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local SLE, T, E, L, V, P, G = unpack(select(2, ...))
local SUF = SLE.UnitFrames
SUF.DeadTextures = {
["SKULL"] = [[Interface\LootFrame\LootPanel-Icon]],
["SKULL1"] = [[Interface\AddOns\ElvUI_SLE\media\textures\SKULL]],
["SKULL2"] = [[Interface\AddOns\ElvUI_SLE\media\textures\SKULL1]],
["SKULL3"] = [[Interface\AddOns\ElvUI_SLE\media\textures\SKULL2]],
["SKULL4"] = [[Interface\AddOns\ElvUI_SLE\media\textures\SKULL3]],
}
function SUF:Construct_Dead(frame, group)
local db = E.db.sle.unitframes.unit[group].dead
local dead = frame.RaisedElementParent.TextureParent:CreateTexture(frame:GetName().."Dead", "OVERLAY")
dead:SetSize(db.size, db.size)
dead:SetPoint("CENTER", frame, "CENTER", db.xOffset, db.yOffset)
dead.Group = "ElvUF_"..T.StringToUpper(group)
dead:Hide()
return dead
end