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local MDT = MDT
local L = MDT.L
local db
local tonumber,tinsert,slen,pairs,ipairs,tostring,next,type,sformat,tremove,twipe = tonumber,table.insert,string.len,pairs,ipairs,tostring,next,type,string.format,table.remove,table.wipe
local UnitName,UnitGUID,UnitCreatureType,UnitHealthMax,UnitLevel = UnitName,UnitGUID,UnitCreatureType,UnitHealthMax,UnitLevel
local points = {}
function MDT:POI_CreateFramePools()
MDT.poi_framePools = MDT.poi_framePools or CreateFramePoolCollection()
MDT.poi_framePools:CreatePool("Button", MDT.main_frame.mapPanelFrame, "MapLinkPinTemplate")
MDT.poi_framePools:CreatePool("Button", MDT.main_frame.mapPanelFrame, "DeathReleasePinTemplate")
MDT.poi_framePools:CreatePool("Button", MDT.main_frame.mapPanelFrame, "VignettePinTemplate")
MDT.poi_framePools:CreatePool("Frame", MDT.main_frame.mapPanelFrame, "MDTAnimatedLineTemplate")
end
--devMode
local function POI_SetDevOptions(frame,poi)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:SetScript("OnMouseDown", function(self, button)
if button == "LeftButton" and not self.isMoving then
self:StartMoving()
self.isMoving = true
end
if button == "RightButton" then
local pois = MDT.mapPOIs[db.currentDungeonIdx][MDT:GetCurrentSubLevel()]
tremove(pois,self.poiIdx)
MDT:UpdateMap()
end
end)
frame:SetScript("OnMouseUp", function(self, button)
if button == "LeftButton" and self.isMoving then
self.isMoving = false
self:StopMovingOrSizing()
local newx,newy = MDT:GetCursorPosition()
local scale = MDT:GetScale()
newx = newx*(1/scale)
newy = newy*(1/scale)
local pois = MDT.mapPOIs[db.currentDungeonIdx][MDT:GetCurrentSubLevel()]
pois[self.poiIdx].x = newx
pois[self.poiIdx].y = newy
self:ClearAllPoints()
MDT:UpdateMap()
end
end)
frame:SetScript("OnClick",nil)
end
local function POI_SetOptions(frame,type,poi,homeSublevel)
frame.teeming = nil
frame.isSpire = nil
frame.poi = nil
frame.spireIndex = nil
frame.defaultHidden = nil
frame:SetMovable(false)
frame:SetScript("OnMouseDown",nil)
frame:SetScript("OnMouseUp",nil)
frame.weeks = poi.weeks
frame:SetFrameLevel(4)
frame.defaultSublevel = nil
frame.animatedLine = nil
frame.npcId = nil
if frame.HighlightTexture then
frame.HighlightTexture:SetDrawLayer("HIGHLIGHT")
frame.HighlightTexture:Show()
frame.Texture:SetVertexColor(1,1,1,1)
frame.HighlightTexture:SetVertexColor(1,1,1,1)
end
if frame.textString then frame.textString:Hide() end
if type == "mapLink" then
local poiScale = poi.scale or 1
frame:SetSize(22*poiScale,22*poiScale)
frame.Texture:SetSize(22*poiScale,22*poiScale)
frame.HighlightTexture:SetSize(22*poiScale,22*poiScale)
frame.HighlightTexture:SetDrawLayer("ARTWORK")
frame.HighlightTexture:Hide()
frame.target = poi.target
frame.poi = poi
local directionToAtlas = {
[-1] = "poi-door-down",
[1] = "poi-door-up",
[-2] = "poi-door-left",
[2] = "poi-door-right",
}
frame.HighlightTexture:SetAtlas(directionToAtlas[poi.direction])
frame.Texture:SetAtlas(directionToAtlas[poi.direction])
frame:SetScript("OnClick",function()
MDT:SetCurrentSubLevel(poi.target)
MDT:UpdateMap()
MDT:ZoomMapToDefault()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(MDT:GetDungeonSublevels()[db.currentDungeonIdx][poi.target], 1, 1, 1, 1)
if db.devMode then GameTooltip:AddLine(frame.poi.connectionIndex, 1, 1, 1, 1) end
GameTooltip:Show()
frame.HighlightTexture:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
frame.HighlightTexture:Hide()
end)
end
if type == "nyalothaSpire" then
local poiScale = poi.scale or 1
frame.poiScale = poiScale
frame:SetSize(12*poiScale,12*poiScale)
frame.Texture:SetSize(12*poiScale,12*poiScale)
frame.Texture:SetAtlas("poi-rift1")
frame.HighlightTexture:SetSize(12*poiScale,12*poiScale)
frame.HighlightTexture:SetAtlas("poi-rift1")
frame.HighlightTexture:SetDrawLayer("ARTWORK")
frame.HighlightTexture:Hide()
frame.isSpire = true
frame.spireIndex = poi.index
frame.npcId = poi.npcId
if not frame.textString then
frame.textString = frame:CreateFontString()
frame.textString:SetPoint("BOTTOM",frame,"BOTTOM", 0, 4)
frame.textString:SetJustifyH("CENTER")
frame.textString:SetTextColor(0.5, 1, 0, 1)
end
local scale = MDT:GetScale()
frame.textString:SetFontObject("GameFontNormal")
frame.textString:SetFont(frame.textString:GetFont(),5*poiScale*scale,"OUTLINE")
frame.textString:SetPoint("BOTTOM",frame,"BOTTOM", 0, 4*scale)
frame.textString:SetText("")
frame:SetScript("OnMouseUp",function(self,button)
if button == "RightButton" then
--reset npc location
MDT:GetRiftOffsets()[self.npcId]=nil
MDT:UpdateMap()
if MDT.liveSessionActive and MDT:GetCurrentPreset().uid == MDT.livePresetUID then
MDT:LiveSession_SendCorruptedPositions(MDT:GetCurrentPreset().value.riftOffsets)
end
end
if button == "LeftButton" then
local _, connections = MDT:FindConnectedDoor(frame.npcId,1)
if connections then
MDT:SetCurrentSubLevel(connections[#connections].target)
MDT:UpdateMap()
end
end
end)
local blipFrame
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(poi.tooltipText,1,1,1)
GameTooltip:AddLine(L["Right-Click to reset NPC position"],1,1,1)
frame.HighlightTexture:Show()
--highlight associated npc
local blips = MDT:GetDungeonEnemyBlips()
if frame.isSpire then
for _,blip in pairs(blips) do
if blip.data.id == poi.npcId then
local isBlipSameWeek
for weekIdx,_ in pairs(poi.weeks) do
isBlipSameWeek = isBlipSameWeek or blip.clone.week[weekIdx]
end
if isBlipSameWeek then
blipFrame = blip
blipFrame.fontstring_Text1:Show()
--display animated line between poi and npc frame
frame.animatedLine = MDT:ShowAnimatedLine(MDT.main_frame.mapPanelFrame,frame,blipFrame,nil,nil,nil,nil,nil,not frame.isSpire,frame.animatedLine)
blipFrame.animatedLine = frame.animatedLine
break
end
end
end
end
local connectedDoor, connections = MDT:FindConnectedDoor(frame.npcId,1)
if connectedDoor then
if frame.isSpire then
frame.animatedLine = MDT:ShowAnimatedLine(MDT.main_frame.mapPanelFrame,frame,connectedDoor,nil,nil,nil,nil,nil,not frame.isSpire,frame.animatedLine)
end
local sublevelName = MDT:GetSublevelName(nil,connections[#connections].target)
local npcName = MDT:GetNPCNameById(frame.npcId)
GameTooltip:AddLine("\n"..string.format(L["%s is in sublevel: %s"],npcName,sublevelName),1,1,1)
GameTooltip:AddLine(string.format(L["Click to go to %s"],sublevelName),1,1,1)
end
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
frame.HighlightTexture:Hide()
if blipFrame then
blipFrame.fontstring_Text1:Hide()
end
if frame.isSpire then
MDT:HideAnimatedLine(frame.animatedLine)
end
end)
--check expanded status
if MDT:IsNPCInPulls(poi) then
frame.Texture:SetSize(10*poiScale,10*poiScale)
frame.Texture:SetAtlas("poi-rift1")
frame.HighlightTexture:SetSize(10*poiScale,10*poiScale)
frame.HighlightTexture:SetAtlas("poi-rift1")
frame.isSpire = false
frame.textString:Show()
else
frame.Texture:SetSize(12*poiScale,16*poiScale)
frame.Texture:SetAtlas("poi-nzothpylon")
frame.HighlightTexture:SetSize(12*poiScale,16*poiScale)
frame.HighlightTexture:SetAtlas("poi-nzothpylon")
frame.isSpire = true
frame.textString:Hide()
end
end
if type == "door" then
frame:SetSize(22,22)
frame.Texture:SetSize(22,22)
frame.HighlightTexture:SetSize(22,22)
frame.HighlightTexture:SetAtlas("map-icon-SuramarDoor.tga")
frame.Texture:SetAtlas("map-icon-SuramarDoor.tga")
frame:SetScript("OnClick",nil)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(poi.doorName..(slen(poi.doorDescription)>0 and "\n"..poi.doorDescription or "")..(poi.lockpick and "\n|cFF32CD32"..L["Locked"] or ""), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type == "graveyard" then
local scale = poi.scale or 1
frame:SetSize(12*scale,12*scale)
frame:SetScript("OnClick",nil)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(L["Graveyard"]..(slen(poi.graveyardDescription)>0 and "\n"..poi.graveyardDescription or ""), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type =="tdprisonkey" then
frame:SetSize(10,10)
frame.Texture:SetSize(10,10)
frame.HighlightTexture:SetSize(10,10)
frame.HighlightTexture:SetAtlas("QuestNormal")
frame.Texture:SetAtlas("QuestNormal")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["TDPrisonKeyText"],"\n","\n","\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type =="wmMaggotNote" then
frame:SetSize(10,10)
frame.Texture:SetSize(10,10)
frame.HighlightTexture:SetSize(10,10)
frame.HighlightTexture:SetAtlas("QuestNormal")
frame.Texture:SetAtlas("QuestNormal")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["MaggotNote"],"\n","\n","\n","\n","\n","\n","\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type == "heavyCannon" then
frame:SetSize(20,20)
frame.Texture:SetSize(20,20)
frame.HighlightTexture:SetSize(20,20)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["CannonNote"],"\n","\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type == "mlFrackingTotem" then
frame:SetSize(12,12)
frame.Texture:SetSize(12,12)
frame.HighlightTexture:SetSize(12,12)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["frackingNote"],"\n","\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type == "mlMineCart" then
frame:SetSize(12,12)
frame.Texture:SetSize(12,12)
frame.HighlightTexture:SetSize(12,12)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["minecartNote"],"\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type == "tuSkip" then
frame:SetSize(12,12)
frame.Texture:SetSize(12,12)
frame.HighlightTexture:SetSize(12,12)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["underrotSkipNote"],"\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type == "shrineSkip" then
frame:SetSize(12,12)
frame.Texture:SetSize(12,12)
frame.HighlightTexture:SetSize(12,12)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(L["Shortcut"], 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type == "templeEye" then
frame:SetSize(20,20)
frame.Texture:SetSize(20,20)
frame.HighlightTexture:SetSize(20,20)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["templeEyeNote"],"\n","\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type == "krSpiritGuide" then
frame:SetSize(20,20)
frame.Texture:SetSize(20,20)
frame.HighlightTexture:SetSize(20,20)
frame.HighlightTexture:SetAtlas("TaxiNode_Continent_Horde")
frame.Texture:SetAtlas("TaxiNode_Continent_Horde")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["krSkipNote"],"\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type =="sobGutters" then
frame:SetSize(10,10)
frame.Texture:SetSize(10,10)
frame.HighlightTexture:SetSize(10,10)
frame.HighlightTexture:SetAtlas("QuestNormal")
frame.Texture:SetAtlas("QuestNormal")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(string.format(L["siegeGuttersNote"],"\n"), 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type =="generalNote" then
frame:SetSize(10*(poi.scale or 1),10*(poi.scale or 1))
frame.Texture:SetSize(10*(poi.scale or 1),10*(poi.scale or 1))
frame.HighlightTexture:SetSize(10*(poi.scale or 1),10*(poi.scale or 1))
frame.HighlightTexture:SetAtlas("QuestNormal")
frame.Texture:SetAtlas("QuestNormal")
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip:AddLine(poi.text, 1, 1, 1, 1)
GameTooltip:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
end)
end
if type =="mechagonBot" then
frame:SetSize(3,3)
frame.Texture:SetSize(6,6)
frame.HighlightTexture:SetSize(6,6)
frame.HighlightTexture:SetAtlas("Warfronts-BaseMapIcons-Empty-Workshop-Minimap-small")
frame.Texture:SetAtlas("Warfronts-BaseMapIcons-Empty-Workshop-Minimap-small")
local botOptions = {
[1] = {text=L["Welding Bot"],color={r=0, g=1, b=0, a=0.8}, spellId=303952, textureId=134952}, --green
[2] = {text=L["Grease Bot"],color={r=1, g=0, b=0, a=0.8}, spellId=303924, textureId=252178}, --red
[3] = {text=L["Shock Bot"],color={r=0, g=.8, b=1, a=0.8}, spellId=304063, textureId=136099}, --blue
}
frame.Texture:SetVertexColor(botOptions[poi.botIndex].color.r,botOptions[poi.botIndex].color.g,botOptions[poi.botIndex].color.b,botOptions[poi.botIndex].color.a)
frame.HighlightTexture:SetVertexColor(botOptions[poi.botIndex].color.r,botOptions[poi.botIndex].color.g,botOptions[poi.botIndex].color.b,botOptions[poi.botIndex].color.a)
frame:SetScript("OnClick",function()
end)
frame:SetScript("OnEnter",function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
GameTooltip_SetTitle(GameTooltip, botOptions[poi.botIndex].text)
GameTooltip:AddTexture(botOptions[poi.botIndex].textureId)
GameTooltip:AddSpellByID(botOptions[poi.botIndex].spellId)
GameTooltip:Show()
frame.HighlightTexture:Show()
end)
frame:SetScript("OnLeave",function()
GameTooltip:Hide()
frame.HighlightTexture:Hide()
end)
end
--fullscreen sizes
local scale = MDT:GetScale()
frame:SetSize(frame:GetWidth()*scale,frame:GetHeight()*scale)
if frame.Texture then frame.Texture:SetSize(frame.Texture:GetWidth()*scale,frame.Texture:GetHeight()*scale) end
if frame.HighlightTexture then frame.HighlightTexture:SetSize(frame.HighlightTexture:GetWidth()*scale,frame.HighlightTexture:GetHeight()*scale) end
if db.devMode then POI_SetDevOptions(frame,poi) end
end
---POI_HideAllPoints
---Used to hide all POIs during scaling changes to the map
function MDT:POI_HideAllPoints()
for _,poiFrame in pairs(points) do
poiFrame:Hide()
end
end
---POI_UpdateAll
function MDT:POI_UpdateAll()
twipe(points)
db = MDT:GetDB()
local framePools = MDT.poi_framePools
framePools:GetPool("MapLinkPinTemplate"):ReleaseAll()
framePools:GetPool("DeathReleasePinTemplate"):ReleaseAll()
framePools:GetPool("VignettePinTemplate"):ReleaseAll()
if not MDT.mapPOIs[db.currentDungeonIdx] then return end
local currentSublevel = MDT:GetCurrentSubLevel()
local pois = MDT.mapPOIs[db.currentDungeonIdx][currentSublevel]
if not pois then return end
local preset = MDT:GetCurrentPreset()
local teeming = MDT:IsPresetTeeming(preset)
local scale = MDT:GetScale()
local week = MDT:GetEffectivePresetWeek(preset)
for poiIdx,poi in pairs(pois) do
if (not (poi.type == "nyalothaSpire" and (db.currentSeason ~= 4 or db.currentDifficulty<10)))
and ((not poi.weeks) or poi.weeks[week])
and (not poi.season or poi.season == db.currentSeason)
and (not poi.difficulty or poi.difficulty<=db.currentDifficulty)
then
local poiFrame = framePools:Acquire(poi.template)
poiFrame.poiIdx = poiIdx
POI_SetOptions(poiFrame,poi.type,poi)
poiFrame.x = poi.x
poiFrame.y = poi.y
poiFrame:ClearAllPoints()
poiFrame:SetPoint("CENTER", MDT.main_frame.mapPanelTile1,"TOPLEFT",poi.x*scale,poi.y*scale)
if not poiFrame.defaultHidden or db.devMode then poiFrame:Show() end
if not teeming and poiFrame.teeming then
poiFrame:Hide()
end
tinsert(points,poiFrame)
end
end
end
---Animated Lines
---Credit to Grimonja for this part
local texturePool
local function getPointAlongALine(parent,p1x,p1y,p2x,p2y,d)
local tX = (((1 - d) * p1x) + (d*p2x)) - ((parent:GetWidth() / 2 ))
local tY = (((1 - d) * p1y) + (d*p2y)) - ((parent:GetHeight() / 2))
return tX,tY
end
local function createLineSegment(parent)
local tex = texturePool:Acquire()
tex:SetParent(parent)
tex:SetTexture([[Interface\BUTTONS\WHITE8X8]])
tex:SetTexCoord(0,1,0,1)
tex:SetDrawLayer("OVERLAY",7)
tex:Show()
return tex
end
local function animateLine(self, elapsed)
local totalDistance = math.sqrt(math.pow(self.frameTwoX - self.frameOneX,2) + math.pow(self.frameTwoY - self.frameOneY,2))
local rotation = math.atan2(self.frameTwoY - self.frameOneY,self.frameTwoX - self.frameOneX)
local numLines = math.max(1,math.floor(totalDistance / (self.sizeX + self.gap)))
local lineLength = (totalDistance / (numLines * 2))
local tX,tY,t,tex
for i=1,numLines + 1 do
tex = self.frames[i]
if(not tex)then
tex = createLineSegment(self:GetParent())
table.insert(self.frames,tex)
end
t = self.phase + (((lineLength * 2) * (i - 1)) / totalDistance)
if(t > 1)then
t = t - 1
end
tX, tY = getPointAlongALine(self:GetParent(),self.frameOneX,self.frameOneY,self.frameTwoX,self.frameTwoY,t)
tex:SetPoint("TOPLEFT", MDT.main_frame.mapPanelTile1,"TOPLEFT",tX - (self.sizeX / 2),tY - (self.sizeY / 2))
tex:SetPoint("BOTTOMRIGHT", MDT.main_frame.mapPanelTile1,"TOPLEFT",tX + (self.sizeX / 2),tY + (self.sizeY / 2))
tex:SetPoint("CENTER",tX, tY)
tex:SetRotation(rotation)
tex:SetVertexColor(self.color[1],self.color[2],self.color[3],self.color[4])
tex:Show()
end
if(#self.frames > numLines + 1)then
for i=numLines + 1,#self.frames do
self.frames[i]:Hide()
end
end
self.phase = self.phase + (self.speed * elapsed)
if(self.phase > 1)then
self.phase = self.phase - 1
end
end
local function createAnimatedLine(parent)
local animatedLine = MDT.poi_framePools:Acquire("MDTAnimatedLineTemplate")
animatedLine:Show()
animatedLine.phase = 0
animatedLine.frames = {}
return animatedLine
end
function MDT:ShowAnimatedLine(parent, frame1, frame2, sizeX, sizeY, gap, color, speed, selected, animatedLine)
if not (frame1 and frame2 and (not frame1:IsForbidden()) and (not frame1:IsForbidden())) then
return nil
end
texturePool = texturePool or CreateTexturePool(MDT.main_frame.mapPanelFrame ,"OVERLAY",7,nil)
animatedLine = animatedLine or createAnimatedLine(parent)
animatedLine.frame1 = frame1
animatedLine.frame2 = frame2
animatedLine.speed = speed and speed or 15
animatedLine.sizeX = sizeX and sizeX or 7
animatedLine.sizeY = sizeY and sizeY or 2
animatedLine.gap = gap and gap or 5
animatedLine.color = color and color or {1,0,1,0.8,0.2} --corrupted color
if selected then animatedLine.color = {0.5,1,0.1,1} end
local scale = MDT:GetScale()
local mapSizex,mapSizey = MDT:GetDefaultMapPanelSize()
animatedLine.frameOneX = ((mapSizex/2)+frame1.x)*scale
animatedLine.frameOneY = ((mapSizey/2)+frame1.y)*scale
animatedLine.frameTwoX = ((mapSizex/2)+(frame2.adjustedX or frame2.x))*scale
animatedLine.frameTwoY = ((mapSizey/2)+(frame2.adjustedY or frame2.y))*scale
local totalDistance = math.sqrt(math.pow(animatedLine.frameTwoX - animatedLine.frameOneX,2) + math.pow(animatedLine.frameTwoY - animatedLine.frameOneY,2))
animatedLine.speed = animatedLine.speed / totalDistance
animatedLine:SetScript("onUpdate", animateLine)
animatedLine:Show()
return animatedLine
end
function MDT:KillAllAnimatedLines()
local linePool = self.poi_framePools:GetPool("MDTAnimatedLineTemplate")
local _,activeLines = linePool:EnumerateActive()
for animatedLine,_ in pairs(activeLines) do
animatedLine:SetScript("onUpdate",nil)
for i=1,#animatedLine.frames do
animatedLine.frames[i]:ClearAllPoints()
animatedLine.frames[i]:Hide()
end
table.wipe(animatedLine.frames)
if animatedLine.frame1 then animatedLine.frame1.animatedLine = nil end
if animatedLine.frame2 then
animatedLine.frame1.animatedLine = nil
animatedLine.frame1.spireFrame = nil
end
animatedLine:Hide()
end
if texturePool then texturePool:ReleaseAll() end
linePool:ReleaseAll()
end
---draws all lines from active npcs to spires/doors
function MDT:DrawAllAnimatedLines()
local week = self:GetEffectivePresetWeek()
for _,blip in pairs(MDT:GetDungeonEnemyBlips()) do
if not blip:IsShown() and blip.data.corrupted then
MDT:HideAnimatedLine(blip.animatedLine)
elseif blip.data.corrupted and blip.selected then
local connectedFrame
local _,active = MDT.poi_framePools:GetPool("VignettePinTemplate"):EnumerateActive()
for poiFrame,_ in pairs(active) do
if poiFrame.spireIndex and poiFrame.npcId and poiFrame.npcId == blip.data.id then
connectedFrame = poiFrame
break
end
end
local connectedDoor = MDT:FindConnectedDoor(blip.data.id)
connectedFrame = connectedDoor or connectedFrame
blip.animatedLine = MDT:ShowAnimatedLine(MDT.main_frame.mapPanelFrame,connectedFrame,blip,nil,nil,nil,nil,nil,blip.selected)
blip.spireFrame = connectedFrame
connectedFrame.animatedLine = blip.animatedLine
end
end
--draw lines from active spires to doors when their associated npc is dragged into other sublevel
local _,activeSpires = MDT.poi_framePools:GetPool("VignettePinTemplate"):EnumerateActive()
for poiFrame,_ in pairs(activeSpires) do
if poiFrame.spireIndex and poiFrame.npcId and not poiFrame.isSpire and not poiFrame.animatedLine then
local connectedDoor = MDT:FindConnectedDoor(poiFrame.npcId,1)
if connectedDoor then
poiFrame.animatedLine = MDT:ShowAnimatedLine(MDT.main_frame.mapPanelFrame,poiFrame,connectedDoor,nil,nil,nil,nil,nil,not poiFrame.isSpire)
end
end
end
end
function MDT:HideAnimatedLine(animatedLine)
if not animatedLine then return end
for i=1,#animatedLine.frames do
animatedLine.frames[i]:ClearAllPoints()
animatedLine.frames[i]:Hide()
end
animatedLine:Hide()
end
function MDT:FindConnectedDoor(npcId, numConnection)
local riftOffsets = self:GetRiftOffsets()
local connection = riftOffsets and riftOffsets[npcId] and riftOffsets[npcId].connections and riftOffsets[npcId].connections[numConnection or #riftOffsets[npcId].connections] or nil
if connection then
local _,activeDoors = MDT.poi_framePools:GetPool("MapLinkPinTemplate"):EnumerateActive()
for poiFrame,_ in pairs(activeDoors) do
if poiFrame.poi and poiFrame.poi.connectionIndex == connection.connectionIndex then
return poiFrame,riftOffsets[npcId].connections
end
end
end
end