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-- Options.lua
-- Everything related to building/configuring options.
local addon, ns = ...
local Hekili = _G[ addon ]
local class = Hekili.Class
local scripts = Hekili.Scripts
local state = Hekili.State
local format, lower, match, upper = string.format, string.lower, string.match, string.upper
local insert, remove, wipe = table.insert, table.remove, table.wipe
local callHook = ns.callHook
local getSpecializationID = ns.getSpecializationID
local GetResourceKey = ns.GetResourceKey
local SpaceOut = ns.SpaceOut
local escapeMagic = ns.escapeMagic
local fsub = ns.fsub
local formatKey = ns.formatKey
local orderedPairs = ns.orderedPairs
local tableCopy = ns.tableCopy
local GetItemInfo = ns.CachedGetItemInfo
-- Atlas/Textures
local AddTexString, GetTexString, AtlasToString, GetAtlasFile, GetAtlasCoords = ns.AddTexString, ns.GetTexString, ns.AtlasToString, ns.GetAtlasFile, ns.GetAtlasCoords
local LDB = LibStub( "LibDataBroker-1.1", true )
local LDBIcon = LibStub( "LibDBIcon-1.0", true )
local NewFeature = "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0|t"
local GreenPlus = "Interface\\AddOns\\Hekili\\Textures\\GreenPlus"
local RedX = "Interface\\AddOns\\Hekili\\Textures\\RedX"
local BlizzBlue = "|cFF00B4FF"
-- Interrupts
do
local db = {}
-- Generate encounter DB.
local function GenerateEncounterDB()
local active = EJ_GetCurrentTier()
wipe( db )
for t = 1, EJ_GetNumTiers() do
EJ_SelectTier( t )
local i = 1
while EJ_GetInstanceByIndex( i, true ) do
local instanceID, name = EJ_GetInstanceByIndex( i, true )
i = i + 1
local j = 1
while EJ_GetEncounterInfoByIndex( j, instanceID ) do
local name, _, encounterID = EJ_GetEncounterInfoByIndex( j, instanceID )
db[ encounterID ] = name
j = j + 1
end
end
end
end
GenerateEncounterDB()
function Hekili:GetEncounterList()
return db
end
end
-- One Time Fixes
local oneTimeFixes = {
refreshForBfA_II = function( p )
for k, v in pairs( p.displays ) do
if type( k ) == 'number' then
p.displays[ k ] = nil
end
end
p.runOnce.refreshForBfA_II = nil
p.actionLists = nil
end,
--[[ reviseDisplayModes_20180709 = function( p )
if p.toggles.mode.type ~= "AutoDual" and p.toggles.mode.type ~= "AutoSingle" and p.toggles.mode.type ~= "SingleAOE" then
p.toggles.mode.type = "AutoDual"
end
if p.toggles.mode.value ~= "automatic" and p.toggles.mode.value ~= "single" and p.toggles.mode.value ~= "aoe" and p.toggles.mode.value ~= "dual" then
p.toggles.mode.value = "automatic"
end
end, ]]
reviseDisplayQueueAnchors_20180718 = function( p )
for name, display in pairs( p.displays ) do
if display.queue.offset then
if display.queue.anchor:sub( 1, 3 ) == "TOP" or display.queue.anchor:sub( 1, 6 ) == "BOTTOM" then
display.queue.offsetY = display.queue.offset
display.queue.offsetX = 0
else
display.queue.offsetX = display.queue.offset
display.queue.offsetY = 0
end
display.queue.offset = nil
end
end
p.runOnce.reviseDisplayQueueAnchors_20180718 = nil
end,
enableAllOfTheThings_20180820 = function( p )
for name, spec in pairs( p.specs ) do
spec.enabled = true
end
end,
wipeSpecPotions_20180910_1 = function( p )
local latestVersion = 20180919.1
for id, spec in pairs( class.specs ) do
if id > 0 and ( not p.specs[ id ].potionsReset or type( p.specs[ id ].potionsReset ) ~= 'number' or p.specs[ id ].potionsReset < latestVersion ) then
p.specs[ id ].potion = spec.potion
p.specs[ id ].potionsReset = latestVersion
end
end
p.runOnce.wipeSpecPotions_20180910_1 = nil
end,
enabledArcaneMageOnce_20190309 = function( p )
local arcane = class.specs[ 62 ]
if arcane and not arcane.enabled then
arcane.enabled = true
return
end
-- Clears the flag if Arcane wasn't actually enabled.
p.runOnce.enabledArcaneMageOnce_20190309 = nil
end,
autoconvertGlowsForCustomGlow_20190326 = function( p )
for k, v in pairs( p.displays ) do
if v.glow and v.glow.shine ~= nil then
if v.glow.shine then
v.glow.mode = "autocast"
else
v.glow.mode = "standard"
end
v.glow.shine = nil
end
end
end,
autoconvertDisplayToggle_20190621_1 = function( p )
local m = p.toggles.mode
local types = m.type
if types then
m.automatic = nil
m.single = nil
m.aoe = nil
m.dual = nil
m.reactive = nil
m.type = nil
if types == "AutoSingle" then
m.automatic = true
m.single = true
elseif types == "SingleAOE" then
m.single = true
m.aoe = true
elseif types == "AutoDual" then
m.automatic = true
m.dual = true
elseif types == "ReactiveDual" then
m.reactive = true
end
if not m[ m.value ] then
if m.automatic then m.value = "automatic"
elseif m.single then m.value = "single"
elseif m.aoe then m.value = "aoe"
elseif m.dual then m.value = "dual"
elseif m.reactive then m.value = "reactive" end
end
end
end,
resetPotionsToDefaults_20190717 = function( p )
for _, v in pairs( p.specs ) do
v.potion = nil
end
end,
resetAberrantPackageDates_20190728_1 = function( p )
for _, v in pairs( p.packs ) do
if type( v.date ) == 'string' then v.date = tonumber( v.date ) or 0 end
if type( v.version ) == 'string' then v.date = tonumber( v.date ) or 0 end
if v.date then while( v.date > 21000000 ) do v.date = v.date / 10 end end
if v.version then while( v.version > 21000000 ) do v.version = v.version / 10 end end
end
end,
autoconvertDelaySweepToExtend_20190729 = function( p )
for k, v in pairs( p.displays ) do
if v.delays.type == "CDSW" then
v.delays.type = "__NA"
end
end
end,
autoconvertPSCDsToCBs_20190805 = function( p )
for _, pack in pairs( p.packs ) do
for _, list in pairs( pack.lists ) do
for i, entry in ipairs( list ) do
if entry.action == "pocketsized_computation_device" then
entry.action = "cyclotronic_blast"
end
end
end
end
p.runOnce.autoconvertPSCDsToCBs_20190805 = nil -- repeat as needed.
end,
cleanupAnyPriorityVersionTypoes_20200124 = function ( p )
for _, pack in pairs( p.packs ) do
if pack.date and pack.date > 99999999 then pack.date = 0 end
if pack.version and pack.version > 99999999 then pack.version = 0 end
end
p.runOnce.cleanupAnyPriorityVersionTypoes_20200124 = nil -- repeat as needed.
end,
resetRogueMfDOption_20200226 = function( p )
if class.file == "ROGUE" then
p.specs[ 259 ].settings.mfd_waste = nil
p.specs[ 260 ].settings.mfd_waste = nil
p.specs[ 261 ].settings.mfd_waste = nil
end
end,
resetAllPotions_20201209 = function( p )
for id in pairs( p.specs ) do
p.specs[ id ].potion = nil
end
end,
resetGlobalCooldownSync_20210403 = function( p )
for id, spec in pairs( p.specs ) do
spec.gcdSync = nil
end
end,
}
function Hekili:RunOneTimeFixes()
local profile = Hekili.DB.profile
if not profile then return end
profile.runOnce = profile.runOnce or {}
for k, v in pairs( oneTimeFixes ) do
if not profile.runOnce[ k ] then
profile.runOnce[k] = true
v( profile )
end
end
end
-- Display Controls
-- Single Display -- single vs. auto in one display.
-- Dual Display -- single in one display, aoe in another.
-- Hybrid Display -- automatic in one display, can toggle to single/AOE.
local displayTemplate = {
enabled = true,
numIcons = 4,
primaryWidth = 50,
primaryHeight = 50,
elvuiCooldown = false,
keepAspectRatio = true,
zoom = 30,
frameStrata = "LOW",
frameLevel = 10,
queue = {
anchor = 'RIGHT',
direction = 'RIGHT',
style = 'RIGHT',
alignment = 'CENTER',
width = 50,
height = 50,
-- offset = 5, -- deprecated.
offsetX = 5,
offsetY = 0,
spacing = 5,
elvuiCooldown = false,
--[[ font = ElvUI and 'PT Sans Narrow' or 'Arial Narrow',
fontSize = 12,
fontStyle = "OUTLINE" ]]
},
visibility = {
advanced = false,
mode = {
aoe = true,
automatic = true,
dual = true,
single = true,
reactive = true,
},
pve = {
alpha = 1,
always = 1,
target = 1,
combat = 1,
combatTarget = 1,
hideMounted = false,
},
pvp = {
alpha = 1,
always = 1,
target = 1,
combat = 1,
combatTarget = 1,
hideMounted = false,
},
},
border = {
enabled = true,
width = 1,
coloring = 'custom',
color = { 0, 0, 0, 1 },
},
range = {
enabled = true,
type = 'ability',
},
glow = {
enabled = false,
queued = false,
mode = "autocast",
coloring = "default",
color = { 0.95, 0.95, 0.32, 1 },
},
flash = {
enabled = false,
color = { 255/255, 215/255, 0, 1 }, -- gold.
suppress = false,
},
captions = {
enabled = false,
queued = false,
align = "CENTER",
anchor = "BOTTOM",
x = 0,
y = 0,
font = ElvUI and 'PT Sans Narrow' or 'Arial Narrow',
fontSize = 12,
fontStyle = "OUTLINE",
color = { 1, 1, 1, 1 },
},
indicators = {
enabled = true,
queued = true,
anchor = "RIGHT",
x = 0,
y = 0,
},
targets = {
enabled = true,
font = ElvUI and 'PT Sans Narrow' or 'Arial Narrow',
fontSize = 12,
fontStyle = "OUTLINE",
anchor = "BOTTOMRIGHT",
x = 0,
y = 0,
color = { 1, 1, 1, 1 },
},
delays = {
type = "__NA",
fade = false,
extend = true,
elvuiCooldowns = false,
font = ElvUI and 'PT Sans Narrow' or 'Arial Narrow',
fontSize = 12,
fontStyle = "OUTLINE",
anchor = "TOPLEFT",
x = 0,
y = 0,
color = { 1, 1, 1, 1 },
},
keybindings = {
enabled = true,
queued = true,
font = ElvUI and "PT Sans Narrow" or "Arial Narrow",
fontSize = 12,
fontStyle = "OUTLINE",
lowercase = false,
queuedFont = ElvUI and "PT Sans Narrow" or "Arial Narrow",
queuedFontSize = 12,
queuedFontStyle = "OUTLINE",
queuedLowercase = false,
anchor = "TOPRIGHT",
x = 1,
y = -1,
cPortOverride = true,
cPortZoom = 0.6,
color = { 1, 1, 1, 1 },
queuedColor = { 1, 1, 1, 1 },
},
}
local actionTemplate = {
enabled = true,
action = "wait",
criteria = "",
caption = "",
description = "",
-- Shared Modifiers
chain = 0, -- NYI
early_chain_if = "", -- NYI
cycle_targets = 0,
max_cycle_targets = 3,
max_energy = 0,
interrupt = 0, --NYI
interrupt_if = "", --NYI
interrupt_immediate = 0, -- NYI
travel_speed = nil,
line_cd = 0,
moving = 0,
sync = "",
use_while_casting = 0,
use_off_gcd = 0,
wait_on_ready = 0, -- NYI
-- Call/Run Action List
list_name = "default",
strict = nil,
-- Pool Resource
wait = "0.5",
for_next = 1,
extra_amount = "0",
-- Potion
potion = "default",
-- Variable
op = "set",
condition = "",
default = "",
value = "",
value_else = "",
var_name = "unnamed",
-- Wait
sec = 1,
}
local packTemplate = {
spec = 0,
builtIn = false,
author = UnitName("player"),
desc = "This is a package of action lists for Hekili.",
source = "",
date = date("%Y-%m-%d %H:%M"),
warnings = "",
hidden = false,
lists = {
precombat = {
},
default = {
},
}
}
local specTemplate = ns.specTemplate
-- Default Table
function Hekili:GetDefaults()
local defaults = {
global = {
styles = {},
},
profile = {
enabled = true,
minimapIcon = false,
autoSnapshot = true,
toggles = {
pause = {
key = "ALT-SHIFT-P",
},
snapshot = {
key = "ALT-SHIFT-[",
},
mode = {
key = "ALT-SHIFT-N",
-- type = "AutoSingle",
automatic = true,
single = true,
value = "automatic",
},
cooldowns = {
key = "ALT-SHIFT-R",
value = false,
override = false,
separate = false,
},
defensives = {
key = "ALT-SHIFT-T",
value = false,
separate = false,
},
potions = {
key = "",
value = false,
},
interrupts = {
key = "ALT-SHIFT-I",
value = false,
separate = false,
},
essences = {
key = "ALT-SHIFT-G",
value = true,
override = true,
},
custom1 = {
key = "",
value = false,
name = "Custom #1"
},
custom2 = {
key = "",
value = false,
name = "Custom #2"
}
},
specs = {
['**'] = {
abilities = {
['**'] = {
disabled = false,
toggle = "default",
clash = 0,
targetMin = 0,
targetMax = 0,
boss = false
}
},
items = {
['**'] = {
disabled = false,
toggle = "default",
clash = 0,
targetMin = 0,
targetMax = 0,
boss = false,
criteria = nil
}
},
settings = {},
cooldowns = {},
utility = {},
defensives = {},
custom1 = {},
custom2 = {},
},
},
packs = {
['**'] = packTemplate
},
notifications = {
enabled = true,
x = 0,
y = 0,
font = ElvUI and "Expressway" or "Arial Narrow",
fontSize = 20,
fontStyle = "OUTLINE",
width = 600,
height = 40,
},
displays = {
Primary = {
enabled = true,
builtIn = true,
name = "Primary",
relativeTo = "SCREEN",
displayPoint = "TOP",
anchorPoint = "BOTTOM",
x = 0,
y = -225,
numIcons = 3,
order = 1,
flash = {
color = { 1, 0, 0, 1 },
},
glow = {
enabled = true,
mode = "autocast"
},
},
AOE = {
enabled = true,
builtIn = true,
name = "AOE",
x = 0,
y = -170,
numIcons = 3,
order = 2,
flash = {
color = { 0, 1, 0, 1 },
},
glow = {
enabled = true,
mode = "autocast",
},
},
Cooldowns = {
enabled = true,
builtIn = true,
name = "Cooldowns",
filter = 'cooldowns',
x = 0,
y = -280,
numIcons = 1,
order = 3,
flash = {
color = { 0, 0, 1, 1 },
},
glow = {
enabled = true,
mode = "autocast",
},
},
Defensives = {
enabled = true,
builtIn = true,
name = "Defensives",
filter = 'defensives',
x = -110,
y = -225,
numIcons = 1,
order = 4,
flash = {
color = { 0, 0, 1, 1 },
},
glow = {
enabled = true,
mode = "autocast",
},
},
Interrupts = {
enabled = true,
builtIn = true,
name = "Interrupts",
filter = 'interrupts',
x = -55,
y = -225,
numIcons = 1,
order = 5,
flash = {
color = { 1, 1, 1, 1 },
},
glow = {
enabled = true,
mode = "autocast",
},
},
['**'] = displayTemplate
},
-- STILL NEED TO REVISE.
Clash = 0,
-- (above)
runOnce = {
},
clashes = {
},
trinkets = {
['**'] = {
disabled = false,
minimum = 0,
maximum = 0,
}
},
interrupts = {
pvp = {},
encounters = {},
},
iconStore = {
hide = false,
},
},
}
return defaults
end
do
local shareDB = {
displays = {},
styleName = "",
export = "",
exportStage = 0,
import = "",
imported = {},
importStage = 0
}
function Hekili:GetDisplayShareOption( info )
local n = #info
local option = info[ n ]
if shareDB[ option ] then return shareDB[ option ] end
return shareDB.displays[ option ]
end
function Hekili:SetDisplayShareOption( info, val, v2, v3, v4 )
local n = #info
local option = info[ n ]
if type(val) == 'string' then val = val:trim() end
if shareDB[ option ] then shareDB[ option ] = val; return end
shareDB.displays[ option ] = val
shareDB.export = ""
end
local frameStratas = ns.FrameStratas
-- Display Config.
function Hekili:GetDisplayOption( info )
local n = #info
local display, category, option = info[ 2 ], info[ 3 ], info[ n ]
if category == "shareDisplays" then
return self:GetDisplayShareOption( info )
end
local conf = self.DB.profile.displays[ display ]
if category ~= option and category ~= 'main' then
conf = conf[ category ]
end
if option == 'color' then return unpack( conf.color ) end
if option == 'frameStrata' then return frameStratas[ conf.frameStrata ] or 3 end
if option == 'name' then return display end
return conf[ option ]
end
function Hekili:SetDisplayOption( info, val, v2, v3, v4 )
local n = #info
local display, category, option = info[ 2 ], info[ 3 ], info[ n ]
local set = false
if category == "shareDisplays" then
self:SetDisplayShareOption( info, val, v2, v3, v4 )
return
end
local conf = self.DB.profile.displays[ display ]
if category ~= option and category ~= 'main' then conf = conf[ category ] end
if option == 'color' or option == 'queuedColor' then
conf[ option ] = { val, v2, v3, v4 }
set = true
elseif option == 'frameStrata' then
conf.frameStrata = frameStratas[ val ] or "LOW"
set = true
end
if not set then
val = type( val ) == 'string' and val:trim() or val
conf[ option ] = val
end
self:BuildUI()
end
local function GetNotifOption( info )
local n = #info
local option = info[ n ]
local conf = Hekili.DB.profile.notifications
return conf[ option ]
end
local function SetNotifOption( info, val )
local n = #info
local option = info[ n ]
local conf = Hekili.DB.profile.notifications
conf[ option ] = val
Hekili:BuildUI()
end
local ACD = LibStub( "AceConfigDialog-3.0" )
local LSM = LibStub( "LibSharedMedia-3.0" )
local SF = SpellFlash or SpellFlashCore
local fontStyles = {
["MONOCHROME"] = "Monochrome",
["MONOCHROME,OUTLINE"] = "Monochrome, Outline",
["MONOCHROME,THICKOUTLINE"] = "Monochrome, Thick Outline",
["NONE"] = "None",
["OUTLINE"] = "Outline",
["THICKOUTLINE"] = "Thick Outline"
}
local fontElements = {
font = {
type = "select",
name = "Font",
order = 1,
width = 1.5,
dialogControl = 'LSM30_Font',
values = LSM:HashTable("font"),
},
fontSize = {
type = "range",
name = "Size",
order = 2,
min = 8,
max = 64,
step = 1,
width = 1.5
},
fontStyle = {
type = "select",
name = "Style",
order = 3,
values = fontStyles,
width = 1.5
},
color = {
type = "color",
name = "Color",
order = 4,
width = 1.5
}
}
local anchorPositions = {
TOP = 'Top',
TOPLEFT = 'Top Left',
TOPRIGHT = 'Top Right',
BOTTOM = 'Bottom',
BOTTOMLEFT = 'Bottom Left',
BOTTOMRIGHT = 'Bottom Right',
LEFT = 'Left',
LEFTTOP = 'Left Top',
LEFTBOTTOM = 'Left Bottom',
RIGHT = 'Right',
RIGHTTOP = 'Right Top',
RIGHTBOTTOM = 'Right Bottom',
}
local realAnchorPositions = {
TOP = 'Top',
TOPLEFT = 'Top Left',
TOPRIGHT = 'Top Right',
BOTTOM = 'Bottom',
BOTTOMLEFT = 'Bottom Left',
BOTTOMRIGHT = 'Bottom Right',
CENTER = "Center",
LEFT = 'Left',
RIGHT = 'Right',
}
local function getOptionTable( info, notif )
local disp = info[2]
local tab = Hekili.Options.args.displays
if notif then
tab = tab.args.nPanel
else
tab = tab.plugins[ disp ][ disp ]
end
for i = 3, #info do
tab = tab.args[ info[i] ]
end
return tab
end
local function rangeXY( info, notif )
local tab = getOptionTable( info, notif )
local monitor = ( tonumber( GetCVar( 'gxMonitor' ) ) or 0 ) + 1
local resolutions = { GetScreenResolutions() }
local resolution = resolutions[ GetCurrentResolution() ] or GetCVar( "gxWindowedResolution" )
local width, height = resolution:match( "(%d+)x(%d+)" )
width = tonumber( width )
height = tonumber( height )
for i, str in ipairs( resolutions ) do
local w, h = str:match( "(%d+)x(%d+)" )
w, h = tonumber( w ), tonumber( h )
if w > width then width = w end
if h > height then height = h end
end
tab.args.x.min = -1 * width
tab.args.x.max = width
tab.args.x.softMin = -1 * width * 0.5
tab.args.x.softMax = width * 0.5
tab.args.y.min = -1 * height
tab.args.y.max = height
tab.args.y.softMin = -1 * height * 0.5
tab.args.y.softMax = height * 0.5
end
local function setWidth( info, field, condition, if_true, if_false )
local tab = getOptionTable( info )
if condition then
tab.args[ field ].width = if_true or "full"
else
tab.args[ field ].width = if_false or "full"
end
end
local function rangeIcon( info )
local tab = getOptionTable( info )
local display = info[2]
local data = display and Hekili.DB.profile.displays[ display ]
if data then
tab.args.x.min = -1 * max( data.primaryWidth, data.queue.width )
tab.args.x.max = max( data.primaryWidth, data.queue.width )
tab.args.y.min = -1 * max( data.primaryHeight, data.queue.height )
tab.args.y.max = max( data.primaryHeight, data.queue.height )
return
end
tab.args.x.min = -50
tab.args.x.max = 50
tab.args.y.min = -50
tab.args.y.max = 50
end
local function newDisplayOption( db, name, data, pos )
name = tostring( name )
local fancyName
if name == "Defensives" then fancyName = AtlasToString( "nameplates-InterruptShield" ) .. " " .. name
elseif name == "Interrupts" then fancyName = AtlasToString( "communities-icon-redx" ) .. " " .. name
elseif name == "Cooldowns" then fancyName = NewFeature .. " " .. name
else fancyName = name end
return {
['btn'..name] = {
type = 'execute',
name = fancyName,
desc = data.desc,
order = 10 + pos,
func = function () ACD:SelectGroup( "Hekili", "displays", name ) end,
},
[name] = {
type = 'group',
name = function ()
if data.builtIn then return '|cFF00B4FF' .. fancyName .. '|r' end
return fancyName
end,
childGroups = "tab",
desc = data.desc,
order = 100 + pos,
args = {
main = {
type = 'group',
name = "Main",
desc = "Includes display position, icons, primary icon size/shape, etc.",
order = 1,
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "If disabled, this display will not appear under any circumstances.",
order = 0.5,
hidden = function () return name == "Primary" or name == "AOE" or name == "Cooldowns" or name == "Defensives" or name == "Interrupts" end
},
elvuiCooldown = {
type = "toggle",
name = NewFeature .. " Apply ElvUI Cooldown Style",
desc = "If ElvUI is installed, you can apply the ElvUI cooldown style to your queued icons.\n\nDisabling this setting requires you to reload your UI (|cFFFFD100/reload|r).",
width = "full",
order = 0.51,
hidden = function () return _G["ElvUI"] == nil end,
},
numIcons = {
type = 'range',
name = "Icons Shown",
desc = "Specify the number of recommendations to show. Each icon shows an additional step forward in time.",
min = 1,
max = 10,
step = 1,
width = "full",
order = 1,
hidden = function( info, val )
local n = #info
local display = info[2]
if display == "Defensives" or display == "Interrupts" then
return true
end
return false
end,
},
pos = {
type = "group",
inline = true,
name = function( info ) rangeXY( info ); return "Position" end,
order = 10,
args = {
--[[
relativeTo = {
type = "select",
name = "Anchored To",
values = {
SCREEN = "Screen",
PERSONAL = "Personal Resource Display",
CUSTOM = "Custom"
},
order = 1,
width = 1.49,
},
customFrame = {
type = "input",
name = "Custom Frame",
desc = "Specify the name of the frame to which this display will be anchored.\n" ..
"If the frame does not exist, the display will not be shown.",
order = 1.1,
width = 1.49,
hidden = function() return data.relativeTo ~= "CUSTOM" end,
},
setParent = {
type = "toggle",
name = "Set Parent to Anchor",
desc = "If checked, the display will be shown/hidden when the anchor is shown/hidden.",
order = 3.9,
width = 1.49,
hidden = function() return data.relativeTo == "SCREEN" end,
},
preXY = {
type = "description",
name = " ",
width = "full",
order = 97
}, ]]
x = {
type = "range",
name = "X",
desc = "Set the horizontal position for this display's primary icon relative to the center of the screen. Negative " ..
"values will move the display left; positive values will move it to the right.",
min = -512,
max = 512,
step = 1,
order = 98,
width = 1.49,
},
y = {
type = "range",
name = "Y",
desc = "Set the vertical position for this display's primary icon relative to the center of the screen. Negative " ..
"values will move the display down; positive values will move it up.",
min = -384,
max = 384,
step = 1,
order = 99,
width = 1.49,
},
},
},
primaryIcon = {
type = "group",
name = "Primary Icon",
inline = true,
order = 15,
args = {
primaryWidth = {
type = "range",
name = "Width",
desc = "Specify the width of the primary icon for your " .. name .. " Display.",
min = 10,
max = 500,
step = 1,
width = 1.49,
order = 1,
},
primaryHeight = {
type = "range",
name = "Height",
desc = "Specify the height of the primary icon for your " .. name .. " Display.",
min = 10,
max = 500,
step = 1,
width = 1.49,
order = 2,
},
},
},
advancedFrame = {
type = "group",
name = "Frame Layer",
inline = true,
order = 16,
args = {
frameStrata = {
type = "select",
name = "Strata",
desc = "Frame Strata determines which graphical layer that this display is drawn on.\n" ..
"The default layer is MEDIUM.",
values = {
"BACKGROUND",
"LOW",
"MEDIUM",
"HIGH",
"DIALOG",
"FULLSCREEN",
"FULLSCREEN_DIALOG",
"TOOLTIP"
},
width = 1.49,
order = 1,
},
frameLevel = {
type = "range",
name = "Level",
desc = "Frame Level determines the display's position within its current layer.\n\n" ..
"Default value is |cFFFFD10010|r.",
min = 1,
max = 10000,
step = 1,
width = 1.49,
order = 2,
}
}
},
zoom = {
type = "range",
name = "Icon Zoom",
desc = "Select the zoom percentage for the icon textures in this display. (Roughly 30% will trim off the default Blizzard borders.)",
min = 0,
max = 100,
step = 1,
width = 1.49,
order = 20,
},
keepAspectRatio = {
type = "toggle",
name = "Keep Aspect Ratio",
desc = "If your primary or queued icons are not square, checking this option will prevent the icon textures from being " ..
"stretched and distorted, trimming some of the texture instead.",
disabled = function( info, val )
return not ( data.primaryHeight ~= data.primaryWidth or ( data.numIcons > 1 and data.queue.height ~= data.queue.width ) )
end,
width = 1.49,
order = 25,
},
},
},
queue = {
type = "group",
name = "Queue",
desc = "Includes anchoring, size, shape, and position settings when a display can show more than one icon.",
order = 2,
disabled = function ()
return data.numIcons == 1
end,
args = {
elvuiCooldown = {
type = "toggle",
name = NewFeature .. " Apply ElvUI Cooldown Style",
desc = "If ElvUI is installed, you can apply the ElvUI cooldown style to your queued icons.\n\nDisabling this setting requires you to reload your UI (|cFFFFD100/reload|r).",
width = "full",
order = 0.5,
hidden = function () return _G["ElvUI"] == nil end,
},
anchor = {
type = 'select',
name = 'Anchor To',
desc = "Select the point on the primary icon to which the queued icons will attach.",
values = anchorPositions,
width = "full",
order = 1,
},
offsetX = {
type = 'range',
name = 'Queue Horizontal Offset',
desc = 'Specify the offset (in pixels) for the queue, in relation to the anchor point on the primary icon for this display.',
min = -100,
max = 500,
step = 1,
width = "full",
order = 2,
},
offsetY = {
type = 'range',
name = 'Queue Vertical Offset',
desc = 'Specify the offset (in pixels) for the queue, in relation to the anchor point on the primary icon for this display.',
min = -100,
max = 500,
step = 1,
width = "full",
order = 2,
},
direction = {
type = 'select',
name = 'Direction',
desc = "Select the direction for the icon queue.",
values = {
TOP = 'Up',
BOTTOM = 'Down',
LEFT = 'Left',
RIGHT = 'Right'
},
width = "full",
order = 5,
},
width = {
type = 'range',
name = 'Width',
desc = "Select the width of the queued icons.",
min = 10,
max = 500,
step = 1,
bigStep = 1,
order = 10,
width = "full"
},
height = {
type = 'range',
name = 'Height',
desc = "Select the height of the queued icons.",
min = 10,
max = 500,
step = 1,
bigStep = 1,
order = 11,
width = "full"
},
spacing = {
type = 'range',
name = 'Spacing',
desc = "Select the number of pixels between icons in the queue.",
min = ( data.queue.direction == "LEFT" or data.queue.direction == "RIGHT" ) and -data.queue.width or -data.queue.height,
max = 500,
step = 1,
order = 16,
width = 'full'
},
},
},
visibility = {
type = 'group',
name = 'Visibility',
desc = "Visibility and transparency settings in PvE / PvP.",
order = 3,
args = {
advanced = {
type = "toggle",
name = "Advanced",
desc = "If checked, options are provided to fine-tune display visibility and transparency.",
width = "full",
order = 1,
},
simple = {
type = 'group',
inline = true,
name = "",
hidden = function() return data.visibility.advanced end,
get = function( info )
local option = info[ #info ]
if option == 'pveAlpha' then return data.visibility.pve.alpha
elseif option == 'pvpAlpha' then return data.visibility.pvp.alpha end
end,
set = function( info, val )
local option = info[ #info ]
if option == 'pveAlpha' then data.visibility.pve.alpha = val
elseif option == 'pvpAlpha' then data.visibility.pvp.alpha = val end
Hekili:BuildUI()
end,
order = 2,
args = {
pveAlpha = {
type = "range",
name = "PvE Alpha",
desc = "Set the transparency of the display when in PvE combat. If set to 0, the display will not appear in PvE.",
min = 0,
max = 1,
step = 0.01,
order = 1,
width = "full",
},
pvpAlpha = {
type = "range",
name = "PvP Alpha",
desc = "Set the transparency of the display when in PvP combat. If set to 0, the display will not appear in PvP.",
min = 0,
max = 1,
step = 0.01,
order = 1,
width = "full",
},
}
},
pveComplex = {
type = 'group',
inline = true,
name = "PvE",
get = function( info )
local option = info[ #info ]
return data.visibility.pve[ option ]
end,
set = function( info, val )
local option = info[ #info ]
data.visibility.pve[ option ] = val
Hekili:BuildUI()
end,
hidden = function() return not data.visibility.advanced end,
order = 2,
args = {
always = {
type = "range",
name = "Always",
desc = "If non-zero, this display is always shown in PvE areas, both in and out of combat.",
min = 0,
max = 1,
step = 0.01,
width = "full",
order = 1,
},
combat = {
type = "range",
name = "Combat",
desc = "If non-zero, this display is always shown in PvE combat.",
min = 0,
max = 1,
step = 0.01,
width = "full",
order = 2,
},
target = {
type = "range",
name = "Target",
desc = "If non-zero, this display is always shown when you have an attackable PvE target.",
min = 0,
max = 1,
step = 0.01,
width = "full",
order = 3,
},
combatTarget = {
type = "range",
name = "Combat w/ Target",
desc = "If non-zero, this display is always shown when you are in combat and have an attackable PvE target.",
min = 0,
max = 1,
step = 0.01,
width = "full",
order = 4,
},
hideMounted = {
type = "toggle",
name = "Hide When Mounted",
desc = "If checked, the display will not be visible when you are mounted (unless you are in combat).",
width = "full",
order = 1.1,
}
},
},
pvpComplex = {
type = 'group',
inline = true,
name = "PvP",
get = function( info )
local option = info[ #info ]
return data.visibility.pvp[ option ]
end,
set = function( info, val )
local option = info[ #info ]
data.visibility.pvp[ option ] = val
Hekili:BuildUI()
Hekili:UpdateDisplayVisibility()
end,
hidden = function() return not data.visibility.advanced end,
order = 2,
args = {
always = {
type = "range",
name = "Always",
desc = "If non-zero, this display is always shown in PvP areas, both in and out of combat.",
min = 0,
max = 1,
step = 0.01,
width = "full",
order = 1,
},
combat = {
type = "range",
name = "Combat",
desc = "If non-zero, this display is always shown in PvP combat.",
min = 0,
max = 1,
step = 0.01,
width = "full",
order = 2,
},
target = {
type = "range",
name = "Target",
desc = "If non-zero, this display is always shown when you have an attackable PvP target.",
min = 0,
max = 1,
step = 0.01,
width = "full",
order = 3,
},
combatTarget = {
type = "range",
name = "Combat w/ Target",
desc = "If non-zero, this is always shown when you are in combat and have an attackable PvP target.",
min = 0,
max = 1,
step = 0.01,
width = "full",
order = 4,
},
hideMounted = {
type = "toggle",
name = "Hide When Mounted",
desc = "If checked, the display will not be visible when you are mounted (unless you are in combat).",
width = "full",
order = 1.1,
}
},
},
},
},
keybindings = {
type = "group",
name = "Keybinds",
desc = "Options for keybinding text on displayed icons.",
order = 7,
args = {
enabled = {
type = "toggle",
name = "Enabled",
order = 1,
width = 'full',
},
queued = {
type = "toggle",
name = "Enabled for Queued Icons",
order = 2,
width = "full",
disabled = function () return data.keybindings.enabled == false end,
},
pos = {
type = "group",
inline = true,
name = function( info ) rangeIcon( info ); return "Position" end,
order = 3,
args = {
anchor = {
type = "select",
name = 'Anchor Point',
order = 2,
width = 'full',
values = realAnchorPositions
},
x = {
type = "range",
name = "X Offset",
order = 3,
width = "full",
min = -max( data.primaryWidth, data.queue.width ),
max = max( data.primaryWidth, data.queue.width ),
disabled = function( info )
return false
end,
step = 1,
},
y = {
type = "range",
name = "Y Offset",
order = 4,
width = "full",
min = -max( data.primaryHeight, data.queue.height ),
max = max( data.primaryHeight, data.queue.height ),
step = 1,
}
}
},
textStyle = {
type = "group",
inline = true,
name = "Text Style",
order = 5,
args = fontElements,
},
lowercase = {
type = "toggle",
name = "Use Lowercase",
order = 5.1,
width = "full",
},
separateQueueStyle = {
type = "toggle",
name = "Use Different Settings for Queue",
order = 6,
width = "full",
},
queuedTextStyle = {
type = "group",
inline = true,
name = "Queued Text Style",
order = 7,
hidden = function () return not data.keybindings.separateQueueStyle end,
args = {
queuedFont = {
type = "select",
name = "Font",
order = 1,
width = 1.5,
dialogControl = 'LSM30_Font',
values = LSM:HashTable("font"),
},
queuedFontSize = {
type = "range",
name = "Size",
order = 2,
min = 8,
max = 64,
step = 1,
width = 1.5
},
queuedFontStyle = {
type = "select",
name = "Style",
order = 3,
values = fontStyles,
width = 1.5
},
queuedColor = {
type = "color",
name = "Color",
order = 4,
width = 1.5
}
},
},
queuedLowercase = {
type = "toggle",
name = "Use Lowercase in Queue",
order = 7.1,
width = "full",
hidden = function () return not data.keybindings.separateQueueStyle end,
},
cPort = {
name = NewFeature.."ConsolePort",
type = "group",
inline = true,
order = 10,
args = {
cPortOverride = {
type = "toggle",
name = "Use ConsolePort Buttons",
order = 6,
width = "full",
},
cPortZoom = {
type = "range",
name = "ConsolePort Button Zoom",
desc = "The ConsolePort button textures generally have a significant amount of blank padding around them. " ..
"Zooming in removes some of this padding to help the buttons fit on the icon. The default is |cFFFFD1000.6|r.",
order = 7,
min = 0,
max = 1,
step = 0.01,
width = "full"
},
},
hidden = function() return ConsolePort == nil end,
},
}
},
border = {
type = "group",
name = "Border",
desc = "Enable/disable or set the color for icon borders.\n\n" ..
"You may want to disable this if you use Masque or other tools to skin your Hekili icons.",
order = 4,
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "If enabled, each icon in this display will have a thin border.",
order = 1,
width = "full",
},
fit = {
type = "toggle",
name = "Border Inside",
desc = "If enabled, when borders are enabled, the button's border will fit inside the button (instead of around it).",
order = 2,
width = "full",
},
thickness = {
type = "range",
name = NewFeature .. " Border Thickness",
desc = "Determines the thickness (width) of the border. Default is 1.",
softMin = 1,
softMax = 20,
step = 1,
order = 2.5,
width = "full",
},
coloring = {
type = "select",
name = "Coloring Mode",
desc = "Specify whether to use class-colored borders or to specify a color.",
width = "full",
order = 3,
values = {
class = "Use Class Color",
custom = "Specify a Custom Color"
},
disabled = function() return data.border.enabled == false end,
},
color = {
type = "color",
name = "Border Color",
desc = "When borders are enabled, the border will use this color.",
order = 4,
width = "full",
disabled = function () return data.border.enabled == false end,
hidden = function () return data.border.coloring ~= 'custom' end,
}
}
},
range = {
type = "group",
name = "Range",
desc = "Preferences for range-check warnings, if desired.",
order = 5,
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "If enabled, the addon will provide a red warning highlight when you are not in range of your enemy.",
width = "full",
order = 1,
},
type = {
type = "select",
name = 'Range Checking',
desc = "Select the kind of range checking and range coloring to be used by this display.\n\n" ..
"|cFFFFD100Ability|r - Each ability is highlighted in red if that ability is out of range.\n\n" ..
"|cFFFFD100Melee|r - All abilities are highlighted in red if you are out of melee range.\n\n" ..
"|cFFFFD100Exclude|r - If an ability is not in-range, it will not be recommended.",
values = {
ability = "Per Ability",
melee = "Melee Range",
xclude = "Exclude Out-of-Range"
},
width = "full",
order = 2,
disabled = function () return data.range.enabled == false end,
}
}
},
glow = {
type = "group",
name = "Glows",
desc = "Preferences for glows or overlays.",
order = 6,
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "If enabled, when the ability for the first icon has an active glow (or overlay), it will also glow in this display.",
width = "full",
order = 1,
},
queued = {
type = "toggle",
name = "Enabled for Queued Icons",
desc = "If enabled, abilities that have active glows (or overlays) will also glow in your queue.\n\n" ..
"This may not be ideal, the glow may no longer be correct by that point in the future.",
width = "full",
order = 2,
disabled = function() return data.glow.enabled == false end,
},
mode = {
type = "select",
name = "Glow Style",
desc = "Select the glow style for your display.",
width = "full",
order = 3,
values = {
default = "Default Button Glow",
autocast = "AutoCast Shine",
pixel = "Pixel Glow",
},
disabled = function() return data.glow.enabled == false end,
},
coloring = {
type = "select",
name = "Coloring Mode",
desc = "Select the coloring mode for this glow effect.",
width = "full",
order = 4,
values = {
default = "Use Default Color",
class = "Use Class Color",
custom = "Specify a Custom Color"
},
disabled = function() return data.glow.enabled == false end,
},
color = {
type = "color",
name = "Glow Color",
desc = "Select the custom glow color for your display.",
width = "full",
order = 5,
hidden = function() return data.glow.coloring ~= "custom" end,
},
},
},
flash = {
type = "group",
name = "SpellFlash",
desc = function ()
if SF then
return "If enabled, the addon can highlight abilities on your action bars when they are recommended for use."
end
return "This feature requires the SpellFlash addon or library to function properly."
end,
order = 8,
args = {
warning = {
type = "description",
name = "These settings are unavailable because the SpellFlash addon / library is not installed or is disabled.",
order = 0,
fontSize = "medium",
width = "full",
hidden = function () return SF ~= nil end,
},
enabled = {
type = "toggle",
name = "Enabled",
desc = "If enabled, the addon will place a colorful glow on the first recommended ability for this display.",
width = "full",
order = 1,
hidden = function () return SF == nil end,
},
color = {
type = "color",
name = "Color",
desc = "Specify a glow color for the SpellFlash highlight.",
order = 2,
width = "full",
hidden = function () return SF == nil end,
},
suppress = {
type = "toggle",
name = "Hide Display",
desc = "If checked, the addon will not show this display and will make recommendations via SpellFlash only.",
order = 3,
width = "full",
hidden = function () return SF == nil end,
}
},
},
captions = {
type = "group",
name = "Captions",
desc = "Captions are brief descriptions sometimes (rarely) used in action lists to describe why the action is shown.",
order = 9,
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "If enabled, when the first ability shown has a descriptive caption, the caption will be shown.",
order = 1,
width = "full",
},
queued = {
type = "toggle",
name = "Enabled for Queued Icons",
desc = "If enabled, descriptive captions will be shown for queued abilities, if appropriate.",
order = 2,
width = "full",
disabled = function () return data.captions.enabled == false end,
},
position = {
type = "group",
inline = true,
name = function( info ) rangeIcon( info ); return "Position" end,
order = 3,
args = {
align = {
type = "select",
name = "Alignment",
order = 1,
width = "full",
values = {
LEFT = "Left",
RIGHT = "Right",
CENTER = "Center"
},
},
anchor = {
type = "select",
name = 'Anchor Point',
order = 2,
width = 'full',
values = {
TOP = 'Top',
BOTTOM = 'Bottom',
}
},
x = {
type = "range",
name = "X Offset",
order = 3,
width = "full",
step = 1,
},
y = {
type = "range",
name = "Y Offset",
order = 4,
width = "full",
step = 1,
}
}
},
textStyle = {
type = "group",
inline = true,
name = "Text",
order = 4,
args = fontElements,
},
}
},
targets = {
type = "group",
name = "Targets",
desc = "A target count indicator can be shown on the display's first recommendation.",
order = 10,
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "If enabled, the addon will show the number of active (or virtual) targets for this display.",
order = 1,
width = "full",
},
pos = {
type = "group",
inline = true,
name = function( info ) rangeIcon( info ); return "Position" end,
order = 2,
args = {
anchor = {
type = "select",
name = "Anchor To",
values = realAnchorPositions,
order = 1,
width = "full",
},
x = {
type = "range",
name = "X Offset",
min = -max( data.primaryWidth, data.queue.width ),
max = max( data.primaryWidth, data.queue.width ),
step = 1,
order = 2,
width = "full",
},
y = {
type = "range",
name = "Y Offset",
min = -max( data.primaryHeight, data.queue.height ),
max = max( data.primaryHeight, data.queue.height ),
step = 1,
order = 2,
width = "full",
}
}
},
textStyle = {
type = "group",
inline = true,
name = "Text",
order = 3,
args = fontElements,
},
}
},
delays = {
type = "group",
name = "Delays",
desc = "When an ability is recommended some time in the future, a colored indicator or countdown timer can " ..
"communicate that there is a delay.",
order = 11,
args = {
type = {
type = "select",
name = "Indicator",
desc = "Specify the type of indicator to use when you should wait before casting the ability.",
values = {
__NA = "No Indicator",
ICON = "Show Icon (Color)",
TEXT = "Show Text (Countdown)",
},
width = "full",
order = 1,
},
extend = {
type = "toggle",
name = "Extend Cooldown Sweep",
desc = "If checked, the primary icon's cooldown sweep will continue until the ability should be used.",
width = "full",
order = 1.4,
},
fade = {
type = "toggle",
name = "Fade as Unusable",
desc = "Fade the primary icon when you should wait before using the ability, similar to when an ability is lacking required resources.",
width = "full",
order = 1.5
},
pos = {
type = "group",
inline = true,
name = function( info ) rangeIcon( info ); return "Position" end,
order = 2,
args = {
anchor = {
type = "select",
name = 'Anchor Point',
order = 2,
width = 'full',
values = realAnchorPositions
},
x = {
type = "range",
name = "X Offset",
order = 3,
width = "full",
min = -max( data.primaryWidth, data.queue.width ),
max = max( data.primaryWidth, data.queue.width ),
step = 1,
},
y = {
type = "range",
name = "Y Offset",
order = 4,
width = "full",
min = -max( data.primaryHeight, data.queue.height ),
max = max( data.primaryHeight, data.queue.height ),
step = 1,
}
}
},
textStyle = {
type = "group",
inline = true,
name = "Text",
order = 3,
args = fontElements,
hidden = function () return data.delays.type ~= "TEXT" end,
},
}
},
indicators = {
type = "group",
name = "Indicators",
desc = "Indicators are small icons that can indicate target-swapping or (rarely) cancelling auras.",
order = 11,
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "If enabled, small indicators for target-swapping, aura-cancellation, etc. may appear on your primary icon.",
order = 1,
width = "full",
},
queued = {
type = "toggle",
name = "Enabled for Queued Icons",
desc = "If enabled, these indicators will appear on queued icons as well as the primary icon, when appropriate.",
order = 2,
width = "full",
disabled = function () return data.indicators.enabled == false end,
},
pos = {
type = "group",
inline = true,
name = function( info ) rangeIcon( info ); return "Position" end,
order = 2,
args = {
anchor = {
type = "select",
name = "Anchor To",
values = realAnchorPositions,
order = 1,
width = "full",
},
x = {
type = "range",
name = "X Offset",
min = -max( data.primaryWidth, data.queue.width ),
max = max( data.primaryWidth, data.queue.width ),
step = 1,
order = 2,
width = "full",
},
y = {
type = "range",
name = "Y Offset",
min = -max( data.primaryHeight, data.queue.height ),
max = max( data.primaryHeight, data.queue.height ),
step = 1,
order = 2,
width = "full",
}
}
},
}
},
},
},
}
end
function Hekili:EmbedDisplayOptions( db )
db = db or self.Options
if not db then return end
local section = db.args.displays or {
type = "group",
name = "Displays",
childGroups = "tree",
cmdHidden = true,
get = 'GetDisplayOption',
set = 'SetDisplayOption',
order = 30,
args = {
header = {
type = "description",
name = "Hekili has up to four built-in displays (identified in blue) that can display " ..
"different kinds of recommendations. The addons recommendations are based upon the " ..
"Priorities that are generally (but not exclusively) based on SimulationCraft profiles " ..
"so that you can compare your performance to the results of your simulations.",
fontSize = "medium",
width = "full",
order = 1,
},
displays = {
type = "header",
name = "Displays",
order = 10,
},
nPanelHeader = {
type = "header",
name = "Notification Panel",
order = 950,
},
nPanelBtn = {
type = "execute",
name = "Notification Panel",
desc = "The Notification Panel provides brief updates when settings are changed or " ..
"toggled while in combat.",
func = function ()
ACD:SelectGroup( "Hekili", "displays", "nPanel" )
end,
order = 951,
},
nPanel = {
type = "group",
name = "|cFF1EFF00Notification Panel|r",
desc = "The Notification Panel provides brief updates when settings are changed or " ..
"toggled while in combat.",
order = 952,
get = GetNotifOption,
set = SetNotifOption,
args = {
enabled = {
type = "toggle",
name = "Enabled",
order = 1,
width = "full",
},
posRow = {
type = "group",
name = function( info ) rangeXY( info, true ); return "Position" end,
inline = true,
order = 2,
args = {
x = {
type = "range",
name = "X",
desc = "Enter the horizontal position of the notification panel, " ..
"relative to the center of the screen. Negative values move the " ..
"panel left; positive values move the panel right.",
min = -512,
max = 512,
step = 1,
width = "full",
order = 1,
},
y = {
type = "range",
name = "Y",
desc = "Enter the vertical position of the notification panel, " ..
"relative to the center of the screen. Negative values move the " ..
"panel down; positive values move the panel up.",
min = -384,
max = 384,
step = 1,
width = "full",
order = 2,
},
}
},
sizeRow = {
type = "group",
name = "Size",
inline = true,
order = 3,
args = {
width = {
type = "range",
name = "Width",
min = 50,
max = 1000,
step = 1,
width = "full",
order = 1,
},
height = {
type = "range",
name = "Height",
min = 20,
max = 600,
step = 1,
width = "full",
order = 2,
},
}
},
fontGroup = {
type = "group",
inline = true,
name = "Text",
order = 5,
args = fontElements,
},
}
},
fontHeader = {
type = "header",
name = "Fonts",
order = 960,
},
fontWarn = {
type = "description",
name = "Changing the font below will modify |cFFFF0000ALL|r text on all displays.\n" ..
"To modify one bit of text individually, select the Display (at left) and select the appropriate text.",
order = 960.01,
},
font = {
type = "select",
name = "Font",
order = 960.1,
width = 1.5,
dialogControl = 'LSM30_Font',
values = LSM:HashTable("font"),
get = function( info )
-- Display the information from Primary, Keybinds.
return Hekili.DB.profile.displays.Primary.keybindings.font
end,
set = function( info, val )
-- Set all fonts in all displays.
for name, display in pairs( Hekili.DB.profile.displays ) do
display.captions.font = val
display.delays.font = val
display.keybindings.font = val
display.targets.font = val
end
Hekili:BuildUI()
end,
},
fontSize = {
type = "range",
name = "Size",
order = 960.2,
min = 8,
max = 64,
step = 1,
get = function( info )
-- Display the information from Primary, Keybinds.
return Hekili.DB.profile.displays.Primary.keybindings.fontSize
end,
set = function( info, val )
-- Set all fonts in all displays.
for name, display in pairs( Hekili.DB.profile.displays ) do
display.captions.fontSize = val
display.delays.fontSize = val
display.keybindings.fontSize = val
display.targets.fontSize = val
end
Hekili:BuildUI()
end,
width = 1.5,
},
fontStyle = {
type = "select",
name = "Style",
order = 960.3,
values = {
["MONOCHROME"] = "Monochrome",
["MONOCHROME,OUTLINE"] = "Monochrome, Outline",
["MONOCHROME,THICKOUTLINE"] = "Monochrome, Thick Outline",
["NONE"] = "None",
["OUTLINE"] = "Outline",
["THICKOUTLINE"] = "Thick Outline"
},
get = function( info )
-- Display the information from Primary, Keybinds.
return Hekili.DB.profile.displays.Primary.keybindings.fontStyle
end,
set = function( info, val )
-- Set all fonts in all displays.
for name, display in pairs( Hekili.DB.profile.displays ) do
display.captions.fontStyle = val
display.delays.fontStyle = val
display.keybindings.fontStyle = val
display.targets.fontStyle = val
end
Hekili:BuildUI()
end,
width = 1.5,
},
color = {
type = "color",
name = "Color",
order = 960.4,
get = function( info )
return unpack( Hekili.DB.profile.displays.Primary.keybindings.color )
end,
set = function( info, ... )
for name, display in pairs( Hekili.DB.profile.displays ) do
display.captions.color = { ... }
display.delays.color = { ... }
display.keybindings.color = { ... }
display.targets.color = { ... }
end
Hekili:BuildUI()
end,
width = 1.5
},
shareHeader = {
type = "header",
name = "Sharing",
order = 996,
},
shareBtn = {
type = "execute",
name = "Share Styles",
desc = "Your display styles can be shared with other addon users with these export strings.\n\n" ..
"You can also import a shared export string here.",
func = function ()
ACD:SelectGroup( "Hekili", "displays", "shareDisplays" )
end,
order = 998,
},
shareDisplays = {
type = "group",
name = "|cFF1EFF00Share Styles|r",
desc = "Your display options can be shared with other addon users with these export strings.\n\n" ..
"You can also import a shared export string here.",
childGroups = "tab",
get = 'GetDisplayShareOption',
set = 'SetDisplayShareOption',
order = 999,
args = {
import = {
type = "group",
name = "Import",
order = 1,
args = {
stage0 = {
type = "group",
name = "",
inline = true,
order = 1,
args = {
guide = {
type = "description",
name = "Select a saved Style or paste an import string in the box provided.",
order = 1,
width = "full",
fontSize = "medium",
},
separator = {
type = "header",
name = "Import String",
order = 1.5,
},
selectExisting = {
type = "select",
name = "Select a Saved Style",
order = 2,
width = "full",
get = function()
return "0000000000"
end,
set = function( info, val )
local style = self.DB.global.styles[ val ]
if style then shareDB.import = style.payload end
end,
values = function ()
local db = self.DB.global.styles
local values = {
["0000000000"] = "Select a Saved Style"
}
for k, v in pairs( db ) do
values[ k ] = k .. " (|cFF00FF00" .. v.date .. "|r)"
end
return values
end,
},
importString = {
type = "input",
name = "Import String",
get = function () return shareDB.import end,
set = function( info, val )
val = val:trim()
shareDB.import = val
end,
order = 3,
multiline = 5,
width = "full",
},
btnSeparator = {
type = "header",
name = "Import",
order = 4,
},
importBtn = {
type = "execute",
name = "Import Style",
order = 5,
func = function ()
shareDB.imported, shareDB.error = self:DeserializeStyle( shareDB.import )
if shareDB.error then
shareDB.import = "The Import String provided could not be decompressed.\n" .. shareDB.error
shareDB.error = nil
shareDB.imported = {}
else
shareDB.importStage = 1
end
end,
disabled = function ()
return shareDB.import == ""
end,
},
},
hidden = function () return shareDB.importStage ~= 0 end,
},
stage1 = {
type = "group",
inline = true,
name = "",
order = 1,
args = {
guide = {
type = "description",
name = function ()
local creates, replaces = {}, {}
for k, v in pairs( shareDB.imported ) do
if rawget( self.DB.profile.displays, k ) then
table.insert( replaces, k )
else
table.insert( creates, k )
end
end
local o = ""
if #creates > 0 then
o = o .. "The imported style will create the following display(s): "
for i, display in orderedPairs( creates ) do
if i == 1 then o = o .. display
else o = o .. ", " .. display end
end
o = o .. ".\n"
end
if #replaces > 0 then
o = o .. "The imported style will overwrite the following display(s): "
for i, display in orderedPairs( replaces ) do
if i == 1 then o = o .. display
else o = o .. ", " .. display end
end
o = o .. "."
end
return o
end,
order = 1,
width = "full",
fontSize = "medium",
},
separator = {
type = "header",
name = "Apply Changes",
order = 2,
},
apply = {
type = "execute",
name = "Apply Changes",
order = 3,
confirm = true,
func = function ()
for k, v in pairs( shareDB.imported ) do
if type( v ) == "table" then self.DB.profile.displays[ k ] = v end
end
shareDB.import = ""
shareDB.imported = {}
shareDB.importStage = 2
self:EmbedDisplayOptions()
self:BuildUI()
end,
},
reset = {
type = "execute",
name = "Reset",
order = 4,
func = function ()
shareDB.import = ""
shareDB.imported = {}
shareDB.importStage = 0
end,
},
},
hidden = function () return shareDB.importStage ~= 1 end,
},
stage2 = {
type = "group",
inline = true,
name = "",
order = 3,
args = {
note = {
type = "description",
name = "Imported settings were successfully applied!\n\nClick Reset to start over, if needed.",
order = 1,
fontSize = "medium",
width = "full",
},
reset = {
type = "execute",
name = "Reset",
order = 2,
func = function ()
shareDB.import = ""
shareDB.imported = {}
shareDB.importStage = 0
end,
}
},
hidden = function () return shareDB.importStage ~= 2 end,
}
},
plugins = {
}
},
export = {
type = "group",
name = "Export",
order = 2,
args = {
stage0 = {
type = "group",
name = "",
inline = true,
order = 1,
args = {
guide = {
type = "description",
name = "Select the display style settings to export, then click Export Styles to generate an export string.",
order = 1,
fontSize = "medium",
width = "full",
},
displays = {
type = "header",
name = "Displays",
order = 2,
},
exportHeader = {
type = "header",
name = "Export",
order = 1000,
},
exportBtn = {
type = "execute",
name = "Export Style",
order = 1001,
func = function ()
local disps = {}
for key, share in pairs( shareDB.displays ) do
if share then table.insert( disps, key ) end
end
shareDB.export = self:SerializeStyle( unpack( disps ) )
shareDB.exportStage = 1
end,
disabled = function ()
local hasDisplay = false
for key, value in pairs( shareDB.displays ) do
if value then hasDisplay = true; break end
end
return not hasDisplay
end,
},
},
plugins = {
displays = {}
},
hidden = function ()
local plugins = self.Options.args.displays.args.shareDisplays.args.export.args.stage0.plugins.displays
wipe( plugins )
local i = 1
for dispName, display in pairs( self.DB.profile.displays ) do
local pos = 20 + ( display.builtIn and display.order or i )
plugins[ dispName ] = {
type = "toggle",
name = function ()
if display.builtIn then return "|cFF00B4FF" .. dispName .. "|r" end
return dispName
end,
order = pos,
width = "full"
}
i = i + 1
end
return shareDB.exportStage ~= 0
end,
},
stage1 = {
type = "group",
name = "",
inline = true,
order = 1,
args = {
exportString = {
type = "input",
name = "Style String",
order = 1,
multiline = 8,
get = function () return shareDB.export end,
set = function () end,
width = "full",
hidden = function () return shareDB.export == "" end,
},
instructions = {
type = "description",
name = "You can copy the above string to share your selected display style settings, or " ..
"use the options below to store these settings (to be retrieved at a later date).",
order = 2,
width = "full",
fontSize = "medium"
},
store = {
type = "group",
inline = true,
name = "",
order = 3,
hidden = function () return shareDB.export == "" end,
args = {
separator = {
type = "header",
name = "Save Style",
order = 1,
},
exportName = {
type = "input",
name = "Style Name",
get = function () return shareDB.styleName end,
set = function( info, val )
val = val:trim()
shareDB.styleName = val
end,
order = 2,
width = "double",
},
storeStyle = {
type = "execute",
name = "Store Export String",
desc = "By storing your export string, you can save these display settings and retrieve them later if you make changes to your settings.\n\n" ..
"The stored style can be retrieved from any of your characters, even if you are using different profiles.",
order = 3,
confirm = function ()
if shareDB.styleName and self.DB.global.styles[ shareDB.styleName ] ~= nil then
return "There is already a style with the name '" .. shareDB.styleName .. "' -- overwrite it?"
end
return false
end,
func = function ()
local db = self.DB.global.styles
db[ shareDB.styleName ] = {
date = tonumber( date("%Y%m%d.%H%M%S") ),
payload = shareDB.export,
}
shareDB.styleName = ""
end,
disabled = function ()
return shareDB.export == "" or shareDB.styleName == ""
end,
}
}
},
restart = {
type = "execute",
name = "Restart",
order = 4,
func = function ()
shareDB.styleName = ""
shareDB.export = ""
wipe( shareDB.displays )
shareDB.exportStage = 0
end,
}
},
hidden = function () return shareDB.exportStage ~= 1 end
}
},
plugins = {
displays = {}
},
}
}
},
},
plugins = {},
}
wipe( section.plugins )
local i = 1
for name, data in pairs( self.DB.profile.displays ) do
local pos = data.builtIn and data.order or i
section.plugins[ name ] = newDisplayOption( db, name, data, pos )
if not data.builtIn then i = i + 1 end
end
db.args.displays = section
end
end
ns.ClassSettings = function ()
local option = {
type = 'group',
name = "Class/Specialization",
order = 20,
args = {},
childGroups = "select",
hidden = function()
return #class.toggles == 0 and #class.settings == 0
end
}
option.args.toggles = {
type = 'group',
name = 'Toggles',
order = 10,
inline = true,
args = {
},
hidden = function()
return #class.toggles == 0
end
}
for i = 1, #class.toggles do
option.args.toggles.args[ 'Bind: ' .. class.toggles[i].name ] = {
type = 'keybinding',
name = class.toggles[i].option,
desc = class.toggles[i].oDesc,
order = ( i - 1 ) * 2
}
option.args.toggles.args[ 'State: ' .. class.toggles[i].name ] = {
type = 'toggle',
name = class.toggles[i].option,
desc = class.toggles[i].oDesc,
width = 'double',
order = 1 + ( i - 1 ) * 2
}
end
option.args.settings = {
type = 'group',
name = 'Settings',
order = 20,
inline = true,
args = {},
hidden = function()
return #class.settings == 0
end
}
for i, setting in ipairs(class.settings) do
option.args.settings.args[ setting.name ] = setting.option
option.args.settings.args[ setting.name ].order = i
end
return option
end
local abilityToggles = {}
ns.AbilitySettings = function ()
local option = {
type = 'group',
name = "Abilities and Items",
order = 65,
childGroups = 'select',
args = {
heading = {
type = 'description',
name = "These settings allow you to make minor changes to abilities that can impact how this addon makes its recommendations. Read the " ..
"tooltips carefully, as some options can result in odd or undesirable behavior if misused.\n",
order = 1,
width = "full",
}
}
}
local abilities = {}
for k, v in pairs( class.abilities ) do
if not v.unlisted and v.name and not abilities[ v.name ] and ( v.id > 0 or v.id < -99 ) then
abilities[ v.name ] = v.key
end
end
for k, v in pairs( abilities ) do
local ability = class.abilities[ k ]
local abOption = {
type = 'group',
name = ability.name or k or v,
order = 2,
-- childGroups = "inline",
args = {
exclude = {
type = 'toggle',
name = function () return 'Disable ' .. ( ability.item and ability.link or k ) end,
desc = function () return "If checked, this ability will |cFFFF0000NEVER|r be recommended by the addon. This can cause issues for some classes or " ..
"specializations, if other abilities depend on you using " .. ( ability.item and ability.link or k ) .. "." end,
width = 'full',
order = 1
},
toggle = {
type = 'select',
name = 'Require Active Toggle',
desc = "Specify a required toggle for this action to be used in the addon action list. When toggled off, abilities are treated " ..
"as unusable and the addon will pretend they are on cooldown (unless specified otherwise).",
width = 'full',
order = 2,
values = function ()
wipe( abilityToggles )
abilityToggles[ 'none' ] = 'None'
abilityToggles[ 'default' ] = 'Default' .. ( ability.toggle and ( ' |cFFFFD100(' .. ability.toggle .. ')|r' ) or ' |cFFFFD100(none)|r' )
abilityToggles[ 'cooldowns' ] = 'Cooldowns'
abilityToggles[ 'defensives' ] = 'Defensives'
abilityToggles[ 'interrupts' ] = 'Interrupts'
abilityToggles[ 'potions' ] = 'Potions'
return abilityToggles
end,
},
clash = {
type = 'range',
name = 'Clash Value',
desc = "If set above zero, the addon will pretend " .. k .. " has come off cooldown this much sooner than it actually has. " ..
"This can be helpful when an ability is very high priority and you want the addon to consider it a bit earlier than it would actually be ready.",
width = "full",
min = -1.5,
max = 1.5,
step = 0.05,
order = 3
},
spacer01 = {
type = "description",
name = " ",
width = "full",
order = 19,
hidden = function() return ability.item == nil end,
},
itemHeader = {
type = "description",
name = "|cFFFFD100Usable Items|r",
order = 20,
fontSize = "medium",
width = "full",
hidden = function() return ability.item == nil end,
},
itemDescription = {
type = "description",
name = function () return "This ability requires that " .. ( ability.link or ability.name ) .. " is equipped. This item can be recommended via |cFF00CCFF[Use Items]|r in your " ..
"action lists. If you do not want the addon to recommend this ability via |cff00ccff[Use Items]|r, you can disable it here. " ..
"You can also specify a minimum or maximum number of targets for the item to be used.\n" end,
order = 21,
width = "full",
hidden = function() return ability.item == nil end,
},
spacer02 = {
type = "description",
name = " ",
width = "full",
order = 49
},
}
}
if ability and ability.item then
if class.itemSettings[ ability.item ] then
for setting, config in pairs( class.itemSettings[ ability.item ].options ) do
abOption.args[ setting ] = config
end
end
end
abOption.hidden = function( info )
-- Hijack this function to build toggle list for action list entries.
abOption.args.listHeader = abOption.args.listHeader or {
type = "description",
name = "|cFFFFD100Action Lists|r",
order = 50,
fontSize = "medium",
width = "full",
}
abOption.args.listHeader.hidden = true
abOption.args.listDescription = abOption.args.listDescription or {
type = "description",
name = "This ability is listed in the action list(s) below. You can disable any entries here, if desired.",
order = 51,
width = "full",
}
abOption.args.listDescription.hidden = true
for key, opt in pairs( abOption.args ) do
if key:match( "^(%d+):(%d+)" ) then
opt.hidden = true
end
end
local entries = 51
for i, list in ipairs( Hekili.DB.profile.actionLists ) do
if list.Name ~= "Usable Items" then
for a, action in ipairs( list.Actions ) do
if action.Ability == v then
entries = entries + 1
local toggle = option.args[ v ].args[ i .. ':' .. a ] or {}
toggle.type = "toggle"
toggle.name = "Disable " .. ( ability.item and ability.link or k ) .. " (#|cFFFFD100" .. a .. "|r) in |cFFFFD100" .. ( list.Name or "Unnamed List" ) .. "|r"
toggle.desc = "This ability is used in entry #" .. a .. " of the |cFFFFD100" .. list.Name .. "|r action list."
toggle.order = entries
toggle.width = "full"
toggle.hidden = false
abOption.args[ i .. ':' .. a ] = toggle
end
end
end
end
if entries > 51 then
abOption.args.listHeader.hidden = false
abOption.args.listDescription.hidden = false
end
return false
end
option.args[ v ] = abOption
end
return option
end
ns.TrinketSettings = function ()
local option = {
type = 'group',
name = "Trinkets/Gear",
order = 22,
args = {
heading = {
type = 'description',
name = "These settings apply to trinkets/gear that are used via the [Use Items] action in your action lists. Instead of " ..
"manually editing your action lists, you can enable/disable specific trinkets or require a minimum or maximum number of " ..
"enemies before allowing the trinket to be used.\n\n" ..
"|cFFFFD100If your action list has a specific entry for a certain trinket with specific criteria, you will likely want to disable " ..
"the trinket here.|r",
order = 1,
width = "full",
}
},
childGroups = 'select'
}
local trinkets = Hekili.DB.profile.trinkets
for i, setting in pairs( class.itemSettings ) do
option.args[ setting.key ] = {
type = "group",
name = setting.name,
order = 10 + i,
-- inline = true,
args = setting.options
}
option.args[ setting.key ].hidden = function( info )
-- Hide toggles in case they're outdated.
for k, v in pairs( setting.options ) do
if k:match( "^(%d+):(%d+)$") then
v.hidden = true
end
end
for i, list in ipairs( Hekili.DB.profile.actionLists ) do
local entries = 100
if list.Name ~= 'Usable Items' then
for a, action in ipairs( list.Actions ) do
if action.Ability == setting.key then
entries = entries + 1
local toggle = option.args[ setting.key ].args[ i .. ':' .. a ] or {}
local name = type( setting.name ) == 'function' and setting.name() or setting.name
toggle.type = "toggle"
toggle.name = "Disable " .. name .. " in |cFFFFD100" .. ( list.Name or "(no list name)" ) .. " (#" .. a .. ")|r"
toggle.desc = "This item is used in entry #" .. a .. " of the |cFFFFD100" .. list.Name .. "|r action list.\n\n" ..
"This usually means that there is class- or spec-specific criteria for using this item. If you do not want this item " ..
"to be recommended via this action list, check this box."
toggle.order = entries
toggle.width = "full"
toggle.hidden = false
option.args[ setting.key ].args[ i .. ':' .. a ] = toggle
end
end
end
end
return false
end
trinkets[ setting.key ] = trinkets[ setting.key ] or {
disabled = false,
minimum = 1,
maximum = 0
}
end
return option
end
do
local impControl = {
name = "",
source = UnitName( "player" ) .. " @ " .. GetRealmName(),
apl = "Paste your SimulationCraft action priority list or profile here.",
lists = {},
warnings = ""
}
Hekili.ImporterData = impControl
local function AddWarning( s )
if impControl.warnings then
impControl.warnings = impControl.warnings .. s .. "\n"
return
end
impControl.warnings = s .. "\n"
end
function Hekili:GetImporterOption( info )
return impControl[ info[ #info ] ]
end
function Hekili:SetImporterOption( info, value )
if type( value ) == 'string' then value = value:trim() end
impControl[ info[ #info ] ] = value
impControl.warnings = nil
end
function Hekili:ImportSimcAPL( name, source, apl, pack )
name = name or impControl.name
source = source or impControl.source
apl = apl or impControl.apl
impControl.warnings = ""
local lists = {
precombat = "",
default = "",
}
local count = 0
-- Rename the default action list to 'default'
apl = "\n" .. apl
apl = apl:gsub( "actions(%+?)=", "actions.default%1=" )
local comment
for line in apl:gmatch( "\n([^\n^$]*)") do
local newComment = line:match( "^# (.+)" )
if newComment then comment = newComment end
local list, action = line:match( "^actions%.(%S-)%+?=/?([^\n^$]*)" )
if list and action then
lists[ list ] = lists[ list ] or ""
--[[ if action:sub( 1, 6 ) == "potion" then
local potion = action:match( ",name=(.-),") or action:match( ",name=(.-)$" ) or class.potion or ""
action = action:gsub( potion, "\"" .. potion .. "\"" )
end ]]
if action:sub( 1, 16 ) == "call_action_list" or action:sub( 1, 15 ) == "run_action_list" then
local name = action:match( ",name=(.-)," ) or action:match( ",name=(.-)$" )
if name then action:gsub( ",name=" .. name, ",name=\"" .. name .. "\"" ) end
end
if comment then
action = action .. ',description=' .. comment:gsub( ",", ";" )
comment = nil
end
lists[ list ] = lists[ list ] .. "actions+=/" .. action .. "\n"
end
end
local count = 0
local output = {}
for name, list in pairs( lists ) do
local import, warnings = self:ParseActionList( list )
if warnings then
AddWarning( "WARNING: The import for '" .. name .. "' required some automated changes." )
for i, warning in ipairs( warnings ) do
AddWarning( warning )
end
AddWarning( "" )
end
if import then
output[ name ] = import
for i, entry in ipairs( import ) do
entry.enabled = not ( entry.action == 'heroism' or entry.action == 'bloodlust' )
end
count = count + 1
end
end
local use_items_found = false
for _, list in pairs( output ) do
for i, entry in ipairs( list ) do
if entry.action == "use_items" then use_items_found = true end
end
end
if not use_items_found then
AddWarning( "The 'use_items' action was not found in this import." )
end
if not output.default then output.default = {} end
if not output.precombat then output.precombat = {} end
if count == 0 then
AddWarning( "No action lists were imported from this profile." )
else
AddWarning( "Imported " .. count .. " action lists." )
end
return output, impControl.warnings
end
end
local optionBuffer = {}
local buffer = function( msg )
optionBuffer[ #optionBuffer + 1 ] = msg
end
local getBuffer = function()
local output = table.concat( optionBuffer )
wipe( optionBuffer )
return output
end
local getColoredName = function( tab )
if not tab then return '(none)'
elseif tab.Default then return '|cFF00C0FF' .. tab.Name .. '|r'
else return '|cFFFFC000' .. tab.Name .. '|r' end
end
local snapshots = {
displays = {},
snaps = {},
empty = {},
display = "none",
snap = {},
}
local config = {
qsDisplay = 99999,
qsShowTypeGroup = false,
qsDisplayType = 99999,
qsTargetsAOE = 3,
displays = {}, -- auto-populated and recycled.
displayTypes = {
[1] = "Primary",
[2] = "AOE",
[3] = "Automatic",
[99999] = " "
},
expanded = {
cooldowns = true
},
adding = {},
}
function Hekili:NewGetOption( info )
local depth = #info
local option = depth and info[depth] or nil
if not option then return end
if config[ option ] then return config[ option ] end
return
end
function Hekili:NewSetOption( info, value )
local depth = #info
local option = depth and info[depth] or nil
if not option then return end
local nValue = tonumber( value )
local sValue = tostring( value )
if option == 'qsShowTypeGroup' then config[option] = value
else config[option] = nValue end
return
end
local specs = {}
local activeSpec
local function GetCurrentSpec()
activeSpec = activeSpec or GetSpecializationInfo( GetSpecialization() )
return activeSpec
end
local function SetCurrentSpec( _, val )
activeSpec = val
end
local function GetCurrentSpecList()
return specs
end
do
local packs = {}
local specNameByID = {}
local specIDByName = {}
local ACD = LibStub( "AceConfigDialog-3.0" )
local shareDB = {
actionPack = "",
packName = "",
export = "",
import = "",
imported = {},
importStage = 0
}
function Hekili:GetPackShareOption( info )
local n = #info
local option = info[ n ]
return shareDB[ option ]
end
function Hekili:SetPackShareOption( info, val, v2, v3, v4 )
local n = #info
local option = info[ n ]
if type(val) == 'string' then val = val:trim() end
shareDB[ option ] = val
if option == "actionPack" and rawget( self.DB.profile.packs, shareDB.actionPack ) then
shareDB.export = self:SerializeActionPack( shareDB.actionPack )
else
shareDB.export = ""
end
end
function Hekili:SetSpecOption( info, val )
local n = #info
local spec, option = info[1], info[n]
spec = specIDByName[ spec ]
if not spec then return end
if type( val ) == 'string' then val = val:trim() end
self.DB.profile.specs[ spec ] = self.DB.profile.specs[ spec ] or {}
self.DB.profile.specs[ spec ][ option ] = val
if option == "package" then self:UpdateUseItems(); self:ForceUpdate( "SPEC_PACKAGE_CHANGED" )
elseif option == "potion" and state.spec[ info[1] ] then class.potion = val
elseif option == "enabled" then ns.StartConfiguration() end
Hekili:UpdateDamageDetectionForCLEU()
end
function Hekili:GetSpecOption( info )
local n = #info
local spec, option = info[1], info[n]
spec = specIDByName[ spec ]
if not spec then return end
self.DB.profile.specs[ spec ] = self.DB.profile.specs[ spec ] or {}
if option == "potion" then
local p = self.DB.profile.specs[ spec ].potion
if not class.potionList[ p ] then
return class.potions[ p ] and class.potions[ p ].key or p
end
end
return self.DB.profile.specs[ spec ][ option ]
end
function Hekili:SetSpecPref( info, val )
end
function Hekili:GetSpecPref( info )
end
function Hekili:SetAbilityOption( info, val )
local n = #info
local ability, option = info[2], info[n]
local spec = GetCurrentSpec()
self.DB.profile.specs[ spec ].abilities[ ability ][ option ] = val
if option == "toggle" then Hekili:EmbedAbilityOption( nil, ability ) end
end
function Hekili:GetAbilityOption( info )
local n = #info
local ability, option = info[2], info[n]
local spec = GetCurrentSpec()
return self.DB.profile.specs[ spec ].abilities[ ability ][ option ]
end
function Hekili:SetItemOption( info, val )
local n = #info
local item, option = info[2], info[n]
local spec = GetCurrentSpec()
self.DB.profile.specs[ spec ].items[ item ][ option ] = val
if option == "toggle" then Hekili:EmbedItemOption( nil, item ) end
end
function Hekili:GetItemOption( info )
local n = #info
local item, option = info[2], info[n]
local spec = GetCurrentSpec()
return self.DB.profile.specs[ spec ].items[ item ][ option ]
end
function Hekili:EmbedAbilityOption( db, key )
db = db or self.Options
if not db or not key then return end
local ability = class.abilities[ key ]
if not ability then return end
local toggles = {}
local k = class.abilityList[ ability.key ]
local v = ability.key
if not k or not v then return end
local useName = class.abilityList[ v ] and class.abilityList[v]:match("|t (.+)$") or ability.name
if not useName then
Hekili:Error( "No name available for %s (id:%d) in EmbedAbilityOption.", ability.key or "no_id", ability.id or 0 )
useName = ability.key or ability.id or "???"
end
local option = db.args.abilities.plugins.actions[ v ] or {}
option.type = "group"
option.name = function () return ( state:IsDisabled( v, true ) and "|cFFFF0000" or "" ) .. useName .. "|r" end
option.order = 1
option.set = "SetAbilityOption"
option.get = "GetAbilityOption"
option.args = {
disabled = {
type = "toggle",
name = function () return "Disable " .. ( ability.item and ability.link or k ) end,
desc = function () return "If checked, this ability will |cffff0000NEVER|r be recommended by the addon. This can cause " ..
"issues for some specializations, if other abilities depend on you using " .. ( ability.item and ability.link or k ) .. "." end,
width = 1.5,
order = 1,
},
boss = {
type = "toggle",
name = "Boss Encounter Only",
desc = "If checked, the addon will not recommend " .. k .. " unless you are in a boss fight (or encounter). If left unchecked, " .. k .. " can be recommended in any type of fight.",
width = 1.5,
order = 1.1,
},
keybind = {
type = "input",
name = "Override Keybind Text",
desc = "If specified, the addon will show this text in place of the auto-detected keybind text when recommending this ability. " ..
"This can be helpful if the addon incorrectly detects your keybindings.",
validate = function( info, val )
val = val:trim()
if val:len() > 6 then return "Keybindings should be no longer than 6 characters in length." end
return true
end,
width = 1.5,
order = 2,
},
toggle = {
type = "select",
name = "Require Toggle",
desc = "Specify a required toggle for this action to be used in the addon action list. When toggled off, abilities are treated " ..
"as unusable and the addon will pretend they are on cooldown (unless specified otherwise).",
width = 1.5,
order = 3,
values = function ()
table.wipe( toggles )
local t = class.abilities[ v ].toggle or "none"
if t == "essences" then t = "covenants" end
toggles.none = "None"
toggles.default = "Default |cffffd100(" .. t .. ")|r"
toggles.cooldowns = "Cooldowns"
toggles.essences = "Covenants"
toggles.defensives = "Defensives"
toggles.interrupts = "Interrupts"
toggles.potions = "Potions"
toggles.custom1 = "Custom 1"
toggles.custom2 = "Custom 2"
return toggles
end,
},
targetMin = {
type = "range",
name = "Minimum Targets",
desc = "If set above zero, the addon will only allow " .. k .. " to be recommended, if there are at least this many detected enemies. All other action list conditions must also be met.\nSet to zero to ignore.",
width = 1.5,
min = 0,
max = 15,
step = 1,
order = 3.1,
},
targetMax = {
type = "range",
name = "Maximum Targets",
desc = "If set above zero, the addon will only allow " .. k .. " to be recommended if there are this many detected enemies (or fewer). All other action list conditions must also be met.\nSet to zero to ignore.",
width = 1.5,
min = 0,
max = 15,
step = 1,
order = 3.2,
},
clash = {
type = "range",
name = "Clash",
desc = "If set above zero, the addon will pretend " .. k .. " has come off cooldown this much sooner than it actually has. " ..
"This can be helpful when an ability is very high priority and you want the addon to prefer it over abilities that are available sooner.",
width = 3,
min = -1.5,
max = 1.5,
step = 0.05,
order = 4,
},
}
db.args.abilities.plugins.actions[ v ] = option
end
function Hekili:EmbedAbilityOptions( db )
db = db or self.Options
if not db then return end
local abilities = {}
local toggles = {}
for k, v in pairs( class.abilityList ) do
local a = class.abilities[ k ]
if a and ( a.id > 0 or a.id < -100 ) and a.id ~= 61304 and not a.item then
abilities[ v ] = k
end
end
for k, v in orderedPairs( abilities ) do
local ability = class.abilities[ v ]
local useName = class.abilityList[ v ] and class.abilityList[v]:match("|t (.+)$") or ability.name
if not useName then
Hekili:Error( "No name available for %s (id:%d) in EmbedAbilityOptions.", ability.key or "no_id", ability.id or 0 )
useName = ability.key or ability.id or "???"
end
local option = {
type = "group",
name = function () return ( state:IsDisabled( v, true ) and "|cFFFF0000" or "" ) .. useName .. "|r" end,
order = 1,
set = "SetAbilityOption",
get = "GetAbilityOption",
args = {
disabled = {
type = "toggle",
name = function () return "Disable " .. ( ability.item and ability.link or k ) end,
desc = function () return "If checked, this ability will |cffff0000NEVER|r be recommended by the addon. This can cause " ..
"issues for some specializations, if other abilities depend on you using " .. ( ability.item and ability.link or k ) .. "." end,
width = 1.5,
order = 1,
},
boss = {
type = "toggle",
name = "Boss Encounter Only",
desc = "If checked, the addon will not recommend " .. k .. " unless you are in a boss fight (or encounter). If left unchecked, " .. k .. " can be recommended in any type of fight.",
width = 1.5,
order = 1.1,
},
keybind = {
type = "input",
name = "Override Keybind Text",
desc = "If specified, the addon will show this text in place of the auto-detected keybind text when recommending this ability. " ..
"This can be helpful if the addon incorrectly detects your keybindings.",
validate = function( info, val )
val = val:trim()
if val:len() > 6 then return "Keybindings should be no longer than 6 characters in length." end
return true
end,
width = 1.5,
order = 2,
},
toggle = {
type = "select",
name = "Require Toggle",
desc = "Specify a required toggle for this action to be used in the addon action list. When toggled off, abilities are treated " ..
"as unusable and the addon will pretend they are on cooldown (unless specified otherwise).",
width = 1.5,
order = 3,
values = function ()
table.wipe( toggles )
local t = class.abilities[ v ].toggle or "none"
if t == "essences" then t = "covenants" end
toggles.none = "None"
toggles.default = "Default |cffffd100(" .. t .. ")|r"
toggles.cooldowns = "Cooldowns"
toggles.essences = "Covenants"
toggles.defensives = "Defensives"
toggles.interrupts = "Interrupts"
toggles.potions = "Potions"
toggles.custom1 = "Custom 1"
toggles.custom2 = "Custom 2"
return toggles
end,
},
targetMin = {
type = "range",
name = "Minimum Targets",
desc = "If set above zero, the addon will only allow " .. k .. " to be recommended, if there are at least this many detected enemies. All other action list conditions must also be met.\nSet to zero to ignore.",
width = 1.5,
min = 0,
max = 15,
step = 1,
order = 3.1,
},
targetMax = {
type = "range",
name = "Maximum Targets",
desc = "If set above zero, the addon will only allow " .. k .. " to be recommended if there are this many detected enemies (or fewer). All other action list conditions must also be met.\nSet to zero to ignore.",
width = 1.5,
min = 0,
max = 15,
step = 1,
order = 3.2,
},
clash = {
type = "range",
name = "Clash",
desc = "If set above zero, the addon will pretend " .. k .. " has come off cooldown this much sooner than it actually has. " ..
"This can be helpful when an ability is very high priority and you want the addon to prefer it over abilities that are available sooner.",
width = 3,
min = -1.5,
max = 1.5,
step = 0.05,
order = 4,
},
}
}
db.args.abilities.plugins.actions[ v ] = option
end
end
function Hekili:EmbedItemOption( db, item )
db = db or self.Options
if not db then return end
local ability = class.abilities[ item ]
local toggles = {}
local k = class.itemList[ ability.item ] or ability.name
local v = ability.itemKey or ability.key
if not item or not ability.item or not k then
Hekili:Error( "Unable to find %s / %s / %s in the itemlist.", item or "unknown", ability.item or "unknown", k or "unknown" )
return
end
local option = db.args.items.plugins.equipment[ v ] or {}
option.type = "group"
option.name = function () return ( state:IsDisabled( v, true ) and "|cFFFF0000" or "" ) .. ability.name .. "|r" end
option.order = 1
option.set = "SetItemOption"
option.get = "GetItemOption"
option.args = {
disabled = {
type = "toggle",
name = function () return "Disable " .. ( ability.item and ability.link or k ) end,
desc = function () return "If checked, this ability will |cffff0000NEVER|r be recommended by the addon. This can cause " ..
"issues for some specializations, if other abilities depend on you using " .. ( ability.item and ability.link or k ) .. "." end,
width = 1.5,
order = 1,
},
boss = {
type = "toggle",
name = "Boss Encounter Only",
desc = "If checked, the addon will not recommend " .. k .. " via [Use Items] unless you are in a boss fight (or encounter). If left unchecked, " .. k .. " can be recommended in any type of fight.",
width = 1.5,
order = 1.1,
},
keybind = {
type = "input",
name = "Override Keybind Text",
desc = "If specified, the addon will show this text in place of the auto-detected keybind text when recommending this ability. " ..
"This can be helpful if the addon incorrectly detects your keybindings.",
validate = function( info, val )
val = val:trim()
if val:len() > 6 then return "Keybindings should be no longer than 6 characters in length." end
return true
end,
width = 1.5,
order = 2,
},
toggle = {
type = "select",
name = "Require Toggle",
desc = "Specify a required toggle for this action to be used in the addon action list. When toggled off, abilities are treated " ..
"as unusable and the addon will pretend they are on cooldown (unless specified otherwise).",
width = 1.5,
order = 3,
values = function ()
table.wipe( toggles )
toggles.none = "None"
toggles.default = "Default" .. ( class.abilities[ v ].toggle and ( " |cffffd100(" .. class.abilities[ v ].toggle .. ")|r" ) or " |cffffd100(none)|r" )
toggles.cooldowns = "Cooldowns"
toggles.essences = "Covenants"
toggles.defensives = "Defensives"
toggles.interrupts = "Interrupts"
toggles.potions = "Potions"
toggles.custom1 = "Custom 1"
toggles.custom2 = "Custom 2"
return toggles
end,
},
--[[ clash = {
type = "range",
name = "Clash",
desc = "If set above zero, the addon will pretend " .. k .. " has come off cooldown this much sooner than it actually has. " ..
"This can be helpful when an ability is very high priority and you want the addon to prefer it over abilities that are available sooner.",
width = "full",
min = -1.5,
max = 1.5,
step = 0.05,
order = 4,
}, ]]
targetMin = {
type = "range",
name = "Minimum Targets",
desc = "If set above zero, the addon will only allow " .. k .. " to be recommended via [Use Items] if there are at least this many detected enemies.\nSet to zero to ignore.",
width = 1.5,
min = 0,
max = 15,
step = 1,
order = 5,
},
targetMax = {
type = "range",
name = "Maximum Targets",
desc = "If set above zero, the addon will only allow " .. k .. " to be recommended via [Use Items] if there are this many detected enemies (or fewer).\nSet to zero to ignore.",
width = 1.5,
min = 0,
max = 15,
step = 1,
order = 6,
},
}
db.args.items.plugins.equipment[ v ] = option
end
function Hekili:EmbedItemOptions( db )
db = db or self.Options
if not db then return end
local abilities = {}
local toggles = {}
for k, v in pairs( class.abilities ) do
if v.item and not abilities[ v.itemKey or v.key ] then
local name = class.itemList[ v.item ] or v.name
if name then abilities[ name ] = v.itemKey or v.key end
end
end
for k, v in orderedPairs( abilities ) do
local ability = class.abilities[ v ]
local option = {
type = "group",
name = function () return ( state:IsDisabled( v, true ) and "|cFFFF0000" or "" ) .. ability.name .. "|r" end,
order = 1,
set = "SetItemOption",
get = "GetItemOption",
args = {
disabled = {
type = "toggle",
name = function () return "Disable " .. ( ability.item and ability.link or k ) end,
desc = function () return "If checked, this ability will |cffff0000NEVER|r be recommended by the addon. This can cause " ..
"issues for some specializations, if other abilities depend on you using " .. ( ability.item and ability.link or k ) .. "." end,
width = 1.5,
order = 1,
},
boss = {
type = "toggle",
name = "Boss Encounter Only",
desc = "If checked, the addon will not recommend " .. k .. " via [Use Items] unless you are in a boss fight (or encounter). If left unchecked, " .. k .. " can be recommended in any type of fight.",
width = 1.5,
order = 1.1,
},
keybind = {
type = "input",
name = "Override Keybind Text",
desc = "If specified, the addon will show this text in place of the auto-detected keybind text when recommending this ability. " ..
"This can be helpful if the addon incorrectly detects your keybindings.",
validate = function( info, val )
val = val:trim()
if val:len() > 6 then return "Keybindings should be no longer than 6 characters in length." end
return true
end,
width = 1.5,
order = 2,
},
toggle = {
type = "select",
name = "Require Toggle",
desc = "Specify a required toggle for this action to be used in the addon action list. When toggled off, abilities are treated " ..
"as unusable and the addon will pretend they are on cooldown (unless specified otherwise).",
width = 1.5,
order = 3,
values = function ()
table.wipe( toggles )
toggles.none = "None"
toggles.default = "Default" .. ( class.abilities[ v ].toggle and ( " |cffffd100(" .. class.abilities[ v ].toggle .. ")|r" ) or " |cffffd100(none)|r" )
toggles.cooldowns = "Cooldowns"
toggles.essences = "Covenants"
toggles.defensives = "Defensives"
toggles.interrupts = "Interrupts"
toggles.potions = "Potions"
toggles.custom1 = "Custom 1"
toggles.custom2 = "Custom 2"
return toggles
end,
},
--[[ clash = {
type = "range",
name = "Clash",
desc = "If set above zero, the addon will pretend " .. k .. " has come off cooldown this much sooner than it actually has. " ..
"This can be helpful when an ability is very high priority and you want the addon to prefer it over abilities that are available sooner.",
width = "full",
min = -1.5,
max = 1.5,
step = 0.05,
order = 4,
}, ]]
targetMin = {
type = "range",
name = "Minimum Targets",
desc = "If set above zero, the addon will only allow " .. k .. " to be recommended via [Use Items] if there are at least this many detected enemies.\nSet to zero to ignore.",
width = 1.5,
min = 0,
max = 15,
step = 1,
order = 5,
},
targetMax = {
type = "range",
name = "Maximum Targets",
desc = "If set above zero, the addon will only allow " .. k .. " to be recommended via [Use Items] if there are this many detected enemies (or fewer).\nSet to zero to ignore.",
width = 1.5,
min = 0,
max = 15,
step = 1,
order = 6,
},
}
}
db.args.items.plugins.equipment[ v ] = option
end
self.NewItemInfo = false
end
local nToggles = 0
local tAbilities = {}
local tItems = {}
local function BuildToggleList( options, specID, section, useName, description )
local db = options.args.toggles.plugins[ section ]
local e
local function tlEntry( key )
if db[ key ] then return db[ key ] end
db[ key ] = {}
return db[ key ]
end
if db then
for k, v in pairs( db ) do
v.hidden = true
end
else
db = {}
end
nToggles = nToggles + 1
local hider = function()
return not config.expanded[ section ]
end
local settings = Hekili.DB.profile.specs[ specID ]
wipe( tAbilities )
for k, v in pairs( class.abilityList ) do
local a = class.abilities[ k ]
if a and ( a.id > 0 or a.id < -100 ) and a.id ~= 61304 and not a.item then
if settings.abilities[ k ].toggle == section or a.toggle == section and settings.abilities[ k ].toggle == 'default' then
tAbilities[ k ] = v
end
end
end
e = tlEntry( section .. "Spacer" )
e.type = "description"
e.name = ""
e.order = nToggles
e.width = "full"
e = tlEntry( section .. "Expander" )
e.type = "execute"
e.name = ""
e.order = nToggles + 0.01
e.width = 0.15
e.image = function ()
if not config.expanded[ section ] then return "Interface\\AddOns\\Hekili\\Textures\\WhiteRight" end
return "Interface\\AddOns\\Hekili\\Textures\\WhiteDown"
end
e.imageWidth = 20
e.imageHeight = 20
e.func = function( info )
config.expanded[ section ] = not config.expanded[ section ]
end
if type( useName ) == "function" then
useName = useName()
end
e = tlEntry( section .. "Label" )
e.type = "description"
e.name = useName or section
e.order = nToggles + 0.02
e.width = 2.85
e.fontSize = "large"
if description then
e = tlEntry( section .. "Description" )
e.type = "description"
e.name = description
e.order = nToggles + 0.05
e.width = "full"
e.hidden = hider
else
if db[ section .. "Description" ] then db[ section .. "Description" ].hidden = true end
end
local settings = Hekili.DB.profile.specs[ specID ]
local count, offset = 0, 0
for ability, isMember in orderedPairs( tAbilities ) do
if isMember then
if count % 2 == 0 then
e = tlEntry( section .. "LB" .. count )
e.type = "description"
e.name = ""
e.order = nToggles + 0.1 + offset
e.width = "full"
e.hidden = hider
offset = offset + 0.001
end
e = tlEntry( section .. "Remove" .. ability )
e.type = "execute"
e.name = ""
e.desc = function ()
local a = class.abilities[ ability ]
local desc
if a then
if a.item then desc = a.link or a.name
else desc = a.name end
end
desc = desc or ability
return "Remove " .. desc .. " from " .. ( useName or section ) .. " toggle."
end
e.image = RedX
e.imageHeight = 16
e.imageWidth = 16
e.order = nToggles + 0.1 + offset
e.width = 0.15
e.func = function ()
settings.abilities[ ability ].toggle = 'none'
-- e.hidden = true
Hekili:EmbedSpecOptions()
end
e.hidden = hider
offset = offset + 0.001
e = tlEntry( section .. ability .. "Name" )
e.type = "description"
e.name = function ()
local a = class.abilities[ ability ]
if a then
if a.item then return a.link or a.name end
return a.name
end
return ability
end
e.order = nToggles + 0.1 + offset
e.fontSize = "medium"
e.width = 1.35
e.hidden = hider
offset = offset + 0.001
--[[ e = tlEntry( section .. "Toggle" .. ability )
e.type = "toggle"
e.icon = RedX
e.name = function ()
local a = class.abilities[ ability ]
if a then
if a.item then return a.link or a.name end
return a.name
end
return ability
end
e.desc = "Remove this from " .. ( useName or section ) .. "?"
e.order = nToggles + 0.1 + offset
e.width = 1.5
e.hidden = hider
e.get = function() return true end
e.set = function()
settings.abilities[ ability ].toggle = 'none'
Hekili:EmbedSpecOptions()
end
offset = offset + 0.001 ]]
count = count + 1
end
end
e = tlEntry( section .. "FinalLB" )
e.type = "description"
e.name = ""
e.order = nToggles + 0.993
e.width = "full"
e.hidden = hider
e = tlEntry( section .. "AddBtn" )
e.type = "execute"
e.name = ""
e.image = "Interface\\AddOns\\Hekili\\Textures\\GreenPlus"
e.imageHeight = 16
e.imageWidth = 16
e.order = nToggles + 0.995
e.width = 0.15
e.func = function ()
config.adding[ section ] = true
end
e.hidden = hider
e = tlEntry( section .. "AddText" )
e.type = "description"
e.name = "Add Ability"
e.fontSize = "medium"
e.width = 1.35
e.order = nToggles + 0.996
e.hidden = function ()
return hider() or config.adding[ section ]
end
e = tlEntry( section .. "Add" )
e.type = "select"
e.name = ""
e.values = class.abilityList
e.order = nToggles + 0.997
e.width = 1.35
e.get = function () end
e.set = function ( info, val )
local a = class.abilities[ val ]
if a then
settings[ a.item and "items" or "abilities" ][ val ].toggle = section
config.adding[ section ] = false
Hekili:EmbedSpecOptions()
end
end
e.hidden = function ()
return hider() or not config.adding[ section ]
end
e = tlEntry( section .. "Reload" )
e.type = "execute"
e.name = ""
e.order = nToggles + 0.998
e.width = 0.15
e.image = GetAtlasFile( "transmog-icon-revert" )
e.imageCoords = GetAtlasCoords( "transmog-icon-revert" )
e.imageWidth = 16
e.imageHeight = 16
e.func = function ()
for k, v in pairs( settings.abilities ) do
local a = class.abilities[ k ]
if a and not a.item and v.toggle == section or ( class.abilities[ k ].toggle == section ) then v.toggle = 'default' end
end
for k, v in pairs( settings.items ) do
local a = class.abilities[ k ]
if a and a.item and v.toggle == section or ( class.abilities[ k ].toggle == section ) then v.toggle = 'default' end
end
Hekili:EmbedSpecOptions()
end
e.hidden = hider
e = tlEntry( section .. "ReloadText" )
e.type = "description"
e.name = "Reload Defaults"
e.fontSize = "medium"
e.order = nToggles + 0.999
e.width = 1.35
e.hidden = hider
options.args.toggles.plugins[ section ] = db
end
-- Options table constructors.
function Hekili:EmbedSpecOptions( db )
db = db or self.Options
if not db then return end
local i = 1
while( true ) do
local id, name, description, texture, role = GetSpecializationInfo( i )
if not id then break end
local spec = class.specs[ id ]
if spec then
local sName = lower( name )
specNameByID[ id ] = sName
specIDByName[ sName ] = id
specs[ id ] = '|T' .. texture .. ':0|t ' .. name
local options = {
type = "group",
-- name = specs[ id ],
name = name,
icon = texture,
-- iconCoords = { 0.1, 0.9, 0.1, 0.9 },
desc = description,
order = 50 + i,
childGroups = "tab",
get = "GetSpecOption",
set = "SetSpecOption",
args = {
core = {
type = "group",
name = "Core",
desc = "Core features and specialization options for " .. specs[ id ] .. ".",
order = 1,
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "If checked, the addon will provide priority recommendations for " .. name .. " based on the selected priority list.",
order = 0,
width = "full",
},
--[[ packInfo = {
type = 'group',
name = "",
inline = true,
order = 1,
args = {
}
}, ]]
package = {
type = "select",
name = "Priority",
desc = "The addon will use the selected package when making its priority recommendations.",
order = 1,
width = 2.85,
values = function( info, val )
wipe( packs )
for key, pkg in pairs( self.DB.profile.packs ) do
local pname = pkg.builtIn and "|cFF00B4FF" .. key .. "|r" or key
if pkg.spec == id then
packs[ key ] = '|T' .. texture .. ':0|t ' .. pname
end
end
packs[ '(none)' ] = '(none)'
return packs
end,
},
openPackage = {
type = 'execute',
name = "",
desc = "Open and view this priority pack and its action lists.",
order = 1.1,
width = 0.15,
image = GetAtlasFile( "shop-games-magnifyingglass" ),
imageCoords = GetAtlasCoords( "shop-games-magnifyingglass" ),
imageHeight = 24,
imageWidth = 24,
disabled = function( info, val )
local pack = self.DB.profile.specs[ id ].package
return rawget( self.DB.profile.packs, pack ) == nil
end,
func = function ()
ACD:SelectGroup( "Hekili", "packs", self.DB.profile.specs[ id ].package )
end,
},
blankLine1 = {
type = 'description',
name = '',
order = 1.2,
width = 'full'
},
potion = {
type = "select",
name = "Default Potion",
desc = "When recommending a potion, the addon will suggest this potion unless the action list specifies otherwise.",
order = 2,
width = 3,
values = function ()
local v = {}
for k, p in pairs( class.potionList ) do
if k ~= "default" then v[ k ] = p end
end
return v
end,
},
blankLine2 = {
type = 'description',
name = '',
order = 2.1,
width = 'full'
}
},
plugins = {
settings = {}
},
},
targets = {
type = "group",
name = "Targeting",
desc = "Settings related to how enemies are identified and counted by the addon.",
order = 3,
args = {
-- Nameplate Quasi-Group
nameplates = {
type = "toggle",
name = "Use Nameplate Detection",
desc = "If checked, the addon will count any enemies with visible nameplates within a small radius of your character. " ..
"This is typically desirable for |cFFFF0000melee|r specializations.",
width = "full",
order = 1,
},
nameplateRange = {
type = "range",
name = "Nameplate Detection Range",
desc = "When |cFFFFD100Use Nameplate Detection|r is checked, the addon will count any enemies with visible nameplates within this radius of your character.",
width = "full",
hidden = function()
return self.DB.profile.specs[ id ].nameplates == false
end,
min = 5,
max = 100,
step = 1,
order = 2,
},
nameplateSpace = {
type = "description",
name = " ",
width = "full",
hidden = function()
return self.DB.profile.specs[ id ].nameplates == false
end,
order = 3,
},
-- Pet-Based Cluster Detection
petbased = {
type = "toggle",
name = "Use Pet-Based Detection",
desc = function ()
local msg = "If checked and properly configured, the addon will count targets near your pet as valid targets, when your target is also within range of your pet."
if Hekili:HasPetBasedTargetSpell() then
local spell = Hekili:GetPetBasedTargetSpell()
local name, _, tex = GetSpellInfo( spell )
msg = msg .. "\n\n|T" .. tex .. ":0|t |cFFFFD100" .. name .. "|r is on your action bar and will be used for all your " .. UnitClass("player") .. " pets."
else
msg = msg .. "\n\n|cFFFF0000Requires pet ability on one of your action bars.|r"
end
if GetCVar( "nameplateShowEnemies" ) == "1" then
msg = msg .. "\n\nEnemy nameplates are |cFF00FF00enabled|r and will be used to detect targets near your pet."
else
msg = msg .. "\n\n|cFFFF0000Requires enemy nameplates.|r"
end
return msg
end,
width = "full",
hidden = function ()
return Hekili:GetPetBasedTargetSpells() == nil
end,
order = 3.1
},
petbasedGuidance = {
type = "description",
name = function ()
local out
if not self:HasPetBasedTargetSpell() then
out = "For pet-based detection to work, you must take an ability from your |cFF00FF00pet's spellbook|r and place it on one of |cFF00FF00your|r action bars.\n\n"
local spells = Hekili:GetPetBasedTargetSpells()
if not spells then return " " end
out = out .. "For %s, |T%d:0|t |cFFFFD100%s|r is recommended due to its range. It will work for all your pets."
if spells.count > 1 then
out = out .. "\nAlternative(s): "
end
local n = 0
for spell in pairs( spells ) do
if type( spell ) == "number" then
n = n + 1
local name, _, tex = GetSpellInfo( spell )
if n == 1 then
out = string.format( out, UnitClass( "player" ), tex, name )
elseif n == 2 and spells.count == 2 then
out = out .. "|T" .. tex .. ":0|t |cFFFFD100" .. name .. "|r."
elseif n ~= spells.count then
out = out .. "|T" .. tex .. ":0|t |cFFFFD100" .. name .. "|r, "
else
out = out .. "and |T" .. tex .. ":0|t |cFFFFD100" .. name .. "|r."
end
end
end
end
if GetCVar( "nameplateShowEnemies" ) ~= "1" then
if not out then
out = "|cFFFF0000WARNING!|r Pet-based target detection requires |cFFFFD100enemy nameplates|r to be enabled."
else
out = out .. "\n\n|cFFFF0000WARNING!|r Pet-based target detection requires |cFFFFD100enemy nameplates|r to be enabled."
end
end
return out
end,
fontSize = "medium",
width = "full",
hidden = function ( info, val )
if Hekili:GetPetBasedTargetSpells() == nil then return true end
if self.DB.profile.specs[ id ].petbased == false then return true end
if self:HasPetBasedTargetSpell() and GetCVar( "nameplateShowEnemies" ) == "1" then return true end
return false
end,
order = 3.11,
},
-- Damage Detection Quasi-Group
damage = {
type = "toggle",
name = "Detect Damaged Enemies",
desc = "If checked, the addon will count any enemies that you've hit (or hit you) within the past several seconds as active enemies. " ..
"This is typically desirable for |cFFFF0000ranged|r specializations.",
width = "full",
order = 4,
},
damageDots = {
type = "toggle",
name = "Detect Dotted Enemies",
desc = "When checked, the addon will continue to count enemies who are taking damage from your damage over time effects (bleeds, etc.), even if they are not nearby or taking other damage from you.\n\n" ..
"This may not be ideal for melee specializations, as enemies may wander away after you've applied your dots/bleeds. If used with |cFFFFD100Use Nameplate Detection|r, dotted enemies that are no longer in melee range will be filtered.\n\n" ..
"For ranged specializations with damage over time effects, this should be enabled.",
width = 1.49,
hidden = function () return self.DB.profile.specs[ id ].damage == false end,
order = 5,
},
damagePets = {
type = "toggle",
name = "Detect Enemies Damaged by Pets",
desc = "If checked, the addon will count enemies that your pets or minions have hit (or hit you) within the past several seconds. " ..
"This may give misleading target counts if your pet/minions are spread out over the battlefield.",
width = 1.49,
hidden = function () return self.DB.profile.specs[ id ].damage == false end,
order = 5.1
},
damageRange = {
type = "range",
name = "Filter Damaged Enemies by Range",
desc = "If set above 0, the addon will attempt to avoid counting targets that were out of range when last seen. This is based on cached data and may be inaccurate.",
width = "full",
hidden = function () return self.DB.profile.specs[ id ].damage == false end,
min = 0,
max = 100,
step = 1,
order = 5.2,
},
damageExpiration = {
type = "range",
name = "Damage Detection Timeout",
desc = "When |cFFFFD100Detect Damaged Enemies|r is checked, the addon will remember enemies until they have been ignored/undamaged for this amount of time. " ..
"Enemies will also be forgotten if they die or despawn. This is helpful when enemies spread out or move out of range.",
width = "full",
softMin = 3,
min = 1,
max = 10,
step = 0.1,
hidden = function() return self.DB.profile.specs[ id ].damage == false end,
order = 5.3,
},
damageSpace = {
type = "description",
name = " ",
width = "full",
hidden = function() return self.DB.profile.specs[ id ].damage == false end,
order = 7,
},
cycle = {
type = "toggle",
name = "Recommend Target Swaps",
desc = "When target swapping is enabled, the addon may show an icon (|TInterface\\Addons\\Hekili\\Textures\\Cycle:0|t) when you should use an ability on a different target. " ..
"This works well for some specs that simply want to apply a debuff to another target (like Windwalker), but can be less-effective for specializations that are concerned with " ..
"maintaining dots/debuffs based on their durations (like Affliction). This feature is targeted for improvement in a future update.",
width = "full",
order = 8
},
cycle_min = {
type = "range",
name = "Minimum Target Time-to-Die",
desc = "When |cffffd100Recommend Target Swaps|r is checked, this value determines which targets are counted for target swapping purposes. If set to 5, the addon will " ..
"not recommend swapping to a target that will die in fewer than 5 seconds. This can be beneficial to avoid applying damage-over-time effects to a target that will die " ..
"too quickly to be damaged by them.\n\nSet to 0 to count all detected targets.",
width = "full",
min = 0,
max = 15,
step = 1,
hidden = function() return not self.DB.profile.specs[ id ].cycle end,
order = 9
},
aoe = {
type = "range",
name = "AOE Display: Minimum Targets",
desc = "When the AOE Display is shown, its recommendations will be made assuming this many targets are available.",
width = "full",
min = 2,
max = 10,
step = 1,
order = 10,
},
}
},
toggles = {
type = "group",
name = "Toggles",
desc = "Specify which abilities are controlled by each toggle keybind for this specialization.",
order = 2,
args = {
toggleDesc = {
type = "description",
name = "This section shows which Abilities are enabled/disabled when you toggle each category when in this specialization. Gear and Trinkets can be adjusted via their own section (left).\n\n" ..
"Removing an ability from its toggle leaves it |cFF00FF00ENABLED|r regardless of whether the toggle is active.",
fontSize = "medium",
order = 1,
width = 3,
}
},
plugins = {
cooldowns = {},
essences = {},
defensives = {},
utility = {},
custom1 = {},
custom2 = {},
}
},
performance = {
type = "group",
name = "Performance",
order = 10,
args = {
throttleRefresh = {
type = "toggle",
name = "Throttle Updates",
desc = "By default, the addon will update its recommendations after any relevant combat events. However, some combat events can occur in rapid succession, " ..
"leading to higher CPU usage and reduced game performance.\n\nIf you choose to |cffffd100Throttle Updates|r, you can specify the |cffffd100Maximum Update Frequency|r" ..
"for this specialization.",
order = 1,
width = 1
},
maxRefresh = {
type = "range",
name = "Maximum Update Frequency",
desc = "Specify the maximum number of times per second that the addon should update its recommendations.\n\n" ..
"If set to |cffffd1004|r, the addon will not update its recommendations more frequently than every |cffffd1000.25|r seconds.\n\n" ..
"If set to |cffffd10020|r, the addon will not update its recommendations more frequently than every |cffffd1000.05|r seconds.\n\n" ..
"The addon will normally update 5 - 7 times per second in combat.",
order = 1.1,
width = 2,
min = 4,
max = 20,
step = 1,
hidden = function () return self.DB.profile.specs[ id ].throttleRefresh == false end,
},
perfSpace = {
type = "description",
name = " ",
order = 1.9,
width = "full"
},
throttleTime = {
type = "toggle",
name = "Throttle Time",
desc = "By default, the addon will take as much time as needed to generate the number of recommendations requested by a display. However, complex combat scenarios " ..
"or priority lists can sometimes take an excessive amount of time, impacting your FPS.\n\nIf you choose to |cffffd100Throttle Time|r, you can specify the |cffffd100Maximum Update Time|r" ..
"that the addon will use when generating secondary recommendations.",
order = 2,
width = 1,
},
maxTime = {
type = "range",
name = "Maximum Update Time (ms)",
desc = "Specify the maximum amount of time (in milliseconds) that the addon can use when updating its recommendations.\n\n" ..
"If set to |cffffd10010|r, then recommendations should not impact a 100 FPS system.\n(1 second / 100 frames = 10ms)\n\n" ..
"If set to |cffffd10016|r, then recommendations should not impact a 60 FPS system.\n(1 second / 60 frames = 16.7ms)\n\n" ..
"The addon will always generate its first recommendation, if possible, regardless of this setting.",
order = 2.1,
min = 5,
max = 1000,
width = 2,
hidden = function () return self.DB.profile.specs[ id ].throttleTime == false end,
},
throttleSpace = {
type = "description",
name = " ",
order = 3,
width = "full",
hidden = function () return self.DB.profile.specs[ id ].throttleRefresh == false end,
},
gcdSync = {
type = "toggle",
name = "Start after Global Cooldown",
desc = "If checked, the addon's first recommendation will be delayed to the start of the GCD in your Primary and AOE displays. This can reduce flickering if trinkets or off-GCD abilities are appearing briefly during the global cooldown, " ..
"but will cause abilities intended to be used while the GCD is active (i.e., Recklessness) to bounce backward in the queue.",
width = "full",
order = 4,
},
enhancedRecheck = {
type = "toggle",
name = "Enhanced Recheck",
desc = "When the addon cannot recommend an ability at the present time, it rechecks action's conditions at a few points in the future. If checked, this feature will enable the addon to do additional checking on entries that use the 'variable' feature. " ..
"This may use slightly more CPU, but can reduce the likelihood that the addon will fail to make a recommendation.",
width = "full",
order = 5,
}
}
}
},
}
local specCfg = class.specs[ id ] and class.specs[ id ].settings
local specProf = self.DB.profile.specs[ id ]
if #specCfg > 0 then
options.args.core.plugins.settings.prefSpacer = {
type = "description",
name = " ",
order = 100,
width = "full"
}
options.args.core.plugins.settings.prefHeader = {
type = "header",
name = "Preferences",
order = 100.1,
}
for i, option in ipairs( specCfg ) do
if i > 1 and i % 2 == 1 then
-- Insert line break.
options.args.core.plugins.settings[ sName .. "LB" .. i ] = {
type = "description",
name = "",
width = "full",
order = option.info.order - 0.01
}
end
options.args.core.plugins.settings[ option.name ] = option.info
if self.DB.profile.specs[ id ].settings[ option.name ] == nil then
self.DB.profile.specs[ id ].settings[ option.name ] = option.default
end
end
end
-- Toggles
BuildToggleList( options, id, "cooldowns", "Cooldowns" )
BuildToggleList( options, id, "essences", "Covenants" )
BuildToggleList( options, id, "interrupts", "Utility / Interrupts" )
BuildToggleList( options, id, "defensives", "Defensives", "The defensive toggle is generally intended for tanking specializations, " ..
"as you may want to turn on/off recommendations for damage mitigation abilities " ..
"for any number of reasons during a fight. DPS players may want to add their own " ..
"defensive abilities, but would also need to add the abilities to their own custom " ..
"priority packs." )
BuildToggleList( options, id, "custom1", function ()
return specProf.custom1Name or "Custom 1"
end )
BuildToggleList( options, id, "custom2", function ()
return specProf.custom2Name or "Custom 2"
end )
db.plugins.specializations[ sName ] = options
end
i = i + 1
end
end
local packControl = {
listName = "default",
actionID = "0001",
makingNew = false,
newListName = nil,
showModifiers = false,
newPackName = "",
newPackSpec = "",
}
local nameMap = {
call_action_list = "list_name",
run_action_list = "list_name",
potion = "potion",
variable = "var_name",
op = "op"
}
local defaultNames = {
list_name = "default",
potion = "prolonged_power",
var_name = "unnamed_var",
}
local toggleToNumber = {
cycle_targets = true,
for_next = true,
max_energy = true,
strict = true,
use_off_gcd = true,
use_while_casting = true,
}
local function GetListEntry( pack )
local entry = rawget( Hekili.DB.profile.packs, pack )
if rawget( entry.lists, packControl.listName ) == nil then
packControl.listName = "default"
end
if entry then entry = entry.lists[ packControl.listName ] else return end
if rawget( entry, tonumber( packControl.actionID ) ) == nil then
packControl.actionID = "0001"
end
local listPos = tonumber( packControl.actionID )
if entry and listPos > 0 then entry = entry[ listPos ] else return end
return entry
end
function Hekili:GetActionOption( info )
local n = #info
local pack, option = info[ 2 ], info[ n ]
if rawget( self.DB.profile.packs[ pack ].lists, packControl.listName ) == nil then
packControl.listName = "default"
end
local actionID = tonumber( packControl.actionID )
local data = self.DB.profile.packs[ pack ].lists[ packControl.listName ]
if option == 'position' then return actionID
elseif option == 'newListName' then return packControl.newListName end
if not data then return end
data = data[ actionID ]
if option == "inputName" or option == "selectName" then
option = nameMap[ data.action ]
if not data[ option ] then data[ option ] = defaultNames[ option ] end
end
if option == "op" and not data.op then return "set" end
if option == "potion" then
if not data.potion then return "default" end
if not class.potionList[ data.potion ] then
return class.potions[ data.potion ] and class.potions[ data.potion ].key or data.potion
end
end
if toggleToNumber[ option ] then return data[ option ] == 1 end
return data[ option ]
end
function Hekili:SetActionOption( info, val )
local n = #info
local pack, option = info[ 2 ], info[ n ]
local actionID = tonumber( packControl.actionID )
local data = self.DB.profile.packs[ pack ].lists[ packControl.listName ]
if option == 'newListName' then
packControl.newListName = val:trim()
return
end
if not data then return end
data = data[ actionID ]
if option == "inputName" or option == "selectName" then option = nameMap[ data.action ] end
if toggleToNumber[ option ] then val = val and 1 or 0 end
if type( val ) == 'string' then val = val:trim() end
data[ option ] = val
if option == "enable_moving" and not val then
data.moving = nil
end
if option == "line_cd" and not val then
data.line_cd = nil
end
if option == "use_off_gcd" and not val then
data.use_off_gcd = nil
end
if option == "strict" and not val then
data.strict = nil
end
if option == "use_while_casting" and not val then
data.use_while_casting = nil
end
if option == "action" then
self:LoadScripts()
else
self:LoadScript( pack, packControl.listName, actionID )
end
if option == "enabled" then
Hekili:UpdateDisplayVisibility()
end
end
function Hekili:GetPackOption( info )
local n = #info
local category, subcat, option = info[ 2 ], info[ 3 ], info[ n ]
if rawget( self.DB.profile.packs, category ) and rawget( self.DB.profile.packs[ category ].lists, packControl.listName ) == nil then
packControl.listName = "default"
end
if option == "newPackSpec" and packControl[ option ] == "" then
packControl[ option ] = GetCurrentSpec()
end
if packControl[ option ] ~= nil then return packControl[ option ] end
if subcat == 'lists' then return self:GetActionOption( info ) end
local data = rawget( self.DB.profile.packs, category )
if not data then return end
if option == 'date' then return tostring( data.date ) end
return data[ option ]
end
function Hekili:SetPackOption( info, val )
local n = #info
local category, subcat, option = info[ 2 ], info[ 3 ], info[ n ]
if packControl[ option ] ~= nil then
packControl[ option ] = val
if option == "listName" then packControl.actionID = "0001" end
return
end
if subcat == 'lists' then return self:SetActionOption( info, val ) end
-- if subcat == 'newActionGroup' or ( subcat == 'actionGroup' and subtype == 'entry' ) then self:SetActionOption( info, val ); return end
local data = rawget( self.DB.profile.packs, category )
if not data then return end
if type( val ) == 'string' then val = val:trim() end
if option == "desc" then
-- Auto-strip comments prefix
val = val:gsub( "^#+ ", "" )
val = val:gsub( "\n#+ ", "\n" )
end
data[ option ] = val
end
function Hekili:EmbedPackOptions( db )
db = db or self.Options
if not db then return end
local packs = db.args.packs or {
type = "group",
name = "Priorities",
desc = "Priorities (or action packs) are bundles of action lists used to make recommendations for each specialization.",
get = 'GetPackOption',
set = 'SetPackOption',
order = 65,
childGroups = 'tree',
args = {
packDesc = {
type = "description",
name = "Priorities (or action packs) are bundles of action lists used to make recommendations for each specialization. " ..
"They can be customized and shared. |cFFFF0000Imported SimulationCraft priorities often require some translation before " ..
"they will work with this addon. No support is offered for customized or imported priorities.|r",
order = 1,
fontSize = "medium",
},
newPackHeader = {
type = "header",
name = "Create a New Priority",
order = 200
},
newPackName = {
type = "input",
name = "Priority Name",
desc = "Enter a new, unique name for this package. Only alphanumeric characters, spaces, underscores, and apostrophes are allowed.",
order = 201,
width = "full",
validate = function( info, val )
val = val:trim()
if rawget( Hekili.DB.profile.packs, val ) then return "Please specify a unique pack name."
elseif val == "UseItems" then return "UseItems is a reserved name."
elseif val == "(none)" then return "Don't get smart, missy."
elseif val:find( "[^a-zA-Z0-9 _']" ) then return "Only alphanumeric characters, spaces, underscores, and apostrophes are allowed in pack names." end
return true
end,
},
newPackSpec = {
type = "select",
name = "Specialization",
order = 202,
width = "full",
values = specs,
},
createNewPack = {
type = "execute",
name = "Create New Pack",
order = 203,
disabled = function()
return packControl.newPackName == "" or packControl.newPackSpec == ""
end,
func = function ()
Hekili.DB.profile.packs[ packControl.newPackName ].spec = packControl.newPackSpec
Hekili:EmbedPackOptions()
ACD:SelectGroup( "Hekili", "packs", packControl.newPackName )
packControl.newPackName = ""
packControl.newPackSpec = ""
end,
},
shareHeader = {
type = "header",
name = "Sharing",
order = 100,
},
shareBtn = {
type = "execute",
name = "Share Priorities",
desc = "Each Priority can be shared with other addon users with these export strings.\n\n" ..
"You can also import a shared export string here.",
func = function ()
ACD:SelectGroup( "Hekili", "packs", "sharePacks" )
end,
order = 101,
},
sharePacks = {
type = "group",
name = "|cFF1EFF00Share Priorities|r",
desc = "Your Priorities can be shared with other addon users with these export strings.\n\n" ..
"You can also import a shared export string here.",
childGroups = "tab",
get = 'GetPackShareOption',
set = 'SetPackShareOption',
order = 1001,
args = {
import = {
type = "group",
name = "Import",
order = 1,
args = {
stage0 = {
type = "group",
name = "",
inline = true,
order = 1,
args = {
guide = {
type = "description",
name = "Paste a Priority import string here to begin.",
order = 1,
width = "full",
fontSize = "medium",
},
separator = {
type = "header",
name = "Import String",
order = 1.5,
},
importString = {
type = "input",
name = "Import String",
get = function () return shareDB.import end,
set = function( info, val )
val = val:trim()
shareDB.import = val
end,
order = 3,
multiline = 5,
width = "full",
},
btnSeparator = {
type = "header",
name = "Import",
order = 4,
},
importBtn = {
type = "execute",
name = "Import Priority",
order = 5,
func = function ()
shareDB.imported, shareDB.error = self:DeserializeActionPack( shareDB.import )
if shareDB.error then
shareDB.import = "The Import String provided could not be decompressed.\n" .. shareDB.error
shareDB.error = nil
shareDB.imported = {}
else
shareDB.importStage = 1
end
end,
disabled = function ()
return shareDB.import == ""
end,
},
},
hidden = function () return shareDB.importStage ~= 0 end,
},
stage1 = {
type = "group",
inline = true,
name = "",
order = 1,
args = {
packName = {
type = "input",
order = 1,
name = "Pack Name",
get = function () return shareDB.imported.name end,
set = function ( info, val ) shareDB.imported.name = val:trim() end,
width = "full",
},
packDate = {
type = "input",
order = 2,
name = "Pack Date",
get = function () return tostring( shareDB.imported.date ) end,
set = function () end,
width = "full",
disabled = true,
},
packSpec = {
type = "input",
order = 3,
name = "Pack Specialization",
get = function () return select( 2, GetSpecializationInfoByID( shareDB.imported.payload.spec or 0 ) ) or "No Specialization Set" end,
set = function () end,
width = "full",
disabled = true,
},
guide = {
type = "description",
name = function ()
local listNames = {}
for k, v in pairs( shareDB.imported.payload.lists ) do
table.insert( listNames, k )
end
table.sort( listNames )
local o
if #listNames == 0 then
o = "The imported Priority has no lists included."
elseif #listNames == 1 then
o = "The imported Priority has one action list: " .. listNames[1] .. "."
elseif #listNames == 2 then
o = "The imported Priority has two action lists: " .. listNames[1] .. " and " .. listNames[2] .. "."
else
o = "The imported Priority has the following lists included: "
for i, name in ipairs( listNames ) do
if i == 1 then o = o .. name
elseif i == #listNames then o = o .. ", and " .. name .. "."
else o = o .. ", " .. name end
end
end
return o
end,
order = 4,
width = "full",
fontSize = "medium",
},
separator = {
type = "header",
name = "Apply Changes",
order = 10,
},
apply = {
type = "execute",
name = "Apply Changes",
order = 11,
confirm = function ()
if rawget( self.DB.profile.packs, shareDB.imported.name ) then
return "You already have a \"" .. shareDB.imported.name .. "\" Priority.\nOverwrite it?"
end
return "Create a new Priority named \"" .. shareDB.imported.name .. "\" from the imported data?"
end,
func = function ()
self.DB.profile.packs[ shareDB.imported.name ] = shareDB.imported.payload
shareDB.imported.payload.date = shareDB.imported.date
shareDB.imported.payload.version = shareDB.imported.date
shareDB.import = ""
shareDB.imported = {}
shareDB.importStage = 2
self:LoadScripts()
self:EmbedPackOptions()
end,
},
reset = {
type = "execute",
name = "Reset",
order = 12,
func = function ()
shareDB.import = ""
shareDB.imported = {}
shareDB.importStage = 0
end,
},
},
hidden = function () return shareDB.importStage ~= 1 end,
},
stage2 = {
type = "group",
inline = true,
name = "",
order = 3,
args = {
note = {
type = "description",
name = "Imported settings were successfully applied!\n\nClick Reset to start over, if needed.",
order = 1,
fontSize = "medium",
width = "full",
},
reset = {
type = "execute",
name = "Reset",
order = 2,
func = function ()
shareDB.import = ""
shareDB.imported = {}
shareDB.importStage = 0
end,
}
},
hidden = function () return shareDB.importStage ~= 2 end,
}
},
plugins = {
}
},
export = {
type = "group",
name = "Export",
order = 2,
args = {
guide = {
type = "description",
name = "Select a Priority pack to export.",
order = 1,
fontSize = "medium",
width = "full",
},
actionPack = {
type = "select",
name = "Priorities",
order = 2,
values = function ()
local v = {}
for k, pack in pairs( Hekili.DB.profile.packs ) do
if pack.spec and class.specs[ pack.spec ] then
v[ k ] = k
end
end
return v
end,
width = "full"
},
exportString = {
type = "input",
name = "Priority Export String (CTRL+A to Select, CTRL+C to Copy)",
order = 3,
get = function ()
if rawget( Hekili.DB.profile.packs, shareDB.actionPack ) then
shareDB.export = self:SerializeActionPack( shareDB.actionPack )
else
shareDB.export = ""
end
return shareDB.export
end,
set = function () end,
width = "full",
hidden = function () return shareDB.export == "" end,
},
},
}
}
},
},
plugins = {
packages = {},
links = {},
}
}
wipe( packs.plugins.packages )
wipe( packs.plugins.links )
local count = 0
for pack, data in orderedPairs( self.DB.profile.packs ) do
if data.spec and class.specs[ data.spec ] and not data.hidden then
packs.plugins.links.packButtons = packs.plugins.links.packButtons or {
type = "header",
name = "Installed Packs",
order = 10,
}
packs.plugins.links[ "btn" .. pack ] = {
type = "execute",
name = pack,
order = 11 + count,
func = function ()
ACD:SelectGroup( "Hekili", "packs", pack )
end,
}
local opts = packs.plugins.packages[ pack ] or {
type = "group",
name = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
if p.builtIn then return '|cFF00B4FF' .. pack .. '|r' end
return pack
end,
childGroups = "tab",
order = 100 + count,
args = {
pack = {
type = "group",
name = data.builtIn and ( BlizzBlue .. "Summary|r" ) or "Summary",
order = 1,
args = {
isBuiltIn = {
type = "description",
name = function ()
return BlizzBlue .. "This is a default priority package. It will be automatically updated when the addon is updated. If you want to customize this priority, " ..
"make a copy by clicking |TInterface\\Addons\\Hekili\\Textures\\WhiteCopy:0|t.|r"
end,
fontSize = "medium",
width = 3,
order = 0.1,
hidden = not data.builtIn
},
lb01 = {
type = "description",
name = "",
order = 0.11,
hidden = not data.builtIn
},
toggleActive = {
type = "toggle",
name = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
if p and p.builtIn then return BlizzBlue .. "Active|r" end
return "Active"
end,
desc = "If checked, the addon's recommendations for this specialization are based on this priority package.",
order = 0.2,
width = 3,
get = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
return Hekili.DB.profile.specs[ p.spec ].package == pack
end,
set = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
if Hekili.DB.profile.specs[ p.spec ].package == pack then
if p.builtIn then
Hekili.DB.profile.specs[ p.spec ].package = "(none)"
else
for def, data in pairs( Hekili.DB.profile.packs ) do
if data.spec == p.spec and data.builtIn then
Hekili.DB.profile.specs[ p.spec ].package = def
return
end
end
end
else
Hekili.DB.profile.specs[ p.spec ].package = pack
end
end,
},
lb04 = {
type = "description",
name = "",
order = 0.21,
width = "full"
},
packName = {
type = "input",
name = "Priority Name",
order = 0.25,
width = 2.7,
validate = function( info, val )
val = val:trim()
if rawget( Hekili.DB.profile.packs, val ) then return "Please specify a unique pack name."
elseif val == "UseItems" then return "UseItems is a reserved name."
elseif val == "(none)" then return "Don't get smart, missy."
elseif val:find( "[^a-zA-Z0-9 _'()]" ) then return "Only alphanumeric characters, spaces, parentheses, underscores, and apostrophes are allowed in pack names." end
return true
end,
get = function() return pack end,
set = function( info, val )
local profile = Hekili.DB.profile
local p = rawget( Hekili.DB.profile.packs, pack )
Hekili.DB.profile.packs[ pack ] = nil
val = val:trim()
Hekili.DB.profile.packs[ val ] = p
for _, spec in pairs( Hekili.DB.profile.specs ) do
if spec.package == pack then spec.package = val end
end
Hekili:EmbedPackOptions()
Hekili:LoadScripts()
ACD:SelectGroup( "Hekili", "packs", val )
end,
disabled = data.builtIn
},
copyPack = {
type = "execute",
name = "",
desc = "Copy Priority",
order = 0.26,
width = 0.15,
image = [[Interface\AddOns\Hekili\Textures\WhiteCopy]],
imageHeight = 20,
imageWidth = 20,
confirm = function () return "Create a copy of this priority pack?" end,
func = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
local newPack = tableCopy( p )
newPack.builtIn = false
newPack.basedOn = pack
local newPackName, num = pack:match("^(.+) %((%d+)%)$")
if not num then
newPackName = pack
num = 1
end
num = num + 1
while( rawget( Hekili.DB.profile.packs, newPackName .. " (" .. num .. ")" ) ) do
num = num + 1
end
newPackName = newPackName .. " (" .. num ..")"
Hekili.DB.profile.packs[ newPackName ] = newPack
Hekili:EmbedPackOptions()
Hekili:LoadScripts()
ACD:SelectGroup( "Hekili", "packs", newPackName )
end
},
reloadPack = {
type = "execute",
name = "",
desc = "Reload Priority",
order = 0.27,
width = 0.15,
image = GetAtlasFile( "transmog-icon-revert" ),
imageCoords = GetAtlasCoords( "transmog-icon-revert" ),
imageWidth = 25,
imageHeight = 24,
confirm = function ()
return "Reload this priority pack from defaults?"
end,
hidden = not data.builtIn,
func = function ()
Hekili.DB.profile.packs[ pack ] = nil
Hekili:RestoreDefault( pack )
Hekili:EmbedPackOptions()
Hekili:LoadScripts()
ACD:SelectGroup( "Hekili", "packs", pack )
end
},
deletePack = {
type = "execute",
name = "",
desc = "Delete Priority",
order = 0.27,
width = 0.15,
image = GetAtlasFile( "communities-icon-redx" ),
imageCoords = GetAtlasCoords( "communities-icon-redx" ),
imageHeight = 24,
imageWidth = 24,
confirm = function () return "Delete this priority package?" end,
func = function ()
local defPack
local specId = data.spec
local spec = specId and Hekili.DB.profile.specs[ specId ]
if specId then
for pId, pData in pairs( Hekili.DB.profile.packs ) do
if pData.builtIn and pData.spec == specId then
defPack = pId
if spec.package == pack then spec.package = pId; break end
end
end
end
Hekili.DB.profile.packs[ pack ] = nil
Hekili.Options.args.packs.plugins.packages[ pack ] = nil
-- Hekili:EmbedPackOptions()
ACD:SelectGroup( "Hekili", "packs" )
end,
hidden = data.builtIn
},
lb02 = {
type = "description",
name = "",
order = 0.3,
width = "full",
},
spec = {
type = "select",
name = "Specialization",
order = 1,
width = 3,
values = specs,
disabled = data.builtIn
},
lb03 = {
type = "description",
name = "",
order = 1.01,
width = "full",
hidden = data.builtIn
},
--[[ applyPack = {
type = "execute",
name = "Use Priority",
order = 1.5,
width = 1,
func = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
Hekili.DB.profile.specs[ p.spec ].package = pack
end,
hidden = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
return Hekili.DB.profile.specs[ p.spec ].package == pack
end,
}, ]]
desc = {
type = "input",
name = "Description",
multiline = 15,
order = 2,
width = "full",
},
}
},
profile = {
type = "group",
name = "Profile",
desc = "If this Priority was generated with a SimulationCraft profile, the profile can be stored " ..
"or retrieved here. The profile can also be re-imported or overwritten with a newer profile.",
order = 2,
args = {
signature = {
type = "group",
inline = true,
name = "",
order = 3,
args = {
source = {
type = "input",
name = "Source",
desc = "If the Priority is based on a SimulationCraft profile or a popular guide, it is a " ..
"good idea to provide a link to the source (especially before sharing).",
order = 1,
width = 3,
},
break1 = {
type = "description",
name = "",
width = "full",
order = 1.1,
},
author = {
type = "input",
name = "Author",
desc = "The author field is automatically filled out when creating a new Priority. " ..
"You can update it here.",
order = 2,
width = 2,
},
date = {
type = "input",
name = "Last Updated",
desc = "This date is automatically updated when any changes are made to the action lists for this Priority.",
width = 1,
order = 3,
set = function () end,
get = function ()
local d = data.date or 0
if type(d) == "string" then return d end
return format( "%.4f", d )
end,
},
},
},
profile = {
type = "input",
name = "Profile",
desc = "If this pack's action lists were imported from a SimulationCraft profile, the profile is included here.",
order = 4,
multiline = 20,
width = "full",
},
warnings = {
type = "description",
name = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
return "|cFFFFD100Import Log|r\n" .. ( p.warnings or "" ) .. "\n\n"
end,
order = 5,
fontSize = "medium",
width = "full",
hidden = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
return not p.warnings or p.warnings == ""
end,
},
reimport = {
type = "execute",
name = "Import",
desc = "Rebuild the action list(s) from the profile above.",
order = 5,
func = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
local profile = p.profile:gsub( '"', '' )
local result, warnings = Hekili:ImportSimcAPL( nil, nil, profile )
wipe( p.lists )
for k, v in pairs( result ) do
p.lists[ k ] = v
end
p.warnings = warnings
p.date = tonumber( date("%Y%m%d.%H%M%S") )
if not p.lists[ packControl.listName ] then packControl.listName = "default" end
local id = tonumber( packControl.actionID )
if not p.lists[ packControl.listName ][ id ] then packControl.actionID = "zzzzzzzzzz" end
self:LoadScripts()
end,
},
}
},
lists = {
type = "group",
childGroups = "select",
name = "Action Lists",
desc = "Action Lists are used to determine which abilities should be used at what time.",
order = 3,
args = {
listName = {
type = "select",
name = "Action List",
desc = "Select the action list to view or modify.",
order = 1,
width = 2.7,
values = function ()
local v = {
-- ["zzzzzzzzzz"] = "|cFF00FF00Add New Action List|r"
}
local p = rawget( Hekili.DB.profile.packs, pack )
for k in pairs( p.lists ) do
local err = false
if Hekili.Scripts and Hekili.Scripts.DB then
local scriptHead = "^" .. pack .. ":" .. k .. ":"
for k, v in pairs( Hekili.Scripts.DB ) do
if k:match( scriptHead ) and v.Error then err = true; break end
end
end
if err then
v[ k ] = "|cFFFF0000" .. k .. "|r"
elseif k == 'precombat' or k == 'default' then
v[ k ] = "|cFF00B4FF" .. k .. "|r"
else
v[ k ] = k
end
end
return v
end,
},
newListBtn = {
type = "execute",
name = "",
desc = "Create a New Action List",
order = 1.1,
width = 0.15,
image = "Interface\\AddOns\\Hekili\\Textures\\GreenPlus",
-- image = GetAtlasFile( "communities-icon-addgroupplus" ),
-- imageCoords = GetAtlasCoords( "communities-icon-addgroupplus" ),
imageHeight = 20,
imageWidth = 20,
func = function ()
packControl.makingNew = true
end,
},
delListBtn = {
type = "execute",
name = "",
desc = "Delete this Action List",
order = 1.2,
width = 0.15,
image = RedX,
-- image = GetAtlasFile( "communities-icon-redx" ),
-- imageCoords = GetAtlasCoords( "communities-icon-redx" ),
imageHeight = 20,
imageWidth = 20,
confirm = function() return "Delete this action list?" end,
disabled = function () return packControl.listName == "default" or packControl.listName == "precombat" end,
func = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
p.lists[ packControl.listName ] = nil
Hekili:LoadScripts()
packControl.listName = "default"
end,
},
lineBreak = {
type = "description",
name = "",
width = "full",
order = 1.9
},
actionID = {
type = "select",
name = "Entry",
desc = "Select the entry to modify in this action list.\n\n" ..
"Entries in red are disabled, have no action set, have a conditional error, or use actions that are disabled/toggled off.",
order = 2,
width = 2.4,
values = function ()
local v = {}
local data = rawget( Hekili.DB.profile.packs, pack )
local list = rawget( data.lists, packControl.listName )
if list then
local last = 0
for i, entry in ipairs( list ) do
local key = format( "%04d", i )
local action = entry.action
local desc
local warning, color = false
if not action then
action = "Unassigned"
warning = true
else
if not class.abilities[ action ] then warning = true
else
if state:IsDisabled( action, true ) then warning = true end
action = class.abilityList[ action ] and class.abilityList[ action ]:match( "|t (.+)$" ) or class.abilities[ action ] and class.abilities[ action ].name or action
end
end
local scriptID = pack .. ":" .. packControl.listName .. ":" .. i
local script = Hekili.Scripts.DB[ scriptID ]
if script and script.Error then warning = true end
local cLen = entry.criteria and entry.criteria:len()
if entry.caption and entry.caption:len() > 0 then
desc = entry.caption
elseif entry.action == "variable" then
if entry.op == "reset" then
desc = format( "reset |cff00ccff%s|r", entry.var_name or "unassigned" )
elseif entry.op == "default" then
desc = format( "|cff00ccff%s|r default = |cffffd100%s|r", entry.var_name or "unassigned", entry.value or "0" )
elseif entry.op == "set" or entry.op == "setif" then
desc = format( "set |cff00ccff%s|r = |cffffd100%s|r", entry.var_name or "unassigned", entry.value or "nothing" )
else
desc = format( "%s |cff00ccff%s|r (|cffffd100%s|r)", entry.op or "set", entry.var_name or "unassigned", entry.value or "nothing" )
end
if cLen and cLen > 0 then
desc = format( "%s, if |cffffd100%s|r", desc, entry.criteria )
end
elseif entry.action == "call_action_list" or entry.action == "run_action_list" then
if not entry.list_name or not rawget( data.lists, entry.list_name ) then
desc = "|cff00ccff(not set)|r"
warning = true
else
desc = "|cff00ccff" .. entry.list_name .. "|r"
end
if cLen and cLen > 0 then
desc = desc .. ", if |cffffd100" .. entry.criteria .. "|r"
end
elseif cLen and cLen > 0 then
desc = "|cffffd100" .. entry.criteria .. "|r"
end
if not entry.enabled then
warning = true
color = "|cFF808080"
end
if desc then desc = desc:gsub( "[\r\n]", "" ) end
if not color then
color = warning and "|cFFFF0000" or "|cFFFFD100"
end
if desc then
v[ key ] = color .. i .. ".|r " .. action .. " - " .. "|cFFFFD100" .. desc .. "|r"
else
v[ key ] = color .. i .. ".|r " .. action
end
last = i + 1
end
end
return v
end,
hidden = function ()
return packControl.makingNew == true
end,
},
moveUpBtn = {
type = "execute",
name = "",
image = "Interface\\AddOns\\Hekili\\Textures\\WhiteUp",
-- image = GetAtlasFile( "hud-MainMenuBar-arrowup-up" ),
-- imageCoords = GetAtlasCoords( "hud-MainMenuBar-arrowup-up" ),
imageHeight = 20,
imageWidth = 20,
width = 0.15,
order = 2.1,
func = function( info )
local p = rawget( Hekili.DB.profile.packs, pack )
local data = p.lists[ packControl.listName ]
local actionID = tonumber( packControl.actionID )
local a = table.remove( data, actionID )
table.insert( data, actionID - 1, a )
packControl.actionID = format( "%04d", actionID - 1 )
local listName = format( "%s:%s:", pack, packControl.listName )
scripts:SwapScripts( listName .. actionID, listName .. ( actionID - 1 ) )
end,
disabled = function ()
return tonumber( packControl.actionID ) == 1
end,
hidden = function () return packControl.makingNew end,
},
moveDownBtn = {
type = "execute",
name = "",
image = "Interface\\AddOns\\Hekili\\Textures\\WhiteDown",
-- image = GetAtlasFile( "hud-MainMenuBar-arrowdown-up" ),
-- imageCoords = GetAtlasCoords( "hud-MainMenuBar-arrowdown-up" ),
imageHeight = 20,
imageWidth = 20,
width = 0.15,
order = 2.2,
func = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
local data = p.lists[ packControl.listName ]
local actionID = tonumber( packControl.actionID )
local a = table.remove( data, actionID )
table.insert( data, actionID + 1, a )
packControl.actionID = format( "%04d", actionID + 1 )
local listName = format( "%s:%s:", pack, packControl.listName )
scripts:SwapScripts( listName .. actionID, listName .. ( actionID + 1 ) )
end,
disabled = function()
local p = rawget( Hekili.DB.profile.packs, pack )
return not p.lists[ packControl.listName ] or tonumber( packControl.actionID ) == #p.lists[ packControl.listName ]
end,
hidden = function () return packControl.makingNew end,
},
newActionBtn = {
type = "execute",
name = "",
image = "Interface\\AddOns\\Hekili\\Textures\\GreenPlus",
-- image = GetAtlasFile( "communities-icon-addgroupplus" ),
-- imageCoords = GetAtlasCoords( "communities-icon-addgroupplus" ),
imageHeight = 20,
imageWidth = 20,
width = 0.15,
order = 2.3,
func = function()
local data = rawget( self.DB.profile.packs, pack )
if data then
table.insert( data.lists[ packControl.listName ], { {} } )
packControl.actionID = format( "%04d", #data.lists[ packControl.listName ] )
else
packControl.actionID = "0001"
end
end,
hidden = function () return packControl.makingNew end,
},
delActionBtn = {
type = "execute",
name = "",
image = RedX,
-- image = GetAtlasFile( "communities-icon-redx" ),
-- imageCoords = GetAtlasCoords( "communities-icon-redx" ),
imageHeight = 20,
imageWidth = 20,
width = 0.15,
order = 2.4,
confirm = function() return "Delete this entry?" end,
func = function ()
local id = tonumber( packControl.actionID )
local p = rawget( Hekili.DB.profile.packs, pack )
table.remove( p.lists[ packControl.listName ], id )
if not p.lists[ packControl.listName ][ id ] then id = id - 1; packControl.actionID = format( "%04d", id ) end
if not p.lists[ packControl.listName ][ id ] then packControl.actionID = "zzzzzzzzzz" end
self:LoadScripts()
end,
disabled = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
return not p.lists[ packControl.listName ] or #p.lists[ packControl.listName ] < 2
end,
hidden = function () return packControl.makingNew end,
},
--[[ actionGroup = {
type = "group",
inline = true,
name = "",
order = 3,
hidden = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
if packControl.makingNew or rawget( p.lists, packControl.listName ) == nil or packControl.actionID == "zzzzzzzzzz" then
return true
end
return false
end,
args = {
entry = {
type = "group",
inline = true,
name = "",
order = 2,
-- get = 'GetActionOption',
-- set = 'SetActionOption',
hidden = function( info )
local id = tonumber( packControl.actionID )
local p = rawget( Hekili.DB.profile.packs, pack )
return not packControl.actionID or packControl.actionID == "zzzzzzzzzz" or not p.lists[ packControl.listName ][ id ]
end,
args = { ]]
enabled = {
type = "toggle",
name = "Enabled",
desc = "If disabled, this entry will not be shown even if its criteria are met.",
order = 3.0,
width = "full",
},
action = {
type = "select",
name = "Action",
desc = "Select the action that will be recommended when this entry's criteria are met.",
values = class.abilityList,
order = 3.1,
width = 1.5,
},
caption = {
type = "input",
name = "Caption",
desc = "Captions are |cFFFF0000very|r short descriptions that can appear on the icon of a recommended ability.\n\n" ..
"This can be useful for understanding why an ability was recommended at a particular time.\n\n" ..
"Requires Captions to be Enabled on each display.",
order = 3.2,
width = 1.5,
validate = function( info, val )
val = val:trim()
if val:len() > 20 then return "Captions should be 20 characters or less." end
return true
end,
hidden = function()
local e = GetListEntry( pack )
local ability = e.action and class.abilities[ e.action ]
return not ability or ( ability.id < 0 and ability.id > -10 )
end,
},
list_name = {
type = "select",
name = "Action List",
values = function ()
local e = GetListEntry( pack )
local v = {}
local p = rawget( Hekili.DB.profile.packs, pack )
for k in pairs( p.lists ) do
if k ~= packControl.listName then
if k == 'precombat' or k == 'default' then
v[ k ] = "|cFF00B4FF" .. k .. "|r"
else
v[ k ] = k
end
end
end
return v
end,
order = 3.2,
width = 1.2,
hidden = function ()
local e = GetListEntry( pack )
return not ( e.action == "call_action_list" or e.action == "run_action_list" )
end,
},
buff_name = {
type = "select",
name = "Buff Name",
order = 3.2,
width = 1.5,
desc = "Specify the buff to remove.",
values = class.auraList,
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "cancel_buff"
end,
},
potion = {
type = "select",
name = "Potion",
order = 3.2,
-- width = "full",
values = class.potionList,
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "potion"
end,
width = 1.2,
},
sec = {
type = "input",
name = "Seconds",
order = 3.2,
width = 1.2,
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "wait"
end,
},
max_energy = {
type = "toggle",
name = "Max Energy",
order = 3.2,
width = 1.2,
desc = "When checked, this entry will require that the player have enough energy to trigger Ferocious Bite's full damage bonus.",
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "ferocious_bite"
end,
},
description = {
type = "input",
name = "Description",
desc = "This allows you to provide text that explains this entry, which will show when you Pause and mouseover the ability to see " ..
"why this entry was recommended.",
order = 3.205,
width = "full",
},
lb01 = {
type = "description",
name = "",
order = 3.21,
width = "full"
},
var_name = {
type = "input",
name = "Variable Name",
order = 3.3,
width = 1.5,
desc = "Specify a name for this variable. Variables must be lowercase with no spaces or symbols aside from the underscore.",
validate = function( info, val )
if val:len() < 3 then return "Variables must be at least 3 characters in length." end
local check = formatKey( val )
if check ~= val then return "Invalid characters entered. Try again." end
return true
end,
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "variable"
end,
},
op = {
type = "select",
name = "Operation",
values = {
add = "Add Value",
ceil = "Ceiling of Value",
default = "Set Default Value",
div = "Divide Value",
floor = "Floor of Value",
max = "Maximum of Values",
min = "Minimum of Values",
mod = "Modulo of Value",
mul = "Multiply Value",
pow = "Raise Value to X Power",
reset = "Reset to Default",
set = "Set Value",
setif = "Set Value If...",
sub = "Subtract Value",
},
order = 3.31,
width = 1.5,
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "variable"
end,
},
modPooling = {
type = "group",
inline = true,
name = "",
order = 3.5,
args = {
for_next = {
type = "toggle",
name = function ()
local n = packControl.actionID; n = tonumber( n ) + 1
local e = Hekili.DB.profile.packs[ pack ].lists[ packControl.listName ][ n ]
local ability = e and e.action and class.abilities[ e.action ]
ability = ability and ability.name or "Not Set"
return "Pool for Next Entry (" .. ability ..")"
end,
desc = "If checked, the addon will pool resources until the next entry has enough resources to use.",
order = 5,
width = 1.5,
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "pool_resource"
end,
},
wait = {
type = "input",
name = "Pooling Time",
desc = "Specify the time, in seconds, as a number or as an expression that evaluates to a number.\n" ..
"Default is |cFFFFD1000.5|r. An example expression would be |cFFFFD100energy.time_to_max|r.",
order = 6,
width = 1.5,
multiline = 3,
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "pool_resource" or e.for_next == 1
end,
},
extra_amount = {
type = "input",
name = "Extra Pooling",
desc = "Specify the amount of extra resources to pool in addition to what is needed for the next entry.",
order = 6,
width = 1.5,
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "pool_resource" or e.for_next ~= 1
end,
},
},
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= 'pool_resource'
end,
},
criteria = {
type = "input",
name = "Conditions",
order = 3.6,
width = "full",
multiline = 6,
dialogControl = "HekiliCustomEditor",
arg = function( info )
local pack, list, action = info[ 2 ], packControl.listName, tonumber( packControl.actionID )
local results = {}
state.reset()
local apack = rawget( self.DB.profile.packs, pack )
-- Let's load variables, just in case.
for name, alist in pairs( apack.lists ) do
for i, entry in ipairs( alist ) do
if name ~= list or i ~= action then
if entry.action == "variable" and entry.var_name then
state:RegisterVariable( entry.var_name, pack .. ":" .. name .. ":" .. i, name )
end
end
end
end
local entry = apack and apack.lists[ list ]
entry = entry and entry[ action ]
state.this_action = entry.action
local scriptID = pack .. ":" .. list .. ":" .. action
state.scriptID = scriptID
scripts:StoreValues( results, scriptID )
return results, list, action
end,
},
value = {
type = "input",
name = "Value",
desc = "Provide the value to store (or calculate) when this variable is invoked.",
order = 3.61,
width = "full",
multiline = 3,
dialogControl = "HekiliCustomEditor",
arg = function( info )
local pack, list, action = info[ 2 ], packControl.listName, tonumber( packControl.actionID )
local results = {}
state.reset()
local apack = rawget( self.DB.profile.packs, pack )
-- Let's load variables, just in case.
for name, alist in pairs( apack.lists ) do
for i, entry in ipairs( alist ) do
if name ~= list or i ~= action then
if entry.action == "variable" and entry.var_name then
state:RegisterVariable( entry.var_name, pack .. ":" .. name .. ":" .. i, name )
end
end
end
end
local entry = apack and apack.lists[ list ]
entry = entry and entry[ action ]
state.this_action = entry.action
local scriptID = pack .. ":" .. list .. ":" .. action
state.scriptID = scriptID
scripts:StoreValues( results, scriptID, "value" )
return results, list, action
end,
hidden = function ()
local e = GetListEntry( pack )
return e.action ~= "variable" or e.op == "reset" or e.op == "ceil" or e.op == "floor"
end,
},
value_else = {
type = "input",
name = "Value Else",
desc = "Provide the value to store (or calculate) if this variable's conditions are not met.",
order = 3.62,
width = "full",
multiline = 3,
dialogControl = "HekiliCustomEditor",
arg = function( info )
local pack, list, action = info[ 2 ], packControl.listName, tonumber( packControl.actionID )
local results = {}
state.reset()
local apack = rawget( self.DB.profile.packs, pack )
-- Let's load variables, just in case.
for name, alist in pairs( apack.lists ) do
for i, entry in ipairs( alist ) do
if name ~= list or i ~= action then
if entry.action == "variable" and entry.var_name then
state:RegisterVariable( entry.var_name, pack .. ":" .. name .. ":" .. i )
end
end
end
end
local entry = apack and apack.lists[ list ]
entry = entry and entry[ action ]
state.this_action = entry.action
local scriptID = pack .. ":" .. list .. ":" .. action
state.scriptID = scriptID
scripts:StoreValues( results, scriptID, "value_else" )
return results, list, action
end,
hidden = function ()
local e = GetListEntry( pack )
-- if not e.criteria or e.criteria:trim() == "" then return true end
return e.action ~= "variable" or e.op == "reset" or e.op == "ceil" or e.op == "floor"
end,
},
showModifiers = {
type = "toggle",
name = "Show Modifiers",
desc = "If checked, some additional modifiers and conditions may be set.",
order = 20,
width = "full",
hidden = function ()
local e = GetListEntry( pack )
local ability = e.action and class.abilities[ e.action ]
return not ability -- or ( ability.id < 0 and ability.id > -100 )
end,
},
modCycle = {
type = "group",
inline = true,
name = "",
order = 21,
args = {
cycle_targets = {
type = "toggle",
name = "Cycle Targets",
desc = "If checked, the addon will check each available target and show whether to switch targets.",
order = 1,
width = "single",
},
max_cycle_targets = {
type = "input",
name = "Max Cycle Targets",
desc = "If cycle targets is checked, the addon will check up to the specified number of targets.",
order = 2,
width = "double",
disabled = function( info )
local e = GetListEntry( pack )
return e.cycle_targets ~= 1
end,
}
},
hidden = function ()
local e = GetListEntry( pack )
local ability = e.action and class.abilities[ e.action ]
return not packControl.showModifiers or ( not ability or ( ability.id < 0 and ability.id > -100 ) )
end,
},
modMoving = {
type = "group",
inline = true,
name = "",
order = 22,
args = {
enable_moving = {
type = "toggle",
name = "Check Movement",
desc = "If checked, this entry can only be recommended when your character movement matches the setting.",
order = 1,
},
moving = {
type = "select",
name = "Movement",
desc = "If set, this entry can only be recommended when your movement matches the setting.",
order = 2,
width = "double",
values = {
[0] = "Stationary",
[1] = "Moving"
},
disabled = function( info )
local e = GetListEntry( pack )
return not e.enable_moving
end,
}
},
hidden = function ()
local e = GetListEntry( pack )
local ability = e.action and class.abilities[ e.action ]
return not packControl.showModifiers or ( not ability or ( ability.id < 0 and ability.id > -100 ) )
end,
},
modAsyncUsage = {
type = "group",
inline = true,
name = "",
order = 22.1,
args = {
use_off_gcd = {
type = "toggle",
name = "Use Off GCD",
desc = "If checked, this entry can be checked even if the global cooldown (GCD) is active.",
order = 1,
width = 0.99,
},
use_while_casting = {
type = "toggle",
name = "Use While Casting",
desc = "If checked, this entry can be checked even if you are already casting or channeling.",
order = 2,
width = 0.99
},
only_cwc = {
type = "toggle",
name = "During Channel",
desc = "If checked, this entry can only be used if you are channeling another spell.",
order = 3,
width = 0.99
}
},
hidden = function ()
local e = GetListEntry( pack )
local ability = e.action and class.abilities[ e.action ]
return not packControl.showModifiers or ( not ability or ( ability.id < 0 and ability.id > -100 ) )
end,
},
modCooldown = {
type = "group",
inline = true,
name = "",
order = 23,
args = {
--[[ enable_line_cd = {
type = "toggle",
name = "Line Cooldown",
desc = "If enabled, this entry cannot be recommended unless the specified amount of time has passed since its last use.",
order = 1,
}, ]]
line_cd = {
type = "input",
name = "Entry Cooldown",
desc = "If set, this entry cannot be recommended unless this time has passed since the last time the ability was used.",
order = 1,
width = "full",
--[[ disabled = function( info )
local e = GetListEntry( pack )
return not e.enable_line_cd
end, ]]
},
},
hidden = function ()
local e = GetListEntry( pack )
local ability = e.action and class.abilities[ e.action ]
return not packControl.showModifiers or ( not ability or ( ability.id < 0 and ability.id > -100 ) )
end,
},
modAPL = {
type = "group",
inline = true,
name = "",
order = 24,
args = {
strict = {
type = "toggle",
name = "Strict / Time Insensitive",
desc = "If checked, the addon will assume this entry is not time-sensitive and will not test actions in the linked priority list if criteria are not presently met.",
order = 1,
width = "full",
}
},
hidden = function ()
local e = GetListEntry( pack )
local ability = e.action and class.abilities[ e.action ]
return not packControl.showModifiers or ( not ability or not ( ability.key == "call_action_list" or ability.key == "run_action_list" ) )
end,
},
--[[ deleteHeader = {
type = "header",
name = "Delete Action",
order = 100,
hidden = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
return #p.lists[ packControl.listName ] < 2 end
},
delete = {
type = "execute",
name = "Delete Entry",
order = 101,
confirm = true,
func = function ()
local id = tonumber( packControl.actionID )
local p = rawget( Hekili.DB.profile.packs, pack )
table.remove( p.lists[ packControl.listName ], id )
if not p.lists[ packControl.listName ][ id ] then id = id - 1; packControl.actionID = format( "%04d", id ) end
if not p.lists[ packControl.listName ][ id ] then packControl.actionID = "zzzzzzzzzz" end
self:LoadScripts()
end,
hidden = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
return #p.lists[ packControl.listName ] < 2
end
}
},
},
}
}, ]]
newListGroup = {
type = "group",
inline = true,
name = "",
order = 2,
hidden = function ()
return not packControl.makingNew
end,
args = {
newListName = {
type = "input",
name = "List Name",
order = 1,
validate = function( info, val )
local p = rawget( Hekili.DB.profile.packs, pack )
if val:len() < 2 then return "Action list names should be at least 2 characters in length."
elseif rawget( p.lists, val ) then return "There is already an action list by that name."
elseif val:find( "[^a-zA-Z0-9_]" ) then return "Only alphanumeric characters and underscores can be used in list names." end
return true
end,
width = 3,
},
lineBreak = {
type = "description",
name = "",
order = 1.1,
width = "full"
},
createList = {
type = "execute",
name = "Add List",
disabled = function() return packControl.newListName == nil end,
func = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
p.lists[ packControl.newListName ] = { {} }
packControl.listName = packControl.newListName
packControl.makingNew = false
packControl.actionID = "0001"
packControl.newListName = nil
Hekili:LoadScript( pack, packControl.listName, 1 )
end,
width = 1,
order = 2,
},
cancel = {
type = "execute",
name = "Cancel",
func = function ()
packControl.makingNew = false
end,
}
}
},
newActionGroup = {
type = "group",
inline = true,
name = "",
order = 3,
hidden = function ()
return packControl.makingNew or packControl.actionID ~= "zzzzzzzzzz"
end,
args = {
createEntry = {
type = "execute",
name = "Create New Entry",
order = 1,
func = function ()
local p = rawget( Hekili.DB.profile.packs, pack )
table.insert( p.lists[ packControl.listName ], {} )
packControl.actionID = format( "%04d", #p.lists[ packControl.listName ] )
end,
}
}
}
},
plugins = {
}
},
export = {
type = "group",
name = "Export",
order = 4,
args = {
exportString = {
type = "input",
name = "Export String (CTRL+A to Select, CTRL+C to Copy)",
get = function( info )
return self:SerializeActionPack( pack )
end,
set = function () return end,
order = 1,
width = "full"
}
}
}
},
}
--[[ wipe( opts.args.lists.plugins.lists )
local n = 10
for list in pairs( data.lists ) do
opts.args.lists.plugins.lists[ list ] = EmbedActionListOptions( n, pack, list )
n = n + 1
end ]]
packs.plugins.packages[ pack ] = opts
count = count + 1
end
end
collectgarbage()
db.args.packs = packs
end
end
do
do
local completed = false
local SetOverrideBinds
SetOverrideBinds = function ()
if InCombatLockdown() then
C_Timer.After( 5, SetOverrideBinds )
return
end
if completed then
ClearOverrideBindings( Hekili_Keyhandler )
completed = false
end
for name, toggle in pairs( Hekili.DB.profile.toggles ) do
if toggle.key and toggle.key ~= "" then
SetOverrideBindingClick( Hekili_Keyhandler, true, toggle.key, "Hekili_Keyhandler", name )
completed = true
end
end
end
function Hekili:OverrideBinds()
SetOverrideBinds()
end
end
local ACD = LibStub( "AceConfigDialog-3.0" )
local modeTypes = {
oneAuto = 1,
oneSingle = 2,
oneAOE = 3,
twoDisplays = 4,
reactive = 5,
}
local function SetToggle( info, val )
local self = Hekili
local p = self.DB.profile
local n = #info
local bind, option = info[ 2 ], info[ n ]
local toggle = p.toggles[ bind ]
if not toggle then return end
if option == 'value' then
if bind == 'pause' then self:TogglePause()
elseif bind == 'mode' then toggle.value = val
else self:FireToggle( bind ) end
elseif option == 'type' then
toggle.type = val
if val == "AutoSingle" and not ( toggle.value == "automatic" or toggle.value == "single" ) then toggle.value = "automatic" end
if val == "AutoDual" and not ( toggle.value == "automatic" or toggle.value == "dual" ) then toggle.value = "automatic" end
if val == "SingleAOE" and not ( toggle.value == "single" or toggle.value == "aoe" ) then toggle.value = "single" end
if val == "ReactiveDual" and toggle.value ~= "reactive" then toggle.value = "reactive" end
elseif option == 'key' then
for t, data in pairs( p.toggles ) do
if data.key == val then data.key = "" end
end
toggle.key = val
self:OverrideBinds()
elseif option == 'override' then
toggle[ option ] = val
ns.UI.Minimap:RefreshDataText()
else
toggle[ option ] = val
end
end
local function GetToggle( info )
local self = Hekili
local p = Hekili.DB.profile
local n = #info
local bind, option = info[2], info[ n ]
local toggle = bind and p.toggles[ bind ]
if not toggle then return end
if bind == 'pause' and option == 'value' then return self.Pause end
return toggle[ option ]
end
-- Bindings.
function Hekili:EmbedToggleOptions( db )
db = db or self.Options
if not db then return end
db.args.toggles = db.args.toggles or {
type = 'group',
name = 'Toggles',
order = 20,
get = GetToggle,
set = SetToggle,
args = {
info = {
type = "description",
name = "Toggles are keybindings that you can use to direct the addon's recommendations and how they are presented.",
order = 0.5,
fontSize = "medium",
},
cooldowns = {
type = "group",
name = "",
inline = true,
order = 2,
args = {
key = {
type = "keybinding",
name = "Cooldowns",
desc = "Set a key to toggle cooldown recommendations on/off.",
order = 1,
},
value = {
type = "toggle",
name = "Show Cooldowns",
desc = "If checked, abilities marked as cooldowns can be recommended.",
order = 2,
},
separate = {
type = "toggle",
name = NewFeature .. " Show Separately",
desc = "If checked, cooldown abilities will be shown separately in your Cooldowns Display.\n\n" ..
"This is an experimental feature and may not work well for some specializations.",
order = 3,
},
lineBreak = {
type = "description",
name = "",
width = "full",
order = 3.1,
},
indent = {
type = "description",
name = "",
width = 1,
order = 3.2
},
override = {
type = "toggle",
name = "Bloodlust Override",
desc = "If checked, when Bloodlust (or similar effects) are active, the addon will recommend cooldown abilities even if Show Cooldowns is not checked.",
order = 4,
}
}
},
essences = {
type = "group",
name = "",
inline = true,
order = 2.1,
args = {
key = {
type = "keybinding",
name = "Covenants",
desc = "Set a key to toggle Covenant recommendations on/off.",
order = 1,
},
value = {
type = "toggle",
name = "Show Covenants",
desc = "If checked, abilities from Covenants can be recommended.",
order = 2,
},
override = {
type = "toggle",
name = "Cooldowns Override",
desc = "If checked, when Cooldowns are enabled, the addon will also recommend Covenants even if Show Covenants is not checked.",
order = 3,
},
}
},
defensives = {
type = "group",
name = "",
inline = true,
order = 5,
args = {
key = {
type = "keybinding",
name = "Defensives",
desc = "Set a key to toggle defensive/mitigation recommendations on/off.\n" ..
"\nThis applies only to tanking specializations.",
order = 1,
},
value = {
type = "toggle",
name = "Show Defensives",
desc = "If checked, abilities marked as defensives can be recommended.\n" ..
"\nThis applies only to tanking specializations.",
order = 2,
},
separate = {
type = "toggle",
name = "Show Separately",
desc = "If checked, defensive/mitigation abilities will be shown separately in your Defensives Display.\n" ..
"\nThis applies only to tanking specializations.",
order = 3,
}
}
},
interrupts = {
type = "group",
name = "",
inline = true,
order = 4,
args = {
key = {
type = "keybinding",
name = "Interrupts",
desc = "Set a key to use for toggling interrupts on/off.",
order = 1,
},
value = {
type = "toggle",
name = "Show Interrupts",
desc = "If checked, abilities marked as interrupts can be recommended.",
order = 2,
},
separate = {
type = "toggle",
name = "Show Separately",
desc = "If checked, interrupt abilities will be shown separately in the Interrupts Display only (if enabled).",
order = 3,
}
}
},
potions = {
type = "group",
name = "",
inline = true,
order = 6,
args = {
key = {
type = "keybinding",
name = "Potions",
desc = "Set a key to toggle potion recommendations on/off.",
order = 1,
},
value = {
type = "toggle",
name = "Show Potions",
desc = "If checked, abilities marked as potions can be recommended.",
order = 2,
},
}
},
displayModes = {
type = "header",
name = "Display Modes",
order = 10,
},
mode = {
type = "group",
inline = true,
name = "",
order = 10.1,
args = {
key = {
type = 'keybinding',
name = 'Display Mode',
desc = "Pressing this binding will cycle your Display Mode through the options checked below.",
order = 1,
width = 1,
},
value = {
type = "select",
name = "Current Display Mode",
desc = "Select your current Display Mode.",
values = {
automatic = "Automatic",
single = "Single-Target",
aoe = "AOE (Multi-Target)",
dual = "Fixed Dual Display",
reactive = "Reactive Dual Display"
},
width = 2,
order = 1.02,
},
modeLB2 = {
type = "description",
name = "Select the |cFFFFD100Display Modes|r that you wish to use. Each time you press your |cFFFFD100Display Mode|r keybinding, the addon will switch to the next checked mode.",
fontSize = "medium",
width = "full",
order = 1.03
},
automatic = {
type = "toggle",
name = "Automatic",
desc = "If checked, the Display Mode toggle can select Automatic mode.\n\nThe Primary display shows recommendations based upon the detected number of enemies (based on your specialization's options).",
width = 1.5,
order = 1.1,
},
single = {
type = "toggle",
name = "Single-Target",
desc = "If checked, the Display Mode toggle can select Single-Target mode.\n\nThe Primary display shows recommendations as though you have one target (even if more targets are detected).",
width = 1.5,
order = 1.2,
},
aoe = {
type = "toggle",
name = "AOE (Multi-Target)",
desc = function ()
return format( "If checked, the Display Mode toggle can select AOE mode.\n\nThe Primary display shows recommendations as though you have multiple (%d) targets (even if fewer are detected).\n\n" ..
"The number of targets is set in your specialization's options.", self.DB.profile.specs[ state.spec.id ].aoe or 3 )
end,
width = 1.5,
order = 1.3,
},
dual = {
type = "toggle",
name = "Fixed Dual Display",
desc = function ()
return format( "If checked, the Display Mode toggle can select Dual Display mode.\n\nThe Primary display shows single-target recommendations and the AOE display shows recommendations for multiple (%d) targets (even if fewer are detected).\n\n" ..
"The number of AOE targets is set in your specialization's options.", self.DB.profile.specs[ state.spec.id ].aoe or 3 )
end,
width = 1.5,
order = 1.4,
},
reactive = {
type = "toggle",
name = "Reactive Dual Display",
desc = "If checked, the Display Mode toggle can select Reactive mode.\n\nThe Primary display shows single-target recommendations, while the AOE display remains hidden until/unless additional targets are detected.",
width = 1.5,
order = 1.5,
},
--[[ type = {
type = "select",
name = "Modes",
desc = "Select the Display Modes that can be cycled using your Display Mode key.\n\n" ..
"|cFFFFD100Auto vs. Single|r - Using only the Primary display, toggle between automatic target counting and single-target recommendations.\n\n" ..
"|cFFFFD100Single vs. AOE|r - Using only the Primary display, toggle between single-target recommendations and AOE (multi-target) recommendations.\n\n" ..
"|cFFFFD100Auto vs. Dual|r - Toggle between one display using automatic target counting and two displays, with one showing single-target recommendations and the other showing AOE recommendations. This will use additional CPU.\n\n" ..
"|cFFFFD100Reactive AOE|r - Use the Primary display for single-target recommendations, and when additional enemies are detected, show the AOE display. (Disables Mode Toggle)",
values = {
AutoSingle = "Auto vs. Single",
SingleAOE = "Single vs. AOE",
AutoDual = "Auto vs. Dual",
ReactiveDual = "Reactive AOE",
},
order = 2,
}, ]]
},
},
troubleshooting = {
type = "header",
name = "Troubleshooting",
order = 20,
},
pause = {
type = "group",
name = "",
inline = true,
order = 20.1,
args = {
key = {
type = 'keybinding',
name = function () return Hekili.Pause and "Unpause" or "Pause" end,
desc = "Set a key to pause processing of your action lists. Your current display(s) will freeze, " ..
"and you can mouseover each icon to see information about the displayed action.\n\n" ..
"This will also create a Snapshot that can be used for troubleshooting and error reporting.",
order = 1,
},
value = {
type = 'toggle',
name = 'Pause',
order = 2,
},
}
},
snapshot = {
type = "group",
name = "",
inline = true,
order = 20.2,
args = {
key = {
type = 'keybinding',
name = 'Snapshot',
desc = "Set a key to make a snapshot (without pausing) that can be viewed on the Snapshots tab. This can be useful information for testing and debugging.",
order = 1,
},
}
},
customHeader = {
type = "header",
name = "Custom",
order = 30,
},
custom1 = {
type = "group",
name = "",
inline = true,
order = 30.1,
args = {
key = {
type = "keybinding",
name = "Custom #1",
desc = "Set a key to toggle your first custom set.",
order = 1,
},
value = {
type = "toggle",
name = "Show Custom #1",
desc = "If checked, abilities linked to Custom #1 can be recommended.",
order = 2,
},
name = {
type = "input",
name = "Custom #1 Name",
desc = "Specify a descriptive name for this custom toggle.",
order = 3
}
}
},
custom2 = {
type = "group",
name = "",
inline = true,
order = 30.2,
args = {
key = {
type = "keybinding",
name = "Custom #2",
desc = "Set a key to toggle your second custom set.",
order = 1,
},
value = {
type = "toggle",
name = "Show Custom #2",
desc = "If checked, abilities linked to Custom #2 can be recommended.",
order = 2,
},
name = {
type = "input",
name = "Custom #1 Name",
desc = "Specify a descriptive name for this custom toggle.",
order = 3
}
}
},
--[[ specLinks = {
type = "group",
inline = true,
name = "",
order = 10,
args = {
header = {
type = "header",
name = "Specializations",
order = 1,
},
specsInfo = {
type = "description",
name = "There may be additional toggles or settings for your specialization(s). Use the buttons below to jump to that section.",
order = 2,
fontSize = "medium",
},
},
hidden = function( info )
local hide = true
for i = 1, 4 do
local id, name, desc = GetSpecializationInfo( i )
if not id then break end
local sName = lower( name )
if db.plugins.specializations[ sName ] then
db.args.toggles.args.specLinks.args[ sName ] = db.args.toggles.args.specLinks.args[ sName ] or {
type = "execute",
name = name,
desc = desc,
order = 5 + i,
func = function ()
ACD:SelectGroup( "Hekili", sName )
end,
}
hide = false
end
end
return hide
end,
} ]]
}
}
end
end
do
-- Generate a spec skeleton.
local listener = CreateFrame( "Frame" )
Hekili:ProfileFrame( "SkeletonListener", listener )
local indent = ""
local output = {}
local function key( s )
return ( lower( s or '' ):gsub( "[^a-z0-9_ ]", "" ):gsub( "%s", "_" ) )
end
local function increaseIndent()
indent = indent .. " "
end
local function decreaseIndent()
indent = indent:sub( 1, indent:len() - 4 )
end
local function append( s )
insert( output, indent .. s )
end
local function appendAttr( t, s )
if t[ s ] ~= nil then
if type( t[ s ] ) == 'string' then
insert( output, indent .. s .. ' = "' .. tostring( t[s] ) .. '",' )
else
insert( output, indent .. s .. ' = ' .. tostring( t[s] ) .. ',' )
end
end
end
local spec = ""
local specID = 0
local mastery_spell = 0
local resources = {}
local talents = {}
local pvptalents = {}
local auras = {}
local abilities = {}
listener:RegisterEvent( "PLAYER_SPECIALIZATION_CHANGED" )
listener:RegisterEvent( "PLAYER_ENTERING_WORLD" )
listener:RegisterEvent( "UNIT_AURA" )
listener:RegisterEvent( "SPELLS_CHANGED" )
listener:RegisterEvent( "UNIT_SPELLCAST_SUCCEEDED" )
listener:RegisterEvent( "COMBAT_LOG_EVENT_UNFILTERED" )
local applications = {}
local removals = {}
local lastAbility = nil
local lastTime = 0
local function CLEU( event, _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName )
if sourceName and UnitIsUnit( sourceName, "player" ) and type( spellName ) == 'string' then
local now = GetTime()
local token = key( spellName )
if subtype == "SPELL_AURA_APPLIED" or subtype == "SPELL_AURA_APPLIED_DOSE" or subtype == "SPELL_AURA_REFRESH" or
subtype == "SPELL_PERIODIC_AURA_APPLIED" or subtype == "SPELL_PERIODIC_AURA_APPLIED_DOSE" or subtype == "SPELL_PERIODIC_AURA_REFRESH" then
-- the last ability probably refreshed this aura.
if lastAbility and now - lastTime < 0.25 then
-- Go ahead and attribute it to the last cast.
local a = abilities[ lastAbility ]
if a then
a.applies = a.applies or {}
a.applies[ token ] = spellID
end
else
insert( applications, { s = token, i = spellID, t = now } )
end
elseif subtype == "SPELL_AURA_REMOVED" or subtype == "SPELL_AURA_REMOVED_DOSE" or subtype == "SPELL_AURA_REMOVED" or
subtype == "SPELL_PERIODIC_AURA_REMOVED" or subtype == "SPELL_PERIODIC_AURA_REMOVED_DOSE" or subtype == "SPELL_PERIODIC_AURA_BROKEN" then
if lastAbility and now - lastTime < 0.25 then
-- Go ahead and attribute it to the last cast.
local a = abilities[ lastAbility ]
if a then
a.applies = a.applies or {}
a.applies[ token ] = spellID
end
else
insert( removals, { s = token, i = spellID, t = now } )
end
end
end
end
local function skeletonHandler( self, event, ... )
local unit = select( 1, ... )
if ( event == "PLAYER_SPECIALIZATION_CHANGED" and UnitIsUnit( unit, "player" ) ) or event == "PLAYER_ENTERING_WORLD" then
local sID, s = GetSpecializationInfo( GetSpecialization() )
if specID ~= sID then
wipe( resources )
wipe( auras )
wipe( abilities )
end
specID = sID
spec = s
mastery_spell = GetSpecializationMasterySpells( GetSpecialization() )
for k, i in pairs( Enum.PowerType ) do
if k ~= "NumPowerTypes" and i >= 0 then
if UnitPowerMax( "player", i ) > 0 then resources[ k ] = i end
end
end
wipe( talents )
for j = 1, 7 do
for k = 1, 3 do
local tID, name, _, _, _, sID = GetTalentInfoBySpecialization( GetSpecialization(), j, k )
name = key( name )
insert( talents, { name = name, talent = tID, spell = sID } )
end
end
wipe( pvptalents )
local row = C_SpecializationInfo.GetPvpTalentSlotInfo( 1 )
for i, tID in ipairs( row.availableTalentIDs ) do
local _, name, _, _, _, sID = GetPvpTalentInfoByID( tID )
name = key( name )
insert( pvptalents, { name = name, talent = tID, spell = sID } )
end
local haste = UnitSpellHaste( "player" )
haste = 1 + ( haste / 100 )
for i = 1, GetNumSpellTabs() do
local tab, _, offset, n = GetSpellTabInfo( i )
if i == 2 or tab == spec then
for j = offset, offset + n do
local name, _, texture, castTime, minRange, maxRange, spellID = GetSpellInfo( j, "spell" )
if name and spellID ~= mastery_spell then
local token = key( name )
castTime = castTime / 1000
local cost, min_cost, max_cost, cost_per_sec, cost_percent, resource
local costs = GetSpellPowerCost( spellID )
if costs then
for k, v in pairs( costs ) do
if not v.hasRequiredAura or IsPlayerSpell( v.requiredAuraID ) then
cost = v.costPercent > 0 and v.costPercent / 100 or v.cost
cost_per_sec = v.costPerSecond
resource = key( v.name )
break
end
end
end
local passive = IsPassiveSpell( spellID )
local harmful = IsHarmfulSpell( spellID )
local helpful = IsHelpfulSpell( spellID )
local _, charges, _, recharge = GetSpellCharges( spellID )
local cooldown
if recharge then cooldown = recharge
else
cooldown = GetSpellBaseCooldown( spellID )
if cooldown then cooldown = cooldown / 1000 end
end
local selfbuff = SpellIsSelfBuff( spellID )
local talent = IsTalentSpell( spellID )
if selfbuff or passive then
auras[ token ] = auras[ token ] or {}
auras[ token ].id = spellID
end
if not passive then
local a = abilities[ token ] or {}
-- a.key = token
a.desc = GetSpellDescription()
if a.desc then a.desc = a.desc:gsub( "\n", " " ):gsub( "\r", " " ):gsub( " ", " " ) end
a.id = spellID
a.spend = cost
a.spendType = resource
a.spendPerSec = cost_per_sec
a.cast = castTime
a.gcd = "spell"
a.texture = texture
if talent then a.talent = token end
a.startsCombat = not helpful
a.cooldown = cooldown
if a.charges and a.charges > 1 then
a.charges = charges
a.recharge = recharge
end
abilities[ token ] = a
end
end
end
end
end
elseif event == "SPELLS_CHANGED" then
local haste = UnitSpellHaste( "player" )
haste = 1 + ( haste / 100 )
for i = 1, GetNumSpellTabs() do
local tab, _, offset, n = GetSpellTabInfo( i )
if tab == spec then
for j = offset, offset + n do
local name, _, texture, castTime, minRange, maxRange, spellID = GetSpellInfo( j, "spell" )
if name and spellID ~= mastery_spell then
local token = key( name )
if castTime % 10 > 0 then
-- We can catch hasted cast times 90% of the time...
castTime = castTime * haste
end
castTime = castTime / 1000
local cost, min_cost, max_cost, spendPerSec, cost_percent, resource
local costs = GetSpellPowerCost( spellID )
if costs then
for k, v in pairs( costs ) do
if not v.hasRequiredAura or IsPlayerSpell( v.requiredAuraID ) then
cost = v.costPercent > 0 and v.costPercent / 100 or v.cost
spendPerSec = v.costPerSecond
resource = key( v.name )
break
end
end
end
local passive = IsPassiveSpell( spellID )
local harmful = IsHarmfulSpell( spellID )
local helpful = IsHelpfulSpell( spellID )
local _, charges, _, recharge = GetSpellCharges( spellID )
local cooldown
if recharge then cooldown = recharge
else
cooldown = GetSpellBaseCooldown( spellID )
if cooldown then cooldown = cooldown / 1000 end
end
local selfbuff = SpellIsSelfBuff( spellID )
local talent = IsTalentSpell( spellID )
if selfbuff or passive then
auras[ token ] = auras[ token ] or {}
auras[ token ].id = spellID
end
if not passive then
local a = abilities[ token ] or {}
-- a.key = token
a.desc = GetSpellDescription()
if a.desc then a.desc = a.desc:gsub( "\n", " " ):gsub( "\r", " " ):gsub( " ", " " ) end
a.id = spellID
a.spend = cost
a.spendType = resource
a.spendPerSec = spendPerSec
a.cast = castTime
a.gcd = "spell"
a.texture = texture
if talent then a.talent = token end
a.startsCombat = not helpful
a.cooldown = cooldown
a.charges = charges
a.recharge = recharge
abilities[ token ] = a
end
end
end
end
end
elseif event == "UNIT_AURA" then
if UnitIsUnit( unit, "player" ) or UnitCanAttack( "player", unit ) then
for i = 1, 40 do
local name, icon, count, debuffType, duration, expirationTime, caster, canStealOrPurge, _, spellID, canApplyAura, _, castByPlayer = UnitBuff( unit, i, "PLAYER" )
if not name then break end
local token = key( name )
local a = auras[ token ] or {}
if duration == 0 then duration = 3600 end
a.id = spellID
a.duration = duration
a.type = debuffType
a.max_stack = max( a.max_stack or 1, count )
auras[ token ] = a
end
for i = 1, 40 do
local name, icon, count, debuffType, duration, expirationTime, caster, canStealOrPurge, _, spellID, canApplyAura, _, castByPlayer = UnitDebuff( unit, i, "PLAYER" )
if not name then break end
local token = key( name )
local a = auras[ token ] or {}
if duration == 0 then duration = 3600 end
a.id = spellID
a.duration = duration
a.type = debuffType
a.max_stack = max( a.max_stack or 1, count )
auras[ token ] = a
end
end
elseif event == "UNIT_SPELLCAST_SUCCEEDED" then
if UnitIsUnit( "player", unit ) then
local spellID = select( 3, ... )
local token = spellID and class.abilities[ spellID ] and class.abilities[ spellID ].key
local now = GetTime()
if not token then return end
lastAbility = token
lastTime = now
local a = abilities[ token ]
if not a then
return
end
for k, v in pairs( applications ) do
if now - v.t < 0.5 then
a.applies = a.applies or {}
a.applies[ v.s ] = v.i
end
applications[ k ] = nil
end
for k, v in pairs( removals ) do
if now - v.t < 0.5 then
a.removes = a.removes or {}
a.removes[ v.s ] = v.i
end
removals[ k ] = nil
end
end
elseif event == "COMBAT_LOG_EVENT_UNFILTERED" then
CLEU( event, CombatLogGetCurrentEventInfo() )
end
end
function Hekili:StartListeningForSkeleton()
listener:SetScript( "OnEvent", skeletonHandler )
skeletonHandler( listener, "PLAYER_SPECIALIZATION_CHANGED", "player" )
skeletonHandler( listener, "SPELLS_CHANGED" )
end
function Hekili:EmbedSkeletonOptions( db )
db = db or self.Options
if not db then return end
db.args.skeleton = db.args.skeleton or {
type = "group",
name = "Skeleton",
order = 100,
args = {
spooky = {
type = "input",
name = "Skeleton",
desc = "A rough skeleton of your current spec, for development purposes only.",
order = 1,
get = function( info )
return Hekili.Skeleton or ""
end,
multiline = 25,
width = "full"
},
regen = {
type = "execute",
name = "Generate Skeleton",
order = 2,
func = function()
indent = ""
wipe( output )
append( "if UnitClassBase( 'player' ) == '" .. UnitClassBase( "player" ) .. "' then" )
increaseIndent()
append( "local spec = Hekili:NewSpecialization( " .. specID .. " )\n" )
for k, i in pairs( resources ) do
append( "spec:RegisterResource( Enum.PowerType." .. k .. " )" )
end
append( "" )
append( "-- Talents" )
append( "spec:RegisterTalents( {" )
increaseIndent()
for i, tal in ipairs( talents ) do
append( tal.name .. " = " .. tal.talent .. ", -- " .. tal.spell .. ( ( i % 3 == 0 and i < #talents ) and "\n" or "" ) )
end
decreaseIndent()
append( "} )\n" )
append( "-- PvP Talents" )
append( "spec:RegisterPvpTalents( { " )
increaseIndent()
for i, tal in ipairs( pvptalents ) do
append( tal.name .. " = " .. tal.talent .. ", -- " .. tal.spell )
end
decreaseIndent()
append( "} )\n" )
append( "-- Auras" )
append( "spec:RegisterAuras( {" )
increaseIndent()
for k, aura in orderedPairs( auras ) do
append( k .. " = {" )
increaseIndent()
append( "id = " .. aura.id .. "," )
for key, value in pairs( aura ) do
if key ~= "id" then
if type(value) == 'string' then
append( key .. ' = "' .. value .. '",' )
else
append( key .. " = " .. value .. "," )
end
end
end
decreaseIndent()
append( "}," )
end
decreaseIndent()
append( "} )\n" )
append( "-- Abilities" )
append( "spec:RegisterAbilities( {" )
increaseIndent()
local count = 1
for k, a in orderedPairs( abilities ) do
if count > 1 then append( "\n" ) end
count = count + 1
append( k .. " = {" )
increaseIndent()
appendAttr( a, "id" )
appendAttr( a, "cast" )
appendAttr( a, "charges" )
appendAttr( a, "cooldown" )
appendAttr( a, "recharge" )
appendAttr( a, "gcd" )
append( "" )
appendAttr( a, "spend" )
appendAttr( a, "spendPerSec" )
appendAttr( a, "spendType" )
if a.spend ~= nil or a.spendPerSec ~= nil or a.spendType ~= nil then
append( "" )
end
appendAttr( a, "talent" )
if a.cooldown >= 60 then append( "toggle = \"cooldowns\",\n" ) end
if a.talent ~= nil then append( "" ) end
appendAttr( a, "startsCombat" )
appendAttr( a, "texture" )
append( "" )
append( "handler = function ()" )
if a.applies or a.removes then
increaseIndent()
if a.applies then
for name, id in pairs( a.applies ) do
append( "-- applies " .. name .. " (" .. id .. ")" )
end
end
if a.removes then
for name, id in pairs( a.removes ) do
append( "-- removes " .. name .. " (" .. id .. ")" )
end
end
decreaseIndent()
end
append( "end," )
decreaseIndent()
append( "}," )
end
decreaseIndent()
append( "} )\n" )
Hekili.Skeleton = table.concat( output, "\n" )
end,
}
},
hidden = function()
return not Hekili.Skeleton
end,
}
end
end
do
local selectedError = nil
local errList = {}
function Hekili:EmbedErrorOptions( db )
db = db or self.Options
if not db then return end
db.args.errors = {
type = "group",
name = "Warnings",
order = 99,
args = {
errName = {
type = "select",
name = "Warning Identifier",
width = "full",
order = 1,
values = function()
wipe( errList )
for i, err in ipairs( self.ErrorKeys ) do
local eInfo = self.ErrorDB[ err ]
errList[ i ] = "[" .. eInfo.last .. " (" .. eInfo.n .. "x)] " .. err
end
return errList
end,
get = function() return selectedError end,
set = function( info, val ) selectedError = val end,
},
errorInfo = {
type = "input",
name = "Warning Information",
width = "full",
multiline = 10,
order = 2,
get = function ()
if selectedError == nil then return "" end
return Hekili.ErrorKeys[ selectedError ]
end,
dialogControl = "HekiliCustomEditor",
}
},
hidden = function() return #self.ErrorKeys == 0 end,
}
end
end
function Hekili:GenerateProfile()
local s = state
local spec = s.spec.key
local talents
for k, v in orderedPairs( s.talent ) do
if v.enabled then
if talents then talents = format( "%s\n %s", talents, k )
else talents = k end
end
end
local pvptalents
for k,v in orderedPairs( s.pvptalent ) do
if v.enabled then
if pvptalents then pvptalents = format( "%s\n %s", pvptalents, k )
else pvptalents = k end
end
end
local covenants = { "kyrian", "necrolord", "night_fae", "venthyr" }
local covenant = "none"
for i, v in ipairs( covenants ) do
if state.covenant[ v ] then covenant = v; break end
end
local conduits
for k,v in orderedPairs( s.conduit ) do
if v.enabled then
if conduits then conduits = format( "%s\n %s = %d", conduits, k, v.rank )
else conduits = format( "%s = %d", k, v.rank ) end
end
end
local soulbinds
local activeBind = C_Soulbinds.GetActiveSoulbindID()
if activeBind then
soulbinds = "[" .. formatKey( C_Soulbinds.GetSoulbindData( activeBind ).name ) .. "]"
end
for k,v in orderedPairs( s.soulbind ) do
if v.enabled then
if soulbinds then soulbinds = format( "%s\n %s = %d", soulbinds, k, v.rank )
else soulbinds = format( "%s = %d", k, v.rank ) end
end
end
local sets
for k, v in orderedPairs( class.gear ) do
if s.set_bonus[ k ] > 0 then
if sets then sets = format( "%s\n %s = %d", sets, k, s.set_bonus[k] )
else sets = format( "%s = %d", k, s.set_bonus[k] ) end
end
end
local gear, items
for k, v in orderedPairs( state.set_bonus ) do
if v > 0 then
if type(k) == 'string' then
if gear then gear = format( "%s\n %s = %d", gear, k, v )
else gear = format( "%s = %d", k, v ) end
elseif type(k) == 'number' then
if items then items = format( "%s, %d", items, k )
else items = tostring(k) end
end
end
end
local legendaries
for k, v in orderedPairs( state.legendary ) do
if k ~= "no_trait" and v.rank > 0 then
if legendaries then legendaries = format( "%s\n %s = %d", legendaries, k, v.rank )
else legendaries = format( "%s = %d", k, v.rank ) end
end
end
local settings
for k, v in orderedPairs( state.settings.spec ) do
if type( v ) ~= "table" then
if settings then settings = format( "%s\n %s = %s", settings, k, tostring( v ) )
else settings = format( "%s = %s", k, tostring( v ) ) end
end
end
for k, v in orderedPairs( state.settings.spec.settings ) do
if type( v ) ~= "table" then
if settings then settings = format( "%s\n %s = %s", settings, k, tostring( v ) )
else settings = format( "%s = %s", k, tostring( v ) ) end
end
end
local toggles
for k, v in orderedPairs( self.DB.profile.toggles ) do
if type( v ) == "table" and rawget( v, "value" ) ~= nil then
if toggles then toggles = format( "%s\n %s = %s %s", toggles, k, tostring( v.value ), ( v.separate and "[separate]" or "" ) )
else toggles = format( "%s = %s", k, tostring( v.value ) ) end
end
end
return format( "build: %s\n" ..
"level: %d (%d)\n" ..
"class: %s\n" ..
"spec: %s\n\n" ..
"talents: %s\n\n" ..
"pvptalents: %s\n\n" ..
"covenant: %s\n\n" ..
"conduits: %s\n\n" ..
"soulbinds: %s\n\n" ..
"sets: %s\n\n" ..
"gear: %s\n\n" ..
"legendaries: %s\n\n" ..
"itemIDs: %s\n\n" ..
"settings: %s\n\n" ..
"toggles: %s\n",
Hekili.Version or "no info",
UnitLevel( 'player' ) or 0, UnitEffectiveLevel( 'player' ) or 0,
class.file or "NONE",
spec or "none",
talents or "none",
pvptalents or "none",
covenant or "none",
conduits or "none",
soulbinds or "none",
sets or "none",
gear or "none",
legendaries or "none",
items or "none",
settings or "none",
toggles or "none" )
end
function Hekili:GetOptions()
local Options = {
name = "Hekili",
type = "group",
handler = Hekili,
get = 'GetOption',
set = 'SetOption',
childGroups = "tree",
args = {
general = {
type = "group",
name = "General",
order = 10,
childGroups = "tab",
args = {
enabled = {
type = "toggle",
name = "Enabled",
desc = "Enables or disables the addon.",
order = 1
},
minimapIcon = {
type = "toggle",
name = "Hide Minimap Icon",
desc = "If checked, the minimap icon will be hidden.",
order = 2,
},
welcome = {
type = 'description',
name = "",
fontSize = "medium",
image = "Interface\\Addons\\Hekili\\Textures\\Taco256",
imageWidth = 192,
imageHeight = 192,
order = 5,
width = "full"
},
supporters = {
type = "description",
name = function ()
return "|cFF00CCFFTHANK YOU TO OUR SUPPORTERS!|r\n\n" .. ns.Patrons .. ".\n\n" ..
"Please see the |cFFFFD100Issue Reporting|r tab for information about reporting bugs.\n\n"
end,
fontSize = "medium",
order = 6,
width = "full"
},
curse = {
type = "input",
name = "Curse",
order = 10,
get = function () return "https://www.curseforge.com/wow/addons/hekili" end,
set = function () end,
width = "full",
dialogControl = "SFX-Info-URL",
},
github = {
type = "input",
name = "GitHub",
order = 11,
get = function () return "https://github.com/Hekili/hekili/" end,
set = function () end,
width = "full",
width = "full",
dialogControl = "SFX-Info-URL",
},
simulationcraft = {
type = "input",
name = "SimC",
order = 12,
get = function () return "https://github.com/simulationcraft/simc/wiki" end,
set = function () end,
width = "full",
dialogControl = "SFX-Info-URL",
}
}
},
abilities = {
type = "group",
name = "Abilities",
order = 80,
childGroups = "select",
args = {
spec = {
type = "select",
name = "Specialization",
desc = "These options apply to your selected specialization.",
order = 0.1,
width = "full",
set = SetCurrentSpec,
get = GetCurrentSpec,
values = GetCurrentSpecList,
},
},
plugins = {
actions = {}
}
},
items = {
type = "group",
name = "Gear and Trinkets",
order = 81,
childGroups = "select",
args = {
spec = {
type = "select",
name = "Specialization",
desc = "These options apply to your selected specialization.",
order = 0.1,
width = "full",
set = SetCurrentSpec,
get = GetCurrentSpec,
values = GetCurrentSpecList,
},
},
plugins = {
equipment = {}
}
},
issues = {
type = "group",
name = "Issue Reporting",
order = 85,
args = {
header = {
type = "description",
name = "If you are having a technical issue with the addon, please submit an issue report via the link below. When submitting your report, please include the information " ..
"below (specialization, talents, traits, gear), which can be copied and pasted for your convenience. If you have a concern about the addon's recommendations, it is preferred " ..
"that you provide a Snapshot (which will include this information) instead.",
order = 10,
fontSize = "medium",
width = "full",
},
profile = {
type = "input",
name = "Character Data",
order = 20,
width = "full",
multiline = 10,
get = 'GenerateProfile',
set = function () end,
},
link = {
type = "input",
name = "Link",
order = 30,
width = "full",
get = function() return "http://github.com/Hekili/hekili/issues" end,
set = function() return end,
dialogControl = "SFX-Info-URL"
},
}
},
snapshots = {
type = "group",
name = "Snapshots",
order = 86,
args = {
autoSnapshot = {
type = "toggle",
name = "Automatically Snapshot When Unable to Make a Recommendation",
desc = "If checked, the addon will automatically create a snapshot whenever it failed to generate a recommendation.\n\n" ..
"This automatic snapshot can only occur once per episode of combat.",
order = 1,
width = "full"
},
prefHeader = {
type = "header",
name = "Snapshots / Troubleshooting",
order = 2,
width = "full"
},
header = {
type = "description",
name = function()
return "Snapshots are logs of the addon's decision-making process for a set of recommendations. If you have questions about -- or disagree with -- the addon's recommendations, " ..
"reviewing a snapshot can help identify what factors led to the specific recommendations that you saw.\n\n" ..
"Snapshots only capture a specific point in time, so snapshots have to be taken at the time you saw the specific recommendations that you are concerned about. You can generate " ..
"snapshots by using the |cffffd100Snapshot|r binding ( |cffffd100" .. ( Hekili.DB.profile.toggles.snapshot.key or "NOT BOUND" ) .. "|r ) from the Toggles section.\n\n" ..
"You can also freeze the addon's recommendations using the |cffffd100Pause|r binding ( |cffffd100" .. ( Hekili.DB.profile.toggles.pause.key or "NOT BOUND" ) .. "|r ). Doing so will freeze the addon's recommendations, allowing you to mouseover the display " ..
"and see which conditions were met to display those recommendations. Press Pause again to unfreeze the addon.\n\n" ..
"Finally, using the settings at the bottom of this panel, you can ask the addon to automatically generate a snapshot for you when no recommendations were able to be made.\n"
end,
fontSize = "medium",
order = 10,
width = "full",
},
Display = {
type = "select",
name = "Display",
desc = "Select the display to show (if any snapshots have been taken).",
order = 11,
values = function( info )
local displays = snapshots.displays
for k in pairs( ns.snapshots ) do
displays[k] = k
end
return displays
end,
set = function( info, val )
snapshots.display = val
end,
get = function( info )
return snapshots.display
end,
width = 2.6
},
SnapID = {
type = "select",
name = "#",
desc = "Select which snapshot to show for the selected display.",
order = 12,
values = function( info )
for k, v in pairs( ns.snapshots ) do
snapshots.snaps[ k ] = snapshots.snaps[ k ] or {}
for idx in pairs( v ) do
snapshots.snaps[ k ][ idx ] = idx
end
end
return snapshots.display and snapshots.snaps[ snapshots.display ] or snapshots.empty
end,
set = function( info, val )
snapshots.snap[ snapshots.display ] = val
end,
get = function( info )
return snapshots.snap[ snapshots.display ]
end,
width = 0.7
},
Snapshot = {
type = 'input',
name = "Snapshot",
desc = "Copy this text and paste into a text editor or into Pastebin to review.",
order = 13,
get = function( info )
local display = snapshots.display
local snap = display and snapshots.snap[ display ]
return snap and ( "Click here and press CTRL+A, CTRL+C to copy the snapshot.\n\n" .. ns.snapshots[ display ][ snap ] )
end,
set = function() end,
width = "full"
},
}
},
},
plugins = {
specializations = {},
}
}
self:EmbedToggleOptions( Options )
self:EmbedDisplayOptions( Options )
self:EmbedPackOptions( Options )
self:EmbedAbilityOptions( Options )
self:EmbedItemOptions( Options )
self:EmbedSpecOptions( Options )
self:EmbedSkeletonOptions( Options )
self:EmbedErrorOptions( Options )
return Options
end
function Hekili:TotalRefresh( noOptions )
if Hekili.PLAYER_ENTERING_WORLD then
self:SpecializationChanged()
self:RestoreDefaults()
end
for i, queue in pairs( ns.queue ) do
for j, _ in pairs( queue ) do
ns.queue[ i ][ j ] = nil
end
ns.queue[ i ] = nil
end
callHook( "onInitialize" )
self:RunOneTimeFixes()
ns.checkImports()
-- self:LoadScripts()
if not noOptions then self:RefreshOptions() end
self:UpdateDisplayVisibility()
self:BuildUI()
self:OverrideBinds()
-- LibStub("LibDBIcon-1.0"):Refresh( "Hekili", self.DB.profile.iconStore )
if WeakAuras and WeakAuras.ScanEvents then
for name in pairs( Hekili.DB.profile.toggles ) do
WeakAuras.ScanEvents( "HEKILI_TOGGLE" )
end
end
end
function Hekili:RefreshOptions()
if not self.Options then return end
-- db.args.abilities = ns.AbilitySettings()
self:EmbedDisplayOptions()
self:EmbedPackOptions()
self:EmbedSpecOptions()
self:EmbedAbilityOptions()
self:EmbedItemOptions()
-- Until I feel like making this better at managing memory.
collectgarbage()
end
function Hekili:GetOption( info, input )
local category, depth, option = info[1], #info, info[#info]
local profile = Hekili.DB.profile
if category == 'general' then
return profile[ option ]
elseif category == 'bindings' then
if option:match( "TOGGLE" ) or option == "HEKILI_SNAPSHOT" then
return select( 1, GetBindingKey( option ) )
elseif option == 'Pause' then
return self.Pause
else
return profile[ option ]
end
elseif category == 'displays' then
-- This is a generic display option/function.
if depth == 2 then
return nil
-- This is a display (or a hook).
else
local dispKey, dispID = info[2], tonumber( match( info[2], "^D(%d+)" ) )
local hookKey, hookID = info[3], tonumber( match( info[3] or "", "^P(%d+)" ) )
local display = profile.displays[ dispID ]
-- This is a specific display's settings.
if depth == 3 or not hookID then
if option == 'x' or option == 'y' then
return tostring( display[ option ] )
elseif option == 'spellFlashColor' or option == 'iconBorderColor' then
if type( display[option] ) ~= 'table' then display[option] = { r = 1, g = 1, b = 1, a = 1 } end
return display[option].r, display[option].g, display[option].b, display[option].a
elseif option == 'Copy To' or option == 'Import' then
return nil
else
return display[ option ]
end
-- This is a priority hook.
else
local hook = display.Queues[ hookID ]
if option == 'Move' then
return hookID
else
return hook[ option ]
end
end
end
elseif category == 'actionLists' then
-- This is a general action list option.
if depth == 2 then
return nil
else
local listKey, listID = info[2], tonumber( match( info[2], "^L(%d+)" ) )
local actKey, actID = info[3], tonumber( match( info[3], "^A(%d+)" ) )
local list = listID and profile.actionLists[ listID ]
-- This is a specific action list.
if depth == 3 or not actID then
return list[ option ]
-- This is a specific action.
elseif listID and actID then
local action = list.Actions[ actID ]
if option == 'ConsumableArgs' then option = 'Args' end
if option == 'Move' then
return actID
else
return action[ option ]
end
end
end
elseif category == "snapshots" then
return profile[ option ]
end
ns.Error( "GetOption() - should never see." )
end
local getUniqueName = function( category, name )
local numChecked, suffix, original = 0, 1, name
while numChecked < #category do
for i, instance in ipairs( category ) do
if name == instance.Name then
name = original .. ' (' .. suffix .. ')'
suffix = suffix + 1
numChecked = 0
else
numChecked = numChecked + 1
end
end
end
return name
end
function Hekili:SetOption( info, input, ... )
local category, depth, option, subcategory = info[1], #info, info[#info], nil
local Rebuild, RebuildUI, RebuildScripts, RebuildOptions, RebuildCache, Select
local profile = Hekili.DB.profile
if category == 'general' then
-- We'll preset the option here; works for most options.
profile[ option ] = input
if option == 'enabled' then
for i, buttons in ipairs( ns.UI.Buttons ) do
for j, _ in ipairs( buttons ) do
if input == false then
buttons[j]:Hide()
else
buttons[j]:Show()
end
end
end
if input == true then self:Enable()
else self:Disable() end
return
elseif option == 'minimapIcon' then
profile.iconStore.hide = input
if LDBIcon then
if input then
LDBIcon:Hide( "Hekili" )
else
LDBIcon:Show( "Hekili" )
end
end
elseif option == 'Audit Targets' then
return
end
-- General options do not need add'l handling.
return
elseif category == 'bindings' then
local revert = profile[ option ]
profile[ option ] = input
if option:match( "TOGGLE" ) or option == "HEKILI_SNAPSHOT" then
if GetBindingKey( option ) then
SetBinding( GetBindingKey( option ) )
end
SetBinding( input, option )
SaveBindings( GetCurrentBindingSet() )
elseif option == 'Mode' then
profile[option] = revert
self:ToggleMode()
elseif option == 'Pause' then
profile[option] = revert
self:TogglePause()
return
elseif option == 'Cooldowns' then
profile[option] = revert
self:ToggleCooldowns()
return
elseif option == 'Artifact' then
profile[option] = revert
self:ToggleArtifact()
return
elseif option == 'Potions' then
profile[option] = revert
self:TogglePotions()
return
elseif option == 'Hardcasts' then
profile[option] = revert
self:ToggleHardcasts()
return
elseif option == 'Interrupts' then
profile[option] = revert
self:ToggleInterrupts()
return
elseif option == 'Switch Type' then
if input == 0 then
if profile['Mode Status'] == 1 or profile['Mode Status'] == 2 then
-- Check that the current mode is supported.
profile['Mode Status'] = 0
self:Print("Switch type updated; reverting to single-target.")
end
elseif input == 1 then
if profile['Mode Status'] == 1 or profile['Mode Status'] == 3 then
profile['Mode Status'] = 0
self:Print("Switch type updated; reverting to single-target.")
end
end
elseif option == 'Mode Status' or option:match("Toggle_") or option == 'BloodlustCooldowns' or option == 'CooldownArtifact' then
-- do nothing, we're good.
else -- Toggle Names.
if input:trim() == "" then
profile[ option ] = nil
end
end
-- Bindings do not need add'l handling.
return
elseif category == 'actionLists' then
if depth == 2 then
if option == 'New Action List' then
local key = ns.newActionList( input )
if key then
RebuildOptions, RebuildCache = true, true
end
elseif option == 'Import Action List' then
local import = ns.deserializeActionList( input )
if not import or type( import ) == 'string' then
Hekili:Print("Unable to import from given input string.")
return
end
import.Name = getUniqueName( profile.actionLists, import.Name )
profile.actionLists[ #profile.actionLists + 1 ] = import
Rebuild = true
end
else
local listKey, listID = info[2], info[2] and tonumber( match( info[2], "^L(%d+)" ) )
local actKey, actID = info[3], info[3] and tonumber( match( info[3], "^A(%d+)" ) )
local list = profile.actionLists[ listID ]
if depth == 3 or not actID then
local revert = list[ option ]
list[option] = input
if option == 'Name' then
Hekili.Options.args.actionLists.args[ listKey ].name = input
if input ~= revert and list.Default then list.Default = false end
elseif option == 'Enabled' or option == 'Specialization' then
RebuildCache = true
elseif option == 'Script' then
list[ option ] = input:trim()
RebuildScripts = true
-- Import/Exports
elseif option == 'Copy To' then
list[option] = nil
local index = #profile.actionLists + 1
profile.actionLists[ index ] = tableCopy( list )
profile.actionLists[ index ].Name = input
profile.actionLists[ index ].Default = false
Rebuild = true
elseif option == 'Import Action List' then
list[option] = nil
local import = ns.deserializeActionList( input )
if not import or type( import ) == 'string' then
Hekili:Print("Unable to import from given import string.")
return
end
import.Name = list.Name
table.remove( profile.actionLists, listID )
table.insert( profile.actionLists, listID, import )
-- profile.actionLists[ listID ] = import
Rebuild = true
elseif option == 'SimulationCraft' then
list[option] = nil
local import, warnings = self:ImportSimulationCraftActionList( input )
if warnings then
Hekili:Print( "|cFFFF0000WARNING:|r\nThe following issues were noted during actionlist import." )
for i = 1, #warnings do
Hekili:Print( warnings[i] )
end
end
if not import then
Hekili:Print( "No actions were successfully imported." )
return
end
wipe( list.Actions )
for i, entry in ipairs( import ) do
local key = ns.newAction( listID, class.abilities[ entry.Ability ].name )
local action = list.Actions[ i ]
action.Ability = entry.Ability
action.Args = entry.Args
action.CycleTargets = entry.CycleTargets
action.MaximumTargets = entry.MaximumTargets
action.CheckMovement = entry.CheckMovement or false
action.Movement = entry.Movement
action.ModName = entry.ModName or ''
action.ModVarName = entry.ModVarName or ''
action.Indicator = 'none'
action.Script = entry.Script
action.Enabled = true
end
Rebuild = true
end
-- This is a specific action.
else
local list = profile.actionLists[ listID ]
local action = list.Actions[ actID ]
action[ option ] = input
if option == 'Name' then
Hekili.Options.args.actionLists.args[ listKey ].args[ actKey ].name = '|cFFFFD100' .. actID .. '.|r ' .. input
elseif option == 'Enabled' then
RebuildCache = true
elseif option == 'Move' then
action[ option ] = nil
local placeholder = table.remove( list.Actions, actID )
table.insert( list.Actions, input, placeholder )
Rebuild, Select = true, 'A'..input
elseif option == 'Script' or option == 'Args' then
input = input:trim()
RebuildScripts = true
elseif option == 'ReadyTime' then
list[ option ] = input:trim()
RebuildScripts = true
elseif option == 'ConsumableArgs' then
action[ option ] = nil
action.Args = input
RebuildScripts = true
end
end
end
elseif category == "snapshots" then
profile[ option ] = input
end
if Rebuild then
ns.refreshOptions()
ns.loadScripts()
Hekili:BuildUI()
else
if RebuildOptions then ns.refreshOptions() end
if RebuildScripts then ns.loadScripts() end
if RebuildCache and not RebuildUI then Hekili:UpdateDisplayVisibility() end
if RebuildUI then Hekili:BuildUI() end
end
if ns.UI.Minimap then ns.UI.Minimap:RefreshDataText() end
if Select then
LibStub( "AceConfigDialog-3.0" ):SelectGroup( "Hekili", category, info[2], Select )
end
end
do
local validCommands = {
makedefaults = true,
import = true,
skeleton = true,
recover = true,
profile = true,
set = true,
enable = true,
disable = true
}
local info = {}
function Hekili:CmdLine( input )
if not input or input:trim() == "" or input:trim() == "makedefaults" or input:trim() == "import" or input:trim() == "skeleton" then
if input:trim() == 'makedefaults' then
Hekili.MakeDefaults = true
elseif input:trim() == 'import' then
Hekili.AllowSimCImports = true
elseif input:trim() == 'skeleton' then
self:StartListeningForSkeleton()
self:Print( "Addon will now gather specialization information. Select all talents and use all abilities for best results." )
self:Print( "See the Skeleton tab for more information. ")
Hekili.Skeleton = ""
end
ns.StartConfiguration()
return
elseif input:trim() == "center" then
for i, v in ipairs( Hekili.DB.profile.displays ) do
ns.UI.Buttons[i][1]:ClearAllPoints()
ns.UI.Buttons[i][1]:SetPoint("CENTER", 0, (i-1) * 50 )
end
self:SaveCoordinates()
return
elseif input:trim() == "recover" then
self.DB.profile.displays = {}
self.DB.profile.actionLists = {}
self:RestoreDefaults()
-- ns.convertDisplays()
self:BuildUI()
self:Print("Default displays and action lists restored.")
return
end
if input then
input = input:trim()
local args = {}
for arg in string.gmatch( input, "%S+" ) do
insert( args, lower( arg ) )
end
if args[1] == "set" then
local spec = Hekili.DB.profile.specs[ state.spec.id ]
local prefs = spec.settings
local settings = class.specs[ state.spec.id ].settings
local index
if args[2] then
if args[2] == "target_swap" then
index = -1
elseif args[2] == "mode" then
index = -2
else
for i, setting in ipairs( settings ) do
if setting.name == args[2] then
index = i
break
end
end
end
end
if #args == 1 or not index then
-- No arguments, list options.
local output = "Use |cFFFFD100/hekili set|r to adjust your specialization options via chat or macros.\n\nOptions for " .. state.spec.name .. " are:"
local hasToggle, hasNumber = true, false
local exToggle, exNumber
for i, setting in ipairs( settings ) do
if setting.info.type == "toggle" then
output = format( "%s\n - |cFFFFD100%s|r = |cFF00FF00%s|r (%s)", output, setting.name, prefs[ setting.name ] and "ON" or "OFF", setting.info.name )
exToggle = setting.name
elseif setting.info.type == "range" then
output = format( "%s\n - |cFFFFD100%s|r = |cFF00FF00%.2f|r, min: %.2f, max: %.2f (%s)", output, setting.name, prefs[ setting.name ], ( setting.info.min and format( "%.2f", setting.info.min ) or "N/A" ), ( setting.info.max and format( "%.2f", setting.info.max ) or "N/A" ), setting.info.name )
hasNumber = true
exNumber = setting.name
end
end
output = format( "%s\n - |cFFFFD100target_swap|r = |cFF00FF00%s|r (%s)", output, spec.cycle and "ON" or "OFF", "Recommend Target Swaps" )
output = format( "%s\n\nTo control your display mode (currently |cFF00FF00%s|r):\n - Toggle Mode: |cFFFFD100/hek set mode|r\n - Set Mode - |cFFFFD100/hek set mode aoe|r (or |cFFFFD100automatic|r, |cFFFFD100single|r, |cFFFFD100dual|r, |cFFFFD100reactive|r)", output, self.DB.profile.toggles.mode.value or "unknown" )
if not hasToggle and not hasNumber then
output = output .. "cFFFFD100<none>|r"
end
if hasToggle then
output = format( "%s\n\nTo set a |cFFFFD100toggle|r, use the following commands:\n" ..
" - Switch On/Off: |cFFFFD100/hek set %s|r\n" ..
" - Set to On: |cFFFFD100/hek set %s on|r\n" ..
" - Set to Off: |cFFFFD100/hek set %s off|r\n" ..
" - Reset to Default: |cFFFFD100/hek set %s default|r", output, exToggle, exToggle, exToggle, exToggle )
end
if hasNumber then
output = format( "%s\n\nTo set a |cFFFFD100number|r value, use the following commands:\n" ..
" - Set to #: |cFFFFD100/hek set %s #|r\n" ..
" - Reset to Default: |cFFFFD100/hek set %s default|r", output, exNumber, exNumber )
end
Hekili:Print( output )
return
end
-- Two or more arguments, we're setting (or querying).
if index == -1 then
local to
if args[3] then
if args[3] == "on" then to = true
elseif args[3] == "off" then to = false
elseif args[3] == "default" then to = false
else
Hekili:Print( format( "'%s' is not a valid option for |cFFFFD100%s|r.", args[3] ) )
return
end
else
to = not spec.cycle
end
Hekili:Print( format( "Recommend Target Swaps set to %s.", ( to and "|cFF00FF00ON|r" or "|cFFFF0000OFF|r" ) ) )
spec.cycle = to
Hekili:ForceUpdate( "CLI_TOGGLE" )
return
elseif index == -2 then
if args[3] then
Hekili:SetMode( args[3] )
else
Hekili:FireToggle( "mode" )
end
return
end
local setting = settings[ index ]
if setting.info.type == "toggle" then
local to
if args[3] then
if args[3] == "on" then to = true
elseif args[3] == "off" then to = false
elseif args[3] == "default" then to = setting.default
else
Hekili:Print( format( "'%s' is not a valid option for |cFFFFD100%s|r.", args[3] ) )
return
end
else
to = not setting.info.get( info )
end
Hekili:Print( format( "%s set to %s.", setting.info.name, ( to and "|cFF00FF00ON|r" or "|cFFFF0000OFF|r" ) ) )
info[ 1 ] = setting.name
setting.info.set( info, to )
Hekili:ForceUpdate( "CLI_TOGGLE" )
return
elseif setting.info.type == "range" then
local to
if args[3] == "default" then
to = setting.default
else
to = tonumber( args[3] )
end
if to and ( ( setting.info.min and to < setting.info.min ) or ( setting.info.max and to > setting.info.max ) ) then
Hekili:Print( format( "The value for %s must be between %s and %s.", args[2], ( setting.info.min and format( "%.2f", setting.info.min ) or "N/A" ), ( setting.info.max and format( "%.2f", setting.info.max ) or "N/A" ) ) )
return
end
if not to then
Hekili:Print( format( "You must provide a number value for %s (or default).", args[2] ) )
return
end
Hekili:Print( format( "%s set to |cFF00B4FF%.2f|r.", setting.info.name, to ) )
prefs[ setting.name ] = to
Hekili:ForceUpdate( "CLI_NUMBER" )
return
end
elseif args[1] == "profile" then
if not args[2] then
local output = "Use |cFFFFD100/hekili profile name|r to swap profiles via command-line or macro.\nValid profile |cFFFFD100name|rs are:"
for name, prof in ns.orderedPairs( Hekili.DB.profiles ) do
output = format( "%s\n - |cFFFFD100%s|r %s", output, name, Hekili.DB.profile == prof and "|cFF00FF00(current)|r" or "" )
end
output = format( "%s\nTo create a new profile, see |cFFFFD100/hekili|r > |cFFFFD100Profiles|r.", output )
Hekili:Print( output )
return
end
local profileName = input:match( "%s+(.+)$" )
if not rawget( Hekili.DB.profiles, profileName ) then
local output = format( "'%s' is not a valid profile name.\nValid profile |cFFFFD100name|rs are:", profileName )
local count = 0
for name, prof in ns.orderedPairs( Hekili.DB.profiles ) do
count = count + 1
output = format( "%s\n - |cFFFFD100%s|r %s", output, name, Hekili.DB.profile == prof and "|cFF00FF00(current)|r" or "" )
end
output = format( "%s\nTo create a new profile, see |cFFFFD100/hekili|r > |cFFFFD100Profiles|r.", output )
Hekili:Print( output )
return
end
Hekili:Print( format( "Set profile to |cFF00FF00%s|r.", profileName ) )
self.DB:SetProfile( profileName )
return
elseif args[1] == "enable" or args[1] == "disable" then
local enable = args[1] == "enable"
for i, buttons in ipairs( ns.UI.Buttons ) do
for j, _ in ipairs( buttons ) do
if not enable then
buttons[j]:Hide()
else
buttons[j]:Show()
end
end
end
self.DB.profile.enabled = enable
if enable then
Hekili:Print( "Addon |cFFFFD100ENABLED|r." )
self:Enable()
else
Hekili:Print( "Addon |cFFFFD100DISABLED|r." )
self:Disable()
end
else
LibStub( "AceConfigCmd-3.0" ):HandleCommand( "hekili", "Hekili", input )
end
end
end
end
-- Import/Export
-- Nicer string encoding from WeakAuras, thanks to Stanzilla.
local bit_band, bit_lshift, bit_rshift = bit.band, bit.lshift, bit.rshift
local string_char = string.char
local bytetoB64 = {
[0]="a","b","c","d","e","f","g","h",
"i","j","k","l","m","n","o","p",
"q","r","s","t","u","v","w","x",
"y","z","A","B","C","D","E","F",
"G","H","I","J","K","L","M","N",
"O","P","Q","R","S","T","U","V",
"W","X","Y","Z","0","1","2","3",
"4","5","6","7","8","9","(",")"
}
local B64tobyte = {
a = 0, b = 1, c = 2, d = 3, e = 4, f = 5, g = 6, h = 7,
i = 8, j = 9, k = 10, l = 11, m = 12, n = 13, o = 14, p = 15,
q = 16, r = 17, s = 18, t = 19, u = 20, v = 21, w = 22, x = 23,
y = 24, z = 25, A = 26, B = 27, C = 28, D = 29, E = 30, F = 31,
G = 32, H = 33, I = 34, J = 35, K = 36, L = 37, M = 38, N = 39,
O = 40, P = 41, Q = 42, R = 43, S = 44, T = 45, U = 46, V = 47,
W = 48, X = 49, Y = 50, Z = 51,["0"]=52,["1"]=53,["2"]=54,["3"]=55,
["4"]=56,["5"]=57,["6"]=58,["7"]=59,["8"]=60,["9"]=61,["("]=62,[")"]=63
}
-- This code is based on the Encode7Bit algorithm from LibCompress
-- Credit goes to Galmok (galmok@gmail.com)
local encodeB64Table = {};
local function encodeB64(str)
local B64 = encodeB64Table;
local remainder = 0;
local remainder_length = 0;
local encoded_size = 0;
local l=#str
local code
for i=1,l do
code = string.byte(str, i);
remainder = remainder + bit_lshift(code, remainder_length);
remainder_length = remainder_length + 8;
while(remainder_length) >= 6 do
encoded_size = encoded_size + 1;
B64[encoded_size] = bytetoB64[bit_band(remainder, 63)];
remainder = bit_rshift(remainder, 6);
remainder_length = remainder_length - 6;
end
end
if remainder_length > 0 then
encoded_size = encoded_size + 1;
B64[encoded_size] = bytetoB64[remainder];
end
return table.concat(B64, "", 1, encoded_size)
end
local decodeB64Table = {}
local function decodeB64(str)
local bit8 = decodeB64Table;
local decoded_size = 0;
local ch;
local i = 1;
local bitfield_len = 0;
local bitfield = 0;
local l = #str;
while true do
if bitfield_len >= 8 then
decoded_size = decoded_size + 1;
bit8[decoded_size] = string_char(bit_band(bitfield, 255));
bitfield = bit_rshift(bitfield, 8);
bitfield_len = bitfield_len - 8;
end
ch = B64tobyte[str:sub(i, i)];
bitfield = bitfield + bit_lshift(ch or 0, bitfield_len);
bitfield_len = bitfield_len + 6;
if i > l then
break;
end
i = i + 1;
end
return table.concat(bit8, "", 1, decoded_size)
end
local Compresser = LibStub:GetLibrary("LibCompress");
local Encoder = Compresser:GetChatEncodeTable()
local Serializer = LibStub:GetLibrary("AceSerializer-3.0");
local function TableToString(inTable, forChat)
local serialized = Serializer:Serialize(inTable);
local compressed = Compresser:CompressHuffman(serialized);
if(forChat) then
return encodeB64(compressed);
else
return Encoder:Encode(compressed);
end
end
local function StringToTable(inString, fromChat)
local decoded;
if(fromChat) then
decoded = decodeB64(inString);
else
decoded = Encoder:Decode(inString);
end
local decompressed, errorMsg = Compresser:Decompress(decoded);
if not(decompressed) then
return "Error decompressing: "..errorMsg;
end
local success, deserialized = Serializer:Deserialize(decompressed);
if not(success) then
return "Error deserializing "..deserialized;
end
return deserialized;
end
function ns.serializeDisplay( display )
if not Hekili.DB.profile.displays[ display ] then return nil end
local serial = tableCopy( Hekili.DB.profile.displays[ display ] )
-- Change actionlist IDs to actionlist names so we can validate later.
if serial.precombatAPL ~= 0 then serial.precombatAPL = Hekili.DB.profile.actionLists[ serial.precombatAPL ].Name end
if serial.defaultAPL ~= 0 then serial.defaultAPL = Hekili.DB.profile.actionLists[ serial.defaultAPL ].Name end
return TableToString( serial, true )
end
Hekili.SerializeDisplay = ns.serializeDisplay
function ns.deserializeDisplay( str )
local display = StringToTable( str, true )
if type( display.precombatAPL ) == 'string' then
for i, list in ipairs( Hekili.DB.profile.actionLists ) do
if display.precombatAPL == list.Name then
display.precombatAPL = i
break
end
end
if type( display.precombatAPL ) == 'string' then
display.precombatAPL = 0
end
end
if type( display.defaultAPL ) == 'string' then
for i, list in ipairs( Hekili.DB.profile.actionLists ) do
if display.defaultAPL == list.Name then
display.defaultAPL = i
break
end
end
if type( display.defaultAPL ) == 'string' then
display.defaultAPL = 0
end
end
return display
end
Hekili.DeserializeDisplay = ns.deserializeDisplay
function Hekili:SerializeActionPack( name )
local pack = rawget( self.DB.profile.packs, name )
if not pack then return end
local serial = {
type = "package",
name = name,
date = tonumber( date("%Y%m%d.%H%M%S") ),
payload = tableCopy( pack )
}
serial.payload.builtIn = false
return TableToString( serial, true )
end
function Hekili:DeserializeActionPack( str )
local serial = StringToTable( str, true )
if not serial or type( serial ) == "string" or serial.type ~= "package" then
return serial or "Unable to restore Priority from the provided string."
end
serial.payload.builtIn = false
return serial
end
function Hekili:SerializeStyle( ... )
local serial = {
type = "style",
date = tonumber( date("%Y%m%d.%H%M%S") ),
payload = {}
}
local hasPayload = false
for i = 1, select( "#", ... ) do
local dispName = select( i, ... )
local display = rawget( self.DB.profile.displays, dispName )
if not display then return "Attempted to serialize an invalid display (" .. dispName .. ")" end
serial.payload[ dispName ] = tableCopy( display )
hasPayload = true
end
if not hasPayload then return "No displays selected to export." end
return TableToString( serial, true )
end
function Hekili:DeserializeStyle( str )
local serial = StringToTable( str, true )
if not serial or type( serial ) == 'string' or not serial.type == "style" then
return nil, serial
end
return serial.payload
end
function ns.serializeActionList( num )
if not Hekili.DB.profile.actionLists[ num ] then return nil end
local serial = tableCopy( Hekili.DB.profile.actionLists[ num ] )
return TableToString( serial, true )
end
function ns.deserializeActionList( str )
return StringToTable( str, true )
end
local ignore_actions = {
-- call_action_list = 1,
-- run_action_list = 1,
snapshot_stats = 1,
-- auto_attack = 1,
-- use_item = 1,
flask = 1,
food = 1,
augmentation = 1
}
local function make_substitutions( i, swaps, prefixes, postfixes )
if not i then return nil end
for k,v in pairs( swaps ) do
for token in i:gmatch( k ) do
local times = 0
while (i:find(token)) do
local strpos, strend = i:find(token)
local pre = i:sub( strpos - 1, strpos - 1 )
local j = 2
while ( pre == '(' and strpos - j > 0 ) do
pre = i:sub( strpos - j, strpos - j )
j = j + 1
end
local post = i:sub( strend + 1, strend + 1 )
j = 2
while ( post == ')' and strend + j < i:len() ) do
post = i:sub( strend + j, strend + j )
j = j + 1
end
local start = strpos > 1 and i:sub( 1, strpos - 1 ) or ''
local finish = strend < i:len() and i:sub( strend + 1 ) or ''
if not ( prefixes and prefixes[ pre ] ) and pre ~= '.' and pre ~= '_' and not pre:match('%a') and not ( postfixes and postfixes[ post ] ) and post ~= '.' and post ~= '_' and not post:match('%a') then
i = start .. '\a' .. finish
else
i = start .. '\v' .. finish
end
end
i = i:gsub( '\v', token )
i = i:gsub( '\a', v )
end
end
return i
end
local function accommodate_targets( targets, ability, i, line, warnings )
local insert_targets = targets
local insert_ability = ability
if ability == 'storm_earth_and_fire' then
insert_targets = type( targets ) == 'number' and min( 2, ( targets - 1 ) ) or 2
insert_ability = 'storm_earth_and_fire_target'
elseif ability == 'windstrike' then
insert_ability = 'stormstrike'
end
local swaps = {}
swaps["d?e?buff%."..insert_ability.."%.up"] = "active_dot."..insert_ability.. ">=" ..insert_targets
swaps["d?e?buff%."..insert_ability.."%.down"] = "active_dot."..insert_ability.. "<" ..insert_targets
swaps["dot%."..insert_ability.."%.up"] = "active_dot."..insert_ability..'>=' ..insert_targets
swaps["dot%."..insert_ability.."%.ticking"] = "active_dot."..insert_ability..'>=' ..insert_targets
swaps["dot%."..insert_ability.."%.down"] = "active_dot."..insert_ability..'<' ..insert_targets
swaps["up"] = "active_dot."..insert_ability..">=" ..insert_targets
swaps["ticking"] = "active_dot."..insert_ability..">=" ..insert_targets
swaps["down"] = "active_dot."..insert_ability.."<" ..insert_targets
return make_substitutions( i, swaps )
end
ns.accomm = accommodate_targets
local function Sanitize( segment, i, line, warnings )
if i == nil then return end
local operators = {
[">"] = true,
["<"] = true,
["="] = true,
["~"] = true,
["+"] = true,
["-"] = true,
["%%"] = true,
["*"] = true
}
local maths = {
['+'] = true,
['-'] = true,
['*'] = true,
['%%'] = true
}
for token in i:gmatch( "stealthed" ) do
while( i:find(token) ) do
local strpos, strend = i:find(token)
local pre = strpos > 1 and i:sub( strpos - 1, strpos - 1 ) or ''
local post = strend < i:len() and i:sub( strend + 1, strend + 1 ) or ''
local start = strpos > 1 and i:sub( 1, strpos - 1 ) or ''
local finish = strend < i:len() and i:sub( strend + 1 ) or ''
if pre ~= '.' and pre ~= '_' and not pre:match('%a') and post ~= '.' and post ~= '_' and not post:match('%a') then
i = start .. '\a' .. finish
else
i = start .. '\v' .. finish
end
end
i = i:gsub( '\v', token )
i = i:gsub( '\a', token..'.rogue' )
end
for token in i:gmatch( "cooldown" ) do
while( i:find(token) ) do
local strpos, strend = i:find(token)
local pre = strpos > 1 and i:sub( strpos - 1, strpos - 1 ) or ''
local post = strend < i:len() and i:sub( strend + 1, strend + 1 ) or ''
local start = strpos > 1 and i:sub( 1, strpos - 1 ) or ''
local finish = strend < i:len() and i:sub( strend + 1 ) or ''
if pre ~= '.' and pre ~= '_' and not pre:match('%a') and post ~= '.' and post ~= '_' and not post:match('%a') then
i = start .. '\a' .. finish
else
i = start .. '\v' .. finish
end
end
i = i:gsub( '\v', token )
i = i:gsub( '\a', 'action_cooldown' )
end
for token in i:gmatch( "equipped%.[0-9]+" ) do
local itemID = tonumber( token:match( "([0-9]+)" ) )
local itemName = GetItemInfo( itemID )
local itemKey = formatKey( itemName )
if itemKey and itemKey ~= '' then
i = i:gsub( tostring( itemID ), itemKey )
end
end
local times = 0
i, times = i:gsub( "==", "=" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Corrected equality check from '==' to '=' (" .. times .. "x)." )
end
i, times = i:gsub( "([^%%])[ ]*%%[ ]*([^%%])", "%1 / %2" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted SimC syntax % to Lua division operator (/) (" .. times .. "x)." )
end
i, times = i:gsub( "%%%%", "%%" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted SimC syntax %% to Lua modulus operator (%) (" .. times .. "x)." )
end
i, times = i:gsub( "covenant%.([%w_]+)%.enabled", "covenant.%1" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'covenant.X.enabled' to 'covenant.X' (" .. times .. "x)." )
end
i, times = i:gsub( "talent%.([%w_]+)([%+%-%*%%/%&%|= ()<>])", "talent.%1.enabled%2" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'talent.X' to 'talent.X.enabled' (" .. times .. "x)." )
end
i, times = i:gsub( "talent%.([%w_]+)$", "talent.%1.enabled" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'talent.X' to 'talent.X.enabled' at EOL (" .. times .. "x)." )
end
i, times = i:gsub( "legendary%.([%w_]+)([%+%-%*%%/%&%|= ()<>])", "legendary.%1.enabled%2" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'legendary.X' to 'legendary.X.enabled' (" .. times .. "x)." )
end
i, times = i:gsub( "legendary%.([%w_]+)$", "legendary.%1.enabled" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'legendary.X' to 'legendary.X.enabled' at EOL (" .. times .. "x)." )
end
i, times = i:gsub( "([^%.])runeforge%.([%w_]+)([%+%-%*%%/=%&%| ()<>])", "%1runeforge.%2.enabled%3" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'runeforge.X' to 'runeforge.X.enabled' (" .. times .. "x)." )
end
i, times = i:gsub( "([^%.])runeforge%.([%w_]+)$", "%1runeforge.%2.enabled" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'runeforge.X' to 'runeforge.X.enabled' at EOL (" .. times .. "x)." )
end
i, times = i:gsub( "^runeforge%.([%w_]+)([%+%-%*%%/%&%|= ()<>)])", "runeforge.%1.enabled%2" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'runeforge.X' to 'runeforge.X.enabled' (" .. times .. "x)." )
end
i, times = i:gsub( "^runeforge%.([%w_]+)$", "runeforge.%1.enabled" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'runeforge.X' to 'runeforge.X.enabled' at EOL (" .. times .. "x)." )
end
i, times = i:gsub( "([^a-z0-9_])conduit%.([%w_]+)([%+%-%*%%/&|= ()<>)])", "%1conduit.%2.enabled%3" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'conduit.X' to 'conduit.X.enabled' (" .. times .. "x)." )
end
i, times = i:gsub( "([^a-z0-9_])conduit%.([%w_]+)$", "%1conduit.%2.enabled" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'conduit.X' to 'conduit.X.enabled' at EOL (" .. times .. "x)." )
end
i, times = i:gsub( "soulbind%.([%w_]+)([%+%-%*%%/&|= ()<>)])", "soulbind.%1.enabled%2" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'soulbind.X' to 'soulbind.X.enabled' (" .. times .. "x)." )
end
i, times = i:gsub( "soulbind%.([%w_]+)$", "soulbind.%1.enabled" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'soulbind.X' to 'soulbind.X.enabled' at EOL (" .. times .. "x)." )
end
i, times = i:gsub( "pet%.[%w_]+%.([%w_]+)%.", "%1." )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'pet.X.Y...' to 'Y...' (" .. times .. "x)." )
end
i, times = i:gsub( "(essence%.[%w_]+)%.([%w_]+)%.rank(%d)", "(%1.%2&%1.rank>=%3)" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'essence.X.[major|minor].rank#' to '(essence.X.[major|minor]&essence.X.rank>=#)' (" .. times .. "x)." )
end
i, times = i:gsub( "pet%.[%w_]+%.[%w_]+%.([%w_]+)%.", "%1." )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'pet.X.Y.Z...' to 'Z...' (" .. times .. "x)." )
end
-- target.1.time_to_die is basically the end of an encounter.
i, times = i:gsub( "target%.1%.time_to_die", "time_to_die" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'target.1.time_to_die' to 'time_to_die' (" .. times .."x)." )
end
-- target.time_to_pct_XX.remains is redundant, Monks.
i, times = i:gsub( "time_to_pct_(%d+)%.remains", "time_to_pct_%1" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'time_to_pct_XX.remains' to 'time_to_pct_XX' (" .. times .. "x)." )
end
i, times = i:gsub( "trinket%.1%.", "trinket.t1." )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'trinket.1.X' to 'trinket.t1.X' (" .. times .. "x)." )
end
i, times = i:gsub( "trinket%.2%.", "trinket.t2." )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'trinket.2.X' to 'trinket.t2.X' (" .. times .. "x)." )
end
i, times = i:gsub( "trinket%.([%w_][%w_][%w_]+)%.cooldown", "cooldown.%1" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'trinket.abc.cooldown' to 'cooldown.abc' (" .. times .. "x)." )
end
i, times = i:gsub( "min:[a-z0-9_%.]+(,?$?)", "%1" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Removed min:X check (not available in emulation) (" .. times .. "x)." )
end
i, times = i:gsub( "([%|%&]position_back)", "" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Removed position_back check (not available in emulation) (" .. times .. "x)." )
end
i, times = i:gsub( "(position_back[%|%&]?)", "" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Removed position_back check (not available in emulation) (" .. times .. "x)." )
end
i, times = i:gsub( "max:[a-z0-9_%.]+(,?$?)", "%1" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Removed max:X check (not available in emulation) (" .. times .. "x)." )
end
i, times = i:gsub( "(incanters_flow_time_to%.%d+)(^%.)", "%1.any%2")
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted directionless 'incanters_flow_time_to.X' to 'incanters_flow_time_to.X.any' (" .. times .. "x)." )
end
i, times = i:gsub( "exsanguinated%.([a-z0-9_]+)", "debuff.%1.exsanguinated" )
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted 'exsanguinated.X' to 'debuff.X.exsanguinated' (" .. times .. "x).")
end
if segment == 'c' then
for token in i:gmatch( "target" ) do
local times = 0
while (i:find(token)) do
local strpos, strend = i:find(token)
local pre = i:sub( strpos - 1, strpos - 1 )
local post = i:sub( strend + 1, strend + 1 )
if pre ~= '_' and post ~= '.' then
i = i:sub( 1, strpos - 1 ) .. '\v.unit' .. i:sub( strend + 1 )
times = times + 1
else
i = i:sub( 1, strpos - 1 ) .. '\v' .. i:sub( strend + 1 )
end
end
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted non-specific 'target' to 'target.unit' (" .. times .. "x)." )
end
i = i:gsub( '\v', token )
end
end
for token in i:gmatch( "player" ) do
local times = 0
while (i:find(token)) do
local strpos, strend = i:find(token)
local pre = i:sub( strpos - 1, strpos - 1 )
local post = i:sub( strend + 1, strend + 1 )
if pre ~= '_' and post ~= '.' then
i = i:sub( 1, strpos - 1 ) .. '\v.unit' .. i:sub( strend + 1 )
times = times + 1
else
i = i:sub( 1, strpos - 1 ) .. '\v' .. i:sub( strend + 1 )
end
end
if times > 0 then
table.insert( warnings, "Line " .. line .. ": Converted non-specific 'player' to 'player.unit' (" .. times .. "x)." )
end
i = i:gsub( '\v', token )
end
return i
end
local function strsplit( str, delimiter )
local result = {}
local from = 1
if not delimiter or delimiter == "" then
result[1] = str
return result
end
local delim_from, delim_to = string.find( str, delimiter, from )
while delim_from do
table.insert( result, string.sub( str, from, delim_from - 1 ) )
from = delim_to + 1
delim_from, delim_to = string.find( str, delimiter, from )
end
table.insert( result, string.sub( str, from ) )
return result
end
--[[ local function StoreModifier( entry, key, value )
if key ~= 'if' and key ~= 'ability' then
if not entry.Args then entry.Args = key .. '=' .. value
else entry.Args = entry.Args .. "," .. key .. "=" .. value end
end
if key == 'if' then
entry.Script = value
elseif key == 'cycle_targets' then
entry.CycleTargets = tonumber( value ) == 1 and true or false
elseif key == 'max_cycle_targets' then
entry.MaximumTargets = value
elseif key == 'moving' then
entry.CheckMovement = true
entry.Moving = tonumber( value )
elseif key == 'name' then
local v = value:match( '"(.*)"'' ) or value
entry.ModName = v
entry.ModVarName = v
elseif key == 'value' then -- for 'variable' type, overwrites Script
entry.Script = value
elseif key == 'target_if' then
entry.TargetIf = value
elseif key == 'pct_health' then
entry.PctHealth = value
elseif key == 'interval' then
entry.Interval = value
elseif key == 'for_next' then
entry.PoolForNext = tonumber( value ) ~= 0
elseif key == 'wait' then
entry.PoolTime = tonumber( value ) or 0
elseif key == 'extra_amount' then
entry.PoolExtra = tonumber( value ) or 0
elseif key == 'sec' then
entry.WaitSeconds = value
end
end ]]
do
local parseData = {
warnings = {},
missing = {},
}
local nameMap = {
call_action_list = "list_name",
run_action_list = "list_name",
potion = "potion",
variable = "var_name",
cancel_buff = "buff_name",
op = "op",
}
function Hekili:ParseActionList( list )
local line, times = 0, 0
local output, warnings, missing = {}, parseData.warnings, parseData.missing
wipe( warnings )
wipe( missing )
list = list:gsub( "(|)([^|])", "%1|%2" ):gsub( "|||", "||" )
local n = 0
for aura in list:gmatch( "buff%.([a-zA-Z0-9_]+)" ) do
if not class.auras[ aura ] then
missing[ aura ] = true
n = n + 1
end
end
for aura in list:gmatch( "active_dot%.([a-zA-Z0-9_]+)" ) do
if not class.auras[ aura ] then
missing[ aura ] = true
n = n + 1
end
end
for i in list:gmatch( "action.-=/?([^\n^$]*)") do
line = line + 1
if i:sub(1, 3) == 'jab' then
for token in i:gmatch( 'cooldown%.expel_harm%.remains>=gcd' ) do
local times = 0
while (i:find(token)) do
local strpos, strend = i:find(token)
local pre = strpos > 1 and i:sub( strpos - 1, strpos - 1 ) or ''
local post = strend < i:len() and i:sub( strend + 1, strend + 1 ) or ''
local repl = ( ( strend < i:len() and pre ) and pre or post ) or ""
local start = strpos > 2 and i:sub( 1, strpos - 2 ) or ''
local finish = strend < i:len() - 1 and i:sub( strend + 2 ) or ''
i = start .. repl .. finish
times = times + 1
end
table.insert( warnings, "Line " .. line .. ": Removed unnecessary expel_harm cooldown check from action entry for jab (" .. times .. "x)." )
end
end
--[[ for token in i:gmatch( 'spell_targets[.%a_]-' ) do
local times = 0
while (i:find(token)) do
local strpos, strend = i:find(token)
local start = strpos > 2 and i:sub( 1, strpos - 1 ) or ''
local finish = strend < i:len() - 1 and i:sub( strend + 1 ) or ''
i = start .. enemies .. finish
times = times + 1
end
table.insert( warnings, "Line " .. line .. ": Replaced unsupported '" .. token .. "' with '" .. enemies .. "' (" .. times .. "x)." )
end ]]
if i:sub(1, 13) == 'fists_of_fury' then
for token in i:gmatch( "energy.time_to_max>cast_time" ) do
local times = 0
while (i:find(token)) do
local strpos, strend = i:find(token)
local pre = strpos > 1 and i:sub( strpos - 1, strpos - 1 ) or ''
local post = strend < i:len() and i:sub( strend + 1, strend + 1 ) or ''
local repl = ( ( strend < i:len() and pre ) and pre or post ) or ""
local start = strpos > 2 and i:sub( 1, strpos - 2 ) or ''
local finish = strend < i:len() - 1 and i:sub( strend + 2 ) or ''
i = start .. repl .. finish
times = times + 1
end
table.insert( warnings, "Line " .. line .. ": Removed unnecessary energy cap check from action entry for fists_of_fury (" .. times .. "x)." )
end
end
local components = strsplit( i, "," )
local result = {}
for a, str in ipairs( components ) do
-- First element is the action, if supported.
if a == 1 then
local ability = str:trim()
if ability and ( ability == 'use_item' or class.abilities[ ability ] ) then
if ability == "pocketsized_computation_device" then ability = "cyclotronic_blast" end
if ability == "any_dnd" or ability == "wound_spender" then
result.action = ability
else
result.action = class.abilities[ ability ] and class.abilities[ ability ].key or ability
end
elseif not ignore_actions[ ability ] then
table.insert( warnings, "Line " .. line .. ": Unsupported action '" .. ability .. "'." )
result.action = ability
end
else
local key, value = str:match( "^(.-)=(.-)$" )
if key and value then
if key == 'if' or key == 'condition' then key = 'criteria' end
if key == 'criteria' or key == 'target_if' or key == 'value' or key == 'value_else' or key == 'sec' or key == 'wait' then
value = Sanitize( 'c', value, line, warnings )
value = SpaceOut( value )
end
if key == 'description' then
value = value:gsub( ";", "," )
end
result[ key ] = value
end
end
end
if nameMap[ result.action ] then
result[ nameMap[ result.action ] ] = result.name
result.name = nil
end
if result.target_if then result.target_if = result.target_if:gsub( "min:", "" ):gsub( "max:", "" ) end
if result.for_next then result.for_next = tonumber( result.for_next ) end
if result.cycle_targets then result.cycle_targets = tonumber( result.cycle_targets ) end
if result.max_energy then result.max_energy = tonumber( result.max_energy ) end
if result.use_off_gcd then result.use_off_gcd = tonumber( result.use_off_gcd ) end
if result.use_while_casting then result.use_while_casting = tonumber( result.use_while_casting ) end
if result.strict then result.strict = tonumber( result.strict ) end
if result.moving then result.enable_moving = true; result.moving = tonumber( result.moving ) end
if result.target_if and not result.criteria then
result.criteria = result.target_if
result.target_if = nil
end
if result.action == 'use_item' then
if result.effect_name and class.abilities[ result.effect_name ] then
result.action = class.abilities[ result.effect_name ].key
elseif result.name and class.abilities[ result.name ] then
result.action = result.name
end
end
if result.action == 'use_items' and ( result.slot or result.slots ) then
result.action = result.slot or result.slots
end
if result.action == 'variable' and not result.op then
result.op = 'set'
end
if result.cancel_if and not result.interupt_if then
result.interrupt_if = result.cancel_if
result.cancel_if = nil
end
table.insert( output, result )
end
if n > 0 then
table.insert( warnings, "The following auras were used in the action list but were not found in the addon database:" )
for k in orderedPairs( missing ) do
table.insert( warnings, " - " .. k )
end
end
return #output > 0 and output or nil, #warnings > 0 and warnings or nil
end
end
local warnOnce = false
-- Key Bindings
function Hekili:TogglePause( ... )
Hekili.btns = ns.UI.Buttons
if not self.Pause then
self.ActiveDebug = true
for i, display in pairs( ns.UI.Displays ) do
if self:IsDisplayActive( i ) and display.alpha > 0 then
self:ProcessHooks( i )
end
end
self.Pause = true
if self:SaveDebugSnapshot() then
if not warnOnce then
self:Print( "Snapshot saved; snapshots are viewable via /hekili (until you reload your UI)." )
warnOnce = true
else
self:Print( "Snapshot saved." )
end
end
self.ActiveDebug = false
else
self.Pause = false
end
local MouseInteract = self.Pause or self.Config
for _, group in pairs( ns.UI.Buttons ) do
for _, button in pairs( group ) do
if button:IsShown() then
button:EnableMouse( MouseInteract )
end
end
end
self:Print( ( not self.Pause and "UN" or "" ) .. "PAUSED." )
self:Notify( ( not self.Pause and "UN" or "" ) .. "PAUSED" )
end
-- Key Bindings
function Hekili:MakeSnapshot( dispName, isAuto )
if isAuto and not Hekili.DB.profile.autoSnapshot then return end
self.ActiveDebug = true
local success = false
for i, display in pairs( ns.UI.Displays ) do
if self:IsDisplayActive( i ) and display.alpha > 0 and ( dispName == nil or display.id == dispName ) then
self:ProcessHooks( i )
self:SaveDebugSnapshot( i )
success = true
end
end
self.ActiveDebug = false
if success then
self:Print( "Snapshot saved." )
self:Print( "Snapshots are viewable via /hekili (until you reload your UI)." )
end
end
function Hekili:Notify( str, duration )
if not self.DB.profile.notifications.enabled then
self:Print( str )
return
end
HekiliNotificationText:SetText( str )
HekiliNotificationText:SetTextColor( 1, 0.8, 0, 1 )
UIFrameFadeOut( HekiliNotificationText, duration or 3, 1, 0 )
end
do
local modes = {
"automatic", "single", "aoe", "dual", "reactive"
}
local modeIndex = {
automatic = { 1, "Automatic" },
single = { 2, "Single-Target" },
aoe = { 3, "AOE (Multi-Target)" },
dual = { 4, "Fixed Dual" },
reactive = { 5, "Reactive Dual" },
}
local toggles = setmetatable( {
custom1 = "Custom #1",
custom2 = "Custom #2",
}, {
__index = function( t, k )
if k == "essences" then k = "covenants" end
local name = k:gsub( "^(.)", strupper )
t[k] = name
return name
end,
} )
function Hekili:SetMode( mode )
mode = lower( mode:trim() )
if not modeIndex[ mode ] then
Hekili:Print( "SetMode failed: '%s' is not a valid mode.\nTry |cFFFFD100automatic|r, |cFFFFD100single|r, |cFFFFD100aoe|r, |cFFFFD100dual|r, or |cFFFFD100reactive|r." )
return
end
self.DB.profile.toggles.mode.value = mode
if self.DB.profile.notifications.enabled then
self:Notify( "Mode: " .. modeIndex[ mode ][2] )
else
self:Print( modeIndex[ mode ][2] .. " mode activated." )
end
end
function Hekili:FireToggle( name )
local toggle = name and self.DB.profile.toggles[ name ]
if not toggle then return end
if name == 'mode' then
local current = toggle.value
local c_index = modeIndex[ current ][ 1 ]
local i = c_index + 1
while true do
if i > #modes then i = i % #modes end
if i == c_index then break end
local newMode = modes[ i ]
if toggle[ newMode ] then
toggle.value = newMode
break
end
i = i + 1
end
if self.DB.profile.notifications.enabled then
self:Notify( "Mode: " .. modeIndex[ toggle.value ][2] )
else
self:Print( modeIndex[ toggle.value ][2] .. " mode activated." )
end
elseif name == 'pause' then
self:TogglePause()
return
elseif name == 'snapshot' then
self:MakeSnapshot()
return
else
toggle.value = not toggle.value
if toggle.name then toggles[ name ] = toggle.name end
if self.DB.profile.notifications.enabled then
self:Notify( toggles[ name ] .. ": " .. ( toggle.value and "ON" or "OFF" ) )
else
self:Print( toggles[ name ].. ( toggle.value and " |cFF00FF00ENABLED|r." or " |cFFFF0000DISABLED|r." ) )
end
end
if WeakAuras and WeakAuras.ScanEvents then WeakAuras.ScanEvents( "HEKILI_TOGGLE", name, toggle.value ) end
if ns.UI.Minimap then ns.UI.Minimap:RefreshDataText() end
self:UpdateDisplayVisibility()
self:ForceUpdate( "HEKILI_TOGGLE", true )
end
function Hekili:GetToggleState( name, class )
local t = name and self.DB.profile.toggles[ name ]
return t and t.value
end
end