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local mod = DBM:NewMod(1732, "DBM-Nighthold", nil, 786)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20200806141949")
mod:SetCreatureID(103758)
mod:SetEncounterID(1863)
--mod:SetUsedIcons(8, 7, 6, 3, 2, 1)
mod:SetHotfixNoticeRev(15841)
mod.respawnTime = 50
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 205408 206949 206517 207720 207439 216909",
"SPELL_CAST_SUCCESS 206464 206464 206936 205649 207143 205984 214335 214167 221875",
"SPELL_AURA_APPLIED 205429 216344 216345 205445 205984 214335 214167 206585 206936 205649 207143 206398",
"SPELL_AURA_REMOVED 205429 216344 216345 205445 205984 214335 214167 206585 206936 205649 207143",
"SPELL_SUMMON 207813",
-- "SPELL_PERIODIC_DAMAGE 206398",
-- "SPELL_PERIODIC_MISSED 206398",
"UNIT_DIED",
"UNIT_SPELLCAST_SUCCEEDED boss1",
"UNIT_AURA player"
)
--TODO, void ejection gone?
--[[
(ability.id = 205408 or ability.id = 206949 or ability.id = 206517 or ability.id = 207720 or ability.id = 207439 or ability.id = 216909 or ability.id = 221875) and type = "begincast" or
(ability.id = 205984 or ability.id = 214335 or ability.id = 214167 or ability.id = 221875) and type = "cast" or
(ability.id = 206464 or ability.id = 206936 or ability.id = 205649 or ability.id = 207143) and type = "cast"
--]]
--Base abilities
local warnStarSignCrab = mod:NewTargetAnnounce(205429, 2)--Yellow (looks orange but icon text is yellow)
local warnStarSignDragon = mod:NewTargetAnnounce(216344, 2)--Blue
local warnStarSignHunter = mod:NewTargetAnnounce(216345, 2)--Green
local warnStarSignWolf = mod:NewTargetAnnounce(205445, 2)--Red
local warnGravitationalPull = mod:NewTargetAnnounce(205984, 3, nil, "Tank")
--Stage One: The Dome of Observation
local warnCoronalEjection = mod:NewTargetAnnounce(206464, 2)
--Stage Two: Absolute Zero
local warnIcyEjection = mod:NewTargetAnnounce(206936, 2)
--Stage Three: A Shattered World
local warnFelEjection = mod:NewTargetAnnounce(205649, 2)
local warnFelEjectionPuddle = mod:NewCountAnnounce(205649, 2)
--Stage Four: Inevitable Fate
--local warnVoidEjection = mod:NewTargetAnnounce(207143, 2)
local specWarnGravitationalPull = mod:NewSpecialWarningYou(205984, nil, nil, nil, 3, 2)
local specWarnGravitationalPullOther= mod:NewSpecialWarningTaunt(205984, nil, nil, nil, 1, 2)
local yellGravitationalPull = mod:NewFadesYell(205984)
--Stage One: The Dome of Observation
local specWarnCoronalEjection = mod:NewSpecialWarningMoveAway(206464, nil, nil, nil, 1, 2)
--Stage Two: Absolute Zero
local specWarnIcyEjection = mod:NewSpecialWarningMoveAway(206936, nil, nil, nil, 1, 2)
local yellIcyEjection = mod:NewFadesYell(206936)
local specWarnFrigidNova = mod:NewSpecialWarningSpell(206949, nil, nil, nil, 2, 2)--maybe change to MoveTo warning
--Stage Three: A Shattered World
local specWarnFelEjection = mod:NewSpecialWarningMoveAway(205649, nil, nil, nil, 1, 2)
local yellFelEjection = mod:NewYell(205649)
local yellFelEjectionFade = mod:NewFadesYell(205649)
local specWarnFelNova = mod:NewSpecialWarningRun(206517, nil, nil, nil, 4, 2)
local specWarnFelFlame = mod:NewSpecialWarningMove(206398, nil, nil, nil, 1, 2)
--Stage Four: Inevitable Fate
local specWarnThing = mod:NewSpecialWarningSwitch("ej13057", "Tank", nil, 2, 1, 2)
local specWarnWitnessVoid = mod:NewSpecialWarningLookAway(207720, nil, nil, nil, 1, 2)
local specWarnVoidEjection = mod:NewSpecialWarningMoveAway(207143, nil, nil, nil, 1, 2)--Should this be a move away, does void burst do any damage?
local specWarnVoidNova = mod:NewSpecialWarningSpell(207439, nil, nil, nil, 2, 2)
local specWarnWorldDevouringForce = mod:NewSpecialWarningDodge(216909, nil, nil, nil, 3, 2)
--Mythic
local specWarnConjunction = mod:NewSpecialWarningMoveAway(205408, nil, nil, nil, 3, 2)
local specWarnConjunctionSign = mod:NewSpecialWarningYouPos(205408, nil, nil, nil, 1, 6)
local yellConjunctionSign = mod:NewPosYell(205408, DBM_CORE_L.AUTO_YELL_CUSTOM_POSITION)
--Base abilities
local timerGravPullCD = mod:NewCDTimer(28, 205984, nil, nil, nil, 5, nil, DBM_CORE_L.TANK_ICON)
--Stage One: The Dome of Observation
mod:AddTimerLine(SCENARIO_STAGE:format(1))
--local timerCoronalEjectionCD = mod:NewCDTimer(16, 206464, nil, nil, nil, 3)--CD is not known, always push phase 2 before this is cast 2nd time
--Stage Two: Absolute Zero
mod:AddTimerLine(SCENARIO_STAGE:format(2))
local timerIcyEjectionCD = mod:NewCDCountTimer(16, 206936, nil, nil, nil, 3)
local timerFrigidNovaCD = mod:NewCDCountTimer(61.5, 206949, nil, nil, nil, 2, nil, DBM_CORE_L.DEADLY_ICON, nil, 1, 5)
--Stage Three: A Shattered World
mod:AddTimerLine(SCENARIO_STAGE:format(3))
local timerFelEjectionCD = mod:NewCDCountTimer(16, 205649, nil, nil, nil, 3)
local timerFelNovaCD = mod:NewCDCountTimer(25, 206517, nil, nil, nil, 2, nil, DBM_CORE_L.DEADLY_ICON, nil, 1, 5)
--Stage Four: Inevitable Fate
mod:AddTimerLine(SCENARIO_STAGE:format(4))
local timerWitnessVoid = mod:NewCastTimer(4, 207720, nil, nil, nil, 2)
local timerWitnessVoidCD = mod:NewCDTimer(13, 207720, nil, nil, nil, 2, nil, DBM_CORE_L.HEALER_ICON)
--local timerVoidEjectionCD = mod:NewCDCountTimer(16, 207143, nil, nil, nil, 3)--Where did it go? wasn't on normal test and wasn't on heroic retest
local timerVoidNovaCD = mod:NewCDCountTimer(74, 207439, nil, nil, nil, 2)--Only saw a single pull it was cast twice, so CD needs more verification
local timerWorldDevouringForceCD = mod:NewCDCountTimer(42, 216909, nil, nil, nil, 3, nil, DBM_CORE_L.DEADLY_ICON..DBM_CORE_L.HEROIC_ICON, nil, 1, 6)
mod:AddTimerLine(ENCOUNTER_JOURNAL_SECTION_FLAG12)
local timerConjunctionCD = mod:NewCDCountTimer(16, 205408, nil, nil, nil, 3, nil, DBM_CORE_L.HEROIC_ICON, nil, 3, 10)
local timerConjunction = mod:NewBuffFadesTimer(15, 207720, nil, nil, nil, 5, nil, DBM_CORE_L.DEADLY_ICON, nil, 3, 10)
local berserkTimer = mod:NewBerserkTimer(463)
mod:AddRangeFrameOption("5/8")
mod:AddInfoFrameOption(205408)--really needs a "various" option
mod:AddBoolOption("ConjunctionYellFilter", true)
mod.vb.StarSigns = 0
mod.vb.phase = 1
mod.vb.icyEjectionCount = 0
mod.vb.felEjectionCount = 0
mod.vb.frostNovaCount = 0
mod.vb.felNovaCount = 0
mod.vb.voidNovaCount = 0
mod.vb.grandConCount = 0
mod.vb.conActive = false
mod.vb.worldDestroyingCount = 0
mod.vb.isPhaseChanging = false
--mod.vb.voidEjectionCount = 0
--These timers are self corrective, which is annoying when all inclusive but better if scrubbing short timers
--For example Icy will always be 35.2, 64.5, 24.7 if you scrub the short timers or within 0.3. However including short timers and you get more variation.
--For time being, i'll be all inclusive, particuarlly with void since some of the shorter auto correcting ones are over 10 seconds.
--Example of self correction. Note 3rd pull, because of the 14 being late by 3 seconds, the 3 seconds corrected from the 20.
--"207143-Void Ejection" = "pull:338.3, 4.5, 14.2, 20.7, 1.6, 7.3, 26.5, 2.4",
--"207143-Void Ejection" = "pull:328.7, 5.7, 14.1, 20.7, 2.8, 6.1, 25.7, 4.9",
--"207143-Void Ejection" = "pull:326.8, 4.4, 17.5, 17.4, 4.6, 4.7, 26.3, 4.8",
--For all inclusive, i'll simply use lowest observed time for each count, which will give close approx cd timer but imprecise to be a "next" timer.
local icyEjectionTimers = {24.5, 34.1, 6.5, 4.8, 50.2, 1.2, 2.4, 25.6, 2.8}--43.3, 35.6, 8.1, 4.1, 52.2, 1.2, 2.4
local felEjectionTimers = {18.2, 3.6, 3.2, 2.4, 10.2, 4.4, 2.8, 32.8, 4.0, 1.6, 4.0, 4.5, 22.3, 6.9, 17.0, 1.6, 1.2, 2.0, 18.3, 0.4}--10 after 4, 32 after 7, 22 after 12, 17 after 14, 18 after 18
local mythicfelEjectionTimers = {17.4, 3.2, 2.8, 2.4, 9.3, 2.4, 3.2, 30, 2, 1.2, 12.6, 1.2, 1.7, 21.1, 5.6, 9.3, 2.5, 1.5, 24.3, 3.2}
local voidEjectionTimers = {24, 3.2, 14.1, 17.4, 0.8, 4.7, 25.7, 2.3}
--local felNovaTImers = {34.8, 31.3, 29.3}--Latest is 47.1, 45.0, 25.1. Currently unused. for now just doing 45 or 25
local worldDestroyingTimers = {22, 41.3, 57, 51.8}
local ps1Grand = {15, 12.2}
local ps2Grand = {27, 43.9, 58.3}
local ps3Grand = {58.7, 43, 41.4}
local ps4Grand = {46.5, 61.6, 51.2}
local abZeroDebuff, chilledDebuff, gravPullDebuff = DBM:GetSpellInfo(206585), DBM:GetSpellInfo(206589), DBM:GetSpellInfo(205984)
local icyEjectionDebuff, coronalEjectionDebuff, voidEjectionDebuff = DBM:GetSpellInfo(206936), DBM:GetSpellInfo(206464), DBM:GetSpellInfo(207143)
local crabDebuff, dragonDebuff, hunterDebuff, wolfDebuff = DBM:GetSpellInfo(205429), DBM:GetSpellInfo(216344), DBM:GetSpellInfo(216345), DBM:GetSpellInfo(205445)
local crabs = {}
local dragons = {}
local hunters = {}
local wolves = {}
local playerAffected = false
local voidWarned = false
local chilledFilter, tankFilter
do
chilledFilter = function(uId)
if DBM:UnitDebuff(uId, chilledDebuff) then
return true
end
end
tankFilter = function(uId)
if mod:IsTanking(uId, "boss1") then
return true
end
end
end
local updateInfoFrame
do
local lines = {}
updateInfoFrame = function()
table.wipe(lines)
local infoNeeded = false
--Star Signs Helper
--If player has debuff, find and show other players with same debuff as player
if DBM:UnitDebuff("player", crabDebuff) then
infoNeeded = true
for i = 1, #crabs do
local name = crabs[i]
lines[name] = ""
end
elseif DBM:UnitDebuff("player", dragonDebuff) then
infoNeeded = true
for i = 1, #dragons do
local name = dragons[i]
lines[name] = ""
end
elseif DBM:UnitDebuff("player", hunterDebuff) then
infoNeeded = true
for i = 1, #hunters do
local name = hunters[i]
lines[name] = ""
end
elseif DBM:UnitDebuff("player", wolfDebuff) then
infoNeeded = true
for i = 1, #wolves do
local name = wolves[i]
lines[name] = ""
end
else--Player has no debuff, show overview frame with total debuff counts remaining
local crabsigns, dragonsigns, huntersigns, wolfsigns = #crabs, #dragons, #hunters, #wolves
--FIXME, figure out why colors are wrong
if crabsigns > 0 then
lines["|cff7d0aCD"..crabDebuff.."|r"] = crabsigns
infoNeeded = true
end
if dragonsigns > 0 then
lines["|c69ccf0CD"..dragonDebuff.."|r"] = dragonsigns
infoNeeded = true
end
if huntersigns > 0 then
lines["|cabd473CD"..hunterDebuff.."|r"] = huntersigns
infoNeeded = true
end
if wolfsigns > 0 then
lines["|cff0000CD"..wolfDebuff.."|r"] = wolfsigns
infoNeeded = true
end
end
if not infoNeeded then--Nothing left, hide infoframe
DBM.InfoFrame:Hide()
end
return lines
end
end
local function updateRangeFrame(self, force)
if not self.Options.RangeFrame then return end
if DBM:UnitDebuff("player", icyEjectionDebuff) or DBM:UnitDebuff("player", coronalEjectionDebuff) then
DBM.RangeCheck:Show(8)
elseif self.vb.phase == 2 and self:IsTank() then--Spread for iceburst
DBM.RangeCheck:Show(6)
elseif DBM:UnitDebuff("Player", gravPullDebuff) or DBM:UnitDebuff("player", voidEjectionDebuff) or force or self.vb.StarSigns > 0 then
DBM.RangeCheck:Show(5)
elseif DBM:UnitDebuff("player", abZeroDebuff) then
DBM.RangeCheck:Show(8, chilledFilter)
elseif self.vb.phase == 2 and self:IsMelee() then--Avoid tanks iceburst
DBM.RangeCheck:Show(6, tankFilter)
else
DBM.RangeCheck:Hide()
end
end
--This function went from pretty to ugly but it should work
local function showConjunction(self)
if DBM:UnitDebuff("player", crabDebuff) then
warnStarSignCrab:Show(table.concat(crabs, "<, >"))
elseif DBM:UnitDebuff("player", dragonDebuff) then
warnStarSignDragon:Show(table.concat(dragons, "<, >"))
elseif DBM:UnitDebuff("player", hunterDebuff) then
warnStarSignHunter:Show(table.concat(hunters, "<, >"))
elseif DBM:UnitDebuff("player", wolfDebuff) then
warnStarSignWolf:Show(table.concat(wolves, "<, >"))
end
end
local function updateConjunctionYell(self, icon)
if not self.Options.ConjunctionYellFilter then return end
if playerAffected then
yellConjunctionSign:Yell(icon, "", icon)
self:Schedule(2, updateConjunctionYell, self, icon)
end
end
function mod:OnCombatStart(delay)
voidWarned = false
playerAffected = false
self.vb.StarSigns = 0
self.vb.phase = 1
self.vb.isPhaseChanging = false
if self:IsMythic() then
self.vb.grandConCount = 0
self.vb.conActive = false
self.vb.worldDestroyingCount = 0
-- timerCoronalEjectionCD:Start(12-delay)--Still could be health based
timerConjunctionCD:Start(15-delay, 1)
else
-- timerCoronalEjectionCD:Start(12.9-delay)--Still could be health based
end
end
function mod:OnCombatEnd()
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
if self.Options.InfoFrame then
DBM.InfoFrame:Hide()
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 205408 then
self.vb.grandConCount = self.vb.grandConCount + 1
self.vb.conActive = true
C_Timer.After(19, function() self.vb.conActive = false end)
specWarnConjunction:Show()
specWarnConjunction:Play("scatter")
local timers
if self.vb.phase == 1 then
timers = ps1Grand[self.vb.grandConCount+1]
elseif self.vb.phase == 2 then
timers = ps2Grand[self.vb.grandConCount+1]
elseif self.vb.phase == 3 then
timers = ps3Grand[self.vb.grandConCount+1]
else
timers = ps4Grand[self.vb.grandConCount+1]
end
if timers then
timerConjunctionCD:Start(timers, self.vb.grandConCount+1)
end
updateRangeFrame(self, true)
self:Schedule(4.5, showConjunction, self)
table.wipe(crabs)
table.wipe(dragons)
table.wipe(hunters)
table.wipe(wolves)
elseif spellId == 206949 then
self.vb.frostNovaCount = self.vb.frostNovaCount + 1
specWarnFrigidNova:Show()
specWarnFrigidNova:Play("gathershare")
timerFrigidNovaCD:Start(nil, self.vb.frostNovaCount+1)
elseif spellId == 206517 then
self.vb.felNovaCount = self.vb.felNovaCount + 1
specWarnFelNova:Show()
specWarnFelNova:Play("justrun")
if self.vb.felNovaCount < 3 then
timerFelNovaCD:Start(44, self.vb.felNovaCount+1)
else
timerFelNovaCD:Start(nil, self.vb.felNovaCount+1)
end
elseif spellId == 207720 then
specWarnWitnessVoid:Show(args.sourceName)
specWarnWitnessVoid:Play("turnaway")
timerWitnessVoid:Start(nil, args.sourceGUID)
if self:IsMythic() then
timerWitnessVoidCD:Start(13, args.sourceGUID)
else
timerWitnessVoidCD:Start(14.5, args.sourceGUID)
end
elseif spellId == 207439 then
self.vb.voidNovaCount = self.vb.voidNovaCount + 1
specWarnVoidNova:Show()
specWarnVoidNova:Play("aesoon")
timerVoidNovaCD:Start(nil, self.vb.voidNovaCount+1)
elseif spellId == 216909 then
self.vb.worldDestroyingCount = self.vb.worldDestroyingCount + 1
specWarnWorldDevouringForce:Show()
specWarnWorldDevouringForce:Play("farfromline")
local timer = worldDestroyingTimers[self.vb.worldDestroyingCount+1]
if timer then
timerWorldDevouringForceCD:Start(timer, self.vb.worldDestroyingCount+1)
end
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 206464 then
--timerCoronalEjectionCD:Start()
elseif spellId == 206936 and not self.vb.isPhaseChanging then
self.vb.icyEjectionCount = self.vb.icyEjectionCount + 1
local timer = icyEjectionTimers[self.vb.icyEjectionCount+1]
if timer and timer >= 4 then--No sense in starting timers for the sub 4 second casts
timerIcyEjectionCD:Start(timer, self.vb.icyEjectionCount+1)
end
elseif spellId == 205649 and not self.vb.isPhaseChanging then
self.vb.felEjectionCount = self.vb.felEjectionCount + 1
--10 after 4, 32 after 7, 22 after 12, 17 after 14, 18 after 18
--9.4 after 4, 31.2 after 7, 14 after 10 (Mythic)
--The rest are like sub 5 second timers with variations to boot so not worth timers
local timer = self:IsMythic() and mythicfelEjectionTimers[self.vb.felEjectionCount+1] or felEjectionTimers[self.vb.felEjectionCount+1]
if timer and timer >= 4 then--No sense in starting timers for the sub 5 second casts
timerFelEjectionCD:Start(timer, self.vb.felEjectionCount+1)
end
elseif spellId == 207143 and not self.vb.isPhaseChanging then
DBM:Debug("Void Ejection is back", 2)
--[[ self.vb.voidEjectionCount = self.vb.voidEjectionCount + 1
local timer = voidEjectionTimers[self.vb.voidEjectionCount+1]
if timer and timer >= 4 then--No sense in starting timers for the sub 4 second casts
timerVoidEjectionCD:Start(timer, self.vb.voidEjectionCount+1)
end--]]
elseif spellId == 205984 or spellId == 214335 or spellId == 214167 then--205984 Frost, 214167 Fel, 214335 Void
if spellId == 214335 then
timerGravPullCD:Start(65)
else--29
timerGravPullCD:Start()
end
if args:IsPlayer() then
specWarnGravitationalPull:Show()
specWarnGravitationalPull:Play("targetyou")
elseif self:IsTank() then
specWarnGravitationalPullOther:Show(args.destName)
specWarnGravitationalPullOther:Play("tauntboss")
else
warnGravitationalPull:Show(args.destName)
end
elseif spellId == 221875 then
self.vb.isPhaseChanging = false
end
end
function mod:SPELL_SUMMON(args)
local spellId = args.spellId
if spellId == 207813 then
specWarnThing:Show()
specWarnThing:Play("bigmob")
timerWitnessVoidCD:Start(10, args.destGUID)
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 205429 or spellId == 216344 or spellId == 216345 or spellId == 205445 then--Star Signs
self.vb.StarSigns = self.vb.StarSigns + 1
if spellId == 205429 then--Crab
crabs[#crabs + 1] = args.destName
if args:IsPlayer() then
specWarnConjunctionSign:Show(args.spellName)
yellConjunctionSign:Yell(2, "", 2)--Orange Circle
self:Schedule(2, updateConjunctionYell, self, 2)
specWarnConjunctionSign:Play("205408c")
timerConjunction:Start()
playerAffected = true
end
elseif spellId == 216344 then--Dragon
dragons[#dragons + 1] = args.destName
if args:IsPlayer() then
specWarnConjunctionSign:Show(args.spellName)
yellConjunctionSign:Yell(6, "", 6)--Blue Square
self:Schedule(2, updateConjunctionYell, self, 6)
specWarnConjunctionSign:Play("205408d")
timerConjunction:Start()
playerAffected = true
end
elseif spellId == 216345 then--Hunter
hunters[#hunters + 1] = args.destName
if args:IsPlayer() then
specWarnConjunctionSign:Show(args.spellName)
yellConjunctionSign:Yell(4, "", 4)--Green Triangle
self:Schedule(2, updateConjunctionYell, self, 4)
specWarnConjunctionSign:Play("205408h")
timerConjunction:Start()
playerAffected = true
end
elseif spellId == 205445 then--Wolf
wolves[#wolves + 1] = args.destName
if args:IsPlayer() then
specWarnConjunctionSign:Show(args.spellName)
yellConjunctionSign:Yell(7, "", 7)--Red Cross
self:Schedule(2, updateConjunctionYell, 7)
specWarnConjunctionSign:Play("205408w")
timerConjunction:Start()
playerAffected = true
end
end
if self.vb.StarSigns == 1 then
updateRangeFrame(self)
if self.Options.InfoFrame and not DBM.InfoFrame:IsShown() then
DBM.InfoFrame:Show(15, "function", updateInfoFrame, false, true)
end
end
elseif spellId == 206464 then
warnCoronalEjection:CombinedShow(0.5, args.destName)
if args:IsPlayer() then
specWarnCoronalEjection:Show()
specWarnCoronalEjection:Play("runout")
updateRangeFrame(self)
end
elseif spellId == 205984 or spellId == 214335 or spellId == 214167 then
if args:IsPlayer() then
updateRangeFrame(self)
local _, _, _, _, duration, expires = DBM:UnitDebuff("player", args.spellName)
if expires then
local remaining = expires-GetTime()
if self.Options.ConjunctionYellFilter and self.vb.conActive then return end--No ejection yells during conjunction
yellGravitationalPull:Schedule(remaining-1, 1)
yellGravitationalPull:Schedule(remaining-2, 2)
yellGravitationalPull:Schedule(remaining-3, 3)
end
end
elseif spellId == 206585 then
updateRangeFrame(self)
elseif spellId == 206936 then
warnIcyEjection:CombinedShow(0.5, args.destName)--If only one, move this to else rule to filter from player
if args:IsPlayer() then
specWarnIcyEjection:Show()
specWarnIcyEjection:Play("runout")
updateRangeFrame(self)
if self.Options.ConjunctionYellFilter and self.vb.conActive then return end--No ejection yells during conjunction
yellIcyEjection:Schedule(9, 1)
yellIcyEjection:Schedule(8, 2)
yellIcyEjection:Schedule(7, 3)
end
elseif spellId == 205649 then
warnFelEjection:CombinedShow(0.5, args.destName)
if args:IsPlayer() then
specWarnFelEjection:Show()
specWarnFelEjection:Play("runout")
specWarnFelEjection:ScheduleVoice(1, "keepmove")
warnFelEjectionPuddle:Schedule(2, 3)
warnFelEjectionPuddle:Schedule(4, 2)
warnFelEjectionPuddle:Schedule(6, 1)
warnFelEjectionPuddle:Schedule(8, 0)
if self.Options.ConjunctionYellFilter and self.vb.conActive then return end--No ejection yells during conjunction
yellFelEjection:Yell()
yellFelEjectionFade:Schedule(7, 1)
yellFelEjectionFade:Schedule(6, 2)
yellFelEjectionFade:Schedule(5, 3)
end
elseif spellId == 207143 then
--warnVoidEjection:CombinedShow(0.5, args.destName)
if args:IsPlayer() then
specWarnVoidEjection:Show()
specWarnVoidEjection:Play("runout")
end
elseif spellId == 206398 and args:IsPlayer() and self:AntiSpam(2, 1) and not DBM:UnitDebuff("Player", gravPullDebuff) then
specWarnFelFlame:Show()
end
end
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 205429 or spellId == 216344 or spellId == 216345 or spellId == 205445 then--Star Signs
self.vb.StarSigns = self.vb.StarSigns - 1
if args:IsPlayer() then
timerConjunction:Stop()
playerAffected = false
end
if self.vb.StarSigns == 0 then
updateRangeFrame(self)
end
if spellId == 205429 then--Crab
tDeleteItem(crabs, args.destName)
elseif spellId == 216344 then--Dragon
tDeleteItem(dragons, args.destName)
elseif spellId == 216345 then--Hunter
tDeleteItem(hunters, args.destName)
elseif spellId == 205445 then--Wolf
tDeleteItem(wolves, args.destName)
end
elseif spellId == 205984 or spellId == 214335 or spellId == 214167 then
if args:IsPlayer() then
updateRangeFrame(self)
yellGravitationalPull:Cancel()
end
elseif spellId == 206585 then
updateRangeFrame(self)
elseif spellId == 206464 and args:IsPlayer() then
updateRangeFrame(self)
elseif spellId == 206936 and args:IsPlayer() then
yellIcyEjection:Cancel()
updateRangeFrame(self)
elseif spellId == 205649 and args:IsPlayer() then
yellFelEjectionFade:Cancel()
warnFelEjectionPuddle:Cancel()
updateRangeFrame(self)
elseif spellId == 207143 and args:IsPlayer() then
updateRangeFrame(self)
end
end
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 104880 then--Thing That Should Not Be
timerWitnessVoidCD:Cancel(args.destGUID)
timerWitnessVoid:Cancel(args.destGUID)
end
end
--[[
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId)
if spellId == 206398 and destGUID == UnitGUID("player") and self:AntiSpam(2, 1) and not DBM:UnitDebuff("Player", gravPullDebuff) then
specWarnFelFlame:Show()
specWarnFelFlame:Play("runaway")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
--]]
--Phases can also be done with Nether Traversal (221875) with same timing.
--However, this is more robust since unique spellids for each phase is better than same used for all 3
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, bfaSpellId, _, legacySpellId)
local spellId = legacySpellId or bfaSpellId
if spellId == 222130 then--Phase 2 Conversation
self.vb.phase = 2
self.vb.isPhaseChanging = true
self.vb.frostNovaCount = 0
self.vb.icyEjectionCount = 0
-- timerCoronalEjectionCD:Stop()
timerConjunctionCD:Stop()
timerGravPullCD:Start(28.7)
if not self:IsEasy() then
timerFrigidNovaCD:Start(49, 1)
end
if self:IsMythic() then
self:Unschedule(showConjunction)
self.vb.grandConCount = 0
timerIcyEjectionCD:Start(15, 1)
timerConjunctionCD:Start(24, 1)
else
timerIcyEjectionCD:Start(23.3, 1)
end
elseif spellId == 222133 then--Phase 3 Conversation
self.vb.phase = 3
self.vb.isPhaseChanging = true
self.vb.felEjectionCount = 0
self.vb.felNovaCount = 0
timerIcyEjectionCD:Stop()
timerFrigidNovaCD:Stop()
timerGravPullCD:Stop()
timerConjunctionCD:Stop()
timerGravPullCD:Start(29)
if self:IsMythic() then
self:Unschedule(showConjunction)
self.vb.grandConCount = 0
timerFelEjectionCD:Start(17.5, 1)
timerFelNovaCD:Start(50.4, 1)
timerConjunctionCD:Start(58, 1)
else
timerFelEjectionCD:Start(18.2, 1)
if not self:IsEasy() then
timerFelNovaCD:Start(57.7, 1)
end
end
elseif spellId == 222134 then--Phase 4 Conversation
self.vb.phase = 4
self.vb.isPhaseChanging = true
self.vb.voidNovaCount = 0
--self.vb.voidEjectionCount = 0
timerFelEjectionCD:Stop()
timerFelNovaCD:Stop()
timerGravPullCD:Stop()
timerConjunctionCD:Stop()
timerGravPullCD:Start(19.6)
if not self:IsEasy() then--Was never used on normal, probably not LFR either then
--timerVoidEjectionCD:Start(24, 1)
timerVoidNovaCD:Start(39.2, 1)
end
if self:IsMythic() then
self:Unschedule(showConjunction)
self.vb.grandConCount = 0
self.vb.worldDestroyingCount = 0
timerWorldDevouringForceCD:Start(22, 1)
timerConjunctionCD:Start(46, 1)
berserkTimer:Start(201)
else
berserkTimer:Start(231)
end
end
end
do
function mod:UNIT_AURA(uId)
local hasDebuff = DBM:UnitDebuff("player", voidEjectionDebuff)
if hasDebuff and not voidWarned then
voidWarned = true
specWarnVoidEjection:Show()
specWarnVoidEjection:Play("runout")
--yellScornedTouch:Yell()
--if self.Options.RangeFrame then
-- DBM.RangeCheck:Show(8)
--end
elseif not hasDebuff and voidWarned then
voidWarned = false
--if self.Options.RangeFrame then
-- DBM.RangeCheck:Hide()
--end
end
end
end