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965 lines
37 KiB
965 lines
37 KiB
commit b092925522e93f7dc841c85d1d410671679ba3f4
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Mar 28 18:41:56 2017 -0400
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7.2: Update some PTR data to live.
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commit 49d6017332d1d05f0ff9d0908205b2ef4a9daf0c
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Mar 28 18:40:03 2017 -0400
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7.2: Update Paladin Defaults
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commit 3bf3cce2818118cc4a356d93bb3cb9c1461c352f
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Mar 28 18:29:44 2017 -0400
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7.2: So much stuff.
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This update note is objectively bad.
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commit de640f1f8ced7fc6463ab6a9335c96d6ba723c7a
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Sat Mar 18 23:30:31 2017 -0400
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ALPHA: Try event-driven (with 0.05 ICD) updates instead of interval updates.
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+ Add resource.time_to_XX calculation.
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commit 5cbec630ff5d800987bd91140db622507f6d752e
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Sat Mar 18 10:52:15 2017 -0400
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Fixes for run_action_list, call_action_list, ...
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o When an action list's criteria is checked, it will not use padded
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criteria (i.e., recheck in 0.1s, half-GCD, etc.) because this has caused
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the addon to test inferior action lists before their criteria are met
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(blocking higher priority lists).
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o Added 0.05s of padding to regenerated resource prediction time. Wew
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lads!
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commit 218a68f4bdca3a9c745e9c1e012e41eb4d74d3c0
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Mar 14 00:22:14 2017 -0400
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Improved Debugging, Incremental Fixes
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+ The debug system will now allow you to generate a text-log of its
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decision-making process for clearer debugging. There will be some
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iterating on this.
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+ The 'Pause' key will generate a snapshot that can be viewed through
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/hekili. The 'Pause' key can be set to *just* take a snapshot instead
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of freezing the display.
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+ Energy/Focus abilities default to a CPU-intensive decision-making
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process to help offset issues with resource regeneration. This can be
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disabled by checking "Low Impact Mode" under general settings.
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+ Added 'Fatigued' to the list of Bloodlust-blocking auras.
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commit 33b10ee32a612e0aa8b745f507d36dec4c02207a
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 27 00:24:55 2017 -0500
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FIXES
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o Reset the delay after advance to the cast time of a selected action
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(failing to do so could cause distortions in the predicted game state,
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i.e. if the addon had a delay of 0.5s to refresh a buff that was falling
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off in 0.75s, when the addon advanced 0.5s then tried to update, it
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would result in checking buff duration at 0.5s + 0.5s and the buff would
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already be down). Discussing time offsets is a pain in the ass and I
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understand why Murozond would want to destroy the timeline.
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o Time Script and Conditions debugging will have more accurate and
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useful information.
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o Added 'time_to_max_charges' attribute to cooldowns.
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o Removed an error() call that just annoyed me; it should've known
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better than to mess with me.
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o Removed more tick-based regen stuff, just using time seems to work
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better.
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commit 08b86c4d6376002b929da7e210b2cc3cf11b7d90
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Sat Feb 25 18:20:32 2017 -0500
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Debug Info, Resource Ticks
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o Fix for debug tooltip; show the amount of resources when an entry is
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recommended.
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o Turn off tick-based resource regeneration prediction for a bit.
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commit 369dcbaf04526c4afe68f1a4674cbf235092eecc
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Sat Feb 25 01:31:14 2017 -0500
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Pet stuff, channel stuff.
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commit 8800504c77628b000c1da9fc225ab6f0f9d0fd26
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Fri Feb 24 22:42:10 2017 -0500
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Display Updates, Forced Updates, Remove Rounding
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o Display Updates will happen more frequently (even if the
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recommendations haven't been refreshed). This helps text timers work
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properly.
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o Talent-swapping and cooldown toggling will force immediate
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recommendation updates.
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o Remove a lot of rounding that wasn't needed after the refresh bug was
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found.
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commit 18efb2692f835c0438045b91098bdebb740d34ad
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 20 13:08:53 2017 -0500
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Masque Fixes
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+ The addon should properly update Masque textures for modularized specs
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(Monks, Hunters).
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+ If you disable Masque, the icon texture should return to the right
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size (P.S. HOW DARE YOU RESIZE MY ICON TEXTURES, MASQUE).
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commit 7f17cd43524ddf6954995779f31aefd1723aeeec
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 20 11:51:50 2017 -0500
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Range-check and Judgment
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+ Add 'range' value to abilities; when set, the range-coloring will use
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the specified spellID instead of the action spellID for range-checking.
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+ Use range on Hand of Reckoning for Judgment since IsSpellInRange()
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returns bad data for Judgment.
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commit 81464635ed47db3bc9bfde5269f01e434e8fff18
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 20 11:44:57 2017 -0500
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Fix Consecration buff 'uptime' calculation.
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commit 8942edd1dcda679703965ab1557b8b5911ab139a
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Sun Feb 19 23:04:14 2017 -0500
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Elemental Fixes
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SHAMAN
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o Earthquake consumes Echoes of the Great Sundering.
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o Update APLs, Frost Shock was inadvertently used in place of Lightning
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Bolt in the Lightning Rod action list.
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CORE
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o Use proper throttling so the addon updates as scheduled (unless an
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event occurs to trigger a faster update).
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STATE
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+ Add 'refreshable' attribute to buffs/debuffs/dots (used in Hunter
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APL).
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+ Cache 'timeToReady' calculations to reduce CPU usage.
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commit 1f794d6301ca263fe592c1c2814d24fc3114af74
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Fri Feb 17 17:33:01 2017 -0500
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Stormbringer can stack to 2.
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commit f408de897c96d0a92957167bb45958ca2ab6f76b
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Fri Feb 17 17:32:10 2017 -0500
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Revert "LibArtifactData-1.0"
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This reverts commit 929f6b1a90ae5feaf742fe216a71de709498dea7.
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commit 8ac79b849b9ba208c0d2f8c577fcb4009095fa28
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Fri Feb 17 09:13:48 2017 -0500
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Resource Regen Fixes
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You should probably not gain resources at 10x their regeneration rate.
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commit 944cd2db9548c14f56f996e6b47abdcd82477b12
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Fri Feb 17 08:25:04 2017 -0500
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FIX: Energy Time to Max Calculation
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commit eef19670d3833f5783ae5cf7bf68eabb813743f3
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Thu Feb 16 19:44:40 2017 -0500
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Shaman Fixes
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o More tweaking to Elemental APLs.
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o Default Elemental AOE display will assume a minimum of 2 targets,
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rather than 3.
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o Enhancement APL will use `true_active_enemies` value to determine
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whether to apply/refresh Crash Lightning buff (so that if you set to
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single-target mode for a fight like Mythic Botanist, it will still
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encourage you to activate Crash Lightning for the buff).
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commit 929f6b1a90ae5feaf742fe216a71de709498dea7
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Thu Feb 16 19:29:40 2017 -0500
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LibArtifactData-1.0
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o Going to try trusting LibArtifactData to stop leaving an empty
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artifact frame open...
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commit 7a7300738496cb22565b55a3913be7f607cb89ba
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Thu Feb 16 19:20:42 2017 -0500
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FIXES: WW Monk, Focus/Energy
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o Arcane Torrent flagged as offGCD, will not interfere with WW Hit
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Combo.
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o Focus/Energy modeling will be ignored if your class module doesn't
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have focus/energy models.
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o Go away, new target system, you're not happening yet.
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commit 2fe6e7fc50a6808e03cb1bd047a47b1a416ea707
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Sun Feb 12 21:09:10 2017 -0500
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UPDATES, FIXES
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Shaman: Fix `maelstrom` in Elemental APLs to use `maelstrom.current`.
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o Fix cycle_targets indicators in some Elemental APLs.
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- Retire broken SimC import APLs.
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Scripts:
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o Time Scripts will round delays to the thousandth of a second.
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State:
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o Fix for resource meta-functions (they were not being used; I don't
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know that I use them anyway but now they'll work if I do).
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o Resource `time_to_max` expr will try to factor resource regeneration
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better (tick-based).
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o When advancing the clock, resources will be generated if the clock
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advances to the regeneration point (would previously only regenerate if
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the clock passes the regen tick).
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Targets: Insert initial framework for tracking buffs/health of enemies
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live, this will be used to allow improved target-cycle recommendations.
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Utils:
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+ roundUp function now uses math instead of string functions for
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efficiency's sake.
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commit e2cdb4995e1a80b675d2c7196bd67939f1102f47
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Thu Feb 9 10:53:52 2017 -0500
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Improve imported action list version-tagging.
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Don't ask.
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commit ece2be03b2176610328411971b83f9293ec5c6d5
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Feb 7 22:50:07 2017 -0500
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Round TimeScripts up to the hundredth of a second.
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commit ccfe3733e430b568bde8690ee95ca752568f676f
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Feb 7 16:10:48 2017 -0500
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Assorted Timing Fixes
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+ Registered more interrupts as interrupts; this enables them to ignore
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the GCD. (Other offGCD abilities will wait for the GCD to prevent
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queue-jumping.)
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+ More resource regen tuning (uses worst case timing for abilities that
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are waiting for resources).
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commit 5d0dc5e7ed9831d53cefc6721dd7dccb39bdac66
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Feb 7 13:25:39 2017 -0500
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Disable Recommendation Window
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- It's too CPU intensive.
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commit c4713816d4658d6c48a15b6d77214e5bb6964e78
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Feb 7 13:21:07 2017 -0500
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Changes
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- Revert query_time to not factor latency.
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o more tweaking of resource regeneration
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+ Recommendation Window is getting changed to Clash...
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commit fe25e54ea55977fd139acc48e74b077ca4711a7c
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Feb 7 09:51:01 2017 -0500
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More prediction stuff.
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Classes: Keep a list of artifacts -- these are immune to the BG/arena
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disabling of set_bonuses.
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State: Abilities can use a custom spend() function for cases where
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padding resources is needed.
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commit 10dc56f5b879cf2a2309b2f06724cfa0969a0fc8
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 6 21:48:36 2017 -0500
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Fix energy prediction some more.
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commit 1b88831a23578c0e3d1da8aa7cbf1bbdef7eeac4
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 6 19:22:21 2017 -0500
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More resource prediction updates.
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+ Ticking resources will generate more consistent with their ticks when
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the clock advances.
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commit 76379768baf7586ef5665ddd718e627b64ef10a3
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 6 18:54:57 2017 -0500
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Power forecasting adjustments.
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+ The addon now keeps track of an average tick rate for energy/focus.
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When predicting how long it will take for an ability to have enough
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resources, the addon will project to the next tick.
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commit 2017c86944c20b0eb6c726ca57b1917877fb2d8d
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 6 18:12:25 2017 -0500
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Remove extraneous /
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commit 4d4bc82c1a9daa03b76577ebd704616c2d42ab8b
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 6 18:11:55 2017 -0500
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More resource prediction tuning...
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commit b8d13a3488924e8a3d5cde81618cdfc398412bcf
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 6 18:03:58 2017 -0500
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More Fixes
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1. Turn off Flicker Protection, getting reports of freezing.
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2. Detect BGs/Arenas and turn off set-bonuses in those settings
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(equipped.X will fail except for Artifacts).
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3. Track UNIT_POWER_FREQUENT ticks and round energy gains to the next
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tick.
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commit 97ddad64812f9feab90457cced7fcb2b260d3b13
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 6 11:31:28 2017 -0500
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FIXES
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CORE
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+ spendResources() comes *before* runHandler() so that the handler
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doesn't change the amount of resources to spend. For instance,
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runHandler could remove Divine Purpose or The Fires of Justice, which
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would change the cost of Divine Storm or Templar's Verdict.
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+ Tweak the flicker protection a little bit.
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STATE
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+ Slight cleanup to timeToReady().
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commit c6b3fcf5d5a490d38c86735f6f70da5f580a92da
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 6 10:11:43 2017 -0500
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FIX: Tiny error in flicker-protection code.
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commit 2912bff1c292a8e7249be1e1841a64d2ae90a01e
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Feb 6 01:01:55 2017 -0500
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Assorted Fixes, Improvements for Hunter Support
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Classes: Block a 'pseudo-start' of combat for actions that are "in-air"
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and projected to land.
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+ Add Netherwinds to the list of Bloodlust buffs.
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Core: Initial implementation of "flicker protection."
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+ Basically, if it sees that the addon's last several recommendations
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have flickered between the newest actions and something else, it just
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won't bother updating. Will be iterating on this.
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Events: Spells that have been cast and are projected to land will
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default to a 0.05 travel time.
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State: 'query_time' will now incorporate latency into its
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recommendation. This will result in the addon making recommendations
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based on a slightly later game-state.
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+ Holy Power is treated like a regenerating resource when Liadrin's Fury
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Unleashed is equipped and AW/Crusade is up. THIS NEEDS TESTING.
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+ Tried to improve ability "timeToReady" calculations for Survival
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Hunters when using Spitting Cobra.
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commit e08f75682d33de3028b13802bc6cb9d9c5a6b9b1
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Wed Feb 1 22:25:59 2017 -0500
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Paladin: Import updates for Retribution APLs.
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commit fa58f4651b5456718e9c386bea65a447dd0e45fc
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Wed Feb 1 18:09:26 2017 -0500
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Elemental: Recommend Stormkeeper more often in one of the Ele builds.
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commit 4111653b17642a66a731119e01110b9f722f1948
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Wed Feb 1 17:53:19 2017 -0500
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Improve keybinding detection and labeling.
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commit a4bf55dca02774bac6f4e0903106a7ce4bd636e0
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Sun Jan 29 20:26:30 2017 -0500
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Harder, Faster, Better, Stronger
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Events: The addon will respond more quickly to events that impact
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ability recommendations. This may require further tuning on a per-spec
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basis, to make sure all abilities with a travel time are flagged
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appropriately.
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+ The addon will now gather keybindings using the default API. This
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*should* work for any bar mod, but I'm not going to test them
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personally.
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Paladins: You can now specify the maximum amount of Holy Power that
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you'll allow Wake of Ashes to waste. The addon will not recommend Wake
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of Ashes if you have more than the specified amount of Holy Power (and
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have the Ashes to Ashes trait).
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Core: The addon will do a better job of purging ancient profiles so it
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will, you know, work.
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+ Display updates will occur more frequently (so Monk/Hunter timers will
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be less...lurchy?).
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+ The addon will attempt to detect and display ability keybindings.
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Options: Default Nameplate Detection Range increased to 8.
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+ Recommendation Window added, allows you to specify that an ability has
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to be available for at least X seconds (by default, 0.1) in order to be
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recommend. This *may* reduce some ability flicker.
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+ Each display has its own independent settings for keybinds (show/don't
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show, upper/lowercase).
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o Renamed the "Blizzard Overlay" to "Overlay Glow" for slight clarity
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improvement.
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State: Keep track of latency, may factor it into buff.X.up,
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buff.X.remains and similar criteria going forward.
|
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- Removed the 0.05s padding from timeToReady() for focus/energy based
|
|
classes.
|
|
|
|
commit 7197fb8ff0f6cb7c31c4e05047fd33bb3c7ec589
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Sat Jan 28 11:15:47 2017 -0500
|
|
|
|
Tweaks and Fixes
|
|
|
|
Classes: Store item keys when storing gearsets.
|
|
- Hunters gain 15 Focus from Arcane Torrent.
|
|
|
|
Core and Scripts: Removed old override and delay arguments from
|
|
checkScript.
|
|
+ Added 'recheck' as arg4 to checkScript. recheck tells the addon to
|
|
see if the same script passes after `recheck' seconds, ostensibly to
|
|
confirm that the action will be recommended for at least that much time.
|
|
o recheck will need further config option support through the UI, it is
|
|
not yet used.
|
|
|
|
State: Check GetSpellCharges() using spellID rather than spell name,
|
|
mainly to fix Storm, Earth, and Fire but will surely impact other
|
|
things.
|
|
o Built in padding on energy/focus regen reduced to 0.05s from 0.1s.
|
|
|
|
commit 39a10f34f6839a9d28962246fbf3e6bce8d21b87
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Fri Jan 20 20:55:58 2017 -0500
|
|
|
|
7.1.5.2 work-in-progress
|
|
|
|
Shaman: Add Lava Surge buff for Elemental. Add Lava Surge/Lava Burst
|
|
interaction.
|
|
|
|
Core: Allow texture overrides. Allow time offsets to show for Hunters.
|
|
|
|
Scripts: Allow basic duplicate checking to see if action criteria is
|
|
met over a window period (not presently used).
|
|
|
|
State: Improve basic pet mechanics.
|
|
+ Fix an error with regard to unit IDs in debuffs.
|
|
+ Remove maelstrom hook from the state table.
|
|
|
|
commit e340209b759dfe64e73bc9760279b12902ddbfa3
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Thu Jan 12 22:43:19 2017 -0500
|
|
|
|
Elemental Improvements
|
|
|
|
+ Flagged abilities that don't start combat as passive.
|
|
+ Iterated on Elemental APLs. Combined the SimC and SEL and left the
|
|
result in SEL lists. Some spells were missing from the SEL lists.
|
|
Should be an improvement.
|
|
|
|
Core: Prevent an error with setting delay text on Monk abilities that
|
|
are not yet ready.
|
|
|
|
Events: Force an early refresh on UNIT_SPELLCAST_START to help caster
|
|
modules (just Ele for now).
|
|
|
|
commit f38c119a4fe8a37a99d255be8ccb82e430daa735
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Wed Jan 11 22:04:01 2017 -0500
|
|
|
|
Cleanups, fixes...
|
|
|
|
Classes: When initiating fake combat, start it just before a cast
|
|
finishes because reasons.
|
|
|
|
Shaman: New Class Settings.
|
|
+ Aggressive Stormkeeper: Used in handwritten Elemental playlists to
|
|
recommend Stormkeeper closer to "on cooldown."
|
|
+ Predict Melee: Used by the addon engine to decide whether to try to
|
|
predict Maelstrom generated by your weapon swings.
|
|
+ Predict Fury of Air: Used by the addon engine to decide whether to
|
|
try to predict Maelstrom lost by Fury of Air.
|
|
o Fix for Lava Burst generating 12 Maelstrom.
|
|
o Moved MP swing generation and FoA expenditure prediction into
|
|
Shaman.lua and added options to turn it on/off.
|
|
+ Wrote new APLs based off the guides at Storm, Earth, and Lava for
|
|
Elemental Shamans.
|
|
+ Added some class settings for Elemental and Enhancement.
|
|
o Corrected some MP generation stuff for Elementals.
|
|
+ Fix Totem Mastery to apply the invented 'totem_mastery' buff.
|
|
+ New default APLs, Enhancement APLs support more class settings.
|
|
|
|
Core: Set spell textures by spell ID rather than by spell name due to
|
|
localization.
|
|
|
|
Options: Add a bunch of options regarding target detection, fix some
|
|
other stuff.
|
|
|
|
Targets: Make target detection work with new addon settings.
|
|
|
|
commit 585101b326c6b0c8aa0c9315a1ac70793fd84679
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Jan 10 22:02:13 2017 -0500
|
|
|
|
Paladin: Fix spell ID for Crusade.
|
|
|
|
commit 2d87503b1703debf4f38e773f77818211ae07506
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Jan 10 17:08:43 2017 -0500
|
|
|
|
7.1.5: Fix for false cooldown recovery bonuses applied when advancing the clock.
|
|
|
|
commit c058201b6f7cf464a120904c36b4d357a89dce93
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Jan 10 13:30:43 2017 -0500
|
|
|
|
Paladin: Fix judgment_override.
|
|
|
|
commit 333e37be7153458c8473b1854b43e066228b67bf
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Jan 10 12:14:25 2017 -0500
|
|
|
|
Second fix for 'casting' debuff on enemies who are casting (and removing it properly when interrupting).
|
|
|
|
commit 170dda70c3bb45a0b0ee19b39c4f315de3204e32
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Jan 10 12:00:32 2017 -0500
|
|
|
|
Fix for 'casting' debuff on enemies who are casting.
|
|
|
|
commit b28f7455cce7b913904c8e004f79b0815d68f68d
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Jan 10 11:30:13 2017 -0500
|
|
|
|
Make the addon actually, you know, load...
|
|
|
|
commit db22036fa1cf3388c30f52763ca1d220fccc6835
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Jan 10 11:22:11 2017 -0500
|
|
|
|
7.1.5 - Lock in PTR to live changes, fix broken version detection.
|
|
|
|
commit ce1203457218280b7fcc4dfd7c087eefc5564784
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Jan 10 02:09:03 2017 -0500
|
|
|
|
7.1.5...
|
|
|
|
OK, lots and lots of stuff. Basically, this is the big update that
|
|
hopefully makes 7.1.5 work for Enhancement, Elemental (suuuper beta),
|
|
Windwalker, Brewmaster, Retribution, and Protection.
|
|
|
|
Shaman:
|
|
+ Improved Totem Mastery detection, has its own buff now, can check the
|
|
remaining time more effectively.
|
|
+ Moved fake buffs to ID -100 and lower.
|
|
+ Aftershock refunds 0.3 MP.
|
|
- Removed "Prioritize Buffs" setting as its no longer relevant to the
|
|
Enhancement APL.
|
|
+ Added "Fury of Air: Maelstrom Padding" setting so that you can keep
|
|
yourself from overspending Maelstrom when you're keeping Fury of Air up.
|
|
o Left the "Maelstrom: Boulderfist" setting but it's not actually used
|
|
for the moment.
|
|
- Removed/hid the "Maelstrom: Crash Lightning" setting since it's not
|
|
relevant to the current APL.
|
|
+ Fixed Ascendance ID for Elemental.
|
|
+ Made Boulderfist benefit from Gathering of the Maelstrom.
|
|
+ Updated Earth Elemental CD and duration.
|
|
+ Earth Shock, Earthquake, Elemental Blast, Flame Shock, Frost Shock,
|
|
Icefury, Lava Beam, etc. will spend a stack of Elemental Focus.
|
|
+ Frost Shock will spend a stack of Icefury.
|
|
+ Icefury will generate 24 MP.
|
|
+ Fury of Air will cost 3 MP.
|
|
+ Gave Lightning Bolt a VERY HIGH travel time to see if that stabilizes
|
|
some MP forecasting.
|
|
+ LB + Power of the Maelstrom generates 14 MP. Hopefully. I'm hoping
|
|
it's guaranteeing an Overload and not just giving 2x MP if you're lucky
|
|
enough to Overload. Needs testing.
|
|
+ Overcharge LB cooldown is 12 * haste.
|
|
+ Rockbiter gives 20 MP + Gathering of the Maelstrom bonus.
|
|
+ Rockbiter will actually apply Landslide now.
|
|
+ Storm Elemental CD/duration halved.
|
|
+ Totem Mastery is no longer usable if 15 seconds remain on its buffs
|
|
(i.e., you're in-range of the totems and duration is still > 15s).
|
|
+ New default APLs. Pray for Omarion.
|
|
|
|
Paladins:
|
|
o Changed Blade of Wrath's talent ID???
|
|
o Judgment's duration is 8 seconds. Feign function disabled in favor of
|
|
new travel-time prediction.
|
|
o Liadrin's Fury Unleashed gives 1 HP every 4 sec (was 2.5 sec).
|
|
+ Try to model haste gains from Crusade when spending HP.
|
|
o NEED TO MODEL HASTE LOSS FROM CRUSADE DROPPING IN STATE.ADVANCE().
|
|
o Divine Intervention reduces Divine Shield CD by 20%.
|
|
o Execution Sentence costs 0 HP with Divine Purpose, otherwise TFoJ
|
|
reduces by 1.
|
|
o Execution Sentence removes DP first, then TFoJ. Not both.
|
|
- Greater Blessing of Might is gone.
|
|
o Judgment has a travel time of 30 yd/sec.
|
|
o Word of Glory spending accounts for Divine Purpose, TFoJ.
|
|
o Modified WoG's heal.
|
|
o New defaults displays/APLs.
|
|
|
|
Classes:
|
|
+ Support new prev.#.ability syntax for new APLs.
|
|
+ Improve weapon swing projections at start of combat (improves
|
|
Maelstrom projections).
|
|
+ Add 'casting' as a debuff since some APLs check for
|
|
target.debuff.casting.up.
|
|
+ Added 'run_action_list' which jumps to another action list and does
|
|
not return to the caller.
|
|
+ Trimmed potion listing, made potion.usable() check if you have any
|
|
potions to use.
|
|
+ Started with retireDefaults( .. ) which will eventually wipe old
|
|
defaults instead of leaving them in your profile.
|
|
|
|
Core:
|
|
o Indentation cleanup.
|
|
o TODO: ADD CHAIN LIGHTNING/LAVA BEAM TO ICON CACHE.
|
|
o Cleanups for time/ready scripts, modifications to make cycle_targets
|
|
work a bit better (and more automatically).
|
|
o Delay text added for Monks since they may be waiting to use something
|
|
that's usable based on energy regeneration.
|
|
|
|
Events:
|
|
+ Track casts on/off/regardless-of GCD status.
|
|
+ Watch Fury of Air ticks for Maelstrom projection purposes.
|
|
|
|
Options:
|
|
+ Made some "modifiers" more user-friendly, but the interface is shit.
|
|
Will update again soon.
|
|
+ Improved the importer a lot, but still a long ways to go.
|
|
|
|
commit e80e03f4e88c495ecfb9f72cd85b30cc0e0cc43a
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Wed Dec 7 22:40:32 2016 -0500
|
|
|
|
Reversions, Bugfixes
|
|
|
|
CLASSES
|
|
o Potions belong on the 'potions' toggle rather than 'cooldowns'.
|
|
|
|
STATE
|
|
o Revert cooldown.X.remains change due to issues.
|
|
|
|
CORE
|
|
o Advance to the end of GCD after each cycle again, until a better
|
|
solution is found.
|
|
|
|
commit 2cfd1e270ec6cc931b7d68a6da80add594d821c9
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Dec 6 22:28:08 2016 -0500
|
|
|
|
BETA: Fixes to latest beta, Paladin, Shaman.
|
|
|
|
PALADIN
|
|
o Fix toggle for Artifact Ability (under 'toggle' rather than
|
|
'settings').
|
|
|
|
SHAMAN
|
|
o Fix Aftershock refunds to not cause an error.
|
|
|
|
STATE
|
|
o Trying modification to target counts; if the addon has detected more
|
|
enemies than nameplates have shown, trust the addon's detection. We'll
|
|
see how this goes. (Should fix issues when Blizzard bugs out on hitbox
|
|
sizes, i.e. EN Dragons).
|
|
o Instead of advancing to the end of the GCD, trying cooldown.X.remains
|
|
returning X's remaining CD or the remaining GCD, whichever is greater.
|
|
Should apply only to offGCD abilities. Makes the addon more friendly to
|
|
weaving offGCD stuff like interrupts.
|
|
|
|
UI
|
|
o Fix an outstanding bug with the notification panel creating a dead
|
|
spot for mouse interaction.
|
|
|
|
commit 501ab17c88b70ebb0f4db7b8ac5220fcff598080
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Dec 6 13:44:26 2016 -0500
|
|
|
|
Elemental: Fix Earthquake, Stormstrike, Windstrike
|
|
|
|
commit 35b7a8a5eaef5af8862d7b2094654b8738775674
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Tue Dec 6 13:28:05 2016 -0500
|
|
|
|
Elemental Shaman Support, Legendaries, Bugfixes, Engine Improvements...
|
|
|
|
CLASSES: Add support for Xavaric's Magnum Opus shield buff.
|
|
|
|
SHAMAN: Add initial Elemental Shaman support. May be missing some
|
|
artifact and legendary mechanics.
|
|
|
|
+ Elemental Shaman: *WARNING* SimulationCraft importing does not work
|
|
for the default APL at this time. This will have to wait for an
|
|
importer overhaul, since the current importer does not support
|
|
'target_if'.
|
|
+ Elemental Shamans: nameplate targets will not be used because you
|
|
cannot reliably detect the number of targets clustered at range. This
|
|
means targets won't be counted until you hit them.
|
|
+ Eye of the Twisting Nether: Added to many damaging abilities. Can
|
|
count your Twisting Nether buffs with twisting_nether.count (i.e., if
|
|
you want to wait to pop a cooldown until you have all your buffs up).
|
|
+ Legendaries: Implement mechanics from class/spec legendaries. Not
|
|
sure if Spiritual Journey will work right, yet.
|
|
|
|
CORE:
|
|
o Abilities that are channeled will run their handlers at the start of
|
|
their cast rather than the end.
|
|
+ Added a delay counter on the upper left of primary icons. This counts
|
|
down to let you know that an ability may be ready, but the addon
|
|
recommends waiting to use it. This is useful for stuff like 'use Tiger
|
|
Palm at 65 Energy' but you actually have only 40. May need to make this
|
|
'optional' or at least prettier.
|
|
|
|
EVENTS:
|
|
+ Add preliminary support for tracking what spells are 'in the air',
|
|
i.e., were cast but have not yet landed. This will be used to improve
|
|
recommendations following abilities that have a travel time and effects
|
|
that fire when the spell hits (rather than when the spell was cast).
|
|
|
|
ARTIFACT DATA:
|
|
o Attempt to prevent the artifact API bug, yet again.
|
|
|
|
OPTIONS:
|
|
o Use [[ ]] for storing display/list default names so that `/hekili
|
|
makedefaults' doesn't freak out with names that have apostrophes.
|
|
o Add a new importer warning for APLs that can't be properly read.
|
|
|
|
SCRIPTS
|
|
o storeValues() will always clear the table before exiting if there are
|
|
no new elements to store.
|
|
|
|
STATE
|
|
o spendCharges() will set a cooldown to 0 if you're left with at least 1
|
|
charge.
|
|
o The calculated haste / spell_haste / melee_haste values will now use
|
|
values from the state.stat table, which allows ability handlers that
|
|
update haste values to impact project cast times/GCD times/etc.
|
|
+ Added 'refreshable' option that returns true if a debuff with the same
|
|
name as the tested ability has less than 30% of the debuff's duration.
|
|
This could use more finesse.
|
|
+ reset(): Wipe modified stat values and get fresh values during future
|
|
queries.
|
|
- reset(): Use global_cooldown wherever class.gcd was previously used.
|
|
o reset(): Don't advance to the end of the GCD any longer; may help
|
|
with recommendations for stuff that was off-GCD.
|
|
+ advance(): Advance times will be rounded to the ceiling of the
|
|
hundredth second (0.01). 1.505 becomes 1.51 as does 1.501. This helps
|
|
improve consistency of recommendations (reducing flicker) and also
|
|
addresses an issue where abilities that would be recommended based on a
|
|
calculated future time (i.e., reaching a cap or energy level) wouldn't
|
|
actually pass the threshold by some infinitesimal margin so we were
|
|
spending a charge before we gained it.
|
|
+ advance(): Add hook to allow class/spec modules to do extra stuff
|
|
after advance() completes its work. The first usage of this is to try
|
|
to support Spiritual Journey's Feral Spirit cooldown reduction.
|
|
+ isReady(): Check timeToReady() for all actions that are being tested
|
|
using Time Scripts.
|
|
|
|
UI
|
|
+ When showing the values used in a diagnostic tooltip (Debug enabled
|
|
and Paused), show each element in alphabetical order for easier reading
|
|
).
|
|
+ Add font strings for delays, keybindings (still not supported yet).
|
|
Delay and KB is at 67% of prmary font size; should probably make these
|
|
into options at a later date.
|
|
|
|
UTILS
|
|
o Moved orderedPairs here so I can use it the editor and tooltips or
|
|
wherever else I might want.
|
|
|
|
commit b892fb5f9717d00f62ec5d26a00bb6c2cf20ab7e
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Wed Nov 30 10:47:09 2016 -0500
|
|
|
|
Update Paladin default displays.
|
|
|
|
commit f979fccc52cc3ba802cb6826ed205ade13c6572c
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Wed Nov 30 10:46:41 2016 -0500
|
|
|
|
Fix for Default Imports
|
|
|
|
*BUGFIX*
|
|
|
|
The default display export strings were incorrectly storing which action
|
|
lists were attached to them. This worked okay for most people who don't
|
|
have custom or old action lists, but not for others. This should fix
|
|
the bug and default settings should properly be recovered at
|
|
login/reload.
|
|
|
|
commit d0d803553cc3111597ed4bcb53c5ce802ea7540f
|
|
Author: Hekili <Hekili@users.noreply.github.com>
|
|
Date: Wed Nov 30 00:26:58 2016 -0500
|
|
|
|
New Specialization Support (Protection Paladin) and New Script Type!
|
|
|
|
Initial support for Protection Paladins. It's possible and even likely
|
|
that some buff IDs are incorrect and some mechanics are not yet modeled
|
|
correctly. We'll see!
|
|
|
|
*Protection Paladins*
|
|
Protection stuff includes new Class Settings for toggling defensives
|
|
on/off ('use_defensives' in scripts), set a health threshold for
|
|
Hand/Light of the Protector self-heals (if met, 'use_self_heals' is
|
|
true), set a damage threshold for how much incoming damage you must be
|
|
receiving before Shield of the Righteous is recommended defensively (the
|
|
default action list still avoids capping SotR charges).
|
|
|
|
*New Script Type: Time*
|
|
While the default SimC like scripts are sufficient in the vast majority
|
|
of cases, sometimes it is more important to calculate *when* an action
|
|
list entry should be ready rather than if it is ready now (or when the
|
|
ability's cooldown/resources are available).
|
|
|
|
Example: You have 8 seconds remaining before Shield of the Righteous
|
|
will reach 3 charges. You want Shield of the Righteous to be used when
|
|
you are capped on charges, so you aren't wasting charge time gained from
|
|
Judgment.
|
|
|
|
SimC-like Conditions:
|
|
|
|
cooldown.shield_of_the_righteous.charges=cooldown.shield_of_the_righteous.charges_max
|
|
|
|
This will be false UNTIL you've reached 3 charges.
|
|
|
|
Time Script:
|
|
|
|
(cooldown.shield_of_the_righteous.charges_max-cooldown.shield_of_the_righteous.charges_fractional)*action.shield_of_the_righteous.recharge
|
|
|
|
This will find out how much remaining charge is required and multiply by
|
|
recharge time (which should equal 8 seconds, based on the case we
|
|
provided).
|
|
|
|
Using the Time Script will tell the addon to anticipate that Shield of
|
|
the Righteous *will be* ready in 8 seconds, instead of the default
|
|
behavior of saying "no, it's not ready yet" and then checking again
|
|
after something else has been recommended.
|
|
|
|
Time Scripts have access to additional values to help with
|
|
decision-making: 'delay' is the time until the ability is off-cooldown
|
|
or until you will have resources (based on resource regeneration) --
|
|
whichever is greater. 'spend' is the amount of resources required to
|
|
use the ability. 'spend_type' is the type of resources spent by the
|
|
ability.
|
|
|
|
Time Scripts are heavily restricted -- you can't write full functions
|
|
and you cannot access the global environment. You can provide an
|
|
equation that gives a numeric value, and use simple conditions like:
|
|
|
|
holy_power.current>1 and 2 or 0
|
|
|
|
...which would equal 2 if you have more than one Holy Power, or 0 if you
|
|
have 1 or fewer Holy Power.
|
|
|
|
*Double Checking*
|
|
If no ability's criteria is successful in your action lists, the addon
|
|
will now advance by 1s and try again. It will do this twice before
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giving up on providing you with a recommendation.
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*BUGFIXES*
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- Recommending an offGCD ability will no longer trick the addon engine
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into thinking that the GCD was reset.
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commit dac5f6c486ca6ff377bb06d647895e75b9093e8e
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Tue Nov 29 01:38:52 2016 -0500
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Additional support for Paladin abilities.
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Corrected 'repentence' to 'repentance'.
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Added many previously unsupported or unlisted abilities available to
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Retribution Paladins.
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Added hook in state.spend() to support Crusade gaining stacks from
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expending holy power.
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Added 'target.is_undead' and 'target.is_demon' -- used internally to
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apply Wake of Ashes stun.
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Added support for healing spells actually healing (so that if you
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recommend Flash of Light based on current health, your predicted health
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value changes and something else would get recommended next).
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Cleaned up some descriptions in the /hekili options UI. Auto/Manual
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given more descriptive names.
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Fix stat.spell_power to actually give a useful value.
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commit c2b3d260b60af8d1c04f707dc18348d2e2350fe2
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Nov 28 19:23:11 2016 -0500
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Clear up some import confusion.
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Told GitHub to ignore some libraries that the Curse packager will
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manage.
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commit 3f24786b17d37f025652e7bcfd46b00b039f4c7d
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Nov 28 19:12:04 2016 -0500
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Initial GitHub upload of Hekili for 7.1.0 (with some PTR support).
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commit 39ae038d02fae9b088100c5749474c4bd5d33da2
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Nov 28 18:57:36 2016 -0500
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:space_invader: Added .gitattributes & .gitignore files
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commit cf46692a79904a78c9c597dfb65669605959dda6
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Author: Hekili <Hekili@users.noreply.github.com>
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Date: Mon Nov 28 18:56:24 2016 -0500
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Initial commit
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