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62 lines
2.0 KiB
62 lines
2.0 KiB
local E, L, V, P, G = unpack(select(2, ...)) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local UF = E:GetModule('UnitFrames')
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local CreateFrame = CreateFrame
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function UF:Construct_RaidRoleFrames(frame)
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local anchor = CreateFrame('Frame', nil, frame.RaisedElementParent)
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frame.LeaderIndicator = anchor:CreateTexture(nil, 'OVERLAY')
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frame.AssistantIndicator = anchor:CreateTexture(nil, 'OVERLAY')
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anchor:Size(24, 12)
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frame.LeaderIndicator:Size(12)
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frame.AssistantIndicator:Size(12)
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frame.LeaderIndicator.PostUpdate = UF.RaidRoleUpdate
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frame.AssistantIndicator.PostUpdate = UF.RaidRoleUpdate
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return anchor
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end
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function UF:Configure_RaidRoleIcons(frame)
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local raidRoleFrameAnchor = frame.RaidRoleFramesAnchor
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if frame.db.raidRoleIcons.enable then
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raidRoleFrameAnchor:Show()
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if not frame:IsElementEnabled('LeaderIndicator') then
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frame:EnableElement('LeaderIndicator')
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frame:EnableElement('AssistantIndicator')
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end
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raidRoleFrameAnchor:ClearAllPoints()
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raidRoleFrameAnchor:Point(frame.db.raidRoleIcons.position, frame, frame.db.raidRoleIcons.position, frame.db.raidRoleIcons.xOffset, frame.db.raidRoleIcons.yOffset)
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elseif frame:IsElementEnabled('LeaderIndicator') then
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raidRoleFrameAnchor:Hide()
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frame:DisableElement('LeaderIndicator')
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frame:DisableElement('AssistantIndicator')
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end
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end
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function UF:RaidRoleUpdate()
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local anchor = self:GetParent()
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local frame = anchor:GetParent():GetParent()
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local leader = frame.LeaderIndicator
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local assistant = frame.AssistantIndicator
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if not leader or not assistant then return end
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local db = frame.db
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local isLeader = leader:IsShown()
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local isAssist = assistant:IsShown()
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leader:ClearAllPoints()
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assistant:ClearAllPoints()
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if db and db.raidRoleIcons then
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if isLeader then
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leader:Point(db.raidRoleIcons.position, anchor, db.raidRoleIcons.position, db.raidRoleIcons.xOffset, db.raidRoleIcons.yOffset)
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elseif isAssist then
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assistant:Point(db.raidRoleIcons.position, anchor, db.raidRoleIcons.position, db.raidRoleIcons.xOffset, db.raidRoleIcons.yOffset)
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end
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end
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end
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