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132 lines
4.1 KiB
132 lines
4.1 KiB
-------------------------------------------------------------------------------
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---------------------------------- NAMESPACE ----------------------------------
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-------------------------------------------------------------------------------
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local ADDON_NAME, ns = ...
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local Class = ns.Class
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-------------------------------------------------------------------------------
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--------------------------------- REQUIREMENT ---------------------------------
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-------------------------------------------------------------------------------
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--[[
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Base class for all node requirements.
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text (string): Requirement text
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--]]
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local Requirement = Class('Requirement', nil, { text = UNKNOWN })
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function Requirement:GetText() return self.text end
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function Requirement:IsMet() return false end
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-------------------------------------------------------------------------------
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---------------------------------- CURRENCY -----------------------------------
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-------------------------------------------------------------------------------
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local Currency = Class('Currency', Requirement)
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function Currency:Initialize(id, count)
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self.id, self.count = id, count
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self.text = string.format('{currency:%d} x%d', self.id, self.count)
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end
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function Currency:IsMet()
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local info = C_CurrencyInfo.GetCurrencyInfo(self.id)
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return info and info.quantity >= self.count
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end
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-------------------------------------------------------------------------------
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------------------------------- GARRISON TALENT -------------------------------
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-------------------------------------------------------------------------------
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local GarrisonTalent = Class('GarrisonTalent', Requirement)
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function GarrisonTalent:Initialize(id, text)
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self.id, self.text = id, text
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end
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function GarrisonTalent:GetText()
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local info = C_Garrison.GetTalentInfo(self.id)
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return self.text:format(info.name)
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end
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function GarrisonTalent:IsMet()
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local info = C_Garrison.GetTalentInfo(self.id)
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return info and info.researched
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end
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-------------------------------------------------------------------------------
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------------------------------------ ITEM -------------------------------------
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-------------------------------------------------------------------------------
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local function IterateBagSlots()
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local bag, slot, slots = nil, 1, 1
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return function ()
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if bag == nil or slot == slots then
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repeat
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bag = (bag or -1) + 1
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slot = 1
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slots = GetContainerNumSlots(bag)
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until slots > 0 or bag > 4
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if bag > 4 then return end
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else
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slot = slot + 1
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end
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return bag, slot
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end
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end
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-------------------------------------------------------------------------------
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local Item = Class('Item', Requirement)
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function Item:Initialize(id, count)
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self.id, self.count = id, count
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self.text = string.format('{item:%d}', self.id)
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if self.count and self.count > 1 then
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self.text = self.text..' x'..self.count
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end
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end
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function Item:IsMet()
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for bag, slot in IterateBagSlots() do
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if GetContainerItemID(bag, slot) == self.id then
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if self.count and self.count > 1 then
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return select(2, GetContainerItemInfo(bag, slot)) >= self.count
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else return true end
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end
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end
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return false
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end
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-------------------------------------------------------------------------------
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------------------------------------ SPELL ------------------------------------
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-------------------------------------------------------------------------------
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local Spell = Class('Spell', Requirement)
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function Spell:Initialize(id)
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self.id = id
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self.text = string.format('{spell:%d}', self.id)
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end
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function Spell:IsMet()
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for i = 1, 255 do
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local buff = select(10, UnitAura('player', i, 'HELPFUL'))
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local debuff = select(10, UnitAura('player', i, 'HARMFUL'))
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if buff == self.id or debuff == self.id then return true end
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end
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return false
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end
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-------------------------------------------------------------------------------
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ns.requirement = {
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Currency=Currency,
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GarrisonTalent=GarrisonTalent,
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Item=Item,
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Requirement=Requirement,
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Spell=Spell
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}
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