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local SLE, T, E, L, V, P, G = unpack(select(2, ...))
local I = SLE.InstDif
--GLOBALS: CreateFrame
local _G = _G
local format = format
local sub = string.utf8sub
local IsAddOnLoaded = IsAddOnLoaded
local GetDifficultyInfo = GetDifficultyInfo
I.BlizzDif = _G["MiniMapInstanceDifficulty"]
I.BlizzGDif = _G["GuildInstanceDifficulty"]
I.BlizzCM = _G["MiniMapChallengeMode"]
local Difficulties = {
[1] = 'normal', --5ppl normal
[2] = 'heroic', --5ppl heroic
[3] = 'normal', --10ppl raid
[4] = 'normal', --25ppl raid
[5] = 'heroic', --10ppl heroic raid
[6] = 'heroic', --25ppl heroic raid
[7] = 'lfr', --25ppl LFR
[8] = 'challenge', --5ppl challenge
[9] = 'normal', --40ppl raid
[11] = 'heroic', --Heroic scenario
[12] = 'normal', --Normal scenario
[14] = 'normal', --10-30ppl normal
[15] = 'heroic', --13-30ppl heroic
[16] = 'mythic', --20ppl mythic
[17] = 'lfr', --10-30 LFR
[23] = 'mythic', --5ppl mythic
[24] = 'time', --Timewalking
}
function I:CreateText()
I.frame = CreateFrame("Frame", "MiniMapDifFrame", _G["Minimap"])
I.frame:Size(50, 20)
I.frame.text = I.frame:CreateFontString(nil, 'OVERLAY')
I.frame.text:SetPoint("CENTER", I.frame, "CENTER")
I.frame.icon = I.frame:CreateFontString(nil, 'OVERLAY')
I.frame.icon:SetPoint("LEFT", I.frame.text, "RIGHT", 4, 0)
self:SetFonts()
end
function I:SetFonts()
I.frame.text:SetFont(E.LSM:Fetch('font', E.db.sle.minimap.instance.font), E.db.sle.minimap.instance.fontSize, E.db.sle.minimap.instance.fontOutline)
I.frame.icon:SetFont(E.LSM:Fetch('font', E.db.sle.minimap.instance.font), E.db.sle.minimap.instance.fontSize, E.db.sle.minimap.instance.fontOutline)
end
function I:InstanceCheck()
local isInstance, InstanseType = IsInInstance()
local show = false
if isInstance and InstanseType ~= "pvp" and InstanseType ~= "arena" then show = true end
return show
end
function I:GuildEmblem()
-- table
local char = {}
-- check if Blizzard_GuildUI is loaded
if not IsAddOnLoaded("Blizzard_GuildUI") then LoadAddOn("Blizzard_GuildUI") end
if _G["GuildFrameTabardEmblem"] then
char.guildTexCoord = {_G["GuildFrameTabardEmblem"]:GetTexCoord()}
else
char.guildTexCoord = false
end
if IsInGuild() and char.guildTexCoord then
return "|TInterface\\GuildFrame\\GuildEmblemsLG_01:24:24:-4:1:32:32:"..(char.guildTexCoord[1]*32)..":"..(char.guildTexCoord[7]*32)..":"..(char.guildTexCoord[2]*32)..":"..(char.guildTexCoord[8]*32).."|t"
else
return ""
end
end
function I:UpdateFrame()
local db = I.db
I.frame:Point("TOPLEFT", _G["Minimap"], "TOPLEFT", db.xoffset, db.yoffset)
I:SetFonts()
if db.enable then
I.frame.text:Show()
I.frame.icon:Show()
else
I.frame.text:Hide()
I.frame.icon:Hide()
end
end
function I:GetColor(dif)
if dif and Difficulties[dif] then
local color = E.db.sle.minimap.instance.colors[Difficulties[dif]]
return color.r*255, color.g*255, color.b*255
else
return 255, 255, 255
end
end
function I:GenerateText(event, guild, force)
I.frame.icon:SetText("")
if not I:InstanceCheck() then
I.frame.text:SetText("")
else
local text, isHeroic, isChallengeMode
local groupType, difficulty, difficultyName, _, _, _, _, instanceGroupSize = select(2, GetInstanceInfo())
isHeroic, isChallengeMode = select(3, GetDifficultyInfo(difficulty))
local r, g, b = I:GetColor(difficulty)
if (difficulty >= 3 and difficulty <= 7) or difficulty == 9 or E.db.sle.minimap.instance.onlyNumber then
text = format("|cff%02x%02x%02x%s|r", r, g, b, instanceGroupSize)
else
difficultyName = sub(difficultyName, 1 , 1)
text = format(instanceGroupSize.." |cff%02x%02x%02x%s|r", r, g, b, difficultyName)
end
I.frame.text:SetText(text)
-- guild = true
if (guild) and not isChallengeMode then
local logo = I:GuildEmblem()
I.frame.icon:SetText(logo)
end
I.BlizzDif:Hide()
I.BlizzCM:Hide()
I.BlizzGDif:Hide()
if not I.db.enable then
if not I.BlizzDif:IsShown() and (groupType == "raid" or isHeroic) and not guild then
I.BlizzDif:Show()
I.BlizzCM:Hide()
I.BlizzGDif:Hide()
elseif not I.BlizzCM:IsShown() and isChallengeMode and not guild then
I.BlizzDif:Hide()
I.BlizzCM:Show()
I.BlizzGDif:Hide()
elseif guild then
I.BlizzDif:Hide()
I.BlizzCM:Hide()
I.BlizzGDif:Show()
end
end
end
I:UpdateFrame()
end
function I:Initialize()
if not SLE.initialized or not E.private.general.minimap.enable then return end
I.db = E.db.sle.minimap.instance
self:CreateText()
I.BlizzDif:HookScript("OnShow", function(self) if I.db.enable then self:Hide() end end)
I.BlizzGDif:HookScript("OnShow", function(self) if I.db.enable then self:Hide() end end)
I.BlizzCM:HookScript("OnShow", function(self) if I.db.enable then self:Hide() end end)
self:RegisterEvent("LOADING_SCREEN_DISABLED", "GenerateText")
self:RegisterEvent("GROUP_ROSTER_UPDATE", "GenerateText")
-- self:RegisterEvent("ZONE_CHANGED_NEW_AREA", "GenerateText")
self:RegisterEvent("GUILD_PARTY_STATE_UPDATED", "GenerateText")
self:UpdateFrame()
hooksecurefunc("MiniMapInstanceDifficulty_Update", I.GenerateText)
function I:ForUpdateAll()
I.db = E.db.sle.minimap.instance
I:UpdateFrame()
end
end
SLE:RegisterModule(I:GetName())