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106 lines
4.1 KiB
106 lines
4.1 KiB
local L = BigWigsAPI:NewLocale("BigWigs: Common", "enUS")
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-- Prototype.lua common words
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L.you = "%s on YOU"
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L.you_icon = "%s on |T13700%d:0|tYOU"
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L.underyou = "%s under YOU"
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L.other = "%s: %s"
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L.onboss = "%s on BOSS"
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L.buff_boss = "Buff on BOSS: %s"
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L.buff_other = "Buff on %s: %s"
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L.on = "%s on %s"
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L.stack = "%dx %s on %s"
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L.stackyou = "%dx %s on YOU"
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L.cast = "<Cast: %s>"
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L.casting = "Casting %s"
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L.soon = "%s soon"
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L.count = "%s (%d)"
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L.count_icon = "%s (%d|T13700%d:0|t)"
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L.count_rticon = "%s (%d{rt%d})"
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L.rticon = "%s ({rt%d})"
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L.near = "%s near YOU"
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L.on_group = "%s on GROUP"
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L.phase = "Phase %d"
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L.stage = "Stage %d"
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L.normal = "Normal mode"
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L.heroic = "Heroic mode"
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L.mythic = "Mythic mode"
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L.active = "Active" -- When a boss becomes active, after speech finishes
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L.general = "General" -- General settings, i.e. things that apply to normal, heroic and mythic mode.
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L.duration = "%s for %s sec" -- Spell for 10 seconds
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L.over = "%s Over" -- Spell Over
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L.removed = "%s Removed" -- Spell Removed
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L.removed_from = "%s removed from %s" -- Spell removed from Player
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L.removed_by = "%s removed by %s" -- Spell removed by Player
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L.incoming = "%s Incoming" -- Spell Incoming
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L.interrupted = "%s Interrupted" -- Spell Interrupted
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L.interrupted_by = "%s interrupted by %s" -- Spell interrupted by Player
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L.no = "No %s" -- No Spell
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L.intermission = "Intermission"
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L.percent = "%d%% - %s" -- 20% - Spell
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L.cancelled = "%s Cancelled" -- Spell Cancelled
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-- Add related
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L.add_spawned = "Add Spawned"
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L.spawned = "%s Spawned"
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L.spawning = "%s Spawning"
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L.next_add = "Next Add"
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L.add_killed = "Add killed (%d/%d)"
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L.add_remaining = "Add killed, %d remaining"
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L.add = "Add"
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L.adds = "Adds"
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L.big_add = "Big Add" -- singular
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L.big_adds = "Big Adds" -- plural
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L.small_add = "Small Add" -- singular
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L.small_adds = "Small Adds" -- plural
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-- Mob related
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L.mob_killed = "%s killed (%d/%d)"
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L.mob_remaining = "%s killed, %d remaining"
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-- Localizers note:
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-- The default mod:Berserk(600) uses spell ID 26662 to get the Berserk name
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L.custom_start = "%s engaged - %s in %d min"
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L.custom_start_s = "%s engaged - %s in %d sec"
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L.custom_end = "%s goes %s"
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L.custom_min = "%s in %d min"
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L.custom_sec = "%s in %d sec"
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L.focus_only = "|cffff0000Focus target alerts only.|r "
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L.trash = "Trash"
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-- Common raid marking locale
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L.marker = "%s Marker"
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L.marker_player_desc = "Mark players affected by %s with %s, requires promoted or leader."
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L.marker_npc_desc = "Mark %s with %s, requires promoted or leader."
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-- Ability where two players have to move close to each other
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L.link = "Link"
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L.link_with = "Linked with %s"
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L.link_with_icon = "Linked with |T13700%d:0|t%s"
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L.link_short = "Linked: %s"
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L.link_both = "%s linked with %s"
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L.link_removed = "Link removed"
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-- Abbreviated numbers
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L.amount_one = "%dB" -- Billions 1,000,000,000
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L.amount_two = "%dM" -- Millions 1,000,000
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L.amount_three = "%dK" -- Thousands 1,000
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L.seconds = "%.1fs" -- 1.1 seconds
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-- Common ability name replacements
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L.laser = "Laser" -- Used for abilities that act like a laser. Usually from the boss to a player, or, from the boss to a specific area
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L.beam = "Beam" -- Similar to "Laser" (a beam from boss to player/boss to area) but can be used to better describe certain abilities that don't look like a Laser
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L.beams = "Beams" -- Plural of L.beam
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L.bomb = "Bomb" -- Used for debuffs that make players explode
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L.bombs = "Bombs" -- Plural of L.bomb
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L.explosion = "Explosion" -- When the explosion from a bomb-like ability will occur
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L.fixate = "Fixate" -- Used when a boss or add is chasing/fixated on a player
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L.knockback = "Knockback" -- Used when an ability knocks players away from a certain point, like a "smash" type ability that knocks you back 10 meters
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L.traps = "Traps" -- Used for abilities that act like traps on the floor e.g. move into it and something bad happens like you die, or are rooted, etc.
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L.meteor = "Meteor" -- This one will probably only ever be used for actual meteors
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L.shield = "Shield" -- Abilities that absorb damage/healing creating a "shield" around the boss/player e.g. "Shield on boss" or "Shield remaining"
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L.teleport = "Teleport" -- A boss/add/etc teleported somewhere
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L.fear = "Fear" -- For abilities that cause you to flee in fear
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