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local L = BigWigsAPI:NewLocale("BigWigs: Common", "enUS")
-- Prototype.lua common words
L.you = "%s on YOU"
L.you_icon = "%s on |T13700%d:0|tYOU"
L.underyou = "%s under YOU"
L.other = "%s: %s"
L.onboss = "%s on BOSS"
L.buff_boss = "Buff on BOSS: %s"
L.buff_other = "Buff on %s: %s"
L.on = "%s on %s"
L.stack = "%dx %s on %s"
L.stackyou = "%dx %s on YOU"
L.cast = "<Cast: %s>"
L.casting = "Casting %s"
L.soon = "%s soon"
L.count = "%s (%d)"
L.count_icon = "%s (%d|T13700%d:0|t)"
L.count_rticon = "%s (%d{rt%d})"
L.rticon = "%s ({rt%d})"
L.near = "%s near YOU"
L.on_group = "%s on GROUP"
L.phase = "Phase %d"
L.stage = "Stage %d"
L.normal = "Normal mode"
L.heroic = "Heroic mode"
L.mythic = "Mythic mode"
L.active = "Active" -- When a boss becomes active, after speech finishes
L.general = "General" -- General settings, i.e. things that apply to normal, heroic and mythic mode.
L.duration = "%s for %s sec" -- Spell for 10 seconds
L.over = "%s Over" -- Spell Over
L.removed = "%s Removed" -- Spell Removed
L.removed_from = "%s removed from %s" -- Spell removed from Player
L.removed_by = "%s removed by %s" -- Spell removed by Player
L.incoming = "%s Incoming" -- Spell Incoming
L.interrupted = "%s Interrupted" -- Spell Interrupted
L.interrupted_by = "%s interrupted by %s" -- Spell interrupted by Player
L.no = "No %s" -- No Spell
L.intermission = "Intermission"
L.percent = "%d%% - %s" -- 20% - Spell
L.cancelled = "%s Cancelled" -- Spell Cancelled
-- Add related
L.add_spawned = "Add Spawned"
L.spawned = "%s Spawned"
L.spawning = "%s Spawning"
L.next_add = "Next Add"
L.add_killed = "Add killed (%d/%d)"
L.add_remaining = "Add killed, %d remaining"
L.add = "Add"
L.adds = "Adds"
L.big_add = "Big Add" -- singular
L.big_adds = "Big Adds" -- plural
L.small_add = "Small Add" -- singular
L.small_adds = "Small Adds" -- plural
-- Mob related
L.mob_killed = "%s killed (%d/%d)"
L.mob_remaining = "%s killed, %d remaining"
-- Localizers note:
-- The default mod:Berserk(600) uses spell ID 26662 to get the Berserk name
L.custom_start = "%s engaged - %s in %d min"
L.custom_start_s = "%s engaged - %s in %d sec"
L.custom_end = "%s goes %s"
L.custom_min = "%s in %d min"
L.custom_sec = "%s in %d sec"
L.focus_only = "|cffff0000Focus target alerts only.|r "
L.trash = "Trash"
-- Common raid marking locale
L.marker = "%s Marker"
L.marker_player_desc = "Mark players affected by %s with %s, requires promoted or leader."
L.marker_npc_desc = "Mark %s with %s, requires promoted or leader."
-- Ability where two players have to move close to each other
L.link = "Link"
L.link_with = "Linked with %s"
L.link_with_icon = "Linked with |T13700%d:0|t%s"
L.link_short = "Linked: %s"
L.link_both = "%s linked with %s"
L.link_removed = "Link removed"
-- Abbreviated numbers
L.amount_one = "%dB" -- Billions 1,000,000,000
L.amount_two = "%dM" -- Millions 1,000,000
L.amount_three = "%dK" -- Thousands 1,000
L.seconds = "%.1fs" -- 1.1 seconds
-- Common ability name replacements
L.laser = "Laser" -- Used for abilities that act like a laser. Usually from the boss to a player, or, from the boss to a specific area
L.beam = "Beam" -- Similar to "Laser" (a beam from boss to player/boss to area) but can be used to better describe certain abilities that don't look like a Laser
L.beams = "Beams" -- Plural of L.beam
L.bomb = "Bomb" -- Used for debuffs that make players explode
L.bombs = "Bombs" -- Plural of L.bomb
L.explosion = "Explosion" -- When the explosion from a bomb-like ability will occur
L.fixate = "Fixate" -- Used when a boss or add is chasing/fixated on a player
L.knockback = "Knockback" -- Used when an ability knocks players away from a certain point, like a "smash" type ability that knocks you back 10 meters
L.traps = "Traps" -- Used for abilities that act like traps on the floor e.g. move into it and something bad happens like you die, or are rooted, etc.
L.meteor = "Meteor" -- This one will probably only ever be used for actual meteors
L.shield = "Shield" -- Abilities that absorb damage/healing creating a "shield" around the boss/player e.g. "Shield on boss" or "Shield remaining"
L.teleport = "Teleport" -- A boss/add/etc teleported somewhere
L.fear = "Fear" -- For abilities that cause you to flee in fear