer. Unknown format.");
return;
end
-- Missing shard_id (as a result of sharing from old versions of WBT) is OK. This will
-- result in 'nil', which KillInfo must handle.
local t_death, shard_id = strsplit("-", data);
t_death = tonumber(t_death)
shard_id = tonumber(shard_id)
local ki_id = KillInfo.CreateID(name, shard_id);
local ignore_cyclic = true;
if not WBT.IsBoss(name) then
Logger.Debug("[Parser]: Failed to parse timer. Unknown boss name:", name);
return;
elseif IsDead(ki_id, ignore_cyclic) then
Logger.Debug("[Parser]: Ignoring shared timer. Player already has fresh timer.");
return;
else
WBT.PutOrUpdateKillInfo(name, shard_id, t_death);
WBT:Print("Received " .. GetColoredBossName(name) .. " timer from: " .. sender);
end
end
end
end
);
end
InitRequestParser();
InitSharedTimersParser();
end
local function DeserializeKillInfos()
for name, serialized in pairs(WBT.db.global.kill_infos) do
g_kill_infos[name] = KillInfo:Deserialize(serialized);
end
end
-- Step1 is performed before deserialization and looks just at the ID.
local function FilterValidKillInfosStep1()
-- Perform filtering in two steps to avoid what I guess would
-- be some kind of "ConcurrentModificationException".
-- Find invalid:
local invalid = {};
for id, ki in pairs(WBT.db.global.kill_infos) do
if not KillInfo.IsValidID(id) then
invalid[id] = ki;
end
end
-- Remove invalid:
for id, ki in pairs(invalid) do
Logger.Debug("[PreDeserialize]: Removing invalid KI with ID: " .. id);
WBT.db.global.kill_infos[id] = nil;
end
end
-- Step2 is performed after deserialization and checks the internal data.
local function FilterValidKillInfosStep2()
-- Find invalid.
local invalid = {};
for id, ki in pairs(g_kill_infos) do
if not ki:IsValidVersion() then
table.insert(invalid, id);
end
end
-- Remove invalid.
for _, id in pairs(invalid) do
Logger.Debug("[PostDeserialize]: Removing invalid KI with ID: " .. id);
WBT.db.global.kill_infos[id] = nil;
end
end
local function StartKillInfoManager()
WBT.kill_info_manager = CreateFrame("Frame");
WBT.kill_info_manager.since_update = 0;
local t_update = 1;
WBT.kill_info_manager:SetScript("OnUpdate", function(self, elapsed)
self.since_update = self.since_update + elapsed;
if (self.since_update > t_update) then
for _, kill_info in pairs(g_kill_infos) do
kill_info:Update();
if kill_info:ShouldAutoAnnounce() then
-- WBT.AnnounceSpawnTime(kill_info, true); DISABLED: broken in 8.2.5
-- TODO: Consider if here should be something else
end
if kill_info:ShouldMakeRespawnAlertPlay(Options.spawn_alert_sec_before.get()) then
FlashClientIcon();
PlaySoundAlertSpawn();
end
if kill_info:Expired() and Options.cyclic.get() then
local t_death_new, t_spawn = kill_info:EstimationNextSpawn();
kill_info.t_death = t_death_new
self.until_time = t_spawn;
kill_info.cyclic = true;
end
end
g_gui:Update();
self.since_update = 0;
end
end);
end
function WBT.AceAddon:OnEnable()
GUI.Init();
WBT.db = LibStub("AceDB-3.0"):New("WorldBossTimersDB", WBT.defaults);
-- FIXME:
-- What is the Com code doing here if it's not used? I can't tell from the code here whether
-- it's actually disabled or not.
--
LibStub("AceComm-3.0"):Embed(Com);
Com:Init(); -- Must init after db.
if Com.ShouldRevertRequestMode() then
Com.LeaveRequestMode();
end
-- Note that Com is currently not used, since it only works for
-- connected realms...
Com:RegisterComm(Com.PREF_SR, Com.OnCommReceivedSR);
Com:RegisterComm(Com.PREF_RR, Com.OnCommReceivedRR);
WBT.Functions.AnnounceTimerInChat = GetSafeSpawnAnnouncerWithCooldown();
GUI.SetupAceGUI();
local AceConfig = LibStub("AceConfig-3.0");
Logger.Initialize();
Options.Initialize();
AceConfig:RegisterOptionsTable(WBT.addon_name, Options.optionsTable, {});
WBT.AceConfigDialog = LibStub("AceConfigDialog-3.0");
WBT.AceConfigDialog:AddToBlizOptions(WBT.addon_name, WBT.addon_name, nil);
g_gui = GUI:New();
-- Initialize g_kill_infos:
g_kill_infos = WBT.db.global.kill_infos; -- Alias to make code more readable.
FilterValidKillInfosStep1();
DeserializeKillInfos();
FilterValidKillInfosStep2();
UpdateCyclicStates();
StartShardDetectionHandler();
StartDeathTrackerFrame();
StartCombatScannerFrame();
StartKillInfoManager();
StartVisibilityHandler();
StartChatParser();
self:RegisterChatCommand("wbt", Options.SlashHandler);
self:RegisterChatCommand("worldbosstimers", Options.SlashHandler);
RegisterEvents(); -- TODO: Update when this and unreg is called!
-- UnregisterEvents();
end
function WBT.AceAddon:OnDisable()
end
return WBT;