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1159 lines
39 KiB
1159 lines
39 KiB
local AceLocale = LibStub ("AceLocale-3.0")
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local Loc = AceLocale:GetLocale ("Details")
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local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
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local DF = _G.DetailsFramework
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---------------------------------------------------------------------------------------------
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--varios debuffs tao doido com monk
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--ignorar bloodlust, shield d priest
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--reler os tanks ao sair de um grupo
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local _GetTime = GetTime --> wow api local
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local _UFC = UnitAffectingCombat --> wow api local
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local _IsInRaid = IsInRaid --> wow api local
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local _IsInGroup = IsInGroup --> wow api local
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local _UnitName = UnitName --> wow api local
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local _UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
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local _UnitHealth = UnitHealth --> wow api local
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local _UnitHealthMax = UnitHealthMax --> wow api local
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local _UnitIsPlayer = UnitIsPlayer --> wow api local
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local _UnitClass = UnitClass --> wow api local
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local _UnitDebuff = UnitDebuff --> wow api local
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local UnitGetIncomingHeals = UnitGetIncomingHeals
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local _unpack = unpack
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local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
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---------------------------------------------------------------------------------------------
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local DB_ANIMATION_TIME_DILATATION = 0.515321
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local CONST_DEBUFF_AMOUNT = 5
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local CONST_MAX_TANKS = 2
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local _cstr = string.format --> lua library local
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local _table_insert = table.insert --> lua library local
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local _table_remove = table.remove --> lua library local
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local _ipairs = ipairs --> lua library local
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local _pairs = pairs --> lua library local
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local _math_floor = math.floor --> lua library local
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local _math_abs = math.abs --> lua library local
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local _math_min = math.min --> lua library local
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local _table_sort = table.sort
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local ignored_debuffs = {
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[80354] = true, --temporal displacement
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[57724] = true, --sated
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[6788] = true, --weakened soul
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[124275] = true, --light stagger
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[124274] = true, --moderate stagger
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}
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---------------------------------------------------------------------------------------------
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--> Create plugin Object
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local Vanguard = _detalhes:NewPluginObject ("Details_Vanguard")
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--> Main Frame
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local VanguardFrame = Vanguard.Frame
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local onUpdateFrame = CreateFrame("frame")
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Vanguard:SetPluginDescription ("Show debuffs on each tanks in the raid, also shows incoming heal and damage and the last hits you took.")
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Vanguard.auraUpdateFrames = {}
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for i = 1, CONST_MAX_TANKS do
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local auraUpdateFrame = CreateFrame("frame", nil, UIParent)
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Vanguard.auraUpdateFrames[#Vanguard.auraUpdateFrames+1] = auraUpdateFrame
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end
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local function CreatePluginFrames (data)
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--> localize details functions
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Vanguard.GetSpec = Vanguard.GetSpec
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Vanguard.class_specs_coords = Vanguard.class_specs_coords
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local framework = Vanguard:GetFramework()
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--> OnDetailsEvent Parser
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function Vanguard:OnDetailsEvent (event, ...)
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if (event == "HIDE") then --> plugin hidded, disabled
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VanguardFrame:UnregisterEvent ("ROLE_CHANGED_INFORM")
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VanguardFrame:UnregisterEvent ("GROUP_ROSTER_UPDATE")
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VanguardFrame:UnregisterEvent ("PLAYER_TARGET_CHANGED")
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Vanguard:CombatEnd()
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elseif (event == "SHOW") then --> plugin shown, enabled
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if (not Vanguard.db.first_run) then
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Vanguard.db.first_run = true
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local welcome = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
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welcome:SetFrameStrata ("TOOLTIP")
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welcome:SetPoint ("center", UIParent, "center")
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welcome:SetSize (400, 200)
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DF:ApplyStandardBackdrop(welcome)
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local str = _detalhes.gump:CreateLabel (welcome, "Welcome to Vanguard!\n\n\n- The green-left bar represents the incoming healing plus absorbs on the tank.\n\n- The red-right show the incoming damage.\n\n- Tanks health bar and debuffs on them are shown in the bottom side.\n\n- Click anywhere to show options.", nil, nil, "GameFontNormal")
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str:SetPoint (15, -15)
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str:SetWidth (375)
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local close_button = _detalhes.gump:CreateButton (welcome, function() welcome:Hide() end, 120, 20, "Close")
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close_button:SetTemplate(_detalhes.gump:GetTemplate ("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE"))
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close_button:SetPoint ("center", welcome, "center")
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close_button:SetPoint ("bottom", welcome, "bottom", 0, 10)
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end
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Vanguard.CurrentInstance = Vanguard:GetInstance (Vanguard.instance_id)
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VanguardFrame:RegisterEvent ("ROLE_CHANGED_INFORM")
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VanguardFrame:RegisterEvent ("GROUP_ROSTER_UPDATE")
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VanguardFrame:RegisterEvent ("PLAYER_TARGET_CHANGED")
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Vanguard:ResetBars()
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Vanguard:IdentifyTanks()
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Vanguard.CurrentCombat = _detalhes:GetCombat ("current")
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VanguardFrame:SetFrameStrata (Vanguard.CurrentInstance.baseframe:GetFrameStrata())
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VanguardFrame:SetFrameLevel (Vanguard.CurrentInstance.baseframe:GetFrameLevel()+5)
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if (Vanguard:IsInCombat()) then
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Vanguard:CombatStart()
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end
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VanguardFrame:SetPoint ("topleft", Vanguard.CurrentInstance.baseframe, "topleft")
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VanguardFrame:SetPoint ("bottomright", Vanguard.CurrentInstance.baseframe, "bottomright")
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elseif (event == "COMBAT_PLAYER_ENTER") then --> a new combat has been started
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Vanguard.CurrentInstance = Vanguard:GetInstance (Vanguard.instance_id)
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Vanguard.CurrentCombat = select (1, ...)
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Vanguard.Running = true
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Vanguard:CombatStart()
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elseif (event == "COMBAT_PLAYER_LEAVE") then --> current combat has finished
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Vanguard.CurrentCombat = select (1, ...)
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Vanguard:CombatEnd()
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Vanguard:ResetBars()
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--Vanguard:ResetBlocks()
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elseif (event == "GROUP_ONLEAVE") then
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if (Vanguard.Running) then
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Vanguard:CombatEnd()
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Vanguard:ResetBars()
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Vanguard:ResetBlocks()
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end
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Vanguard:IdentifyTanks()
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elseif (event == "DETAILS_STARTED") then
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Vanguard.CurrentInstance = Vanguard:GetInstance (Vanguard.instance_id)
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Vanguard.CurrentCombat = Vanguard:GetCurrentCombat()
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elseif (event == "DETAILS_INSTANCE_ENDRESIZE" or event == "DETAILS_INSTANCE_SIZECHANGED") then
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--Vanguard:OnResize()
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elseif (event == "PLUGIN_DISABLED") then
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elseif (event == "PLUGIN_ENABLED") then
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elseif (event == "DETAILS_OPTIONS_MODIFIED") then
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Vanguard.RefreshWidgets()
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end
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end
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--> list with tank names
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Vanguard.TankList = {} --> tanks
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Vanguard.TankHashNames = {} --> tanks
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Vanguard.TankBlocks = {} --> tank frames
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Vanguard.TankIncDamage = {} --> tank damage taken from last 5 seconds
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Vanguard.UnitIdCache = {}
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--> search for tanks in the raid or party group
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function Vanguard:IdentifyTanks()
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table.wipe (Vanguard.TankList)
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table.wipe (Vanguard.TankHashNames)
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table.wipe (Vanguard.TankIncDamage)
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table.wipe (Vanguard.UnitIdCache)
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for i = 1, CONST_MAX_TANKS do
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Vanguard.auraUpdateFrames[i]:UnregisterEvent("UNIT_AURA")
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end
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--Vanguard.auraUpdateFrame:UnregisterEvent("UNIT_AURA")
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if (IsInRaid()) then
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for i = 1, GetNumGroupMembers(), 1 do
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local role = _UnitGroupRolesAssigned ("raid" .. i)
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if (role == "TANK") then
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local name, realm = UnitName ("raid"..i)
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if (realm) then
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name = name .. "-" .. realm
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end
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if (not Vanguard.TankHashNames [name]) then
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Vanguard.TankList [#Vanguard.TankList+1] = name
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Vanguard.TankHashNames [name] = #Vanguard.TankList
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Vanguard.TankIncDamage [name] = {}
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Vanguard.auraUpdateFrames[#Vanguard.TankList]:RegisterUnitEvent("UNIT_AURA", "raid" .. i)
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Vanguard.UnitIdCache[name] = "raid" .. i
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end
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end
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end
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elseif (IsInGroup()) then
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for i = 1, GetNumGroupMembers()-1, 1 do
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local role = _UnitGroupRolesAssigned ("party"..i)
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if (role == "TANK") then
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local name, realm = UnitName ("party"..i)
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if (realm) then
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name = name .. "-" .. realm
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end
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if (not Vanguard.TankHashNames [name]) then
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Vanguard.TankList [#Vanguard.TankList+1] = name
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Vanguard.TankHashNames [name] = #Vanguard.TankList
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Vanguard.TankIncDamage [name] = {}
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Vanguard.auraUpdateFrames[#Vanguard.TankList]:RegisterUnitEvent("UNIT_AURA", "party" .. i)
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Vanguard.UnitIdCache[name] = "party" .. i
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end
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end
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end
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local role = _UnitGroupRolesAssigned ("player")
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if (role == "TANK") then
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local name, realm = UnitName ("player")
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if (realm) then
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name = name .. "-" .. realm
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end
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if (not Vanguard.TankHashNames [name]) then
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Vanguard.TankList [#Vanguard.TankList+1] = name
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Vanguard.TankHashNames [name] = #Vanguard.TankList
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Vanguard.TankIncDamage [name] = {}
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Vanguard.auraUpdateFrames[#Vanguard.TankList]:RegisterUnitEvent("UNIT_AURA", "player")
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Vanguard.UnitIdCache[name] = "player"
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end
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end
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else
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local name, realm = UnitName ("player")
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if (realm) then
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name = name .. "-" .. realm
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end
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if (not Vanguard.TankHashNames [name]) then
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Vanguard.TankList [#Vanguard.TankList+1] = name
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Vanguard.TankHashNames [name] = #Vanguard.TankList
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Vanguard.TankIncDamage [name] = {}
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Vanguard.auraUpdateFrames[#Vanguard.TankList]:RegisterUnitEvent("UNIT_AURA", "player")
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Vanguard.UnitIdCache[name] = "player"
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end
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end
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Vanguard:RefreshTanks()
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end
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function Vanguard:ResetBars()
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if (Vanguard.db.show_inc_bars) then
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for i, tankblock in ipairs (Vanguard.TankBlocks) do
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local bar = tankblock.heal_inc
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bar:SetSplit (50)
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bar:SetLeftText (tankblock.tankname_string)
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bar:SetRightText ("")
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bar:SetRightColor (.25, 0, 0, 1)
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bar:SetLeftColor (0, .25, 0, 1)
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bar:SetHeight(Vanguard.db.bar_height)
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bar:SetTexture(SharedMedia:Fetch ("statusbar", Vanguard.db.tank_block_texture))
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bar.div:SetHeight(Vanguard.db.bar_height*2)
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bar.div:SetAlpha(0.79)
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bar:Show()
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end
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else
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for i, tankblock in ipairs (Vanguard.TankBlocks) do
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local bar = tankblock.heal_inc
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bar:Hide()
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end
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end
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end
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function Vanguard:ResetBlocks()
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for i, tblock in ipairs (Vanguard.TankBlocks) do
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local _, maxValue = tblock.unitFrame.healthBar:GetMinMaxValues()
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tblock.unitFrame.healthBar:SetValue(maxValue)
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tblock.debuffs_using = 0
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tblock.debuffs_next_index = 1
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for i = 1, CONST_DEBUFF_AMOUNT do
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local dblock = tblock.debuffs_blocks [i]
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dblock.texture:SetTexture (nil)
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dblock.stack:SetText ("")
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dblock.stack_bg:Hide()
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dblock:SetCooldown (0, 0, 0, 0)
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dblock.in_use = nil
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dblock.support.spellid = nil
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end
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end
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end
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local SetTank = function (self, index)
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local name = Vanguard.TankList [index]
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self.tankname:SetText (Vanguard:GetOnlyName (name))
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self.tankname_string = name
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local bar = self.heal_inc
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bar.tankname = name
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local class, left, right, top, bottom, r, g, b = Vanguard:GetClass (name)
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local spec = Vanguard:GetSpec (name)
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if (spec) then
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self.specicon:SetTexture (Vanguard.CurrentInstance.row_info.spec_file)
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self.specicon:SetTexCoord (_unpack (Vanguard.class_specs_coords [spec]))
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else
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self.specicon:SetTexture (Vanguard.CurrentInstance.row_info.icon_file)
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self.specicon:SetTexCoord (left, right, top, bottom)
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end
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self.unitFrame:SetUnit(Vanguard.UnitIdCache[name])
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self.unitFrame.healthBar:SetUnit(Vanguard.UnitIdCache[name])
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self.unitFrame.castBar:SetUnit(Vanguard.UnitIdCache[name])
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self.unitFrame.powerBar:SetUnit(Vanguard.UnitIdCache[name])
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self.unitFrame.healthBar:SetColor(r, g, b)
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bar.lefticon = Vanguard.CurrentInstance.row_info.icon_file
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bar.iconleft:SetTexCoord (left, right, top, bottom)
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bar:SetLeftText (Vanguard:GetOnlyName (name))
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bar:SetLeftText (name)
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local width = Vanguard.db.tank_block_size
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self:SetWidth (width)
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self:SetBackdropColor (unpack (Vanguard.db.tank_block_color))
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self.unitFrame.healthBar.background:SetColorTexture(unpack (Vanguard.db.tank_block_color))
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self.unitFrame.healthBar.Settings.BackgroundColor = Vanguard.db.tank_block_color
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--texture
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self.unitFrame.healthBar:SetTexture (SharedMedia:Fetch("statusbar", Vanguard.db.tank_block_texture))
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self.unitFrame.powerBar:SetTexture (SharedMedia:Fetch("statusbar", Vanguard.db.tank_block_texture))
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self.unitFrame.castBar:SetTexture (SharedMedia:Fetch("statusbar", Vanguard.db.tank_block_texture))
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end
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local debuff_on_enter = function (self)
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if (self.spellid) then
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--self.texture:SetBlendMode ("ADD")
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GameTooltip:SetOwner (self, "ANCHOR_TOPLEFT")
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GameTooltip:SetSpellByID (self.spellid)
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GameTooltip:Show()
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end
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end
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local debuff_on_leave = function (self)
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--self.texture:SetBlendMode ("BLEND")
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if (self.spellid) then
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GameTooltip:Hide()
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end
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end
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local on_click = function (self, button)
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if (button == "LeftButton") then
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Vanguard.OpenOptionsPanel()
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elseif (button == "RightButton") then
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local instance = Vanguard:GetPluginInstance()
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if (instance) then
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_detalhes.switch:ShowMe (instance)
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end
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end
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end
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function Vanguard:CreateTankBlock (index)
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--frame
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local f = CreateFrame ("button", "VanguardTankBlock" .. index, VanguardFrame, "BackdropTemplate")
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f.SetTank = SetTank
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f:SetSize (Vanguard.db.tank_block_size, Vanguard.db.tank_block_size_height)
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f:SetScript ("OnMouseUp", on_click)
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if (index == 1) then
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f:SetPoint ("bottomleft", VanguardFrame, "bottomleft", 0 + ((index-1) * 155), 0)
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else
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f:SetPoint ("left", Vanguard.TankBlocks [index-1], "right", 5, 0)
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end
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f:SetBackdrop ({bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}, edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
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f:SetBackdropColor (unpack (Vanguard.db.tank_block_color))
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f:SetBackdropBorderColor (0, 0, 0, 1)
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--debuff icons
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f.debufficons = {}
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--tank health bar
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local unitFrameSettingsOverride = {
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ShowPowerBar = true,
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ShowCastBar = true,
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ShowBorder = false,
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CanModifyHealhBarColor = false,
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ShowTargetOverlay = false,
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ShowUnitName = false,
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ClearUnitOnHide = false,
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}
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local healthBarSettingsOverride = {
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ShowHealingPrediction = not DetailsFramework.IsTBCWow(),
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ShowShields = not DetailsFramework.IsTBCWow(),
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}
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local castBarSettingsOverride = {
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FadeInTime = 0.01,
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FadeOutTime = 0.40,
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SparkHeight = 16,
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LazyUpdateCooldown = 0.1,
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}
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local powerBarSettingsOverride = {
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ShowAlternatePower = false,
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}
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f.unitFrame = DetailsFramework:CreateUnitFrame(f, "VanguardTankUnitFrame" .. index, unitFrameSettingsOverride, healthBarSettingsOverride, castBarSettingsOverride, powerBarSettingsOverride)
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f.unitFrame:SetPoint ("topleft", f, "topleft", 1, -1)
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f.unitFrame:SetPoint ("bottomright", f, "bottomright", -1, 1)
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--spec icon
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f.specicon = f.unitFrame.healthBar:CreateTexture(nil, "overlay")
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f.specicon:SetPoint ("topleft", f.unitFrame.healthBar, "topleft", 5, -5)
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f.specicon:SetSize (14, 14)
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--tank name
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f.tankname = f.unitFrame.healthBar:CreateFontString(nil, "overlay", "GameFontNormal")
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f.tankname:SetPoint ("left", f.specicon, "right", 2, 1)
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f.unitFrame.castBar:SetTexture (SharedMedia:Fetch("statusbar", Vanguard.db.tank_block_texture))
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f.unitFrame.healthBar:SetTexture (SharedMedia:Fetch("statusbar", Vanguard.db.tank_block_texture))
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f.unitFrame.powerBar:SetTexture (SharedMedia:Fetch("statusbar", Vanguard.db.tank_block_texture))
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f.unitFrame.powerBar.background:SetColorTexture(0, 0, 0, 1)
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f.unitFrame.powerBar.background:SetVertexColor(0, 0, 0, 1)
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--inc heals inc damage
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f.heal_inc = DF:CreateSplitBar(f, 294, Vanguard.db.bar_height)
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f.heal_inc:SetSize(294, Vanguard.db.bar_height)
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f.heal_inc:SetPoint ("topleft", VanguardFrame, "topleft", 0, ((index - 1) * -Vanguard.db.bar_height))
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f.heal_inc:SetPoint ("topright", VanguardFrame, "topright", 0, ((index - 1) * -Vanguard.db.bar_height))
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f.heal_inc.fontsize = 10
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f.heal_inc:SetTexture(SharedMedia:Fetch ("statusbar", Vanguard.db.tank_block_texture))
|
|
f.heal_inc:EnableAnimations()
|
|
|
|
f.heal_inc:SetScript ("OnMouseUp", on_click)
|
|
|
|
--debuffs blocks
|
|
f.debuffs_blocks = {}
|
|
f.debuffs_using = 0
|
|
f.debuffs_next_index = 1
|
|
|
|
for i = 1, CONST_DEBUFF_AMOUNT do
|
|
local support_frame = CreateFrame ("frame", "VanguardSupportFrame_"..index.."_"..i, f.unitFrame, "BackdropTemplate")
|
|
support_frame:SetFrameLevel (f.unitFrame:GetFrameLevel()+10)
|
|
support_frame:SetSize (24, 24)
|
|
support_frame:SetScript ("OnMouseUp", on_click)
|
|
|
|
--icon texture
|
|
local texture = support_frame:CreateTexture (support_frame:GetName() .. "_Texture", "overlay")
|
|
texture:SetSize (24, 24)
|
|
texture:SetPoint("center", support_frame, "center", 0, 0)
|
|
|
|
local y = 3
|
|
local xOffSet = (i-1) * (texture:GetWidth() + 1)
|
|
support_frame.offset = xOffSet
|
|
support_frame:SetPoint ("left", f, "left", 5 + xOffSet, -8)
|
|
|
|
local dblock = CreateFrame ("cooldown", "VanguardTankDebuffCooldown" .. index.. "_" .. i, support_frame, "CooldownFrameTemplate, BackdropTemplate")
|
|
dblock:SetAlpha (0.7)
|
|
dblock:SetPoint ("topleft", texture, "topleft")
|
|
dblock:SetPoint ("bottomright", texture, "bottomright")
|
|
|
|
--scripts
|
|
dblock:SetScript ("OnMouseUp", on_click)
|
|
dblock:SetScript ("OnEnter", debuff_on_enter)
|
|
dblock:SetScript ("OnLeave", debuff_on_leave)
|
|
|
|
dblock.texture = texture
|
|
|
|
dblock:SetHideCountdownNumbers(true)
|
|
|
|
local elevateStringsFrame = CreateFrame("frame", support_frame:GetName() .. "_ElevateFrame", support_frame)
|
|
elevateStringsFrame:SetAllPoints()
|
|
elevateStringsFrame:SetFrameLevel(dblock:GetFrameLevel()+10)
|
|
elevateStringsFrame:EnableMouse(false)
|
|
|
|
local stack = elevateStringsFrame:CreateFontString (elevateStringsFrame:GetName() .. "_StackText", "overlay", "GameFontNormal")
|
|
stack:SetPoint ("bottomright", dblock, "bottomright", 0, 0)
|
|
DetailsFramework:SetFontColor(stack, "yellow")
|
|
|
|
local stack_bg = elevateStringsFrame:CreateTexture (elevateStringsFrame:GetName() .. "_StackBG", "artwork")
|
|
stack_bg:SetColorTexture(0, 0, 0, 1)
|
|
stack_bg:SetPoint ("center", stack, "center", 0, 0)
|
|
stack_bg:SetSize(10, 10)
|
|
stack_bg:Hide()
|
|
|
|
dblock.Timer = dblock:CreateFontString(dblock:GetName() .. "_Timer", "overlay", "NumberFontNormal")
|
|
dblock.Timer:SetPoint("center")
|
|
|
|
dblock.stack = stack
|
|
dblock.stack_bg = stack_bg
|
|
dblock.support = support_frame
|
|
dblock.elevate_frame = elevateStringsFrame
|
|
|
|
f.debuffs_blocks [i] = dblock
|
|
end
|
|
|
|
Vanguard.TankBlocks [index] = f
|
|
Vanguard:ResetBars()
|
|
return f
|
|
end
|
|
|
|
function Vanguard:RefreshTanks()
|
|
Vanguard:ResetBlocks()
|
|
|
|
for i = 1, #Vanguard.TankList do
|
|
local block = Vanguard.TankBlocks [i]
|
|
if (not block) then
|
|
block = Vanguard:CreateTankBlock (i)
|
|
end
|
|
|
|
block:SetTank(i)
|
|
block:SetSize(Vanguard.db.tank_block_size, Vanguard.db.tank_block_size_height)
|
|
end
|
|
|
|
if (Vanguard.Running) then
|
|
Vanguard:CombatEnd()
|
|
Vanguard:CombatStart()
|
|
end
|
|
|
|
Vanguard.RefreshWidgets()
|
|
end
|
|
|
|
function Vanguard.RefreshWidgets()
|
|
|
|
local hostInstance = Vanguard:GetInstance(Vanguard.instance_id)
|
|
local isClickThrough = hostInstance.clickthrough_window
|
|
local isClickThrough_InCombat = hostInstance.clickthrough_incombatonly
|
|
|
|
for i, f in pairs(Vanguard.TankBlocks) do
|
|
for debuffBlockId = 1, CONST_DEBUFF_AMOUNT do
|
|
local debuffBlock = f.debuffs_blocks[debuffBlockId]
|
|
DetailsFramework:SetFontSize(debuffBlock.Timer, Vanguard.db.aura_timer_text_size)
|
|
debuffBlock.support:SetPoint ("left", f, "left", 5 + debuffBlock.support.offset, -8 + Vanguard.db.aura_offset_y)
|
|
end
|
|
|
|
if (isClickThrough) then
|
|
if (isClickThrough_InCombat) then
|
|
if (InCombatLockdown()) then
|
|
f:EnableMouse(false)
|
|
f.unitFrame:EnableMouse(false)
|
|
f.unitFrame.healthBar:EnableMouse(false)
|
|
f.unitFrame.powerBar:EnableMouse(false)
|
|
f.unitFrame.castBar:EnableMouse(false)
|
|
for debuffBlockId = 1, CONST_DEBUFF_AMOUNT do
|
|
local debuffBlock = f.debuffs_blocks[debuffBlockId]
|
|
debuffBlock:EnableMouse(false)
|
|
debuffBlock.support:EnableMouse(false)
|
|
--debuffBlock.elevate_frame:EnableMouse(false)
|
|
end
|
|
f.heal_inc:EnableMouse(false)
|
|
else
|
|
f:EnableMouse(true)
|
|
f.unitFrame:EnableMouse(true)
|
|
f.unitFrame.healthBar:EnableMouse(true)
|
|
f.unitFrame.powerBar:EnableMouse(true)
|
|
f.unitFrame.castBar:EnableMouse(true)
|
|
for debuffBlockId = 1, CONST_DEBUFF_AMOUNT do
|
|
local debuffBlock = f.debuffs_blocks[debuffBlockId]
|
|
debuffBlock:EnableMouse(true)
|
|
debuffBlock.support:EnableMouse(true)
|
|
--debuffBlock.elevate_frame:EnableMouse(true)
|
|
debuffBlock:SetScript("OnMouseUp", on_click)
|
|
end
|
|
f.heal_inc:EnableMouse(true)
|
|
end
|
|
else
|
|
f:EnableMouse(false)
|
|
f.unitFrame:EnableMouse(false)
|
|
f.unitFrame.healthBar:EnableMouse(false)
|
|
f.unitFrame.powerBar:EnableMouse(false)
|
|
f.unitFrame.castBar:EnableMouse(false)
|
|
for debuffBlockId = 1, CONST_DEBUFF_AMOUNT do
|
|
local debuffBlock = f.debuffs_blocks[debuffBlockId]
|
|
debuffBlock:EnableMouse(false)
|
|
debuffBlock.support:EnableMouse(false)
|
|
--debuffBlock.elevate_frame:EnableMouse(false)
|
|
end
|
|
f.heal_inc:EnableMouse(false)
|
|
end
|
|
else
|
|
f:EnableMouse(true)
|
|
f.unitFrame:EnableMouse(true)
|
|
f.unitFrame.healthBar:EnableMouse(true)
|
|
f.unitFrame.powerBar:EnableMouse(true)
|
|
f.unitFrame.castBar:EnableMouse(true)
|
|
for debuffBlockId = 1, CONST_DEBUFF_AMOUNT do
|
|
local debuffBlock = f.debuffs_blocks[debuffBlockId]
|
|
debuffBlock:EnableMouse(true)
|
|
debuffBlock.support:EnableMouse(true)
|
|
--debuffBlock.elevate_frame:EnableMouse(true)
|
|
debuffBlock:SetScript("OnMouseUp", on_click)
|
|
end
|
|
f.heal_inc:EnableMouse(true)
|
|
end
|
|
|
|
--texture
|
|
f.unitFrame.healthBar:SetTexture(SharedMedia:Fetch("statusbar", Vanguard.db.tank_block_texture))
|
|
f.unitFrame.powerBar:SetTexture(SharedMedia:Fetch("statusbar", Vanguard.db.tank_block_texture))
|
|
f.unitFrame.castBar:SetTexture(SharedMedia:Fetch("statusbar", Vanguard.db.tank_block_texture))
|
|
|
|
f.unitFrame.powerBar:ClearAllPoints()
|
|
f.unitFrame.healthBar:ClearAllPoints()
|
|
f.unitFrame.castBar:ClearAllPoints()
|
|
|
|
if (not Vanguard.db.show_health_bar and not Vanguard.db.show_cast_bar and not Vanguard.db.show_power_bar) then
|
|
f.unitFrame:Hide()
|
|
f.Center:Hide()
|
|
f:SetBackdropBorderColor (0, 0, 0, 0)
|
|
return
|
|
end
|
|
|
|
f.unitFrame:Show()
|
|
f.unitFrame.healthBar:Show()
|
|
f.Center:Show()
|
|
f:SetBackdropBorderColor (0, 0, 0, 1)
|
|
|
|
f.unitFrame.healthBar:SetPoint("topleft", f, "topleft", 0, 0)
|
|
f.unitFrame.healthBar:SetPoint("topright", f, "topright", 0, 0)
|
|
f.unitFrame.healthBar:SetPoint("bottomleft", f, "bottomleft", 0, 0)
|
|
f.unitFrame.healthBar:SetPoint("bottomright", f, "bottomright", 0, 0)
|
|
|
|
if (Vanguard.db.show_cast_bar) then
|
|
f.unitFrame.castBar:Show()
|
|
f.unitFrame.castBar:SetHeight(Vanguard.db.tank_block_castbar_size_height)
|
|
|
|
if (Vanguard.db.show_health_bar) then
|
|
if (Vanguard.db.show_power_bar) then
|
|
f.unitFrame.castBar:SetPoint("bottomleft", f, "bottomleft", 0, Vanguard.db.tank_block_powerbar_size_height)
|
|
f.unitFrame.castBar:SetPoint("bottomright", f, "bottomright", 0, Vanguard.db.tank_block_powerbar_size_height)
|
|
else
|
|
f.unitFrame.castBar:SetPoint("bottomleft", f, "bottomleft", 0, 0)
|
|
f.unitFrame.castBar:SetPoint("bottomright", f, "bottomright", 0, 0)
|
|
end
|
|
else
|
|
f.unitFrame.castBar:SetPoint("topleft", f, "topleft", 0, 0)
|
|
f.unitFrame.castBar:SetPoint("topright", f, "topright", 0, 0)
|
|
end
|
|
end
|
|
|
|
f.unitFrame.castBar:Hide()
|
|
|
|
if (Vanguard.db.show_power_bar) then
|
|
f.unitFrame.powerBar:Show()
|
|
f.unitFrame.powerBar:SetHeight(Vanguard.db.tank_block_powerbar_size_height)
|
|
f.unitFrame.powerBar:SetPoint("bottomleft", f, "bottomleft", 0, 0)
|
|
f.unitFrame.powerBar:SetPoint("bottomright", f, "bottomright", 0, 0)
|
|
else
|
|
f.unitFrame.powerBar:Hide()
|
|
end
|
|
|
|
end
|
|
end
|
|
|
|
function Vanguard.AnimateLeftWithAccel(self, deltaTime)
|
|
local distance = (self.AnimationStart - self.AnimationEnd) / self.CurrentHealthMax * 100 --scale 1 - 100
|
|
local minTravel = min (distance / 10, 3) -- 10 = trigger distance to max speed 3 = speed scale on max travel
|
|
local maxTravel = max (minTravel, 0.45) -- 0.45 = min scale speed on low travel speed
|
|
local calcAnimationSpeed = (self.CurrentHealthMax * (deltaTime * DB_ANIMATION_TIME_DILATATION)) * maxTravel --re-scale back to unit health, scale with delta time and scale with the travel speed
|
|
|
|
self.AnimationStart = self.AnimationStart - (calcAnimationSpeed)
|
|
self:SetSplit (self.AnimationStart)
|
|
self.CurrentHealth = self.AnimationStart
|
|
|
|
if (self.Spark) then
|
|
self.Spark:SetPoint ("center", self, "left", self.AnimationStart / self.CurrentHealthMax * self:GetWidth(), 0)
|
|
self.Spark:Show()
|
|
end
|
|
|
|
if (self.AnimationStart-1 <= self.AnimationEnd) then
|
|
self:SetSplit (self.AnimationEnd)
|
|
self.CurrentHealth = self.AnimationEnd
|
|
self.IsAnimating = false
|
|
if (self.Spark) then
|
|
self.Spark:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
function Vanguard.AnimateRightWithAccel(self, deltaTime)
|
|
local distance = (self.AnimationEnd - self.AnimationStart) / self.CurrentHealthMax * 100 --scale 1 - 100 basis
|
|
local minTravel = math.min (distance / 10, 3) -- 10 = trigger distance to max speed 3 = speed scale on max travel
|
|
local maxTravel = math.max (minTravel, 0.45) -- 0.45 = min scale speed on low travel speed
|
|
local calcAnimationSpeed = (self.CurrentHealthMax * (deltaTime * DB_ANIMATION_TIME_DILATATION)) * maxTravel --re-scale back to unit health, scale with delta time and scale with the travel speed
|
|
|
|
self.AnimationStart = self.AnimationStart + (calcAnimationSpeed)
|
|
self:SetSplit (self.AnimationStart)
|
|
self.CurrentHealth = self.AnimationStart
|
|
|
|
if (self.AnimationStart+1 >= self.AnimationEnd) then
|
|
self:SetSplit (self.AnimationEnd)
|
|
self.CurrentHealth = self.AnimationEnd
|
|
self.IsAnimating = false
|
|
end
|
|
end
|
|
|
|
onUpdateFrame.onUpdate = function(self, deltaTime)
|
|
--do healthbar animation ~animation ~healthbar
|
|
for tank_name, block_index in pairs (Vanguard.TankHashNames) do
|
|
local tframe = Vanguard.TankBlocks [block_index]
|
|
local bar = tframe.heal_inc
|
|
if (bar.IsAnimating) then
|
|
bar.AnimateFunc(bar, deltaTime)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Vanguard:TrackIncoming()
|
|
|
|
for tank_name, block_index in pairs (Vanguard.TankHashNames) do
|
|
|
|
local shields = UnitGetTotalAbsorbs and UnitGetTotalAbsorbs(tank_name) or 0
|
|
local heals = UnitGetIncomingHeals and UnitGetIncomingHeals(tank_name) or 0
|
|
|
|
local events_table = Vanguard.CurrentCombat.player_last_events [tank_name]
|
|
local taken = 0
|
|
local timeNow = time()
|
|
|
|
if (events_table) then
|
|
for _, event in ipairs (events_table) do
|
|
if (event[1] and event[4]+5 > timeNow) then --damage event
|
|
taken = taken + event [3]
|
|
end
|
|
end
|
|
|
|
tinsert(Vanguard.TankIncDamage, 1, taken)
|
|
tremove(Vanguard.TankIncDamage, 41)
|
|
|
|
--taken = taken / 3.5
|
|
end
|
|
|
|
local tframe = Vanguard.TankBlocks [block_index]
|
|
|
|
--split animation
|
|
tframe.heal_inc:SetLeftText (Vanguard:ToK (shields + heals) .. " [|cFFFFFF55" .. Vanguard:ToK (shields) .. "|r]")
|
|
tframe.heal_inc:SetRightText (Vanguard:ToK ( _math_floor (taken)))
|
|
|
|
heals = heals + shields
|
|
|
|
local oldValue = tframe.heal_inc:GetValue()
|
|
local currentValue = 0
|
|
|
|
if (taken > 0 and heals > 0) then
|
|
if (taken > heals) then
|
|
local p = heals / taken * 100
|
|
p = _math_abs (p - 100)
|
|
|
|
p = p / 2
|
|
p = p + 50
|
|
p = _math_abs (p - 100)
|
|
--tframe.heal_inc:SetSplit (p)
|
|
currentValue = p
|
|
else
|
|
local p = taken / heals * 100
|
|
p = _math_abs (p - 100)
|
|
p = p / 2
|
|
p = p + 50
|
|
|
|
--tframe.heal_inc:SetSplit (p)
|
|
currentValue = p
|
|
end
|
|
|
|
elseif (taken > 0) then
|
|
--tframe.heal_inc:SetSplit (6)
|
|
currentValue = 1
|
|
|
|
elseif (heals > 0) then
|
|
--tframe.heal_inc:SetSplit (94)
|
|
currentValue = 99
|
|
end
|
|
|
|
--~animation
|
|
tframe.heal_inc.oldValue = oldValue
|
|
tframe.heal_inc.currentValue = currentValue--tframe.heal_inc:GetValue()
|
|
|
|
tframe.heal_inc.CurrentHealthMax = 100
|
|
tframe.heal_inc.AnimationStart = tframe.heal_inc.oldValue
|
|
tframe.heal_inc.AnimationEnd = tframe.heal_inc.currentValue
|
|
|
|
tframe.heal_inc.IsAnimating = true
|
|
|
|
if (tframe.heal_inc.AnimationEnd > tframe.heal_inc.AnimationStart) then
|
|
tframe.heal_inc.AnimateFunc = Vanguard.AnimateRightWithAccel
|
|
else
|
|
tframe.heal_inc.AnimateFunc = Vanguard.AnimateLeftWithAccel
|
|
end
|
|
|
|
|
|
end
|
|
end
|
|
|
|
function Vanguard:CombatStart()
|
|
Vanguard.Running = true
|
|
|
|
for i = 1, CONST_MAX_TANKS do
|
|
Vanguard.auraUpdateFrames[i]:SetScript("OnEvent", Vanguard.AuraUpdate)
|
|
end
|
|
|
|
if (Vanguard.track_incoming) then
|
|
Vanguard:CancelTimer (Vanguard.track_incoming)
|
|
end
|
|
|
|
Vanguard.track_incoming = Vanguard:ScheduleRepeatingTimer ("TrackIncoming", 0.1)
|
|
onUpdateFrame:SetScript("OnUpdate", onUpdateFrame.onUpdate)
|
|
|
|
Vanguard.RefreshWidgets()
|
|
end
|
|
|
|
function Vanguard:CombatEnd()
|
|
Vanguard.Running = false
|
|
|
|
for i = 1, CONST_MAX_TANKS do
|
|
Vanguard.auraUpdateFrames[i]:SetScript("OnEvent", nil)
|
|
end
|
|
|
|
if (Vanguard.track_incoming) then
|
|
Vanguard:CancelTimer (Vanguard.track_incoming)
|
|
end
|
|
|
|
onUpdateFrame:SetScript("OnUpdate", nil)
|
|
|
|
Vanguard.RefreshWidgets()
|
|
end
|
|
|
|
local formatTime = function(time)
|
|
if (time >= 3600) then
|
|
return floor (time / 3600) .. "h"
|
|
elseif (time >= 60) then
|
|
return floor (time / 60) .. "m"
|
|
else
|
|
return floor (time)
|
|
end
|
|
end
|
|
|
|
function Vanguard.AuraUpdate(self, event, unit)
|
|
local who_name = GetUnitName(unit, true)
|
|
local tank_index = Vanguard.TankHashNames[who_name]
|
|
|
|
if (tank_index) then
|
|
local tframe = Vanguard.TankBlocks[tank_index]
|
|
local debuffBlockId = 1
|
|
|
|
-- print("powerBar shown:", tframe.unitFrame.powerBar:GetPoint(1))
|
|
-- print("castBar shown:", tframe.unitFrame.castBar.unit)
|
|
-- print("healthBar shown:", tframe.unitFrame.healthBar:GetPoint(1))
|
|
|
|
for i = 1, 40 do
|
|
local name, icon, count, debuffType, duration, expirationTime, source, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, castByPlayer = _UnitDebuff(who_name, i)
|
|
if (name and not ignored_debuffs[spellId]) then -- and not castByPlayer
|
|
local dblock = tframe.debuffs_blocks[debuffBlockId]
|
|
debuffBlockId = debuffBlockId + 1
|
|
|
|
dblock.debuffName = name
|
|
dblock.texture:SetTexture(icon)
|
|
dblock.texture:SetTexCoord(.1, .9, .1, .9)
|
|
dblock.spellid = spellId
|
|
|
|
if (count and count > 1) then
|
|
dblock.stack:SetText(count)
|
|
dblock.stack:Show()
|
|
dblock.stack_bg:Show()
|
|
else
|
|
dblock.stack:SetText("")
|
|
dblock.stack_bg:Hide()
|
|
end
|
|
|
|
local timeLeft = expirationTime-GetTime()
|
|
timeLeft = max(timeLeft, 0)
|
|
timeLeft = min(timeLeft, 600)
|
|
dblock.Timer:SetText(formatTime(timeLeft))
|
|
dblock.Timer:Show()
|
|
|
|
if ((timeLeft > 0 and timeLeft < 600) and (floor(expirationTime) ~= dblock.expirationAt or not dblock:IsShown())) then
|
|
dblock:Show()
|
|
dblock:SetCooldown(GetTime(), timeLeft, 0, 0)
|
|
dblock.expirationAt = floor(expirationTime)
|
|
dblock.expirationAtFloat = expirationTime
|
|
else
|
|
if ((timeLeft < 0 or timeLeft > 600)) then
|
|
dblock:Hide()
|
|
end
|
|
end
|
|
|
|
if (debuffBlockId == CONST_DEBUFF_AMOUNT+1) then
|
|
break
|
|
end
|
|
else
|
|
if (not name) then
|
|
for o = debuffBlockId, CONST_DEBUFF_AMOUNT do
|
|
local dblock = tframe.debuffs_blocks[o]
|
|
dblock:Hide()
|
|
dblock.texture:SetTexture(nil)
|
|
end
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
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local build_options_panel = function()
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local options_frame = Vanguard:CreatePluginOptionsFrame ("VanguardOptionsWindow", "Vanguard Options", 1)
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local tank_texture_set = function (_, _, value)
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Vanguard.db.tank_block_texture = value;
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Vanguard:ResetBars()
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Vanguard:RefreshTanks()
|
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end
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local texture_icon = [[Interface\TARGETINGFRAME\UI-PhasingIcon]]
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local texture_icon = [[Interface\AddOns\Details\images\icons]]
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local texture_icon_size = {14, 14}
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local texture_texcoord = {469/512, 505/512, 249/512, 284/512}
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local textures = SharedMedia:HashTable ("statusbar")
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local texTable = {}
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for name, texturePath in pairs (textures) do
|
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texTable[#texTable+1] = {value = name, label = name, iconsize = texture_icon_size, statusbar = texturePath, onclick = tank_texture_set, icon = texture_icon, texcoord = texture_texcoord}
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end
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table.sort (texTable, function (t1, t2) return t1.label < t2.label end)
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local tank_texture_menu = texTable
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--templates
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local options_text_template = DF:GetTemplate ("font", "OPTIONS_FONT_TEMPLATE")
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local options_dropdown_template = DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = DF:GetTemplate ("switch", "OPTIONS_CHECKBOX_TEMPLATE")
|
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local options_slider_template = DF:GetTemplate ("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
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local menu = {
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{
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type = "select",
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get = function() return Vanguard.db.tank_block_texture end,
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values = function() return tank_texture_menu end,
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--desc = "Choose the texture used on tank blocks.",
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name = "Texture"
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},
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|
|
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{type = "blank"},
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|
|
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{
|
|
type = "toggle",
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|
get = function() return Vanguard.db.show_inc_bars end,
|
|
set = function (self, fixedparam, value) Vanguard.db.show_inc_bars = value; Vanguard:ResetBars() end,
|
|
--desc = "Shows the incoming heal vs incoming damage.",
|
|
name = "Show Incoming Damage"
|
|
},
|
|
{
|
|
type = "range",
|
|
get = function() return Vanguard.db.bar_height end,
|
|
set = function (self, fixedparam, value)
|
|
Vanguard.db.bar_height = value
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|
Vanguard:ResetBars()
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Vanguard:RefreshTanks()
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|
end,
|
|
min = 10,
|
|
max = 50,
|
|
step = 1,
|
|
--desc = "Inc Damage Heigth",
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|
name = "Incoming Damage Heigth",
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|
},
|
|
{type = "blank"},
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|
|
|
{
|
|
type = "toggle",
|
|
get = function() return Vanguard.db.show_health_bar end,
|
|
set = function (self, fixedparam, value) Vanguard.db.show_health_bar = value; Vanguard:RefreshTanks(); Vanguard:ResetBars() end,
|
|
name = "Show Health Bar"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return Vanguard.db.show_cast_bar end,
|
|
set = function (self, fixedparam, value) Vanguard.db.show_cast_bar = value; Vanguard:RefreshTanks(); Vanguard:ResetBars() end,
|
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name = "Show Cast Bar"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return Vanguard.db.show_power_bar end,
|
|
set = function (self, fixedparam, value) Vanguard.db.show_power_bar = value; Vanguard:RefreshTanks(); Vanguard:ResetBars() end,
|
|
name = "Show Power Bar"
|
|
},
|
|
|
|
{
|
|
type = "range",
|
|
get = function() return Vanguard.db.tank_block_size end,
|
|
set = function (self, fixedparam, value) Vanguard.db.tank_block_size = value; Vanguard:RefreshTanks() end,
|
|
min = 70,
|
|
max = 250,
|
|
step = 1,
|
|
--desc = "Set the width of the blocks showing the tanks.",
|
|
name = "Health Bar Width",
|
|
},
|
|
{
|
|
type = "range",
|
|
get = function() return Vanguard.db.tank_block_size_height end,
|
|
set = function (self, fixedparam, value) Vanguard.db.tank_block_size_height = value; Vanguard:RefreshTanks() end,
|
|
min = 10,
|
|
max = 100,
|
|
step = 1,
|
|
name = "Health Bar Height",
|
|
},
|
|
{
|
|
type = "range",
|
|
get = function() return Vanguard.db.tank_block_castbar_size_height end,
|
|
set = function (self, fixedparam, value) Vanguard.db.tank_block_castbar_size_height = value; Vanguard:RefreshTanks() end,
|
|
min = 10,
|
|
max = 60,
|
|
step = 1,
|
|
name = "Cast Bar Height",
|
|
},
|
|
{
|
|
type = "range",
|
|
get = function() return Vanguard.db.tank_block_powerbar_size_height end,
|
|
set = function (self, fixedparam, value) Vanguard.db.tank_block_powerbar_size_height = value; Vanguard:RefreshTanks() end,
|
|
min = 10,
|
|
max = 60,
|
|
step = 1,
|
|
name = "Power Bar Height",
|
|
},
|
|
{
|
|
type = "color",
|
|
get = function() return Vanguard.db.tank_block_color end,
|
|
set = function (self, r, g, b, a)
|
|
local current = Vanguard.db.tank_block_color;
|
|
current[1], current[2], current[3], current[4] = r, g, b, a;
|
|
Vanguard:RefreshTanks()
|
|
end,
|
|
--desc = "Select the color of the tank block background.",
|
|
name = "Health Bar Background Color"
|
|
},
|
|
|
|
{type = "blank"},
|
|
{
|
|
type = "range",
|
|
get = function() return Vanguard.db.aura_offset_y end,
|
|
set = function (self, fixedparam, value) Vanguard.db.aura_offset_y = value; Vanguard.RefreshWidgets() end,
|
|
min = -20,
|
|
max = 20,
|
|
step = 1,
|
|
name = "Debuff Y Offset",
|
|
},
|
|
{
|
|
type = "range",
|
|
get = function() return Vanguard.db.aura_timer_text_size end,
|
|
set = function (self, fixedparam, value) Vanguard.db.aura_timer_text_size = value; Vanguard.RefreshWidgets() end,
|
|
min = 6,
|
|
max = 24,
|
|
step = 1,
|
|
name = "Debuff Text Size",
|
|
},
|
|
}
|
|
|
|
options_frame:SetSize(500, 400)
|
|
Vanguard:GetFramework():BuildMenu (options_frame, menu, 15, -50, 460, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
|
|
end
|
|
|
|
Vanguard.OpenOptionsPanel = function()
|
|
if (not VanguardOptionsWindow) then
|
|
build_options_panel()
|
|
end
|
|
VanguardOptionsWindow:Show()
|
|
end
|
|
|
|
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
|
|
|
|
|
|
|
|
function Vanguard:OnEvent (_, event, arg1, token, time, who_serial, who_name, who_flags, _, alvo_serial, alvo_name, alvo_flags, _, spellid, spellname, spellschool, tipo)
|
|
|
|
if (event == "ADDON_LOADED") then
|
|
local AddonName = arg1
|
|
if (AddonName == "Details_Vanguard") then
|
|
|
|
if (_G._detalhes) then
|
|
|
|
if (DetailsFramework.IsClassicWow()) then
|
|
return
|
|
end
|
|
|
|
local MINIMAL_DETAILS_VERSION_REQUIRED = 1
|
|
local default_saved_table = {
|
|
show_inc_bars = true,
|
|
tank_block_size = 150,
|
|
tank_block_height = 40,
|
|
tank_block_color = {0.074509, 0.035294, 0.035294, 0.832845},
|
|
tank_block_texture = "Details Serenity",
|
|
first_run = false,
|
|
bar_height = 24,
|
|
aura_timer_text_size = 14,
|
|
aura_offset_y = 0,
|
|
show_health_bar = true,
|
|
show_power_bar = false,
|
|
show_cast_bar = false,
|
|
tank_block_size_height = 50,
|
|
tank_block_castbar_size_height = 16,
|
|
tank_block_powerbar_size_height = 10,
|
|
}
|
|
|
|
--> Install
|
|
function Vanguard:OnDetailsEvent() end --> dummy func to stop warnings.
|
|
|
|
local install, saveddata = _G._detalhes:InstallPlugin ("TANK", "Vanguard", "Interface\\Icons\\INV_Shield_04", Vanguard, "DETAILS_PLUGIN_VANGUARD", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", "v3.0", default_saved_table)
|
|
if (type (install) == "table" and install.error) then
|
|
print (install.error)
|
|
end
|
|
|
|
--Vanguard.db.first_run = false --debug
|
|
|
|
--> create widgets
|
|
CreatePluginFrames()
|
|
|
|
--> Register needed events
|
|
_G._detalhes:RegisterEvent (Vanguard, "COMBAT_PLAYER_ENTER")
|
|
_G._detalhes:RegisterEvent (Vanguard, "COMBAT_PLAYER_LEAVE")
|
|
_G._detalhes:RegisterEvent (Vanguard, "DETAILS_INSTANCE_ENDRESIZE")
|
|
_G._detalhes:RegisterEvent (Vanguard, "DETAILS_INSTANCE_SIZECHANGED")
|
|
_G._detalhes:RegisterEvent (Vanguard, "GROUP_ONLEAVE")
|
|
_G._detalhes:RegisterEvent (Vanguard, "DETAILS_OPTIONS_MODIFIED")
|
|
|
|
VanguardFrame:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
|
|
VanguardFrame:RegisterEvent ("PLAYER_ENTERING_WORLD")
|
|
end
|
|
end
|
|
|
|
elseif (event == "ROLE_CHANGED_INFORM" or event == "GROUP_ROSTER_UPDATE") then --> raid changes
|
|
if (Vanguard.CurrentInstance) then
|
|
Vanguard:IdentifyTanks()
|
|
end
|
|
|
|
elseif (event == "ZONE_CHANGED_NEW_AREA" or event == "PLAYER_ENTERING_WORLD") then --> logon or map changes
|
|
if (Vanguard.CurrentInstance) then
|
|
Vanguard:IdentifyTanks()
|
|
end
|
|
|
|
end
|
|
end
|
|
|