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125 lines
4.2 KiB
125 lines
4.2 KiB
-- $Id: LibUIDropDownMenuTemplates.lua 49 2020-08-18 17:17:08Z arithmandar $
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-- ----------------------------------------------------------------------------
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-- Localized Lua globals.
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-- ----------------------------------------------------------------------------
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local _G = getfenv(0)
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-- ----------------------------------------------------------------------------
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local MAJOR_VERSION = "LibUIDropDownMenuTemplates-3.0"
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local MINOR_VERSION = 90000 + tonumber(("$Rev: 49 $"):match("%d+"))
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local LibStub = _G.LibStub
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if not LibStub then error(MAJOR_VERSION .. " requires LibStub.") end
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local Lib = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
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if not Lib then return end
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-- Custom dropdown buttons are instantiated by some external system.
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-- When calling L_UIDropDownMenu_AddButton that system sets info.customFrame to the instance of the frame it wants to place on the menu.
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-- The dropdown menu creates its button for the entry as it normally would, but hides all elements. The custom frame is then anchored
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-- to that button and assumes responsibility for all relevant dropdown menu operations.
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-- The hidden button will request a size that it should become from the custom frame.
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L_DropDownMenuButtonMixin = {}
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function L_DropDownMenuButtonMixin:OnEnter(...)
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ExecuteFrameScript(self:GetParent(), "OnEnter", ...);
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end
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function L_DropDownMenuButtonMixin:OnLeave(...)
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ExecuteFrameScript(self:GetParent(), "OnLeave", ...);
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end
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function L_DropDownMenuButtonMixin:OnMouseDown(button)
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if self:IsEnabled() then
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L_ToggleDropDownMenu(nil, nil, self:GetParent());
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PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
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end
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end
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L_LargeDropDownMenuButtonMixin = CreateFromMixins(L_DropDownMenuButtonMixin);
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function L_LargeDropDownMenuButtonMixin:OnMouseDown(button)
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if self:IsEnabled() then
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local parent = self:GetParent();
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L_ToggleDropDownMenu(nil, nil, parent, parent, -8, 8);
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PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON);
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end
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end
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L_DropDownExpandArrowMixin = {};
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function L_DropDownExpandArrowMixin:OnEnter()
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local level = self:GetParent():GetParent():GetID() + 1;
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L_CloseDropDownMenus(level);
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if self:IsEnabled() then
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local listFrame = _G["L_DropDownList"..level];
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if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
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L_ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
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end
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end
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end
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function L_DropDownExpandArrowMixin:OnMouseDown(button)
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if self:IsEnabled() then
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L_ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
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end
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end
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L_UIDropDownCustomMenuEntryMixin = {};
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function L_UIDropDownCustomMenuEntryMixin:GetPreferredEntryWidth()
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-- NOTE: Only width is currently supported, dropdown menus size vertically based on how many buttons are present.
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return self:GetWidth();
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end
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function L_UIDropDownCustomMenuEntryMixin:OnSetOwningButton()
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-- for derived objects to implement
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end
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function L_UIDropDownCustomMenuEntryMixin:SetOwningButton(button)
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self:SetParent(button:GetParent());
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self.owningButton = button;
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self:OnSetOwningButton();
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end
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function L_UIDropDownCustomMenuEntryMixin:GetOwningDropdown()
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return self.owningButton:GetParent();
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end
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function L_UIDropDownCustomMenuEntryMixin:SetContextData(contextData)
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self.contextData = contextData;
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end
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function L_UIDropDownCustomMenuEntryMixin:GetContextData()
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return self.contextData;
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end
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-- //////////////////////////////////////////////////////////////
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-- L_UIDropDownCustomMenuEntryTemplate
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function L_Create_UIDropDownCustomMenuEntry(name, parent)
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local f = _G[name] or CreateFrame("Frame", name, parent or nil)
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f:EnableMouse(true)
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f:Hide()
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-- I am not 100% sure if below works for replacing the mixins
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f:SetScript("GetPreferredEntryWidth", function(self)
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return self:GetWidth()
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end)
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f:SetScript("SetOwningButton", function(self, button)
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self:SetParent(button:GetParent())
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self.owningButton = button
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self:OnSetOwningButton()
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end)
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f:SetScript("GetOwningDropdown", function(self)
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return self.owningButton:GetParent()
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end)
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f:SetScript("SetContextData", function(self, contextData)
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self.contextData = contextData
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end)
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f:SetScript("GetContextData", function(self)
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return self.contextData
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end)
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return f
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end
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