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163 lines
6.0 KiB
163 lines
6.0 KiB
local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local DB = E:GetModule('DataBars')
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local _G = _G
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local format = format
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local IsPlayerAtEffectiveMaxLevel = IsPlayerAtEffectiveMaxLevel
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local C_Reputation_GetFactionParagonInfo = C_Reputation.GetFactionParagonInfo
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local C_Reputation_IsFactionParagon = C_Reputation.IsFactionParagon
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local GetFriendshipReputation = GetFriendshipReputation
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local GetWatchedFactionInfo = GetWatchedFactionInfo
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local ToggleCharacter = ToggleCharacter
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local REPUTATION = REPUTATION
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local STANDING = STANDING
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local UNKNOWN = UNKNOWN
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local function GetValues(curValue, minValue, maxValue)
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local maximum = maxValue - minValue
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local current, diff = curValue - minValue, maximum
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if diff == 0 then diff = 1 end -- prevent a division by zero
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if current == maximum then
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return 1, 1, 100, true
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else
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return current, maximum, current / diff * 100
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end
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end
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function DB:ReputationBar_Update()
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local bar = DB.StatusBars.Reputation
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DB:SetVisibility(bar)
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if not bar.db.enable or bar:ShouldHide() then return end
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local displayString, textFormat, label, rewardPending = '', DB.db.reputation.textFormat
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local name, reaction, minValue, maxValue, curValue, factionID = GetWatchedFactionInfo()
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local friendshipID, _, _, _, _, _, standingText, _, nextThreshold = GetFriendshipReputation(factionID)
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if friendshipID then
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reaction, label = 5, standingText
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if not nextThreshold then
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minValue, maxValue, curValue = 0, 1, 1
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end
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elseif C_Reputation_IsFactionParagon(factionID) then
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local current, threshold
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current, threshold, _, rewardPending = C_Reputation_GetFactionParagonInfo(factionID)
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if current and threshold then
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label, minValue, maxValue, curValue, reaction = L["Paragon"], 0, threshold, current % threshold, 9
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end
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bar.Reward:SetPoint('CENTER', bar, DB.db.reputation.rewardPosition)
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end
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if not label then label = _G['FACTION_STANDING_LABEL'..reaction] or UNKNOWN end
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local color = (DB.db.colors.useCustomFactionColors or reaction == 9) and DB.db.colors.factionColors[reaction] or _G.FACTION_BAR_COLORS[reaction] -- reaction 9 is Paragon
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bar:SetStatusBarColor(color.r, color.g, color.b)
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bar:SetMinMaxValues(minValue, maxValue)
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bar:SetValue(curValue)
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bar.Reward:SetShown(rewardPending and DB.db.reputation.showReward)
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local current, maximum, percent, capped = GetValues(curValue, minValue, maxValue)
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if capped and textFormat ~= 'NONE' then -- show only name and standing on exalted
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displayString = format('%s: [%s]', name, label)
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elseif textFormat == 'PERCENT' then
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displayString = format('%s: %d%% [%s]', name, percent, label)
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elseif textFormat == 'CURMAX' then
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displayString = format('%s: %s - %s [%s]', name, E:ShortValue(current), E:ShortValue(maximum), label)
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elseif textFormat == 'CURPERC' then
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displayString = format('%s: %s - %d%% [%s]', name, E:ShortValue(current), percent, label)
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elseif textFormat == 'CUR' then
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displayString = format('%s: %s [%s]', name, E:ShortValue(current), label)
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elseif textFormat == 'REM' then
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displayString = format('%s: %s [%s]', name, E:ShortValue(maximum - current), label)
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elseif textFormat == 'CURREM' then
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displayString = format('%s: %s - %s [%s]', name, E:ShortValue(current), E:ShortValue(maximum - current), label)
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elseif textFormat == 'CURPERCREM' then
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displayString = format('%s: %s - %d%% (%s) [%s]', name, E:ShortValue(current), percent, E:ShortValue(maximum - current), label)
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end
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bar.text:SetText(displayString)
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end
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function DB:ReputationBar_OnEnter()
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if self.db.mouseover then
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E:UIFrameFadeIn(self, 0.4, self:GetAlpha(), 1)
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end
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local name, reaction, minValue, maxValue, curValue, factionID = GetWatchedFactionInfo()
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local standing = _G['FACTION_STANDING_LABEL'..reaction] or UNKNOWN
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local isParagon = C_Reputation_IsFactionParagon(factionID)
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if factionID and isParagon then
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local current, threshold = C_Reputation_GetFactionParagonInfo(factionID)
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if current and threshold then
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standing, minValue, maxValue, curValue = L["Paragon"], 0, threshold, current % threshold
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end
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end
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if name and not _G.GameTooltip:IsForbidden() then
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_G.GameTooltip:ClearLines()
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_G.GameTooltip:SetOwner(self, 'ANCHOR_CURSOR')
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_G.GameTooltip:AddLine(name)
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_G.GameTooltip:AddLine(' ')
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local friendID, friendTextLevel, _
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if factionID then friendID, _, _, _, _, _, friendTextLevel = GetFriendshipReputation(factionID) end
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_G.GameTooltip:AddDoubleLine(STANDING..':', (friendID and friendTextLevel) or standing, 1, 1, 1)
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if reaction ~= _G.MAX_REPUTATION_REACTION or isParagon then
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local current, maximum, percent = GetValues(curValue, minValue, maxValue)
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_G.GameTooltip:AddDoubleLine(REPUTATION..':', format('%d / %d (%d%%)', current, maximum, percent), 1, 1, 1)
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end
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_G.GameTooltip:Show()
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end
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end
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function DB:ReputationBar_OnClick()
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ToggleCharacter('ReputationFrame')
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end
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function DB:ReputationBar_Toggle()
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local bar = DB.StatusBars.Reputation
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bar.db = DB.db.reputation
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if bar.db.enable then
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E:EnableMover(bar.holder.mover:GetName())
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DB:RegisterEvent('UPDATE_FACTION', 'ReputationBar_Update')
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DB:RegisterEvent('COMBAT_TEXT_UPDATE', 'ReputationBar_Update')
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DB:RegisterEvent('QUEST_FINISHED', 'ReputationBar_Update')
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DB:ReputationBar_Update()
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else
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E:DisableMover(bar.holder.mover:GetName())
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DB:UnregisterEvent('UPDATE_FACTION')
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DB:UnregisterEvent('COMBAT_TEXT_UPDATE')
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DB:UnregisterEvent('QUEST_FINISHED')
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end
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end
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function DB:ReputationBar()
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local Reputation = DB:CreateBar('ElvUI_ReputationBar', 'Reputation', DB.ReputationBar_Update, DB.ReputationBar_OnEnter, DB.ReputationBar_OnClick, {'TOPRIGHT', E.UIParent, 'TOPRIGHT', -3, -264})
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DB:CreateBarBubbles(Reputation)
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Reputation.Reward = Reputation:CreateTexture()
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Reputation.Reward:SetAtlas('ParagonReputation_Bag')
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Reputation.Reward:Size(20)
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Reputation.ShouldHide = function()
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return (DB.db.reputation.hideBelowMaxLevel and not IsPlayerAtEffectiveMaxLevel()) or not GetWatchedFactionInfo()
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end
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E:CreateMover(Reputation.holder, 'ReputationBarMover', L["Reputation Bar"], nil, nil, nil, nil, nil, 'databars,reputation')
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DB:ReputationBar_Toggle()
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end
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