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local MDT = MDT
local L = MDT.L
local Compresser = LibStub:GetLibrary("LibCompress")
local Encoder = Compresser:GetAddonEncodeTable()
local Serializer = LibStub:GetLibrary("AceSerializer-3.0")
local LibDeflate = LibStub:GetLibrary("LibDeflate")
local configForDeflate = {
[1]= {level = 1},
[2]= {level = 2},
[3]= {level = 3},
[4]= {level = 4},
[5]= {level = 5},
[6]= {level = 6},
[7]= {level = 7},
[8]= {level = 8},
[9]= {level = 9},
}
MDTcommsObject = LibStub("AceAddon-3.0"):NewAddon("MDTCommsObject","AceComm-3.0","AceSerializer-3.0")
-- Lua APIs
local tostring, string_char, strsplit,tremove,tinsert = tostring, string.char, strsplit,table.remove,table.insert
local pairs, type, unpack = pairs, type, unpack
local bit_band, bit_lshift, bit_rshift = bit.band, bit.lshift, bit.rshift
--Based on code from WeakAuras2, all credit goes to the authors
local bytetoB64 = {
[0]="a","b","c","d","e","f","g","h",
"i","j","k","l","m","n","o","p",
"q","r","s","t","u","v","w","x",
"y","z","A","B","C","D","E","F",
"G","H","I","J","K","L","M","N",
"O","P","Q","R","S","T","U","V",
"W","X","Y","Z","0","1","2","3",
"4","5","6","7","8","9","(",")"
}
local B64tobyte = {
a = 0, b = 1, c = 2, d = 3, e = 4, f = 5, g = 6, h = 7,
i = 8, j = 9, k = 10, l = 11, m = 12, n = 13, o = 14, p = 15,
q = 16, r = 17, s = 18, t = 19, u = 20, v = 21, w = 22, x = 23,
y = 24, z = 25, A = 26, B = 27, C = 28, D = 29, E = 30, F = 31,
G = 32, H = 33, I = 34, J = 35, K = 36, L = 37, M = 38, N = 39,
O = 40, P = 41, Q = 42, R = 43, S = 44, T = 45, U = 46, V = 47,
W = 48, X = 49, Y = 50, Z = 51,["0"]=52,["1"]=53,["2"]=54,["3"]=55,
["4"]=56,["5"]=57,["6"]=58,["7"]=59,["8"]=60,["9"]=61,["("]=62,[")"]=63
}
-- This code is based on the Encode7Bit algorithm from LibCompress
-- Credit goes to Galmok (galmok@gmail.com)
local decodeB64Table = {}
function decodeB64(str)
local bit8 = decodeB64Table
local decoded_size = 0
local ch
local i = 1
local bitfield_len = 0
local bitfield = 0
local l = #str
while true do
if bitfield_len >= 8 then
decoded_size = decoded_size + 1
bit8[decoded_size] = string_char(bit_band(bitfield, 255))
bitfield = bit_rshift(bitfield, 8)
bitfield_len = bitfield_len - 8
end
ch = B64tobyte[str:sub(i, i)]
bitfield = bitfield + bit_lshift(ch or 0, bitfield_len)
bitfield_len = bitfield_len + 6
if i > l then
break
end
i = i + 1
end
return table.concat(bit8, "", 1, decoded_size)
end
function MDT:TableToString(inTable, forChat,level)
local serialized = Serializer:Serialize(inTable)
local compressed = LibDeflate:CompressDeflate(serialized, configForDeflate[level])
-- prepend with "!" so that we know that it is not a legacy compression
-- also this way, old versions will error out due to the "bad" encoding
local encoded = "!"
if(forChat) then
encoded = encoded .. LibDeflate:EncodeForPrint(compressed)
else
encoded = encoded .. LibDeflate:EncodeForWoWAddonChannel(compressed)
end
return encoded
end
function MDT:StringToTable(inString, fromChat)
-- if gsub strips off a ! at the beginning then we know that this is not a legacy encoding
local encoded, usesDeflate = inString:gsub("^%!", "")
local decoded
if(fromChat) then
if usesDeflate == 1 then
decoded = LibDeflate:DecodeForPrint(encoded)
else
decoded = decodeB64(encoded)
end
else
decoded = LibDeflate:DecodeForWoWAddonChannel(encoded)
end
if not decoded then
return "Error decoding."
end
local decompressed, errorMsg = nil, "unknown compression method"
if usesDeflate == 1 then
decompressed = LibDeflate:DecompressDeflate(decoded)
else
decompressed, errorMsg = Compresser:Decompress(decoded)
end
if not(decompressed) then
return "Error decompressing: " .. errorMsg
end
local success, deserialized = Serializer:Deserialize(decompressed)
if not(success) then
return "Error deserializing "..deserialized
end
return deserialized
end
local function filterFunc(_, event, msg, player, l, cs, t, flag, channelId, ...)
if flag == "GM" or flag == "DEV" or (event == "CHAT_MSG_CHANNEL" and type(channelId) == "number" and channelId > 0) then
return
end
local newMsg = ""
local remaining = msg
local done
repeat
local start, finish, characterName, displayName = remaining:find("%[MythicDungeonTools: ([^%s]+) %- ([^%]]+)%]")
local startLive, finishLive, characterNameLive, displayNameLive = remaining:find("%[MDTLive: ([^%s]+) %- ([^%]]+)%]")
if(characterName and displayName) then
characterName = characterName:gsub("|c[Ff][Ff]......", ""):gsub("|r", "")
displayName = displayName:gsub("|c[Ff][Ff]......", ""):gsub("|r", "")
newMsg = newMsg..remaining:sub(1, start-1)
newMsg = "|cfff49d38|Hgarrmission:mdt-"..characterName.."|h["..displayName.."]|h|r"
remaining = remaining:sub(finish + 1)
elseif (characterNameLive and displayNameLive) then
characterNameLive = characterNameLive:gsub("|c[Ff][Ff]......", ""):gsub("|r", "")
displayNameLive = displayNameLive:gsub("|c[Ff][Ff]......", ""):gsub("|r", "")
newMsg = newMsg..remaining:sub(1, startLive-1)
newMsg = newMsg.."|Hgarrmission:mdtlive-"..characterNameLive.."|h[".."|cFF00FF00Live Session: |cfff49d38"..""..displayNameLive.."]|h|r"
remaining = remaining:sub(finishLive + 1)
else
done = true
end
until(done)
if newMsg ~= "" then
return false, newMsg, player, l, cs, t, flag, channelId, ...
end
end
local presetCommPrefix = "MDTPreset"
MDT.liveSessionPrefixes = {
["enabled"] = "MDTLiveEnabled",
["request"] = "MDTLiveReq",
["ping"] = "MDTLivePing",
["obj"] = "MDTLiveObj",
["objOff"] = "MDTLiveObjOff",
["objChg"] = "MDTLiveObjChg",
["cmd"] = "MDTLiveCmd",
["note"] = "MDTLiveNote",
["preset"] = "MDTLivePreset",
["pull"] = "MDTLivePull",
["week"] = "MDTLiveWeek",
["free"] = "MDTLiveFree",
["bora"] = "MDTLiveBora",
["mdi"] = "MDTLiveMDI",
["reqPre"] = "MDTLiveReqPre",
["corrupted"] = "MDTLiveCor",
["difficulty"] = "MDTLiveLvl",
}
MDT.dataCollectionPrefixes = {
["request"] = "MDTDataReq",
["distribute"] = "MDTDataDist",
}
function MDTcommsObject:OnEnable()
self:RegisterComm(presetCommPrefix)
for _,prefix in pairs(MDT.liveSessionPrefixes) do
self:RegisterComm(prefix)
end
for _,prefix in pairs(MDT.dataCollectionPrefixes) do
self:RegisterComm(prefix)
end
MDT.transmissionCache = {}
ChatFrame_AddMessageEventFilter("CHAT_MSG_PARTY", filterFunc)
ChatFrame_AddMessageEventFilter("CHAT_MSG_PARTY_LEADER", filterFunc)
ChatFrame_AddMessageEventFilter("CHAT_MSG_RAID", filterFunc)
ChatFrame_AddMessageEventFilter("CHAT_MSG_RAID_LEADER", filterFunc)
end
--handle preset chat link clicks
hooksecurefunc("SetItemRef", function(link, text)
if(link and link:sub(0, 19) == "garrmission:mdtlive") then
local sender = link:sub(21, string.len(link))
local name,realm = string.match(sender,"(.*)+(.*)")
sender = name.."-"..realm
--ignore importing the live preset when sender is player, open MDT only
local playerName,playerRealm = UnitFullName("player")
playerName = playerName.."-"..playerRealm
if sender==playerName then
MDT:ShowInterface(true)
else
MDT:ShowInterface(true)
MDT:LiveSession_Enable()
end
return
elseif (link and link:sub(0, 15) == "garrmission:mdt") then
local sender = link:sub(17, string.len(link))
local name,realm = string.match(sender,"(.*)+(.*)")
if (not name) or (not realm) then
print(string.format(L["receiveErrorUpdate"],sender))
return
end
sender = name.."-"..realm
local preset = MDT.transmissionCache[sender]
if preset then
MDT:ShowInterface(true)
MDT:OpenChatImportPresetDialog(sender,preset)
end
return
end
end)
function MDTcommsObject:OnCommReceived(prefix, message, distribution, sender)
--[[
Sender has no realm name attached when sender is from the same realm as the player
UnitFullName("Nnoggie") returns no realm while UnitFullName("player") does
UnitFullName("Nnoggie-TarrenMill") returns realm even if you are not on the same realm as Nnoggie
We append our realm if there is no realm
]]
local name, realm = UnitFullName(sender)
if not name then return end
if not realm or string.len(realm)<3 then
local _,r = UnitFullName("player")
realm = r
end
local fullName = name.."-"..realm
--standard preset transmission
--we cache the preset here already
--the user still decides if he wants to click the chat link and add the preset to his db
if prefix == presetCommPrefix then
local preset = MDT:StringToTable(message,false)
MDT.transmissionCache[fullName] = preset
--live session preset
if MDT.liveSessionActive and MDT.liveSessionAcceptingPreset and preset.uid == MDT.livePresetUID then
if MDT:ValidateImportPreset(preset) then
MDT:ImportPreset(preset,true)
MDT.liveSessionAcceptingPreset = false
MDT.main_frame.SendingStatusBar:Hide()
if MDT.main_frame.LoadingSpinner then
MDT.main_frame.LoadingSpinner:Hide()
MDT.main_frame.LoadingSpinner.Anim:Stop()
end
MDT.liveSessionRequested = false
end
end
end
if prefix == MDT.dataCollectionPrefixes.request then
MDT.DataCollection:DistributeData()
end
if prefix == MDT.dataCollectionPrefixes.distribute then
local package = MDT:StringToTable(message,false)
MDT.DataCollection:MergeReceiveData(package)
end
if prefix == MDT.liveSessionPrefixes.enabled then
if MDT.liveSessionRequested == true then
MDT:LiveSession_SessionFound(fullName,message)
end
end
--pulls
if prefix == MDT.liveSessionPrefixes.pull then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local pulls = MDT:StringToTable(message,false)
preset.value.pulls = pulls
if not preset.value.pulls[preset.value.currentPull] then
preset.value.currentPull = #preset.value.pulls
preset.value.selection = {#preset.value.pulls}
end
if preset == MDT:GetCurrentPreset() then
MDT:ReloadPullButtons()
MDT:SetSelectionToPull(MDT:GetCurrentPull())
MDT:POI_UpdateAll() --for corrupted spires
MDT:UpdateProgressbar()
end
end
end
--corrupted
if prefix == MDT.liveSessionPrefixes.corrupted then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local offsets = MDT:StringToTable(message,false)
--only reposition if no blip is currently moving
if not MDT.draggedBlip then
preset.value.riftOffsets = offsets
MDT:UpdateMap()
end
end
end
--difficulty
if prefix == MDT.liveSessionPrefixes.difficulty then
if MDT.liveSessionActive then
local db = MDT:GetDB()
local difficulty = tonumber(message)
if difficulty and difficulty~= db.currentDifficulty then
local updateSeasonal
if ((difficulty>=10 and db.currentDifficulty<10) or (difficulty<10 and db.currentDifficulty>=10)) then
updateSeasonal = true
end
db.currentDifficulty = difficulty
MDT.main_frame.sidePanel.DifficultySlider:SetValue(difficulty)
MDT:UpdateProgressbar()
if MDT.EnemyInfoFrame and MDT.EnemyInfoFrame.frame:IsShown() then MDT:UpdateEnemyInfoData() end
MDT:ReloadPullButtons()
if updateSeasonal then
MDT:DungeonEnemies_UpdateSeasonalAffix()
MDT.main_frame.sidePanel.difficultyWarning:Toggle(difficulty)
MDT:POI_UpdateAll()
MDT:KillAllAnimatedLines()
MDT:DrawAllAnimatedLines()
end
end
end
end
--week
if prefix == MDT.liveSessionPrefixes.week then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local week = tonumber(message)
if preset.week ~= week then
preset.week = week
local teeming = MDT:IsPresetTeeming(preset)
preset.value.teeming = teeming
if preset == MDT:GetCurrentPreset() then
local affixDropdown = MDT.main_frame.sidePanel.affixDropdown
affixDropdown:SetValue(week)
if not MDT:GetCurrentAffixWeek() then
MDT.main_frame.sidePanel.affixWeekWarning.image:Hide()
MDT.main_frame.sidePanel.affixWeekWarning:SetDisabled(true)
elseif MDT:GetCurrentAffixWeek() == week then
MDT.main_frame.sidePanel.affixWeekWarning.image:Hide()
MDT.main_frame.sidePanel.affixWeekWarning:SetDisabled(true)
else
MDT.main_frame.sidePanel.affixWeekWarning.image:Show()
MDT.main_frame.sidePanel.affixWeekWarning:SetDisabled(false)
end
MDT:DungeonEnemies_UpdateTeeming()
MDT:DungeonEnemies_UpdateInspiring()
MDT:UpdateFreeholdSelector(week)
MDT:DungeonEnemies_UpdateBlacktoothEvent(week)
MDT:DungeonEnemies_UpdateSeasonalAffix()
MDT:DungeonEnemies_UpdateBoralusFaction(preset.faction)
MDT:POI_UpdateAll()
MDT:UpdateProgressbar()
MDT:ReloadPullButtons()
MDT:KillAllAnimatedLines()
MDT:DrawAllAnimatedLines()
end
end
end
end
--live session messages that ignore concurrency from here on, we ignore our own messages
if sender == UnitFullName("player") then return end
if prefix == MDT.liveSessionPrefixes.request then
if MDT.liveSessionActive then
MDT:LiveSession_NotifyEnabled()
end
end
--request preset
if prefix == MDT.liveSessionPrefixes.reqPre then
local playerName,playerRealm = UnitFullName("player")
playerName = playerName.."-"..playerRealm
if playerName == message then
MDT:SendToGroup(MDT:IsPlayerInGroup(),true,MDT:GetCurrentLivePreset())
end
end
--ping
if prefix == MDT.liveSessionPrefixes.ping then
local currentUID = MDT:GetCurrentPreset().uid
if MDT.liveSessionActive and (currentUID and currentUID==MDT.livePresetUID) then
local x,y,sublevel = string.match(message,"(.*):(.*):(.*)")
x = tonumber(x)
y = tonumber(y)
sublevel = tonumber(sublevel)
local scale = MDT:GetScale()
if sublevel == MDT:GetCurrentSubLevel() then
MDT:PingMap(x*scale,y*scale)
end
end
end
--preset objects
if prefix == MDT.liveSessionPrefixes.obj then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local obj = MDT:StringToTable(message,false)
MDT:StorePresetObject(obj,true,preset)
if preset == MDT:GetCurrentPreset() then
local scale = MDT:GetScale()
local currentPreset = MDT:GetCurrentPreset()
local currentSublevel = MDT:GetCurrentSubLevel()
MDT:DrawPresetObject(obj,nil,scale,currentPreset,currentSublevel)
end
end
end
--preset object offsets
if prefix == MDT.liveSessionPrefixes.objOff then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local objIdx,x,y = string.match(message,"(.*):(.*):(.*)")
objIdx = tonumber(objIdx)
x = tonumber(x)
y = tonumber(y)
MDT:UpdatePresetObjectOffsets(objIdx,x,y,preset,true)
if preset == MDT:GetCurrentPreset() then MDT:DrawAllPresetObjects() end
end
end
--preset object changed (deletions, partial deletions)
if prefix == MDT.liveSessionPrefixes.objChg then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local changedObjects = MDT:StringToTable(message,false)
for objIdx,obj in pairs(changedObjects) do
preset.objects[objIdx] = obj
end
if preset == MDT:GetCurrentPreset() then MDT:DrawAllPresetObjects() end
end
end
--various commands
if prefix == MDT.liveSessionPrefixes.cmd then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
if message == "deletePresetObjects" then MDT:DeletePresetObjects(preset, true) end
if message == "undo" then MDT:PresetObjectStepBack(preset, true) end
if message == "redo" then MDT:PresetObjectStepForward(preset, true) end
if message == "clear" then MDT:ClearPreset(preset,true) end
end
end
--note text update, delete, move
if prefix == MDT.liveSessionPrefixes.note then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local action,noteIdx,text,y = string.match(message,"(.*):(.*):(.*):(.*)")
noteIdx = tonumber(noteIdx)
if action == "text" then
preset.objects[noteIdx].d[5]=text
elseif action == "delete" then
tremove(preset.objects,noteIdx)
elseif action == "move" then
local x = tonumber(text)
y = tonumber(y)
preset.objects[noteIdx].d[1]=x
preset.objects[noteIdx].d[2]=y
end
if preset == MDT:GetCurrentPreset() then MDT:DrawAllPresetObjects() end
end
end
--preset
if prefix == MDT.liveSessionPrefixes.preset then
if MDT.liveSessionActive then
local preset = MDT:StringToTable(message,false)
MDT.transmissionCache[fullName] = preset
if MDT:ValidateImportPreset(preset) then
MDT.livePresetUID = preset.uid
MDT:ImportPreset(preset,true)
end
end
end
--freehold
if prefix == MDT.liveSessionPrefixes.free then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local value,week = string.match(message,"(.*):(.*)")
value = value == "T" and true or false
week = tonumber(week)
preset.freeholdCrew = (value and week) or nil
if preset == MDT:GetCurrentPreset() then
MDT:DungeonEnemies_UpdateFreeholdCrew(preset.freeholdCrew)
MDT:UpdateFreeholdSelector(week)
MDT:ReloadPullButtons()
MDT:UpdateProgressbar()
end
end
end
--Siege of Boralus
if prefix == MDT.liveSessionPrefixes.bora then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local faction = tonumber(message)
preset.faction = faction
if preset == MDT:GetCurrentPreset() then
MDT:UpdateBoralusSelector()
MDT:ReloadPullButtons()
MDT:UpdateProgressbar()
end
end
end
--MDI
if prefix == MDT.liveSessionPrefixes.mdi then
if MDT.liveSessionActive then
local preset = MDT:GetCurrentLivePreset()
local updateUI = preset == MDT:GetCurrentPreset()
local action,data = string.match(message,"(.*):(.*)")
data = tonumber(data)
if action == "toggle" then
MDT:GetDB().MDI.enabled = data == 1 or false
MDT:DisplayMDISelector()
elseif action == "beguiling" then
preset.mdi.beguiling = data
if updateUI then
MDT.MDISelector.BeguilingDropDown:SetValue(preset.mdi.beguiling)
MDT:DungeonEnemies_UpdateSeasonalAffix()
MDT:DungeonEnemies_UpdateBoralusFaction(preset.faction)
MDT:UpdateProgressbar()
MDT:ReloadPullButtons()
MDT:POI_UpdateAll()
MDT:KillAllAnimatedLines()
MDT:DrawAllAnimatedLines()
end
elseif action == "freehold" then
preset.mdi.freehold = data
if updateUI then
MDT.MDISelector.FreeholdDropDown:SetValue(preset.mdi.freehold)
if preset.mdi.freeholdJoined then
MDT:DungeonEnemies_UpdateFreeholdCrew(preset.mdi.freehold)
end
MDT:DungeonEnemies_UpdateBlacktoothEvent()
MDT:UpdateProgressbar()
MDT:ReloadPullButtons()
end
elseif action == "join" then
preset.mdi.freeholdJoined = data == 1 or false
if updateUI then
MDT:DungeonEnemies_UpdateFreeholdCrew()
MDT:ReloadPullButtons()
MDT:UpdateProgressbar()
end
end
end
end
end
---MakeSendingStatusBar
---Creates a bar that indicates sending progress when sharing presets with your group
---Called once from initFrames()
function MDT:MakeSendingStatusBar(f)
f.SendingStatusBar = CreateFrame("StatusBar", nil, f)
local statusbar = f.SendingStatusBar
statusbar:SetMinMaxValues(0, 1)
statusbar:SetPoint("LEFT", f.bottomPanel, "LEFT", 5, 0)
statusbar:SetWidth(200)
statusbar:SetHeight(20)
statusbar:SetStatusBarTexture("Interface\\TARGETINGFRAME\\UI-StatusBar")
statusbar:GetStatusBarTexture():SetHorizTile(false)
statusbar:GetStatusBarTexture():SetVertTile(false)
statusbar:SetStatusBarColor(0.26,0.42,1)
statusbar.bg = statusbar:CreateTexture(nil, "BACKGROUND")
statusbar.bg:SetTexture("Interface\\TARGETINGFRAME\\UI-StatusBar")
statusbar.bg:SetAllPoints(true)
statusbar.bg:SetVertexColor(0.26,0.42,1)
statusbar.value = statusbar:CreateFontString(nil, "OVERLAY")
statusbar.value:SetPoint("CENTER", statusbar, "CENTER", 0, 0)
statusbar.value:SetFontObject("GameFontNormalSmall")
statusbar.value:SetJustifyH("CENTER")
statusbar.value:SetJustifyV("CENTER")
statusbar.value:SetShadowOffset(1, -1)
statusbar.value:SetTextColor(1, 1, 1)
statusbar:Hide()
if IsAddOnLoaded("ElvUI") then
local E, L, V, P, G = unpack(ElvUI)
statusbar:SetStatusBarTexture(E.media.normTex)
end
end
--callback for SendCommMessage
local function displaySendingProgress(userArgs,bytesSent,bytesToSend)
MDT.main_frame.SendingStatusBar:Show()
MDT.main_frame.SendingStatusBar:SetValue(bytesSent/bytesToSend)
MDT.main_frame.SendingStatusBar.value:SetText(string.format(L["Sending: %.1f"],bytesSent/bytesToSend*100).."%")
--done sending
if bytesSent == bytesToSend then
local distribution = userArgs[1]
local preset = userArgs[2]
local silent = userArgs[3]
--restore "Send" and "Live" button
if MDT.liveSessionActive then
MDT.main_frame.LiveSessionButton:SetText(L["*Live*"])
else
MDT.main_frame.LiveSessionButton:SetText(L["Live"])
MDT.main_frame.LiveSessionButton.text:SetTextColor(1,0.8196,0)
MDT.main_frame.LinkToChatButton:SetDisabled(false)
MDT.main_frame.LinkToChatButton.text:SetTextColor(1,0.8196,0)
end
MDT.main_frame.LinkToChatButton:SetText(L["Share"])
MDT.main_frame.LiveSessionButton:SetDisabled(false)
MDT.main_frame.SendingStatusBar:Hide()
--output chat link
if not silent then
local prefix = "[MythicDungeonTools: "
local dungeon = MDT:GetDungeonName(preset.value.currentDungeonIdx)
local presetName = preset.text
local name, realm = UnitFullName("player")
local fullName = name.."+"..realm
SendChatMessage(prefix..fullName.." - "..dungeon..": "..presetName.."]",distribution)
MDT:SetThrottleValues(true)
end
end
end
---generates a unique random 11 digit number in base64 and assigns it to a preset if it does not have one yet
---credit to WeakAuras2
function MDT:SetUniqueID(preset)
if not preset.uid then
local s = {}
for i=1,11 do
tinsert(s, bytetoB64[math.random(0, 63)])
end
preset.uid = table.concat(s)
end
end
---SendToGroup
---Send current preset to group/raid
function MDT:SendToGroup(distribution,silent,preset)
MDT:SetThrottleValues()
preset = preset or MDT:GetCurrentPreset()
--set unique id
MDT:SetUniqueID(preset)
--gotta encode mdi mode / difficulty into preset
local db = MDT:GetDB()
preset.mdiEnabled = db.MDI.enabled
preset.difficulty = db.currentDifficulty
local export = MDT:TableToString(preset,false,5)
MDTcommsObject:SendCommMessage("MDTPreset", export, distribution, nil, "BULK",displaySendingProgress,{distribution,preset,silent})
end
---GetPresetSize
---Returns the number of characters the string version of the preset contains
function MDT:GetPresetSize(forChat,level)
local preset = MDT:GetCurrentPreset()
local export = MDT:TableToString(preset,forChat,level)
return string.len(export)
end
local defaultCPS = tonumber(_G.ChatThrottleLib.MAX_CPS)
local defaultBURST = tonumber(_G.ChatThrottleLib.BURST)
function MDT:SetThrottleValues(default)
if not _G.ChatThrottleLib then return end
if default then
_G.ChatThrottleLib.MAX_CPS = defaultCPS
_G.ChatThrottleLib.BURST = defaultBURST
else --4000/16000 is fine but we go safe with 2000/10000
_G.ChatThrottleLib.MAX_CPS= 2000
_G.ChatThrottleLib.BURST = 10000
end
end