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local _G = _G
local hooksecurefunc = hooksecurefunc
local pairs = pairs
local string = string
local table = table
local tinsert = tinsert
local type = type
local pcall = pcall
local GetCVar = GetCVar
local GetCVarBool = GetCVarBool
local GetNumGroupMembers = GetNumGroupMembers
local InCombatLockdown = InCombatLockdown
local IsInGroup = IsInGroup
local IsShiftKeyDown = IsShiftKeyDown
local UnitAura = UnitAura
local UIParent = UIParent
local MovAny = _G.MovAny
local HidenFrame = CreateFrame("Frame", "HidenFrame", UIParent)
HidenFrame.frameinfo = { }
HidenFrame:Hide()
local function ScaleChildren(self, scale)
if self.attachedChildren then
for i, child in pairs(self.attachedChildren) do
child:SetScale(scale)
end
end
end
local function AlphaChildren(self, alpha)
if self.attachedChildren then
for i, child in pairs(self.attachedChildren) do
child:SetAlpha(alpha)
end
end
end
local function ResetChildren(self, readOnly)
if not readOnly then
ScaleChildren(self, 1)
AlphaChildren(self, 1)
end
end
MovAny.lVirtualMovers = {
UIPanelMover1 = {
w = 384,
h = 512,
point = {"TOPLEFT", "UIParent", "TOPLEFT", 0, - 104},
OnMAAttach = MovAny.SyncUIPanels,
OnMAPosition = MovAny.SyncUIPanels,
OnMAAlpha = MovAny.SyncUIPanels,
OnMAScale = MovAny.SyncUIPanels
},
UIPanelMover2 = {
w = 384,
h = 512,
point = {"TOPLEFT", "UIParent", "TOPLEFT", 384, - 104},
OnMAAttach = MovAny.SyncUIPanels,
OnMAPosition = MovAny.SyncUIPanels,
OnMAAlpha = MovAny.SyncUIPanels,
OnMAScale = MovAny.SyncUIPanels
},
UIPanelMover3 = {
w = 384,
h = 512,
point = {"TOPLEFT", "UIParent", "TOPLEFT", 772, - 104},
OnMAAttach = MovAny.SyncUIPanels,
OnMAPosition = MovAny.SyncUIPanels,
OnMAAlpha = MovAny.SyncUIPanels,
OnMAScale = MovAny.SyncUIPanels
},
TooltipMover = {
frameStrata = "TOOLTIP",
w = 150,
h = 80,
point = {"TOP", "UIParent", 0, 0},
OnLoad = function(self)
self:SetFrameLevel(GameTooltip:GetFrameLevel() + 1)
end,
--[[OnMAPostHook = function(self)
--MovAny:HookTooltip(self)
end,
OnMAPosition = function(self)
--MovAny:HookTooltip(self)
end,]]
OnMAPreReset = function(self)
local f = _G.GameTooltip
self.MAE:Reset(f, true)
f.MAHidden = nil
end
},
PetBattleMover1 = {
w = 270,
h = 80,
point = {"TOPLEFT", "UIParent", "TOP", - 459, - 5},
OnMAHook = function(self)
local b = PetBattleFrame.ActiveAlly
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleMover1, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.ActiveAlly
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.ActiveAlly
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.ActiveAlly
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.ActiveAlly
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleFrame.TopArtLeft, "TOPLEFT", 115, - 5)
end
},
PetBattleMover11 = {
w = 38,
h = 38,
point = {"TOPLEFT", "UIParent", "TOP", - 509, - 2},
OnMAHook = function(self)
local b = PetBattleFrame.Ally2
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleMover11, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.Ally2
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.Ally2
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.Ally2
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.Ally2
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleFrame.TopArtLeft, "TOPLEFT", 65, - 2)
end
},
PetBattleMover12 = {
w = 38,
h = 38,
point = {"TOPLEFT", "UIParent", "TOP", - 509, - 45},
OnMAHook = function(self)
local b = PetBattleFrame.Ally3
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleMover12, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.Ally3
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.Ally3
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.Ally3
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.Ally3
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleFrame.Ally2, "BOTTOMLEFT", 0, - 5)
end
},
PetBattleMover2 = {
w = 270,
h = 80,
point = {"TOPRIGHT", "UIParent", "TOP", 459, - 5},
OnMAHook = function(self)
local b = PetBattleFrame.ActiveEnemy
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleMover2, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.ActiveEnemy
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.ActiveEnemy
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.ActiveEnemy
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.ActiveEnemy
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleFrame.TopArtRight, "TOPRIGHT", - 115, - 5)
end
},
PetBattleMover22 = {
w = 38,
h = 38,
point = {"TOPRIGHT", "UIParent", "TOP", 509, - 2},
OnMAHook = function(self)
local b = PetBattleFrame.Enemy2
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleMover22, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.Enemy2
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.Enemy2
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.Enemy2
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.Enemy2
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleFrame.TopArtRight, "TOPRIGHT", - 65, - 2)
end
},
PetBattleMover23 = {
w = 38,
h = 38,
point = {"TOPRIGHT", "UIParent", "TOP", 509, - 45},
OnMAHook = function(self)
local b = PetBattleFrame.Enemy3
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleMover23, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.Enemy3
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.Enemy3
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.Enemy3
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.Enemy3
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleFrame.Enemy2, "BOTTOMRIGHT", 0, - 5)
end
},
PetBattleMover3 = {
w = 170,
h = 40,
point = {"TOPLEFT", "UIParent", "TOP", - 70, - 60},
OnMAHook = function(self)
local b = PetBattleFrame.WeatherFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleMover3, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.WeatherFrame
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.WeatherFrame
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.WeatherFrame
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.WeatherFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleFrame, "TOP", - 70, - 60)
end
},
PetBattleMover4 = {
w = 140,
h = 27,
point = {"CENTER", "UIParent", "BOTTOM", 0, 95},
OnMAHook = function(self)
local b = PetBattleFrame.BottomFrame.TurnTimer
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("CENTER", PetBattleMover4, "CENTER", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.BottomFrame.TurnTimer
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.BottomFrame.TurnTimer
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.BottomFrame.TurnTimer
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.BottomFrame.TurnTimer
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("CENTER", PetBattleFrame.BottomFrame, "TOP", 0, - 5)
end
},
PetBattleMover5 = {
w = 636,
h = 60,
point = {"BOTTOM", "UIParent", "BOTTOM", 0, 120},
OnMAHook = function(self)
local b = PetBattleFrame.BottomFrame.PetSelectionFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOM", PetBattleMover5, "BOTTOM", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.BottomFrame.PetSelectionFrame
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.BottomFrame.PetSelectionFrame
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.BottomFrame.PetSelectionFrame
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.BottomFrame.PetSelectionFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOM", PetBattleFrame.BottomFrame, "TOP", 0, 20)
end
},
PetBattleMover6 = {
w = 657,
h = 100,
point = {"BOTTOM", "UIParent", "BOTTOM", 0, 0},
OnMAHook = function(self)
local b = PetBattleFrame.BottomFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOM", PetBattleMover6, "BOTTOM", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.BottomFrame
b:SetAlpha(alpha)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.BottomFrame
b:SetScale(scale)
end,
OnMAHide = function(self, hidden)
local b = PetBattleFrame.BottomFrame
if hidden then
MovAny:LockVisibility(b)
else
MovAny:UnlockVisibility(b)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.BottomFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOM", "UIParent", "BOTTOM", 0, 0)
end
},
PetBattleMover7 = {
w = 574,
h = 118,
point = {"TOPLEFT", "UIParent", "TOP", 0, 0},
OnMAHook = function(self)
local b = PetBattleFrame.TopArtRight
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleMover7, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.TopArtRight
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.TopArtRight
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", "UIParent", "TOP", 0, 0)
end
},
PetBattleMover8 = {
w = 574,
h = 118,
point = {"TOPRIGHT", "UIParent", "TOP", 0, 0},
OnMAHook = function(self)
local b = PetBattleFrame.TopArtLeft
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleMover8, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.TopArtLeft
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.TopArtLeft
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", "UIParent", "TOP", 0, 0)
end
},
PetBattleMover9 = {
w = 155,
h = 65,
point = {"TOP", "UIParent", "TOP", 0, 0},
OnMAHook = function(self)
local b = PetBattleFrame.TopVersus
local c = PetBattleFrame.TopVersusText
MovAny:UnlockPoint(b)
MovAny:UnlockPoint(c)
b:ClearAllPoints()
c:ClearAllPoints()
b:SetPoint("TOP", PetBattleMover9, "TOP", 0, 0)
c:SetPoint("TOP", PetBattleFrame.TopVersus, "TOP", 0, - 6)
MovAny:LockPoint(b)
MovAny:LockPoint(c)
b.ignoreFramePositionManager = true
c.ignoreFramePositionManager = true
self.sbf = b
self.sbft = c
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.TopVersus
local c = PetBattleFrame.TopVersusText
b:SetAlpha(alpha)
c:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
MovAny:LockVisibility(self.sbft)
else
MovAny:UnlockVisibility(self.sbf)
MovAny:UnlockVisibility(self.sbft)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.TopVersus
local c = PetBattleFrame.TopVersusText
MovAny:UnlockPoint(b)
MovAny:UnlockPoint(c)
b:ClearAllPoints()
c:ClearAllPoints()
b:SetPoint("TOP", "UIParent", "TOP", 0, 0)
c:SetPoint("TOP", PetBattleFrame.TopVersus, "TOP", 0, - 6)
end
},
PetBattleMover24 = {
w = 222,
h = 30,
point = {"TOPLEFT", "UIParent", "TOP", - 504, - 98},
OnMAHook = function(self)
local b = PetBattleFrame.AllyBuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.AllyBuffFrame
b:SetScale(scale)
if not MovAny:IsModified(PetBattleMover25) then
local c = PetBattleFrame.AllyDebuffFrame
c:SetScale(scale)
end
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.AllyBuffFrame
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.AllyBuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleFrame.TopArtLeft, "BOTTOMLEFT", 70, 20)
end
},
PetBattleMover25 = {
w = 222,
h = 30,
point = {"TOPLEFT", "UIParent", "TOP", - 504, - 147},
OnMAHook = function(self)
local b = PetBattleFrame.AllyDebuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.AllyDebuffFrame
b:SetScale(scale)
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.AllyDebuffFrame
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.AllyDebuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleFrame.AllyBuffFrame, "BOTTOMLEFT", 0, 0)
end
},
PetBattleMover26 = {
w = 222,
h = 30,
point = {"TOPLEFT", "UIParent", "TOP", - 396, - 98},
OnMAHook = function(self)
local b = PetBattleFrame.AllyPadBuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.AllyPadBuffFrame
b:SetScale(scale)
if not MovAny:IsModified(PetBattleMover27) then
local c = PetBattleFrame.AllyPadDebuffFrame
c:SetScale(scale)
end
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.AllyPadBuffFrame
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.AllyPadBuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleFrame.TopArtLeft, "BOTTOMLEFT", 400, 20)
end
},
PetBattleMover27 = {
w = 222,
h = 30,
point = {"TOPLEFT", "UIParent", "TOP", - 396, - 147},
OnMAHook = function(self)
local b = PetBattleFrame.AllyPadDebuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.AllyPadDebuffFrame
b:SetScale(scale)
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.AllyPadDebuffFrame
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.AllyPadDebuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleFrame.AllyPadBuffFrame, "BOTTOMRIGHT", 0, 0)
end
},
PetBattleMover28 = {
w = 222,
h = 30,
point = {"TOPRIGHT", "UIParent", "TOP", 504, - 98},
OnMAHook = function(self)
local b = PetBattleFrame.EnemyBuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.EnemyBuffFrame
b:SetScale(scale)
if not MovAny:IsModified(PetBattleMover29) then
local c = PetBattleFrame.EnemyDebuffFrame
c:SetScale(scale)
end
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.EnemyBuffFrame
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.EnemyBuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleFrame.TopArtRight, "BOTTOMRIGHT", - 70, 20)
end
},
PetBattleMover29 = {
w = 222,
h = 30,
point = {"TOPRIGHT", "UIParent", "TOP", 504, - 147},
OnMAHook = function(self)
local b = PetBattleFrame.EnemyDebuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.EnemyDebuffFrame
b:SetScale(scale)
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.EnemyDebuffFrame
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.EnemyDebuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", PetBattleFrame.EnemyBuffFrame, "BOTTOMRIGHT", 0, 0)
end
},
PetBattleMover30 = {
w = 222,
h = 30,
point = {"TOPRIGHT", "UIParent", "TOP", 396, - 98},
OnMAHook = function(self)
local b = PetBattleFrame.EnemyPadBuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.EnemyPadBuffFrame
b:SetScale(scale)
if not MovAny:IsModified(PetBattleMover31) then
local c = PetBattleFrame.EnemyPadDebuffFrame
c:SetScale(scale)
end
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.EnemyPadBuffFrame
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.EnemyPadBuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleFrame.TopArtRight, "BOTTOMRIGHT", - 400, 20)
end
},
PetBattleMover31 = {
w = 222,
h = 30,
point = {"TOPRIGHT", "UIParent", "TOP", 396, - 147},
OnMAHook = function(self)
local b = PetBattleFrame.EnemyPadDebuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PetBattleFrame.EnemyPadDebuffFrame
b:SetScale(scale)
end,
OnMAAlpha = function(self, alpha)
local b = PetBattleFrame.EnemyPadDebuffFrame
b:SetAlpha(alpha)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAPostReset = function(self)
local b = PetBattleFrame.EnemyPadDebuffFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPLEFT", PetBattleFrame.EnemyPadBuffFrame, "BOTTOMLEFT", 0, 0)
end
},
ObjectiveTrackerFrameMover = {
w = 235,
h = 700,
point = {"TOPRIGHT", "MinimapCluster", "BOTTOMRIGHT", -10, 0},
OnMAHook = function(self)
local b = (WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and ObjectiveTrackerFrame or QuestWatchFrame)
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT")
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetHeight(self:GetHeight())
b:SetUserPlaced(true)
--self.sbf = b
end,
OnMAPostReset = function(self)
local b = (WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and ObjectiveTrackerFrame or QuestWatchFrame)
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", "MinimapCluster", "BOTTOMRIGHT", -10, 0)
--b:SetHeight(b:GetTop() - 85)
end,
OnMAScale = function(self)
local b = (WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and ObjectiveTrackerFrame or QuestWatchFrame)
local scaleS = self:GetScale()
local scaleH = self:GetHeight()
local scaleW = self:GetWidth()
b:SetHeight(scaleH)
b:SetWidth(scaleW)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and _G["ObjectiveTrackerFrame"] or _G["QuestWatchFrame"])
else
MovAny:UnlockVisibility(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and _G["ObjectiveTrackerFrame"] or _G["QuestWatchFrame"])
end
end
},
ObjectiveTrackerFrameScaleMover = {
w = 235,
h = 700,
point = {"TOPRIGHT", "MinimapCluster", "BOTTOMRIGHT", -10, 0},
OnMAHook = function(self)
local b = (WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and ObjectiveTrackerFrame or QuestWatchFrame)
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT")
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetHeight(self:GetHeight())
b:SetUserPlaced(true)
--self.sbf = b
end,
OnMAPostReset = function(self)
local b = (WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and ObjectiveTrackerFrame or QuestWatchFrame)
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", "MinimapCluster", "BOTTOMRIGHT", -10, 0)
--b:SetHeight(b:GetTop() - 85)
end,
OnMAScale = function(self)
local b = (WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and ObjectiveTrackerFrame or QuestWatchFrame)
local scaleS = self:GetScale()
b:SetScale(scaleS)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and _G["ObjectiveTrackerFrame"] or _G["QuestWatchFrame"])
else
MovAny:UnlockVisibility(WOW_PROJECT_ID ~= WOW_PROJECT_CLASSIC and _G["ObjectiveTrackerFrame"] or _G["QuestWatchFrame"])
end
end
},
PlayerPowerBarAltMover = {
w = 256,
h = 64,
point = {"BOTTOM", "UIParent", "BOTTOM", 0, 155},
OnMAHook = function(self)
local b = PlayerPowerBarAlt
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("CENTER", PlayerPowerBarAltMover, "CENTER")
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
--b:SetMovable(true)
--b:SetUserPlaced(true)
self.sbf = b
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = PlayerPowerBarAlt
b:SetScale(scale)
end,
OnMAPostReset = function(self)
local b = PlayerPowerBarAlt
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOM", "UIParent", "BOTTOM", 0, 155)
end
},
TargetFramePowerBarAltMover = {
w = 128,
h = 32,
point = {"LEFT", "TargetFrame", "RIGHT", -25, 5},
OnMAHook = function(self)
local b = TargetFramePowerBarAlt
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("CENTER", TargetFramePowerBarAltMover, "CENTER")
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
--b:SetMovable(true)
--b:SetUserPlaced(true)
self.sbf = b
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = TargetFramePowerBarAlt
b:SetScale(scale)
end,
OnMAPostReset = function(self)
local b = TargetFramePowerBarAlt
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("LEFT", "TargetFrame", "RIGHT", -25, 5)
end
},
QuickJoinToastMover = {
w = 301,
h = 32,
point = {"LEFT", "QuickJoinToastButton", "RIGHT", -13, -1},
OnMAHook = function(self)
local b = QuickJoinToastButton.Toast
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("CENTER", QuickJoinToastMover, "CENTER")
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
--b:SetMovable(true)
--b:SetUserPlaced(true)
self.sbf = b
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = QuickJoinToastButton.Toast
b:SetScale(scale)
end,
OnMAPostReset = function(self)
local b = QuickJoinToastButton.Toast
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("LEFT", "QuickJoinToastButton", "RIGHT", -13, -1)
end
},
QuickJoinToast2Mover = {
w = 301,
h = 32,
point = {"LEFT", "QuickJoinToastButton", "RIGHT", -13, -1},
OnMAHook = function(self)
local b = QuickJoinToastButton.Toast2
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("CENTER", QuickJoinToastMover, "CENTER")
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
--b:SetMovable(true)
--b:SetUserPlaced(true)
self.sbf = b
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local b = QuickJoinToastButton.Toast2
b:SetScale(scale)
end,
OnMAPostReset = function(self)
local b = QuickJoinToastButton.Toast2
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("LEFT", "QuickJoinToastButton", "RIGHT", -13, -1)
end
},
BagItemTooltipMover = {
frameStrata = "TOOLTIP",
w = 150,
h = 80,
point = {"TOP", "UIParent", 0, 0},
OnLoad = function(self)
self:SetFrameLevel(GameTooltip:GetFrameLevel() + 1)
end,
OnMAPreReset = function(self)
local f = _G.GameTooltip
self.MAE:Reset(f, true)
f.MAHidden = nil
end
},
GuildBankItemTooltipMover = {
frameStrata = "TOOLTIP",
w = 150,
h = 80,
point = {"TOP", "UIParent", 0, 0},
OnLoad = function(self)
self:SetFrameLevel(GameTooltip:GetFrameLevel() + 1)
end,
OnMAPreReset = function(self)
local f = _G.GameTooltip
self.MAE:Reset(f, true)
f.MAHidden = nil
end
},
MainMenuBarArtFrameLeftEndCapMover = {
w = 128,
h = 76,
point = {"BOTTOMLEFT", "MainMenuBar", "BOTTOMLEFT", -98, 0},
OnMAHook = function(self)
local b = MainMenuBarArtFrame.LeftEndCap
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT")
MovAny:LockPoint(b)
end,
OnMAPostReset = function(self)
local b = MainMenuBarArtFrame.LeftEndCap
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", "MainMenuBar", "BOTTOMLEFT", -98, 0)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(MainMenuBarArtFrame.LeftEndCap)
else
MovAny:UnlockVisibility(MainMenuBarArtFrame.LeftEndCap)
end
end
},
MainMenuBarArtFrameRightEndCapMover = {
w = 128,
h = 76,
point = {"BOTTOMRIGHT", "MainMenuBar", "BOTTOMRIGHT", 98, 0},
OnMAHook = function(self)
local b = MainMenuBarArtFrame.RightEndCap
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT")
MovAny:LockPoint(b)
end,
OnMAPostReset = function(self)
local b = MainMenuBarArtFrame.RightEndCap
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMRIGHT", "MainMenuBar", "BOTTOMRIGHT", 98, 0)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(MainMenuBarArtFrame.RightEndCap)
else
MovAny:UnlockVisibility(MainMenuBarArtFrame.RightEndCap)
end
end
},
BagButtonsMover = {
w = 170,
h = 40,
relPoint = {"BOTTOMLEFT", "MicroButtonAndBagsBar", "BOTTOMLEFT", 124, 44},
excludes = "BagButtonsVerticalMover",
children = {
"MainMenuBarBackpackButton",
"CharacterBag0Slot",
"CharacterBag1Slot",
"CharacterBag2Slot",
"CharacterBag3Slot"
},
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
elseif index == "CharacterBag0Slot" then
child:SetPoint("RIGHT", self.lastChild, "LEFT", -4, -3)
else
child:SetPoint("RIGHT", self.lastChild, "LEFT", -2, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("TOPRIGHT", "MicroButtonAndBagsBar", "TOPRIGHT", -4, -4)
elseif index == "CharacterBag0Slot" then
child:SetPoint("RIGHT", self.lastChild, "LEFT", -4, -3)
else
child:SetPoint("RIGHT", self.lastChild, "LEFT", -2, 0)
end
end,
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
BagButtonsVerticalMover = {
w = 40,
h = 170,
relPoint = {"BOTTOMRIGHT", "MicroButtonAndBagsBar", "BOTTOMRIGHT", -4, 44},
excludes = "BagButtonsMover",
notMAParent = true,
children = {
"MainMenuBarBackpackButton",
"CharacterBag0Slot",
"CharacterBag1Slot",
"CharacterBag2Slot",
"CharacterBag3Slot"
},
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("BOTTOM", self, "BOTTOM", 0, 0)
elseif index == "CharacterBag0Slot" then
child:SetPoint("BOTTOM", self.lastChild, "TOP", 4, 3)
else
child:SetPoint("BOTTOM", self.lastChild, "TOP", 0, 2)
end
child.MAParent = self
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("TOPRIGHT", "MicroButtonAndBagsBar", "TOPRIGHT", -4, -4)
elseif index == "CharacterBag0Slot" then
child:SetPoint("RIGHT", self.lastChild, "LEFT", -4, -3)
else
child:SetPoint("RIGHT", self.lastChild, "LEFT", -2, 0)
end
child.MAParent = "BagButtonsMover"
end,
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
BagFrame1 = {
inherits = "MovableBagFrame",
id = 0,
},
BagFrame2 = {
inherits = "MovableBagFrame",
id = 1,
},
BagFrame3 = {
inherits = "MovableBagFrame",
id = 2,
},
BagFrame4 = {
inherits = "MovableBagFrame",
id = 3,
},
BagFrame5 = {
inherits = "MovableBagFrame",
id = 4,
},
BankBagItemsMover = {
w = 331,
h = 169,
relPoint = {"TOPLEFT", "BankFrame", "TOPLEFT", 28, - 75},
children = {
"BankFrameItem1",
"BankFrameItem2",
"BankFrameItem3",
"BankFrameItem4",
"BankFrameItem5",
"BankFrameItem6",
"BankFrameItem7",
"BankFrameItem8",
"BankFrameItem9",
"BankFrameItem10",
"BankFrameItem11",
"BankFrameItem12",
"BankFrameItem13",
"BankFrameItem14",
"BankFrameItem15",
"BankFrameItem16",
"BankFrameItem17",
"BankFrameItem18",
"BankFrameItem19",
"BankFrameItem20",
"BankFrameItem21",
"BankFrameItem22",
"BankFrameItem23",
"BankFrameItem24",
"BankFrameItem25",
"BankFrameItem26",
"BankFrameItem27",
"BankFrameItem28"
},
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
elseif child == BankFrameItem8 then
child:SetPoint("TOPLEFT", "BankFrameItem1", "BOTTOMLEFT", 0, - 7)
elseif child == BankFrameItem15 then
child:SetPoint("TOPLEFT", "BankFrameItem8", "BOTTOMLEFT", 0, - 7)
elseif child == BankFrameItem22 then
child:SetPoint("TOPLEFT", "BankFrameItem15", "BOTTOMLEFT", 0, - 7)
else
child:SetPoint("TOPLEFT", self.lastChild, "TOPRIGHT", 12, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("TOPLEFT", "BankFrame", "TOPLEFT", 28, - 75)
elseif child == BankFrameItem8 then
child:SetPoint("TOPLEFT", "BankFrameItem1", "BOTTOMLEFT", 0, - 7)
elseif child == BankFrameItem15 then
child:SetPoint("TOPLEFT", "BankFrameItem8", "BOTTOMLEFT", 0, - 7)
elseif child == BankFrameItem22 then
child:SetPoint("TOPLEFT", "BankFrameItem15", "BOTTOMLEFT", 0, - 7)
else
child:SetPoint("TOPLEFT", self.lastChild, "TOPRIGHT", 12, 0)
end
end,
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
BankBagSlotsMover = {
w = 331,
h = 37,
relPoint = {"TOPLEFT", "BankFrameItem1", "BOTTOMLEFT", 0, - 164},
OnMAHook = function(self)
local b = _G.BankSlotsFrame.Bag1
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("LEFT", self, "LEFT", 0, 0)
b:SetMovable(true)
b:SetUserPlaced(true)
end,
OnMAPostReset = function(self)
MovAny:UnlockPoint(ActionButton1)
local b = _G.BankSlotsFrame.Bag1
b:SetPoint("TOPLEFT", "BankFrameItem1", "BOTTOMLEFT", 0, - 164)
b:SetMovable(true)
b:SetUserPlaced(false)
b:SetMovable(false)
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
local children = {
BankSlotsFrame.Bag1,
BankSlotsFrame.Bag2,
BankSlotsFrame.Bag3,
BankSlotsFrame.Bag4,
BankSlotsFrame.Bag5,
BankSlotsFrame.Bag6,
BankSlotsFrame.Bag7
}
for i = 1, #children do
local b = children[i]
b:SetScale(scale)
end
end
--[[OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("LEFT", self, "LEFT", 0, 0)
else
child:SetPoint("TOPLEFT", self.lastChild, "TOPRIGHT", 12, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("TOPLEFT", "BankFrameItem1", "BOTTOMLEFT", 0, - 164)
else
child:SetPoint("TOPLEFT", self.lastChild, "TOPRIGHT", 12, 0)
end
end,
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren]]
},
BankBagFrame1 = {
inherits = "MovableBagFrame",
id = 5,
},
BankBagFrame2 = {
inherits = "MovableBagFrame",
id = 6,
},
BankBagFrame3 = {
inherits = "MovableBagFrame",
id = 7,
},
BankBagFrame4 = {
inherits = "MovableBagFrame",
id = 8,
},
BankBagFrame5 = {
inherits = "MovableBagFrame",
id = 9,
},
BankBagFrame6 = {
inherits = "MovableBagFrame",
id = 10,
},
BankBagFrame7 = {
inherits = "MovableBagFrame",
id = 11,
},
--[[KeyRingFrame = {
inherits = "MovableBagFrame",
id = - 2,
},]]
MicroButtonsMover = {
w = 287,
h = 37,
relPoint = {"BOTTOMLEFT", "MicroButtonAndBagsBar", "BOTTOMLEFT", 6, 3},
--excludes = "MicroButtonsSplitMover",
--excludes2 = "MicroButtonsVerticalMover",
children = {
"CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"AchievementMicroButton",
"QuestLogMicroButton",
"GuildMicroButton",
"LFDMicroButton",
"CollectionsMicroButton",
"EJMicroButton",
"StoreMicroButton",
"MainMenuMicroButton"
},
OnMAFoundChild = function(self, index, child)
if child == self.firstChild then
child:ClearAllPoints()
child:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", 0, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("BOTTOMLEFT", "MicroButtonAndBagsBar", "BOTTOMLEFT", 6, 3)
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", - 2, 0)
end
end,
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
--[[MicroButtonsSplitMover = {
w = 158,
h = 74,
relPoint = {"BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 556, 2},
excludes = "MicroButtonsMover",
excludes2 = "MicroButtonsVerticalMover",
notMAParent = true,
children = {
"CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"AchievementMicroButton",
"QuestLogMicroButton",
"GuildMicroButton",
"LFDMicroButton",
"CollectionsMicroButton",
"EJMicroButton",
"StoreMicroButton",
"MainMenuMicroButton"
},
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 20)
elseif child == LFDMicroButton then
child:SetPoint("TOP", CharacterMicroButton, "BOTTOM", 0, 24)
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", - 2, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
MovAny:UnlockPoint(child)
MovAny:UnlockScale(child)
ScaleChildren(self, 1)
AlphaChildren(self, 1)
child.MAParent = "MicroButtonsMover"
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 556, 2)
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", - 2, 0)
end
end,
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
MicroButtonsVerticalMover = {
w = 29,
h = 379,
relPoint = {"BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 556, 2},
excludes = "MicroButtonsMover",
excludes2 = "MicroButtonsSplitMover",
notMAParent = true,
children = {
"CharacterMicroButton",
"SpellbookMicroButton",
"TalentMicroButton",
"AchievementMicroButton",
"QuestLogMicroButton",
"GuildMicroButton",
"LFDMicroButton",
"CollectionsMicroButton",
"EJMicroButton",
"StoreMicroButton",
"MainMenuMicroButton"
},
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("TOP", self, "TOP", 0, 20)
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, 24)
end
end,
OnMAReleaseChild = function(self, index, child)
MovAny:UnlockPoint(child)
MovAny:UnlockScale(child)
ScaleChildren(self, 1)
AlphaChildren(self, 1)
child.MAParent = "MicroButtonsMover"
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrame", "BOTTOMLEFT", 556, 2)
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", - 2, 0)
end
end,
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},--]]
BasicActionButtonsMover = {
w = 498,
h = 38,
relPoint = {"BOTTOMLEFT", "MainMenuBarArtFrameBackground", "BOTTOMLEFT", 8, 4},
protected = true,
excludes = "BasicActionButtonsVerticalMover",
prefix = "ActionButton",
count = 12,
--prefix1 = "ActionButton",
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if self.prefix == nil then
if not self.lastChild then
child:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT")
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", 6, 0)
end
else
child:SetPoint("CENTER", self.prefix..index, "CENTER")
end
end,
OnMAReleaseChild = function(self, index, child, prefix)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrameBackground", "BOTTOMLEFT", 8, 4)
else
child:SetPoint("BOTTOMLEFT", self.lastChild, "BOTTOMRIGHT", -2, 0)
end
end,
OnMAHook = function(self)
if not MovAny:IsModified("MultiBarBottomLeft") then
MultiBarBottomLeft:ClearAllPoints()
MultiBarBottomLeft:SetPoint("TOP", "MainMenuBarArtFrame", "TOP", 0, 31)
MultiBarBottomLeft:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrameBackground", "TOPLEFT", 8, 4)
end
if not MovAny:IsModified("MultiBarBottomRight") then
MultiBarBottomRight:ClearAllPoints()
MultiBarBottomRight:SetPoint("TOPLEFT", "MainMenuBarArtFrameBackground", "TOPRIGHT", -253, -7)
MultiBarBottomRight:SetPoint("TOP", "MainMenuBarArtFrame", "TOP", -30, 90)
end
local b = _G["ActionButton1"]
b:ClearAllPoints()
if b.MASetPoint then
b:MASetPoint("BOTTOMLEFT", self, "BOTTOMLEFT")
else
b:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT")
end
ActionBarUpButton:ClearAllPoints()
ActionBarUpButton:SetPoint("TOPLEFT", _G["ActionButton12"], "TOPRIGHT", 4, 0)
ActionBarDownButton:ClearAllPoints()
ActionBarDownButton:SetPoint("TOPLEFT", ActionBarUpButton, "BOTTOMLEFT", 0, 0)
for i = 1, 12, 1 do
b = _G["ActionButton"..i]
if i > 1 then
b:ClearAllPoints()
b:SetPoint("LEFT", "ActionButton"..(i - 1), "RIGHT", 6, 0)
end
b.MAParent = self
tinsert(self.attachedChildren, b)
end
if not MovAny:IsModified("ActionBarUpButton") then
tinsert(self.attachedChildren, ActionBarUpButton)
end
if not MovAny:IsModified("ActionBarDownButton") then
tinsert(self.attachedChildren, ActionBarDownButton)
end
MovAny:LockPoint(b)
end,
OnMAPostReset = function(self)
MovAny:UnlockPoint(ActionButton1)
local b = _G["ActionButton1"]
b:SetScale(1)
b:ClearAllPoints()
if b.MASetPoint then
b:MASetPoint("BOTTOMLEFT", "MainMenuBarArtFrameBackground", "BOTTOMLEFT", 8, 4)
else
b:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrameBackground", "BOTTOMLEFT", 8, 4)
end
ActionBarUpButton:ClearAllPoints()
ActionBarUpButton:SetPoint("TOPLEFT", _G["ActionButton12"], "TOPRIGHT", 4, 0)
ActionBarDownButton:ClearAllPoints()
ActionBarDownButton:SetPoint("TOPLEFT", ActionBarUpButton, "BOTTOMLEFT", 0, 0)
for i = 2, 12, 1 do
b = _G[ "ActionButton"..i ]
b:ClearAllPoints()
b:SetPoint("LEFT", "ActionButton"..(i - 1), "RIGHT", 6, 0)
b:SetScale(1)
end
end,
OnMAPreReset = ResetChildren,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
for i = 1, 12 do
_G["ActionButton"..i]:SetScale(scale)
end
ActionBarDownButton:SetScale(scale)
ActionBarUpButton:SetScale(scale)
end
},
BasicActionButtonsVerticalMover = {
w = 38,
h = 498,
relPoint = {"BOTTOMLEFT", "MainMenuBarArtFrameBackground", "BOTTOMLEFT", 8, 4},
protected = true,
excludes = "BasicActionButtonsMover",
prefix = "ActionButton",
count = 12,
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if self.prefix == nil then
if not self.lastChild then
child:SetPoint("TOPLEFT", self, "TOPLEFT")
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, -6)
end
else
child:SetPoint("CENTER", self.prefix..index, "CENTER")
end
end,
OnMAReleaseChild = function(self, index, child, prefix)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrameBackground", "BOTTOMLEFT", 8, 4)
else
child:SetPoint("BOTTOMLEFT", self.lastChild, "BOTTOMRIGHT", -2, 0)
end
end,
OnMAHook = function(self)
if not MovAny:IsModified("MultiBarBottomLeft") then
MultiBarBottomLeft:ClearAllPoints()
MultiBarBottomLeft:SetPoint("TOP", "MainMenuBarArtFrame", "TOP", 0, 31)
MultiBarBottomLeft:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrameBackground", "TOPLEFT", 8, 4)
end
if not MovAny:IsModified("MultiBarBottomRight") then
MultiBarBottomRight:ClearAllPoints()
MultiBarBottomRight:SetPoint("TOPLEFT", "MainMenuBarArtFrameBackground", "TOPRIGHT", -253, -7)
MultiBarBottomRight:SetPoint("TOP", "MainMenuBarArtFrame", "TOP", -30, 90)
end
local b = _G["ActionButton1"]
b:ClearAllPoints()
if b.MASetPoint then
b:MASetPoint("TOP", self, "TOP")
else
b:SetPoint("TOP", self, "TOP")
end
ActionBarUpButton:ClearAllPoints()
ActionBarUpButton:SetPoint("TOPLEFT", _G["ActionButton12"], "TOPRIGHT", 4, 0)
ActionBarDownButton:ClearAllPoints()
ActionBarDownButton:SetPoint("TOPLEFT", ActionBarUpButton, "BOTTOMLEFT", 0, 0)
for i = 1, 12, 1 do
b = _G["ActionButton"..i]
if i > 1 then
b:ClearAllPoints()
b:SetPoint("TOP", "ActionButton"..(i - 1), "BOTTOM", 0, -6)
end
b.MAParent = self
tinsert(self.attachedChildren, b)
end
if not MovAny:IsModified("ActionBarUpButton") then
tinsert(self.attachedChildren, ActionBarUpButton)
end
if not MovAny:IsModified("ActionBarDownButton") then
tinsert(self.attachedChildren, ActionBarDownButton)
end
MovAny:LockPoint(b)
end,
OnMAPostReset = function(self)
MovAny:UnlockPoint(ActionButton1)
local b = _G["ActionButton1"]
b:SetScale(1)
b:ClearAllPoints()
if b.MASetPoint then
b:MASetPoint("BOTTOMLEFT", "MainMenuBarArtFrameBackground", "BOTTOMLEFT", 8, 4)
else
b:SetPoint("BOTTOMLEFT", "MainMenuBarArtFrameBackground", "BOTTOMLEFT", 8, 4)
end
ActionBarUpButton:ClearAllPoints()
ActionBarUpButton:SetPoint("TOPLEFT", _G["ActionButton12"], "TOPRIGHT", 4, 0)
ActionBarDownButton:ClearAllPoints()
ActionBarDownButton:SetPoint("TOPLEFT", ActionBarUpButton, "BOTTOMLEFT", 0, 0)
for i = 2, 12, 1 do
b = _G[ "ActionButton"..i ]
b:ClearAllPoints()
b:SetPoint("LEFT", "ActionButton"..(i - 1), "RIGHT", 6, 0)
b:SetScale(1)
end
end,
OnMAPreReset = ResetChildren,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
for i = 1, 12 do
_G["ActionButton"..i]:SetScale(scale)
end
ActionBarDownButton:SetScale(scale)
ActionBarUpButton:SetScale(scale)
end
},
OverrideActionButtonsMover = {
w = 340,
h = 52,
relPoint = {"BOTTOM", "OverrideActionBar", "BOTTOM", - 133, 17},
protected = true,
prefix = "OverrideActionBarButton",
count = 6,
--prefix1 = "ActionButton",
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if self.prefix == nil then
if not self.lastChild then
child:SetPoint("LEFT", self, "LEFT")
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", 6, 0)
end
else
child:SetPoint("CENTER", self.prefix..index, "CENTER")
end
end,
OnMAReleaseChild = function(self, index, child, prefix)
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("BOTTOMLEFT", "OverrideActionBar", "BOTTOMLEFT", 546, 2)
else
child:SetPoint("BOTTOMLEFT", prefix, "BOTTOMRIGHT", - 2, 0)
end
end,
OnMAHook = function(self)
local b
OverrideActionBarButton1:ClearAllPoints()
if OverrideActionBarButton1.MASetPoint then
OverrideActionBarButton1:MASetPoint("LEFT", self, "LEFT")
else
OverrideActionBarButton1:SetPoint("LEFT", self, "LEFT")
end
for i = 1, 6, 1 do
b = _G["OverrideActionBarButton"..i]
if i > 1 then
b:ClearAllPoints()
b:SetPoint("LEFT", "OverrideActionBarButton"..(i - 1), "RIGHT", 6, 0)
end
b.MAParent = self
end
MovAny:LockPoint(OverrideActionBarButton1)
end,
OnMAPostReset = function(self)
MovAny:UnlockPoint(OverrideActionBarButton1)
local b = OverrideActionBarButton1
b:ClearAllPoints()
if b.MASetPoint then
b:MASetPoint("BOTTOM", "OverrideActionBar", "BOTTOM", 277, 17)
else
b:SetPoint("BOTTOM", "OverrideActionBar", "BOTTOM", - 277, 17)
end
for i = 2, 6, 1 do
b = _G[ "OverrideActionBarButton"..i ]
b:ClearAllPoints()
b:SetPoint("LEFT", "OverrideActionBarButton"..(i - 1), "RIGHT", 6, 0)
end
end,
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
PetActionButtonsMover = {
w = 375,
h = 36,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
excludes = "PetActionButtonsVerticalMover",
protected = true,
prefix = "PetActionButton",
count = 10,
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
child.MAParent = self
if index == 1 then
child:SetPoint("LEFT", self, "LEFT", 0, 0)
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", 8, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
child.MAParent = self
if index == 1 then
child:SetPoint("BOTTOMLEFT", "PetActionBarFrame", "BOTTOMLEFT", 36, 2)
child.SetParent = self
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", 8, 0)
child.SetParent = self
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
--[[for i = 1, 10 do
_G["PetActionButton"..i]:SetScale(scale)
end]]
PetActionBarFrame:SetScale(scale)
end,
OnMAPostReset = function(self)
--[[for i = 1, 10 do
_G["PetActionButton"..i]:SetScale(1)
self:SetScale(1)
end]]
PetActionBarFrame:SetScale(1)
end,
OnMAHide = function(self, hidden)
if hidden then
for i = 1, 10 do
--local frame = _G["PetActionButton"..i]
HidenFrame.frameinfo["PetActionBarFrame"] = PetActionBarFrame:GetParent()
PetActionBarFrame:SetParent("HidenFrame")
PetActionBarFrame:Hide()
PetActionBarFrame:UnregisterAllEvents()
end
else
if HidenFrame.frameinfo["PetActionBarFrame"] then
PetActionBarFrame:SetParent(HidenFrame.frameinfo["PetActionBarFrame"])
end
PetActionBarFrame:Show()
end
end
},
PetActionButtonsVerticalMover = {
w = 36,
h = 375,
point = {"BOTTOMLEFT", "PetActionBarFrame", "BOTTOMLEFT", 36, 1},
excludes = "PetActionButtonsMover",
notMAParent = true,
protected = true,
prefix = "PetActionButton",
count = 10,
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
child.MAParent = self
if index == 1 then
child:SetPoint("TOP", self, "TOP", 0, 0)
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, -8)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
child.MAParent = "PetActionButtonsMover"
if index == 1 then
child:SetPoint("BOTTOMLEFT", "PetActionBarFrame", "BOTTOMLEFT", 36, 1)
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", 8, 0)
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
for i = 1, 10 do
_G["PetActionButton"..i]:SetScale(scale)
end
end,
OnMAPostReset = function(self)
for i = 1, 10 do
_G["PetActionButton"..i]:SetScale(1)
self:SetScale(1)
end
end
},
--[[ExtraActionBarFrameMover = {
w = 52,
h = 52,
point = {"BOTTOM", "MainMenuBar", 0, 160},
protected = true,
dontLock = true,
prefix = "ExtraActionButton",
count = 1,
OnMAHook = function(self)
local b = _G.ExtraActionBarFrame
b:DisableDrawLayer("BACKGROUND")
b:DisableDrawLayer("BORDER")
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", ExtraActionBarFrameMover, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAPreReset = function(self)
local b = self.sbf
MovAny:UnlockPoint(b)
b:SetPoint("BOTTOM", _G.MainMenuBar, 0, 160)
b:EnableDrawLayer("BACKGROUND")
b:EnableDrawLayer("BORDER")
b.ignoreFramePositionManager = nil
b:SetUserPlaced(nil)
b:SetMovable(nil)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end
},]]
MonkHarmonyBarFrameMover = {
w = 110,
h = 30,
inherits = MonkHarmonyBarFrame,
point = {"TOP", "PlayerFrame", "TOP", 49, -46 - (30 / 2)},
OnMAHook = function(self)
local b = MonkHarmonyBarFrame
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("CENTER", self, "CENTER", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
MonkHarmonyBarFrame:SetScale(scale)
end,
OnMAPostReset = function(self)
MovAny:UnlockPoint(MonkHarmonyBarFrame)
local b = MonkHarmonyBarFrame
b:ClearAllPoints()
b:SetPoint("TOP", "PlayerFrame", "TOP", 49, -46)
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
else
MovAny:UnlockVisibility(self.sbf)
end
end
},
StanceButtonsMover = {
w = 225,
h = 37,
point = {"BOTTOMLEFT", "MainMenuBar", "TOPLEFT", 45, 30},
excludes = "StanceButtonsVerticalMover",
protected = true,
prefix = "StanceButton",
count = 10,
--dontLock = true,
OnMAHook = function(self)
local b = _G.StanceBarFrame
b:DisableDrawLayer("BACKGROUND")
b:DisableDrawLayer("BORDER")
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
if self.attachedChildren then
for i, child in pairs(self.attachedChildren) do
child:SetScale(scale)
end
end
end,
OnMAPreReset = function(self)
local b = self.sbf
MovAny:UnlockPoint(b)
b:SetPoint("BOTTOMLEFT", _G.MainMenuBar, "TOPLEFT", 45, 30)
b:EnableDrawLayer("BACKGROUND")
b:EnableDrawLayer("BORDER")
b.ignoreFramePositionManager = nil
b:SetUserPlaced(nil)
b:SetMovable(nil)
for i, v in pairs(self.attachedChildren) do
MovAny:UnlockScale(v)
v:SetScale(1)
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
RegisterStateDriver(StanceBarFrame, "visibility", "hide")
else
MovAny:UnlockVisibility(self.sbf)
RegisterStateDriver(StanceBarFrame, "visibility", "show")
end
end
},
StanceButtonsVerticalMover = {
w = 32,
h = 225,
point = {"BOTTOMLEFT", "MainMenuBar", "TOPLEFT", 45, 30},
excludes = "StanceButtonsMover",
--notMAParent = true,
protected = true,
prefix = "StanceButton",
count = 10,
OnMAHook = function(self)
local b = _G.StanceBarFrame
b:DisableDrawLayer("BACKGROUND")
b:DisableDrawLayer("BORDER")
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAPostReset = function(self)
local b = self.sbf
b:EnableDrawLayer("BACKGROUND")
b:EnableDrawLayer("BORDER")
b.ignoreFramePositionManager = nil
if self.sbf:IsUserPlaced() then
self.sbf:SetUserPlaced(nil)
end
if self.sbf:IsMovable() then
self.sbf:SetMovable(nil)
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
if self.attachedChildren then
for i, child in pairs(self.attachedChildren) do
child:SetScale(scale)
end
end
end,
OnMAFoundChild = function(self, index, child)
child.MAParent = self
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("TOP", self, "TOP", 0, -7)
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, -7)
end
end,
OnMAReleaseChild = function(self, index, child)
child.MAParent = "StanceButtonsMover"
child:ClearAllPoints()
if child == self.firstChild then
child:SetPoint("BOTTOMLEFT", self.sbf, "BOTTOMLEFT", 11, 3)
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", 8, 0)
end
for i, v in pairs(self.attachedChildren) do
MovAny:UnlockScale(v)
v:SetScale(1)
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(self.sbf)
RegisterStateDriver(StanceBarFrame, "visibility", "hide")
else
MovAny:UnlockVisibility(self.sbf)
RegisterStateDriver(StanceBarFrame, "visibility", "show")
end
end
},
MultiBarRightMover = {
w = 41,
h = 503,
point = {"TOPRIGHT", "VerticalMultiBarsContainer", "TOPRIGHT", 0, 0},
excludes = "MultiBarRightHorizontalMover",
--notMAParent = true,
protected = true,
prefix = "MultiBarRightButton",
count = 12,
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if index == 1 then
child:SetPoint("TOPLEFT", self, "TOPLEFT", 3, -3)
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, -6)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
if index == 1 then
child:SetPoint("TOPRIGHT", "MultiBarRight", "TOPRIGHT", -2, -3)
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, -6)
end
child.MAParent = nil
end,
OnMAHook = function(self)
MultiBarRight:SetParent("UIParent")
end,
OnMAPreReset = function(self)
MultiBarRight:SetScale(1)
for i = 1, 12 do
_G["MultiBarRightButton"..i]:SetScale(1)
end
MultiBarRight.MAHooked = nil
end,
OnMAPostReset = function(self)
MultiBarRight:SetScale(1)
for i = 1, 12 do
_G["MultiBarRightButton"..i]:SetScale(1)
end
MultiBarRight.MAHooked = nil
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
--MultiBarRight:SetScale(scale)
for i = 1, 12 do
_G["MultiBarRightButton"..i]:SetScale(scale)
end
end
},
MultiBarRightHorizontalMover = {
w = 503,
h = 41,
point = {"BOTTOM", "UIParent", "BOTTOM", 0, 250},
excludes = "MultiBarRightMover",
--notMAParent = true,
protected = true,
prefix = "MultiBarRightButton",
count = 12,
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if index == 1 then
child:SetPoint("TOPLEFT", self, "TOPLEFT", 2, -3)
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", 6, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
if index == 1 then
child:SetPoint("TOPRIGHT", "MultiBarRight", "TOPRIGHT", -2, -3)
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, -6)
end
child.MAParent = nil
end,
OnMAPostReset = function(self)
MultiBarRight:SetScale(1)
for i = 1, 12 do
_G["MultiBarRightButton"..i]:SetScale(1)
end
MultiBarRight.MAHooked = nil
end,
OnMAPreReset = function(self)
MultiBarRight:SetScale(1)
for i = 1, 12 do
_G["MultiBarRightButton"..i]:SetScale(1)
end
MultiBarRight.MAHooked = nil
end,
OnMAHook = function(self)
MultiBarRight:SetParent("UIParent")
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
for i = 1, 12 do
_G["MultiBarRightButton"..i]:SetScale(scale)
end
end
},
MultiBarLeftMover = {
w = 41,
h = 503,
point = {"TOPLEFT", "VerticalMultiBarsContainer", "TOPLEFT", 0, 0},
excludes = "MultiBarLeftHorizontalMover",
--notMAParent = true,
protected = true,
prefix = "MultiBarLeftButton",
count = 12,
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if index == 1 then
child:SetPoint("TOPLEFT", self, "TOPLEFT", 3, -3)
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, -6)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
if index == 1 then
child:SetPoint("TOPRIGHT", "MultiBarLeft", "TOPRIGHT", -2, -3)
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, -6)
end
child.MAParent = nil
end,
OnMAHook = function(self)
MultiBarLeft:SetParent("UIParent")
end,
OnMAPreReset = function(self)
MultiBarLeft:SetScale(1)
for i=1, 12 do
_G["MultiBarLeftButton"..i]:SetScale(1)
end
--MultiBarLeft:SetParent("MultiBarRight")
MultiBarLeft.MAHooked = nil
end,
OnMAPostReset = function(self)
MultiBarLeft:SetScale(1)
for i=1, 12 do
_G["MultiBarLeftButton"..i]:SetScale(1)
end
--MultiBarLeft:SetParent("MultiBarRight")
MultiBarLeft.MAHooked = nil
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
for i=1, 12 do
_G["MultiBarLeftButton"..i]:SetScale(scale)
end
end
},
MultiBarLeftHorizontalMover = {
w = 503,
h = 41,
point = {"BOTTOM", "UIParent", "BOTTOM", 0, 285},
excludes = "MultiBarLeftMover",
--notMAParent = true,
protected = true,
prefix = "MultiBarLeftButton",
count = 12,
OnMAFoundChild = function(self, index, child)
child:ClearAllPoints()
if index == 1 then
child:SetPoint("TOPLEFT", self, "TOPLEFT", 2, -3)
else
child:SetPoint("LEFT", self.lastChild, "RIGHT", 6, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
child:ClearAllPoints()
if index == 1 then
child:SetPoint("TOPRIGHT", "MultiBarLeft", "TOPRIGHT", -2, -3)
else
child:SetPoint("TOP", self.lastChild, "BOTTOM", 0, -6)
end
child.MAParent = nil
end,
OnMAPreReset = function(self)
MultiBarLeft:SetScale(1)
for i=1, 12 do
_G["MultiBarLeftButton"..i]:SetScale(1)
end
--MultiBarLeft:SetParent("MultiBarRight")
MultiBarLeft.MAHooked = nil
end,
OnMAPostReset = function(self)
MultiBarLeft:SetScale(1)
for i=1, 12 do
_G["MultiBarLeftButton"..i]:SetScale(1)
end
--MultiBarLeft:SetParent("MultiBarRight")
MultiBarLeft.MAHooked = nil
end,
OnMAHook = function(self)
MultiBarLeft:SetParent("UIParent")
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
for i=1, 12 do
_G["MultiBarLeftButton"..i]:SetScale(scale)
end
end
},
PartyMember1DebuffsMover = {
w = 66,
h = 15,
point = {"TOPLEFT", "PartyMemberFrame1", "TOPLEFT", 48, -32},
prefix = "PartyMemberFrame1Debuff",
count = MAX_PARTY_DEBUFFS,
dontLock = true,
OnMAFoundChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self)
MovAny:LockPoint(child)
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "PartyMemberFrame1", 48, -32)
end
end,
OnMAHook = function(self)
self:SetScale(_G["PartyMemberFrame1"]:GetEffectiveScale() / UIParent:GetScale())
end
},
PartyMember2DebuffsMover = {
w = 66,
h = 15,
point = {"TOPLEFT", "PartyMemberFrame2", "TOPLEFT", 48, -32},
prefix = "PartyMemberFrame2Debuff",
count = MAX_PARTY_DEBUFFS,
dontLock = true,
OnMAFoundChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self)
MovAny:LockPoint(child)
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "PartyMemberFrame2", 48, -32)
end
end,
OnMAHook = function(self)
self:SetScale(_G["PartyMemberFrame2"]:GetEffectiveScale() / UIParent:GetScale())
end
},
PartyMember3DebuffsMover = {
w = 66,
h = 15,
point = {"TOPLEFT", "PartyMemberFrame3", "TOPLEFT", 48, -32},
prefix = "PartyMemberFrame3Debuff",
count = MAX_PARTY_DEBUFFS,
dontLock = true,
OnMAFoundChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self)
MovAny:LockPoint(child)
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "PartyMemberFrame3", 48, -32)
end
end,
OnMAHook = function(self)
self:SetScale(_G["PartyMemberFrame3"]:GetEffectiveScale() / UIParent:GetScale())
end
},
PartyMember4DebuffsMover = {
w = 66,
h = 17,
point = {"TOPLEFT", "PartyMemberFrame4", "TOPLEFT", 48, -32},
prefix = "PartyMemberFrame4Debuff",
count = MAX_PARTY_DEBUFFS,
dontLock = true,
OnMAFoundChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self)
MovAny:LockPoint(child)
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "PartyMemberFrame4", 48, -32)
end
end,
OnMAHook = function(self)
self:SetScale(_G["PartyMemberFrame4"]:GetEffectiveScale() / UIParent:GetScale())
end
},
PetDebuffsMover = {
w = 66,
h = 17,
point = {"TOPLEFT", "PetFrame", "TOPLEFT", 48, -42},
prefix = "PetFrameDebuff",
count = 4,
OnMAFoundChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self, "TOPLEFT", 1, -1)
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "PetFrame", 48, -42)
end
end,
OnMAHook = function(self)
self:SetScale(_G["PetFrame"]:GetEffectiveScale() / UIParent:GetScale())
end
},
TargetBuffsMover = {
w = 118,
h = 21,
point = {"TOPLEFT", "TargetFrame", "BOTTOMLEFT", 5, 32},
prefix = "TargetFrameBuff",
count = MAX_TARGET_BUFFS,
--dontLock = true,
OnLoad = function(self)
if TargetFrame_UpdateAuras then
hooksecurefunc("TargetFrame_UpdateAuras", function(frame)
if frame == TargetFrame and self.MAHooked then
self:MAScanForChildren()
end
end)
end
end,
OnMAFoundChild = function(self, index, child)
if index == 1 then
self:SetScale(_G["TargetFrame"]:GetEffectiveScale() / UIParent:GetScale())
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
MovAny:UnlockPoint(child)
MovAny:UnlockScale(child)
child:SetScale(1)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "TargetFrame", "BOTTOMLEFT", 5, 32)
end
end,
--[[OnMAHook = function(self)
MovAny:UnlockScale(self)
self:SetScale(_G["TargetFrame"]:GetEffectiveScale() / UIParent:GetScale())
MovAny:LockScale(self)
end,]]
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
TargetDebuffsMover = {
w = 118,
h = 21,
point = {"TOPLEFT", "TargetFrameBuffs", "BOTTOMLEFT", 0, - 6},
prefix = "TargetFrameDebuff",
count = MAX_TARGET_DEBUFFS,
--dontLock = true,
OnLoad = function(self)
if TargetFrame_UpdateAuras then
hooksecurefunc("TargetFrame_UpdateAuras", function(frame)
if frame == TargetFrame and self.MAHooked then
self:MAScanForChildren()
end
end)
end
end,
OnMAFoundChild = function(self, index, child)
if index == 1 then
self:SetScale(_G["TargetFrame"]:GetEffectiveScale() / UIParent:GetScale())
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
MovAny:UnlockScale(child)
MovAny:UnlockPoint(child)
child:SetScale(1)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "TargetFrameBuffs", "BOTTOMLEFT", 0, - 6)
end
end,
--[[OnMAHook = function(self)
MovAny:UnlockScale(self)
self:SetScale(_G["TargetFrame"]:GetEffectiveScale() / UIParent:GetScale())
MovAny:LockScale(self)
end,]]
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
FocusBuffsMover = {
w = 118,
h = 21,
point = {"TOPLEFT", "FocusFrame", "BOTTOMLEFT", 5, 32},
prefix = "FocusFrameBuff",
count = MAX_TARGET_BUFFS,
--dontLock = true,
OnLoad = function(self)
if TargetFrame_UpdateAuras then
hooksecurefunc("TargetFrame_UpdateAuras", function(frame)
if frame == FocusFrame and self.MAHooked then
self:MAScanForChildren()
end
end)
end
end,
OnMAFoundChild = function(self, index, child)
if index == 1 then
self:SetScale(_G["TargetFrame"]:GetEffectiveScale() / UIParent:GetScale())
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
MovAny:UnlockScale(child)
MovAny:UnlockPoint(child)
child:SetScale(1)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "FocusFrame", "BOTTOMLEFT", 5, 32)
end
end,
--[[OnMAHook = function(self)
MovAny:UnlockScale(self)
self:SetScale(_G["FocusFrame"]:GetEffectiveScale() / UIParent:GetScale())
MovAny:LockScale(self)
end,]]
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
FramerateLabelMover = {
w = 100,
h = 20,
point = {"BOTTOM", "WorldFrame", "BOTTOM", 0, 227},
OnMAHook = function(self)
local b = FramerateLabel
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("CENTER", self, "CENTER")
MovAny:LockPoint(b)
end,
OnMAPreReset = function(self)
local b = FramerateLabel
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOM", "WorldFrame", "BOTTOM", 0, 120)
end,
OnMAHide = function(self, hidden)
local b = FramerateLabel
local n = FramerateText
if hidden then
MovAny:LockVisibility(b)
MovAny:LockVisibility(n)
else
MovAny:UnlockVisibility(b)
MovAny:UnlockVisibility(n)
end
end
},
FocusDebuffsMover = {
w = 118,
h = 21,
point = {"TOPLEFT", "FocusFrameBuffs", "BOTTOMLEFT", 0, - 6},
prefix = "FocusFrameDebuff",
count = MAX_TARGET_DEBUFFS,
--dontLock = true,
OnLoad = function(self)
if TargetFrame_UpdateAuras then
hooksecurefunc("TargetFrame_UpdateAuras", function(frame)
if frame == FocusFrame and self.MAHooked then
self:MAScanForChildren()
end
end)
end
end,
OnMAFoundChild = function(self, index, child)
if index == 1 then
self:SetScale(_G["TargetFrame"]:GetEffectiveScale() / UIParent:GetScale())
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
MovAny:UnlockScale(child)
MovAny:UnlockPoint(child)
child:SetScale(1)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "FocusFrameBuffs", "BOTTOMLEFT", 0, - 6)
end
end,
--[[OnMAHook = function(self)
MovAny:UnlockScale(self)
self:SetScale(_G["FocusFrame"]:GetEffectiveScale() / UIParent:GetScale())
MovAny:LockScale(self)
end,]]
OnMAScale = ScaleChildren,
OnMAPreReset = ResetChildren
},
TargetFrameToTDebuffsMover = {
w = 12,
h = 12,
point = {"TOPLEFT", "TargetFrameToT", "TOPRIGHT", 4, - 10},
prefix = "TargetFrameToTDebuff",
count = 4,
OnMAFoundChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", TargetFrameToT, "TOPRIGHT", 4, - 10)
end
MovAny:UnlockScale(child)
child:SetScale(_G["TargetFrameToT"]:GetEffectiveScale() / UIParent:GetScale())
end,
OnMAHook = function(self)
self:SetScale(_G["TargetFrameToT"]:GetEffectiveScale() / UIParent:GetScale())
end,
OnMAScale = ScaleChildren,
OnMAPostReset = ResetChildren
},
PlayerBuffsMover = {
w = 30,
h = 30,
point = {"TOPRIGHT", "UIParent", "TOPRIGHT", -205, -13},
children = {"TemporaryEnchantFrame"},
prefix = "BuffButton",
excludes = "PlayerBuffsMover2",
count = 40,
dontHide = true,
dontLock = true,
dontScale = true,
OnLoad = function(self)
local hBuffFrame_Update = function()
local opt = self.opt
if opt and not opt.disabled and self.MAE and self.MAE:IsModified() then
self:MAScanForChildren(true, true)
--[[if opt.scale then
if not opt.hidden and self.attachedChildren then
for i, v in pairs(self.attachedChildren) do
v:SetScale(opt.scale)
end
end
end--]]
end
end
if BuffFrame_Update then
hooksecurefunc("BuffFrame_Update", hBuffFrame_Update)
end
if TemporaryEnchantFrame_Update then
hooksecurefunc("TemporaryEnchantFrame_Update", hBuffFrame_Update)
end
if UIParent_UpdateTopFramePositions then
hooksecurefunc("UIParent_UpdateTopFramePositions", hBuffFrame_Update)
end
end,
OnMAFoundChild = function(self, index, child)
if self.opt and self.opt.scale then
child:SetScale(self.opt.scale)
end
if self.opt and self.opt.alpha then
child:SetAlpha(self.opt.alpha)
end
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
if TempEnchant1:IsShown() and TempEnchant2:IsShown() and TempEnchant3:IsShown() then
TempEnchant1:ClearAllPoints()
TempEnchant1:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
TempEnchant2:ClearAllPoints()
TempEnchant2:SetPoint("TOPRIGHT", TempEnchant1, "TOPLEFT", -5, 0)
TempEnchant3:ClearAllPoints()
TempEnchant3:SetPoint("TOPRIGHT", TempEnchant2, "TOPLEFT", -5, 0)
child:SetPoint("TOPRIGHT", self, "TOPRIGHT", -105, 0)
elseif TempEnchant1:IsShown() and TempEnchant2:IsShown() and not TempEnchant3:IsShown() then
TempEnchant1:ClearAllPoints()
TempEnchant1:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
TempEnchant2:ClearAllPoints()
TempEnchant2:SetPoint("TOPRIGHT", TempEnchant1, "TOPLEFT", -5, 0)
child:SetPoint("TOPRIGHT", self, "TOPRIGHT", -70, 0)
elseif TempEnchant1:IsShown() and not TempEnchant2:IsShown() and not TempEnchant3:IsShown() then
TempEnchant1:ClearAllPoints()
TempEnchant1:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
child:SetPoint("TOPRIGHT", self, "TOPRIGHT", -35, 0)
else
child:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
end
MovAny:LockPoint(child)
else
if string.match(child:GetName(), "BuffButton") then
local num = (TempEnchant1:IsShown() and 1 or 0) + (TempEnchant2:IsShown() and 1 or 0) + (TempEnchant3:IsShown() and 1 or 0)
if num == 3 then
if index == 6 or index == 14 or index == 22 or index == 30 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 5), "BOTTOM", 105, -21)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
elseif num == 2 then
if index == 7 or index == 15 or index == 23 or index == 31 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 6), "BOTTOM", 70, -21)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
elseif num == 1 then
if index == 8 or index == 16 or index == 24 or index == 32 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 7), "BOTTOM", 35, -21)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
else
if index == 9 or index == 17 or index == 25 or index == 33 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 8), "BOTTOM", 0, -15)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
end
end
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
TempEnchant1:ClearAllPoints()
TempEnchant1:SetPoint("TOPRIGHT", TemporaryEnchantFrame, "TOPRIGHT", 0, 0)
TempEnchant2:ClearAllPoints()
TempEnchant2:SetPoint("TOPRIGHT", TempEnchant1, "TOPLEFT", -5, 0)
TempEnchant3:ClearAllPoints()
TempEnchant3:SetPoint("TOPRIGHT", TempEnchant2, "TOPLEFT", -5, 0)
if TempEnchant1:IsShown() and TempEnchant2:IsShown() and TempEnchant3:IsShown() then
child:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -306, -13)
elseif TempEnchant1:IsShown() and TempEnchant2:IsShown() and not TempEnchant3:IsShown() then
child:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -274, -13)
elseif TempEnchant1:IsShown() and not TempEnchant2:IsShown() and not TempEnchant3:IsShown() then
child:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -242, -13)
else
child:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -205, -13)
end
else
if string.match(child:GetName(), "BuffButton") then
local num = (TempEnchant1:IsShown() and 1 or 0) + (TempEnchant2:IsShown() and 1 or 0) + (TempEnchant3:IsShown() and 1 or 0)
if num == 3 then
if index == 6 or index == 14 or index == 22 or index == 30 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 5), "BOTTOM", 105, -21)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
elseif num == 2 then
if index == 7 or index == 15 or index == 23 or index == 31 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 6), "BOTTOM", 70, -21)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
elseif num == 1 then
if index == 8 or index == 16 or index == 24 or index == 32 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 7), "BOTTOM", 35, -21)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
else
if index == 9 or index == 17 or index == 25 or index == 33 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 8), "BOTTOM", 0, -15)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
end
end
end
end,
OnMAAlpha = function(self, alpha)
if self.attachedChildren then
for index, child in pairs(self.attachedChildren) do
child:SetAlpha(alpha)
end
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
if self.attachedChildren then
for index, child in pairs(self.attachedChildren) do
child:SetScale(scale)
end
end
end,
OnMAHook = function(self)
local b = _G["BuffFrame"]
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
MovAny:LockPoint(b)
if self.attachedChildren and self.opt and self.opt.scale then
for index, child in pairs(self.attachedChildren) do
child:SetScale(self.opt.scale)
end
end
end,
OnMAPreReset = function(self, readOnly)
if readOnly then
return true
end
local b = _G["BuffFrame"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetAlpha(1)
b:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -205, -13)
for index, child in pairs(self.attachedChildren) do
MovAny:UnlockScale(child)
child:SetScale(1)
child:SetAlpha(1)
end
end,
OnMAPostReset = function(self, readOnly)
if readOnly then
return true
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(_G["BuffFrame"])
MovAny:LockVisibility(_G["TemporaryEnchantFrame"])
else
MovAny:UnlockVisibility(_G["BuffFrame"])
MovAny:UnlockVisibility(_G["TemporaryEnchantFrame"])
end
end
},
PlayerBuffsMover2 = {
w = 30,
h = 30,
point = {"TOPRIGHT", "UIParent", "TOPRIGHT", -205, -13},
children = {"TemporaryEnchantFrame"},
prefix = "BuffButton",
excludes = "PlayerBuffsMover",
count = 40,
dontHide = true,
dontLock = true,
dontScale = true,
OnLoad = function(self)
local hBuffFrame_Update = function()
local opt = self.opt
if opt and not opt.disabled and self.MAE and self.MAE:IsModified() then
self:MAScanForChildren(true, true)
--[[if opt.scale then
if not opt.hidden and self.attachedChildren then
for index, child in pairs(self.attachedChildren) do
child:SetScale(opt.scale)
end
end
end--]]
end
end
if BuffFrame_Update then
hooksecurefunc("BuffFrame_Update", hBuffFrame_Update)
end
if TemporaryEnchantFrame_Update then
hooksecurefunc("TemporaryEnchantFrame_Update", hBuffFrame_Update)
end
if UIParent_UpdateTopFramePositions then
hooksecurefunc("UIParent_UpdateTopFramePositions", hBuffFrame_Update)
end
end,
OnMAFoundChild = function(self, index, child)
if self.opt and self.opt.scale then
child:SetScale(self.opt.scale)
end
if self.opt and self.opt.alpha then
child:SetAlpha(self.opt.alpha)
end
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
if TempEnchant1:IsShown() and TempEnchant2:IsShown() and TempEnchant3:IsShown() then
TempEnchant1:ClearAllPoints()
TempEnchant1:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
TempEnchant2:ClearAllPoints()
TempEnchant2:SetPoint("TOPLEFT", TempEnchant1, "TOPRIGHT", 5, 0)
TempEnchant3:ClearAllPoints()
TempEnchant3:SetPoint("TOPLEFT", TempEnchant2, "TOPRIGHT", 5, 0)
child:SetPoint("TOPLEFT", self, "TOPLEFT", 105, 0)
elseif TempEnchant1:IsShown() and TempEnchant2:IsShown() and not TempEnchant3:IsShown() then
TempEnchant1:ClearAllPoints()
TempEnchant1:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
TempEnchant2:ClearAllPoints()
TempEnchant2:SetPoint("TOPLEFT", TempEnchant1, "TOPRIGHT", 5, 0)
child:SetPoint("TOPLEFT", self, "TOPLEFT", 70, 0)
elseif TempEnchant1:IsShown() and not TempEnchant2:IsShown() and not TempEnchant3:IsShown() then
TempEnchant1:ClearAllPoints()
TempEnchant1:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
child:SetPoint("TOPLEFT", self, "TOPLEFT", 35, 0)
else
child:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
end
MovAny:LockPoint(child)
else
if string.match(child:GetName(), "BuffButton") then
local num = (TempEnchant1:IsShown() and 1 or 0) + (TempEnchant2:IsShown() and 1 or 0) + (TempEnchant3:IsShown() and 1 or 0)
if num == 3 then
if index == 6 or index == 14 or index == 22 or index == 31 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 5), "BOTTOM", -105, -21)
MovAny:LockPoint(child)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("LEFT", "BuffButton"..(index - 1), "RIGHT", 5, 0)
MovAny:LockPoint(child)
end
elseif num == 2 then
if index == 7 or index == 15 or index == 23 or index == 31 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 6), "BOTTOM", -70, -21)
MovAny:LockPoint(child)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("LEFT", "BuffButton"..(index - 1), "RIGHT", 5, 0)
MovAny:LockPoint(child)
end
elseif num == 1 then
if index == 8 or index == 16 or index == 24 or index == 32 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 7), "BOTTOM", -35, -21)
MovAny:LockPoint(child)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("LEFT", "BuffButton"..(index - 1), "RIGHT", 5, 0)
MovAny:LockPoint(child)
end
else
if index == 9 or index == 17 or index == 25 or index == 33 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 8), "BOTTOM", 0, -15)
MovAny:LockPoint(child)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("LEFT", "BuffButton"..(index - 1), "RIGHT", 5, 0)
MovAny:LockPoint(child)
end
end
end
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
TempEnchant1:ClearAllPoints()
TempEnchant1:SetPoint("TOPRIGHT", TemporaryEnchantFrame, "TOPRIGHT", 0, 0)
TempEnchant2:ClearAllPoints()
TempEnchant2:SetPoint("TOPRIGHT", TempEnchant1, "TOPLEFT", -5, 0)
TempEnchant3:ClearAllPoints()
TempEnchant3:SetPoint("TOPRIGHT", TempEnchant2, "TOPLEFT", -5, 0)
if TempEnchant1:IsShown() and TempEnchant2:IsShown() and TempEnchant3:IsShown() then
child:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -306, -13)
elseif TempEnchant1:IsShown() and TempEnchant2:IsShown() and not TempEnchant3:IsShown() then
child:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -274, -13)
elseif TempEnchant1:IsShown() and not TempEnchant2:IsShown() and not TempEnchant3:IsShown() then
child:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -242, -13)
else
child:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -205, -13)
end
else
if string.match(child:GetName(), "BuffButton") then
local num = (TempEnchant1:IsShown() and 1 or 0) + (TempEnchant2:IsShown() and 1 or 0) + (TempEnchant3:IsShown() and 1 or 0)
if num == 3 then
if index == 6 or index == 14 or index == 22 or index == 30 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 5), "BOTTOM", 105, -21)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
elseif num == 2 then
if index == 7 or index == 15 or index == 23 or index == 31 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 6), "BOTTOM", 70, -21)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
elseif num == 1 then
if index == 8 or index == 16 or index == 24 or index == 32 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 7), "BOTTOM", 35, -21)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
else
if index == 9 or index == 17 or index == 25 or index == 33 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOP", "BuffButton"..(index - 8), "BOTTOM", 0, -15)
else
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("RIGHT", "BuffButton"..(index - 1), "LEFT", -5, 0)
end
end
end
end
end,
OnMAAlpha = function(self, alpha)
if self.attachedChildren then
for index, child in pairs(self.attachedChildren) do
child:SetAlpha(alpha)
end
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
if self.attachedChildren then
for index, child in pairs(self.attachedChildren) do
child:SetScale(scale)
end
end
end,
OnMAHook = function(self)
local b = _G["BuffFrame"]
b:ClearAllPoints()
b:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0)
MovAny:LockPoint(b)
if self.attachedChildren and self.opt and self.opt.scale then
for index, child in pairs(self.attachedChildren) do
child:SetScale(self.opt.scale)
end
end
end,
OnMAPreReset = function(self, readOnly)
if readOnly then
return true
end
local b = _G["BuffFrame"]
MovAny:UnlockPoint(b)
b:SetAlpha(1)
b:ClearAllPoints()
b:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -205, -13)
for index, child in pairs(self.attachedChildren) do
MovAny:UnlockScale(child)
child:SetScale(1)
child:SetAlpha(1)
end
end,
OnMAPostReset = function(self, readOnly)
if readOnly then
return true
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(_G["BuffFrame"])
MovAny:LockVisibility(_G["TemporaryEnchantFrame"])
else
MovAny:UnlockVisibility(_G["BuffFrame"])
MovAny:UnlockVisibility(_G["TemporaryEnchantFrame"])
end
end
},
PlayerDebuffsMover = {
w = 30,
h = 30,
prefix = "DebuffButton",
excludes = "PlayerDebuffsMover2",
count = 40,
point = {"TOPRIGHT", "BuffFrame", "BOTTOMRIGHT", 0, -60},
OnLoad = function(self)
if BuffFrame_Update then
hooksecurefunc("BuffFrame_Update", function()
local opt = self.opt
if opt and not opt.disabled and self.MAE and self.MAE:IsModified() then
self:MAScanForChildren(true, true)
end
end)
end
end,
OnMAFoundChild = function(self, index, child)
if self.opt and self.opt.scale then
child:SetScale(self.opt.scale)
end
if self.opt and self.opt.alpha then
child:SetAlpha(self.opt.alpha)
end
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0)
MovAny:LockPoint(child)
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOPRIGHT", "BuffFrame", "BOTTOMRIGHT", 0, (BuffButton17 and BuffButton17:IsShown()) and -135 or ((BuffButton9 and BuffButton9:IsShown()) and -90 or -60))
end
end,
OnMAAlpha = function(self, alpha)
if self.attachedChildren then
for index, child in pairs(self.attachedChildren) do
child:SetAlpha(alpha)
end
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
if self.attachedChildren then
for index, child in pairs(self.attachedChildren) do
child:SetScale(scale)
end
end
end,
OnMAHook = function(self)
if self.attachedChildren and self.opt and self.opt.scale then
for index, child in pairs(self.attachedChildren) do
child:SetScale(self.opt.scale)
end
end
end,
OnMAPreReset = function(self, readOnly)
if readOnly then
return true
end
for index, child in pairs(self.attachedChildren) do
MovAny:UnlockScale(child)
MovAny:UnlockPoint(child)
child:SetScale(1)
child:SetAlpha(1)
end
end,
OnMAPostReset = function(self, readOnly)
if readOnly then
return true
end
end,
},
PlayerDebuffsMover2 = {
w = 30,
h = 30,
prefix = "DebuffButton",
excludes = "PlayerDebuffsMover",
count = 16,
point = {"TOPRIGHT", "BuffFrame", "BOTTOMRIGHT", 0, -60},
OnLoad = function(self)
if BuffFrame_Update then
hooksecurefunc("BuffFrame_Update", function()
local opt = self.opt
if opt and not opt.disabled and self.MAE and self.MAE:IsModified() then
self:MAScanForChildren(true, true)
end
end)
end
end,
OnMAFoundChild = function(self, index, child)
if self.opt and self.opt.scale then
child:SetScale(self.opt.scale)
end
if self.opt and self.opt.alpha then
child:SetAlpha(self.opt.alpha)
end
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOPRIGHT", self, "TOPRIGHT")
MovAny:LockPoint(child)
else
if string.match(child:GetName(), "DebuffButton") then
MovAny:UnlockPoint(child)
if index == 9 or index == 17 or index == 25 or index == 33 then
child:ClearAllPoints()
child:SetPoint("TOP", "DebuffButton"..(index - 8), "BOTTOM", 0, -15)
else
child:ClearAllPoints()
child:SetPoint("LEFT", "DebuffButton"..(index - 1), "RIGHT", 5, 0)
end
MovAny:LockPoint(child)
end
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("TOPRIGHT", "BuffFrame", "BOTTOMRIGHT", 0, (BuffButton17 and BuffButton17:IsShown()) and -135 or ((BuffButton9 and BuffButton9:IsShown()) and -90 or -60))
else
if string.match(child:GetName(), "DebuffButton") then
MovAny:UnlockPoint(child)
if index == 9 or index == 17 or index == 25 or index == 33 then
child:ClearAllPoints()
child:SetPoint("TOP", "DebuffButton"..(index - 8), "BOTTOM", 0, -15)
else
child:ClearAllPoints()
child:SetPoint("RIGHT", "DebuffButton"..(index - 1), "LEFT", 5, 0)
end
end
end
end,
OnMAScale = function(self, scale)
if type(scale) ~= "number" then
return
end
if self.attachedChildren then
for index, child in pairs(self.attachedChildren) do
child:SetScale(scale)
end
end
end,
OnMAHook = function(self)
if self.attachedChildren and self.opt and self.opt.scale then
for index, child in pairs(self.attachedChildren) do
child:SetScale(self.opt.scale)
end
end
end,
OnMAPreReset = function(self, readOnly)
if readOnly then
return true
end
for index, child in pairs(self.attachedChildren) do
MovAny:UnlockScale(child)
MovAny:UnlockPoint(child)
child:SetScale(1)
child:SetAlpha(1)
end
end
},
FocusFrameToTDebuffsMover = {
w = 12,
h = 12,
point = {"TOPLEFT", "FocusFrameToT", "TOPRIGHT", 4, -10},
prefix = "FocusFrameToTDebuff",
count = 4,
OnMAFoundChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", self, 0, 0)
end
end,
OnMAReleaseChild = function(self, index, child)
if index == 1 then
child:ClearAllPoints()
child:SetPoint("TOPLEFT", "FocusFrameToT", "TOPRIGHT", 4, -10)
end
MovAny:UnlockScale(child)
child:SetScale(_G["FocusFrameToT"]:GetEffectiveScale() / UIParent:GetScale())
end,
OnMAHook = function(self)
self:SetScale(_G["FocusFrameToT"]:GetEffectiveScale() / UIParent:GetScale())
end,
OnMAScale = ScaleChildren,
OnMAPostReset = ResetChildren
},
RaidUnitFramesMover = {
linkedSize = "CompactRaidFrameContainer",
linkedPoint = "CompactRaidFrameContainer",
children = {"CompactRaidFrameContainer"},
dontLock = true,
OnLoad = function(self)
if CompactRaidFrameManager_SetSetting then
hooksecurefunc("CompactRaidFrameManager_SetSetting", function(setting, value, skip)
if skip ~= "MASkip" and setting == "Locked" and IsShiftKeyDown() then
if not InCombatLockdown() then
if value then
MovAny:StopMoving(self:GetName())
else
CompactRaidFrameManager_LockContainer(CompactRaidFrameManager)
if not MovAny:GetMoverByFrame(self:GetName()) then
MovAny:AttachMover(self:GetName())
end
end
end
end
end)
end
end,
OnMAHook = function(self)
local con = _G["CompactRaidFrameContainer"]
self.con = con
MovAny:UnlockPoint(con)
con:ClearAllPoints()
con:SetPoint("CENTER", self, "CENTER", 0, 0)
MovAny:LockPoint(con)
end,
OnMAPreReset = function(self)
if self.con then
MovAny:UnlockPoint(self.con)
self.con:SetPoint("TOPLEFT", "CompactRaidFrameManagerContainerResizeFrame", "TOPLEFT", 4, - 7)
self.con = nil
end
end,
OnMADetach = function()
CompactRaidFrameManager_SetSetting("Locked", "lock", "MASkip")
end,
OnMAAttach = function()
if CompactRaidFrameManager_GetSetting("Locked") == "lock" then
CompactRaidFrameManager_SetSetting("Locked", "unlock", "MASkip")
CompactRaidFrameManager_LockContainer(CompactRaidFrameManager)
end
end,
OnMAAlpha = function(self, alpha)
if self.con then
if alpha > 0.999 then
for i = 1, GetNumGroupMembers(), 1 do
local bg = _G["CompactRaidFrame"..i]
if bg then
bg:EnableDrawLayer("BACKGROUND")
bg:EnableDrawLayer("BORDER")
end
end
else
for i = 1, GetNumGroupMembers(), 1 do
local bg = _G["CompactRaidFrame"..i]
if bg then
bg:DisableDrawLayer("BACKGROUND")
bg:DisableDrawLayer("BORDER")
end
end
end
if self.con.groupMode == "discrete" then
if alpha > 0.999 then
for i = 1, 8, 1 do
for j = 1, 5, 1 do
local bg = _G["CompactRaidGroup"..i.."Member"..j]
if bg then
bg:EnableDrawLayer("BACKGROUND")
bg:EnableDrawLayer("BORDER")
end
end
end
else
for i = 1, 8, 1 do
for j = 1, 5, 1 do
local bg = _G["CompactRaidGroup"..i.."Member"..j]
if bg then
bg:DisableDrawLayer("BACKGROUND")
bg:DisableDrawLayer("BORDER")
end
end
end
end
end
end
end
},
CompactRaidFrameBuffTooltipsMover = {
w = 100,
h = 100,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHide = function(self, hidden)
if hidden then
for i = 1, 40 do
for k = 1, 3 do
if _G["CompactRaidFrame"..i.."Buff"..k] then
_G["CompactRaidFrame"..i.."Buff"..k]:SetScript("OnEnter", function()
GameTooltip:Hide()
end)
end
if _G["CompactRaidFrame"..i.."Debuff"..k] then
_G["CompactRaidFrame"..i.."Debuff"..k]:SetScript("OnEnter", function()
GameTooltip:Hide()
end)
end
end
end
else
for i = 1, 40 do
for k = 1, 3 do
if _G["CompactRaidFrame"..i.."Buff"..k] then
_G["CompactRaidFrame"..i.."Buff"..k]:SetScript("OnEnter", nil)
end
if _G["CompactRaidFrame"..i.."Debuff"..k] then
_G["CompactRaidFrame"..i.."Debuff"..k]:SetScript("OnEnter", nil)
end
end
end
end
end,
OnMAPostReset = function(self)
for i = 1, 40 do
for k = 1, 3 do
if _G["CompactRaidFrame"..i.."Buff"..k] then
_G["CompactRaidFrame"..i.."Buff"..k]:SetScript("OnEnter", nil)
end
if _G["CompactRaidFrame"..i.."Debuff"..k] then
_G["CompactRaidFrame"..i.."Debuff"..k]:SetScript("OnEnter", nil)
end
end
end
end
},
CompactRaidFrameDebuffTooltipsMover = {
w = 100,
h = 100,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHide = function(self, hidden)
if hidden then
for i = 1, 40 do
for k = 1, 3 do
if _G["CompactRaidFrame"..i.."Buff"..k] then
_G["CompactRaidFrame"..i.."Buff"..k]:SetScript("OnEnter", function()
GameTooltip:Hide()
end)
end
if _G["CompactRaidFrame"..i.."Debuff"..k] then
_G["CompactRaidFrame"..i.."Debuff"..k]:SetScript("OnEnter", function()
GameTooltip:Hide()
end)
end
end
end
else
for i = 1, 40 do
for k = 1, 3 do
if _G["CompactRaidFrame"..i.."Buff"..k] then
_G["CompactRaidFrame"..i.."Buff"..k]:SetScript("OnEnter", nil)
end
if _G["CompactRaidFrame"..i.."Debuff"..k] then
_G["CompactRaidFrame"..i.."Debuff"..k]:SetScript("OnEnter", nil)
end
end
end
end
end,
OnMAPostReset = function(self)
for i = 1, 40 do
for k = 1, 3 do
if _G["CompactRaidFrame"..i.."Buff"..k] then
_G["CompactRaidFrame"..i.."Buff"..k]:SetScript("OnEnter", nil)
end
if _G["CompactRaidFrame"..i.."Debuff"..k] then
_G["CompactRaidFrame"..i.."Debuff"..k]:SetScript("OnEnter", nil)
end
end
end
end
},
--[[RaidUnitFramesManagerMover = {
linkedSize = "CompactRaidFrameManager",
point = {"TOPLEFT", "UIParent", "TOPLEFT", - 7, - 140},
children = {"CompactRaidFrameManager"},
dontLock = true,
OnLoad = function(self)
local b = CreateFrame("Button", "MACompactRaidFrameManagerToggleButton", UIParent, nil, "MADontHook")
b:SetSize(16, 64)
b:SetNormalTexture("Interface\\RaidFrame\\RaidPanel-Toggle")
if GetNumGroupMembers() < 1 then
b:Hide()
end
local tex = b:GetNormalTexture()
tex:SetDrawLayer("OVERLAY")
tex:SetTexCoord(0, .5, 0, 1)
tex:SetSize(self:GetSize())
b:SetScript("OnMouseDown", function(self)
local tex = self:GetNormalTexture()
tex:ClearAllPoints()
tex:SetSize(self:GetSize())
tex:SetPoint("CENTER", 1, 0)
end)
b:SetScript("OnMouseUp", function(self)
self:GetNormalTexture():SetAllPoints()
end)
b:SetScript("OnClick", function()
CompactRaidFrameManager_Expand(CompactRaidFrameManager)
end)
local man = _G["CompactRaidFrameManager"]
local p = {"TOPLEFT", "UIParent", "TOPLEFT", - 5, - 225}
b:SetPoint(unpack(p))
local e = MovAny.API:GetElement(b:GetName())
if e:IsModified() then
e:Sync()
end
self.button = b
hooksecurefunc("CompactRaidFrameManager_Expand", function(man)
if not self.MAHooked then
return
end
if not InCombatLockdown() then
return
end
MovAny:UnlockPoint(man)
man:ClearAllPoints()
man:SetPoint("CENTER", self, "CENTER", 0, 0)
MovAny:LockPoint(man)
b:Hide()
end)
hooksecurefunc("CompactRaidFrameManager_Collapse", function(man)
if not self.MAHooked then
return
end
if not InCombatLockdown() then
return
end
MovAny:UnlockPoint(man)
man:ClearAllPoints()
man:SetPoint("BOTTOMRIGHT", UIParent, "TOPLEFT", 0, 0)
MovAny:LockPoint(man)
if GetNumGroupMembers() > 0 then
b:Show()
end
end)
end,
OnMAHook = function(self)
local man = _G["CompactRaidFrameManager"]
self.man = man
if not self.opt or not self.opt.hidden then
if man.collapsed then
MovAny:UnlockPoint(man)
man:ClearAllPoints()
man:SetPoint("BOTTOMRIGHT", UIParent, "TOPLEFT", 0, 0)
MovAny:LockPoint(man)
if GetNumGroupMembers() > 0 then
self.button:Show()
end
else
MovAny:UnlockPoint(man)
man:ClearAllPoints()
man:SetPoint("CENTER", self, "CENTER", 0, 0)
MovAny:LockPoint(man)
self.button:Hide()
end
end
end,
OnMAPreReset = function(self)
local e = MovAny.API:GetElement(self:GetName())
if InCombatLockdown() then
return
end
MovAny.Position:Reset(e, self.man, true)
self.button:Hide()
self.man = nil
end
},]]
BagsMover = {
w = 100,
h = 100,
point = {"BOTTOMRIGHT", "UIParent", "BOTTOMRIGHT", 0, 84},
prefix = "ContainerFrame",
count = 13,
dontLock = true,
dontScale = true,
dontAlpha = true,
OnMAFoundChild = function(self, index, child)
if MovAny:IsModified(MovAny.lTransContainerToBag[child:GetName()]) then
return
end
--child:SetParent(self)
MovAny:UnlockScale(child)
child:SetScale(1)
MovAny:LockScale(child)
end,
OnMAReleaseChild = function(self, index, child)
child:SetParent(UIParent)
MovAny:UnlockScale(child)
end,
OnMAPosition = MovAny.hUpdateContainerFrameAnchors,
OnMAScale = MovAny.hUpdateContainerFrameAnchors,
OnMAPreReset = function(self, readOnly)
if not readOnly then
if self.attachedChildren then
table.wipe(self.attachedChildren)
end
self:MAScanForChildren()
end
end,
OnMAPostReset = function(self)
--if not readOnly then
UpdateContainerFrameAnchors()
--end
end
},
ChatEditBoxesMover = {
w = 440,
h = 32,
point = {"TOPLEFT", "ChatFrame1", "BOTTOMLEFT", - 5, - 2},
excludes = "ChatEditBoxesLengthMover",
prefix = "ChatFrame",
postfix = "EditBox",
count = 10,
dontLock = true,
OnMAHook = function(self)
self:SetWidth(ChatFrame1:GetWidth() + 10)
--self:SetHeight(32)
local b = ChatFrame1EditBox
b:SetPoint("LEFT", self, "LEFT", 0, 0)
--b:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
end,
OnMAFoundChild = function(self, index, child)
--MovAny.Position:StoreOrgPoints(child, child)
--child.MAOrgParent = child:GetParent()
--child:SetParent(self)
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("LEFT", self, "LEFT", 0, 0)
child:SetWidth(ChatFrame1:GetWidth() + 10)
--child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
--MovAny:LockPoint(child)
end,
OnMAReleaseChild = function(self, index, child)
--child:SetParent(child.MAOrgParent)
--child.MAOrgParent = nil
--MovAny:UnlockPoint(child)
--child:ClearAllPoints()
--child:SetPoint("TOPLEFT", "ChatFrame"..index, "BOTTOMLEFT", - 5, - 2)
--MovAny.Position:RestoreOrgPoints(child, child, true)
end,
OnMAScale = function(self, scale)
for i = 1, 10 do
_G["ChatFrame"..i.."EditBox"]:SetScale(scale)
end
end,
OnMAPostReset = function(self)
for i = 1, 10 do
MovAny:UnlockPoint(_G["ChatFrame"..i.."EditBox"])
_G["ChatFrame"..i.."EditBox"]:ClearAllPoints()
_G["ChatFrame"..i.."EditBox"]:SetPoint("TOPLEFT", "ChatFrame"..i, "BOTTOMLEFT", - 5, - 2)
_G["ChatFrame"..i.."EditBox"]:SetWidth(ChatFrame1:GetWidth() + 10)
end
end
},
ChatEditBoxesLengthMover = {
w = 440,
h = 32,
point = {"TOPLEFT", "ChatFrame1", "BOTTOMLEFT", - 5, - 2},
excludes = "ChatEditBoxesMover",
prefix = "ChatFrame",
postfix = "EditBox",
count = 10,
dontLock = true,
OnMAHook = function(self)
self:SetWidth(ChatFrame1:GetWidth() + 10)
--self:SetHeight(32)
local b = ChatFrame1EditBox
b:SetPoint("LEFT", self, "LEFT", 0, 0)
--b:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
end,
OnMAFoundChild = function(self, index, child)
--MovAny.Position:StoreOrgPoints(child, child)
--child.MAOrgParent = child:GetParent()
--child:SetParent(self)
MovAny:UnlockPoint(child)
child:ClearAllPoints()
child:SetPoint("LEFT", self, "LEFT", 0, 0)
child:SetWidth(ChatFrame1:GetWidth() + 10)
--child:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 0, 0)
--MovAny:LockPoint(child)
end,
OnMAReleaseChild = function(self, index, child)
--child:SetParent(child.MAOrgParent)
--child.MAOrgParent = nil
--MovAny:UnlockPoint(child)
--child:ClearAllPoints()
--child:SetPoint("TOPLEFT", "ChatFrame"..index, "BOTTOMLEFT", - 5, - 2)
--MovAny.Position:RestoreOrgPoints(child, child, true)
end,
OnMAScale = function(self, scale)
for i = 1, 10 do
local b = _G["ChatFrame"..i.."EditBox"]
local scaleS = self:GetScale()
--local scaleH = self:GetHeight()
local scaleW = self:GetWidth()
if scaleW * scaleS < 64 then
scaleW = 64
end
--b:SetHeight(scaleH)
b:SetWidth(scaleW)
end
end,
OnMAPostReset = function(self)
for i = 1, 10 do
MovAny:UnlockPoint(_G["ChatFrame"..i.."EditBox"])
_G["ChatFrame"..i.."EditBox"]:ClearAllPoints()
_G["ChatFrame"..i.."EditBox"]:SetPoint("TOPLEFT", "ChatFrame"..i, "BOTTOMLEFT", - 5, - 2)
_G["ChatFrame"..i.."EditBox"]:SetWidth(ChatFrame1:GetWidth() + 10)
end
end
},
LootWonAlertMover1 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[1] then
local b = LOOT_WON_ALERT_FRAMES[1]
MovAny:UnlockPoint(LOOT_WON_ALERT_FRAMES[1])
LOOT_WON_ALERT_FRAMES[1]:ClearAllPoints()
LOOT_WON_ALERT_FRAMES[1]:SetPoint("BOTTOMLEFT", "LootWonAlertMover1", "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(LOOT_WON_ALERT_FRAMES[1])
LOOT_WON_ALERT_FRAMES[1].ignoreFramePositionManager = true
LOOT_WON_ALERT_FRAMES[1]:SetMovable(true)
LOOT_WON_ALERT_FRAMES[1]:SetUserPlaced(true)
self.sbf = LOOT_WON_ALERT_FRAMES[1]
else
LOOT_WON_ALERT_FRAMES[1] = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
local b = LOOT_WON_ALERT_FRAMES[1]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover1, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[1])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[1])
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[1]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
LootWonAlertMover2 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[2] then
local b = LOOT_WON_ALERT_FRAMES[2]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover2, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
LOOT_WON_ALERT_FRAMES[2] = frame
local b = LOOT_WON_ALERT_FRAMES[2]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover2, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[2])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[2])
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[2]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
LootWonAlertMover3 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[3] then
local b = LOOT_WON_ALERT_FRAMES[3]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover3, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
LOOT_WON_ALERT_FRAMES[3] = frame
local b = LOOT_WON_ALERT_FRAMES[3]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover3, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[3])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[3])
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[3]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
LootWonAlertMover4 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[4] then
local b = LOOT_WON_ALERT_FRAMES[4]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover4, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
LOOT_WON_ALERT_FRAMES[4] = frame
local b = LOOT_WON_ALERT_FRAMES[4]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover4, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[4]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[4])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[4])
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
LootWonAlertMover5 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[5] then
local b = LOOT_WON_ALERT_FRAMES[5]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover5, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
LOOT_WON_ALERT_FRAMES[5] = frame
local b = LOOT_WON_ALERT_FRAMES[5]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover5, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[5])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[5])
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[5]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
LootWonAlertMover6 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[6] then
local b = LOOT_WON_ALERT_FRAMES[6]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover6, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
LOOT_WON_ALERT_FRAMES[6] = frame
local b = LOOT_WON_ALERT_FRAMES[6]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover6, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[6])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[6])
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[6]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
LootWonAlertMover7 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[7] then
local b = LOOT_WON_ALERT_FRAMES[7]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover7, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
LOOT_WON_ALERT_FRAMES[7] = frame
local b = LOOT_WON_ALERT_FRAMES[7]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover7, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[7])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[7])
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[7]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
LootWonAlertMover8 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[8] then
local b = LOOT_WON_ALERT_FRAMES[8]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover8, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
LOOT_WON_ALERT_FRAMES[8] = frame
local b = LOOT_WON_ALERT_FRAMES[8]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover8, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[8])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[8])
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[8]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
LootWonAlertMover9 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[9] then
local b = LOOT_WON_ALERT_FRAMES[9]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover9, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
LOOT_WON_ALERT_FRAMES[9] = frame
local b = LOOT_WON_ALERT_FRAMES[9]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover9, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[9])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[9])
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[9]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
LootWonAlertMover10 = {
w = 276,
h = 96,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if LOOT_WON_ALERT_FRAMES[10] then
local b = LOOT_WON_ALERT_FRAMES[10]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover10, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "LootWonAlertFrameTemplate")
LOOT_WON_ALERT_FRAMES[10] = frame
local b = LOOT_WON_ALERT_FRAMES[10]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", LootWonAlertMover10, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(LOOT_WON_ALERT_FRAMES[10])
else
MovAny:UnlockVisibility(LOOT_WON_ALERT_FRAMES[10])
end
end,
OnMAScale = function(self, scale)
local b = LOOT_WON_ALERT_FRAMES[10]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(LOOT_WON_ALERT_FRAMES)
end
},
MoneyWonAlertMover1 = {
w = 249,
h = 71,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if MONEY_WON_ALERT_FRAMES[1] then
local b = MONEY_WON_ALERT_FRAMES[1]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover1, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "MoneyWonAlertFrameTemplate")
MONEY_WON_ALERT_FRAMES[1] = frame
local b = MONEY_WON_ALERT_FRAMES[1]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover1, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(MONEY_WON_ALERT_FRAMES[1])
else
MovAny:UnlockVisibility(MONEY_WON_ALERT_FRAMES[1])
end
end,
OnMAScale = function(self, scale)
local b = MONEY_WON_ALERT_FRAMES[1]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(MONEY_WON_ALERT_FRAMES)
end
},
MoneyWonAlertMover2 = {
w = 249,
h = 71,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if MONEY_WON_ALERT_FRAMES[2] then
local b = MONEY_WON_ALERT_FRAMES[2]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover2, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "MoneyWonAlertFrameTemplate")
MONEY_WON_ALERT_FRAMES[2] = frame
local b = MONEY_WON_ALERT_FRAMES[2]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover2, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(MONEY_WON_ALERT_FRAMES[2])
else
MovAny:UnlockVisibility(MONEY_WON_ALERT_FRAMES[2])
end
end,
OnMAScale = function(self, scale)
local b = MONEY_WON_ALERT_FRAMES[2]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(MONEY_WON_ALERT_FRAMES)
end
},
MoneyWonAlertMover3 = {
w = 249,
h = 71,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if MONEY_WON_ALERT_FRAMES[3] then
local b = MONEY_WON_ALERT_FRAMES[3]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover3, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "MoneyWonAlertFrameTemplate")
MONEY_WON_ALERT_FRAMES[3] = frame
local b = MONEY_WON_ALERT_FRAMES[3]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover3, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(MONEY_WON_ALERT_FRAMES[3])
else
MovAny:UnlockVisibility(MONEY_WON_ALERT_FRAMES[3])
end
end,
OnMAScale = function(self, scale)
local b = MONEY_WON_ALERT_FRAMES[3]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(MONEY_WON_ALERT_FRAMES)
end
},
MoneyWonAlertMover4 = {
w = 249,
h = 71,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if MONEY_WON_ALERT_FRAMES[4] then
local b = MONEY_WON_ALERT_FRAMES[4]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover4, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "MoneyWonAlertFrameTemplate")
MONEY_WON_ALERT_FRAMES[4] = frame
local b = MONEY_WON_ALERT_FRAMES[4]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover4, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(MONEY_WON_ALERT_FRAMES[4])
else
MovAny:UnlockVisibility(MONEY_WON_ALERT_FRAMES[4])
end
end,
OnMAScale = function(self, scale)
local b = MONEY_WON_ALERT_FRAMES[4]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(MONEY_WON_ALERT_FRAMES)
end
},
MoneyWonAlertMover5 = {
w = 249,
h = 71,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
if MONEY_WON_ALERT_FRAMES[5] then
local b = MONEY_WON_ALERT_FRAMES[5]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover5, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
else
local frame = CreateFrame("Button", nil, UIParent, "MoneyWonAlertFrameTemplate")
MONEY_WON_ALERT_FRAMES[5] = frame
local b = MONEY_WON_ALERT_FRAMES[5]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", MoneyWonAlertMover5, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
--b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end
end,
OnMAHide = function(self, hidden)
if hidden then
MovAny:LockVisibility(MONEY_WON_ALERT_FRAMES[5])
else
MovAny:UnlockVisibility(MONEY_WON_ALERT_FRAMES[5])
end
end,
OnMAScale = function(self, scale)
local b = MONEY_WON_ALERT_FRAMES[5]
if type(scale) ~= "number" then
return
end
if b then
b:SetScale(scale)
end
end,
OnMAPostReset = function(self)
wipe(MONEY_WON_ALERT_FRAMES)
end
},
--[[GroupLootFrameMover1 = {
w = 270,
h = 80,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
local b = _G["GroupLootFrame1"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", GroupLootFrameMover1, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAScale = function(self, scale)
local b = _G["GroupLootFrame1"]
if type(scale) ~= "number" then
return
end
b:SetScale(scale)
end
},
GroupLootFrameMover2 = {
w = 270,
h = 80,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
local b = _G["GroupLootFrame2"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", GroupLootFrameMover2, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAScale = function(self, scale)
local b = _G["GroupLootFrame2"]
if type(scale) ~= "number" then
return
end
b:SetScale(scale)
end
},
GroupLootFrameMover3 = {
w = 270,
h = 80,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
local b = _G["GroupLootFrame3"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", GroupLootFrameMover3, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAScale = function(self, scale)
local b = _G["GroupLootFrame3"]
if type(scale) ~= "number" then
return
end
b:SetScale(scale)
end
},
GroupLootFrameMover4 = {
w = 270,
h = 80,
point = {"CENTER", "UIParent", "CENTER", 0, 0},
OnMAHook = function(self)
local b = _G["GroupLootFrame4"]
MovAny:UnlockPoint(b)
b:ClearAllPoints()
b:SetPoint("BOTTOMLEFT", GroupLootFrameMover4, "BOTTOMLEFT", 0, 0)
MovAny:LockPoint(b)
b.ignoreFramePositionManager = true
b:SetMovable(true)
b:SetUserPlaced(true)
self.sbf = b
end,
OnMAScale = function(self, scale)
local b = _G["GroupLootFrame4"]
if type(scale) ~= "number" then
return
end
b:SetScale(scale)
end
}]]
}